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JUN. K - love letter remix [CatchTheBeat]

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Topic Starter
Ollapeu
This beatmap was submitted using in-game submission on czwartek, 22 marca 2018 at 23:45:18

Artist: JUN. K
Title: love letter remix
Tags: Kim Minjun 77-1x3-00 2pm cut version kpop
BPM: 150
Filesize: 4288kb
Play Time: 01:30
Difficulties Available:
  1. Platter (2,74 stars, 236 notes)
  2. Rain (4,11 stars, 297 notes)
  3. Salad (2,08 stars, 185 notes)
Download: JUN. K - love letter remix
Information: Scores/Beatmap Listing
---------------


준케이 - "77-1X3-00"


Salad : Completed
Platter : Completed
Rain : Completed

Thanks to LemonAdd for making the beatmap banner!

Kyuare
mod req
Rain

  1. 00:03:309 (4,1) - I know that this one must be stronger than 00:01:709 (4,1) - , but still: 6.95x between them is too much and overemphasize the jump. I advise you to reduce the spacing by bending 00:03:709 (1) - to the right. Here is an example for you:
  2. 00:15:309 (5,6) - For this one and EVERY jumps like this, I think that it deserve a HDash: First because you emphasize the similar strong sound by adding a HDash when it's a 1/2 beats, so why not for 1/4 beats ? And also because it will be more satisfying for the player, we need more movement here.
  3. 00:23:709 (4) - This one have unnecessary spacing between the previous and the next object, I advise you to move it to x:392 so pattern will be easier to read.
  4. 00:25:309 (3,4) - Same thing there are unnecessary spacing, the strong sound is already emphasized enough.
  5. 00:45:642 (6,7,1) - This part looks pretty linear but the whole pattern is curved. I advise you to curve it aswell so the shape will look "cleaner"
  6. 00:46:909 (2) - You can stop it 1/4 before the white tic to create a nice jump effect on the strong beat.
  7. 00:58:309 (5,1) - This jump is pretty hard to catch because of the high spacing, I advise you to reduce it.
  8. 01:07:309 (4,5,6) - Even if it's easily catchable, I advise you to curve it for the flow.
  9. 01:08:842 (6,1) - Care, 1/6 HDash on rain are pretty tricky, I advise you to reduce the spacing a lot: It doesn't even deserve a HDash though.
    Here is an example of what you can do to fix that:
Platter

  1. 00:14:809 (5,6) - I don't think that antiflow like these are a good idea on platters. I advise you to follow the flow like you did for 00:18:009 (4,5,6,1) -
  2. 00:28:509 (3) - You can extend it to the blue tic to create a 1/4 jump, here is an example for you:
  3. 00:29:309 (1) - Care, this one exceeds x:512, I advise you to curve it.
  4. 01:04:809 (2,3) - This 1/4 jump is hard to catch, I advise you to reduce the spacing a lot: 2.56x spacing should be okay.
  5. 01:05:509 (6,7) - This 1/4 HDash is pretty tricky for a platter, I advise you to use the same spacing as 01:04:809 (2,3) -
  6. 01:07:709 (1,2,3,4,5) - Antiflow like this are pretty hard to play, I advise you to follow the flow normally.
  7. 01:09:109 (7,1) - Again this 1/4 HDash is too far, I advise you to reduce the spacing.
  8. 01:15:709 - You're missing a beat here.
  9. 01:26:509 (2,1) - Well a strong HDash is okay here, but still: I advise you to reduce the spacing because it looks overemphasized, but i's my opinion.
Salad

  1. 00:18:009 (4,1) - Same thing for the platter, I don't think that antiflow like these are a good idea on salads. I advise you to follow the flow normally.
  2. 00:18:909 (2,3) - The spacing is very high for a Salad, I advise you to bring closer (3)
  3. 00:25:109 (2,3,4,5) - The antiflow create a pretty intense jump, but I don't hear any strong beat here. I advise you to Ctrl+H 00:25:509 (5) - then move it to x:104 so it will remove the antiflow and still create a nice dash to (6)
  4. 00:34:709 (4,5,1) - Same thing, the antiflow here is too hard for a salad, and we can't even hear any strong beat. I advise you to remove the antiflow.
  5. 00:59:309 (5,1) - This jump is very far for a Salad, I advise you to reduce it.
  6. 01:04:709 (2,3,4,5,1,2,3,4) - This pattern is very intense, too much for a salad. If you really want to keep triplets, I advise you to make bend them vertically.
Pretty sweet set, but still need polishing: especially for the Salad, good job anyway.
I wish you good luck.
Topic Starter
Ollapeu

Kyuare wrote:

mod req
Rain

  1. 00:03:309 (4,1) - I know that this one must be stronger than 00:01:709 (4,1) - , but still: 6.95x between them is too much and overemphasize the jump. I advise you to reduce the spacing by bending 00:03:709 (1) - to the right. Here is an example for you: done
  2. 00:15:309 (5,6) - For this one and EVERY jumps like this, I think that it deserve a HDash: First because you emphasize the similar strong sound by adding a HDash when it's a 1/2 beats, so why not for 1/4 beats ? And also because it will be more satisfying for the player, we need more movement here. I undersatnd your point of view and i agree, but that's the beginning of the map. I want it to be more calm comparing to the rest. I still have to think about it
  3. 00:23:709 (4) - This one have unnecessary spacing between the previous and the next object, I advise you to move it to x:392 so pattern will be easier to read. done
  4. 00:25:309 (3,4) - Same thing there are unnecessary spacing, the strong sound is already emphasized enough. moved it slightly to the left
  5. 00:45:642 (6,7,1) - This part looks pretty linear but the whole pattern is curved. I advise you to curve it aswell so the shape will look "cleaner" ok
  6. 00:46:909 (2) - You can stop it 1/4 before the white tic to create a nice jump effect on the strong beat. I think I got it?
  7. 00:58:309 (5,1) - This jump is pretty hard to catch because of the high spacing, I advise you to reduce it. done
  8. 01:07:309 (4,5,6) - Even if it's easily catchable, I advise you to curve it for the flow. done
  9. 01:08:842 (6,1) - Care, 1/6 HDash on rain are pretty tricky, I advise you to reduce the spacing a lot: It doesn't even deserve a HDash though.
    Here is an example of what you can do to fix that: Yeah u're totally right, fixed
Platter

  1. 00:14:809 (5,6) - I don't think that antiflow like these are a good idea on platters. I advise you to follow the flow like you did for 00:18:009 (4,5,6,1) - done
  2. 00:28:509 (3) - You can extend it to the blue tic to create a 1/4 jump, here is an example for you: yas
  3. 00:29:309 (1) - Care, this one exceeds x:512, I advise you to curve it. I changed the position of that slider a little bit, so its not that jumpy anymore
  4. 01:04:809 (2,3) - This 1/4 jump is hard to catch, I advise you to reduce the spacing a lot: 2.56x spacing should be okay. done
  5. 01:05:509 (6,7) - This 1/4 HDash is pretty tricky for a platter, I advise you to use the same spacing as 01:04:809 (2,3) - Imo this HDash fits here perfectly, cuz the beat is stronger that the other ones
  6. 01:07:709 (1,2,3,4,5) - Antiflow like this are pretty hard to play, I advise you to follow the flow normally. I kind of like this pattern the way it is, but if someone else mentions this as well, i'll change it maybe
  7. 01:09:109 (7,1) - Again this 1/4 HDash is too far, I advise you to reduce the spacing. done
  8. 01:15:709 - You're missing a beat here. it was supposed to be like this, but ok, if its noticable, then im into adding a note
  9. 01:26:509 (2,1) - Well a strong HDash is okay here, but still: I advise you to reduce the spacing because it looks overemphasized, but i's my opinion.done

Salad

  1. 00:18:009 (4,1) - Same thing for the platter, I don't think that antiflow like these are a good idea on salads. I advise you to follow the flow normally. done
  2. 00:18:909 (2,3) - The spacing is very high for a Salad, I advise you to bring closer (3) ok
  3. 00:25:109 (2,3,4,5) - The antiflow create a pretty intense jump, but I don't hear any strong beat here. I advise you to Ctrl+H 00:25:509 (5) - then move it to x:104 so it will remove the antiflow and still create a nice dash to (6) okay
  4. 00:34:709 (4,5,1) - Same thing, the antiflow here is too hard for a salad, and we can't even hear any strong beat. I advise you to remove the antiflow. ok
  5. 00:59:309 (5,1) - This jump is very far for a Salad, I advise you to reduce it. done
  6. 01:04:709 (2,3,4,5,1,2,3,4) - This pattern is very intense, too much for a salad. If you really want to keep triplets, I advise you to make bend them vertically. There arent any jumps or anything, its pretty normal imo. So yeah, if someone else mentions that, i will think about it.

