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Halozy - eliminate anthem

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Topic Starter
Elly-chan

Faust wrote:

Generally, I'd suggest you have 1 more color for the vibrance. I advise blonde-yellow. Red comes before that so I guess it might remind you of Fries with Ketchup...or Ronald. So maybe replace the dull-white with the yellow. I would do this, but in this case it looks bad with the BG so no

While you're at that, might as well set background color to black as well. done

Remember this is just a small suggestion. I'm not too for-it. But if you like it, feel free to apply it.

Normal:

- 04:12:861 (2,3,4) - Suggestion to flip this anti-clockwise. Looks better than cluttering them all the way left. I really hate what this looks like if I do that... sorry~

Collab: Lacking in hitfinishes I feel. I put finishes in every place they should be lol

- 02:47:261 (3,4,1,2,3) - Could be centralized. done

- 03:50:861 (1) - I feel that, starting from here.

You should give the map a small leap in distance spacing. It's the final lap so I think you should make it distinct enough.

Just go through the already-set patterns and notes and increase the spacing accordingly, you'll know what and what isn't intuitive I hope. If anything, you can consult me if you'd like. I'm not sure about this, I used full kiai to indicate the ending chorus already D:

That's about it.
Love
Can we get a different MAT to bubble since someone's a bit too ignorant to bubble because of a taiko that's mapped to "nothing."

YGOkid8 wrote:

mapping to nothing = i won't be bubbling this.

YGOkid8 wrote:

faust, i'm talking about taiko; standard diffs. are fine.
Remove the sliders and spinners yourself, it'll sound bad. If anything, the volume should be turned down to 50% or 75% for those sliders/spinners. It's not mapped to nothing, use your ears instead of being a bad MAT. You know nothing about taiko thus shouldn't comment about it or at least try playing taiko more. I bet your "almighty" lepido would even hear what MM mapped.

I wish arien looked at this.
Topic Starter
Elly-chan
sure, waiting on rukarioman's mod
YGOkid8
do i see a personal attack on another user?

so if you reckoned the volume should be turned down to 50% or 75% for those sections, why didn't you just suggest that nicely, rather than tell me how i'm a crap MAT who doesn't uses his ears, is dumb dumb at taiko and only respects one taiko mapper? (which you have no basis to make such a claim in the first place).

however yes, i do agree that having absolutely nothing there sounds bad as well, i apologize for not testing myself in the first place.

as i said in my mod:

Remove, change, whatever. I'm no expert in taiko, but I can say with confidence that these sound really bad.
my point still stands that it sounds bad at the moment, and i'm not bubbling as it is like this.
Rukario
[General]
- Remove the unused transparency of the two SB elements please.

[All diffs]
01:43:461 - Should there be more than only the kiai fountain be here?
02:47:461 - ^
Except Taiko.

[Normal]
02:14:861 (2,3) - Maybe unstack these. Could be unusual for beginners to read.
02:55:861 (4) - Please split this slider into two. Short kick sliders are very hard for beginners to predict.
03:43:461 (2) - ^
03:46:661 (5) - ^

[Hard]
03:43:461 (6,8) - I'm sorry but there is no way in hell to sightread this. Quite bad to use this in a Hard.

[Collab]
Shiirn:
01:38:661 (1,2,3,4) - These anti-jumps felt very unnatural while playing.
03:53:061 (1,2,3,4) - Can you maybe do something with these stacks. They felt really boring during play.

I dunno what problems there were with the Taiko before, but either I'm not seeing it or it got fixed.
Anyways, yeah.
Topic Starter
Elly-chan

YGOkid8 wrote:

my point still stands that it sounds bad at the moment, and i'm not bubbling as it is like this.
i really don't care about what happens with the taiko since it'd be pretty easy to fix whatever it was, but ok

would lowering the volume make it sound better or do you suggest something else?

+don't mind Love he gets out of hand some time
Love

Elly-chan wrote:

+don't mind Love he gets out of hand some time
Sorry, my own arrogance gets in the way.

