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Halozy - eliminate anthem

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Total Posts
140
Topic Starter
Elly-chan
This beatmap was submitted using in-game submission on Friday, November 18, 2011 at 7:59:46 AM

Artist: Halozy
Title: eliminate anthem
Source: Touhou
Tags: Hotaru Rumia Shiirn MMzz
BPM: 150
Filesize: 7446kb
Play Time: 04:17
Difficulties Available:
  1. Collab (4.93 stars, 582 notes)
  2. Hard (4.59 stars, 402 notes)
  3. MM's Taiko (5 stars, 1383 notes)
  4. Normal (3.13 stars, 274 notes)
Download: Halozy - eliminate anthem
Information: Scores/Beatmap Listing
---------------
Re-download as of 9/16/11

I'm Tempted To Look Over My Shoulder Right Now.

Normal by Elly-chan
Hard by Elly-chan
Collab by Elly-chan and Shiirn
MM's Taiko by MMzz
Esupanitix
The maps that you've got right now seem good, and I quite enjoyed the mapping style of Night Sakura. I have my high hopes on this one. Honestly, since there's nothing really done, I can't mod it. But I'm just saying outright now that Elly suggested that I be in the collab. Please correct me if my memory is wrong.

Star.

More tags to add in: Touhou 6 koumakyou darkness youkai
Makar
Star~

Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
UnderminE
star
star
star
star
star
star
star

Is it still too short, huh?
Esupanitix
First section's done!

May confuse, has a few jumps.

Download: Halozy - Eliminate Anthem (Elly-chan) [Collab].osu
Shiirn
my better first section is done

SPOILER
200,80,26661,2,0,B|147:106|142:169,1,112.5
176,196,27061,2,0,B|212:214|216:257,2,75
296,256,27661,2,0,B|299:215|336:197,1,75
307,137,28061,6,0,B|269:105|256:123|242:105|204:137,1,112.5
164,124,28461,1,0
120,112,28561,1,0
76,120,28661,1,0
48,156,28761,1,0
52,200,28861,2,0,B|67:254|67:254|115:284,1,112.5
152,308,29261,2,0,B|184:332,1,37.5
224,316,29461,2,0,B|264:300,1,37.5
300,324,29661,2,0,B|344:340,1,37.5
376,312,29861,6,0,B|420:252|420:252|420:204,2,112.5
328,236,30661,2,0,B|328:160,1,75
256,280,31061,2,0,B|256:196,1,75
136,312,31461,6,0,B|92:252|92:252|92:204,2,112.5
184,236,32261,2,0,B|184:160,1,75
256,280,32661,2,0,B|256:196,1,75
352,192,33061,6,0,B|304:136|232:100,1,150,4|0
144,84,33661,1,0
144,84,33861,2,0,B|120:120|144:156,1,75
200,272,34261,2,0,B|224:236|200:200,1,75
292,120,34661,6,0,B|256:192|292:264,1,150,4|0
396,272,35261,1,0
396,272,35461,2,0,B|420:236|396:200,1,75
360,80,35861,2,0,B|336:116|360:152,1,75
248,196,36261,6,0,B|308:240|392:236,1,150
328,332,36861,1,0
328,332,37061,2,0,B|268:288|184:292,1,150
108,236,37661,1,0
108,236,37861,6,0,B|108:176,3,37.5
176,192,38261,2,0,B|176:140,3,37.5
244,148,38661,2,0,B|244:96,3,37.5
320,124,39061,2,0,B|320:72,1,37.5
320,124,39261,2,0,B|384:124,1,37.5
Shiirn
Topic Starter
Elly-chan
note to self:
Fix Collab's black-ish combo color to normal's shade
phonic
Nice Map


Your map wishes Rnked certain.

This map lover ;)
poisonchan
Elly-desuuuu <3 Modding your map as your request :D Hope it helps!

[!] = You NEED to change
[?] = Suggestion
[.] = If possible, change.

