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The Chainsmokers - Something Just Like This

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Topic Starter
Invertable

Seni wrote:

Invertable wrote:

potrcko xd neznam ni o kom pricas. ja znam da ti ljudi znaju vise od svake osobe koja je napravila ovu mapu ali ako mi je ezek rekao da ne vidi problem u mom kiai-u jer je reko da nebi napravio diff za mene ako mapa ne valja to je jedini povod mojeg truda okog ovoga. ljudi govore da ne valjaju jer nisu pp i to mi ide strasno na kurac jer mi se neda tak mapat. reko sam jos jednog bna cu navuc na mapu ako nezeli nista sa njom necu se ni trudit vise.
nebi forso mapu da nemam dobru podlogu i covijeka koj radi kao bn koj mi kaze da mapa nije losa i da se moze rankat. i nerem vjeroat da se tolika drama stvori oko diff namea
lmao seni pokusava bit dobar
lmao seni pokusava biti dobar

nitko ne govori nista o ppu btw

pricao sam o ovom drugom gderu koji replya svima na kritike. ezek i ti ste si dobri valjda ne znam ali to znaci da drugcije gleda na tvoju mapu nego netko tko te ne poznaje + on radi samo 3* mape tako da je upitno koliko dobro zna uopce o cemu prica s obzirom na to da mrsergio i ekipa mapaju 5* 6* redovito. oni vjerojatno primjecuju neke stvari koje on ne zna
on je samo osoba koja je napravila gd za ovaj diff i kojeg sam ja pitao dali mapa ima nekakvog izgleda da bude rankana
o tome koliko on zna a koliko ne to moras njega pitat i u pravu si u vezi toga da oni dva znaju vise od njega a ovaj talijan mi moze popusit kurac jer je jebeni debil koji je dosao ovdje samo da mi digne tlak i makne sp sa mape ne radeci posao moddera koji brise i nepotrebne postove na threadu za koj sam mu vec rekao, zna on o teskim mapama ali dali mi je ikako pomogao sa svojim nepotrebnim postom nije tako da iako je rekao da ne valja nije rekao kako da ju improvam
najvjerojatnije ce se maknut 2 top diffa jer ocito previse drame stvaraju
btw netreba se ni govorit o ppu vec se sve zna pp=rank
mancuso_JM_
Hi there! Modding from my queue. Sorry for the huge delay, but my headphones were broken, that's why I couldn't complete it earlier.

[General]

  1. Tags:
    1. I think you forgot to add Little in tags. It looks like he was the user who mapped the Easy.
    2. Add version in tags or replace it for "ver". I think is easier to find it as cut version instead of "cut ver." xD
  2. Lexis' Light Insane has some inconsistencies with the rest of the map and would be better to fix them.
    1. This difficulty has different offset. Make sure to use 420 here as well because it is unrankable.
    2. I don't see any reason on having different combo colours in this difficulty, because there isn't any special storyboard nor anything extra in this difficulty. So, would be better to use the same color as the other difficulties.
[Little's Easy]

  1. 01:08:575 (4) - In general your map is pretty neat, but I didn't like this slider touching the score/accuracy during the gameplay. I think you can move (3,4) some grids down to avoid that, the pattern will have a good flow anyway.

    Just this xD. Really good difficulty I have to say, great job.
[ezek's Normal]

ola ke ase? c:

Hitsounds
I decided to open this box to give you some little suggestions about hitsounds, anything major, but I found some claps outplaced or you missed some of them. Some additional hitsounds can be added here as well.

  1. 00:23:138 (3) - You should add a clap at the beginning of this slider. You did that in 00:20:808 (4) - and the same sound appear here, so I recommend you to add it for consistency.
  2. 00:25:177 (3,4) - Hmm.. I think the clap in (3) is not following anything right now, it sounds random. Following my previous suggestion, you should remove the clap in (3) and add it at the beginning of (4).
  3. 00:27:798 (3) - Same reason as before, following your hitsounding, you should add a clap at this slider beginning.
  4. 00:47:313 - You should add a whistle here, emphasizing the word "this".
  5. 00:56:633 - (^)

  1. 00:01:293 (2,3) - I personally think a slider works better than these two single notes here. If you listen to the music, the sound here is similar than 00:02:167 - where you used a slider and I more agree with that. In addition it gives a better emphasize to the next note (4), due the high sound in the music, you should give it a try.
  2. 00:05:953 (2,3) - (^)
  3. 00:14:400 (1,2,3) - That kind of stacks are kinda difficult in this kind of difficulties because players don't know how to follow at the first time and then they generally miss the object. To avoid that, would be better to do a simple stack between (2,3) rearraging a bit this pattern, if you want to know my idea, I did something just like this haha. In addition, this stack follows the song in a good way.
  4. 01:15:565 (2,4) - Playing the whole kiai and listening to the music I notice why you decided to use that kind of patterns, but this was the one that I didn't like how it played and it didn't like aesthetically either. I think stright sliders (or a similar idea that you can have) like this will flow and look much better.

    - Well done in general! :)
[Lilyanna's Hard]

  1. 00:10:614 (2) - Some 1/4 at the beginning of the map are not following exactly the song and for that reason they become uncomfortable during the gameplay, and this one of these cases. I recommend you to listen this section in 25% Playback Rate and you will notice he something like "Thel", I mean, he is not using that blue tick when he sing, he says "The" and inmediatly "L" to say "egend" over the white tick. If you want to add a risky thing, you should use someting in 1/12 or 1/16 but that is not an option. I simply recommend you to remove this 1/4 slider and use a single note in 00:10:614 .
  2. 00:12:944 (2) - Similar thing here. He doesn't continue the phrase over the blue tick at all, he continues over 1/8 tick in 00:13:162 . Anyway, as I said before there is no reason to make this rhythm harder, so I recommend you to use a single note instead in 00:12:944 .
  3. 00:13:818 (4) - A bit nitpicky here, but a little curve doing a blanket with the next slider looks pretty good.
  4. 00:15:274 (2) - You have other unnecessary 1/4 here. My explanation and recomendation is basically the same here as well. Just use a single note instead.
  5. 00:16:585 (5) - Similar as above. Maybe there are a little sound in this case, but it is not really necessary to follow it, the pattern it doesn't plays really good imo. Would be better to remove this note.
  6. 00:17:604 (2) - Same here. You'll notice that this "s" will never touch the blue tick. Use a single note.
  7. 00:23:138 (6) - 00:25:468 (5) - I think a clap at these slider beginning sounds good. There is a similar sound in the music.
  8. 00:42:361 (1) - Hmm.. I think this 1/2 is not following perfectly the song :/. I was expecting a 1/4 slider here and it didn't appear that. It looks like you're following the instrumental only, but would be better to follow the music closely here. I recommend you something like this here.
  9. 01:08:575 (1,2,1,2,1,2) ~ 01:17:895 (1,2,1,2,1,2) - I'm wondering why this sections are different in terms of hitsounding. The second one has more claps than the first one but the music is the same. You should do that consistent.
  10. 01:10:905 (3,4) - This is the only 1/4 pattern where you used a constant spacing, that's weird looking the rest of the kiai a bit more "jumpy". I would increase a bit the spacing here.

    - No Spinner? :(

    - In general it doesn't play bad, but I don't agree with those rhythms at the beginning of the map.
[Lexis' Light Insane]

  1. 00:26:939 - A clap here sounds pretty good to me. You should give it a try.
  2. 00:42:813 (x) - Hmm.. I'm wondering if you never thought in a note here. It sounds pretty good and it covers both vocals and instrumental. In addition it'll break a bit the monotonus 1/2 that you have here, that it becomes a bit boring.

    - I personally don't have major problems with this difficulty. Just a thing that call me the attention was the constant and monotonus 1/2 in the section between 00:28:396 ~ 00:47:036 - and the density of the kiai section then, but well, I couldn't do properly suggestions about these aspects but I needed to mention anywhere.
    Btw.. Make sure to fix the General things I put about this difficulty.
[Like this?]

  1. 00:00:420 (1) - Ugh.. This slider shape reminds me really old maps. I'm sure you can improve it in some way. You can try something like this or other shape you'd like to use xD, but change it please. (Feel free to ask me for a code if you need to).
  2. 00:09:740 (1) - Same here. You can try this or any other shape that you can have in your mind, but make sure to change it.
  3. 00:10:614 ~ 00:16:439 - Would be better if you check my suggestions in Lilyanna's Hard for this section. I've seen some of 1/4 didn't fit the song really well and the should be fixed. Follow my ideas in this difficulty and apply them here if some point coincide.
  4. 00:19:060 (1) - 00:21:390 (1) - That's weird, I know you're probably following vocals, but you've used some useless 1/4 that are not following the music properly but you didn't use a 3/4 slider here, where the sound is really notable. If I were you, I would reduce these sliders in 1/4 and I would add an extra note over the downbeat.
  5. 00:57:216 (1,2,3,1,2,3) - I'd reduce the spacing here, it looks excessive comparing it with 00:52:555 (1,2,3,1,2,3) - for example. You can make it longer than before but not that much.
  6. 01:01:876 (1,2,3,1,2,3) - Same as above. Your idea of "escalation" map is good, but try to don't exaggerate with that kind of jumps where the music don't represent that.
  7. 01:00:565 (3) - I'd reduce the slider speed here. It makes sense and it'll also be consistent with 00:51:245 (1) -
In General: There are things that I don't really agree with your mapping here sorry. Let me put say other things here:

- 00:08:138 ~ 00:18:915 - Your idea in this section was good, reducing slider speed on long sliders, but 1/4 sliders looks overmapped most of times (as I said before, check Hard difficulty for more information) and at the same time the slider speed looks exaggerated in general, the music don't represent that. When you play a map, I think you try to find some sense between song and mapping and I've to say here is difficult to find that due this reason. You should reduce a bit slider speed in this section due those reasons.

- 00:19:060 ~ 01:05:517 - Basically, your idea of making an "escalation" difficulty was good but in all sections before chorus slider speed doesn't work, If you have reduced it a bit, you could find a better result.
We don't make maps just for the sake to make something difficult and to win PPs, we make them to enjoy it in all aspects. I know most of map just look for that nowadays but that's not good at all.

- 01:05:662 ~ 01:24:303 - As for the kiai section, I think is the only part of the song I can be agree in some points. It's an "Extra" difficulty after all and the song becomes much faster than before, so the usage of jumps/slider speed makes sense in some way.

