no reply = fixed
ty!
My Angel RangE wrote:
A.S.L
M4M
00:04:030 (1) - Beat significantly end 00:04:209 ,same beat but different from 00:06:904 (1,2)
00:05:287 (3,4) - significant beat of emphasis not , Ds so far i think i fixed it? can't get your point...
00:07:622 (4) - Basket
00:19:119 (3) - tail over lap what's mean?
01:02:233 (4) - I think look better tail 01:01:874 (3,5) tail Ds same
01:12:293 (1,2,3) - same beat , 01:11:215 (4) because of stick different Ds maybe fix, 01:11:215 (4) or here don't have to be same ds
01:25:766 (5,1) - emphasize Ds very short
01:30:796 (2,3) - it very long
02:09:778 (3,4,5,6) - I think over mapping , because very long jump 1/4 slider
Gl owo?
[Crz]Sword wrote:
m4mback
[A.S.L]GL~
- 00:04:030 (1) - 不加个finish嘛
- 00:18:401 (1,3) - overlap...这个感觉正好处在不overlap和故意overlap中间那个尴尬的区段
- 01:00:077 - 这里应该有个5连,音还是很清楚的 不想在这把强度搞大 漏个音搞成三连了
- 01:01:065 - 建议这加一个circle,然后如果是我的话01:01:155 (5) - 我会更偏向把这个弄成两个kick slider 圈得加 短滑条还是 算了
- 02:04:568 (6,1) - 间距有点小,这里感觉应该是个大跳
- 02:21:515 (2,1) - 间距与02:21:634 (1,2,3,1) - 不一致,这里感觉还是一致比较好 改是改了 但感觉太难啊……可能改回来 看看吧
- 03:14:000 - 加一个circle变三连吧
- 03:50:018 (2,1) - flow有点不好...... 我觉得还好啊
- 03:56:664 (4) - 建议再往下一点,这里跳感觉太小了而且03:56:485 (3,4,1) - 变成了钝角
- 04:53:610 (1,2,1,2) - 一般会更接受间距越来越大的排列...越来越小感觉有点奇怪
Pok0555
anyway thank you for your mod!
too many opinion so i decide to reply here (yeah i'm lazy ). streams at the beginning stacked because i want to emphasize the kick liders later, so keep it. about jumps on weak sound, i applied some of them, others are rejected as i think they are proper with the music. And overmap things, sometime u can't just leave it a 1/1 slider or blank because of there is no clear sound. this will break the overall intensity of the map.Pok0555 wrote:
Hey, I'm from my NM modding queue
I'm not good at English, so sorry
Anyway, let's begin
Metadata
You need a source for this, just go to the song setup and write 91 days in the source, write it in Japanese if it originally has a japanese name
Design
Your second and fourth combo kinda blends in with the background, it's hard for players to see some circles if they use certain skin, I recommend changing these 2 combo colors darker, as it also fits the tone of the music in my opinion
Let's begin
00:24:149 (1,2,3,4) - I wouldn't recommend stacking this, I would rather make it into a stream, it just looks better in my opinion and it helps with the flow
00:25:586 (1,2,3,4) - Same ^
00:35:646 (1,2,3,4) - Same ^
00:16:784 (3) - You shouldn't make this a jump, I can't hear any strong beat here, you should ONLY make jumps on strong beats, basically, try not to make jumps on blue (1/4) and yellow (1/8) beats since most of them are weak beats
00:18:221 (8) - Same ^
00:29:718 (8) - Same ^
00:34:748 (3) - Same ^
00:35:467 (6) - Same ^
00:46:245 (2) - Same ^
01:00:437 (5) - Same ^
01:03:311 (2) - Same ^
01:28:640 (5) - Same ^
01:33:670 (2) - Same ^
01:29:898 (5,6) - Same ^ (and I would stack these two)
01:36:544 (2) - Same ^^
01:39:419 (3) - Same ^
01:40:856 (2,4,5) - Same ^
01:49:838 (3) - Same ^
...Yeah, basically, just don't make jumps on weak beats, scan through your map again cuz it has a lot of jumps like this
00:24:688 (6) - This slider/circle is over mapped, I can't hear any beats
00:26:125 (6) - Same ^
00:28:461 (4) - Same ^
00:30:437 (2) - Same ^
00:32:592 (2) - Same ^ (and this circle also can not be a jump, there aren't any beats there in the first place)
01:04:029 (5) - Same ^^
01:09:958 (5) - Same ^
01:50:916 (2) - Same ^
01:51:994 (2) - Same ^
01:53:790 (2) - Same ^ (try to avoid 1/4 and 1/8 beats, your map is very over mapped)
02:00:976 (2) - Same ^
02:02:413 (2) - Same ^
02:03:850 (2,4,5) - Same ^
02:13:191 (8) - I think this one is also over mapped ^
02:35:646 (4,5,6) - Stack dis
02:36:006 (7,8,9) - And dis
02:37:083 (4,5,6) - Same ^
02:37:443 (7,8,9) - Same ^
00:40:317 (2) - This circle is considered inconsistent spacing, which means it's not distance snapped and yet is also not a jump, move it closer to the slider end
00:56:125 (3) - This slider ends with a vocal, don't end a slider with vocal if you starts it with a sound, only do this if you also starts with a vocal
01:14:449 (1) - This slider starts with a weak beat but it ends with a stronger beat, you shouldn't do this
02:03:311 (1) - Same ^
02:08:700 (4) - Same ^
Um... That's really all I could do for you
The rest of your map is a copy pasted version of your older one with some small tweaks, I won't be going over them since they practically have the same mistakes
and even if it's an insane or extra, over mapping and wrong jumps are not recommended, especially using a lot of over mapped 1/4, 1/8 beats, don't do this just to make your map harder, many ranked maps doesn't do this, yet they're still hard, cuz they know how to use jumps correctly, the only thing I could tell you to do right now is read the osu! wiki, read all the sections about mapping and especially about jumps, and of course, read the ranking criteria
That's all I could help you for now,
Good Luck
And plz give me kudosu if you found this helpful, I modded your map instead of sleeping *cries*
anyway thank you for your mod!
ty!