[General]
- Add 'Shiirn' in the tags ?
- If you are going to add more 'elements' in the SB, change the blur.jpg to 800x600
- Use these as combo colours? (Open .osu and replace the [Colours] code)
  • [Colours]
    Combo1 : 93,1,2
    Combo2 : 122,104,104
    Combo3 : 254,234,223
[Normal]
00:39:461 (6) - New combo?
00:50:461 - Drag the ending of the break here?
00:57:061 (8) - New combo.
00:58:061 (1) - Remove new combo.
01:00:261 (4) - New combo. Move it a bit to the left?
01:02:261 (7) - New combo.
01:08:661 (6) - New combo.
01:09:861 (9) - New combo.
01:10:861 (1) - Remove new combo. Move it a bit to the right?
01:15:061 (6) - New combo.
01:30:061 (6) - New combo.
01:33:861 (5) - New combo.
01:43:061 (8) - New combo.
01:46:661 (5) - New combo.
01:51:661 (3,4,5,6,7) - This pattern looks odd, it's way too 'tight' and the flow is a bit weird, btw, move it a bit to the right, and try to improve it.
02:07:261 - Drag the ending of the break here.
02:13:861 (8) - New combo.
02:14:861 (1) - Remove new combo.
02:19:061 (6) - New combo.
02:34:061 (6) - New combo.
02:34:661 - Fix the Kiai here.
02:36:461 - Add a beat here?
02:47:361 - Is this a problem with the Kiai?
02:51:061 (6) - New combo.
03:25:261 (7) - New combo.
03:33:861 (4) - New combo.
03:54:661 (5) - New combo.
04:07:461 (8) - New combo.


You asked for normal only right? :3 When the another diff gets ready, tell me to come and recheck :3
Shiirn
Topic Starter
Elly-chan
Fixed some of Poi-chan's Mod, Other Modders for Normal May Mod Now.

Edit: Shiirn, gogogo your part. Remember to keep the breaks as normal's though XD
Makar
Normal mod requested. I think this diff is really good so only nazi mods :p

[Normal]
00:26:661 (1) - Make this slider blanket the next circle better? http://puu.sh/4eCd
-Code: 76,136,26661,2,0,B|108:56|212:56|244:136,1,220,4|0
00:54:661 (4) - Move the second red point and the end point down 1?
01:05:061 (1) - Blanket (2) better?
01:37:061 (2,3) - Make these sliders symetrical so that the blanket looks better?
02:25:061 (1) - (super nazi) move down a pixel (x=227 y=71)?
04:02:261 (8) - Move the second red point down some?

Like I said, only nazi'd because I think the difficulty is great :D
lolcubes
Hey Elly-chan, I see this aint complete yet so I will just give it a quick look.

[General]:
  1. The red combo colors blends with the background too well. You should probably make it a brighter shade.
[Normal]:
  1. 00:33:061 (1) - Any reason why you silenced the arrows? If you don't like how it sounds, you shouldn't map a repeating slider here imo.
  2. 00:34:661 (2) - ^
  3. 01:14:261 (6) - This slider is too far right, and the slider path is off the grid. It's still playable, but you can easily fix this by moving 3-4-5-6 a little to the left.
  4. 01:40:661 (4) - You should place a new combo, this combo is kinda long for a normal.
  5. 01:43:061 (1) - And then, you could remove this new combo. I know you try to follow the voice, but I don't think it's necessary.
  6. 02:19:061 (1) - Remove this new combo. (look at 01:02:261 (4) for example, consistency :3)
  7. 02:37:861 (5) - New combo. The combo is too long.
  8. 02:44:661 (7) - ^
  9. 02:47:461 (3) - Hmm, if you removed the combo at 01:43:061, you should make this a new combo and remove the combo 2 notes before this, else you should change that combo at 01:43:061 so it's more similar to this one.
  10. 03:28:661 (5) - You could make this a new combo as well. Combos this long are kinda bad for a normal diff.
  11. 03:41:461 (7) - You forgot a clap here.
  12. 03:41:861 (8) - ^ at the slider end.
  13. 03:43:461 (9) - ^ at the 2nd arrow.
  14. 03:44:661 (1) - ^ start of the slider.
  15. 04:01:061 (7) - New combo.
  16. 04:03:861 (1,2) - Check 1:43:061 and 2:47:461 and make it consistent to those parts.
There you go a short mod. When you finish the whole thing, ask me for a recheck if you wish.
Kert
Mod4mod yay

[Collab]
01:16:661 (3,4,6,7) - This is such a trap ugh. Maybe space 3 and 4 properly?
01:36:061 (1,2,3) - Select them and press J. Then place 1 symmetrically to 01:35:261 (3) - . And add a missing note on 01:36:861 (x) - . You can also remove new combo from that 1
It just sounds really bad for me in the current state
01:46:661 (3) - New combo? But actually it looks like a random jump, even though it follows the vocals. Do something with this