Pretty sweet set, but still need polishing: especially for the Salad, good job anyway.
I wish you good luck.
That was sooo helpful! Thank u so much. ^-^
Emiru
Rain

00:03:309 (4) - flip ?

00:08:509 (3) - x:88 ?

00:25:309 (3) - x:408 and 00:25:909 (4) - x:288

00:26:509 (2) - x:256 ?

00:48:509 (4) - x:400 to make more movements on this ! and to make more sense for next patern 00:48:909 (5,6) - x:160 for 5 and x: 344 for 6 !

00:50:109 (1,2) - how about HDash for number 2 ? put number 1 on x:200 and 2 on x:72 to make next patern better move 00:50:509 (3) - to x:336

00:57:109 (8) - 1.2 velocity ? design is better i think like that :)

01:07:109 (3) - x:392 ?

01:07:709 (1,2) - this look kinda ugly how about remove number 2 and put the slider 1 a new reverse and up velocity to 1.2 like this http://osu.ppy.sh/ss/8174980

01:09:309 (1,2,3,4) - let change that like this ? https://osu.ppy.sh/ss/8174998 play better and look better imo

01:10:709 (3) - nerf this one ? like x:296

01:21:709 (4) - x:328 ?

here you go :D
Topic Starter
Ollapeu

Emiru wrote:

Rain

00:03:309 (4) - flip ? If i flip it, the whole pattern would look exactly the same as the previous one. I want to keep it like that

00:08:509 (3) - x:88 ? its doesnt change too much, almost nothing, but okay. XD

00:25:309 (3) - x:408 and 00:25:909 (4) - x:288 it was like that before Kyuare's mod and then i moved it closer, so the distance is smaller. I'm moving it just a little bit then

00:26:509 (2) - x:256 ? yas, plays way better

00:48:509 (4) - x:400 to make more movements on this ! and to make more sense for next patern 00:48:909 (5,6) - x:160 for 5 and x: 344 for 6 ! ok, also moved (7) to create a hdash

00:50:109 (1,2) - how about HDash for number 2 ? put number 1 on x:200 and 2 on x:72 to make next patern better move 00:50:509 (3) - to x:336 no, sorry, there's not such a strong sound + its a beginning of kiai, I dont want this to be harder

00:57:109 (8) - 1.2 velocity ? design is better i think like that :) okay, i think it works

01:07:109 (3) - x:392 ? yas

01:07:709 (1,2) - this look kinda ugly how about remove number 2 and put the slider 1 a new reverse and up velocity to 1.2 like this http://osu.ppy.sh/ss/8174980 yeah, but didnt change the slider velocity

01:09:309 (1,2,3,4) - let change that like this ? https://osu.ppy.sh/ss/8174998 play better and look better imo I want to keep 2 hdashes here, but I must admit the design isnt the best, true. I have to think about it

01:10:709 (3) - nerf this one ? like x:296 yas

01:21:709 (4) - x:328 ? ok

here you go :D
Thank You so much, it was very helpful!
wonjae
kek



  • SALAD

    00:15:709 (6,7) - Spacing here is can be a bit harsh since the player would have to go back and fourth but with a larger jump and the fact that (7) is a note that antiflows the section as it requires you to quickly move right instead of left. Move these two notes to x=80 and they should play better.

    00:18:009 (4) - damn, why would you use such big spacing here? It makes no sense why this slider uses DS of 2.30x when the whole section before used a 1.70x-1.90x DS and i dont think that the little noise that the song as really needs such a big spacing difference. This also talks about how the two objects here create an antiflow as it requires you to quickly move from right to left this time. Would nerf to x= 304 or such.
    (If you dont know what DS is, its distance spacing or how far one object is from its next and previous note. you check this by clicking on a note and looking at the top right, you can see it.)

    00:21:209 (1) - same concept as above, you can try to nerf spacing and move the pattern around.

    00:21:709 (3,4) - this for most players is a dash but is really hard to tell as its similar spacing to the sliders like 00:18:009 (4) - where they use similar distance spacing. This means that players might think that this could be a walk as the previous notes are also a walk but get tricked as they should dash. I would increase the distance between the two so that a more obvious dash is shown to the player

    00:25:509 (5) - pretty hard to read for new players as you have a dash into a triplet into a dash with all of the dashes going left. This could make for some uncomfortable movement as players are forced to dash in this condensed situation. i think the pattern would be easier if you made 00:25:309 (4) - at x=232

    00:35:309 (5) - the slider before this was a dash so having spacing this big while a player tries to recover is really mean. Nerf the distance of this.

    00:37:109 (1,2) - i would advise to not add antiflow right after a dash as it can confuse lower diff players. This can be fixed if you make the pattern like
    this (https://osu.ppy.sh/ss/8206516)

    00:51:709 (3) - a little hard to tell if its a dash or walk. up to you but would nerf it if you want it to be a walk or buff it if you want it to be a dash

    01:01:709 (6,1) - again, a little hard to tell imo. i think you wanted this to be a dash though.

    Alright thats it for the salad for me. I would suggest playing the map yourself and try to imagine a low rank player playing this game who dosent know exactly how to dash or go left and right in percise patterns in a walk yet, doing that helps alot.

    Hope this helps!
Topic Starter
Ollapeu

Paranoid Grapes wrote:

kek



  • SALAD

    00:15:709 (6,7) - Spacing here is can be a bit harsh since the player would have to go back and fourth but with a larger jump and the fact that (7) is a note that antiflows the section as it requires you to quickly move right instead of left. Move these two notes to x=80 and they should play better. k

    00:18:009 (4) - damn, why would you use such big spacing here? It makes no sense why this slider uses DS of 2.30x when the whole section before used a 1.70x-1.90x DS and i dont think that the little noise that the song as really needs such a big spacing difference. This also talks about how the two objects here create an antiflow as it requires you to quickly move from right to left this time. Would nerf to x= 304 or such.
    (If you dont know what DS is, its distance spacing or how far one object is from its next and previous note. you check this by clicking on a note and looking at the top right, you can see it.) ofc I do lol. XD well, it seems pretty big and was mainly made, cuz of the sound, but I dont mind nerfing the distance, but not that much. x320 is pretty fine I guess.

    00:21:209 (1) - same concept as above, you can try to nerf spacing and move the pattern around. done

    00:21:709 (3,4) - this for most players is a dash but is really hard to tell as its similar spacing to the sliders like 00:18:009 (4) - where they use similar distance spacing. This means that players might think that this could be a walk as the previous notes are also a walk but get tricked as they should dash. I would increase the distance between the two so that a more obvious dash is shown to the player I'm not really sure what was the pattern like before, cuz I accidentally skipped this point and done the next one down here. So i'm not sure, but I decided to decrease the distance between them.

