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Anly - Kara no Kokoro

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Total Posts
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Topic Starter
-Sh1n1-
This beatmap was submitted using in-game submission on sábado, 10 de junio de 2017 at 18:11:06

Artist: Anly
Title: Kara no Kokoro
Source: NARUTO-ナルト- 疾風伝
Tags: opening op20 seventh team Uzumaki Shippuden Hurricane Chronicles shini sotarks
BPM: 80,2
Filesize: 16692kb
Play Time: 01:29
Difficulties Available:
  1. Hard (2,5 stars, 200 notes)
  2. Insane (3,5 stars, 266 notes)
  3. Normal (1,78 stars, 124 notes)
  4. Sotarks no Jutsu (4,16 stars, 288 notes)
Download: Anly - Kara no Kokoro
Download: Anly - Kara no Kokoro (no video)
Information: Scores/Beatmap Listing
---------------
#15
Finally Naruto is Hokage
Naruhina hype

Normal by me
Hard by me
Insane by me
Sotarks no Jutsu by Sotarks

Osu needs more Naruto~~
CucumberCuc
Hi :3

[Normal]
00:02:571 and 00:05:563 and 00:08:556 i think you can put circles
00:10:426 (1,1) you can make them even further apart
00:19:964 (1) start slider 1 times up
00:19:964 (1,2) are close
00:30:873 (1) start slider 1 times left
00:31:691 put circle?
00:31:964 (2,1) you can make them even further apart
00:35:237 (1) 1 times right
00:36:055 (2,3) slightly far
00:53:509 (2,1) you can make them even further apart
01:03:055 (4) start slider 1 times right
01:03:600 (1,2) slightly are close
01:15:328 (2) 1 times up

[Hard]
00:11:174 (2) maybe end on 00:11:548 and add return?
00:51:328 NC or 00:52:146 NC (12 combo rly long)

[Insane]
01:26:373 put circle

I'm not watched Naruto, but this opening SO COOL (If I start to watch Naruto from scratch - I probably will die...)
Topic Starter
-Sh1n1-

CucumberCuc wrote:

Hi :3 Yahallo :3

[Normal]
00:02:571 and 00:05:563 and 00:08:556 i think you can put circles mm nope fo spread with hard.
00:10:426 (1,1) you can make them even further apart the distance is enough intead of stack (wich was my first intention) but I'm just trying to use 0.50x to keep relation with 1.00
00:19:964 (1) start slider 1 times up ok
00:19:964 (1,2) are close just keeping consistency, is around 1.40 so it's k
00:30:873 (1) start slider 1 times left I can't move anymore to the left cause screen wall :'(
00:31:691 put circle? ok
00:31:964 (2,1) you can make them even further apart 1.40 to keep consistency with my previous distances uwu
00:35:237 (1) 1 times right do you mean moving a bit to the right, right? okie
00:36:055 (2,3) slightly far distance is ok
00:53:509 (2,1) you can make them even further apart around 0.50 again, keeping consistency with intro.
01:03:055 (4) start slider 1 times right ohh sure, fixed
01:03:600 (1,2) slightly are close nope I like the current one
01:15:328 (2) 1 times up distance is ok, visual too.

[Hard]
00:11:174 (2) maybe end on 00:11:548 and add return? why not? fixed
00:51:328 NC or 00:52:146 NC (12 combo rly long) oh yes, sorry my bad, fixed

[Insane]
01:26:373 put circle keeping consistency with 01:24:873 (5) - cause they are very similar.

I'm not watched Naruto, but this opening SO COOL (If I start to watch Naruto from scratch - I probably will die...)
Thank you very much and you should watch Naruto, but if you want you can start with Boruto too, is basically the same topic about ninjas but with new characters (Naruto's son), it's interesting too :)
CucumberCuc

-Sh1n1- wrote:

Thank you very much and you should watch Naruto, but if you want you can start with Boruto too, is basically the same topic about ninjas but with new characters (Naruto's son), it's interesting too :)
just started your views with movie Boruto :3
Topic Starter
-Sh1n1-

CucumberCuc wrote:

just started your views with movie Boruto :3
you should watch the anime, 5 episodes at the moment >.<
gronek08
Hi, from queue
Sotarks no Jutsu
  1. 00:15:600 (1,2) - Mb replace it with 2 1/4 sliders to better cover the vocals?
  2. 00:26:509 (1,2,3) - Same, try 1/4 slider and 4 circles
  3. 00:38:237 (4,5,6) - Try circles, then slider, there is no strong sound at 6
  4. 00:54:873 (1,2) - 2 1/4 sliders?
  5. 01:03:601 (1,2) - ^
  6. 00:50:509 (1) - 1/4 and a circle might be better here
Overall I really liiked the song, and the map.
Good luck!
Topic Starter
-Sh1n1-
Thanks for the mod, really appreciated
yoshee4232
Returning your m4m, looked over all the diffs and didn't really find anything on the hard and normal

[Insane]

  1. 00:11:735 - this should have something here, I know the guitar stops but you were mapping the vocals and the vocals were the ones that kept going
  2. 00:13:828 (4) - note should have more emphasis on it
  3. 00:14:646 (4) - ^
  4. 00:17:237 (1) - why have NC here instead of here? 00:17:782 (3)
  5. 00:27:328 (4) - you could already know of this technique and this is kinda personal preference but I like to do my waves like this http://puu.sh/vFRxk.jpg mostly because you can better control blankets on each end
  6. 00:44:782 (5,6) - have these not overlap and try something like this maybe http://puu.sh/vFRBb.jpg
  7. 01:10:691 (3,4) - also remove overlap on this
  8. 01:14:919 (2,3,4) - maybe overlap these like this http://puu.sh/vFRGP.jpg
  9. 01:17:237 (2) - there's a strong sound here that you should map instead of having a slider tail on it

[Sotarks no Jutsu]

  1. 00:31:146 (4,5,6,7,8) - don't hear all the stuff you're mapping here, there isn't a sound on 5
  2. 00:33:873 (3) - why is this different from this 00:36:055 (3,4) as far as rhythm goes, maybe make them the same
  3. 00:41:782 (1) - there is a strong sound on the slider tail and I would suggest having a clickable object on it
Einja
doing a short mod, have to go somewhere soon ;-;

I think you should put the desc who the diffs were by because I had to look at the last diff a few times before finding out who it was by.