- After saying that, I think you have good ideas but you couldn't apply them properly. Sorry if I couldn't do a properly mod in this difficulty but definetly this is not a style that I want to see here :(.

That's All! I hope you can apply your idea in a best way, to make this map even better representing the song much better as I said before.
I hope this can help you and I wish you best of lucks.
Btw.. Great song!
Vovan
Well, even if I don't finish my "remapping", I can still respond to the mod as the mentionned parts are done.

[quote="mancuso_JM_"]Hi there! Modding from my queue. Sorry for the huge delay, but my headphones were broken, that's why I couldn't complete it earlier.

[General]

  1. Tags:
    1. I think you forgot to add Little in tags. It looks like he was the user who mapped the Easy.
    2. Add version in tags or replace it for "ver". I think is easier to find it as cut version instead of "cut ver." xD
    Added version and Little in tags
  2. Lexis' Light Insane has some inconsistencies with the rest of the map and would be better to fix them.
    1. This difficulty has different offset. Make sure to use 420 here as well because it is unrankable.
      Fixed
    2. I don't see any reason on having different combo colours in this difficulty, because there isn't any special storyboard nor anything extra in this difficulty. So, would be better to use the same color as the other difficulties.
      Fixed
[Lexis' Light Insane]

  1. 00:26:939 - A clap here sounds pretty good to me. You should give it a try. I forgot it, but It was already placed in the remap x)
  2. 00:42:813 (x) - Why that blue cross ? :thinking: Hmm.. I'm wondering if you never thought in a note here. It sounds pretty good and it covers both vocals and instrumental. In addition it'll break a bit the monotonus 1/2 that you have here, that it becomes a bit boring. Ooohh yes. Fixed.

    - I personally don't have major problems with this difficulty. Just a thing that call me the attention was the constant and monotonus 1/2 in the section between 00:28:396 ~ 00:47:036 - and the density of the kiai section then, but well, I couldn't do properly suggestions about these aspects but I needed to mention anywhere. [b]Wait...Don't tell me that the kiai is too hard xd
    Btw.. Make sure to fix the General things I put about this difficulty.[/b] ;)
THE DIFF.
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[General]
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DistanceSpacing: 1.7
BeatDivisor: 8
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[Metadata]
Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:Lexis' Light Insane
Source:
Tags:Electropop Lilyanna ezek Deppyforce Lexis edm electronic pop dancepop Memories...Do Not Open cut ver version Little
BeatmapID:1295437
BeatmapSetID:606021

[Difficulty]
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Topic Starter
Invertable

mancuso_JM_ wrote:

Hi there! Modding from my queue. Sorry for the huge delay, but my headphones were broken, that's why I couldn't complete it earlier.

[General]

  1. Tags:
    1. I think you forgot to add Little in tags. It looks like he was the user who mapped the Easy.
    2. Add version in tags or replace it for "ver". I think is easier to find it as cut version instead of "cut ver." xD
  2. Lexis' Light Insane has some inconsistencies with the rest of the map and would be better to fix them.
    1. This difficulty has different offset. Make sure to use 420 here as well because it is unrankable.
    2. I don't see any reason on having different combo colours in this difficulty, because there isn't any special storyboard nor anything extra in this difficulty. So, would be better to use the same color as the other difficulties.
[Like this?]

  1. 00:00:420 (1) - Ugh.. This slider shape reminds me really old maps. I'm sure you can improve it in some way. You can try something like this or other shape you'd like to use xD, but change it please. (Feel free to ask me for a code if you need to).
  2. 00:09:740 (1) - Same here. You can try this or any other shape that you can have in your mind, but make sure to change it.
  3. 00:10:614 ~ 00:16:439 - Would be better if you check my suggestions in Lilyanna's Hard for this section. I've seen some of 1/4 didn't fit the song really well and the should be fixed. Follow my ideas in this difficulty and apply them here if some point coincide. Let me explain the rhythm is not harder at all its actually easy i made some rhythm pattern which i think its pretty comfortable to play its not challenging plus its easy to read and its conssistant i know it doesnt follow the words correctly its obvious non sliders in all maps follow vocals 100% persise (my english ..)only 1/4 that doesnt fit the part is 00:12:944 (2) - but as i said i kept the consistancy i wont change that part
  4. 00:19:060 (1) - 00:21:390 (1) - That's weird, I know you're probably following vocals, but you've used some useless 1/4 that are not following the music properly but you didn't use a 3/4 slider here, where the sound is really notable. If I were you, I would reduce these sliders in 1/4 and I would add an extra note over the downbeat. In this sliders you mentioned he is saying one words for the whole part which you realised im mapping vocals the claps are strong but i wanted to stay consistant with long 1/1 sliders on every part like that only in next 2 i made a 3/4 slider cause he said another word on the next white tick i think 1/4 are not useless cause i made 2 1/4 sliders before every 1/1 slider when music started to get intense just to get more emphasis and that the song is interesting to play which i think i accomplished
  5. 00:57:216 (1,2,3,1,2,3) - I'd reduce the spacing here, it looks excessive comparing it with 00:52:555 (1,2,3,1,2,3) - for example. You can make it longer than before but not that much. Why reduce spacing if he is singing
  6. 01:01:876 (1,2,3,1,2,3) - Same as above. Your idea of "escalation" map is good, but try to don't exaggerate with that kind of jumps where the music don't represent that. same xd
  7. 01:00:565 (3) - I'd reduce the slider speed here. It makes sense and it'll also be consistent with 00:51:245 (1) - Nice
In General: There are things that I don't really agree with your mapping here sorry. Let me put say other things here:

- 00:08:138 ~ 00:18:915 - Your idea in this section was good, reducing slider speed on long sliders, but 1/4 sliders looks overmapped most of times (as I said before, check Hard difficulty for more information) and at the same time the slider speed looks exaggerated in general, the music don't represent that. When you play a map, I think you try to find some sense between song and mapping and I've to say here is difficult to find that due this reason. You should reduce a bit slider speed in this section due those reasons. Due to soo many request to lower the speed i will nerf that part fur sure

- 00:19:060 ~ 01:05:517 - Basically, your idea of making an "escalation" difficulty was good but in all sections before chorus slider speed doesn't work, If you have reduced it a bit, you could find a better result.
We don't make maps just for the sake to make something difficult and to win PPs, we make them to enjoy it in all aspects. I know most of map just look for that nowadays but that's not good at all.Ok i will reduce the slider speed as i said but me searching for pp like wut? this map is completely different cause its not pp its hard but it doesnt worth much and i think that is the main reason bns doesnt want to push it forward dont worry its not pp and it will never be pp that is why i made it that way so its challenging and fun to play not to gain pp from it so players can see what smth gimmicky looks like and play smth for fun not pp.......

- 01:05:662 ~ 01:24:303 - As for the kiai section, I think is the only part of the song I can be agree in some points. It's an "Extra" difficulty after all and the song becomes much faster than before, so the usage of jumps/slider speed makes sense in some way.Ty

- After saying that, I think you have good ideas but you couldn't apply them properly. Sorry if I couldn't do a properly mod in this difficulty but definetly this is not a style that I want to see here :(. Sry to see that but i think that style is perfect for this map that is why i wont give up that easy

That's All! I hope you can apply your idea in a best way, to make this map even better representing the song much better as I said before.
I hope this can help you and I wish you best of lucks. TY AND TYY
Btw.. Great song! Ikr its really good
Ty for the mod and suggestions it was nice to answer your mod if you didn t like my answers i will definitely give more time to reply as good as possible
Vovan
Well I edited my last post to add the diff in it but it might not be enough visible so I'll make a new post because this remap is pretty important

@Invertable that's for you


THE DIFF.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65677
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 420,9740,19060,28381,37701,47021,56342,65662,74983,84303
DistanceSpacing: 1.7
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:Lexis' Light Insane
Source:
Tags:Electropop Lilyanna ezek Deppyforce Lexis edm electronic pop dancepop Memories...Do Not Open cut ver version Little
BeatmapID:1295437
BeatmapSetID:606021

[Difficulty]
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CircleSize:4.3
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ApproachRate:8.5
SliderMultiplier:1.6
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[Events]
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//Storyboard Layer 2 (Pass)
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After the remap


  1. Deleted some bad overlaps
  2. Deleted the triple in the kiai too.
ZekeyHache

mancuso_JM_ wrote:

[ezek's Normal]

ola ke ase? c: respondiendo el mod o k ase

Hitsounds
I decided to open this box to give you some little suggestions about hitsounds, anything major, but I found some claps outplaced or you missed some of them. Some additional hitsounds can be added here as well.

  1. 00:23:138 (3) - You should add a clap at the beginning of this slider. You did that in 00:20:808 (4) - and the same sound appear here, so I recommend you to add it for consistency.
  2. 00:25:177 (3,4) - Hmm.. I think the clap in (3) is not following anything right now, it sounds random. Following my previous suggestion, you should remove the clap in (3) and add it at the beginning of (4).
  3. 00:27:798 (3) - Same reason as before, following your hitsounding, you should add a clap at this slider beginning.
  4. 00:47:313 - You should add a whistle here, emphasizing the word "this".
  5. 00:56:633 - (^) Everything here was applied

  1. 00:01:293 (2,3) - I personally think a slider works better than these two single notes here. If you listen to the music, the sound here is similar than 00:02:167 - where you used a slider and I more agree with that. In addition it gives a better emphasize to the next note (4), due the high sound in the music, you should give it a try. applied
  2. 00:05:953 (2,3) - (^) applied
  3. 00:14:400 (1,2,3) - That kind of stacks are kinda difficult in this kind of difficulties because players don't know how to follow at the first time and then they generally miss the object. To avoid that, would be better to do a simple stack between (2,3) rearraging a bit this pattern, if you want to know my idea, I did something just like this haha. In addition, this stack follows the song in a good way. lol ok, applied just because you made my day with that pun
  4. 01:15:565 (2,4) - Playing the whole kiai and listening to the music I notice why you decided to use that kind of patterns, but this was the one that I didn't like how it played and it didn't like aesthetically either. I think stright sliders (or a similar idea that you can have) like this will flow and look much better. The 1/1 gap in this low bpm allows players to move their mouse comfortably, so even though the notes are in an awkward position, I don't think they feel bad to play

    - Well done in general! :)
Thanks mantrussojuanmaxi~

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63332
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:ezek's Normal
Source:
Tags:Electropop Lilyanna ezek Deppyforce Lexis edm electronic pop dancepop Memories...Do Not Open cut version Little
BeatmapID:1293794
BeatmapSetID:606021

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"erwerewrewrewrewrewr.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
420,582.52427184466,4,2,1,30,1,0
65662,-100,4,2,1,30,0,1
84303,-100,4,2,1,30,0,0


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Combo2 : 164,164,255
Combo3 : 0,120,179
Combo4 : 132,193,193

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Gamu
Hello!