    00:25:509 (5) - pretty hard to read for new players as you have a dash into a triplet into a dash with all of the dashes going left. This could make for some uncomfortable movement as players are forced to dash in this condensed situation. i think the pattern would be easier if you made 00:25:309 (4) - at x=232
    done and moved the triplet to the right a little bit just to make some distance

    00:35:309 (5) - the slider before this was a dash so having spacing this big while a player tries to recover is really mean. Nerf the distance of this. done

    00:37:109 (1,2) - i would advise to not add antiflow right after a dash as it can confuse lower diff players. This can be fixed if you make the pattern like
    this (https://osu.ppy.sh/ss/8206516) ok

    00:51:709 (3) - a little hard to tell if its a dash or walk. up to you but would nerf it if you want it to be a walk or buff it if you want it to be a dash decreased the distance, so they're closer to each other what deleted the dash

    01:01:709 (6,1) - again, a little hard to tell imo. i think you wanted this to be a dash though. decreased the distance again

    Alright thats it for the salad for me. I would suggest playing the map yourself and try to imagine a low rank player playing this game who dosent know exactly how to dash or go left and right in percise patterns in a walk yet, doing that helps alot.

    Hope this helps!
It was helpful, too bad you didn't take a look at the rest, thanks!
Topic Starter
Ollapeu
I changed some patterns by myself, cuz I came out with new ideas (diff: Rain).
LiousPL

  • [Rain]
  1. 00:14:509 (3) - 00:14:909 (4) - Ciężko się łapie tą 4 bo trzeba w dobrym momencie zatrzymać catchera, proponował bym przesunięcie jej do granicy przez co catcher zatrzyma się sam.
  2. 00:15:309 (5) - 00:15:709 (6) - Dobrym pomysłem było by tu dać hdasha, ze względu na to że moment temu(3>4) także był, jak go tutaj wstawisz to ten fragment powinien być bardziej płynny. Jeżeli nie dałeś tutaj hdasha ze względu na to że jest tutaj inny dźwięk niż chwilę temu(3>4), to wtedy poprzedniego bym usunął(3>4) a ten bym zostawił (głośniejszy i czystszy dźwięk).
  3. 00:26:909 (3) - 00:27:109 (4) - Dałbym tutaj minimalnie większą odległość między obiektami (nieznacznie), moim zdaniem wygodniej by się je brało.
  4. 00:56:109 (9) - Po hdashu ciężko się go łapie, może minimalna zmiana kształtu?
    [Platter]
  5. Pamiętaj by usunąć wszystkie hdashe 1/4!!! Nie są dozwolone w obecnych kryteriach!!! (szczególnie jest ich sporo w kiai)
  6. 00:08:109 (3) - 00:08:509 (4) - Zwiększ dystans lub zrób dasha dla tego charakterystycznego dźwięku
  7. 00:22:109 (2,3,4,5) - Nagły wzrost trudności, proponowałbym bym zastosowanie się do takich położeń obiektów - [2>x=304, 3>x=232, 4>x=376, 5,6,7>x=160, 8,9>x=432] dla lepszej płynności mapy.
  8. 00:30:709 (5) - 00:30:909 (1) - Jakiś powód dlaczego tu jest hdash? Po prostu dla trudności? Bo nie wiem czy jest tu sens stawiania go.
    [Salad]
  9. Wszystko wygląda OK, tylko nie potrzebnie omijałeś nie które dźwięki (szczególnie na początku mapy)
Mapa naprawdę fajna, wszystko trzyma się razem. Powodzenia!
Topic Starter
Ollapeu

LiousPL wrote:


  • [Rain]
  1. 00:14:509 (3) - 00:14:909 (4) - Ciężko się łapie tą 4 bo trzeba w dobrym momencie zatrzymać catchera, proponował bym przesunięcie jej do granicy przez co catcher zatrzyma się sam. W tym momencie jest wyróżniający się dźwięk, dlatego wolę pozostać przy hdash'u.
  2. 00:15:309 (5) - 00:15:709 (6) - Dobrym pomysłem było by tu dać hdasha, ze względu na to że moment temu(3>4) także był, jak go tutaj wstawisz to ten fragment powinien być bardziej płynny. Jeżeli nie dałeś tutaj hdasha ze względu na to że jest tutaj inny dźwięk niż chwilę temu(3>4), to wtedy poprzedniego bym usunął(3>4) a ten bym zostawił (głośniejszy i czystszy dźwięk). Nie bardzo mi tu pasuje. Początek jest spokojny, a jednak wolałem skupić się na tych pluśnięciach. Jak ktoś to jeszcze wyłapie, to się zostanowię.
  3. 00:26:909 (3) - 00:27:109 (4) - Dałbym tutaj minimalnie większą odległość między obiektami (nieznacznie), moim zdaniem wygodniej by się je brało. Pewnie.
  4. 00:56:109 (9) - Po hdashu ciężko się go łapie, może minimalna zmiana kształtu? Troszkę zmieniłem kształt.
    [Platter]
  5. Pamiętaj by usunąć wszystkie hdashe 1/4!!! Nie są dozwolone w obecnych kryteriach!!! (szczególnie jest ich sporo w kiai) Oczywiście! ;)
  6. 00:08:109 (3) - 00:08:509 (4) - Zwiększ dystans lub zrób dasha dla tego charakterystycznego dźwięku Tu jednak na początku plattera ten dzwięk nie jest przeze mnie aż tak uwydatniany, wcześniej też występuje krótki dystans między obiektami.
  7. 00:22:109 (2,3,4,5) - Nagły wzrost trudności, proponowałbym bym zastosowanie się do takich położeń obiektów - [2>x=304, 3>x=232, 4>x=376, 5,6,7>x=160, 8,9>x=432] dla lepszej płynności mapy. Pierwszy obiekt rzeczywiście jeszcze powinien być bliżej, ale kolejne są początkiem rozkrecania się mapy. Zmieniam pozycję pierwszego obiektu.
  8. 00:30:709 (5) - 00:30:909 (1) - Jakiś powód dlaczego tu jest hdash? Po prostu dla trudności? Bo nie wiem czy jest tu sens stawiania go. W sumie tak, wstawiłem hdasha chwilę później na mocniejszym wokalu.
    [Salad]
  9. Wszystko wygląda OK, tylko nie potrzebnie omijałeś nie które dźwięki (szczególnie na początku mapy)
Mapa naprawdę fajna, wszystko trzyma się razem. Powodzenia!
Wprowadziłem jeszcze trochę zmian od siebie, to za sprawą ułatwienia plattera.
Topic Starter
Ollapeu
Update: Kinda remapped some of the patterns + the ending on my own (RAIN).
Topic Starter
Ollapeu
I've changed some patterns in Rain on my own.
Sakary
Hello, sorry I can't mod your map.
It's just perfect.

yay new mapper
Topic Starter
Ollapeu

Hi_Hello wrote:

Hello, sorry I can't mod your map.
It's just perfect.

yay new mapper
I'm glad you like it! Thank you for your star. ;)
Topic Starter
Ollapeu
Update ->Salad and Platter have been improved.
JierYagtama
M4M
Salad



  1. 00:14:809 (4,5) - Hmmm I think movement can be better here if you atleast make this 00:14:809 (4) - a bit slanted like this 00:15:309 (5) - and move to x:219 so that its a little bit more comfortable to walk on

  2. 00:15:709 (6,7) - move this to x:63 when you took my suggestion above

  3. 00:22:909 (1,2) - a little bit harsh on movement here imo I would suggest making these 2 as vertical sliders instead and move 00:23:309 (2) - to x:257

  4. 01:23:709 (1,2,3) - You can emphasis the vocals here a bit better if you make this into a reverse slider instead imo



Platter

  1. 00:16:509 (1) - Imo you can make this into a 1/1 antiflow chain here instead to emphasize 00:16:909 -

  2. 00:20:509 (5) - Feels kind of underemphasized by the spacing here since its easily catchable imo would move it x:175 of thats the case

  3. 00:22:109 (3,4,5,6) - I think the slider's patterning here should be the other way around where 00:22:109 (3,4) - is like 00:22:909 (5,6) - and vice versa so that 00:22:909 (5,6) - has better emphasis on movement on those strong guitar sounds b

  4. 00:23:309 (6,7,8,9) - rhythm can be improved here trythis. This rhythm can be better since 00:23:709 (1) - will map the guitar sound better other than the old rhythm where you only mapped the drums which kinda feels undermapped imo

  5. 00:31:709 (3,4) - I dont see any reason that this has to be two circles instead of what you did here 00:32:109 (5) - I would keeping the pattern clear by copying 5





Rain

  1. 01:12:109 (1,2,3,4,5,6) - Hmm I think this pattern can be better if you mapped these with 2 1/8 sliders instead with somewhat a pattern like this
  2. Not much to mod here since its pretty good

gl~
Topic Starter
Ollapeu

JeirYagtama wrote:

M4M
Salad



  1. 00:14:809 (4,5) - Hmmm I think movement can be better here if you atleast make this 00:14:809 (4) - a bit slanted like this 00:15:309 (5) - and move to x:219 so that its a little bit more comfortable to walk on k

  2. 00:15:709 (6,7) - move this to x:63 when you took my suggestion above yas

  3. 00:22:909 (1,2) - a little bit harsh on movement here imo I would suggest making these 2 as vertical sliders instead and move 00:23:309 (2) - to x:257 right

  4. 01:23:709 (1,2,3) - You can emphasis the vocals here a bit better if you make this into a reverse slider instead imo sure



Platter

  1. 00:16:509 (1) - Imo you can make this into a 1/1 antiflow chain here instead to emphasize 00:16:909 - I don't really get ur advice, could you possibly explain?

