mod req
I wish you good luck.
Rain
- 00:03:309 (4,1) - I know that this one must be stronger than 00:01:709 (4,1) - , but still: 6.95x between them is too much and overemphasize the jump. I advise you to reduce the spacing by bending 00:03:709 (1) - to the right. Here is an example for you:
- 00:15:309 (5,6) - For this one and EVERY jumps like this, I think that it deserve a HDash: First because you emphasize the similar strong sound by adding a HDash when it's a 1/2 beats, so why not for 1/4 beats ? And also because it will be more satisfying for the player, we need more movement here.
- 00:23:709 (4) - This one have unnecessary spacing between the previous and the next object, I advise you to move it to x:392 so pattern will be easier to read.
- 00:25:309 (3,4) - Same thing there are unnecessary spacing, the strong sound is already emphasized enough.
- 00:45:642 (6,7,1) - This part looks pretty linear but the whole pattern is curved. I advise you to curve it aswell so the shape will look "cleaner"
- 00:46:909 (2) - You can stop it 1/4 before the white tic to create a nice jump effect on the strong beat.
- 00:58:309 (5,1) - This jump is pretty hard to catch because of the high spacing, I advise you to reduce it.
- 01:07:309 (4,5,6) - Even if it's easily catchable, I advise you to curve it for the flow.
- 01:08:842 (6,1) - Care, 1/6 HDash on rain are pretty tricky, I advise you to reduce the spacing a lot: It doesn't even deserve a HDash though.
Here is an example of what you can do to fix that:
Platter
- 00:14:809 (5,6) - I don't think that antiflow like these are a good idea on platters. I advise you to follow the flow like you did for 00:18:009 (4,5,6,1) -
- 00:28:509 (3) - You can extend it to the blue tic to create a 1/4 jump, here is an example for you:
- 00:29:309 (1) - Care, this one exceeds x:512, I advise you to curve it.
- 01:04:809 (2,3) - This 1/4 jump is hard to catch, I advise you to reduce the spacing a lot: 2.56x spacing should be okay.
- 01:05:509 (6,7) - This 1/4 HDash is pretty tricky for a platter, I advise you to use the same spacing as 01:04:809 (2,3) -
- 01:07:709 (1,2,3,4,5) - Antiflow like this are pretty hard to play, I advise you to follow the flow normally.
- 01:09:109 (7,1) - Again this 1/4 HDash is too far, I advise you to reduce the spacing.
- 01:15:709 - You're missing a beat here.
- 01:26:509 (2,1) - Well a strong HDash is okay here, but still: I advise you to reduce the spacing because it looks overemphasized, but i's my opinion.
Salad
Pretty sweet set, but still need polishing: especially for the Salad, good job anyway.- 00:18:009 (4,1) - Same thing for the platter, I don't think that antiflow like these are a good idea on salads. I advise you to follow the flow normally.
- 00:18:909 (2,3) - The spacing is very high for a Salad, I advise you to bring closer (3)
- 00:25:109 (2,3,4,5) - The antiflow create a pretty intense jump, but I don't hear any strong beat here. I advise you to Ctrl+H 00:25:509 (5) - then move it to x:104 so it will remove the antiflow and still create a nice dash to (6)
- 00:34:709 (4,5,1) - Same thing, the antiflow here is too hard for a salad, and we can't even hear any strong beat. I advise you to remove the antiflow.
- 00:59:309 (5,1) - This jump is very far for a Salad, I advise you to reduce it.
- 01:04:709 (2,3,4,5,1,2,3,4) - This pattern is very intense, too much for a salad. If you really want to keep triplets, I advise you to make bend them vertically.
I wish you good luck.