I feel ignored...
Oh well...
Oh well...
?? what do you mean?MrSergio wrote:
I feel ignored...
Oh well...
Karen wrote:
wish i can get so many bn mods on my maps someday
oh and look at my reply for mir just in case you have similar stuff then i have a final replyNaotoshi wrote:
hello
there is still quite some room for improvement before it gets ranked imo.
[insane]
00:01:127 (2) - even though it's 1/1, having this big jump in calm part feels a bit odd. you'd be better off making it a smaller spacing since the song here is very calm distance adjusted a little, but it wasnt really that significant
00:04:770 (4,5,1) - this is weird. you've switched instruments (to vocals from piano) but the slider is supposed to be in the same pattern as the piano 3/4 stuff?
additionally, having the first note of a fairly loud piano triple be unclickable is kinda meh imo. you'd be better off making it a 3/4 slider then a triple, or a bunch of circles, then you can play all 3 piano notes properly. pardon my way of interpreting a song, well i could make it like this
additionally can you line up 4 5 1 lmao l m a o
00:07:127 (1,2,3,1) - this is also strange, you use 3 different rhythms for 1/1 vocals, creating odd rhythm gaps that vary despite the song being the exact same... and aside from that, the sliders don't really work together well. what i mean, is that 00:07:127 (1,2) - looks kinda disconnected to me. making a pattern out of all 3 would look a bit better / more organized imo. made it the same with first verse so fixed
00:13:341 (5) - this should be on the blue tick before, the double rhythm is much much much more obvious in the song than whatever this red tick is on
00:14:841 (4) - same here, clear note on the blue ticks that just get completely ignored ye, i now follow karen's beat in this parts
00:26:412 (2,4,5) - doesn't ctrl g make more sense for what the vocals are doing? ok
00:28:341 (3,4) - why u have vocal on slider end and click on something random then another vocal on slider end?
if it's to follow that background instrument, you should put slider at 00:26:627 (3) - 00:29:412 (1,2) - etc to follow it for the entire section ill make it same as first verse
00:31:127 (1,2,3) - 3/4 rhythm in the piano here is the most clear, you should map that like you did at 00:05:412 (1,2,3) - anyway ye
00:35:627 (3) - this extended slider is not good imo. the vocal ends on the red tick, and there is a guitar thing that you were skipping vocal rhythm to follow at the white tick too. fix
basically this entire section the rhythm is kinda jumbled between what youre trying to follow lol sorry, ill see what i can do
00:39:698 (1,2,3,4) - uhh why not sliders here since there's literally nothing on the red ticks? ok
00:41:198 - vocal start is completely skipped? you should map it ok
you put an offbeat vocal slider at 00:41:627 - but then didnt map the stronger, also offbeat vocal following it at 00:42:055 (3) - with a slider? fix
00:43:341 (2,3) - more 3/4 that is completely ignored fix
01:01:984 (1,2,3,4) - dude... this is really clear 3/4 rhythm, but you mapped it all as 1/2. this makes no sense. ill follow karen's (and or ill check mir's mod)
01:03:591 - a triple here going into the finish would make more sense ill see what i can do
01:04:127 (2,3,4) - having all these vocals with emphasis on slider ends is also kinda sad =( tbh i dont see a problem
01:10:555 (1) - it has a finish right? so it should have some kind of spacing emphasis imo. maybe
01:12:912 (4,5,6) - why is this spacing so high when only 01:12:912 (4) - has the stronger vocal? the pattern should be readjusted where 4 has higher spacing than surrounding stuff i try to adjust
01:16:984 (8) - rip offbeat vocal ???
anyway yeah the top diff needs work...
[]
unrelated but shouldnt the preferred romanization be touyama nao (thats what i always see on #highlight when someone ranks a touyama nao song lol) uhmmmmm http://toyamanao.com/index.html
Mir wrote:
Hello I seem to have caught wind of this map.
Let's talk about the kiai rhythm in the topdiff since that's what stood out to me the most.
[Insane]
For reference: you mapped 3/4 rhythm as one of the first things in the map 00:03:698 (1,2,3) - but in the kiai you never used this ever again.