[Normal]
01:14:261 (6) - The absence of notes sounds weird after it. So.. maybe change this to something else? Or you can just delete 01:15:061 (1) -
Then it will be the same like between 01:09:861 (1,2) - and IMO sounds better
01:16:261 (2) - I think new combo from here is better
01:37:061 (2) - ^
01:43:061 (1) - Remove new combo
02:18:461 (6) - New combo
02:20:061 (1) - Remove new combo
02:20:261 (2) - New combo
02:47:061 (1) - Remove new combo
03:41:861 (8) - New combo
04:03:861 (1) - Remove new combo

Only some minor suggestions, because everything is mostly fine here
Pretty map actually
Chocopikel
Thank you for mod request to me ;)

[Normal]
Will you make AR from 5 to 4?
00:57:061 (1) - Remove a new combo
01:00:261 (1,2,3) - Please put it a little more internally
01:09:861 (1) - Remove a new combo
01:10:861 (2) - same comment as 01:00:261 (1,2,3)
01:14:261 (6) - ^
01:16:061 (1) - Remove a new combo
01:43:361 - This green line is unnecessary,I do not think that it is suitable to put kiai time again in this music again
01:48:661 (3) - Please straighten it together with the previous circle
01:56:261 - same comment as 01:43:361
02:12:661 (5,6,7,1) - same comment as 01:00:261 (1,2,3)
02:13:861 (1) - Remove a new combo
02:34:761 - Delete this green line
02:47:361 - ^
02:47:461 - ^

There might be a place that cannot be told well because I am not so good at English
Because the spacing is basically in order, I think it is beautiful and good
I who has it like it as for a good music, too
good luck :D
Shiirn
Topic Starter
Elly-chan
i'll reply to this one cause I feel like it lol

Chocopikel wrote:

Thank you for mod request to me ;)

[Normal]
Will you make AR from 5 to 4? Nope, sorry. I always keep my normals as OD 4, AR 5 and HP 4
00:57:061 (1) - Remove a new combo
01:00:261 (1,2,3) - Please put it a little more internally Nop, sozzy ;o;
01:09:861 (1) - Remove a new combo
01:10:861 (2) - same comment as 01:00:261 (1,2,3) nop, sozzy ;3;
01:14:261 (6) - ^ nop
01:16:061 (1) - Remove a new combo
01:43:361 - This green line is unnecessary,I do not think that it is suitable to put kiai time again in this music again Just there for kiai stream thingie burst.
01:48:661 (3) - Please straighten it together with the previous circle Fixed~
01:56:261 - same comment as 01:43:361 Same as what I said ;3
02:12:661 (5,6,7,1) - same comment as 01:00:261 (1,2,3) they're on the side cause I don't want them near the hp drain bar during play mode soz
02:13:861 (1) - Remove a new combo
02:34:761 - Delete this green line http://osu.ppy.sh/ss/132310
02:47:361 - ^ http://osu.ppy.sh/ss/132310
02:47:461 - ^ http://osu.ppy.sh/ss/132310
As you see I use them for the kiai burst, so no. Sorry! D:

also no to the 1's they've veeb modded over modded before (that made no sense) but yeah so i'm keeping them like this now ;3

There might be a place that cannot be told well because I am not so good at English
Because the spacing is basically in order, I think it is beautiful and good Thanks so much ;o;
I who has it like it as for a good music, too GO HALOZY!
good luck :D Thanks~ :D
Thanks for mod!
Esupanitix
Hello.

Normal
02:13:861 Combo
5 - Move this down to the left just a smidge.
7 - Very slightly misspaced.

That's all I could find. o3o
Topic Starter
Elly-chan

no kudos for you
i did the first one though
more mods please
net45291
Elly ~

Mod
General

-No thing-

-::Normal::-

HDR -1 ?

00:33:061 (1,2) - Why no hit sound ; A ;

01:00:261 (1) - Change to C curve ?

01:03:261 (1) - Change to normal note ?

01:22:461 (x) - Add note ?

01:25:661 (x) - ^

01:30:061 (1,2,3) - Change pattern ?