Rukarioman wrote:

I dunno what problems there were with the Taiko before, but either I'm not seeing it or it got fixed.
Was waiting for that. <3
Sander-Don
MMMMMMMMMMMMMzzzzzzzzzzz taiko ♥♥♥
Nice map set.
Topic Starter
Elly-chan
i love you

ok
YGOkid8
i suggest make the entire beginning section 40% sound up until 00:25:861 - here (back to 80%).
that way we can actually hear some of the background harp rather than none of it.

well not just the beginning section, but anywhere in the diff. where it does this, yeah.
Love
YGO, taiko is supposed to be loud. I can hear it without the lower volume.
YGOkid8
so we can just increase the volume of the mp3 to compensate for that then. wait no, why don't we just lower the volume of the hitsounds instead? and yes i have heard that taiko is supposed to be loud.

and just because you can hear it without the lowering of volume, it doesn't mean everyone can.
either way, i'm not enforcing it anymore, but i highly recommend lowering the volume of said sections so that more people will be able to hear what it's being mapped to. that and it sounds better imo.

that is all. i will recheck after.
Love
I can hear it even with this.


I use these audio settings all day everyday.
Topic Starter
Elly-chan
aight love that's enough on this matter D:

nice new avatar @ygo btw lol


updated~
YGOkid8
recheck time.

Normal:
03:48:061 (1,1,2) - Not enough spin recovery time. Extend spinner to 03:49:861, delete slider and (2), and place a 1/2 slider at 03:50:661.

that's it. :)
Topic Starter
Elly-chan
Updated~ Thanks YGOkid8 :3
YGOkid8
that wasn't what i meant, but oh well it works this well too :) rebubbled~
Love
Again, sorry YGO. I'm easily irritated as you can see <3.
Topic Starter
Elly-chan
Awaiting a BAT's Mod

edit: might need a MAT recheck after it
lolcubes
Hey there, finally got to this!

[General]
  1. Timing: The offset is way too early. Use offset 1075 (+14ms).
[Collab]
  1. 02:41:861 (7) - I suggest that you split this somehow, I find it quite inconsistent for this diff since you didn't do this anywhere else. You could use a circle at 02:41:861 and then map a slider 02:42:261 - 02:42:661. Place a new combo on that slider in that case, and remove it from the upcoming circle. It's better this way because it follows the music better and you aren't forced to use gimmicks such as mapping slider ticks.
  2. 02:58:661 (1,2,3,4,5,6) - Fix the spacing in this combo. Such odd rhythm (blue ticks) could be hard to sight read. I am aware that there was a spot like this before, but if it breaks nothing and only helps, then why not do it. This is required because 03:00:061 (5) this note is 3/4 away from the last instead of 1/2 like it was in the first occurence of such rhythm.
  3. 04:10:661 (1,2) - Yeah, I guess you could do the same for these, split them so they don't go over everything, instead they could follow the vocal, rhythm or whatever.
[Normal]
  1. Since this is your easiest difficulty, such high difficulty settings are quite inappropriate. Try these.
  2. 00:33:061 (1,2) - I am totally against this. They don't follow the music at all. Even though double repeaters are kinda frowned upon, I suggest that you make 2 double repeaters here. They will be long enough to notice an additional repeat. Just try to position them somehow. Silencing slider returning points is a very bad thing to do, espeically in the easiest diff because it can only cause confusion.
  3. 03:35:461 (1,1) - This circle comes too soon after a spinner for the easiest difficulty. I suggest shortening the spinner to 03:37:061.
  4. 03:48:061 (1,1) - The slider comes too soon after a spinner for the easiest difficulty. It is also very far away from the center of the screen. I suggest removing the slider entirely and just having those circles there is good enough to follow the music nicely.
Taiko was a bit long and lots of combo/score but I guess that's okay. Sorry that I have to pop this, minor issues which require fixing, but the timing requires a pop. ;~;

In any case, tell me once you fix your stuff do you want me to check this and rebubble, or if you prefer to find a MAT for a rebubble. Cause in that case I can just rank if the MAT bubbles. Up to you.~
YGOkid8
btw since my bubble was popped, i can't be the one to re-bubble this.
Topic Starter
Elly-chan
thank you lolcubes, i will go with option number two

currently looking for another MAT or BAT to mod this and give it a bubble.
Topic Starter
Elly-chan

lolcubes wrote:

