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TK from Ling tosite sigure - Signal

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Ryuusei Aika
osu needs mooooooooooore TK
明天来送个摸


General
91Days放一下source

A.S.L
00:07:083 (2,3) - 这里的间距比00:06:904 (1,2) - 这两拍重音的都大了,如果你想强调一下那相比鼓点而言明显弱了的乐器是不是有点奇怪
00:09:958 (2,3) - ^
01:35:646 (5,1) - 不知道你这个是不是blanket,如果不是的话做彻底一点比较好
02:32:053 (1,2) - 你这个pattern建议和02:32:413 (1,2) - 换一下,因为它这部分音乐02:32:053 (1,2) - 和02:32:772 (1,2) - 是一致的,02:32:413 (1,2) - 和02:33:131 (1,2) - 是一致的
03:26:485 (5,1) - 这地方我没看出用这么大间距的必要性在哪,就是一个滑音用的间距比03:27:922 (4,1) - 这里都大了,感觉不太合适

I love tk
Stack
Went looking for a better mp3 I wanted a good version of the song for myself anyway,
If you want you can use it http://puu.sh/wDYYB/5bb7a99d44.mp3
You will have to redo offset though

tk is just too good
faygo
was modding ur map ytd then halfway through i fell asleep lol

[A.S.L]
00:09:778 (1): Inconsistent spacing with last section but technically by a bit only although i found it rather noticable lol
00:11:934 (7): inconsistent spacing with (6), spacing is a bit too significant
00:14:808 (5,6,7,8): Looking at how u section the song and identify places for emphasis im not too sure why u didn NC this
00:21:994 (3): Also reduce spacing a bit
00:31:694 (7): decrease spacing with prev circle and increase spacing with slider for consistency
01:03:131 (2,3): Move this closer to (1) for better emphasis of (4)?
01:07:982 (3): same, move closer to (4) instead this time
01:14:808 (2,3,4): I think overmapped (unlike 03:13:910 which has audible drums)
01:23:431 (1,1): dam i like this pretty much
02:09:778 (3,4,5,6): NC here would be appropriate for its high intensity
02:22:712 (5): I would emphasize this
02:24:149 (5): same too
02:29:179 (1): I think u could have NCed the next circle instead judging from what u did at the beginning of kiai (i think ur trying to end the combo when the high pitched guitar ends right)
02:31:694 (1): Unnecessary NC, don't see much justification for it
03:01:515 (3): Inconsistent spacing emphasis
04:11:215 (1): I think the gap between stream and the prev section here should be less than 04:12:652 to better reflect that the song is reaching to its climax
04:34:928 (5): increase spacing with (4)

honestly its pretty good overall, i could only pick a bit of spacing issues
the flow is pretty polished imo, pretty pleasing to play
and i got a bit lazy at the 3 min mark cuz i was out whole day and therefore tired and want to sleep again
good luck!
Topic Starter
Ametrin
tooooooooo busy these day :(
fking jet lag
will reply soon
Topic Starter
Ametrin
im back
no reply = fixed

Nevo wrote:

bad mod \o/

01:27:562 (2) - does the spacing here really need to be this big since it has less impact as the note prior to it
01:35:826 (6) - I think you could increase the spacing here since its just as loud as a beat as the jumps before it
01:57:922 (3,4,5) - maybe tone down the spacing a little keep same with previous 0.5x
02:07:982 (2) - you can stack this slider head to 02:06:904 (3) -
02:13:012 (7) - this jump goes against the current counterclockwise flow you were holding for a while
02:17:323 (4) - I think the sliderend should be a clickable
02:17:862 (2) - the spacing here doesn't fit the intensity of the beat
03:27:383 (1,2,3,4) - I think you could tone down the spacing here so 03:33:131 (1,2,3,4) - has more impact

sry for shit mod lol

Ryuusei Aika wrote:

osu needs mooooooooooore TK
明天来送个摸


General
91Days放一下source

A.S.L
00:07:083 (2,3) - 这里的间距比00:06:904 (1,2) - 这两拍重音的都大了,如果你想强调一下那相比鼓点而言明显弱了的乐器是不是有点奇怪
00:09:958 (2,3) - ^
01:35:646 (5,1) - 不知道你这个是不是blanket,如果不是的话做彻底一点比较好
02:32:053 (1,2) - 你这个pattern建议和02:32:413 (1,2) - 换一下,因为它这部分音乐02:32:053 (1,2) - 和02:32:772 (1,2) - 是一致的,02:32:413 (1,2) - 和02:33:131 (1,2) - 是一致的
03:26:485 (5,1) - 这地方我没看出用这么大间距的必要性在哪,就是一个滑音用的间距比03:27:922 (4,1) - 这里都大了,感觉不太合适