01:43:461 (1) - Just remove kiai

02:17:861 (5) - New combo

02:34:661 (1) - Just kiai time ;A; , Pls don't stop kiai here
Topic Starter
Elly-chan
Computer is broken. Will be wiped and will have to re-install osu. Sorry for the inconvenience, I will be back to fixing these mods soon.
Topic Starter
Elly-chan

net45291 wrote:

Elly ~

Mod
General

-No thing- Yay

-::Normal::-

HDR -1 ? Ehh doen >o<

00:33:061 (1,2) - Why no hit sound ; A ; Cause I dont want it D:

01:00:261 (1) - Change to C curve ? May consider

01:03:261 (1) - Change to normal note ? There for a reason, cause second is just normal notes.

01:22:461 (x) - Add note ? vvvv

01:25:661 (x) - ^ See no need for 'em here

01:30:061 (1,2,3) - Change pattern ? No

01:43:461 (1) - Just remove kiai Fixed so that the first two kiais are only on the first part of the stuffie thingies. then the third kiai is full.

02:17:861 (5) - New combo Fix'd netsu<3

02:34:661 (1) - Just kiai time ;A; , Pls don't stop kiai here Done
Shiirn
Shiirn
such evil double postan'

Download: Halozy - eliminate anthem (Elly-chan) [Collab].osu
FrozenOG
:/ Please don't take any of the following harshly.

00:55:861 (2) - This is too far off-screen move it in a little closer
00:59:461 (5) - Too far down same goes for the next note
01:00:261 (1) - ^^ ;)
01:19:461 (7) - Needs to be moved to the left to fit perfectly with the adjacent notes
01:24:661 (1) - Tut, tut. This reverse arrow goes a little off screen. Maybe you could slow this section down and reverse arrow to also make the song a little harder.
01:26:661 (4) - I'm fed up now XD
01:27:461 (1) - 01:29:861 - THIS CALLS FOR A KILLER STEAM! (Notes and sliders mixed together (no reverses) and also no 1/4 spaces left between each note). e.g. no spaces left blank.
01:29:061 (1) - Remove new combo dependent on if the previous steam is longer than 19 hitcircles
01:30:061 (5) - New combo
01:33:861 (1) - Just gotta say I LOVE the symmetry here ;) . Though the notes could be moved into the center a little.
01:45:661 (6) - Note goes off-screen
01:48:261 (3) - Move this down a little, then you'll have to move (1) up, too. ;)
01:49:861 (3) - I think we all know this one...
01:51:661 (2) - OK, SERIOUSLY!?
02:26:661 (1) - If it's the end of a slider, I think it's OK to leave.
02:41:861 (7) - Same as the above
03:15:061 (1,2,3) - All three need moving upwards
03:17:861 (5) - This one's fine as it's the end of a slider, too.
03:24:261 (1) - Is this new combo necessary?

That's all!


And if you want a mod for the other diff, see my signature.
Shiirn
hi

don't mod collab until it's done please, it's so confusing

Download: Halozy - eliminate anthem (Elly-chan) [Collab].osu
MMzz
Hi here you go~


Your message is too short.Your message is too short.Your message is too short.Your message is too short.

Download: Halozy - eliminate anthem (Elly-chan) [MM's Taiko].osu
Zelos
Thank you Elly for not mapping something that has an annoying singer.

Folder:
Cleeeaaann

General:
You or someone else should probably storyboard in the names for the collab.

Normal:
01:16:061 (1,3) - remove new combo at 1 and place it at 3?
01:30:061 (1,2,3,1) - the spacing between 3 and 1 look slightly inconsistent with 1,2,3
01:43:861 (2,3,4) - center note 3 between sliders 2 and 4 please.
02:11:461 (4) - you should center the kink in the slider.
02:28:261 (1) - you should also center the kink in this slider too.
02:55:861 (4) - nazi alertz: grab the 2nd slider point and move it up 1, makes slider more smooth.

Collab:
01:01:461 (5,6,7) - adjust slider 6 and 7 so that they are symmetrical and so that note 5 fits snuggly in perfectly.
01:17:661 (6,7,1) - really noticeable inconsistency of spacing here.
02:13:861 (1) - remove new combo here please.
02:21:261 (1) - this slider is sooooo oddly shapped. I slightly suggest you make a smoother one please.
02:35:461 (7) - how is anyone to know that this slider is sped up?
02:39:861 (1) - grab the 2nd slider point and move to the right 2 to make the slider more symmetrical.

AGH you had me mod something incomplete -_-
I will star later on recheck since its not done.
Topic Starter
Elly-chan

Zelos wrote:

Thank you Elly for not mapping something that has an annoying singer.

