kek
SALAD
00:15:709 (6,7) - Spacing here is can be a bit harsh since the player would have to go back and fourth but with a larger jump and the fact that (7) is a note that antiflows the section as it requires you to quickly move right instead of left. Move these two notes to x=80 and they should play better.
00:18:009 (4) - damn, why would you use such big spacing here? It makes no sense why this slider uses DS of 2.30x when the whole section before used a 1.70x-1.90x DS and i dont think that the little noise that the song as really needs such a big spacing difference. This also talks about how the two objects here create an antiflow as it requires you to quickly move from right to left this time. Would nerf to x= 304 or such.
(If you dont know what DS is, its distance spacing or how far one object is from its next and previous note. you check this by clicking on a note and looking at the top right, you can see it.)
00:21:209 (1) - same concept as above, you can try to nerf spacing and move the pattern around.
00:21:709 (3,4) - this for most players is a dash but is really hard to tell as its similar spacing to the sliders like 00:18:009 (4) - where they use similar distance spacing. This means that players might think that this could be a walk as the previous notes are also a walk but get tricked as they should dash. I would increase the distance between the two so that a more obvious dash is shown to the player
00:25:509 (5) - pretty hard to read for new players as you have a dash into a triplet into a dash with all of the dashes going left. This could make for some uncomfortable movement as players are forced to dash in this condensed situation. i think the pattern would be easier if you made 00:25:309 (4) - at x=232
00:35:309 (5) - the slider before this was a dash so having spacing this big while a player tries to recover is really mean. Nerf the distance of this.
00:37:109 (1,2) - i would advise to not add antiflow right after a dash as it can confuse lower diff players. This can be fixed if you make the pattern like
this (https://osu.ppy.sh/ss/8206516)
00:51:709 (3) - a little hard to tell if its a dash or walk. up to you but would nerf it if you want it to be a walk or buff it if you want it to be a dash
01:01:709 (6,1) - again, a little hard to tell imo. i think you wanted this to be a dash though.
Alright thats it for the salad for me. I would suggest playing the map yourself and try to imagine a low rank player playing this game who dosent know exactly how to dash or go left and right in percise patterns in a walk yet, doing that helps alot.
Hope this helps!