[ Little's Easy]
  1. Turn off the widescreen support because this map does not have SB.

[ ezek's Normal]
  1. 01:11:487 (3) - Drum-hitwhistle is missing.

[ Lilyanna's Hard]
  1. 01:11:487 (5) - Drum-hitwhistle is missing at the start point.
  2. 01:18:478 (1) - This start point's normal-hitclap may not be necessary. I can not hear the same sound in song as this sound.
  3. 01:24:303 (1) - I'd like to recommend that you add hitsound here. Perhaps the drum-whistle will fit to the song.

[ Lexis' Light Insane]
  1. Your combo color is different from other diffs. I think it should be unified because the background is the same. But there is no problem if you have reason to use that combo color.
    img: https://puu.sh/yypYc/637f8d0c89.png
  2. Turn off the widescreen support because this map does not have SB.
  3. 00:00:420~00:08:866 - I feel the hitsound is insufficient. Try to add the following hitsound.
    ・00:00:420 (1) - Add a soft-hitwhistle at the start point.
    ・00:01:585 (3) - ^ at the end point.
    ・00:02:750 (1) - ^ at the start point.
    ・00:04:206 (4) - ^
    ・00:05:080 (1) - ^ at the start point.
    ・00:06:245 (3) - ^ at the end point.
    ・00:07:410 (1) - ^ at the start point.
  4. 00:09:740 (1) - soft-hitwhistle is missing?
  5. 00:53:138 (5) - ^
  6. 00:54:012 (1) - ^
  7. 00:55:468 (4) - ^
  8. 00:56:342 (1) - ^ at the start point.
  9. 01:11:487 (1) - Drum-hitwhistle is missing at the start point.

[ Like this?]
  1. 00:00:420 - Useless green line(s) over red (no SV changes). This green line has no meaning.
  2. 00:00:420 (1,2,1,2,1,2,3) - I would like to recommend that you add it to the start point of the slider If you like soft-hitwhistle.
  3. 00:09:740 (1) - Add a soft-hitwhistle at the start point.
  4. 00:18:187 (4) - I think you have forgotten to add a whistle here.
  5. 00:30:711 (1) - Add a soft-hitwhistle at the start point.
  6. 00:40:031 (1) - ^
  7. 00:44:691 (1) - ^
  8. 00:53:138 (1) - Add a soft-hitwhistle?
  9. 00:54:012 (1) - ^
  10. 00:56:342 (1) - ^ at the start point.
  11. 01:00:565 (3) -
  12. 01:00:565 (3) - Perhaps add a new combo here because I think it is the same: 00:51:245 (1).
  13. 01:11:487 (1) - Drum-hitwhistle is missing at the start point.

Good luck!
Little
@Gamu fixed.
Also changed difficulty settings to improve spread.

@Invertable please also add my old username in tags: CloudSplash16

Little's Easy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63332
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:Little's Easy
Source:
Tags:Electropop Lilyanna ezek Deppyforce Lexis edm electronic pop dancepop Memories...Do Not Open cut version Little
BeatmapID:1400097
BeatmapSetID:606021

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"erwerewrewrewrewrewr.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
420,582.52427184466,4,2,1,30,1,0
28381,-100,4,2,1,40,0,0
47021,-100,4,2,1,45,0,0
65662,-100,4,2,1,60,0,1
84303,-100,4,2,1,30,0,0


[Colours]
Combo1 : 207,159,255
Combo2 : 164,164,255
Combo3 : 0,120,179
Combo4 : 132,193,193

[HitObjects]
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256,192,82555,12,4,84303,0:3:0:0:
squirrelpascals
Hi,m4m4m44mm44m4

• correct offset: 414

like that
• tag conflict in this diff

• 00:42:750 - this is a unique vocal rhythm, i suggest you take advantage of it and diverge from the usual 1/2 rhythm if you want

• 00:54:012 (1,2,3,4,1,2,3,4) - Seems like there's a lack of emphasis on this pattern because of all the similar spacing. The rhythm is also pretty uninteresting compared to the parts before with kicksliders on stronger vocals :(

• 01:03:915 (2,3,4,5,6,7) - Since this buildup is pretty intense why not do something more interesting with rhythm? for example, adding sliders to make it more dynamic or possibly mapping to the drums. I see where you're going with focusing rhythm on the vocals though

• 01:07:264 (2) - 01:11:924 (2) - 01:15:419 (2) - These notes don't have anything underneath them, they're overmapped. THe other circles are all okay because they have the quiet sound under them, such as at 01:06:099 (2) - (the bass) or at 01:16:585 (2) - (the other random percussion)

• 01:15:419 (2) - Consider moving this above the slidertail of 01:14:983 (1) - on the y axis. The movement you have quickly going down then up at 01:14:983 (1,2,3) - isnt consistent with the smoother flow you've used so far

lexis
• 00:01:876 - 00:06:536 - I see how you mapped to guitar, but I still think these notes would be better off clickable because they're on new chords in the chord progression

• 00:28:089 (7,1) - Note is stronger with bass and vocals, increase spacing for emphasis?

• 00:42:798 (3) - this note is unidentifiable int he music, sounds very overmapped

• 00:47:021 (1,2,3,4) - Rhythm choice is strange here because of how you prioritize this note 00:47:895 - vs. these 00:48:041 - Since this is a slow calm part they are better all clickable. A ctrl+g on 00:47:021 (1,2) - would be a better rhythm choice. Same for 00:49:352 (1,2,3,4) - 00:51:973 (2,3,4) - etc.

• 01:07:264 01:11:924 01:15:419 - Same thing as top diff: These notes don't have anything underneath them, they're overmapped. THe other circles are all okay because they have the quiet sound under them, such as at 01:06:099 (the bass) or at 01:16:585 (the other random percussion)

• 01:08:866 (4,5) - 01:09:448 (6,7) - Increast spacing here, sliderheads are close together compared to anything else

• 01:14:400 (7,1) - This is picky, but you should move 1 farther away from 7 for more consistent visual spacing for this area 01:13:526 (4,5,6,7,8,1) -

• 01:17:313 (1) - I dont like this placement. The overlap with 01:16:730 (3,4) - feels forced

Lilyanna
• 00:16:585 (5) 00:18:915 (5) - Sounds very overmapped to me, idk where you got this rhythm choice from

• 01:01:293 (2,3) - Larger jump here feels random because there's no beat that stands out here. Also why the small spacing on 01:02:749 (9,10) -

• 01:13:235 (2,3) - Why is this spacing so drastically large compared to 01:13:526 (3,4,5,6,7) - , these notes are like just as strong

ezek
• 00:42:361 (1) - The vocal that this reverse looks like it's mapped to is actually on the 1/3 tick at 00:42:750 -

• 00:51:682 (5,1) - this pause feels awkward because you don't really get the chance to use it consistently from here until the build up

• 01:03:623 (2,3) - Rhythm sounds like it would be better ctrl+g, because 01:03:915 - is stronger

• 01:22:264 (1) - really stupid suggestion, but starting this spinner at 01:22:555 - would be pretty cool so it feels more mapped to when the song pitches down

little
• 00:00:420 (1,2) - very weird rhythm choice in general. 00:00:420 - is the only piano you make clickable, and you chose to map a slider to the guitar 00:03:332 - randomly

• 00:47:021 - downbeat and the end of a chord progression here. THis would be better mapped as a circle imo

call me back :)
Vovan

Gamu wrote:

Hello!

[ Lexis' Light Insane]
  1. Your combo color is different from other diffs. I think it should be unified because the background is the same. But there is no problem if you have reason to use that combo color.
    img: https://puu.sh/yypYc/637f8d0c89.png Well I took latest version (in code a few posts higher) and there was a kind of bug in my combo colours, fixed
  2. Turn off the widescreen support because this map does not have SB. Done
  3. 00:00:420~00:08:866 - I feel the hitsound is insufficient. Try to add the following hitsound. Done on my latest version
    ・00:00:420 (1) - Add a soft-hitwhistle at the start point.
    ・00:01:585 (3) - ^ at the end point.
    ・00:02:750 (1) - ^ at the start point.
    ・00:04:206 (4) - ^
    ・00:05:080 (1) - ^ at the start point.
    ・00:06:245 (3) - ^ at the end point.
    ・00:07:410 (1) - ^ at the start point.
  4. 00:09:740 (1) - soft-hitwhistle is missing? It is here
  5. 00:53:138 (5) - ^ I never placed them on red ticks
  6. 00:54:012 (1) - ^ Done
  7. 00:55:468 (4) - ^ I never placed them on red ticks
  8. 00:56:342 (1) - ^ at the start point. It is here
  9. 01:11:487 (1) - Drum-hitwhistle is missing at the start point. My drumwhistle is here o_o

squirrelpascals wrote:

Hi,m4m4m44mm44m4

• correct offset: 414

lexis
• 00:01:876 - 00:06:536 - I see how you mapped to guitar, but I still think these notes would be better off clickable because they're on new chords in the chord progression In my opinion these notes doesn't need that much emphasis, that's the intro, and placing so much clickables at the beginning in a calm part doesn't fit that much

• 00:28:089 (7,1) - Note is stronger with bass and vocals, increase spacing for emphasis? Done

• 00:42:798 (3) - this note is unidentifiable int he music, sounds very overmapped Deleted, it is hearable tho, but it's really in a low volume

• 00:47:021 (1,2,3,4) - Rhythm choice is strange here because of how you prioritize this note 00:47:895 - vs. these 00:48:041 - Since this is a slow calm part they are better all clickable. A ctrl+g on 00:47:021 (1,2) - would be a better rhythm choice. Same for 00:49:352 (1,2,3,4) - 00:51:973 (2,3,4) - etc. That's really interesting... And it fits well but there is a gap from 00:47:604 - to 00:47:895 - which feels weird. It feels...really empty in my opinion. i don't know I'll keep it like this now but if we can talk about this, it would be nice :d