Folder:
Cleeeaaann A Clean Mouth Is A Happy Mouth

General:
You or someone else should probably storyboard in the names for the collab. k

Normal:
01:16:061 (1,3) - remove new combo at 1 and place it at 3? Nope, makes no sense vocal-wise to do so and my combos follow vocals
01:30:061 (1,2,3,1) - the spacing between 3 and 1 look slightly inconsistent with 1,2,3 Looked at this and I can't do anything further, i used the shift click method to line the note up but it didn't budge so I guess its just how you're looking at it idk
01:43:861 (2,3,4) - center note 3 between sliders 2 and 4 please. It is centered
02:11:461 (4) - you should center the kink in the slider. Done (?)
02:28:261 (1) - you should also center the kink in this slider too. Done (?)
02:55:861 (4) - nazi alertz: grab the 2nd slider point and move it up 1, makes slider more smooth. Done

Collab:
01:01:461 (5,6,7) - adjust slider 6 and 7 so that they are symmetrical and so that note 5 fits snuggly in perfectly. done
01:17:661 (6,7,1) - really noticeable inconsistency of spacing here. Fixed
02:13:861 (1) - remove new combo here please. Done
02:21:261 (1) - this slider is sooooo oddly shapped. I slightly suggest you make a smoother one please. Fixed
02:35:461 (7) - how is anyone to know that this slider is sped up? everyone so far has been able to sight read it ;w;
02:39:861 (1) - grab the 2nd slider point and move to the right 2 to make the slider more symmetrical. done

AGH you had me mod something incomplete -_- At least two out of three diffs were complete ;3
I will star later on recheck since its not done. kthx
Thanks for mod
Shiirn
Topic Starter
Elly-chan
ready for ranking

Shadow
Hm, yea

Dont kudosu this!

In Collab.

Please raise AR by 1. It really does play a lot nicer.

02:35:461 (7) - This plays weird, and doesnt fit imo. try something else maybe. :(

2 stars for epic map.
Ijah_old
Mod~

Normal:
  • 01:24:661 (1) - Add note here and move following combo to this position
Collab:
  • 00:37:661 (4) - Feels better when not stacked. http://puu.sh/5KJW
    01:52:461 (6) - Try and make this more symmetrical. http://puu.sh/5KKy
    02:18:861 (1) - Again, stacking these just feels really strange.
    02:39:861 (1) - Change to a short 1/2 slider with 3 reverses.
    02:57:061 (1) - The following combo feels inconsistent, as in some overlapping at the ends and some not.
Good luck with this, very good map!
Nyquill
Irc Mod~

Mod was stalled because I was busy listening to supercell in the GC PV :3
Modding shiirn's part:

00:39:061 (4) - Not sure if I agree with you here, you don't see this a lot. Might as well make this 2 hits.
01:16:661 (3,4) - You have a triple at 01:17:661 (6,7,1) - with the same spacing, hard to read :/
01:33:261 (3,4) - I realize it might break symmetry, but the spacing here is suddenly too small because of the reverse slider at (2). One way you can do this is flip (4) horizontally and vertically and make it a reverse slider, but it's probably not the best way to do this, so try thinking of one ^^
02:48:861 (4) - stack this? Since the spacing doesn't make sense and there isn't really a way to fix it without going out the screen.
02:55:461 (1) - See if you like this at x328 y304 better.
Mismagius
General
Sorry, but I can't mod Taiko. D:

Normal
I found Slider Velocity too fast compared to the spacing, but well nothing you can do about it ~

01:10:261 (x) - Add note here?
01:10:661 (x) - If you do ^, add another note here
01:16:061 (1) - Remove new combo
01:16:261 (2) - If you do ^, add new combo here
01:16:261 (2) - Also, add a finish here
01:16:661 (3) - Add a finish at the end
01:17:261 (4) - Add a finish
01:28:261 (2,3,4,5) - This is a bit confusing for the easiest diff on the mapset, considering that the entire map was 1/2 >.<
01:36:661 (1) - Remove new combo
01:37:061 (2) - Add new combo
02:20:061 (1) - Remove new combo
02:20:261 (2) - Add new combo
02:32:261 (2,3,4,5) - Same as 01:28:261 (2,3,4,5) D:
02:40:661 (1) - Remove new combo?
02:41:061 (2) - Add new combo?
03:41:461 (1) - Remove new combo.
03:41:861 (2) - Add new combo.
03:57:461 (1) - Remove new combo?
03:57:861 (2) - Add new combo?
04:10:261 (1) - Remove new combo?
04:10:661 (2) - Add new combo?