[Sotarks]

00:10:987 (3) - I think a break time should be added right after this note, even though it isn't long, it would look nice considering there is a video in the background.

00:38:782 (7) - ctrl + g so it can flow with the previous 2 notes.
00:39:191 (8) - ^

01:07:419 (6,7) - why do these 2 sliders have white dots in them? I could barely tell those were curved. Also, I think you should ctrl + g 01:07:692 (7) - for it to flow more.
Topic Starter
-Sh1n1-

cooldude4232 wrote:

Returning your m4m, looked over all the diffs and didn't really find anything on the hard and normal yay

[Insane]

  1. 00:11:735 - this should have something here, I know the guitar stops but you were mapping the vocals and the vocals were the ones that kept going it isn't strong enough to enphasize imo, that's why I added an effect in my slider to represent such sound.
  2. 00:13:828 (4) - note should have more emphasis on it more distance do you mean?, I'm thinking on stacking with the next note but the current distance between such note and the previous one looks fine to me tbh.
  3. 00:14:646 (4) - ^ ^
  4. 00:17:237 (1) - why have NC here instead of here? 00:17:782 (3) because I don't NC is for 3 objects only is a good idea, also to add more enphasis to drums.
  5. 00:27:328 (4) - you could already know of this technique and this is kinda personal preference but I like to do my waves like this http://puu.sh/vFRxk.jpg mostly because you can better control blankets on each end I can't feel that wave in the song, also such kind of sliders are my favourites :3
  6. 00:44:782 (5,6) - have these not overlap and try something like this maybe http://puu.sh/vFRBb.jpg I didn't understand cause your timestamp shows a position while select other notes >.<
  7. 01:10:691 (3,4) - also remove overlap on this just to add more variation?
  8. 01:14:919 (2,3,4) - maybe overlap these like this http://puu.sh/vFRGP.jpg you should re-check your timestamps.
  9. 01:17:237 (2) - there's a strong sound here that you should map instead of having a slider tail on it following instruments here.
Thanks for your mod, really appreciated

Einja wrote:

doing a short mod, have to go somewhere soon ;-; Okie >.<

I think you should put the desc who the diffs were by because I had to look at the last diff a few times before finding out who it was by. Okie I'll do
Thanks for mod, really appreciated.
Tralen
Hola, aqui esta el nm. Es un honor poder ayudarte y que me dejaras ayudar

Normal diff

00:54:055 (3,4) - aqui se puede mapear esta voz



Insane diff

00:45:328 (1,2,3,4) - creo que estos deberian ser remplazados por un slider. like this


Creo que eso es de mi, perdon si fue poco, pero debo admitirlo, o mi skill es muy bajo para mods o tiene un buen mapset ahi xD. de todas maneras gracias por dejarme modiar
Saileach
Hey, M4M from my queue, responding map is https://osu.ppy.sh/s/600942

Normal

  1. Perhaps ar 4-4.5, od 3-3.5, hp 3
  2. 00:05:937 (2,3) - This may look better if it was less curved
  3. 00:09:678 (3) - Blanket ever so slightly off (use 1/8 to see)
  4. 00:55:692 (2,3) - Maybe something could be done here since its the start of a kiai and the linear movement from 1 to 2 to 3 could be underwhelming(?) since
  5. other places such as 01:04:420 (2,3,4) - are moving slightly different


    Honestly, I don't have anything else, really good diff

Hard

  1. 00:16:691 (4) - Maybe just a 1/2 slider to follow the vocals closer, however if you want to follow the music more then its fine
  2. 00:51:328 (4,5,6) - Perhaps keep the same shape as 00:50:509 (1,2,3) -

    I'm not very good at modding hard diffs, sorry :(

Insane

  1. 00:03:693 (5) - Personally i would refrain from using sliders such as these in slow sections where the vocals are very dominant, in my eyes they just don't fit the feeling and would just use curved sliders
  2. 00:05:937 (3) - Same as above
  3. 00:11:174 (2) - Though this is fine to me since its the wind up to the beginning on the first kiai
  4. 00:17:237 (1) - Right now this looks a little odd, its only got a little tiny bottom section, perhaps just moving the anchor point more slightly up and to the right might make this look better, e.g. http://puu.sh/vGnVY/6cd9db8050.jpg
  5. 00:28:691 (1,2,3) - Maybe slightly angle these better as the tripple isnt coming straight off the bent part
  6. 00:31:691 (8,1) - Personally i wouldnt stack these as they might be a little hard to read
  7. 00:42:873 (1,2,3,4) - This is arguably harder than what is in the top diff, maybe using a repeating slider here might work better as this 1/6 comes without warning
  8. 01:13:691 (5,1,2) - most of your other overlaps seem to be 1/2 gaps, this might confuse the player at this point

    Really like this diff

Sotarks no Justsu

  1. 00:01:449 (1,2) - For the slow intro this is the only time there is an overlap which is seemingly intentional, 00:05:002 (2) - could probs curve this into an overlap to keep it consistent for the slow part
  2. 00:26:509 (1) - This wavey slider looks a little weird, seems too curved? might be due to trying to get a wavey slider out of such a small amount of slider length, maybe some other shape might do better
  3. 00:38:782 (7,8) - Maybe slightly less curved on both, http://puu.sh/vGoJS/d889d39f34.jpg
  4. 00:57:873 (6) - Personally i would make this curved at to reflect on how you mapped the exact same sounding part at 00:18:600 (6) -
  5. 01:00:055 (4) - Maybe just a curved or a bent slider would be better than a mixture of both
  6. 01:27:600 (1) - Maybe increase SV a little and do some sort of mini slider art than just a wavey slider that you have been doing all map or maybe just make it a spinner like all the other diffs, might increase consistency in the set that way.