• 01:07:264 01:11:924 01:15:419 - Same thing as top diff: These notes don't have anything underneath them, they're overmapped. THe other circles are all okay because they have the quiet sound under them, such as at 01:06:099 (the bass) or at 01:16:585 (the other random percussion) True

• 01:08:866 (4,5) - 01:09:448 (6,7) - Increast spacing here, sliderheads are close together compared to anything else Players are not only supposed to click on the heads, so it is fine in my opinion, and spacing enter end & beginning of each slider is fine

• 01:14:400 (7,1) - This is picky, but you should move 1 farther away from 7 for more consistent visual spacing for this area 01:13:526 (4,5,6,7,8,1) - 8 would be way too far from 1 tho, it will make a too high difficulty spike for not real reason

• 01:17:313 (1) - I dont like this placement. The overlap with 01:16:730 (3,4) - feels forced Fix

call me back :)
DIFF.
osu file format v14

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TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:Lexis' Light Insane
Source:
Tags:Electropop Lilyanna ezek Deppyforce Lexis edm electronic pop dancepop Memories...Do Not Open cut ver version Little
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ZekeyHache

Gamu wrote:

Hello! hi

[ ezek's Normal]
  1. 01:11:487 (3) - Drum-hitwhistle is missing. I guess Invertable fixed it cuz it looks fine here

squirrelpascals wrote:

ezek
• 00:42:361 (1) - The vocal that this reverse looks like it's mapped to is actually on the 1/3 tick at 00:42:750 - I'm aware of that. I actually had it mapped to the vocal, but after several suggestions I decided to simplify it to the sound on the 1/4 tick so there are no issues with newbies

• 00:51:682 (5,1) - this pause feels awkward because you don't really get the chance to use it consistently from here until the build up ok, made a 1/1 slider to fill it

• 01:03:623 (2,3) - Rhythm sounds like it would be better ctrl+g, because 01:03:915 - is stronger sounds good, applied~

• 01:22:264 (1) - really stupid suggestion, but starting this spinner at 01:22:555 - would be pretty cool so it feels more mapped to when the song pitches down I don't think it makes an important difference, so I'm keeping it my way
Thanks for the mods!

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63332
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:ezek's Normal
Source:
Tags:Electropop Lilyanna ezek Deppyforce Lexis edm electronic pop dancepop Memories...Do Not Open cut version Little CloudSplash16
BeatmapID:1293794
BeatmapSetID:606021

[Difficulty]
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CircleSize:3.5
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Little
Changed stuff.
Little's Easy
osu file format v14

[General]
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Creator:Invertable
Version:Little's Easy
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Tags:Electropop Lilyanna ezek Deppyforce Lexis edm electronic pop dancepop Memories...Do Not Open cut version Little CloudSplash16
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Topic Starter
Invertable

squirrelpascals wrote:

Hi,m4m4m44mm44m4

• correct offset: 414 changed

like that
• tag conflict in this diff

• 00:42:750 - this is a unique vocal rhythm, i suggest you take advantage of it and diverge from the usual 1/2 rhythm if you want idk it sounds weird when put slider to end on that vocal if its a big problem il change it but i think this is good

• 00:54:012 (1,2,3,4,1,2,3,4) - Seems like there's a lack of emphasis on this pattern because of all the similar spacing. The rhythm is also pretty uninteresting compared to the parts before with kicksliders on stronger vocals :( very nicee

• 01:03:915 (2,3,4,5,6,7) - Since this buildup is pretty intense why not do something more interesting with rhythm? for example, adding sliders to make it more dynamic or possibly mapping to the drums. I see where you're going with focusing rhythm on the vocals though ok i changed it

• 01:07:264 (2) - 01:11:924 (2) - 01:15:419 (2) - These notes don't have anything underneath them, they're overmapped. THe other circles are all okay because they have the quiet sound under them, such as at 01:06:099 (2) - (the bass) or at 01:16:585 (2) - (the other random percussion) I stacked those on slider end of the first big slider

• 01:15:419 (2) - Consider moving this above the slidertail of 01:14:983 (1) - on the y axis. The movement you have quickly going down then up at 01:14:983 (1,2,3) - isnt consistent with the smoother flow you've used so far ^


call me back :)
@Gamu applied everything

Tytyty :D
Lilyanna

mancuso_JM_ wrote:

Hi there! Modding from my queue. Sorry for the huge delay, but my headphones were broken, that's why I couldn't complete it earlier.


[Lilyanna's Hard]

  1. 00:10:614 (2) - Some 1/4 at the beginning of the map are not following exactly the song and for that reason they become uncomfortable during the gameplay, and this one of these cases. I recommend you to listen this section in 25% Playback Rate and you will notice he something like "Thel", I mean, he is not using that blue tick when he sing, he says "The" and inmediatly "L" to say "egend" over the white tick. If you want to add a risky thing, you should use someting in 1/12 or 1/16 but that is not an option. I simply recommend you to remove this 1/4 slider and use a single note in 00:10:614 .
  2. 00:12:944 (2) - Similar thing here. He doesn't continue the phrase over the blue tick at all, he continues over 1/8 tick in 00:13:162 . Anyway, as I said before there is no reason to make this rhythm harder, so I recommend you to use a single note instead in 00:12:944 . after all a hitcricle or a 1/4 slider they will all have one click it just 1/4 gives more effect on the vocals since the legend is connected but yea i dont mind either way changed
  3. 00:13:818 (4) - A bit nitpicky here, but a little curve doing a blanket with the next slider looks pretty good.
  4. 00:15:274 (2) - You have other unnecessary 1/4 here. My explanation and recomendation is basically the same here as well. Just use a single note instead.
  5. 00:16:585 (5) - Similar as above. Maybe there are a little sound in this case, but it is not really necessary to follow it, the pattern it doesn't plays really good imo. Would be better to remove this note. ill keep this one there is vocal there
  6. 00:17:604 (2) - Same here. You'll notice that this "s" will never touch the blue tick. Use a single note.
  7. 00:23:138 (6) - 00:25:468 (5) - I think a clap at these slider beginning sounds good. There is a similar sound in the music.
  8. 00:42:361 (1) - Hmm.. I think this 1/2 is not following perfectly the song :/. I was expecting a 1/4 slider here and it didn't appear that. It looks like you're following the instrumental only, but would be better to follow the music closely here. I recommend you something like this here. i think it follows fine
  9. 01:08:575 (1,2,1,2,1,2) ~ 01:17:895 (1,2,1,2,1,2) - I'm wondering why this sections are different in terms of hitsounding. The second one has more claps than the first one but the music is the same. You should do that consistent.
  10. 01:10:905 (3,4) - This is the only 1/4 pattern where you used a constant spacing, that's weird looking the rest of the kiai a bit more "jumpy". I would increase a bit the spacing here. it sounded to me less hype since we moving to the second part of the chorus

    - No Spinner? :( what is spinner

    - In general it doesn't play bad, but I don't agree with those rhythms at the beginning of the map.

Btw.. Great song!

Gamu wrote:

Hello!


[ Lilyanna's Hard]
  1. 01:11:487 (5) - Drum-hitwhistle is missing at the start point.
  2. 01:18:478 (1) - This start point's normal-hitclap may not be necessary. I can not hear the same sound in song as this sound.
  3. 01:24:303 (1) - I'd like to recommend that you add hitsound here. Perhaps the drum-whistle will fit to the song.


Good luck!

squirrelpascals wrote:

Hi,m4m4m44mm44m4


Lilyanna
• 00:16:585 (5) 00:18:915 (5) - Sounds very overmapped to me, idk where you got this rhythm choice from fixed since u not the only one says this

• 01:01:293 (2,3) - Larger jump here feels random because there's no beat that stands out here. Also why the small spacing on 01:02:749 (9,10) - 01:01:579 (3) - here and here 01:03:326 (1) - there is a stronger guitar sounds i wanted to emphasize so by reducing the previous spacing it w ill highlight that beat more while increasing it also since the music getting hype i see no problem in doing few small jumps like that

• 01:13:235 (2,3) - Why is this spacing so drastically large compared to 01:13:526 (3,4,5,6,7) - , these notes are like just as strong why not at least give me suggestions or explain me why u think it shouldnt be .. fixed tho


call me back :)
no reply = fixed

thank u for mods!!

update
osu file format v14

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366,237,39443,2,0,P|310:231|270:238,1,72
419,295,40025,6,0,P|475:301|515:294,2,72,2|0|0,0:0|0:0|0:0,0:0:0:0:
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178,168,48617,1,0,0:0:0:0:
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84,37,74103,1,2,3:0:0:0:
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25,120,74685,1,0,0:0:0:0:
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386,124,76579,1,0,0:0:0:0:
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57,129,83423,1,2,3:0:0:0:
57,129,83569,1,0,0:0:0:0:
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115,186,84297,5,2,3:3:0:0:
squirrelpascals

Invertable wrote:

squirrelpascals wrote:

Hi,m4m4m44mm44m4

• 01:03:915 (2,3,4,5,6,7) - Since this buildup is pretty intense why not do something more interesting with rhythm? for example, adding sliders to make it more dynamic or possibly mapping to the drums. I see where you're going with focusing rhythm on the vocals though ok i changed it sorry for suggesting you add stuff then modding this part again, but these circles 01:05:219 (4,6) - sound overmapped. I suggest you remove them :o

• 01:07:264 (2) - 01:11:924 (2) - 01:15:419 (2) - These notes don't have anything underneath them, they're overmapped. THe other circles are all okay because they have the quiet sound under them, such as at 01:06:099 (2) - (the bass) or at 01:16:585 (2) - (the other random percussion) I stacked those on slider end of the first big slider Since this is a rhythm issue, I would honestly like for you to remove these circles entirely, since clicking over no sound in the music doesn't make much sense. I didn't really write that in the mod though, sorry about that :o

• 01:15:419 (2) - Consider moving this above the slidertail of 01:14:983 (1) - on the y axis. The movement you have quickly going down then up at 01:14:983 (1,2,3) - isnt consistent with the smoother flow you've used so far ^ same as above
if you have any more questions message me irc. everything else looks good to go :)
squirrelpascals
i want a bubble just like this

tnx for changing :)
Topic Starter
Invertable

squirrelpascals wrote:

i want a bubble just like this

tnx for changing :)

Ou shit
Pachiru
Why there is Deppyforce in the tags if his diff got removed?
Topic Starter
Invertable

Pachiru wrote:

Why there is Deppyforce in the tags if his diff got removed?
Ou shit
Pachiru
I don't think it's worth to self pop for it, just wait for the qualify post to change it ;)
Congratz btw~
Vovan
waowwwwwwww <3
Shmiklak
can smb tell me what is the use of deppyforce in tags?
nvm, read the thread
Irreversible
Hi,

Popping the bubble because of .. various reasons. Spacing, rhythm and sometimes the logic towards the song itself do seem flawed and I think you could really improve it at this state.