I love tk (((o(*゚▽゚*)o)))

Faygor wrote:

was modding ur map ytd then halfway through i fell asleep lol boring map indeed ;_;

[A.S.L]
00:09:778 (1): Inconsistent spacing with last section but technically by a bit only although i found it rather noticable lol
00:11:934 (7): inconsistent spacing with (6), spacing is a bit too significant
00:14:808 (5,6,7,8): Looking at how u section the song and identify places for emphasis im not too sure why u didn NC this
00:21:994 (3): Also reduce spacing a bit
00:31:694 (7): decrease spacing with prev circle and increase spacing with slider for consistency
01:03:131 (2,3): Move this closer to (1) for better emphasis of (4)?
01:07:982 (3): same, move closer to (4) instead this time
01:14:808 (2,3,4): I think overmapped (unlike 03:13:910 which has audible drums)
01:23:431 (1,1): dam i like this pretty much
02:09:778 (3,4,5,6): NC here would be appropriate for its high intensity
02:22:712 (5): I would emphasize this
02:24:149 (5): same too
02:29:179 (1): I think u could have NCed the next circle instead judging from what u did at the beginning of kiai (i think ur trying to end the combo when the high pitched guitar ends right) just nc with white tick
02:31:694 (1): Unnecessary NC, don't see much justification for it attention for 1/3
03:01:515 (3): Inconsistent spacing emphasis
04:11:215 (1): I think the gap between stream and the prev section here should be less than 04:12:652 to better reflect that the song is reaching to its climax
04:34:928 (5): increase spacing with (4)

honestly its pretty good overall, i could only pick a bit of spacing issues
the flow is pretty polished imo, pretty pleasing to play
and i got a bit lazy at the 3 min mark cuz i was out whole day and therefore tired and want to sleep again
good luck!
Thank you all!!!!!
papapa213
占个坑
[Kamiya]
m4m

[A.S.L]

00:22:892 (2,3) - 这里的节奏有问题,你可以2slider还单点 或者你把前面的1note改slider都行

00:32:053 (1) - 突然怪异

00:41:395 (1,2) - 这两个重音。叠起来会不会感觉不舒服。

00:54:149 (1,2) - 这里的距离稍微有点开了。没有强调也没有重音,00:54:329 (2,3) - 还不如想办法加大点这里的距离。

01:24:509 - 为什么这里开始不kiai啊。

02:21:994 - 那你如果这里是kiai我感觉还有潜力摆更大距离。

02:21:754 (2,3) - 全部nc 好辨识 毕竟pp图(

02:31:814 (2,3) - ^

03:21:275 (1,2,1,2) - 会不会有点单调了 2可以设0.5x滑条滑条向上
04:23:790 (7,8) - ctrl g 会顺手一些

04:47:143 - 这里开始的间距感觉可以加个0.3~0.5,毕竟高潮部分(kiai)。不要吝啬pp

05:11:394 (6) - 还有一点 做个滑条吧。

差不多了差不多了溜了溜了。
gl
Topic Starter
Ametrin

[Kamiya] wrote:

m4m

[A.S.L]

00:22:892 (2,3) - 这里的节奏有问题,你可以2slider还单点 或者你把前面的1note改slider都行 都可以吧 我主要觉得这样放能体现吉他

00:32:053 (1) - 突然怪异

00:41:395 (1,2) - 这两个重音。叠起来会不会感觉不舒服。

00:54:149 (1,2) - 这里的距离稍微有点开了。没有强调也没有重音,00:54:329 (2,3) - 还不如想办法加大点这里的距离。

01:24:509 - 为什么这里开始不kiai啊。因为这是pp图(x

02:21:994 - 那你如果这里是kiai我感觉还有潜力摆更大距离。

02:21:754 (2,3) - 全部nc 好辨识 毕竟pp图(

02:31:814 (2,3) - ^

03:21:275 (1,2,1,2) - 会不会有点单调了 2可以设0.5x滑条滑条向上 还是不了 单点留空挺好的
04:23:790 (7,8) - ctrl g 会顺手一些

04:47:143 - 这里开始的间距感觉可以加个0.3~0.5,毕竟高潮部分(kiai)。不要吝啬pp

05:11:394 (6) - 还有一点 做个滑条吧。

差不多了差不多了溜了溜了。
gl
ty!
R1ku
Hi there!
So...
NM from my queue.