  2. 00:20:509 (5) - Feels kind of underemphasized by the spacing here since its easily catchable imo would move it x:175 of thats the case k

  3. 00:22:109 (3,4,5,6) - I think the slider's patterning here should be the other way around where 00:22:109 (3,4) - is like 00:22:909 (5,6) - and vice versa so that 00:22:909 (5,6) - has better emphasis on movement on those strong guitar sounds b I guess I got it?

  4. 00:23:309 (6,7,8,9) - rhythm can be improved here trythis. This rhythm can be better since 00:23:709 (1) - will map the guitar sound better other than the old rhythm where you only mapped the drums which kinda feels undermapped imo sorry, but I just feel it more the way it is right now.

  5. 00:31:709 (3,4) - I dont see any reason that this has to be two circles instead of what you did here 00:32:109 (5) - I would keeping the pattern clear by copying 5 I replaced them with a reverse arrow slider, idk, came up with this, cuz I didn't really get it again.





Rain

  1. 01:12:109 (1,2,3,4,5,6) - Hmm I think this pattern can be better if you mapped these with 2 1/8 sliders instead with somewhat a pattern like this yess, it's way better now aaa.
  2. Not much to mod here since its pretty good

gl~
Thanks~ it was helpful.
JierYagtama
Platter

[*]00:16:509 (1) - Imo you can make this into a 1/1 antiflow chain here instead to emphasize 00:16:909 - I don't really get ur advice, could you possibly explain? I mean make it a reverse slide that has antiflow
Topic Starter
Ollapeu

JeirYagtama wrote:

Platter

[*]00:16:509 (1) - Imo you can make this into a 1/1 antiflow chain here instead to emphasize 00:16:909 - I don't really get ur advice, could you possibly explain? I mean make it a reverse slide that has antiflow


ohhh, ok
Topic Starter
Ollapeu
Update - a few changes in Rain (on my own).
Jemzuu
hi late mod from my Q
o man finally some kpop
General
  1. 00:45:309 - 00:49:109 - 01:27:809 - pretty sure these should be soft samples cus it's weird to hear normal hs lol it breaks the consistency some are default hs change them to custom 1
  2. normal-hitfinish2 and soft-slidertick are not used just delete them
  3. the artist name should be lower caps instead of JUN should be Jun like in the Official video and as well as for the title, turn on the caps
  4. add kpop to tags? xd
Rain
  1. 00:14:509 (3,4) - there's a sound on the red tick if u listen on 25% playback. what i'd suggest is short the slider to red tick and add a note on the blue tick like 00:37:109 (2,3,4) -
  2. 00:17:709 (3,4) - kinda edgy to catch imo consider reducing ds
  3. 00:58:909 (2,3) - care to lower the spacing a bit cus i found it hard to catch xd i suggest a 1.9x ds perhaps
  4. 01:05:309 (5,6) - i dont get this direction change tbh it's uncomfortable to catch for me. i suggest either ctrl g (6) or nerf ds
  5. 01:25:309 (5) - maybe make this a 1/2 slider? feels kinda empty even tho there's vocal but just my opinion anyway
  6. 01:28:509 (5,6) - feels pretty awkward to catch cus of the odd spacing maybe make 5 a 1/1 slider instead or just increase spacing
  7. 01:26:809 (2,3) - this hyper is too strong imo, moving (3) to x312 feels better
Platter
  1. 00:04:809 (3,4) - any reason for this antiflow here? i'd make them like this instead
  2. 00:24:409 (10,1) - 1/4 hypers are not allowed on platter make them walkable by moving 00:24:509 (1,2,3) - all together to x280
  3. 00:27:909 (2) - edgy spacing here for platters feels kinda harsh just after coming from a hyper on 00:27:309 (6,1) - i suggest moving the reverse to x216 instead
  4. 00:30:709 (5,1) - same here consider nerfing the ds thx
  5. 00:32:909 (2,3) - yep here too
  6. 00:35:709 (1,2,3) - these movement kinda feels odd imo doesnt follow the music that well tbh. there's a strong sound on 00:36:109 - and i dont see a reason not mapping it, ye im just pointing this out hopefully u change something here
  7. 00:51:209 - i dont think the note here isnt that important there might be a sound but for platters this is pretty unpredictable id just delete it
  8. 00:54:809 (7,1) - same point as 00:24:409 (10,1) -
  9. 00:59:509 (4,1) - hypers with antiflow is unrankable
  10. 01:01:209 (6,1) - same issue before
  11. 01:03:509 (4,5) - same about antiflow hypers
  12. 01:07:109 (5,1) - edgy dashyy here
    [*01:15:309 (3,4,5) - this looks like a dash but it isnt just make them clearly walkable instead the song is calm here
  13. 01:25:309 (5) - this may be a lowkey strong vocal but compared to others, this one's less important for a calm part, i suggest just giving it a normal dash 01:25:309 (5,1) - move this together to x288
  14. 01:29:909 (4) - make this hyper boi for that edgy finish xd move 5 to x432
Salad
  1. 00:16:509 (1) - curve this slider? for more comfy movement
  2. 00:18:909 (6,7) - doesnt look aesthetic to me maybe reduce the density of this and just keep it simple by making them 1/1 sliders insted i'd make it like this tho (i highlighted 2&3) i just noticed u did it for 00:22:909 (1,2,3) - maybe follow this?
  3. 00:20:909 (3,1) - why antiflow ;w; i suggest making a vertical slider instead
  4. 00:36:909 (5,1) - kind of an anti flow here too make 1 a vertical too
  5. 00:52:709 (5,6,1) - again the antiflow novice players wouldn't expect this espcially the uncomfy movement consider changing this part use more vertical sliders perhaps
  6. 00:59:109 (4,5,1) - same here if u want this to be ranked be careful about antiflow ;w; lower diffs shouldnt have much antiflow
  7. 01:00:509 (3,4) - i dont really recommend this back and forth as it is not that predictable for new players, making 4 a vertical helps the issue
  8. 01:04:109 (2) - yea reverse this pls or vertical no reason for this direction change lol
  9. 01:21:109 (2) - i suugest using the same slider as 1 instead for better flow the vocal pitch didnt change at all so i dont see why not just adjust 3 after
  10. 01:30:109 (7) - make this a dash for that fire boi x304
aight das all, long mod cus im late by a week lol. i could see potential in this tho hopefully could be ranked in the future i love it <3, get more mods and you'll get there someday~
GL!
Topic Starter
Ollapeu