- 00:53:412 (1,2,3,4,5,6,7,1) - For most of the kiai it seems you will be following vocals which is cool and fine, but I honestly think that you shouldn't ignore the 3/4 rhythm that happens pretty much all over. 00:55:448 - gets ignored despite being part of the vocal, which is kinda not making sense considering you could have done 00:53:412 (1,2,3) - but here there's no vocal on the 2 and you seem to be covering that drum. That drum is also present on 00:55:448 - so I'm confused as to why you didn't decide to map that one especially since it's much stronger than the previous. yea i see what you mean
- 00:55:555 (2,3,4) - This doesn't follow vocals anymore, this rhythm switch is really awkward when the previous pattern followed the vocals and this one doesn't when the vocals are still clearly here. Vocal on 00:56:198 - is a slider-end which takes away emphasis from clicking, and 00:55:770 - is also covered with a slider end. i understand, it seems like karen's rhythm choice is best for this, ill follow it with but with a bit of how i want to map it
- 00:57:270 (2,3,4) - Then this kinda feels strange because your hitsounding and the song both tell me these should both be clickable, but they're not. Instead you put a triple afterwards for.. what reason exactly? If there's any 1/4 here it's on 00:57:805 - and that gets skipped, which would make more sense than 00:57:698 (4,5,6) - wherein the 5 actually doesn't hit anything prominent in the song. 00:58:127 (6) - This one as well being mapped as one slider over two unique sounds is very weird. ok i fixed but idk about my note placements lol
- 00:58:555 (1,2,3,4,5,6,7,8,9,1) - Again here you've switched back to vocals which is fine but then that whole pattern before makes me go ??? because if your main focus is vocals you didn't map the vocals in focus at all for 00:55:127 (1,2,3,4,5,6,1,2,3,4,5,6,7,1) - and that looks like a major rhythmic oversight. fix from before
- 01:01:984 (1,2,3,4,5,6,7,8) - This just ignores the 3/4 main rhythm of the song entirely which could work if you used triples or something but considering the only triple starts on a red 01:02:627 (4,5,6) - wherein the vocal is also held it doesn't work as well. 01:02:198 (2,3) - Should be a triple as well in order to keep the 3/4 rhythm somewhat in focus but skipped over in favor of simplicity (which I don't really agree with but seems you were going for that anyways) fixed from nao's mod
- 01:03:270 (9,1) - Skipping a lot of what was mapped before as well 00:56:412 (5,6,1) - here 9 was 2 circles but now it's just one slider. Two circles worked better for the distinct vocals imo. fix
- 01:04:877 - Again skipping a drum that doesn't exist on 01:05:305 (7) - so that again puts question into my head of why did you ignore the drum but overmap a blue tick where there is no drum? 01:05:734 - Same here, also gets skipped. sorry, tbh rhythm is my weakest point
- 01:05:412 (1,2,3) - Ignores also a lot of the vocals with 01:05:841 (2) - which is two distinct sounds but not mapped as two distinct circles for some reason.
- 01:06:377 - Also here has a sound on it but was skipped and actually sounds like a triple before the stream, so 01:06:270 (3) - could be either a reverse slider/triple to fix this. fix
- 01:07:984 (3) - This again could be another triple because of the sound on 01:08:091 - or at least a reverse slider so that you merge both rhythms together. changed some parts
- 01:09:055 (2) - Again not mapping the 3/4, triple/reverse slider could be used. 01:09:162 - I much prefer a triple though since it makes everything clickable.
- 01:10:127 (9) - Again could be two circles etc etc. This stuff just repeats all over the place so let's not make too big a wall.
Essentially Nao pointed out what I was about to when he modded the beginning up till the kiai but here's my take on why I would have popped this if he didn't first.
[ ]
I hope you consider that 3/4 is one of the most prominent rhythms in the song yet the kiai ignores it constantly, killing the uniqueness of the song outright. I really don't think it's fit for rank in its current state.
Naotoshi wrote:
[karen]
00:23:627 - might wanna follow this piano? since doing the same rhythm as the rest even though the piano come in loudly is weird
how do i map 00:23:841 (9,10) - the drums if i follow pianos then, piano isn't the main track in the entire map
00:56:198 (7,8) - tbh, the vocal on the white tick sounds very strong... pretty sad to see a slider end there yes
01:02:198 (2,3,4) - this should be double right? yes
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i guess i'll remap top diff for now.... and hopefully can fix any problemsLasse wrote:
did you ever check back with nao about actually getting it rebubbled, since he popped kencho's bubble? i did ask and they said its okay to go for rebub
not interested in qualifying either way, but it still seems to be too anime rhythm wise, when the song offers so much more
no reply=fixAsuka_- wrote:
ok check
im not good at english sorry.