1. 02:21:634 (1,2,3) - This moment is a bit too oversnaped. Maybe something Change them to 1.5x oversnap https://puu.sh/yoErM/5411e7d123.jpg
2. 02:31:694 (1,2,3) - This moment is a bit too oversnaped. Maybe something Change them to 1.5x oversnap https://puu.sh/yoEwy/9c6704f2f4.jpg
3. 02:32:652 (3) - 02:33:371 (3) - 02:20:796 (2) - 02:21:155 (2) - 02:21:515 (2) - Same as 1. and 2.
4. 04:31:335 (1) - Need better flow: https://puu.sh/yoF4B/bfd29f01b3.jpg
Shiratori
占坑 准备摸
Sandrew
路过kanade的q听说有人想要更过激的bg

Ametrin wrote:

几个艺术字也太掉b格了((((((((
我努力ps一波
还有一个没字也很过激的,然而尺寸不好接近正方形emm
其实现在的bg已经很不错了
Topic Starter
Ametrin

Sandrew wrote:

路过kanade的q听说有人想要更过激的bg
几个艺术字也太掉b格了((((((((
我努力ps一波
Shii
o/
A.S.L
LOOK AT AIMOD (Objects not snapped near the end). Also, I'm not sure if it's just me, but i couldn't consistently time most of the notes, perhaps there's a bad offset or something (as I do note down a few instances below of where it seems like an issue for me).

00:15:527 (1) - This feels awkward to hit because of the increased spacing, and wide angle of the previous note, the slider head and slider body/end. Tended to break combo here from over-aiming the slider head.
00:24:509 (5,6) - I prefer having consecutive short sliders using similar angles for consistency. I do understand that 00:24:688 (6) is supposed to lead straight into 00:24:868 (7) though.
00:25:047 (8) - Awfully plain shape for such a strange guitar sound. That, and the shape just feels a little awkward, coming off of 00:24:688 (6,7) .
00:25:946 (5,6) - Similar issue mentioned already. Are these meant to kind of blanket 00:26:305 (1) or something?
00:27:742 (2,3,4) - Wide angle. Not the most comfortable thing to play, even with the low bpm.
00:31:155 - Heavy thump here mapped to a slider end, on a slider that has very little noise, intensity. Pretty sure that goes against the ranking criteria.
00:31:335 (5,6) - Massively spaced from 00:30:976 (4) despite very little reason when listening to the music.
00:34:030 (4) - Thump here is mapped with very little emphasis, yet I above i mention large spacing with little intensity.
00:34:389 (2) - Thump on slider end is much greater than noise on slider head.
00:35:646 (1,2,3,4) - I don't hear 4 distinct sounds here, yet you map with 4 circles?
00:39:239 (2) - Could possibly change position and shape so that it blankets 00:39:778 (1) or 00:38:521 (1) , as right now it's not particularly nice looking or comfortable to play.
00:39:778 (1) - Pretty sure thump on slider end is greater than start of vocals on slider head.
00:41:395 (1) - Is it me, or does the thump seem to come a bit after you press the circle?
00:49:568 to 00:49:838 - feels like there's several noises, especially one on 00:49:568 .
00:51:275 (1,2) - Very little emphasis compared to 00:51:814 (3,4) , despite the music suggesting otherwise.
00:54:149 (1) - I ended up treating this as a 1/2 gap the first time i saw it, as you use the exact same spacing (none) for both 1/2 and 3/4.
00:59:898 (4) - Another thump on the slider end, which is more intense than the slider head.
01:00:437 (6) - I don't actually think there is any sound here?
01:00:796 (2) - I shall stop mentioning this issue of drum kicks or whatever being mapped to slider ends, otherwise this will be a LONG wallmod.
01:06:185 (1,2) - Would look nicer if they were both the same shape (and if there was more consideration of angular consistency).
01:10:497 (2,3) - These sliders go in complete opposite directions >.< Consider implied movement of slider shapes.
01:11:215 (4) - Not sure if this was meant to, but it badly blankets 01:11:934 (6) Which looks messy.
01:14:808 (2,3,4) - I don't hear anything that would suggest the need of a triple.
01:38:521 (4) - Bad overlap with 01:37:802 (2) .
02:09:778 (1,2,3,4) - Not a huge fan of the angles, but i guess it looks alright since they kind of fan out?
02:31:694 (1,2,3) - Not a huge fan of the cursor walking, or the sudden 1/6 timing. Since it looks like one of the only places where 1/6 timing is used, I'd suggest passively mapping it/
04:16:964 - Kinda feels like Kiai should start here, but it does make more sense to have it at 04:19:838 instead.
04:58:640 (1,2,1,2,1,2,1,2) - Not the prettiest pattern in the world, and i did find myself dropping one or two slider ends here.