AJamez wrote:

hi late mod from my Q
o man finally some kpop
General
  1. 00:45:309 - 00:49:109 - 01:27:809 - pretty sure these should be soft samples cus it's weird to hear normal hs lol it breaks the consistency some are default hs change them to custom 1 sure
  2. normal-hitfinish2 and soft-slidertick are not used just delete them normal hitfinish was used at the end lol and slidertick was chosen to simply mute ticks itself.
  3. the artist name should be lower caps instead of JUN should be Jun like in the Official video and as well as for the title, turn on the caps It doesn't really matter cuz if you look for other videos of him, it's written differently, both Jun and JUN are fine. Same with the title, I took it from his album, where LOVE LETTER (I did map the remix, not the original song, but the remix is still on his album) was changed into love letter remix, so yeah.
  4. add kpop to tags? xd yeah why not

Rain
  1. 00:14:509 (3,4) - there's a sound on the red tick if u listen on 25% playback. what i'd suggest is short the slider to red tick and add a note on the blue tick like 00:37:109 (2,3,4) - changed it into a reverse slider
  2. 00:17:709 (3,4) - kinda edgy to catch imo consider reducing ds k
  3. 00:58:909 (2,3) - care to lower the spacing a bit cus i found it hard to catch xd i suggest a 1.9x ds perhaps k
  4. 01:05:309 (5,6) - i dont get this direction change tbh it's uncomfortable to catch for me. i suggest either ctrl g (6) or nerf ds well, fine
  5. 01:25:309 (5) - maybe make this a 1/2 slider? feels kinda empty even tho there's vocal but just my opinion anyway not really, I do not want to overdo it, the current note (short sound) is okay
  6. 01:28:509 (5,6) - feels pretty awkward to catch cus of the odd spacing maybe make 5 a 1/1 slider instead or just increase spacing I made the slider more vertical and changed the general shape
  7. 01:26:809 (2,3) - this hyper is too strong imo, moving (3) to x312 feels better moved to x:320
Platter
  1. 00:04:809 (3,4) - any reason for this antiflow here? i'd make them like this instead it was meant to make a movement so I'll keep it for now
  2. 00:24:409 (10,1) - 1/4 hypers are not allowed on platter make them walkable by moving 00:24:509 (1,2,3) - all together to x280 I've changed the whole pattern a little bit to avoid 1/4 hdashes
  3. 00:27:909 (2) - edgy spacing here for platters feels kinda harsh just after coming from a hyper on 00:27:309 (6,1) - i suggest moving the reverse to x216 instead actually deleted this hdash and placed it here: 00:28:909 (4), overall the pattern is changed
  4. 00:30:709 (5,1) - same here consider nerfing the ds thx ok
  5. 00:32:909 (2,3) - yep here too sure
  6. 00:35:709 (1,2,3) - these movement kinda feels odd imo doesnt follow the music that well tbh. there's a strong sound on 00:36:109 - and i dont see a reason not mapping it, ye im just pointing this out hopefully u change something here ye, you're completely right
  7. 00:51:209 - i dont think the note here isnt that important there might be a sound but for platters this is pretty unpredictable id just delete it descreased the distance
  8. 00:54:809 (7,1) - same point as 00:24:409 (10,1) - yes
  9. 00:59:509 (4,1) - hypers with antiflow is unrankable yes
  10. 01:01:209 (6,1) - same issue before ok
  11. 01:03:509 (4,5) - same about antiflow hypers ok
  12. 01:07:109 (5,1) - edgy dashyy here fixed changing the whole pattern basically xD
    [*01:15:309 (3,4,5) - this looks like a dash but it isnt just make them clearly walkable instead the song is calm here ye
  13. 01:25:309 (5) - this may be a lowkey strong vocal but compared to others, this one's less important for a calm part, i suggest just giving it a normal dash 01:25:309 (5,1) - move this together to x288 ok
  14. 01:29:909 (4) - make this hyper boi for that edgy finish xd move 5 to x432 ye, totally
Salad
  1. 00:16:509 (1) - curve this slider? for more comfy movement I think it's fine
  2. 00:18:909 (6,7) - doesnt look aesthetic to me maybe reduce the density of this and just keep it simple by making them 1/1 sliders insted i'd make it like this tho (i highlighted 2&3) i just noticed u did it for 00:22:909 (1,2,3) - maybe follow this? I like the flow here and it follows the rhythm as it is right know, I'll keep it
  3. 00:20:909 (3,1) - why antiflow ;w; i suggest making a vertical slider instead ok
  4. 00:36:909 (5,1) - kind of an anti flow here too make 1 a vertical too ye
  5. 00:52:709 (5,6,1) - again the antiflow novice players wouldn't expect this espcially the uncomfy movement consider changing this part use more vertical sliders perhaps ye
  6. 00:59:109 (4,5,1) - same here if u want this to be ranked be careful about antiflow ;w; lower diffs shouldnt have much antiflow ye
  7. 01:00:509 (3,4) - i dont really recommend this back and forth as it is not that predictable for new players, making 4 a vertical helps the issue ^
  8. 01:04:109 (2) - yea reverse this pls or vertical no reason for this direction change lol ye
  9. 01:21:109 (2) - i suugest using the same slider as 1 instead for better flow the vocal pitch didnt change at all so i dont see why not just adjust 3 after ye
  10. 01:30:109 (7) - make this a dash for that fire boi x304 ye boi
aight das all, long mod cus im late by a week lol. i could see potential in this tho hopefully could be ranked in the future i love it <3, get more mods and you'll get there someday~
GL!
Actually my mapping style has changed since then (including flow) and I would change a lot of things, so yeah, this mod was veery helpful, it goes in the right direction, thanks. ;)
rew0825
Hello from my modding queue :)

Rain
  1. 00:06:109 (3) - I think you can move it for more distance on 00:05:709 (2,3) - . I suggest move it to x:408.
  2. 00:07:309 (1,2) - I think distance is look compress. I suggest move (1) to x:272 for smooth play.
  3. 00:20:509 (2,3) - I think it look far a bit. I suggest move (3) to x:192.
  4. 00:23:609 (3,4) - 00:24:309 (5,1) - I think this both distance look far a bit. I suggest move 00:23:709 (4,5) - to x:352.
  5. 00:35:309 (6,1) - So far Hdash and it's antiflow. Maybe 00:35:709 (1,2,3,4) - Ctrl+g this to change that Hdash to flow.
  6. 00:36:309 (4,5) - If you change on above^. on this will same as top about distance. so I suggest move 00:36:509 (5,6) - to x:104.
  7. 00:52:109 (2,3) - It's antiflow and far Hdash. Maybe change 00:52:509 (3) - to curve for easier to catch.
  8. 00:55:309 (3,4) - So far Hdash. I suggest move 00:55:509 (4,5,6,7,8) - to x:64 for easier to catch.
  9. 01:04:509 (1,2,3,4) - Look not smooth to play. I suggest move 01:04:809 (2) - to x:128 and 01:05:209 (4) - to x:384.

Platter
  1. 00:23:309 (6,7,8) - I think if (6) is change slider move to right (start) > left (end) and (7) on x:72 It will play smooth.
  2. 00:23:909 (9) - I think slider should end on 00:24:309 and add note on 00:24:409 -.
  3. 00:39:709 (3,4) - I think it look hard for platter with Dash to Hdash. Can you remove dash between this? Maybe you can change slider to oblique.
  4. 00:41:309 (3,4) - Same as above^.
  5. 00:42:909 (2) - Move to x:328. 00:42:109 (1,2) - 00:42:909 (2,3) - I think a bit to far.
  6. 00:46:909 (1) - I think it should more vertical.
  7. 00:48:509 (3,4) - Distance look weird. I suggest change to this.

Salad
  1. 00:22:909 (1,2) - Distance look weird. It will dash or not? I suggest move 00:23:309 (2) - to x:224.
  2. 00:59:109 (4,5) - I think it should not dash and dash on 00:59:309 (5,1) - look it steader.