00:02:841 (2,3,1) - fix ds
i think it's good to close 00:03:055 (3,1) - and you can avoid ulgy overlap(0:04:020 (2,4) - )
00:05:198 (5,6,1) - bit nazi, move up? example
00:19:984 (4,5) - placement is bit weird to me. it's good to move to 177:233 imo. uhh, those coordinates are offscreen lmao
00:30:055 (3,4,5,6) - ds isuue
00:39:377 (8) - super quetionable to me xd why the slider start at blue...? 00:39:270 - better imo... looooooooool i didnt see this
00:43:770 (4,6,7,1) - intentional overlap? lol mb
00:51:484 - want to be clickable here. maybe
01:04:877 (7) - remove this better cuz you didnt put circle at 00:58:020 - 01:11:734 - 01:18:591 - . if you keep it, pls fix ds issue. there is sound in blue tick but fix ds
01:06:377 - sound here....
01:20:198 - sound here. ignored it intentionally? intentional i guess, idk if its big problem
good luck~
no kd
thanks youyouyuouuo for modGaia wrote:
[hitsounds]
copy the hitsounds from insane to other diffs too please lol ye
[normal]
01:20:841 (1,2,3,4) - should be consistent with the intro uh this is calmer than intro so i this would present it better
[hard]
01:20:841 (1,2) - 01:22:555 (1,2) - polarity! uh this is pretty difficulty i could follow insane but this is a lower difficulty and there arent any supported sounds i can use to make proper polarity
[insane]
00:42:912 (6,7,1) - how about personally i would want it the way it is
01:20:841 (1,2,3,4,5,6,1,2,3,4,5) - slider spam isnt really consistent with the stuff before um well it kind of sounds different from intro so its mapped differently
Gaia wrote:
[renchon]
00:32:627 (8,9,1) - seems closer than the other 1/2 stuffs lol blame the grid snap i can't make the spacing that accurate
00:43:984 (5) - 00:45:698 (5) - remove drum clap
00:51:270 (4) - drum finish
01:05:305 (5) - u didnt triple in the other spots idk why u want to here
01:10:984 - 01:12:698 - (and some more) why not note here i use 01:10:877 (3,6) - these doubles to emphasize the sound on the blue tick, it's the main track that i'm following
01:19:662 (4) - change to soft whistle? i think the part is kinda sense so i want to use stronger hitsounds
time travel renchon UR
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TitleUnicode:イマココ
Artist:Toyama Nao
ArtistUnicode:東山奈央
Creator:Dubturt
Version:Karen's Insane
Source:月がきれい
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464,96,59734,1,2,0:0:0:0:
464,96,59841,1,0,1:0:0:0:
400,48,60055,1,0,1:0:0:0:
336,176,60270,6,0,L|336:336,2,160,4|2|0,1:0|0:0|1:0,0:0:0:0:
192,48,61555,1,0,1:0:0:0:
192,128,61770,1,0,1:0:0:0:
192,128,61877,1,0,1:0:0:0:
192,128,61984,5,0,1:0:0:0:
112,208,62305,1,0,0:0:0:0:
112,208,62412,1,0,1:0:0:0:
192,208,62627,1,0,1:0:0:0:
240,280,62841,1,0,1:0:0:0:
320,280,63055,1,2,0:0:0:0:
368,344,63270,1,0,1:0:0:0:
448,344,63484,1,0,1:0:0:0:
448,208,63698,5,0,1:0:0:0:
448,128,63912,1,2,0:0:0:0:
448,128,64020,1,0,1:0:0:0:
368,48,64341,1,0,1:0:0:0:
232,128,64555,5,0,1:0:0:0:
232,208,64770,1,2,0:0:0:0:
232,208,64877,1,0,1:0:0:0:
368,208,65198,1,0,1:0:0:0:
448,288,65412,5,0,1:0:0:0:
368,288,65627,1,2,0:0:0:0:
368,288,65734,1,0,1:0:0:0:
232,288,66055,1,0,1:0:0:0:
64,368,66270,5,0,1:0:0:0:
64,288,66484,1,0,1:0:0:0:
64,288,66591,1,0,1:0:0:0:
64,208,66805,1,0,1:0:0:0:
64,208,66912,1,0,1:0:0:0:
64,48,67127,5,4,1:0:0:0:
64,128,67341,1,2,0:0:0:0:
64,128,67448,1,0,1:0:0:0:
192,128,67770,1,0,1:0:0:0:
192,48,67984,1,2,0:0:0:0:
192,48,68091,1,0,1:0:0:0:
320,48,68412,1,0,1:0:0:0:
320,128,68627,1,0,1:0:0:0:
320,128,68734,1,0,1:0:0:0:
320,128,68841,5,0,1:0:0:0:
384,216,69163,1,0,0:0:0:0:
384,216,69270,1,0,1:0:0:0:
384,296,69484,1,0,1:0:0:0:
320,344,69698,1,2,0:0:0:0:
320,344,69805,1,0,1:0:0:0:
208,288,70127,1,0,1:0:0:0:
208,208,70341,1,0,1:0:0:0:
208,208,70448,1,0,0:0:0:0:
208,208,70555,5,0,1:0:0:0:
208,128,70770,1,2,0:0:0:0:
208,128,70877,1,0,1:0:0:0:
96,128,71198,1,0,1:0:0:0:
96,208,71412,1,2,0:0:0:0:
96,208,71520,1,0,1:0:0:0:
96,328,71841,1,0,1:0:0:0:
176,328,72055,1,0,1:0:0:0:
176,328,72162,1,0,0:0:0:0:
176,328,72270,5,0,1:0:0:0:
224,264,72484,1,2,0:0:0:0:
224,264,72591,1,0,1:0:0:0:
320,328,72912,1,0,1:0:0:0:
368,264,73126,1,2,0:0:0:0:
368,264,73233,1,0,1:0:0:0:
312,160,73555,1,0,1:0:0:0:
240,192,73770,1,0,1:0:0:0:
240,192,73877,1,0,1:0:0:0:
240,192,73984,6,0,L|240:32,2,160,4|2|0,1:0|0:0|1:0,0:0:0:0:
400,192,75270,1,0,1:0:0:0:
400,112,75484,1,0,1:0:0:0:
400,112,75592,1,0,1:0:0:0:
400,112,75699,5,0,1:0:0:0:
320,16,76020,1,2,0:0:0:0:
320,16,76127,1,0,1:0:0:0:
240,16,76341,1,2,0:0:0:0:
240,16,76449,1,0,0:0:0:0:
240,16,76556,1,0,1:0:0:0:
240,96,76770,1,2,0:0:0:0:
160,96,76984,1,0,1:0:0:0:
80,96,77199,1,0,1:0:0:0:
80,256,77412,5,0,1:0:0:0:
160,256,77627,1,2,0:0:0:0:
160,256,77734,1,0,1:0:0:0:
80,352,78056,1,0,1:0:0:0:
160,352,78270,1,2,0:0:0:0:
160,352,78377,1,0,1:0:0:0:
240,256,78699,1,0,1:0:0:0:
320,256,78913,1,0,1:0:0:0:
320,256,79020,1,0,0:0:0:0:
320,256,79127,5,0,1:0:0:0:
384,304,79342,1,2,0:0:0:0:
384,304,79449,1,0,1:0:0:0:
448,256,79662,1,0,1:0:0:0:
448,256,79770,1,0,1:0:0:0:
384,208,79984,1,2,0:0:0:0:
384,208,80092,1,0,1:0:0:0:
448,160,80305,1,0,1:0:0:0:
448,160,80413,1,0,1:0:0:0:
448,80,80627,1,0,1:0:0:0:
304,80,80841,6,0,L|192:80,3,90.0000034332277,6|0|0|0,0:0|0:0|2:0|0:0,0:0:0:0:
112,80,82127,1,2,0:0:0:0:
112,80,82341,1,0,0:0:0:0:
112,160,82555,6,0,L|112:256,3,90.0000034332277,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
112,352,83841,1,2,0:0:0:0:
112,352,84055,1,0,0:0:0:0:
192,352,84270,5,4,1:0:0:0:
256,192,84377,12,0,89412,0:0:0:0:
thanksFiddleBlue wrote:
Hi, I was just browsing some maps and found this. It's nice, but I think Insane could use some improvements.
00:08:841 (1,2,3,4,5) - Spacing here could be decreased a bit since, on this part, there are no instruments playing on the beat other than the vocals. Decreasing the spacing would indicate that this part isn't as strong as before. Also, the angles on this part are all wide angles. Kinda weird when wide angle is harder than sharp angle and this part is calm. Though I guess it can be an indication of the vocal only. lessen spacing a bit i rather keep wide angles for movement purposes
00:09:912 (4,5) - This would be better as a slider as vocal on circle 4 is held until circle 5. You could also stack them, which can symbolize that they're related.
keep circle for the syllable emphasis in vocals
00:29:412 (1,2,3,4,5) - and 00:31:127 (1,2,3) - don't really have that much of a visual differences. They're both different in intensity, so visually similar isn't really following the music. there are slight differences and this kind of pattern would help for comfortable movement
Also, the rhythm on 00:30:377 (4,5,6) - is really weird. The transition to 1/2 isn't really smooth as before, it sounds really weird. I find that the transition will be more impactful when the vocal is also emphasized. They are like the indication of changing from 3/4 to 1/2. You could use a rhythm for 00:29:412 (1,2,3,4,5,6) - like this: https://i.gyazo.com/a9289f2d9029de0ea14 ... 6969b2.png or (my fav) https://gyazo.com/8f0a7d3eb73965cb7bce01c7bb0be5e0 since 00:30:377 (4) - is like the weakest of all. keep[ circles for each sound to be active when clicking and your first suggestion would hurt the polarity
Same thing can be said for 00:36:270 (1,2,3,4,5) - .