I didn't exactly mod everything, as most of it was just repeated "errors" or whatever, so I didn't want to flood you with a massive list of the same stuff. Not sure how helpful this mod was, but good luck getting this Approved/Ranked!
6th
Hi !

[A.S.L]

00:02:592 (1) - Is it me or that spinner sounds clearly overmapped lol
00:26:305 (1,2,3,4,1) - That slider shape makes the flow a bit hard to follow. You may want to use something a bit smoother like http://osu.ppy.sh/ss/9579400
00:57:383 - Ignoring that feels weird since you never do it throughout the map.
01:23:790 (1,1) - Imo the 2nd slider here would have much more impact if the spacing between them was shorter. Something like this http://osu.ppy.sh/ss/9579428 would work pretty well for example.
02:21:634 (1,2,3,1) - That curve feels really hard to perform to me, idk. Moving the slider a bit to the left would help.
03:18:670 (8,1) - I don't really get it, song is getting less intense but you put a jump. It doesn't make much sense imo.
03:58:281 (1) - Not sure if this deserves that much spacing considering how flow makes it harder to catch.
04:22:173 (6,7,8) - This felt a bit overspaced.

Good map.
Topic Starter
Ametrin

R1ku wrote:

Hi there!
So...
NM from my queue.


1. 02:21:634 (1,2,3) - This moment is a bit too oversnaped. Maybe something Change them to 1.5x oversnap https://puu.sh/yoErM/5411e7d123.jpg I try to use large ds all the way through the map and 1.5x here simply breaks structure here
2. 02:31:694 (1,2,3) - This moment is a bit too oversnaped. Maybe something Change them to 1.5x oversnap https://puu.sh/yoEwy/9c6704f2f4.jpg ^
3. 02:32:652 (3) - 02:33:371 (3) - 02:20:796 (2) - 02:21:155 (2) - 02:21:515 (2) - Same as 1. and 2. seems you have many issue on how I arrange 1/3 lol
4. 04:31:335 (1) - Need better flow: https://puu.sh/yoF4B/bfd29f01b3.jpg changed in another way
thank you !

ShiiTsuin wrote:

o/
A.S.L
LOOK AT AIMOD (Objects not snapped near the end). Also, I'm not sure if it's just me, but i couldn't consistently time most of the notes, perhaps there's a bad offset or something (as I do note down a few instances below of where it seems like an issue for me).