[Normal]
  1. 00:33:061 (1,2) - I am totally against this. They don't follow the music at all. Even though double repeaters are kinda frowned upon, I suggest that you make 2 double repeaters here. They will be long enough to notice an additional repeat. Just try to position them somehow. Silencing slider returning points is a very bad thing to do, espeically in the easiest diff because it can only cause confusion.I do not see how this could cause confusion. The only thing that is silenced is the slider path on the way back. You can still hear it a little, too, so why is this all bad? Also, do you know any normal players? if so, can you make them play the normal diff and tell me if it's easy or not? I find this fine as it is, plus, listen to the music in the background closely. It kind of makes sense to put these here. Sorry, I am just strongly against you wanting me to change this. :(
  2. 03:35:461 (1,1) - This circle comes too soon after a spinner for the easiest difficulty. I suggest shortening the spinner to 03:37:061. This is Contradicting. If I do that, then I will place notes at 03:37:475 and 03:37:875 anyways, because it'd be obvious to do so. If I do that, it will be the same length away as (1) currently is from the spinner atm. Sorry, but i'm just not doing this. I hate empty space.
  3. 03:48:061 (1,1) - The slider comes too soon after a spinner for the easiest difficulty. It is also very far away from the center of the screen. I suggest removing the slider entirely and just having those circles there is good enough to follow the music nicely.Imo, if I removed the slider, it would look butt-butt ugly. Plus, It follows the music fine. Having only those three circles make it feel empty and wrong.
edit: fixed spinner thingies. ;x;

MAT or BAT mod next please
Sallad4ever
ok then

[Normal]

  1. 03:25:875 - it appears that you forget to add a short kiai time in this place. (Hard diff had one on this place)
  2. 00:33:061 (1,2) - I don't see any problem with this, except for the low volume slider repeat. I think the slider repeats are perfectly fit with the music (cause I hear a beat on that place). If you are worried about the slider tick, you can just move the timing section on 00:33:675 to 00:33:775, this way the slider repeat will be audible without having to worry the weird sound on the slider tick.

[Hard]

  1. 00:34:475 (5,1) - I see that you are trying to follow the music in the background, if you are, 00:34:675 (1) should be on 00:34:475 instead and the next rhythm should be a similar rhythm as 00:34:675 (1) too (starting at 00:35:275 ). You can easily add a circle on 00:36:275 to fill the space also to make it consistent with the next rhythm
  2. 01:29:075 (3) - I suggest to use a 1/4 slider just like on 01:27:475 (1). It's better if you use the same 1/4 slider repeat for 01:29:075 (3) cause it fits with the music better than a 1/2 slider repeat (you even use 1/4 beats on the collab too)
  3. 02:33:075 (3) - ^
  4. 01:55:175 (3) - maybe use a similar rhythm as 02:59:175 (2,3,4) rather than an vague one like this?
  5. 04:15:975 (3) - ^
[Collab]
  1. 01:35:475 (1) - This NC is unnecessary
  2. 02:12:875 - 30% volume is still inaudible, maybe use 50%?
  3. 02:32:675 (3,4,5,6,1) - rather than compressing the stream, it's better to spread them using normal spacing cause I think that those close distance stream doesn't fit with the pace of the music
  4. 03:26:475 (2) - maybe move this to 03:26:675 ? I just think it'll be better to make it consistent with 03:29:075 (1,2)
Call me back after you've fix those. Please reply to what you fix and what you don't
Topic Starter
Elly-chan

Sallad4ever wrote:

ok then

[Normal]

  1. 03:25:875 - it appears that you forget to add a short kiai time in this place. (Hard diff had one on this place) Fixed it on this diff and collab~
  2. 00:33:061 (1,2) - I don't see any problem with this, except for the low volume slider repeat. I think the slider repeats are perfectly fit with the music (cause I hear a beat on that place). If you are worried about the slider tick, you can just move the timing section on 00:33:675 to 00:33:775, this way the slider repeat will be audible without having to worry the weird sound on the slider tick. All done for both of these sliders!