[Not Like this]

Generally, I don't understand why you've used 2.0x SV in such a calm part.. the effect could be way better if you actually kept it low.
00:08:132 (1) - The active and passive beatmapping doesn't seem correct here - first of all, it kind of seems really off cuz the slider velocity is that high, even though you're leading into a calm part. Secondly, 00:08:299 - is a strong vocal, if not strong than 00:08:153 - , hence why it being passive doesn't make sense. Plaese try restructuring this part by keeping the things said above in mind.
00:12:064 (1) - It would actually make a cool feel if you had those sliders have a calmer ending volume, so you can accentuate the emphasis of the vocals better.
00:12:064 (1,2) - This antijump... well.. despite it not playing too well, it doesn't really make sense with the rest of the spacings too does it. 00:11:773 (6,1) - Why is this spacing so high? I don't hear anything ( since it's actually.. nothing ) that could justify it, but yeah, spacing does seem a bit arbitrary :/
00:09:151 (4,5) - Could I ask you why you've used 1/4 sliders (silenced) with a circle (applies to all parts?) There's reaaally not going on much in the song, and combined with that fast sv, the effect of those just feel spammed and not really emphasizing the song in a good way :(
00:19:054 (1,1) - vs 00:23:714 (1,1) - : Why do the first pair of sliders not follow the clap?
00:25:171 (5,6,7) - Spacing; 1/4 vs 1/2 - it's equal but not timewise. Please keep that in mind.
00:38:278 (2,3,4) - This part generally suffers heavy spacing issues :/ 1/2 and 1/4 shouldn't always be so mindlessly be same spaced
00:42:355 (1,2) - Uh.. that antijump really seems off, why is that being spaced like this? Doesn't seem like you really need to lower down this spacing like dat
00:45:289 (2,3,4,5,6,7) - His voice also here still stays calm, and so do the instruments - a bit lower spacing would actually be more emphasizing than the actual position..
00:48:472 (1,2,3,1) - Spacing
00:50:802 (1,2,1) - Hm, abotu this rhythm, it's like "duuu-uuu..." and not, dudu-duuu (like you imply) :/ So bascially I feel like you map something really off here
00:54:297 (2,3,4,5,6,7,8) - Hmm, I don't really understand this pattern. If you take the vocals: Oh I want something just like this. You pair it like this: Oh I want - some thing just - liiii - kethis ... well.. why is it so oddly split? It could all form one pattern at least, if you wanna make it somewhat relating to the song!
01:00:413 (2,1) - Even if the rhythm is off, this spacing is just way too high I mean why do you need to emphasize it like this, the other stuff isn't either?
01:04:512 - What I wonder, but obviously boils down to preference, why don't you try spice your map a bit up by adding 1/4 here? It's one of the rare occasions you could do that, and I feel like your map suffers a bit from being really monotone (even though the vocals are actually pretty variable.. but yeah it's not really shown in the map)
01:06:821 (1,2) - Lol, I've seen the old version and all you did was creating a really odd antijump by just deleting the next note cuz it was overmapped. This just really plays unpredictable now.. you should really put some more effort into that fix
01:13:812 (5) - Same with the 1/4 again, preference, but the vocals are very distinctable here and yet you put another curve slider pattern here even tho you've only expressed yourself so far with curved sliders ://


Yeah.. I'm down to helping you further but basically there's some shizzles all over the map if you ask me. I hope it helps, mostly it just boils down on the same issue. :?
igorsprite
(?° °)
Weber
that spacing IS pretty nutty for the top diff
Xinnoh
Wait when did this get bubbled, I had similar issues when looking at the set and didn't think it was in a rankable state when you requested last time. Just going to point out some other general issues that also need to be addressed on the top diff.

First general issue is that you've been mapping slider tails to follow no sounds for most of the map, but tails are frequently mapped to a sound which really creates confusion on what is being mapped. Some examples.

00:08:132 (1,4) - 1 maps two sounds, but 4 maps one sound, both of them are visually identical and there's no way to tell which slider has sounds on its tail by looking at it.
00:23:714 (1) - 00:33:035 (1) - Map these as 1/2 sliders for consistency.
00:59:540 (1) -

Other stuff
General spacing in the first part is uncomfortably too small. Eg 00:08:132 (1,2,3) - The player doesn't actually follow the slider tail when playing it, use distance spacing from the slider head, not the tail.
00:10:899 (3) - Large spacing from 2 and small spacing to 4 makes it quite awkward to play. I'd suggest to increase spacing on 3,4, but that'd just be overdoing spacing on a slow part. I'd really just prefer if there wasn't any use of 1/2 sliders for this part but that'd just conflict with the rest of the map.

00:42:355 (1) - You're really focused on following vocal, but vocal is 1/3 here, I think you should follow it.
01:22:404 (2) - No sound here, delete note.

Most of the kiai issues are the same as Irre's, just the same problem about spacing each time. I think it would be better if you stacked 1/2 gaps in the kiai. You're putting too much effort to try and move 1/2s far away from the previous object, but they're still being read as 1/4 because 1/4 spacing is just huge. Stacking is the easiest way to provide a visual difference here.

Still needs some work
squirrelpascals
me rn
Topic Starter
Invertable

squirrelpascals wrote:

me rn
mancuso_JM_
I have to say, I do totally agree with irre about this.

Sadly, I didn't have enough time to give all my thoughts in the hardest difficulty before the nomination and then I forgot this set :c (I was around a month to give you a simple code).

I hope you can fix this in the meantime, as I told you before this song is great and I think you have enough capability to make this difficulty much better.
Topic Starter
Invertable

Irreversible wrote:

Hi,Hi

Popping the bubble because of .. various reasons. Spacing, rhythm and sometimes the logic towards the song itself do seem flawed and I think you could really improve it at this state. Nice

[Not Like this]

Generally, I don't understand why you've used 2.0x SV in such a calm part.. the effect could be way better if you actually kept it low. 2.0 sv starts where it should

00:08:132 (1) - The active and passive beatmapping doesn't seem correct here - first of all, it kind of seems really off cuz the slider velocity is that high, even though you're leading into a calm part. Secondly, 00:08:299 - is a strong vocal, if not strong than 00:08:153 - , hence why it being passive doesn't make sense. Plaese try restructuring this part by keeping the things said above in mind. sv is fine and i reconstructed it i think this is better now
00:12:064 (1) - It would actually make a cool feel if you had those sliders have a calmer ending volume, so you can accentuate the emphasis of the vocals better. wow
00:12:064 (1,2) - This antijump... well.. despite it not playing too well, it doesn't really make sense with the rest of the spacings too does it. wut every part like that was mapped like this
00:11:773 (6,1) - Why is this spacing so high? I don't hear anything ( since it's actually.. nothing ) that could justify it, but yeah, spacing does seem a bit arbitrary :/
00:09:151 (4,5) - Could I ask you why you've used 1/4 sliders (silenced) with a circle (applies to all parts?) There's reaaally not going on much in the song, and combined with that fast sv, the effect of those just feel spammed and not really emphasizing the song in a good way :( Ok so I deleted the sliders that didnt make sense to me now xd (at least the ones i think didn t) and i left the ones that would represent the part right like every slider like this 00:09:151 (4) - that emphasize the word cause its pronounced differently or like this 00:11:481 (5) - which emphasize the high pitch on the word or patterns that goes well with the music 00:45:268 (2,3,4,5,6,7) -
00:19:054 (1,1) - vs 00:23:714 (1,1) - : Why do the first pair of sliders not follow the clap?
00:25:171 (5,6,7) - Spacing; 1/4 vs 1/2 - it's equal but not timewise. Please keep that in mind. Hope its good now
00:38:278 (2,3,4) - This part generally suffers heavy spacing issues :/ 1/2 and 1/4 shouldn't always be so mindlessly be same spaced
00:42:355 (1,2) - Uh.. that antijump really seems off, why is that being spaced like this? Doesn't seem like you really need to lower down this spacing like dat
00:45:289 (2,3,4,5,6,7) - His voice also here still stays calm, and so do the instruments - a bit lower spacing would actually be more emphasizing than the actual position.. I decreased space lil bit but il let it be like this i want slider patterns on those words cuz they are the title so im emphasizing the title xd
00:48:472 (1,2,3,1) - Spacing wut
00:50:802 (1,2,1) - Hm, abotu this rhythm, it's like "duuu-uuu..." and not, dudu-duuu (like you imply) :/ So bascially I feel like you map something really off here
00:54:297 (2,3,4,5,6,7,8) - Hmm, I don't really understand this pattern. If you take the vocals: Oh I want something just like this. You pair it like this: Oh I want - some thing just - liiii - kethis ... well.. why is it so oddly split? It could all form one pattern at least, if you wanna make it somewhat relating to the song! I don t understand what is wrong with this "oh I was" feels like the music is rising so i put the sliders going to down and "something just like"
feels like its going back down so i map it going upwards and 8 being the connector and going to the next note

01:00:413 (2,1) - Even if the rhythm is off, this spacing is just way too high I mean why do you need to emphasize it like this, the other stuff isn't either?
01:04:512 - What I wonder, but obviously boils down to preference, why don't you try spice your map a bit up by adding 1/4 here? It's one of the rare occasions you could do that, and I feel like your map suffers a bit from being really monotone (even though the vocals are actually pretty variable.. but yeah it's not really shown in the map)
01:06:821 (1,2) - Lol, I've seen the old version and all you did was creating a really odd antijump by just deleting the next note cuz it was overmapped. This just really plays unpredictable now.. you should really put some more effort into that fix Hmm i cant see how its unpredictable
01:13:812 (5) - Same with the 1/4 again, preference, but the vocals are very distinctable here and yet you put another curve slider pattern here even tho you've only expressed yourself so far with curved sliders ://


Yeah.. I'm down to helping you further but basically there's some shizzles all over the map if you ask me. I hope it helps, mostly it just boils down on the same issue. :?
Ok ty so much for this xd and sry for late reply i was busy with job il focus on the map back so more help would be amazing :)
where i didn t write anything or i wrote with green letters that means i changed
blue are where i changed smth but not everything and red is denied :)

Sinnoh wrote:

Wait when did this get bubbled, I had similar issues when looking at the set and didn't think it was in a rankable state when you requested last time. Just going to point out some other general issues that also need to be addressed on the top diff.