00:15:527 (1) - This feels awkward to hit because of the increased spacing, and wide angle of the previous note, the slider head and slider body/end. Tended to break combo here from over-aiming the slider head. wild angle does not meaning it's bad. i know acute angle flow can make player feel smooth to move, but sometimes applying some wild angle can actually show the changes of music thus informing player "this is a new part"
00:24:509 (5,6) - I prefer having consecutive short sliders using similar angles for consistency. I do understand that 00:24:688 (6) is supposed to lead straight into 00:24:868 (7) though. moved a bit so 6 is pointing to 7
00:25:047 (8) - Awfully plain shape for such a strange guitar sound. That, and the shape just feels a little awkward, coming off of 00:24:688 (6,7) . i really think that is not an issue... just a normal bend slider
00:25:946 (5,6) - Similar issue mentioned already. Are these meant to kind of blanket 00:26:305 (1) or something? fixed
00:27:742 (2,3,4) - Wide angle. Not the most comfortable thing to play, even with the low bpm. i dont map for comfortable playing :/ and i feel that flow is pretty comfortable
00:31:155 - Heavy thump here mapped to a slider end, on a slider that has very little noise, intensity. Pretty sure that goes against the ranking criteria. this thump is not that heavy and dont have to be clickable
00:31:335 (5,6) - Massively spaced from 00:30:976 (4) despite very little reason when listening to the music. fixed
00:34:030 (4) - Thump here is mapped with very little emphasis, yet I above i mention large spacing with little intensity. im not follow the thump here actually. guitar has deserve more emphasize
00:34:389 (2) - Thump on slider end is much greater than noise on slider head.^
00:35:646 (1,2,3,4) - I don't hear 4 distinct sounds here, yet you map with 4 circles? i can here them :/ even there's no sound i'll still map it for consistency
00:39:239 (2) - Could possibly change position and shape so that it blankets 00:39:778 (1) or 00:38:521 (1) , as right now it's not particularly nice looking or comfortable to play. don't wanna put a blanket here. i think pattern now plays good
00:39:778 (1) - Pretty sure thump on slider end is greater than start of vocals on slider head. im following vocal here
00:41:395 (1) - Is it me, or does the thump seem to come a bit after you press the circle? TK's song always have some random off. just keep it like this so player wont hurt their acc
00:49:568 to 00:49:838 - feels like there's several noises, especially one on 00:49:568 . u don;t have to map all the sounds u hear especially in a quiet part
00:51:275 (1,2) - Very little emphasis compared to 00:51:814 (3,4) , despite the music suggesting otherwise. fixed
00:54:149 (1) - I ended up treating this as a 1/2 gap the first time i saw it, as you use the exact same spacing (none) for both 1/2 and 3/4. ...u r the first one missed this orz i think music here is kinda clear and stacking notes are pretty hard to misread ._.
00:59:898 (4) - Another thump on the slider end, which is more intense than the slider head. fixed
01:00:437 (6) - I don't actually think there is any sound here? 1/1 gap here will be weird
01:00:796 (2) - I shall stop mentioning this issue of drum kicks or whatever being mapped to slider ends, otherwise this will be a LONG wallmod. fixed here
01:06:185 (1,2) - Would look nicer if they were both the same shape (and if there was more consideration of angular consistency). fixed
01:10:497 (2,3) - These sliders go in complete opposite directions >.< Consider implied movement of slider shapes. previous are fine
01:11:215 (4) - Not sure if this was meant to, but it badly blankets 01:11:934 (6) Which looks messy. nothing blanket here ...
01:14:808 (2,3,4) - I don't hear anything that would suggest the need of a triple. vocal ._.
01:38:521 (4) - Bad overlap with 01:37:802 (2) . fixed
02:09:778 (1,2,3,4) - Not a huge fan of the angles, but i guess it looks alright since they kind of fan out? then they are all right
02:31:694 (1,2,3) - Not a huge fan of the cursor walking, or the sudden 1/6 timing. Since it looks like one of the only places where 1/6 timing is used, I'd suggest passively mapping it/ i applied 1/6 at whenever they showed so i'll keep them from now
04:16:964 - Kinda feels like Kiai should start here, but it does make more sense to have it at 04:19:838 instead. then no problem here
04:58:640 (1,2,1,2,1,2,1,2) - Not the prettiest pattern in the world, and i did find myself dropping one or two slider ends here. im a bod mapper since i cant come up anything interesting ;w;

I didn't exactly mod everything, as most of it was just repeated "errors" or whatever, so I didn't want to flood you with a massive list of the same stuff. Not sure how helpful this mod was, but good luck getting this Approved/Ranked!
seems my mapping style does not make you feels good but ur mod still very helpful! thank you!


6th wrote:

Hi !

[A.S.L]

00:02:592 (1) - Is it me or that spinner sounds clearly overmapped lol shortened it lel
00:26:305 (1,2,3,4,1) - That slider shape makes the flow a bit hard to follow. You may want to use something a bit smoother like http://osu.ppy.sh/ss/9579400
00:57:383 - Ignoring that feels weird since you never do it throughout the map.
01:23:790 (1,1) - Imo the 2nd slider here would have much more impact if the spacing between them was shorter. Something like this http://osu.ppy.sh/ss/9579428 would work pretty well for example.
02:21:634 (1,2,3,1) - That curve feels really hard to perform to me, idk. Moving the slider a bit to the left would help.
03:18:670 (8,1) - I don't really get it, song is getting less intense but you put a jump. It doesn't make much sense imo. just wanna made this part no that boring :/ keep it for now
03:58:281 (1) - Not sure if this deserves that much spacing considering how flow makes it harder to catch.
04:22:173 (6,7,8) - This felt a bit overspaced.