    All i really have for this map, its done pretty well

GL with the set, looks good!
Topic Starter
-Sh1n1-

Tralen wrote:

Hola, aqui esta el nm. Es un honor poder ayudarte y que me dejaras ayudar hey no seas tan formal, muchas gracias por el mod bro

Normal diff

00:54:055 (3,4) - aqui se puede mapear esta voz es un pequeño break que decidi darle al mapa como introduccion al Kiai, si te fijas, guarde la misma distancia en todas las diffs.



Insane diff

00:45:328 (1,2,3,4) - creo que estos deberian ser remplazados por un slider. like this sonaria igual de bien que mi patron actual, el problema es que estoy guardando consistencia con 00:40:419 (3,4,5,6,7,8) -, estos tipos de sonidos los enfatize con notas para agregar mas variedad al mapa ya que en otras secciones uso slider, como en 00:58:418 (1,2,3) - por ejemplo.


Creo que eso es de mi, perdon si fue poco, pero debo admitirlo, o mi skill es muy bajo para mods o tiene un buen mapset ahi xD. de todas maneras gracias por dejarme modiar Muchas gracias por tu tiempo, enserio lo aprecio mucho, ya que es difícil conseguir mods, sigue modeando y leyendo lo que te responde la gente para que sigas mejorando, también te recomiendo leer mods de personas con experiencia para que mas o menos sepas que buscar en un mod (yo aprendi asi), cosas como estructura, New Combo, Hitsounds y esas cosas, sin mas, espero seguir viéndote en el mundo del modding, cualquier duda, no lo pienses, solo pregúntame y encantado te ayudare

- Rain - wrote:

Hey, M4M from my queue, responding map is https://osu.ppy.sh/s/600942 Okie, I'll do it asap

Normal

  1. Perhaps ar 4-4.5, od 3-3.5, hp 3 It's a normal diff afterall and dunno but... maybe I'll add easy, I'm still thinking cause I feel that Normal is already easy to pass, I'll keep in mind and if I don't map easy, I'll put your settings
  2. 00:05:937 (2,3) - This may look better if it was less curved ok
  3. 00:09:678 (3) - Blanket ever so slightly off (use 1/8 to see) oh wow you are so picky :3 fixed.
  4. 00:55:692 (2,3) - Maybe something could be done here since its the start of a kiai and the linear movement from 1 to 2 to 3 could be underwhelming(?) since other places such as 01:04:420 (2,3,4) - are moving slightly different mmm Idk tbh, isn't a linear movement harder than something with curve? is harder at least for me when I play it with HD+DT as is a good prelude of it.


    Honestly, I don't have anything else, really good diff yay, thank you

Hard

  1. 00:16:691 (4) - Maybe just a 1/2 slider to follow the vocals closer, however if you want to follow the music more then its fine my first attempt was an 1/2 slider but after some internal discussion with myself ( lol ) I decided to use 1/4 reverse to keep a better spread with the lowest diff, Normal have currently two 1/2 sliders and it will be boring if I do the same thing here, also there is a sound at 00:16:828 - that supports it, so is not a problem, I hope.
  2. 00:51:328 (4,5,6) - Perhaps keep the same shape as 00:50:509 (1,2,3) - Ohh I understand, fixed

    I'm not very good at modding hard diffs, sorry :( hey, don't worry, I'm happy cause you spend your time checking my map :)

Insane

  1. 00:03:693 (5) - Personally i would refrain from using sliders such as these in slow sections where the vocals are very dominant, in my eyes they just don't fit the feeling and would just use curved sliders I just added a little corner, anyways I'll try to make it more straigh.
  2. 00:05:937 (3) - Same as above Okie
  3. 00:11:174 (2) - Though this is fine to me since its the wind up to the beginning on the first kiai Thank you, I like it too
  4. 00:17:237 (1) - Right now this looks a little odd, its only got a little tiny bottom section, perhaps just moving the anchor point more slightly up and to the right might make this look better, e.g. http://puu.sh/vGnVY/6cd9db8050.jpg ok but just a little bit.
  5. 00:28:691 (1,2,3) - Maybe slightly angle these better as the tripple isnt coming straight off the bent part it's on purpose, I really like how does it looks right now
  6. 00:31:691 (8,1) - Personally i wouldnt stack these as they might be a little hard to read it isn't hard to read, also I saw that some people like it, I was testing some Karen's maps and I stolen :3
  7. 00:42:873 (1,2,3,4) - This is arguably harder than what is in the top diff, maybe using a repeating slider here might work better as this 1/6 comes without warning fuc...ing sucktarks, it will decrease my sr :'( but you are right, I'll change it into reverse as he did
  8. 01:13:691 (5,1,2) - most of your other overlaps seem to be 1/2 gaps, this might confuse the player at this point it's totally visible, I like how does it looks tbh

    Really like this diff Thank you very much!!

GL with the set, looks good!
Thanks for your time.
Lami
m4m

normal

00:30:328 (3,1) - improvable ds
00:30:873 (1,2,3) - make curve? https://puu.sh/vGtgD.png
00:41:782 (1) - missing hitsound at tail, refer to 00:46:146 (1) -

hard

00:52:964 (4,5) - burf DS, or add NC at (5). not fan of changing rhythm suddenly at same DS, without NC.
00:31:146 (2,3,4,5) - personally, 1/4 slider + triplet is kinda so hard rhythm, i think.
addtionally, these triplet circle is only one in this diff. you can make more easier rhythm tho.

insane

00:22:691 (1,2) - swap nc looks better imo.
00:49:419 (1,2) - 1/4 slider as drum?
00:53:509 (1,2) - i think these note pretty hard one, than others, if consider to overall diffculty.
cuz u didn't use any 1/2 circle jump, but it's so large, even if these note are just two notes.
01:08:508 (3) - missing hitsound