I guess that's all. Good luck!
-fixed everything, also changed my top diff to od8 cause others also want it to be od8 so yeaMy Angel Kanan wrote:
#modreqs I'm not a bn but eyyyyEasy
- 00:23:627 (2,3) - I'm not sure about this but this is too hard imo it's the only 1/2 rhythm in this diff so it feels out of place too imo would change 2 into a circle
- 00:18:698 (3) - maybe delete this to have more emphasis on 00:19:127 (1) ?
- 00:49:770 (1) - the actual long vocal starts on the red tick not on the white tick when you place a circle here 00:49:555 (4) - then It shouldn't be a problem because I saw this in different maps too but you don't have to place a circle here so noobs will recognize the spinner better
- 00:58:555 (3) - I would make this a 3/2 slider instead so it ends on the vocal the drum you have here 00:59:412 (4) - is less recognize able as the the vocal end
^ basically the same for the parts you use in this diff
a bit about the general settings when you want to have a better spread then i would do od6,5 for (2,5>4,5>6,5)
same for your insane would do od8 here same as karen's diff here because it seems a bit wired for me atleast
hope it helped gl
other things fixed, thanks again x4 Delis, (Kencho where you at)Delis wrote:
wheres kencho tho lol i dont know, i asked him like last month then i got no answer (to be fair that was my 3rd time asking)
also why the 2nd k is capitalized? any source if there is this is my fault, im stupid i didnt really notice
[Insane]
00:57:270 (3) - wheres a circle, there's a sound which is weak but still noticeable, and the rhythm currently is way too uncommon for this song generally might be too hard to play -i dont understand this part, maybe you highlited the wrong object
-but i fixed the kiai jumps to have the same gap, (like adding the circles where you highlighted)
[Hard]
only 4 1/1 sliders in the kiai is shame shame
hard to find bn willing to checkKaren wrote:
uwaaa when
Garden wrote:
Karen:
00:23:627 (7,8,9,10,1) - 可以搞个五连七连什么的? 这图我是简化了节奏以二连三连为主,这种钢琴就不想跟了,感觉太塞爆
rhythm game for real
alright thank you, and it seems no update for karen's diff other than the combo colorsGarden wrote:
General:
consider exchanging combo color 2 3, 1-2 3-4 looks kinda similar to each other and sometimes can be distractingok ok
Easy:
00:27:698 (3) - 00:34:555 (3) - stopping at 00:28:341 - 00:35:198 - makes more sense to me, vocal + guitar therefixed
01:01:984 (3,4,1,2,3,4) - long chains of 1/1 fail to indicate the variation in music, I would suggest turning 01:01:984 (3,4) - into a 3/2 reversed slider (cuz 01:02:627 - is also a quite important beat imo)
01:08:841 (3,4) - 01:15:698 (3,4) - same here fixed, but now im scared of my new note placements lol
Normal:
00:49:555 (1) - you can do sth harder than easy here, https://puu.sh/ynLNO/929f6816d0.png for example fixed
Hard:
00:54:270 (3,4) - etc. just suggestion, make'em a 1/1 slider follow the extended vocal better imo hmmm i think having a hit circle on 00:54:698 and etc. would fit more since there is like a drum sound so yeah
00:57:698 - 00:59:412 - maybe add finish as well to follow the same pattern as 01:03:698 (1,4,1,4) - uh i copied my top diff hitsound, i think the finish sounds would better suit the middle part of kiai since thats the most intense part
Karen:
00:23:627 (7,8,9,10,1) - 可以搞个五连七连什么的?
rhythm game for real
Insane:
00:30:484 (4) - 00:37:341 (4) - consider nc for 3/4 gaps -> 1/2 gapsok fixed
00:48:698 (2,3) - uh parallel would look better, also your visual spacing here is kinda inconsistent with the rest
random suggestion https://puu.sh/ynMCS/9529e2abe0.png fixed
01:22:555 (1,2,3,4) - make them two ups and two lefts maybe, corresponding to 01:20:841 (1,2,3,4) - hmm alright made it to two lefts then two downs
lots have been improved since last time i saw the map
pick random diffs to mod as you like - 1 or 2 and call me back to qualify
no bezier slider isDelis wrote:
Stack leniency 0 is music theory
ssssssssssshhhhhhhhhhhhhhhhhhhhhhhAsuka_- wrote:
dq soon