Good map.
thank you!!!!!!! :)
J1_
Heyo, from my mod queue

A.S.L:

I think the sound starts here 00:02:772 - for the spinner, also it helps not always getting a 100 on it ^-^

01:28:820 (1,2) - 2 can be 180 degree rotate of 1 for better flow and aesthetics

01:46:784 (5,6) - Spacing here should be lowered

02:21:634 (1,2,3) - This is very hard to hit, idk when I playtested, it was a pain to hit, mapping it passively could help

02:31:694 (1,2,3) - Idk, imo, I think these should be played passively since it's really hard to hit it with 4 consecutive 1/4 sliders preceding it

General:

I really like this map, it flows very well and plays smoothly. GL~!
Xinnoh
00:04:030 (1) - You could easily use many more whistles or clack sounds in this area, currently not enough feedback. Could also increase volume since 20% is too low.
00:10:137 (3,6) - Why not blanket this?
00:13:550 (7) - Move this to y=210, 90 degrees is a bit more organised.
00:14:808 (1) - You're missing custom hitsounds, these are default claps.
00:38:521 (1) - Why not move
01:10:497 (2,3) - This jump is quite overspaced, violin isn’t really strong enough for this jump.
01:34:568 (1,2) - Use of not circular flow is a bit much here, ctrl-j each slider would be much more comfortable to play.
01:36:544 (2,3,4) - Same as above. I think this could work if you can ctrl-j 01:36:724 (3,4,5,1,2) - and do some adjustments.
01:43:191 (1,2,3,4) - Overspaced compared to 01:31:694 (1,2,3) -
01:58:640 (7,8) - You can still focus on the snares with ½ clickable rhythm if you make these ¼ sliders, would follow the really dominant ¼ here.
03:13:910 (6,7,8) - Lots of ¼ here, could use a buzz slider or something

Set looks fine but I don’t nominate stuff with unreasonably high spacing like this, even if it’s not farmable. Just not my kind of set (marathons are zzzzzzz for me sorry)
DeRandom Otaku
  1. 00:02:772 - The spinner is a bit too short tbh lol. you could safely start it from 00:02:772 - here since the held sound in the song also starts from this point
  2. 01:00:077 - 01:00:167 - The beats are stronger than 01:00:347 - 01:00:437 - so it would be cooler to have 01:00:077 - these mapped as well
  3. 01:23:431 (1) - A lot better as two circles instead because the drums are really strong here. you did two circles at 03:21:275 (1,2) - as well so ye
  4. 01:23:431 (1) - Also using some kind of hitsounds here such as drum clap would be nice. leaving it without hs doesn't sound that good
  5. 01:32:772 (4) - Remove clap
  6. 03:18:670 (8,1) - The jump is totally unnecessary and doesn't make much sense at all
  7. 04:04:030 (1) - Remove finish from the whole slider
yea, reply to previous mods and this one and call me back
Topic Starter
Ametrin
no reply = fixed

xJ1 wrote:

Heyo, from my mod queue

A.S.L:

I think the sound starts here 00:02:772 - for the spinner, also it helps not always getting a 100 on it ^-^ lol

01:28:820 (1,2) - 2 can be 180 degree rotate of 1 for better flow and aesthetics i think pattern now have better flow

01:46:784 (5,6) - Spacing here should be lowered

02:21:634 (1,2,3) - This is very hard to hit, idk when I playtested, it was a pain to hit, mapping it passively could help idk but will change later

02:31:694 (1,2,3) - Idk, imo, I think these should be played passively since it's really hard to hit it with 4 consecutive 1/4 sliders preceding it ...i'll come up a new pattern to figure it out ;w;

General:

I really like this map, it flows very well and plays smoothly. GL~! Thank you!

Sinnoh wrote:

00:04:030 (1) - You could easily use many more whistles or clack sounds in this area, currently not enough feedback. Could also increase volume since 20% is too low.
00:10:137 (3,6) - Why not blanket this?
00:13:550 (7) - Move this to y=210, 90 degrees is a bit more organised. do put a bit down but i guess is not the way you said lol
00:14:808 (1) - You're missing custom hitsounds, these are default claps.
00:38:521 (1) - Why not move dont think necessary
01:10:497 (2,3) - This jump is quite overspaced, violin isn’t really strong enough for this jump.
01:34:568 (1,2) - Use of not circular flow is a bit much here, ctrl-j each slider would be much more comfortable to play. didnt change 2 cuz i wanna break the flow here
01:36:544 (2,3,4) - Same as above. I think this could work if you can ctrl-j 01:36:724 (3,4,5,1,2) - and do some adjustments.
01:43:191 (1,2,3,4) - Overspaced compared to 01:31:694 (1,2,3) -
01:58:640 (7,8) - You can still focus on the snares with ½ clickable rhythm if you make these ¼ sliders, would follow the really dominant ¼ here. during this part i don't want to show any 1/4 unless i think really necessary (like 01:58:191 (4) - ). btw they are 1/8 lul
03:13:910 (6,7,8) - Lots of ¼ here, could use a buzz slider or something then it will be to intense imo