That's all from me. Good luck and take my star <3
Topic Starter
Ollapeu

rew0825 wrote:

Hello from my modding queue :)

Rain
  1. 00:06:109 (3) - I think you can move it for more distance on 00:05:709 (2,3) - . I suggest move it to x:408. yes
  2. 00:07:309 (1,2) - I think distance is look compress. I suggest move (1) to x:272 for smooth play. sure
  3. 00:20:509 (2,3) - I think it look far a bit. I suggest move (3) to x:192. ok
  4. 00:23:609 (3,4) - 00:24:309 (5,1) - I think this both distance look far a bit. I suggest move 00:23:709 (4,5) - to x:352. Decreased the distance here
  5. 00:35:309 (6,1) - So far Hdash and it's antiflow. Maybe 00:35:709 (1,2,3,4) - Ctrl+g this to change that Hdash to flow. yes
  6. 00:36:309 (4,5) - If you change on above^. on this will same as top about distance. so I suggest move 00:36:509 (5,6) - to x:104. I don't get it
  7. 00:52:109 (2,3) - It's antiflow and far Hdash. Maybe change 00:52:509 (3) - to curve for easier to catch. yess
  8. 00:55:309 (3,4) - So far Hdash. I suggest move 00:55:509 (4,5,6,7,8) - to x:64 for easier to catch. omg yes
  9. 01:04:509 (1,2,3,4) - Look not smooth to play. I suggest move 01:04:809 (2) - to x:128 and 01:05:209 (4) - to x:384. Well, it was made like that on purpose, I would like to keep it.


Platter
  1. 00:23:309 (6,7,8) - I think if (6) is change slider move to right (start) > left (end) and (7) on x:72 It will play smooth. I really enjoy playing my pattern, so I would love to keep it.
  2. 00:23:909 (9) - I think slider should end on 00:24:309 and add note on 00:24:409 -. yess
  3. 00:39:709 (3,4) - I think it look hard for platter with Dash to Hdash. Can you remove dash between this? Maybe you can change slider to oblique. It was pretty tough, but I managed it.
  4. 00:41:309 (3,4) - Same as above^. ^
  5. 00:42:909 (2) - Move to x:328. 00:42:109 (1,2) - 00:42:909 (2,3) - I think a bit to far. I slightly decreased the distance here
  6. 00:46:909 (1) - I think it should more vertical. yess
  7. 00:48:509 (3,4) - Distance look weird. I suggest change to this.
looks fine I think


Salad
  1. 00:22:909 (1,2) - Distance look weird. It will dash or not? I suggest move 00:23:309 (2) - to x:224. moved it to 240
  2. 00:59:109 (4,5) - I think it should not dash and dash on 00:59:309 (5,1) - look it steader.ok


That's all from me. Good luck and take my star <3 Thank you. <3
Rocma
sorry to very late modding ;w;

Rain

■ 00:07:309 (1,2,3) - this rhythm would be better because 00:07:309 is high pitch but 00:07:709 is low pitch so using same slider wouldnt be good and between 000:08:109 and 00:08:409, it'll be nice if there is dash
■ 00:11:309 (1) - if you want keep this spinner time, add note on 00:12:909 but if you dont want, make 00:10:909 (5) be slider and move spinner to 00:11:709
■ 00:14:509 (3,4) - make more distance. compared with previous patterns, it's too near
■ 00:15:309 (5,6) - ^
■ 00:16:409 - there's lyric so you should add note on here or use slider
■ 00:18:109 (1) - this rhythm would be nice because lyrics are on 00:18:309 and 00:18:509
■ 00:32:909 (2,3) - move the the left to maker more distances
■ 00:36:109 (3,4) - make more distance. it's too near
■ 00:54:909 (1,2,3,4,5,6) - I think you can change these hitsounds too loud to use at this song
■ 01:04:509 (1,2,3,4,5,6) - ^

good luck!
Topic Starter
Ollapeu

_Asriel wrote:

sorry to very late modding ;w;

Rain

■ 00:07:309 (1,2,3) - this rhythm would be better because 00:07:309 is high pitch but 00:07:709 is low pitch so using same slider wouldnt be good and between 000:08:109 and 00:08:409, it'll be nice if there is dash ok
■ 00:11:309 (1) - if you want keep this spinner time, add note on 00:12:909 but if you dont want, make 00:10:909 (5) be slider and move spinner to 00:11:709 added a note
■ 00:14:509 (3,4) - make more distance. compared with previous patterns, it's too near yes
■ 00:15:309 (5,6) - ^ ^
■ 00:16:409 - there's lyric so you should add note on here or use slider I don't think it's that noticeable, the current slider fits here imo
■ 00:18:109 (1) - this rhythm would be nice because lyrics are on 00:18:309 and 00:18:509 I tried to focus on music here, I won't change it
■ 00:32:909 (2,3) - move the the left to maker more distances ok
■ 00:36:109 (3,4) - make more distance. it's too near Made it better
■ 00:54:909 (1,2,3,4,5,6) - I think you can change these hitsounds too loud to use at this song I think they're fine, I wanted to emphasize the unique sounds here.
■ 01:04:509 (1,2,3,4,5,6) - ^ ^

good luck!
Thanks for the mod!
celerih
Salad and Platter are missing kpop as a tag

[
Salad
]

  1. 00:03:709 (1,2) - 00:04:809 (2,3) - both of these are pretty large distances, and while they are fully walkable they kinda look like dashes. If these are meant to be dashes, buff the distances, if they're supposed to be walks nerf them
  2. 00:07:309 (1,2) - 00:09:709 (2,3) - same as above, these are pretty ambiguous, nerf of buff them depending on if they're walks or dashes
  3. 00:15:909 (7,8) - changing these two notes to a slider would be nice because of the held vocal there
  4. 00:25:309 (4,5) - rhythm here could be better, start by removing 00:25:309 (4) - and moving 00:25:509 (5) - so it start on 00:25:309 - . Going over the vocals on 00:25:709 - doesn't work very well since you've been following them a lot in the map
  5. 00:36:709 (3,4,5) - Since you dash to this could you give it an angle so it's harder to overshoot it?
  6. 00:43:709 (3,1) - The distance between the slider and spinner here is unrankable right now. You'll need to end the slider on 00:44:109 - for it to be alright
  7. 01:26:109 (1,2) - Increase the distance here, distance is a bit ambiguous
  8. 01:28:109 (5,6) - Should be a dash here, 01:29:309 - is just a very strong sound

[
Platter
]

  1. 00:08:009 (2,3) - 00:08:109 (3,4) - make these distances equal cuz it's pretty obvious they're not rn
  2. 00:29:909 (2) - Here the rhythm is kinda weird since the vocals actually land around 00:30:009 - You can change it to have a circle on 00:29:909 (2) - and then a 1/2 slider on 00:30:109 - with a dash to it. See box below
  3. 00:52:309 (4,5) - Should be a dash, due to the strong vocals here
  4. 00:54:909 (1,2,3) - Like in the rain, should ctrl-g this rhythm
  5. 01:01:309 (1,2) - Distance here is wayy too low compared to anything else in the map. With the strong vocals and the instruments here should at least be a dash

[
Rain
]

  1. 00:08:409 (2,3) - Should make this a dash to have progression towards 00:10:009 (2,3) - being an hdash and also the sound on there is stronger
  2. 00:11:309 (1) - Would make the spinner start on 00:11:109 - and end in the same place still because the sound the spinner is following starts earlier
  3. 00:18:809 (2,3) - Should be a hyper or dash imo since the sound on 00:18:909 - is stronger than the one on 00:19:709 - and that has an hdash
  4. 00:43:709 (1) - Having a spinner here doesn't really work, since for this kind of sound you've been using 1/6 streams
  5. 00:45:709 (2) - you'd be better off doing a 1/1 slider here to follow the vocal since it has so much importance in this section of the song, where the other instruments are very quiet
  6. 00:48:509 (4) - NC this note
  7. 00:48:909 (5,6,7) - since there isn't really a sound on 00:49:109 (6) - you could try the rhythm in the box below for this part with a 3/4 slider
  8. 00:55:509 (4,5) - You followed the 1/4 wooshy noise here so you should also follow it on 00:55:009 -. The rhythm for 00:54:909 (1,2,3) - should be ctrl-g'ed to follow the song consistently (actually just doing a ctrl-g also makes the pattern work with the new rhythm so it's best to just do that)
  9. 01:04:509 (1,2,3,4) - these kinda play awkwardly, have them be more like 00:36:509 (4,5) - so you don't have to just stand under them to catch them