Sotarks

01:12:328 (1) - i think this note is only different with others, cuz mainly rhythm was followed to vocal.

sorry short mod, but it's enough fine on my eyes.
Topic Starter
-Sh1n1-

Lami wrote:

m4m

normal

00:30:328 (3,1) - improvable ds Okay
00:30:873 (1,2,3) - make curve? https://puu.sh/vGtgD.png Okay
00:41:782 (1) - missing hitsound at tail, refer to 00:46:146 (1) - ops

hard

00:52:964 (4,5) - burf DS, or add NC at (5). not fan of changing rhythm suddenly at same DS, without NC. I choose NC
00:31:146 (2,3,4,5) - personally, 1/4 slider + triplet is kinda so hard rhythm, i think.
addtionally, these triplet circle is only one in this diff. you can make more easier rhythm tho. it is supossed to keep consistency with 01:10:419 (9,1,2) - but drums at 00:31:555 - are prominent, considering the BPM I think is fine for a Hard diff, anyways I'll keep in mind and ask for BNs before qualify to be sure, thanks for the suggestion.

insane

00:22:691 (1,2) - swap nc looks better imo. mm I'm not sure tbh, cause it's enphasizing the high vocal pitch plus there is a stack pattern, I think is fine as it is now
00:49:419 (1,2) - 1/4 slider as drum? intensity is decreasing and I wanna show it, I'll keep this now
00:53:509 (1,2) - i think these note pretty hard one, than others, if consider to overall diffculty.
cuz u didn't use any 1/2 circle jump, but it's so large, even if these note are just two notes. I understand your point, I made a jump pretty similar at 00:31:964 (1,2) - but if there are 2 notes things are more complicated, okie reduced distance a bit.
01:08:508 (3) - missing hitsound ops x2

sorry short mod, but it's enough fine on my eyes.
Thank you, very helpful
Sotarks
thx for mod
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 15464
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Kara no Kokoro
TitleUnicode:カラノココロ
Artist:Anly
ArtistUnicode:アンりイ
Creator:-Sh1n1-
Version:Sotarks no Jutsu
Source:NARUTO-ナルト-疾風伝
Tags:opening op20 seventh team Uzumaki Shippuden Hurricane Chronicles shini sotarks
BeatmapID:1284722
BeatmapSetID:607680

[Difficulty]
HPDrainRate:6.2
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.92
SliderTickRate:2

[Events]
//Background and Video events
0,0,"MinatoxKushinaBG.png",0,0
Video,0,"Naruto Shippuuden OP 20.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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11922,-100,4,2,1,5,0,0
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32237,-100,4,2,1,70,0,0
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35237,-83.3333333333333,4,2,1,60,0,0
36055,-100,4,2,1,60,0,0
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38237,-100,4,2,1,60,0,0
39600,-83.3333333333333,4,2,1,60,0,0
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72191,-100,4,2,1,70,0,0
72328,-100,4,2,1,70,0,1
87600,-200,4,2,1,30,0,0
89237,-100,4,2,1,20,0,0


[Colours]
Combo1 : 121,181,240
Combo2 : 255,255,128
Combo3 : 157,239,148
Combo4 : 245,137,140

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@sh1n1 : add those hitsounds to the map file pls thx!
Topic Starter
-Sh1n1-
Everything updated :3
Sotarks
did some irc with sh1n1 on his insane
00:36 *Sotarks is editing [https://osu.ppy.sh/b/1283491 Anly - Kara no Kokoro [Insane]]
00:36 Sotarks: lemme irc with you for insane
00:36 Sotarks: u need to buff that insane
00:36 Sotarks: for the spread
00:37 -Sh1n1-: oks
00:37 Sotarks: 00:23:373 - add a note here to folow clap correctly.
00:38 Sotarks: 00:31:146 (4,5) - replace this by 1/4 slider, there's no sound to put a note on that slider end.
00:38 Sotarks: 00:31:418 (6,7,8) - make those jumps
00:38 Sotarks: spaced*
00:39 -Sh1n1-: okay
00:39 Sotarks: 00:52:691 (1,2,3,4) - you can make a diff spike here
00:39 Sotarks: the objective is to buff to 3,5*
00:40 Sotarks: at least, so no spread issues.
00:40 -Sh1n1-: I understand
00:40 Sotarks: 01:27:191 (4) - make this 2 circles instead.
00:41 -Sh1n1-: okay
00:41 Sotarks: so that's all, but with the patterns i mentionned above, try to adjust them to increase the difficulty of your diff.
00:41 -Sh1n1-: ideas
00:41 Sotarks: got it ?
00:41 -Sh1n1-: yes
00:42 -Sh1n1-: but mmm what kind of distance should I use on those 1/4 jumps
00:42 Sotarks: cool! gl finding a bn then ;) poke me when you done the adjustments ! i'll go to sleep now*
00:42 Sotarks: wat 1/4 jump
00:42 Sotarks: 00:31:146 (4,5,6,7,8) - those ?
00:42 -Sh1n1-: 00:31:418 (6,7,8) -
00:42 -Sh1n1-: yeah
00:43 Sotarks: 00:30:600 (2) - also make this a 1/4 slider
00:44 -Sh1n1-: sure
00:44 Sotarks: [https://imgur-archive.ppy.sh/lM6Klf4.png this rythmn]
00:44 Sotarks: https://imgur-archive.ppy.sh/pGP9QJd.png
00:45 Sotarks: smth like that for spacing, idk.
00:45 Sotarks: you can adjust the jumps yourself to buff SR.
00:45 -Sh1n1-: okay
00:46 Sotarks: 00:49:964 (3,4,5) - this can be a jump aswell ;)
00:46 Sotarks: https://imgur-archive.ppy.sh/Y8QoylR.png
00:46 Sotarks: like that
00:48 Sotarks: 01:25:146 (1,2,5) - unconsistence issue, 1st one u follow vocals, and then you don't.
00:48 Sotarks: please use the same rythmn for both aka. 2 circles ;)
00:48 Sotarks: 01:25:146 (1,2,5) - unconsistence issue, 1st one u follow vocals, and then you don't.
00:48 Sotarks: please use the same rythmn for both aka. 2 circles ;)
00:49 Sotarks: 01:27:464 - add a note
00:49 Sotarks: and that's all i guess LO
00:49 Sotarks: don't forget to recopy hitsounds!
Topic Starter
-Sh1n1-
Thanks sucktarks dono
iYiyo
nice o: GL!
Topic Starter
-Sh1n1-
Thanks bro
-Zeraora
Short mod here :3