First general issue is that you've been mapping slider tails to follow no sounds for most of the map, but tails are frequently mapped to a sound which really creates confusion on what is being mapped. Some examples.

00:08:132 (1,4) - 1 maps two sounds, but 4 maps one sound, both of them are visually identical and there's no way to tell which slider has sounds on its tail by looking at it.
00:23:714 (1) - 00:33:035 (1) - Map these as 1/2 sliders for consistency.
00:59:540 (1) -

Other stuff
General spacing in the first part is uncomfortably too small. Eg 00:08:132 (1,2,3) - The player doesn't actually follow the slider tail when playing it, use distance spacing from the slider head, not the tail.
00:10:899 (3) - Large spacing from 2 and small spacing to 4 makes it quite awkward to play. I'd suggest to increase spacing on 3,4, but that'd just be overdoing spacing on a slow part. I'd really just prefer if there wasn't any use of 1/2 sliders for this part but that'd just conflict with the rest of the map.

00:42:355 (1) - You're really focused on following vocal, but vocal is 1/3 here, I think you should follow it. wait wut
01:22:404 (2) - No sound here, delete note.

Most of the kiai issues are the same as Irre's, just the same problem about spacing each time. I think it would be better if you stacked 1/2 gaps in the kiai. You're putting too much effort to try and move 1/2s far away from the previous object, but they're still being read as 1/4 because 1/4 spacing is just huge. Stacking is the easiest way to provide a visual difference here. Il probably need some help with kiai cause i can t quite catch what are u trying to say

Still needs some work
already changed a lot in ire's mod but ty u pointed fue things too :)

Ty for the mods guys would be amazing to get more help :)
Vovan
Deppyforce is still in tags ;)
sahuang
Hello there.

I thought the top diff was around 4.4* before? But when I updated it became 4.91* and that's not going right. Even though star rating is not a thing now, it can still tell a lot of things, especially when you see a jump from 3.2* to 4.9*.

Personally, I feel there can bea lot of improvements. I would like to offer some ideas as this is one of my fav songs xD

ezek
01:22:549 - start your spinner here? I think it goes better with music

Lily
00:24:880 (4,5,1) - Even though you are following DS the spacing feels unbalanced tbh
00:42:355 (1,2,3) - distance difference is a bit too much, and the flow on 00:42:355 (1,2) - is uncomfortable to play.
01:04:200 (4,5,6,7,8,1) - wow those jumps don't sound like Hard at all. They pretty much should appear in hyper/light insane or above. The gap with Normal is thus too big...Please fix it.
01:13:229 (2,3,4,5,6,7,1) - same here
01:22:549 (3,4,5) - you should move 5 to make linear relation with 3 and 4
01:23:132 (5,8,9) - sliders seem random here, try some aesthetics
01:24:297 (1) - stack it at the head of 5 might be better as it emphasises the downbeat.

Some part feels like hyper tbh. e.g. 01:08:569 (1,2,1,2,1,2) - 01:17:889 (1,2,1,2,1,2) - . The introduction of 1/4 is okay since Normal has 1/2 spam. However I think you put too much density and difficulty in kiai. Before kiai everything is as easy as Normal, but suddenly you raised SV a lot and used continuous 1/4 rhythms. They sound like Hyper. Normal-Hyper is a bad thing.

Light Insane
00:19:928 (3,4) - separate a bit more
00:23:714 (1,2) - hmm this is not visually good tbh
00:56:336 (1) - the shape can be similar to 00:56:918 (2) - and make a good flow here
01:17:015 (4,1) - blanket is very very off
01:23:714 (3) - NC for significant sv change

Seems ok, but you can nerf the DS in kiai a bit if Lilyanna's gonna nerf Hard.

NotLikeThis
Alright, so finally we are at top diff owo
00:17:889 (3,4,5,6) - there is no reason to suddenly use 1/2 spam here. If you take a look at what you did 00:27:210 (4,5,6,7) - I think you can change the first slider into a circle.
00:42:355 (1,2) - spacing is too small and could be easily mistaken as 1/4
01:03:617 (1,2,1,2,1,2,1,2,3,4,5,6,7) - hmm why is there suddenly such a big jump pattern? The music is still calm tbh, especially on the blue ticks. 01:03:762 (2,2,2) - they don't really support jumps like you did. This 01:04:491 (1,2,3,4,5) - might be okay since the drum is obvious, but i feel the previous 1212s are overdone.
01:05:074 (6) - prob NC
01:13:521 (1,2,1,2,3,1,1,2,1,2,1) - same issue here, your jumps are actually hard to hit due to linear and blunt flows. Take 01:14:394 (1,2,1,2) - as an example...the music isn't intense enough to form those jumps. This boosts star rating a lot and that shouldn't happen
01:23:132 (4,6) - could NC for SV change

Looking through irre's post, i'd also like to say something:
00:50:802 (1,2,1) - agree this is pretty weird rhythm since blue tick sound is faint
01:06:821 (1,2) - kinda unpredictable if you compare it with 01:11:481 (1,2) - etc
To add on:
01:07:258 - 01:11:918 - 01:15:413 - You used some pauses at the first half of kiai which is great. But then at the last 40% you basically filled them with 1/4 circles. I don't know why you choose to make the inconsistency since music is quite identical.

In conclusion, I feel the spread isn't very satisfactory and the top diff has a few questionable designs. Feel free to poke me for more details and I would love to see this map improving a lot~~

good luck uwu
nextplay
Hi, im here to give my 2 cents to this (I try to not re-post points from irre or sahuang)

Maybe Like This?

00:05:074 (1) - nothing in music happens but still the spacing is inconsitent compare 00:02:744 (1) - with 00:05:074 (1) - both are the same strong but still have a different spacing
00:07:404 (3) - ( I know I said that I dont want to repost something from irre but hes right) the vocal start at the sliderend doesn't fit with what the song offers here making this 1/1 and 2 1/4 circles after that would be way better in representing the music
00:14:394 (1) - vs 00:12:064 (1) - music-wise the same still spacing got bigger (refer to the first point its 90% the same issue)
00:17:889 (3,4,5,6) - just make this like 00:15:268 (2,3,4,5,6) - this one 00:17:889 (3,4,5,6) - breaks the consistency in rhythm and its too overdone for the calm part
00:37:404 (7,1) - this really, really really flows bad ctrl+g would help a lot here this is pretty uncomfortable while playing
00:42:355 (1,2) - (adding to irre's and sahuang's point) this is actually inconsistent with the concept you use in rest of the map ( 00:40:025 (1,2) - 00:37:695 (1,2) - etc.) so just stack it like you did before
00:45:268 (2,3,4,5,6,7) - (I know irre) but if this is supposed to be a build-up that doesn't work as example (in this pattern) 00:45:268 (2,3) - from 2 to 3 has the highest spacing even its still the calmest part there. 00:45:559 (3,4) - the 4 here is going stronger in the music but the spacing is the lowest here. 00:46:142 (5,6) - 6 could have a higher spacing but current one is okay too.
00:47:889 (1,2,3,1,2,3) - would be cool if you have those as triangle too so it would be consistent in it's pattering
00:53:714 (4) - doesn't have spacing and a nc like before even its the same rhythm
01:06:093 (2) - 01:06:821 (1,2) - this is rhythmically and consistently not the best choice either have a circle at every pattern like this or dont have a circle there. Imo I would go fo having it not clickable because there isn't any sound
01:18:763 (6,7) - any reason why there is a flow break?
01:14:977 (1) - up to 01:21:676 (4) - feels boring if you have always the same shape some sharp sliders would help to have some creativity here

[]
this needs work
gl tho
Vovan

sahuang wrote:

Hello there. ← Is this Pishi's ASMR voice ?

Light Insane
00:19:928 (3,4) - separate a bit more Fixed (imo ?)
00:23:714 (1,2) - hmm this is not visually good tbh Reworked
00:56:336 (1) - the shape can be similar to 00:56:918 (2) - and make a good flow here Changed the shape a bit
01:17:015 (4,1) - blanket is very very off I...know. D: But fixed...As I could
01:23:714 (3) - NC for significant sv change Fix

Seems ok, but you can nerf the DS in kiai a bit if Lilyanna's gonna nerf Hard. I'll adapt with how the top diff's going, instead of the hard, as it is a light insane, following more insane than hard seems logic to me

good luck uwu
Ty uwu

I deleted Deppyforce in tags

Noice Update
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jeanbernard8865
greetings ! i am interested in potentially making this map part of official osu! content.

general
[metadata]

according to the artists official soundcloud ( https://soundcloud.com/thechainsmokers/ ... not-open-1 ), artist should be The Chainsmokers, without mention of coldplay ( although since they appear to be featured, so they should be put in tags as well as Disruptor Records/Columbia which is the label selling the album containing this song )
[spread]
i agree with sahuang regarding the spread, the light insane --> extra gap is too big. putting star rating aside, i believe that the spaced 1/4 arent introduced properly throughout the set, as it jumps from occasional jumps in the light insane to half-screen ones and spaced triples in the top diff. thus, i heavily suggest adding another insane between the two mentioned diffs for a more linear spread

easy
this diff feels more like a rhythm with the song as a background than a map that follows the song. rhythm needs a lot of reworking in order to bring the map to a rankable level of quality. here are some examples of what i believe to be flawed rhythm :
00:03:326 (2) - head is clickable despite being on a weak beat ( the sound is noticeably quiet than the ones surrounding it ), making for poor emphasis
00:21:384 (2,3) - should be reverse as well for consistency things as song doesnt change from 00:19:054 (1) -
00:30:705 (3) - same issue regarding rhythm consistency, as this variation in rhythm is making you miss out on a a layer that was mapped in the first half of the measure ( 00:31:287 - )
00:47:015 - other way around here : a strong beat is mapper to passive rhythm, making it feel underwhelming

hard
00:42:355 (1,2) - while this is visually fine due to being well-structured, the slider is still too big for a hard diff player to abuse slider leniency, making the spacing nearly twice as big as usual which makes for unwanted emphasis on the next object
01:10:899 (3,4,5) - linear flow w/ spacing too big kinda sucks to play considering the kiai is filled with sharp angles and the few instances of linear flow have lower spacing ( see 01:12:064 (6,7,1) - )

light insane
gonna be dead honest : this needs serious reworking before i can push this set, let alone a remap as my concerns with this diff are mostly on a structural level and thus inherent to how the map is built. lets take a look at some of the main issues :