Posting now so I don't lose progress, don't reply yet
Gonna go make some food, I'm hungry, brb to mod salad
Gonna finish modding tomorrow


Okay, call me back once you've replied to the stuff
Topic Starter
Ollapeu

celerih wrote:

Salad and Platter are missing kpop as a tag fixed

[
Salad
]

  1. 00:03:709 (1,2) - 00:04:809 (2,3) - both of these are pretty large distances, and while they are fully walkable they kinda look like dashes. If these are meant to be dashes, buff the distances, if they're supposed to be walks nerf them done
  2. 00:07:309 (1,2) - 00:09:709 (2,3) - same as above, these are pretty ambiguous, nerf of buff them depending on if they're walks or dashes done
  3. 00:15:909 (7,8) - changing these two notes to a slider would be nice because of the held vocal there ok
  4. 00:25:309 (4,5) - rhythm here could be better, start by removing 00:25:309 (4) - and moving 00:25:509 (5) - so it start on 00:25:309 - . Going over the vocals on 00:25:709 - doesn't work very well since you've been following them a lot in the map done
  5. 00:36:709 (3,4,5) - Since you dash to this could you give it an angle so it's harder to overshoot it? sure, but a little bit different. I just don't want an oblique angle in this case.
  6. 00:43:709 (3,1) - The distance between the slider and spinner here is unrankable right now. You'll need to end the slider on 00:44:109 - for it to be alright okay
  7. 01:26:109 (1,2) - Increase the distance here, distance is a bit ambiguous sure
  8. 01:28:109 (5,6) - Should be a dash here, 01:29:309 - is just a very strong sound done


[
Platter
]

  1. 00:08:009 (2,3) - 00:08:109 (3,4) - make these distances equal cuz it's pretty obvious they're not rn done I guess
  2. 00:29:909 (2) - Here the rhythm is kinda weird since the vocals actually land around 00:30:009 - You can change it to have a circle on 00:29:909 (2) - and then a 1/2 slider on 00:30:109 - with a dash to it. See box below sure
  3. 00:52:309 (4,5) - Should be a dash, due to the strong vocals here yes
  4. 00:54:909 (1,2,3) - Like in the rain, should ctrl-g this rhythm okay
  5. 01:01:309 (1,2) - Distance here is wayy too low compared to anything else in the map. With the strong vocals and the instruments here should at least be a dash Totally forgot about it, you're right


[
Rain
]

  1. 00:08:409 (2,3) - Should make this a dash to have progression towards 00:10:009 (2,3) - being an hdash and also the sound on there is stronger I want to keep it walkable, making a dash makes it worse to play imo.
  2. 00:11:309 (1) - Would make the spinner start on 00:11:109 - and end in the same place still because the sound the spinner is following starts earlier done
  3. 00:18:809 (2,3) - Should be a hyper or dash imo since the sound on 00:18:909 - is stronger than the one on 00:19:709 - and that has an hdash I mainly focused on the vocals here, that's why there's a hdash, I pretty much wanted to highlight the transition from lighter to stronger vocals. Anyways, Increased the distance a little bit.
  4. 00:43:709 (1) - Having a spinner here doesn't really work, since for this kind of sound you've been using 1/6 streams Added a 1/6 slider.
  5. 00:45:709 (2) - you'd be better off doing a 1/1 slider here to follow the vocal since it has so much importance in this section of the song, where the other instruments are very quiet I'd prefer to keep it, I like the rhythm of instruments, they're not that quiet imo.
  6. 00:48:509 (4) - NC this note okay
  7. 00:48:909 (5,6,7) - since there isn't really a sound on 00:49:109 (6) - you could try the rhythm in the box below for this part with a 3/4 slider
    sure
  8. 00:55:509 (4,5) - You followed the 1/4 wooshy noise here so you should also follow it on 00:55:009 -. The rhythm for 00:54:909 (1,2,3) - should be ctrl-g'ed to follow the song consistently (actually just doing a ctrl-g also makes the pattern work with the new rhythm so it's best to just do that)
    ok
  9. 01:04:509 (1,2,3,4) - these kinda play awkwardly, have them be more like 00:36:509 (4,5) - so you don't have to just stand under them to catch them
I really like that pattern, It was meant to be played like that, more personal I guess. I would love to keep it that way. Also, I didn't want to repeat the same thing.


Posting now so I don't lose progress, don't reply yet
Gonna go make some food, I'm hungry, brb to mod salad
Gonna finish modding tomorrow


Okay, call me back once you've replied to the stuff
Thanks for the mod!
celerih
Recheck time!!!! Sorry for the wait, busy with uni all week aaaaaaaaaahhh

Salad:
-00:04:809 (2,3) - Increase distance here, since it's a pretty ambiguous dash right now
-00:25:109 (2,3,4,5) - I absolutely loved what you did with this pattern! :D
-00:43:709 (3,1) - the time between the two here is still unrankable, you'll need to end the slider earlier on 00:44:109 - since you need at least a 1/1 distance between the two
-00:44:509 (1) - also why doesn't this end on 00:45:309 - ?

Platter:
-00:55:909 (5,6,7) - 01:08:709 (8,9,10) - Should be 1/6
-01:02:109 (3,4,5) - Same here. There isn't any sound on the blue tick to justify this being 1/4. 1/6 is the correct snap here

Rain
-00:59:309 (4) - Why not have this be the same as 01:12:109 (1,2) - since those 1/6 sounds are introduced there

Okay, that's gonna be it
Topic Starter
Ollapeu

celerih wrote:

Recheck time!!!! Sorry for the wait, busy with uni all week aaaaaaaaaahhh

Salad:
-00:04:809 (2,3) - Increase distance here, since it's a pretty ambiguous dash right now yes
-00:25:109 (2,3,4,5) - I absolutely loved what you did with this pattern! :D <3
-00:43:709 (3,1) - the time between the two here is still unrankable, you'll need to end the slider earlier on 00:44:109 - since you need at least a 1/1 distance between the two done
-00:44:509 (1) - also why doesn't this end on 00:45:309 - ? right, fixed

Platter:
-00:55:909 (5,6,7) - 01:08:709 (8,9,10) - Should be 1/6 yes
-01:02:109 (3,4,5) - Same here. There isn't any sound on the blue tick to justify this being 1/4. 1/6 is the correct snap here fixed

Rain
-00:59:309 (4) - Why not have this be the same as 01:12:109 (1,2) - since those 1/6 sounds are introduced there I wanted to highlight the end of the section with those 1/6 at the end. I want to keep it 1/4, because it fits as well.

Okay, that's gonna be it
celerih
(:

okie dokie, looks ready to me now :3c Sorry again for the wait too long wait for this
Topic Starter
Ollapeu

celerih wrote:

(:

okie dokie, looks ready to me now :3c Sorry again for the wait too long wait for this
Aaa, I'm so grateful, thanks again!
celerih
(:

Rebubbling due to me not checking metadata properly, my bad

Artist was fine, but song title needed to be changed http://2pm.jype.com/discography.asp?idx=14&page=2
JierYagtama
OWO
Topic Starter
Ollapeu

JeirYagtama wrote:

OWO
owo
JierYagtama
(:

I think there are a few more Issues on dashes, hitsounds, and NCs before we can move this set forward


General

  1. There is some inconsistenccy in your hs here when 00:26:109 (1) - has a finish hs in platter while salad doesnt have any

Salad



  1. 00:26:109 (5,1) - Ok now this is basically an edge dash with how large distance between these 2 is with 2.77ds so please reduce the ds here until its 2.00ds atleast
  2. 00:26:509 (1,2,3) - Is this meant to be dash between 2 and 3 or no? If not then please make them have equidistance with each other
  3. 00:26:109 (5,1) - NC should in 5 here due to a loud downbeat with a big white tick
  4. 00:31:909 (3,1,2) - Yeah I think the dash here is a bit too harsh. Nerfing it when 00:32:509 (1,2) - is moved at x:91 and 00:32:909 (2) - x:358 will do the trick
  5. 00:37:109 (1) - Ending a slider in a big white tick with a loud downbeat isnt gonna pass for me in this section If you make this into 2 circles and adjust the pattern a bit itll do the trick
  6. 01:01:309 (5,6) - I knoww theres a really loud vocal sound you're mapping here but please keep in mind about the ds of your dashes its sort of an edge dash atm but dw moving 01:01:709 (6,1,2,3,4,1) - this to x:283 can fix it