[Sotarks no Jutsu]
  1. 00:05:937 (3) - Really minor thing. imo it would be nicer to see this slider with a less curve than it has rn.
  2. 00:16:555 (4,5) - I feel like 00:16:555 (4) - should be stacked onto the slider end of 00:16:146 (3) - in order to emphasize the raise in vocals in the said part. Either that or let the circle be near the slider end. ((Same for 00:55:828 (4,5) - ))
  3. 00:33:873 (5) - Not really sure about the flow between 00:33:600 (4,5) - :/
  4. 01:25:419 (1,3) - Overlap here seems avoidable enough.

    Really really nice tbh

[Insane]
  1. 00:02:945 (3,4,5) - 00:05:937 (3) - The first part seems to agree with the guitar more than the other. It would be nice to have 00:05:937 (3) - on the first part to "highlight" the vocals and probably for consistency too.
  2. 00:18:600 (1,2) - Though indeed the 1/4 sounds in the background exist, it seemed the odd one out as it prioritizes the instrumentals more. I'd suggest to have it like the ones on 00:27:328 (5) - , 00:57:873 (5) - and 01:06:600 (5) - .
  3. 01:02:509 (1,2,3) - Stack for consistency (Reference: 00:23:237 (2,3,4) - )

[Hard]
  1. 00:52:691 (3,4,1,2) - Visual distance between 00:52:691 (3,4) - and 00:53:509 (1,2) - is the same. Would be better if the distance between 00:52:964 (4,1,2) - is different. Also to avoid confusion.
  2. 01:27:055 (1) - Why NC? o:

[Normal]Nothing much to say here. I'd just like to point out 00:30:873 (1) - as it's kind of a weird timing to put a reverse slider. imo it'd make more sense if it were to start on 00:31:146 - .

Sorry if it sucks, but I hope it helped~

Anyway, everything seems really good. Good luck!
Topic Starter
-Sh1n1-

-Harpuia- wrote:

Short mod here :3

[Insane]
  1. 00:02:945 (3,4,5) - 00:05:937 (3) - The first part seems to agree with the guitar more than the other. It would be nice to have 00:05:937 (3) - on the first part to "highlight" the vocals and probably for consistency too. guitar are slightly different imo, specially on 00:06:685 - so I didn't considered it for consistency.
  2. 00:18:600 (1,2) - Though indeed the 1/4 sounds in the background exist, it seemed the odd one out as it prioritizes the instrumentals more. I'd suggest to have it like the ones on 00:27:328 (5) - , 00:57:873 (5) - and 01:06:600 (5) - . mmm first of all, 00:18:873 - is prominent so prefer something clickeable there, and to show the difference with 00:19:146 (3,4,5) - I didn't add a jump between 00:18:328 (4,1) - and between 00:18:600 (1,2) -
  3. 01:02:509 (1,2,3) - Stack for consistency (Reference: 00:23:237 (2,3,4) - ) Okie

[Hard]
  1. 00:52:691 (3,4,1,2) - Visual distance between 00:52:691 (3,4) - and 00:53:509 (1,2) - is the same. Would be better if the distance between 00:52:964 (4,1,2) - is different. Also to avoid confusion. it's my purpose xd, but if more people point it out again, I'll change it
  2. 01:27:055 (1) - Why NC? o: consistency with higher diffs, but you are right, it's not necessary imo, so fixed

[Normal]Nothing much to say here. I'd just like to point out 00:30:873 (1) - as it's kind of a weird timing to put a reverse slider. imo it'd make more sense if it were to start on 00:31:146 - . Totally agree with you, nice catch.

Sorry if it sucks, but I hope it helped~

Anyway, everything seems really good. Good luck!
Thanks >.<
Monstrata
Sotarks no Jutsu

00:16:555 (4,5) - I really wish you didnt stack this. I think the vocal on 5 really deserves a jump ;c.
00:22:964 (4) - Make this a 1/4 slider and a cirdle instead. Don't ignore the vocals, especially since you've been mapping the vocal layer up until now.
00:25:146 (4) - Same. Make the slider-end clickable please ;c. Otherwise it's weird to make 00:26:509 - 00:27:328 - and other vocals jumps since you dont emphasize other vocals or even make them clickable.
00:42:873 (4) - This is 1/6. If you listen to vocals, its 4 syllables.
00:44:782 (5,6) - The overlap feels kinda out of place with your aesthetics.
01:04:419 (4) - Same as earlier, map the slider-end to something clickable please.
01:07:146 (5,6,7) - How about a rhythm like this instead:
01:17:237 (2) - Same about slider-end not being clickable xd
01:25:419 (1,3) - Wonder if its psosible to avoid that overlap xd looks kinda bad but eh i can let it slide if its too hard to change.

I really want to see the slider-end rhythms changed man. I love this song, and im going to play it when it gets ranked, ;w;w;w;w;w;ww;;

Insane

00:27:055 (4) - I think you could make this a 1/4 slider cuz the vocal on the blue tick is quite notable too.
00:40:964 (4,5,6,7,8) - I think its better to use 1/4 sliders instead of circles right off the bat. The rhythm is so much denser than 00:36:873 (5,6) - even tho here there are 1/4's too. Either way use a simpler 1/4 rhythm imo so it doesn't feel so forced. I mean the streams here are more difficult than the ones in the first kiai :P.
00:42:873 (1) - 1/6. There are 4 syllables in the vocals.