[Space usage]
The problem of space usage becomes very prominent when highlighting the map with ctrl+a

this is evidence of poor control regarding object placement, as the result, ill develop about it further, is a rather precarious structure.

the main consequence of the poor space usage is a map that feels very centered : the editor offers plenty of space that you should not be afraid of venturing into ( especially since you prioritise moving around rather than flow, as shown by patterns such as 00:05:947 (2,3,4) - making objects travel across the screen albeit not with the most explicit flow )
heres some examples of patterns that make use of corners without getting you stuck in them. they are merely suggestions though, so feel free to look at mappers such as Kroytz who have a lot of experience with structuring a map with space usage in mind.
00:09:734 (1) -
00:20:802 (6) -
00:28:375 (1) -
etc


[Aesthetics]
while aesthetics are arguably a subjective element, there are a few patterns that recur in this map that are agreed upon by the majority as not being aesthetically appealing. here are a few examples :
  1. sliders that do not follow implied flow with their previous objects ( as an example, lets take 00:17:598 (2,3) - )
    generally, implied slider flow ( shown by the red curve in the two screenshots explaining my point below ) should be followed by other objects, meaning 2 should be in the area shaded in black :

    this issue can easily be fixed through rotating 2 a bit, so it ends up like this :

    as you can see, 2 being in the black area makes for a more visually appealing pattern. of course, it makes you lose the symmetry with 00:18:472 (4) - but this can easily be readjusted

  2. overlaps

    these are direct consequences of poor space control. patterns such as 00:35:365 (1,2) - end up creating an unwanted overlap at 00:35:074 (5,2) - which can end up ruining the aesthetics really quickly. overlaps can be nice when well-designed within a pattern ( again, see Kroytz maps for ' good ' overlaps as he shares my stance on the subject and thus avoids overlaps like the plague unless he desgins his patterns around them ), but theyre detrimental when being the consequence of the maps weak structure.

[Rhythm]
these are more individual points, which i nevertheless feel need to be addressed so as to improve the map
00:50:803 (5,6,7) - 00:59:685 (3,4,5,6) - the 1/4 patterns at 00:56:918 (2,3,4,5,6) - etc were here to follow the vocals, so it feels awkward to do the same thing when the latter are not here because it feels like the rhythm is placed on top of the music rather than following it
01:13:229 (3,4,5,6,7,8) - here you are focusing the same layer as throughout the kiai, but the vocals come back into play so i feel that the map should reflect that in one way or another through rhythm or whatever you think fits best

top diff
i gotta say, the sv concept is what drew me in in the first place. i really like the idea of it, and i think it can make for a really interesting map with a few adjustments. i am in no way a perfect modder though, so im gonna take a step towards pushing this map towards rank quality, but do gather some more feedback.

00:36:530 (4,6) - stack is bork
00:52:549 (1,2,3,1,2,3) - 00:57:210 (1,2,3,1,2,3) - transition between the two patterns is too linear, something like this https://osu.ppy.sh/ss/10180208 would make for more comfortable flow and help with introducing the spaced 1/4 properly
01:14:394 (1,2,1,2) - the rest of the 1-2 1/4 jumps in the map use back and forth flow, so having that very wide angle here feels out of place ( not to mention that wide angles play really awkwardly the higher the jumps get, since this is basically a 206 bpm jump )

thatll be all i have to say for myself. ill conclude by saying that i am more than willing to help rank this map albeit requiring some pretty heavy changes :

  1. answer my concern with the metadata by either applying the changes i suggested or providing an official source containing your metadata

  2. rework the rhythm in the easy to follow the song in a more accurate manner

  3. rework the light insane to have a better structuring and bring it to what i believe to be a rankable quality

  4. add another insane below the top diff to balance the spread, mostly in terms of usage of the 1/4 jumps

  5. gather more feedback on the top diff, and make it as polished as it can be ( this of course is true for the other diffs )

should you meet these requirements, i will happily help with pushing this mapset towards rank. feel free to call me back for a check then ! also, do not hesitate to reach out to me through ingame or forum pm as well as discord for any inquiries or clarifications.

Best of luck !
Topic Starter
Invertable

sahuang wrote:

Hello there.

I thought the top diff was around 4.4* before? But when I updated it became 4.91* and that's not going right. Even though star rating is not a thing now, it can still tell a lot of things, especially when you see a jump from 3.2* to 4.9*.

Personally, I feel there can bea lot of improvements. I would like to offer some ideas as this is one of my fav songs xD

NotLikeThis
Alright, so finally we are at top diff owo
00:17:889 (3,4,5,6) - there is no reason to suddenly use 1/2 spam here. If you take a look at what you did 00:27:210 (4,5,6,7) - I think you can change the first slider into a circle.
00:42:355 (1,2) - spacing is too small and could be easily mistaken as 1/4
01:03:617 (1,2,1,2,1,2,1,2,3,4,5,6,7) - hmm why is there suddenly such a big jump pattern? The music is still calm tbh, especially on the blue ticks. 01:03:762 (2,2,2) - they don't really support jumps like you did. This 01:04:491 (1,2,3,4,5) - might be okay since the drum is obvious, but i feel the previous 1212s are overdone.
01:05:074 (6) - prob NC
01:13:521 (1,2,1,2,3,1,1,2,1,2,1) - same issue here, your jumps are actually hard to hit due to linear and blunt flows. Take 01:14:394 (1,2,1,2) - as an example...the music isn't intense enough to form those jumps. This boosts star rating a lot and that shouldn't happen
01:23:132 (4,6) - could NC for SV change

Looking through irre's post, i'd also like to say something:
00:50:802 (1,2,1) - agree this is pretty weird rhythm since blue tick sound is faint
01:06:821 (1,2) - kinda unpredictable if you compare it with 01:11:481 (1,2) - etc
To add on:
01:07:258 - 01:11:918 - 01:15:413 - You used some pauses at the first half of kiai which is great. But then at the last 40% you basically filled them with 1/4 circles. I don't know why you choose to make the inconsistency since music is quite identical.

In conclusion, I feel the spread isn't very satisfactory and the top diff has a few questionable designs. Feel free to poke me for more details and I would love to see this map improving a lot~~

good luck uwu

nextplay wrote:

Hi, im here to give my 2 cents to this (I try to not re-post points from irre or sahuang)

Maybe Like This?

00:05:074 (1) - nothing in music happens but still the spacing is inconsitent compare 00:02:744 (1) - with 00:05:074 (1) - both are the same strong but still have a different spacing
00:07:404 (3) - ( I know I said that I dont want to repost something from irre but hes right) the vocal start at the sliderend doesn't fit with what the song offers here making this 1/1 and 2 1/4 circles after that would be way better in representing the music
00:14:394 (1) - vs 00:12:064 (1) - music-wise the same still spacing got bigger (refer to the first point its 90% the same issue)
00:17:889 (3,4,5,6) - just make this like 00:15:268 (2,3,4,5,6) - this one 00:17:889 (3,4,5,6) - breaks the consistency in rhythm and its too overdone for the calm part Actually this part is buffed cause its the leading pattern into a part where i changed spacing and rhythm so i wanted to make a pattern that will look hard but play actually nice and not that hard just so players get prepared for the next section of the map
00:37:404 (7,1) - this really, really really flows bad ctrl+g would help a lot here this is pretty uncomfortable while playing
00:42:355 (1,2) - (adding to irre's and sahuang's point) this is actually inconsistent with the concept you use in rest of the map ( 00:40:025 (1,2) - 00:37:695 (1,2) - etc.) so just stack it like you did before
00:45:268 (2,3,4,5,6,7) - (I know irre) but if this is supposed to be a build-up that doesn't work as example (in this pattern) 00:45:268 (2,3) - from 2 to 3 has the highest spacing even its still the calmest part there. 00:45:559 (3,4) - the 4 here is going stronger in the music but the spacing is the lowest here. 00:46:142 (5,6) - 6 could have a higher spacing but current one is okay too.
00:47:889 (1,2,3,1,2,3) - would be cool if you have those as triangle too so it would be consistent in it's pattering
00:53:714 (4) - doesn't have spacing and a nc like before even its the same rhythm
01:06:093 (2) - 01:06:821 (1,2) - this is rhythmically and consistently not the best choice either have a circle at every pattern like this or dont have a circle there. Imo I would go fo having it not clickable because there isn't any sound Hmm since this is causeing a lot of problem i made curved part without that circle since it has 2 places that has no sound on that blue tick but the second part will be with that just so the map continue as it is (by that i mean increasing everything as the song goes)
01:18:763 (6,7) - any reason why there is a flow break? seems fine to me tho
01:14:977 (1) - up to 01:21:676 (4) - feels boring if you have always the same shape some sharp sliders would help to have some creativity here first part is curved sliders since they have better flow ,second part which is more intense is with straight.idk why it would be boring cause its really challenging to play and to me its fun tho xd but everyone has their opinions

[]
this needs work
gl tho
Ok most of the stuff in mods i changed from irre's mod already and a lot was changed in this mods so where i didn t say anything it was probably already changed or was changed after i was done with your mods
TY so much for this amazing help and @ayanoko rin il reply as soon as i finish irc with sahuang p.s. i told lexis to buff his diff
Vovan

AyanokoRin wrote:

greetings ! i am interested in potentially making this map part of official osu! content.

light insane
gonna be dead honest : this needs serious reworking before i can push this set, let alone a remap as my concerns with this diff are mostly on a structural level and thus inherent to how the map is built. lets take a look at some of the main issues :
First, I really can't agree with this. As the map have been checked by a lot of people, and... none of them have especially talked about a remap. The term here just seems really big to me.