Overall Rating: 8.9/10 - Pretty solid map, liked some patterns and the hitsounds were <3 Mostly, some new combo inconsistencies that I pointed out, but you can ignore them if you want since they're not really important. Sadly the song doesn't help much to make a non-1/1 map for an easier diff, but you did a great job on it!

Collab
00:27:061 (2,3,1) - dis spacing
01:03:261 (1) - Remove new combo?
01:03:461 (2) - Add new combo?
01:03:861 (3,1) - ): overlap
01:16:661 (3,4,5,6,7,1) - This spacing is really confusing ;.;
02:41:861 (7,1,2,3) - why? ;_;
02:48:261 (3,4) - wot spacing
03:51:461 (1) - New combo? Since this is the start of a new "section" of the song, a new combo would be nice.
04:15:461 (1,2) - Maybe make this jump shorter? >:

Overall Rating: 9.2/10 - Awesome map, pretty fun (Even though it's fucking 150bpm ;__;), even with some confusing spacing weirdness, it's really fun to play and deserves to be ranked. Shiirn's parts were awesome like always, with a nice touch of Elly's style which surprised me (in a positive way :P ).

Very nice map! ~

(when I get more stars I'll be sure to start starring the maps I really like >:)
Topic Starter
Elly-chan
Only thing I debated on in the mods,

"01:28:261 (2,3,4,5) - This is a bit confusing for the easiest diff on the mapset, considering that the entire map was 1/2 >.<
02:32:261 (2,3,4,5) - Same as 01:28:261 (2,3,4,5) D:"

I will maybe fix them if given another suggestion.


Gogo shiirn decide if you want to fix these


"Collab
00:27:061 (2,3,1) - dis spacing
01:16:661 (3,4,5,6,7,1) - This spacing is really confusing ;.;
02:48:261 (3,4) - wot spacing"

Anyways, thanks for the mod BD :3
Gamu
hi- :)

All suggestions

[General]

●fine~

[Normal]

●AR-1.OD-1
●00:54:661 (4) - Move to the end 00:55:061. 00:55:461 - circle add

[Collab]

●HP+1 or 2
●01:13:861 (2) - 01:12:661 (3) stacked to the start


Good map!!!!!!!!
Topic Starter
Elly-chan
sorry, nothing was fixed orz so no kudos, sorry

Anyways thanks + Updated some finishes I forgot to put in collab
Ekaru
General:

00:01:061 - Move red offset to here. Do not touch or move anything when doing this; all you're doing here is being technically correct and getting the osu! logo to pulse at the correct time. :P Your map itself will remain exactly as it currently is.

Collab:

SPOILER
00:39:061 (4,5) - This is a bit weird to play; you have an established pattern with the previous 3 repeat sliders, and then you have this, which contradicts the pattern. I would replace 4 with two hitcircles, which would lead more nicely into (5) while keeping the rhythm going.

01:16:661 (3,4) - This type of trick should be done when there's something in the music that supports it. In this case, however, the music is supporting these being either stacked or spaced out more.

01:17:661 (6,7,1) - I would have this combo start at (6) instead of (1). This section starts there, not at (1).

01:35:461 (1) - Consider doing a reverse selection on this - it would flow better from (3) IMO, due to both smoother spacing and because it would go with (2)'s direction better.

01:38:661 (3,4,5,6) - This section isn't slow, so this spacing just feels weird.

01:42:061 (1,2,3,4,5) - Hmm... This part feels like it should be all jumpy and stuff.

02:06:461 (2,3,4,5) - IMO, this would flow better if (3) and (4) were switched; right now there's a jump between (4) and (5) that I just don't feel.

02:33:061 (1) - Is there some sort of custom hitsound you could use for this that wouldn't make this slider sound like a fart? >_>;

04:16:561 (5,6,1) - These seem like they should be spaced out more.

Normal:

01:17:861 (1) - Hmm... Could you make this slider more balanced/symmetrical?
01:29:061 (5) - Feels like this should be the start of a 2-beat-long slider, due to that awesome drum thingy.
02:33:061 (5) - ^

Nothing unrankable here. Have some stars; fun map! ^_^
Topic Starter
Elly-chan
Fixed most of them, Thanks for the stars!~, and more mods please~
YTYuyu
Hello im modding ur map because of Makar's Request :)

Normal:
01:37:061(1,2) - make the 2 sliders like this and make sure (1) is at x:100 y:92 from there u need to fix the spacing.