Okay, the map generally is pretty good. But there's one issue that really needs to be addressed. You treat 1/4's in the kiai like this is a 100 bpm song, but you also include elements like 00:52:691 (1,2,3,4,1,2) - that clearly force players to play those 1/4's as if they were 1/2 circles on 200 bpm. Basically you're expecting players to single tap, rather than alternate. Because of that, the kiai seems really weak since you almost exclusely use stacks and simple streams for those kiai 1/4's.

To give you an idea, for example take: 01:01:419 (3,4,5) -

Just ideas.

Hard

00:42:873 (4) - For rhythm simplification, this snapping is fine dw~
00:50:509 (1,2,3,4,5,6) - I don't think you should use 1/4's here. It's a quiet section. It's better to just ignore imo so the density matches the section better.

Normal

Fine!

[]

I love this song. Call me back after you're happy with the changes you've made to the highest diffs!
Topic Starter
-Sh1n1-

Monstrata wrote:

Insane

00:27:055 (4) - I think you could make this a 1/4 slider cuz the vocal on the blue tick is quite notable too. sure
00:40:964 (4,5,6,7,8) - I think its better to use 1/4 sliders instead of circles right off the bat. The rhythm is so much denser than 00:36:873 (5,6) - even tho here there are 1/4's too. Either way use a simpler 1/4 rhythm imo so it doesn't feel so forced. I mean the streams here are more difficult than the ones in the first kiai :P. my bad uwu
00:42:873 (1) - 1/6. There are 4 syllables in the vocals. sucktarks :3

Okay, the map generally is pretty good. But there's one issue that really needs to be addressed. You treat 1/4's in the kiai like this is a 100 bpm song, but you also include elements like 00:52:691 (1,2,3,4,1,2) - that clearly force players to play those 1/4's as if they were 1/2 circles on 200 bpm. Basically you're expecting players to single tap, rather than alternate. Because of that, the kiai seems really weak since you almost exclusely use stacks and simple streams for those kiai 1/4's.

To give you an idea, for example take: 01:01:419 (3,4,5) -

Just ideas. Got it, the first try was basically in 100bpm but I added some patterns from 200bpm to keep a better spread with sotarks diff, Kiai have a better balance now imo, I hope >.<

Hard

00:42:873 (4) - For rhythm simplification, this snapping is fine dw~ >.<
00:50:509 (1,2,3,4,5,6) - I don't think you should use 1/4's here. It's a quiet section. It's better to just ignore imo so the density matches the section better. that's true, done

Normal

Fine! wow, I'm happy to read that

[]

I love this song. Call me back after you're happy with the changes you've made to the highest diffs!
Thank you very much bro, you are always helping me, really apreciated, now let's wait for sotarks :3
Sotarks

-Harpuia- wrote:

[Sotarks no Jutsu]
  1. 00:05:937 (3) - Really minor thing. imo it would be nicer to see this slider with a less curve than it has rn.
  2. 00:16:555 (4,5) - I feel like 00:16:555 (4) - should be stacked onto the slider end of 00:16:146 (3) - in order to emphasize the raise in vocals in the said part. Either that or let the circle be near the slider end. ((Same for 00:55:828 (4,5) - )) the way it is is fine tbh
  3. 00:33:873 (5) - Not really sure about the flow between 00:33:600 (4,5) - :/ anti flow to give more emphasios on finish
  4. 01:25:419 (1,3) - Overlap here seems avoidable enough. not visible in game

    Really really nice tbh

Monstrata wrote:

Sotarks no Jutsu

00:16:555 (4,5) - I really wish you didnt stack this. I think the vocal on 5 really deserves a jump ;c.
00:22:964 (4) - Make this a 1/4 slider and a cirdle instead. Don't ignore the vocals, especially since you've been mapping the vocal layer up until now. nah i want to variate the rythmn here and for the kiai i'm mostly focusing on drums ect, and the fact that you release your key for the vocal is still a thing to keep the emphasis up so yeah, i don't want to spam 1/4 so much.
00:25:146 (4) - Same. Make the slider-end clickable please ;c. Otherwise it's weird to make 00:26:509 - 00:27:328 - and other vocals jumps since you dont emphasize other vocals or even make them clickable. same reasons as above
00:42:873 (4) - This is 1/6. If you listen to vocals, its 4 syllables.
00:44:782 (5,6) - The overlap feels kinda out of place with your aesthetics.
01:04:419 (4) - Same as earlier, map the slider-end to something clickable please. same as earlier all beats like 01:04:419 (4) - i want to use 1/2 sliders to give more impact on the sound on the top of this slider....
01:07:146 (5,6,7) - How about a rhythm like this instead:
01:17:237 (2) - Same about slider-end not being clickable xd
01:25:419 (1,3) - Wonder if its psosible to avoid that overlap xd looks kinda bad but eh i can let it slide if its too hard to change.

I really want to see the slider-end rhythms changed man. I love this song, and im going to play it when it gets ranked, ;w;w;w;w;w;ww;;dude i love the way i used rythmns on this song, it feels so boring just to spam 1/4 sliders all other the place... i'm sorry if you don't like that but pls ;w;w;w;w;w;
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 15464
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Kara no Kokoro
TitleUnicode:カラノココロ
Artist:Anly
ArtistUnicode:アンりイ
Creator:-Sh1n1-
Version:Sotarks no Jutsu
Source:NARUTO-ナルト-疾風伝
Tags:opening op20 seventh team Uzumaki Shippuden Hurricane Chronicles shini sotarks
BeatmapID:1284722
BeatmapSetID:607680

[Difficulty]
HPDrainRate:6.2
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.92
SliderTickRate:2

[Events]
//Background and Video events
0,0,"MinatoxKushinaBG.png",0,0
Video,0,"Naruto Shippuuden OP 20.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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72328,-100,4,2,1,70,0,1
87600,-200,4,2,1,30,0,0
89237,-100,4,2,1,20,0,0


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Combo2 : 255,255,128
Combo3 : 157,239,148
Combo4 : 245,137,140

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Topic Starter
-Sh1n1-
Everything updated :3
Monstrata
For future reference, metadata is correct, even if the Anly official site's tracklist says otherwise, since the official anime opening video displays the song as such:

That said, I'm fine with your guys' changes. Bubbled!
Sonnyc
Insane.
00:38:237 (3,4,5) - The anti-jump between (4,5) feels to be lacking support from the music and rather feels a little sudden to happen. There was a similar rhythm usage based on the similarity of the song previously at 00:36:055 (3,4,5,6) and no anti jump usage was spotted there. The composition difference felt quite large which looked like an inconsistency which would've been better if avoided.