Platter

  1. 00:21:309 (1,2,3,4,5,6,7,8,9,10) - Combo is a bit too long here which I would suggest that you NC 5 to fix it
  2. 00:37:309 (1,2,3,4) - Got some confirmation that this is a hyper following an antiflow pattern which is unrankable in platter. You can fix this by copypasting 00:37:309 (1,2) - then make it a hyper and a little bit of adjusting here 00:38:909 (1,2,3,4) - by moving to x:77 can do the trick
  3. 00:23:309 (6,7,8,9) - The dash here should be swapped to 00:23:309 (6,8) - since 8 is a clear loud downbeat but 1/4 hypers are unrankable at this bpm so I suggest removing 00:23:709 (2) - if that is the case then adjust the pattern to your liking to fix this
  4. 01:26:909 (1) - density in rhythm between salad and platter is a little bit questionable here since you mapped this section in salad with 3 circles yet this one is just one slider. I think you should keep the consistency of your rhythm here as to how it feels off that you didnt map the vocals here
  5. 00:19:709 (4) - There should be a NC here since its a loud downbeat and its on a big white tick


Call me back once you've applied the changes
Topic Starter
Ollapeu

JeirYagtama wrote:

(:

I think there are a few more Issues on dashes, hitsounds, and NCs before we can move this set forward


General

  1. There is some inconsistenccy in your hs here when 00:26:109 (1) - has a finish hs in platter while salad doesnt have any
fixed

Salad



  1. 00:26:109 (5,1) - Ok now this is basically an edge dash with how large distance between these 2 is with 2.77ds so please reduce the ds here until its 2.00ds atleast fixed
  2. 00:26:509 (1,2,3) - Is this meant to be dash between 2 and 3 or no? If not then please make them have equidistance with each other made it walkable
  3. 00:26:109 (5,1) - NC should in 5 here due to a loud downbeat with a big white tick yes, that's right
  4. 00:31:909 (3,1,2) - Yeah I think the dash here is a bit too harsh. Nerfing it when 00:32:509 (1,2) - is moved at x:91 and 00:32:909 (2) - x:358 will do the trick yes
  5. 00:37:109 (1) - Ending a slider in a big white tick with a loud downbeat isnt gonna pass for me in this section If you make this into 2 circles and adjust the pattern a bit itll do the trick fixed
  6. 01:01:309 (5,6) - I knoww theres a really loud vocal sound you're mapping here but please keep in mind about the ds of your dashes its sort of an edge dash atm but dw moving 01:01:709 (6,1,2,3,4,1) - this to x:283 can fix it fixed

Platter

  1. 00:21:309 (1,2,3,4,5,6,7,8,9,10) - Combo is a bit too long here which I would suggest that you NC 5 to fix it
  2. 00:37:309 (1,2,3,4) - Got some confirmation that this is a hyper following an antiflow pattern which is unrankable in platter. You can fix this by copypasting 00:37:309 (1,2) - then make it a hyper and a little bit of adjusting here 00:38:909 (1,2,3,4) - by moving to x:77 can do the trick done
  3. 00:23:309 (6,7,8,9) - The dash here should be swapped to 00:23:309 (6,8) - since 8 is a clear loud downbeat but 1/4 hypers are unrankable at this bpm so I suggest removing 00:23:709 (2) - if that is the case then adjust the pattern to your liking to fix this so basically after conversating, I came up with new ideas. 00:22:909 (1) - It's a hdash, 00:23:709 (4,5) - removed the hdash
  4. 01:26:909 (1) - density in rhythm between salad and platter is a little bit questionable here since you mapped this section in salad with 3 circles yet this one is just one slider. I think you should keep the consistency of your rhythm here as to how it feels off that you didnt map the vocals here changed the pattern is salad
  5. 00:19:709 (4) - There should be a NC here since its a loud downbeat and its on a big white tick
fixed


Call me back once you've applied the changes
JierYagtama
rank love letter
Topic Starter
Ollapeu

JeirYagtama wrote:

rank love letter
<3

celerih
(:

Good luck in qualified, rechecked stuff, looks good
Topic Starter
Ollapeu

celerih wrote:

(:

Good luck in qualified, rechecked stuff, looks good
I'm grateful, thanks again!
JBHyperion
00:50:709 (4,5) - 00:57:109 (2,3,4) - 01:01:709 (2,3) - 01:09:709 (2,3,4) - Hyperdash into total antiflow, however weak, is unrankable in Platter difficulties. 01:08:109 (2,3,4) - is an especial offender, since you have a stronger hdash followed by a borderline dash in the opposite direction

Got a few other concerns to throw down, let me know what you think:

Salad:
  1. 1/1 Dash spacing is not very clear on this difficulty, with most dashes using 2.1-2.2x DS despite some walks like 1.8-1.9x being comfortable to pull off. I would ensure readability by increasing the 1/1 dash distancing, making it more obvious to see what is intended to be dashed and what should be walked.
Rain:
  1. 00:36:909 (1,2) - Strong antiflow dash after hyper, could probably be reduced for a little extra leniency
  2. 01:06:109 (1,2) - 01:15:709 (4,5) - Unexpectedly strong dash compared to those around it, could be decreased slightly for better flow. The second especially so since you're into a much calmer part of the song
Topic Starter
Ollapeu

JBHyperion wrote:

00:50:709 (4,5) - 00:57:109 (2,3,4) - 01:01:709 (2,3) - 01:09:709 (2,3,4) - Hyperdash into total antiflow, however weak, is unrankable in Platter difficulties. 01:08:109 (2,3,4) - is an especial offender, since you have a stronger hdash followed by a borderline dash in the opposite direction
Yes, I totally agree. Somehow didn't notice. Fixed all of them (I pretty much abdicated some of the hdashes and the ones that I decided to keep are now proper).

Got a few other concerns to throw down, let me know what you think:

Salad:
  1. 1/1 Dash spacing is not very clear on this difficulty, with most dashes using 2.1-2.2x DS despite some walks like 1.8-1.9x being comfortable to pull off. I would ensure readability by increasing the 1/1 dash distancing, making it more obvious to see what is intended to be dashed and what should be walked.
I don't really agree, I feel like the spacing is okay, but I still managed to improve it here and there..

Rain:
  1. 00:36:909 (1,2) - Strong antiflow dash after hyper, could probably be reduced for a little extra leniency fixed
  2. 01:06:109 (1,2) - 01:15:709 (4,5) - Unexpectedly strong dash compared to those around it, could be decreased slightly for better flow. The second especially so since you're into a much calmer part of the song fixed
JBHyperion
Whoops, here's some hypers into antiflow I missed (on Platter):
00:22:508 (4,1) - 00:35:509 (4,1,2) -

Fix these as well, kudosu either one of the posts and I'll rebubble
Topic Starter
Ollapeu

JBHyperion wrote:

Whoops, here's some hypers into antiflow I missed (on Platter):
00:22:508 (4,1) - 00:35:509 (4,1,2) - Done

Fix these as well, kudosu either one of the posts and I'll rebubble
JBHyperion
Okay looks much better now, here's your bubble back
Ascendance
....................................................................................................................................................................................................................................

Hey there! I have a pretty big issue with this set:

  1. This map needs at least 1 Easy/Normal diff.

Call me back when the fixes are applied! JK it's kpop NEVER call me back.
JBHyperion
keep posts constructive and on topic please >_>
celerih
(:

Okay, let's do this again, thanks for the help JBH
Topic Starter
Ollapeu

celerih wrote:

(:

Okay, let's do this again, thanks for the help JBH
<3
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