03:16:661 - Add a spinner here and end it at 03:18:661
03:23:061 - this is recommended. Add a spinner here and end it at 03:24:261

Collab:
01:59:861(2) - straighten this slider

Well it's just minor modding. other than that i like it. GL :D
Makar
Gogogo rank :3

Too short? Kirby dance time <(^_^<) (>^_^)> ^(^_^)^
dkun
hi. this is for xcherry.

this is a suggestion
this is something you should look into really fixing
this is unrankable

Collab
01:16:661 (3,4) - I would personally say to stack these for the sake of having anti-jumps.
01:19:461 (9) - this slider seems a bit off
03:15:861 (1,2,3,4,1,2,3,4,5) - this part is literally silent, why not use some hitsounds?
other then these small things, I found the collab to be very, very fun to play. great job you two. :)
I also would like to note that I found the transitions between the two mappers sort of flawless? maybe that's just me.

Normal
I have nothing to say aside from the fact this is very nicely done. :P
(good job on the 3.1 star rating)

General
Great job, hope to see this ranked soon.
Raging Bull
You need a diff under 3 stars. Kudosu please. trollololol.
Topic Starter
Elly-chan
Lol RB

Updated + Fixed a few hitsounds in Collab and Normal
wcx19911123
hi
here's my mod4mod from #modreqs

[General]
fine

[Normal]
00:57:461 - add note ?
01:03:061 (6,1) - I prefer slider first then circle later , feel better when playing
01:03:861 (2) - try circle at 01:03:86 , slider from 01:04:061 to 01:04:461 , then circle at 01:04:661 ?
01:10:261 - add note ?
01:28:261 (2,3,4,5) - kinda confusing
01:32:661 (4) - move to 01:32:461 and circle at 01:33:461 ?
01:43:261 (6) - move to 01:42:861 , I suggest to follow the drums here , not vocal
01:45:461 (4) - same as 01:32:661 (4)
02:20:661 (3) - http://puu.sh/6h7y
02:25:061 (1) -
224,64,145061,6,0,B|120:32|56:144|120:256|224:224,1,330,0|0
02:32:261 (2,3,4,5) - confusing
02:36:661 (4) - same as 01:32:661 (4)
02:47:261 (6) - move to 02:46:861
03:25:661 (3) - silence this note ?
03:43:461 (2) - repeat 1 time less
03:46:661 (4) - I suggest change this to 2 sliders , each one repeat 1 time

[Collab]
00:33:761 - add note ?
00:35:361 - ^
00:36:961 - ^
00:37:761 - ^
01:03:861 (3) - same suggestion as Normal
01:29:161 - add note here , and reduce the spacing
01:46:061 (1,2,1) - strange jump here , move (2) left a bit ?
01:54:661 (1,2,3,4,5) - very confusing here , I don't know how to do , maybe change to sliders like this ? http://puu.sh/6hab
02:31:861 (2,1,2,3,4,5,6,1) - can't read the 3,4,5,6 are circles or sliders

02:36:861 (3) - end at 02:37:261 and circle at 02:37:461 is better imo
02:50:661 (1,2,3) - this is very confusing , people may think 2 is on 02:51:361 and miss here
03:25:461 (2,3) - silence them ?
03:26:461 (2,3) - delete 3 and move 2 to 03:26:661
04:15:461 (1,2,3,4,5,6,1) - very confusing ;_;

ok that's all
good luck
IceBeam
Hello once again,Elly

So,as you requested

I can't see anything wrong in general,except the Audio Lead-In in Taiko,probably 2000 would be better?

[Normal]
Setting are fine for regular normals,but as it's the easiest difficulty in the mapset,I'd reduce OD by 1(2) and probably - 1 to AR

00:26:661 (1,2) - Hm,a reverse-slider repeating at 00:27:261 would be better instead of these two?
00:36:261 (1) - I hear some cymbals rhytm here,follow or not - it's up to you.Soo,add finish here.
00:37:061 - Here too.
00:37:861 (4) - ^ and to the next 2 notes as well.
00:52:261 (1) - Finish?