Other than this, the map feels pretty fine enough. Hope this gets considered before further proceeding, and good luck!
Natsu
place holder!
Topic Starter
-Sh1n1-

Sonnyc wrote:

Insane.
00:38:237 (3,4,5) - The anti-jump between (4,5) feels to be lacking support from the music and rather feels a little sudden to happen. well I don't think that this is antijump cause the transition between 4 and 5 is a normal distance (1.00) but I got the idea There was a similar rhythm usage based on the similarity of the song previously at 00:36:055 (3,4,5,6) and no anti jump usage was spotted there. The composition difference felt quite large which looked like an inconsistency which would've been better if avoided. in 00:38:237 (3,4,5) - guitar's sound is more prominent than 00:36:055 (3,4,5,6) that's why I decided to don't keep consistency on distances there, as I said, the transition is more like a triangle than antijump so I'll keep for now, but I got the idea, I'll try to avoid it on future projects, thanks for the advice.

Other than this, the map feels pretty fine enough. Hope this gets considered before further proceeding, and good luck!
Happy to read that, Thank you Sonnyc!

Natsu wrote:

place holder!
:3333
Sotarks
I think you should take in consideration what Sonnyc said dude, 00:36:600 (4,5) - is the same then 00:38:782 (4,5) - , i think since you use that after those patterns, it's really sudden..
I think you should consider 00:39:055 (5) - putting this forward from 4..
But it's up to you, it's not really an issue, but Sonnyc is right here.
Topic Starter
-Sh1n1-

Sotarks wrote:

I think you should take in consideration what Sonnyc said dude, 00:36:600 (4,5) - is the same then 00:38:782 (4,5) - , i think since you use that after those patterns, it's really sudden..
I think you should consider 00:39:055 (5) - putting this forward from 4..
But it's up to you, it's not really an issue, but Sonnyc is right here.
nope nope, I didn't say that Sonnyc is wrong, I'm agree with him, but I didn't understand it at all, I though he wanted me to avoid the antiflow keeping my current distance, not increase the distance between 00:38:782 (4,5) - to keep consistency uwu, I'll fix it with Natsu's mod.
IRC with Sonnyc senpai
2017-06-02 12:08 -Sh1n1-: sonnyc uwu sorry for bother u
2017-06-02 12:08 -Sh1n1-: me and my noob english
2017-06-02 12:08 -Sh1n1-: xDDD
2017-06-02 12:09 Sonnyc: :#
2017-06-02 12:09 -Sh1n1-: xddd
2017-06-02 12:09 -Sh1n1-: uwu
2017-06-02 12:09 -Sh1n1-: help me on such part please
2017-06-02 12:09 -Sh1n1-: uwu
2017-06-02 12:09 Sonnyc: what part? owo
2017-06-02 12:09 -Sh1n1-: 00:38:782 (4,5) -
2017-06-02 12:09 -Sh1n1-: ACTION is editing [https://osu.ppy.sh/b/1283491 Anly - Kara no Kokoro [Insane]]
2017-06-02 12:11 -Sh1n1-: 00:39:055 (5) - on x:320y:150?
2017-06-02 12:11 -Sh1n1-: do you mean, more distance between 00:38:782 (4,5) - to keep consistency with 00:36:600 (4,5) -
2017-06-02 12:12 Sonnyc: yes!
2017-06-02 12:12 Sonnyc: 320,150 is basically another anti jump imo
2017-06-02 12:12 -Sh1n1-: ohh okie
2017-06-02 12:12 -Sh1n1-: got it
2017-06-02 12:17 -Sh1n1-: mmm
2017-06-02 12:17 -Sh1n1-: https://osu.ppy.sh/ss/8244183
2017-06-02 12:18 Sonnyc: could wokr
2017-06-02 12:18 Sonnyc: work
2017-06-02 12:18 -Sh1n1-: >.< Okie Thank you

Everything is fine now imo, thanks guys <3
Natsu
Sotarks
  1. 00:26:509 (1) - 00:59:237 (1) - 01:05:782 (1) - man this sliders looks super bad o.o, can you try another shape or improve the current one?, this one 01:07:964 (1) - looks somehow better
  2. 00:33:600 (4,5) - blanket could be improved O.O
  3. 01:27:600 (1) - reduce the volume at the slider ticks and tail, it's too loud atm
Insane
  1. 00:25:964 (1) - Este deslizador se ve super mal, usa algo parecido a 00:23:782 (5) - mejor
  2. 00:53:100 (4) - para serte honesto el deslizador no va con la música y suena bastantemente raro, usa un solo circulo va mejor con la música y es consistente con la extra.
  3. 01:27:600 (1) - bájale un poco el volumen al spinner y a la cola de la ruleta
Hard
  1. 00:10:426 (6) - se te olvido el NC
  2. 00:18:600 (3) - Un solo circulo va mejor con la música, el deslizador suena raro
    Te voy a ser sincero, así como esta la dificultad no la calificaría yo, ¿Por que usas overlaps para los 1/4 en los kiai y no para las otras partes?, es super random la verdad, si sos consistente y los pones todos con el espacio que se debe, entonces si lo calificaría, ah por cierto esto 00:31:146 (2,3,4,5) - es muy difícil de leer comparado con el resto del mapa e inconsistente con los otros kiai.
    Basically I feels super random that the mapper uses 1/4 overlaps for the kiai, but spaced them at the normal parts of the song xd
Topic Starter
-Sh1n1-

