Hey, I'm from my NM modding queue
I'm not good at English, so sorry
Anyway, let's begin
Metadata
You need a source for this, just go to the song setup and write 91 days in the source, write it in Japanese if it originally has a japanese name
Design
Your second and fourth combo kinda blends in with the background, it's hard for players to see some circles if they use certain skin, I recommend changing these 2 combo colors darker, as it also fits the tone of the music in my opinion
Let's begin
00:24:149 (1,2,3,4) - I wouldn't recommend stacking this, I would rather make it into a stream, it just looks better in my opinion and it helps with the flow
00:25:586 (1,2,3,4) - Same ^
00:35:646 (1,2,3,4) - Same ^
00:16:784 (3) - You shouldn't make this a jump, I can't hear any strong beat here, you should ONLY make jumps on strong beats, basically, try not to make jumps on blue (1/4) and yellow (1/8) beats since most of them are weak beats
00:18:221 (8) - Same ^
00:29:718 (8) - Same ^
00:34:748 (3) - Same ^
00:35:467 (6) - Same ^
00:46:245 (2) - Same ^
01:00:437 (5) - Same ^
01:03:311 (2) - Same ^
01:28:640 (5) - Same ^
01:33:670 (2) - Same ^
01:29:898 (5,6) - Same ^ (and I would stack these two)
01:36:544 (2) - Same ^^
01:39:419 (3) - Same ^
01:40:856 (2,4,5) - Same ^
01:49:838 (3) - Same ^
...Yeah, basically, just don't make jumps on weak beats, scan through your map again cuz it has a lot of jumps like this
00:24:688 (6) - This slider/circle is over mapped, I can't hear any beats
00:26:125 (6) - Same ^
00:28:461 (4) - Same ^
00:30:437 (2) - Same ^
00:32:592 (2) - Same ^ (and this circle also can not be a jump, there aren't any beats there in the first place)
01:04:029 (5) - Same ^^
01:09:958 (5) - Same ^
01:50:916 (2) - Same ^
01:51:994 (2) - Same ^
01:53:790 (2) - Same ^ (try to avoid 1/4 and 1/8 beats, your map is very over mapped)
02:00:976 (2) - Same ^
02:02:413 (2) - Same ^
02:03:850 (2,4,5) - Same ^
02:13:191 (8) - I think this one is also over mapped ^
02:35:646 (4,5,6) - Stack dis
02:36:006 (7,8,9) - And dis
02:37:083 (4,5,6) - Same ^
02:37:443 (7,8,9) - Same ^
00:40:317 (2) - This circle is considered inconsistent spacing, which means it's not distance snapped and yet is also not a jump, move it closer to the slider end
00:56:125 (3) - This slider ends with a vocal, don't end a slider with vocal if you starts it with a sound, only do this if you also starts with a vocal
01:14:449 (1) - This slider starts with a weak beat but it ends with a stronger beat, you shouldn't do this
02:03:311 (1) - Same ^
02:08:700 (4) - Same ^
Um... That's really all I could do for you
The rest of your map is a copy pasted version of your older one with some small tweaks, I won't be going over them since they practically have the same mistakes
and even if it's an insane or extra, over mapping and wrong jumps are not recommended, especially using a lot of over mapped 1/4, 1/8 beats, don't do this just to make your map harder, many ranked maps doesn't do this, yet they're still hard, cuz they know how to use jumps correctly, the only thing I could tell you to do right now is read the osu! wiki, read all the sections about mapping and especially about jumps, and of course, read the ranking criteria
That's all I could help you for now,
Good Luck
And plz give me kudosu if you found this helpful, I modded your map instead of sleeping *cries*
I'm not good at English, so sorry
Anyway, let's begin
Metadata
You need a source for this, just go to the song setup and write 91 days in the source, write it in Japanese if it originally has a japanese name
Design
Your second and fourth combo kinda blends in with the background, it's hard for players to see some circles if they use certain skin, I recommend changing these 2 combo colors darker, as it also fits the tone of the music in my opinion
Let's begin
00:24:149 (1,2,3,4) - I wouldn't recommend stacking this, I would rather make it into a stream, it just looks better in my opinion and it helps with the flow
00:25:586 (1,2,3,4) - Same ^
00:35:646 (1,2,3,4) - Same ^
00:16:784 (3) - You shouldn't make this a jump, I can't hear any strong beat here, you should ONLY make jumps on strong beats, basically, try not to make jumps on blue (1/4) and yellow (1/8) beats since most of them are weak beats
00:18:221 (8) - Same ^
00:29:718 (8) - Same ^
00:34:748 (3) - Same ^
00:35:467 (6) - Same ^
00:46:245 (2) - Same ^
01:00:437 (5) - Same ^
01:03:311 (2) - Same ^
01:28:640 (5) - Same ^
01:33:670 (2) - Same ^
01:29:898 (5,6) - Same ^ (and I would stack these two)
01:36:544 (2) - Same ^^
01:39:419 (3) - Same ^
01:40:856 (2,4,5) - Same ^
01:49:838 (3) - Same ^
...Yeah, basically, just don't make jumps on weak beats, scan through your map again cuz it has a lot of jumps like this
00:24:688 (6) - This slider/circle is over mapped, I can't hear any beats
00:26:125 (6) - Same ^
00:28:461 (4) - Same ^
00:30:437 (2) - Same ^
00:32:592 (2) - Same ^ (and this circle also can not be a jump, there aren't any beats there in the first place)
01:04:029 (5) - Same ^^
01:09:958 (5) - Same ^
01:50:916 (2) - Same ^
01:51:994 (2) - Same ^
01:53:790 (2) - Same ^ (try to avoid 1/4 and 1/8 beats, your map is very over mapped)
02:00:976 (2) - Same ^
02:02:413 (2) - Same ^
02:03:850 (2,4,5) - Same ^
02:13:191 (8) - I think this one is also over mapped ^
02:35:646 (4,5,6) - Stack dis
02:36:006 (7,8,9) - And dis
02:37:083 (4,5,6) - Same ^
02:37:443 (7,8,9) - Same ^
00:40:317 (2) - This circle is considered inconsistent spacing, which means it's not distance snapped and yet is also not a jump, move it closer to the slider end
00:56:125 (3) - This slider ends with a vocal, don't end a slider with vocal if you starts it with a sound, only do this if you also starts with a vocal
01:14:449 (1) - This slider starts with a weak beat but it ends with a stronger beat, you shouldn't do this
02:03:311 (1) - Same ^
02:08:700 (4) - Same ^
Um... That's really all I could do for you
The rest of your map is a copy pasted version of your older one with some small tweaks, I won't be going over them since they practically have the same mistakes
and even if it's an insane or extra, over mapping and wrong jumps are not recommended, especially using a lot of over mapped 1/4, 1/8 beats, don't do this just to make your map harder, many ranked maps doesn't do this, yet they're still hard, cuz they know how to use jumps correctly, the only thing I could tell you to do right now is read the osu! wiki, read all the sections about mapping and especially about jumps, and of course, read the ranking criteria
That's all I could help you for now,
Good Luck
And plz give me kudosu if you found this helpful, I modded your map instead of sleeping *cries*