Insane:
00:03:055 (4) - I saw you fixed rhythm, but that shape is kinda meh lol
00:04:770 (4,5,1) - it's not a bother of course, but it's about "why not". As it is, it's not defined as I said earlier, so why not attempting either a real curve or a straight triplet (it aesthetically doesn't seem that great to be, basically)
00:00:055 - lol, that reasoning doesn't make much sense to me, since rhythm can be understood even from that note, not necessarily from the downbeat. Not a big thing anyway
00:08:841 (1,2,3,4,5) - well, ye, it's better...
00:14:841 (4) - this was simply about flow. It's a sort of precaution I gave you for your future patterns/flows
00:24:270 (1,2,3) - you could have added one more repeat lmao
00:25:984 - 00:39:698 - I would rather avoid using that strong clap in this section of the map. The song is calm and doesn't seem to require such powerful hitsounds. Maybe reduce volume if you really need, but I would just use whistles instead.
01:01:555 (4,5,6,7,1) - way better now, hitsound-wise. Looks still inconsistent with the first verse of kiai time but let's say I don't care that much about it (although I do). Your reasoning is not wrong, but in execution doesn't seem to transmit the right message.
Rhythm is the base of your map, if you want to add variation do it on other aspects which will be less noticeable and actually meaningful towards variety (like aesthetics or even structure)
01:22:555 (1) - please no clap
The last part with 1/2 sliders feels like not following the song anymore, seeing the guitar is the main attraction and it doesn't play that rhythm...
Hard:
00:12:270 - it is subjective, dw about it. Whether you understood it or not is not a problem, I just gave it a try
00:37:984 (1,2,3,4,5,6) - not sure how boring can be a totally misleading rhythm tho... With your pattern you use half of the beats of the stream the song provides, but why half of them yes and half of them no? It's what I call discrepancy between reasoning and actual facts since it may be true you don't want it to be boring but at the same time is true you should try to represent the song (also not sure how a short spinner among a mass of 1/2 clicks would be boring but that's another story I guess)
00:49:555 (3,1,2,3,4) - nice
Believe it or not, your Hard expresses better that last guitar part than your Insane. You know why? Because of 01:22:127 (4,5) - 01:23:841 (4,5,6) - , go check what you did on the Insane and you'll see (you used sliders instead, that's all, but that choice makes a huge difference rhythm-wise)
By "solid patterns" I mean patterns having enough rules telling me "if you move this away everything else will go down the drain".
Setting up enough rules will make your note placement a necessity and not just a choice, which will therefore make your map "solid".
I can really give you examples since it heavily involves aesthetics as well as rhythm choices and as I could see, we kind of disagree on those aspects a bit (and they are subjective matters anyway, so there would be no point in me giving MY example for sure).
I believe this is not enough, at least for me, sorry.
You can always ask another BN to check it and overwrite my pop if you think it's not warranted on your map here.
As always, further questions will get an answer eventually, so don't worry and ask away.
@Delis, turns out I don't like 95%, what do we do about that?
@Elvis, you actually follow some rules you don't necessarily put down on paper, but you do (and probably don't realize it). Sorry if I try to open some pair of eyes with the harsh truth.
00:03:055 (4) - I saw you fixed rhythm, but that shape is kinda meh lol
00:04:770 (4,5,1) - it's not a bother of course, but it's about "why not". As it is, it's not defined as I said earlier, so why not attempting either a real curve or a straight triplet (it aesthetically doesn't seem that great to be, basically)
00:00:055 - lol, that reasoning doesn't make much sense to me, since rhythm can be understood even from that note, not necessarily from the downbeat. Not a big thing anyway
00:08:841 (1,2,3,4,5) - well, ye, it's better...
00:14:841 (4) - this was simply about flow. It's a sort of precaution I gave you for your future patterns/flows
00:24:270 (1,2,3) - you could have added one more repeat lmao
00:25:984 - 00:39:698 - I would rather avoid using that strong clap in this section of the map. The song is calm and doesn't seem to require such powerful hitsounds. Maybe reduce volume if you really need, but I would just use whistles instead.
01:01:555 (4,5,6,7,1) - way better now, hitsound-wise. Looks still inconsistent with the first verse of kiai time but let's say I don't care that much about it (although I do). Your reasoning is not wrong, but in execution doesn't seem to transmit the right message.
Rhythm is the base of your map, if you want to add variation do it on other aspects which will be less noticeable and actually meaningful towards variety (like aesthetics or even structure)
01:22:555 (1) - please no clap
The last part with 1/2 sliders feels like not following the song anymore, seeing the guitar is the main attraction and it doesn't play that rhythm...
Hard:
00:12:270 - it is subjective, dw about it. Whether you understood it or not is not a problem, I just gave it a try
00:37:984 (1,2,3,4,5,6) - not sure how boring can be a totally misleading rhythm tho... With your pattern you use half of the beats of the stream the song provides, but why half of them yes and half of them no? It's what I call discrepancy between reasoning and actual facts since it may be true you don't want it to be boring but at the same time is true you should try to represent the song (also not sure how a short spinner among a mass of 1/2 clicks would be boring but that's another story I guess)
00:49:555 (3,1,2,3,4) - nice
Believe it or not, your Hard expresses better that last guitar part than your Insane. You know why? Because of 01:22:127 (4,5) - 01:23:841 (4,5,6) - , go check what you did on the Insane and you'll see (you used sliders instead, that's all, but that choice makes a huge difference rhythm-wise)
By "solid patterns" I mean patterns having enough rules telling me "if you move this away everything else will go down the drain".
Setting up enough rules will make your note placement a necessity and not just a choice, which will therefore make your map "solid".
I can really give you examples since it heavily involves aesthetics as well as rhythm choices and as I could see, we kind of disagree on those aspects a bit (and they are subjective matters anyway, so there would be no point in me giving MY example for sure).
I believe this is not enough, at least for me, sorry.
You can always ask another BN to check it and overwrite my pop if you think it's not warranted on your map here.
As always, further questions will get an answer eventually, so don't worry and ask away.
@Delis, turns out I don't like 95%, what do we do about that?
@Elvis, you actually follow some rules you don't necessarily put down on paper, but you do (and probably don't realize it). Sorry if I try to open some pair of eyes with the harsh truth.