Natsu wrote:

Insane
  1. 00:25:964 (1) - Este deslizador se ve super mal, usa algo parecido a 00:23:782 (5) - mejor no es que este tan mal, pero no combina con lo hice en otros patrones asi que entiendo.
  2. 00:53:100 (4) - para serte honesto el deslizador no va con la música y suena bastantemente raro, usa un solo circulo va mejor con la música y es consistente con la extra. oks agrege un mini break, osea cambie el slider por nota.
  3. 01:27:600 (1) - bájale un poco el volumen al spinner y a la cola de la ruleta ok
Hard
  1. 00:10:426 (6) - se te olvido el NC ups
  2. 00:18:600 (3) - Un solo circulo va mejor con la música, el deslizador suena raro why not? ok
    Te voy a ser sincero, así como esta la dificultad no la calificaría yo, ¿Por que usas overlaps para los 1/4 en los kiai y no para las otras partes?, es super random la verdad, si sos consistente y los pones todos con el espacio que se debe, entonces si lo calificaría, ah por cierto esto 00:31:146 (2,3,4,5) - es muy difícil de leer comparado con el resto del mapa e inconsistente con los otros kiai. bueno esta guardando consistencia con 01:10:419 (9,1,2) - pero supongo que te refieres al jump junto al triplet, asi que decidi cambiar el triplete por reverse
    Basically I feels super random that the mapper uses 1/4 overlaps for the kiai, but spaced them at the normal parts of the song xd
    Random is not the best word tbh, cause I didn't change my distances on every note and every section had their respective distance, this time I was confused with distances between kiai and calm section, but was easy to fix, only decreasing the distance of calm part as we talked in game.
Muchas Gracias por el mod Natsu, esperare por Sotarks
Sotarks
esperare por Sotarks
osu file format v14

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[Metadata]
Title:Kara no Kokoro
TitleUnicode:カラノココロ
Artist:Anly
ArtistUnicode:アンりイ
Creator:-Sh1n1-
Version:Sotarks no Jutsu
Source:NARUTO-ナルト-疾風伝
Tags:opening op20 seventh team Uzumaki Shippuden Hurricane Chronicles shini sotarks
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332,102,76282,1,0,3:0:0:0:
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105,280,83100,1,2,3:2:0:0:
263,267,83237,6,0,P|211:234|154:252,1,96,2|0,1:2|0:0,0:0:0:0:
197,319,83646,1,0,1:0:0:0:
342,252,83782,2,0,P|318:200|310:194,1,48,10|0,0:2|3:0,0:0:0:0:
312,337,84055,2,0,P|372:339|415:294,1,96,2|0,1:2|0:0,0:0:0:0:
311,180,84464,1,10,0:2:0:0:
294,262,84600,2,0,L|347:254,1,48,2|0,1:2|0:0,0:0:0:0:
348,104,84873,2,0,P|290:98|238:133,1,96,8|2,0:0|0:2,0:0:0:0:
227,195,85282,1,2,0:2:0:0:
155,84,85419,6,0,B|180:165|115:149|153:249,1,144,2|0,1:2|1:0,0:0:0:0:
201,360,85964,2,0,P|215:315|215:290,1,48,8|0,0:0|0:0,0:0:0:0:
227,195,86237,2,0,P|231:218|241:240,1,48,2|2,1:2|0:2,0:0:0:0:
300,302,86509,1,2,0:2:0:0:
305,77,86646,1,8,0:0:0:0:
219,113,86782,2,0,L|143:102,1,48,0|0,1:0|0:0,0:0:0:0:
31,73,87055,1,8,0:0:0:0:
64,107,87191,1,10,0:2:0:0:
72,151,87328,2,0,P|70:209|62:226,1,48,4|2,3:0|0:2,0:0:0:0:
19,260,87600,6,0,B|155:179|131:357|296:255,1,288,2|0,0:0|0:0,0:0:0:0:

fixed all natsu thx
Topic Starter
-Sh1n1-
everything updated >.<
Natsu
hard

00:31:146 (2,3,4,5) - arreglaste todo el espaciado pero se te olvido esto
00:52:691 (3,4) - igual
00:58:419 (4,5,6) - 01:07:146 (4,5,6) - 01:10:419 (9,1) - 01:11:237 (3,4,5) - 01:16:691 (1,2,3,4,5,6) - igual
Topic Starter
-Sh1n1-

Natsu wrote:

hard

00:31:146 (2,3,4,5) - arreglaste todo el espaciado pero se te olvido esto
00:52:691 (3,4) - igual
00:58:419 (4,5,6) - 01:07:146 (4,5,6) - 01:10:419 (9,1) - 01:11:237 (3,4,5) - 01:16:691 (1,2,3,4,5,6) - igual
uwu los deje a propósito para darle mas énfasis a ciertos sonidos pero tienes razón, todo reducido, ademas ya quiero rankear esto y empezar con otros proyectos :'( , le pedí a Kwan un metadata check solo para estar 100% seguro, yo te aviso cuando me responda, si hay algo que aun te incomode pues me avisas, gracias de nuevo por tu tiempo.

Edit:
meta confirmed by KwaN
Natsu
se ve bien
Surono
gz for dorito song
Topic Starter
-Sh1n1-
Yess!!! Finally we did it, special thanks to sucktarks who helped me a lot and for his awesome diff, thanks monstrata and natsu <3

Surono wrote:

gz for dorito song
haha thanks sir sur >.<
Enon
I wanted to see this song being ranked!!

thank you and greatz!!
Topic Starter
-Sh1n1-

Enon wrote:

I wanted to see this song being ranked!!

thank you and greatz!!
Thank you <3
Sotarks
Gratz man !
Topic Starter
-Sh1n1-
thx to you bro
CSLM
Gz~
Topic Starter
-Sh1n1-
Thank you chris :)
Akemi_Homura
gratzu~ Sh1n1~! =w=)b
Topic Starter
-Sh1n1-
Thank you akemi >~</ :3
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