And why no hitsounds from here? :/

I'd add some whistles(or claps if you prefer) to vary hitsounds a little.
For example default normal whistles here:
00:55:861 (5) -
00:56:661 (7) -
01:02:261 (4) -
01:03:061 (6) -
01:08:661 (1) -
01:09:461 (3) - and so on..

Seems like that simple following every 2-nd / 4-th tick doesn't really work here,so the only thing I could suggest is above.

01:05:061 (1) - Finish?
01:06:261 (2) - 1 grid right looks a little better to me.
01:28:261 (2,3,4,5) - Soo,as it's the easiest diff,then you should make a reverse-slider within 01:28:261 (2,3,4) notes.Low-skilled players don't usually hit/read blue ticks well.
02:09:061 (1) - Finish?
02:21:861 (1) - ^
02:32:261 (2,3,4) - Again requesting a reverse-slider.
02:41:061 (1,2,3,4,5) - Shouldn't this pattern be symmetrical? :<
02:49:061 (3) - Repeat is wrong to me,it should be at 02:49:661 imo.
03:26:261 (2) - I hear claps at every 1/1 note in the music up from this part :D I'd add claps,sounds catchy and unusual to me.
03:44:661 (1) - Hm,shorten this slider to the downbeat (03:45:061),cause there should be a note :/

[Collab]
First of all,some hitsounds' suggestion for the opening part:
Mix normal/soft sampleset up from the 00:33:061.

White tick - Normal sampleset
Red tick - Soft sampleset and whistle.

You got it? It sounds perfect..though it might be a bit borring to add timing sections for every note.

00:28:761 (5) - I'd remove this note.
00:39:061 (4,5) - Heh,that was good,buuuut I'd add a reverse to 00:39:061 (2) instead,looks/plays better for me.
00:52:261 (1) - Finish?
01:16:061 (1,2) - Why are they sooo close to previous slider? :| Few grids up,please.
01:29:061 (1,2,3,4) - Maybe 1/8 slider(-s) would be better?
01:38:661 (3) - New combo to point out antijumps?
02:00:661 (5) - Shorten to previous red tick?
02:09:061 (1) - Finish?
02:12:261 (1) - Wrong repeating,it should be at 02:12:661,seriosuly :<
02:25:061 (1) - Shorten to previous white tick?
02:26:661 (1) - ^ Same,it ends too late.
02:36:861 (3) - ^ to the red please -_- there're vocals..
02:41:861 (7) - ^ to the white?
02:50:661 (1,2,3) - Really weird spacing..it's okay for (1) & (2),but (3)-rd object is ridiculously close to (2)-nd circle,so dunno..I'd remap this pattern.
03:25:861 (x) - So,same suggestion for claps as in Normal.
03:53:061 (1,2,3,4,5) - 5 stacked objects? Why? :<

That's it!

And sorry,I can't mod taiko D:

So,as RB said,due to new not yet working rules - you need a difficulty under the 3.00
But your Normal is easy enough,so it's up to MATs/BATs.

Otherwise it's just a great map!
Good luck ;)

Edit:
I started my post before wcx19911123's one,so consider some suggestions might be late already..
Topic Starter
Elly-chan
"[Collab]
00:39:061 (4,5) - Heh,that was good,buuuut I'd add a reverse to 00:39:061 (2) instead,looks/plays better for me.
01:16:061 (1,2) - Why are they sooo close to previous slider? :| Few grids up,please.
01:29:061 (1,2,3,4) - Maybe 1/8 slider(-s) would be better?
02:00:661 (5) - Shorten to previous red tick?
02:25:061 (1) - Shorten to previous white tick?
02:26:661 (1) - ^ Same,it ends too late.
02:36:861 (3) - ^ to the red please -_- there're vocals..
02:41:861 (7) - ^ to the white?
02:50:661 (1,2,3) - Really weird spacing..it's okay for (1) & (2),but (3)-rd object is ridiculously close to (2)-nd circle,so dunno..I'd remap this pattern.
03:53:061 (1,2,3,4,5) - 5 stacked objects? Why? :<"

Look over these mods Shiirn and tell me if you want to change them or not

Fixed Some Hitsounds + Updated + Bumped~ <3 Thanks IceBeam and wcx~
Zelos
Continuing where you left off on collab

Collab:
02:39:861 (1) - grab the 2nd slider point and move it to the right 2 so the slider becomes neat and more symmetrical?

uhh didnt find anything else wrong. no kudosu

star now.
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