Set looks fine but I don’t nominate stuff with unreasonably high spacing like this, even if it’s not farmable. Just not my kind of set (marathons are zzzzzzz for me sorry)
That's why i hate mapping marathon since it's really boring and can never get ranked zzzz i'll find you with another short map when u open u q again ( ̄︶ ̄)

DeRandom Otaku wrote:

  1. 00:02:772 - The spinner is a bit too short tbh lol. you could safely start it from 00:02:772 - here since the held sound in the song also starts from this point
  2. 01:00:077 - 01:00:167 - The beats are stronger than 01:00:347 - 01:00:437 - so it would be cooler to have 01:00:077 - these mapped as well
  3. 01:23:431 (1) - A lot better as two circles instead because the drums are really strong here. you did two circles at 03:21:275 (1,2) - as well so ye
  4. 01:23:431 (1) - Also using some kind of hitsounds here such as drum clap would be nice. leaving it without hs doesn't sound that good
  5. 01:32:772 (4) - Remove clap
  6. 03:18:670 (8,1) - The jump is totally unnecessary and doesn't make much sense at all
  7. 04:04:030 (1) - Remove finish from the whole slider
yea, reply to previous mods and this one and call me back all fixed

Thank you all!!!! QAQ
meta here: http://www.sigure.jp/white_noise/
DeRandom Otaku
  1. 00:14:808 - Increase volume to 35
  2. 02:44:988 - Isn't this section supposed to have gray combo colors? Its not much different from 02:50:736 -
  3. 01:23:431 (1,2) - Circles are nicer but jump would make it a lot better. Anti jump doesn't go well with the song and plays weirdly considering how strong the drums are
  4. 04:59:718 (1,2,1) - The song is 1/3 here
Topic Starter
Ametrin

DeRandom Otaku wrote:

  1. 00:14:808 - Increase volume to 35 Sure
  2. 02:44:988 - Isn't this section supposed to have gray combo colors? Its not much different from 02:50:736 - ok
  3. 01:23:431 (1,2) - Circles are nicer but jump would make it a lot better. Anti jump doesn't go well with the song and plays weirdly considering how strong the drums are applied some jumps here
  4. 04:59:718 (1,2,1) - The song is 1/3 here i'd like to ignore drums at background. 1/3 is not that apparent so follow guitar here is more reasonable choice imo
:)
DeRandom Otaku
Cute map
anna apple
offset should be +15 -> so you need a rebubble (also for the first redline, its messed up because when you look at the timing right before the second redline its 1ms off pls make it line up)


quick thoughts tho
compare 01:23:431 (1,2,1) - and 03:21:275 (1,2,1,2) - I'm not really a fan of how you ignore the vocals the second time and not the first, it comes off as inconsistent, if you were going to map 03:21:814 (1,2) - i would say ignore the vocals in the first part as well. I would say you have to pick between the two

some streams are very clearly additive like 04:25:317 (9,10,11,1) - 04:11:215 (1,2,3,4,5,6,7,8) - 04:11:215 (1,2,3,4,5,6,7,8) - etc pls look into this (most noteably the yellow tick notes for them)
04:29:898 (1,2,3,4,5,6,7,8,9) - this is extremely ambiguous but I think its still 1/3 (or 1/6 for this bpm)
04:36:365 (1,2,3,4,5,6,7,8) - most of these are additive


also 04:21:455 (1,2,3) - stuff like this is technically additive but its good because of the guitar stuff so pls keep

good luck
Chromoxx
hi

01:03:131 (2,3) - maybe ctrl the rhythm here and rearrange pattern accordingly for better vocal emphasis?
02:31:694 (1,2,3) - it's pretty hard to tell that these are 1/3 from the visual spacing and there isn't any natural leadup to it like there was at 02:19:838 - so i'd suggest making these a slider instead
03:55:407 (1,2,3,4) - this is kinda personal but i don't really find the stacks here visually appealing, you also don't really seem to use stuff like this in the rest of the diff, maybe space them normally instead?