[Hard]

  1. 00:34:475 (5,1) - I see that you are trying to follow the music in the background, if you are, 00:34:675 (1) should be on 00:34:475 instead and the next rhythm should be a similar rhythm as 00:34:675 (1) too (starting at 00:35:275 ). You can easily add a circle on 00:36:275 to fill the space also to make it consistent with the next rhythm Sorry, I dislike doing this. It kind of sounds weird to me. D:
  2. 01:29:075 (3) - I suggest to use a 1/4 slider just like on 01:27:475 (1). It's better if you use the same 1/4 slider repeat for 01:29:075 (3) cause it fits with the music better than a 1/2 slider repeat (you even use 1/4 beats on the collab too) Gonna have to reject this. I did a slider like this so that it wasn't boring because you just played (1) and expecting the same thing would just be boring. XD <3 Sorry~
  3. 02:33:075 (3) - ^
  4. 01:55:175 (3) - maybe use a similar rhythm as 02:59:175 (2,3,4) rather than an vague one like this? Done
  5. 04:15:975 (3) - ^ Done
[Collab]
  1. 01:35:475 (1) - This NC is unnecessary Fixed!~
  2. 02:12:875 - 30% volume is still inaudible, maybe use 50%? Okay. Fixed.
  3. 02:32:675 (3,4,5,6,1) - rather than compressing the stream, it's better to spread them using normal spacing cause I think that those close distance stream doesn't fit with the pace of the music Aiiiight, Fixed.
  4. 03:26:475 (2) - maybe move this to 03:26:675 ? I just think it'll be better to make it consistent with 03:29:075 (1,2) Done!
Call me back after you've fix those. Please reply to what you fix and what you don't
Sallad4ever

Elly-chan wrote:

[Hard]
  1. 00:34:475 (5,1) - I see that you are trying to follow the music in the background, if you are, 00:34:675 (1) should be on 00:34:475 instead and the next rhythm should be a similar rhythm as 00:34:675 (1) too (starting at 00:35:275 ). You can easily add a circle on 00:36:275 to fill the space also to make it consistent with the next rhythm Sorry, I dislike doing this. It kind of sounds weird to me. D:
  2. 01:29:075 (3) - I suggest to use a 1/4 slider just like on 01:27:475 (1). It's better if you use the same 1/4 slider repeat for 01:29:075 (3) cause it fits with the music better than a 1/2 slider repeat (you even use 1/4 beats on the collab too) Gonna have to reject this. I did a slider like this so that it wasn't boring because you just played (1) and expecting the same thing would just be boring. XD <3 Sorry~
No matter how many times I heard both of the above things I mention, they are just too awkward.

For 00:34:475 (5,1) - Because the previous rhythm (00:33:075 (1) -) you're using a 3/4 slider repeat which is closely follow the music. It's awkward when on 00:33:075 (which is similar with 00:34:475) you use a different rhythm and beside 00:34:675 (1,2) doesn't fit the music very well
As for 01:29:075 (3) - This one is awkward not only because it doesn't fit the music but also because it doesn't fit with the pace of the drum on the music. You don't have to worry about it'll be boring or not, cause you're just repeating it for 2 times in a short succession I'm it' won't be boring

I would like you to consider this again cause your reason can't convince me, don't worry about searching for another MAT I'll stick to your map
Topic Starter
Elly-chan
Reconsidered. Updated.
Sallad4ever
I happy you reconsider it. I'm sorry if it feels like I'm forcing something. OK then enjoy your BUBBLE!!
I hope it won't get popped again =P
Topic Starter
Elly-chan
Thank you very much! I will get to modding your map tomorrow.

~!Awaiting my BAT check!~
lolcubes
[Collab]
  1. 02:03:475 (3) - Remove clap.
  2. 02:36:875 (3) - You have a clap on the slidertick. Use some timing sections to remove it.
  3. 02:45:475 (6) - I see you improvised with claps around this section, but why not place it here as well when you were placing it on every 2nd and 4th white tick?
  4. 02:58:675 (1,2,3,4,5,6) - You should probably use the same hitsounds (i.e. no claps) like you did at 01:54:675 (1,2,3,4,5). Sounds inconsistent and weird to me.
  5. 03:26:675 (2) - I think you're missing claps.
  6. 04:01:075 (1) - That clap on the start bugs me, sounds like it's extra. Remove it?
[Hard]
  1. 04:15:475 (1,2,3,4,5,6,7) - Slightly inconsistent hitsounds compared to other occurences like this. If you really want it, I'm ok with it, but just warning if you this wasn't intentional. :P
[Normal]
  1. 00:52:275 - This timing section makes the hitsounds go normal, instead of custom normal. Intentional?
  2. 01:11:875 (3,4,5,6) - You could use some claps here if you wanted, I think they would sound nice.
  3. 01:27:075 (4) - This clap felt out of place because you didn't use it around here, I think it's best to remove it.
  4. 02:09:075 - Same as 00:52:275.
Tell me what you want to fix and I'll rank.
Topic Starter
Elly-chan

lolcubes wrote:

[Collab]
  1. 02:03:475 (3) - Remove clap.
  2. 02:36:875 (3) - You have a clap on the slidertick. Use some timing sections to remove it.
  3. 02:45:475 (6) - I see you improvised with claps around this section, but why not place it here as well when you were placing it on every 2nd and 4th white tick?
  4. 02:58:675 (1,2,3,4,5,6) - You should probably use the same hitsounds (i.e. no claps) like you did at 01:54:675 (1,2,3,4,5). Sounds inconsistent and weird to me.
  5. 03:26:675 (2) - I think you're missing claps.
  6. 04:01:075 (1) - That clap on the start bugs me, sounds like it's extra. Remove it?
Done Everything


[Hard]
  1. 04:15:475 (1,2,3,4,5,6,7) - Slightly inconsistent hitsounds compared to other occurences like this. If you really want it, I'm ok with it, but just warning if you this wasn't intentional. :P
Done

[Normal]
  1. 00:52:275 - This timing section makes the hitsounds go normal, instead of custom normal. Intentional?Intentional
  2. 01:11:875 (3,4,5,6) - You could use some claps here if you wanted, I think they would sound nice. Done
  3. 01:27:075 (4) - This clap felt out of place because you didn't use it around here, I think it's best to remove it. Done
  4. 02:09:075 - Same as 00:52:275. Intentional
Tell me what you want to fix and I'll rank.
lolcubes
Alright then...

Ranked!
Faust
Conguraturalations
Topic Starter
Elly-chan
i got bad ratings already ;(

thank you
Hika
OH GOD YES
Santa Claw
Congrats! :3
Orkel

Elly-chan wrote:

i got bad ratings already ;(

thank you
Dumb trolls rating it 1 because of Shiirn I bet, like they did on this.

Awesome map btw.
Topic Starter
Elly-chan

Orkel wrote:

Elly-chan wrote:

i got bad ratings already ;(

thank you
Dumb trolls rating it 1 because of Shiirn I bet, like they did on this.

Awesome map btw.

Okay, and thank you so much! ;<;

the rest of you, too
Topic Starter
Elly-chan
Hey, Haters Gonna Hate @Everybody Rating This Poorly! :D
Cyril Scarlet
Halozyyyyyyyyyyyyy
Topic Starter
Elly-chan

S i R i R u wrote:

Halozyyyyyyyyyyyyy
ya, expect more ^^
Pereira006
Is rank :shock: o.o omg

Congtraz !!! elly-chan !
Topic Starter
Elly-chan
Thank You, Pereira! :3
Cyril Scarlet
Oh ! forgot to say this

☆;:*:;☆;:*:;☆“Congratulations”☆;:*:;☆;:*:;☆
LunarSakuya
Congrats!! WE NEED MORE HALOZY
Topic Starter
Elly-chan

LunarSakuya wrote:

Congrats!! WE NEED MORE HALOZY
thanks RiRu!

and... YES! With Submitting Plushgun, I will submit see you, my little moon
Makar
Congrats Elly :3
Ijah_old
yay
Zelos
Uhhh isn't the easiest difficulty supposed to be 2.99 stars or below to go for ranking?
Last couple of times i tryed getting away with a diff under 3.5 stars I was told no it can not go for ranking without a diff under 3 stars.
Topic Starter
Elly-chan

Zelos wrote:

Uhhh isn't the easiest difficulty supposed to be 2.99 stars or below to go for ranking?
Last couple of times i tryed getting away with a diff under 3.5 stars I was told no it can not go for ranking without a diff under 3 stars.
If the difficulty is found easy enough to be under 3 stars, it is rankable.

Besides, the difficulty settings were lower under my Normal difficulty settings for the diff.
Zelos

Elly-chan wrote:

Zelos wrote:

Uhhh isn't the easiest difficulty supposed to be 2.99 stars or below to go for ranking?
Last couple of times i tryed getting away with a diff under 3.5 stars I was told no it can not go for ranking without a diff under 3 stars.
If the difficulty is found easy enough to be under 3 stars, it is rankable.

Besides, the difficulty settings were lower under my Normal difficulty settings for the diff.
I don't ever recall this but whatever. Fun set.
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