nothing more, really nice map!
Topic Starter
Ametrin

Meat Inspector wrote:

offset should be +15 -> so you need a rebubble (also for the first redline, its messed up because when you look at the timing right before the second redline its 1ms off pls make it line up) i set offset +12 now it should be good. also red line was fixed


quick thoughts tho
compare 01:23:431 (1,2,1) - and 03:21:275 (1,2,1,2) - I'm not really a fan of how you ignore the vocals the second time and not the first, it comes off as inconsistent, if you were going to map 03:21:814 (1,2) - i would say ignore the vocals in the first part as well. I would say you have to pick between the two on the second part there are two additional drum hit which don't show up in the first part, and that's why I chose to follow vocal at first part. so no change here

some streams are very clearly additive like 04:25:317 (9,10,11,1) - 04:11:215 (1,2,3,4,5,6,7,8) - 04:11:215 (1,2,3,4,5,6,7,8) - etc pls look into this (most noteably the yellow tick notes for them)
04:29:898 (1,2,3,4,5,6,7,8,9) - this is extremely ambiguous but I think its still 1/3 (or 1/6 for this bpm)
04:36:365 (1,2,3,4,5,6,7,8) - most of these are additive

04:25:317 (9,10,11,1) - for this one, nice catch. i didn't notice that there is no clear 1/4 (/w\). However i put some kick sliders here so that they don't lose their intensity
For the rest, i think they are fine cuz they kinda feel like guitar tremolo (Yeah i googled for that word lol) to me so some stream would be nice imo

also 04:21:455 (1,2,3) - stuff like this is technically additive but its good because of the guitar stuff so pls keep

good luck
Thank you! :)

Chromoxx wrote:

hi

01:03:131 (2,3) - maybe ctrl the rhythm here and rearrange pattern accordingly for better vocal emphasis? nice!
02:31:694 (1,2,3) - it's pretty hard to tell that these are 1/3 from the visual spacing and there isn't any natural leadup to it like there was at 02:19:838 - so i'd suggest making these a slider instead rebuilt this part so now they are just like 02:20:566 (1,2,1,2,1,2,1,2,3) - (and also become much harder)
03:55:407 (1,2,3,4) - this is kinda personal but i don't really find the stacks here visually appealing, you also don't really seem to use stuff like this in the rest of the diff, maybe space them normally instead? ok :3 (and they turned harder too omg)

nothing more, really nice map!
Thank you for your help! :D

Also raised ar to 9.2 cuz i found those 1/6 were kinda hard to read. Hope this work :S
Chromoxx
looks good, rebubbled cos timing changes etc.
DeRandom Otaku
q
Topic Starter
Ametrin
Thank you all <3
Nikakis
Very beautiful map, I like seeing this type of maps.GJ Ametrin!
Kurai
Hey! Why did you put 91Days in the tags and not in the source?
Topic Starter
Ametrin

Kurai wrote:

Hey! Why did you put 91Days in the tags and not in the source?
Seems that's the rule :<
waiting for QAT
Thank you for your check anyway :3
Okoratu
lol put in source
Topic Starter
Ametrin
Done
Okoratu
Done
Ryuusei Aika

Ryuusei Aika wrote:

91Days放一下source
求求你再多做点凛冽时雨吧我爱死这个乐队了
Topic Starter
Ametrin

Ryuusei Aika wrote:

Ryuusei Aika wrote:

91Days放一下source
GG当时没反应过来什么意思想了半天Source是啥玩意

求求你再多做点凛冽时雨吧我爱死这个乐队了
倒是有一堆坑但是这band的曲子都timing不稳定非常烧脑
而且实在太长了四分钟起步啊我的妈做完一个就是1300cb保底
万一什么时候接到我的GD请求千万别惊讶
Feb
don't want to be assparty here, but noticed following while playing because it might be because you forgot to place it down

02:47:872 (1,2,3) - is the note on 02:48:231 - purposely missing
because if yes it's quite confusing to play that other one being mapped right after at 02:48:950 (3) - with identical patterns and identical sounds.

Good map tho keep it up. Liked that other Tk map from you too.
Topic Starter
Ametrin

Feb wrote:

don't want to be assparty here, but noticed following while playing because it might be because you forgot to place it down

02:47:872 (1,2,3) - is the note on 02:48:231 - purposely missing
because if yes it's quite confusing to play that other one being mapped right after at 02:48:950 (3) - with identical patterns and identical sounds.

Good map tho keep it up. Liked that other Tk map from you too.
it's not a missing, i just followed piano here :) and some abnormal break at this quite part works pretty well imo
Thank you for your attention! Hope you enjoy it:3
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