[Space usage]
The problem of space usage becomes very prominent when highlighting the map with ctrl+a

this is evidence of poor control regarding object placement, as the result, ill develop about it further, is a rather precarious structure.


the main consequence of the poor space usage is a map that feels very centered : the editor offers plenty of space that you should not be afraid of venturing into ( especially since you prioritise moving around rather than flow, as shown by patterns such as 00:05:947 (2,3,4) - making objects travel across the screen albeit not with the most explicit flow )
heres some examples of patterns that make use of corners without getting you stuck in them. they are merely suggestions though, so feel free to look at mappers such as Kroytz who have a lot of experience with structuring a map with space usage in mind.
00:09:734 (1) - Consistency issue, it would be totally weird as there is jumps here : 00:11:773 (6,1) - 00:14:103 (6,1) - 00:16:433 (6,1) -
00:20:802 (6) - Agreed
00:28:375 (1) - It does not really flows well imo & it seems kinda forced
etc ?


[Aesthetics]
I saw the screen before reading, and that paint.inc made me laugh a bit
while aesthetics are arguably a subjective element, there are a few patterns that recur in this map that are agreed upon by the majority as not being aesthetically appealing. here are a few examples :
  1. sliders that do not follow implied flow with their previous objects ( as an example, lets take 00:17:598 (2,3) - )
    generally, implied slider flow ( shown by the red curve in the two screenshots explaining my point below ) should be followed by other objects, meaning 2 should be in the area shaded in black :

    this issue can easily be fixed through rotating 2 a bit, so it ends up like this :

    as you can see, 2 being in the black area makes for a more visually appealing pattern. of course, it makes you lose the symmetry with 00:18:472 (4) - but this can easily be readjusted I can see what you mean here, but, well, as you said, it(s REALLY subjective. Like... Imo, instead of changing (2),
    I would personnally change (3) into something (just) like this : imo it fits pretty good as I can keep the linear flow all by curving (3) and getting the symmetry, bus as you said, it's subjective so... xd


  2. overlaps

    these are direct consequences of poor space control. patterns such as 00:35:365 (1,2) - end up creating an unwanted overlap at 00:35:074 (5,2) - which can end up ruining the aesthetics really quickly. I did not even see it o_o → Resolved the issue by changing the placement of some notes, giving something like this (I won't do this joke two times) :

    Overlaps can be nice when well-designed within a pattern ( again, see Kroytz maps for ' good ' overlaps as he shares my stance on the subject and thus avoids overlaps like the plague unless he desgins his patterns around them ), but theyre detrimental when being the consequence of the maps weak structure.
[Rhythm]
these are more individual points, which i nevertheless feel need to be addressed so as to improve the map
00:50:803 (5,6,7) - ← I agree for these 00:59:685 (3,4,5,6) -
← I disagree for these because the mapped rythm feels good to me in these, as the beats are not overmapped/undermapped to me and notes seems on good beats, especially if we follow the "doo doo doo"
the 1/4 patterns at 00:56:918 (2,3,4,5,6) - etc were here to follow the vocals, so it feels awkward to do the same thing when the latter are not here because it feels like the rhythm is placed on top of the music rather than following it


01:13:229 (3,4,5,6,7,8) - here you are focusing the same layer as throughout the kiai, but the vocals come back into play so i feel that the map should reflect that in one way or another through rhythm or whatever you think fits best I agree with this BUT
I don't really have something which comes to my mind, so I'll look back at it later
Update : Big changes
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63326
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 420,9740,19060,28381,37701,47021,56342,65662,74983,84303
DistanceSpacing: 1.7
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:Lexis' Light Insane
Source:
Tags:Electropop Lilyanna ezek Lexis edm electronic pop dancepop Memories...Do Not Open cut version Little CloudSplash16
BeatmapID:1295437
BeatmapSetID:606021

[Difficulty]
HPDrainRate:5.8
CircleSize:4.3
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"erwerewrewrewrewrewr.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
414,582.52427184466,4,2,1,25,1,0
414,-125,4,2,1,25,0,0
19054,-100,4,2,1,30,0,0
28375,-83.3333333333333,4,2,1,35,0,0
47015,-71.4285714285714,4,2,1,40,0,0
56336,-62.5,4,2,1,40,0,0
58666,-60.6060606060606,4,2,1,40,0,0
60996,-58.8235294117647,4,2,1,40,0,0
63326,-57.1428571428571,4,2,1,40,0,0
64491,-57.1428571428571,4,2,1,45,0,0
65656,-55.5555555555556,4,2,1,50,0,1
68569,-50,4,2,1,50,0,1
70316,-55.5555555555556,4,2,1,50,0,1
73229,-50,4,2,1,50,0,1
74977,-50,4,2,1,55,0,1
77889,-46,4,2,1,55,0,1
79637,-50,4,2,1,55,0,1
81967,-50,4,2,1,50,0,1
82549,-50,4,2,1,45,0,1
83132,-50,4,2,1,40,0,1
83423,-57.1428571428571,4,2,1,40,0,1
83714,-66.6666666666667,4,2,1,35,0,1
84006,-80,4,2,1,35,0,1
84297,-100,4,2,1,30,0,0


[Colours]
Combo1 : 207,159,255
Combo2 : 164,164,255
Combo3 : 0,120,179
Combo4 : 132,193,193

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ZekeyHache

sahuang wrote:

Hello there. hihi

ezek
01:22:549 - start your spinner here? I think it goes better with music It doesn't matter much since it's not a clickable object, also people are gonna start spinning around the time of the clap sound, so I think is better where it currently is.
Thanks for the mod!

I guess there's no update today since that's all I had to address xp
Vovan
Made some small changes :

  1. 01:05:365 (11,1) - Made more spacing enter them, seems a bit smoother than before imo
  2. 01:12:647 (1,4) - Fixed stacks
  3. 01:13:229 (3,4,5,6,7,8) - Fixed hitsounds
  4. Lexis wrote:

    AyanokoRin wrote:

    01:13:229 (3,4,5,6,7,8) - here you are focusing the same layer as throughout the kiai, but the vocals come back into play so i feel that the map should reflect that in one way or another through rhythm or whatever you think fits best I agree with this BUT I don't really have something which comes to my mind, so I'll look back at it later
    Fixed that issue by re-adding a triple because 01:04:491 - 01:13:812 - Have a rythm which is really similar imo
  5. 01:19:637 (1,2,3,4,1,2,3,4) - Changed the positionning of this pattern to avoid some overlaps
  6. 01:14:977 (1,2,3) - Same for these


UPDATE (really important)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63326
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 420,9740,19060,28381,37701,47021,56342,65662,74983,84303
DistanceSpacing: 1.7
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:Lexis' Light Insane
Source:
Tags:Electropop Lilyanna ezek Lexis edm electronic pop dancepop Memories...Do Not Open cut version Little CloudSplash16
BeatmapID:1295437
BeatmapSetID:606021

[Difficulty]
HPDrainRate:5.8
CircleSize:4.3
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"erwerewrewrewrewrewr.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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84006,-80,4,2,1,35,0,1
84297,-100,4,2,1,30,0,0


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Combo3 : 0,120,179
Combo4 : 132,193,193

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329,63,78472,2,0,P|293:94|267:136,1,86.9565217391304,2|0,0:0|0:0,0:0:0:0:
403,192,78763,2,0,P|355:173|307:174,1,86.9565217391304
329,320,79054,2,0,P|325:276|301:230,1,86.9565217391304,10|0,0:0|0:0,0:0:0:0:
182,320,79346,2,0,P|219:290|245:248,1,86.9565217391304
118,198,79637,6,0,P|60:139|52:42,1,160,6|0,0:0|0:0,0:0:0:0:
182,77,80074,1,0,0:0:0:0:
292,160,80219,2,0,P|292:199|306:237,1,80,10|0,0:0|0:0,0:0:0:0:
426,171,80511,2,0,P|426:132|412:94,1,80
292,160,80802,6,0,P|276:74|323:-13,1,160,2|0,0:0|0:0,0:0:0:0:
411,93,81239,1,0,0:0:0:0:
495,198,81384,2,0,P|499:252|486:284,1,80,10|0,0:0|0:0,0:0:0:0:
367,335,81676,2,0,P|313:339|281:326,1,80
154,309,81967,6,0,B|82:322|82:322|89:273|77:233,1,160,6|0,0:0|0:0,0:0:0:0:
21,111,82404,1,0,0:0:0:0:
153,138,82549,2,0,P|188:160|226:170,1,80,10|0,0:0|0:0,0:0:0:0:
240,33,82841,2,0,P|275:11|313:1,1,80,2|0,0:0|0:0,0:0:0:0:
328,136,83132,6,0,B|356:164|356:164|356:204,1,80,2|0,0:0|0:0,0:0:0:0:
308,312,83423,2,0,B|280:284|280:284|280:252,1,70.000000667572
232,164,83714,6,0,B|208:188|208:188|208:216,1,60.0000022888184,10|0,0:0|0:0,0:0:0:0:
160,284,84006,2,0,B|140:264|140:264|140:240,1,50
92,192,84297,5,12,0:0:0:0:

I need some feedback on this pattern : 01:12:647 (1,2,3,4,5,6,7,8,9,10,11) - and this pattern : 01:03:326 (1,2,3,4,5,6,7,8,9,10,11) - that I changed a lot.
Little

AyanokoRin wrote:

easy
this diff feels more like a rhythm with the song as a background than a map that follows the song. rhythm needs a lot of reworking in order to bring the map to a rankable level of quality. here are some examples of what i believe to be flawed rhythm :
00:03:326 (2) - head is clickable despite being on a weak beat ( the sound is noticeably quiet than the ones surrounding it ), making for poor emphasis I'm feeling the rhyhtm pattern of beats 1, 2, and the "and" of 3 for each measure, which is what the map is following here.
00:21:384 (2,3) - should be reverse as well for consistency things as song doesnt change from 00:19:054 (1) - The song changes. The second half of the phrase has longer vocal sustain on "fists" and the pickup lead-in to the next phrase.
00:30:705 (3) - same issue regarding rhythm consistency, as this variation in rhythm is making you miss out on a a layer that was mapped in the first half of the measure ( 00:31:287 - ) The purpose of using this rhythm is for stronger emphasis on (3) than (1,2). (3) should be stronger because it is followed by shorter notes in the song, so I chose to emphasize it with a longer slider than (1,2).
00:47:015 - other way around here : a strong beat is mapper to passive rhythm, making it feel underwhelming This is setup for slider at (1)
to be different so it can draw attention to the vocal.
Thanks.
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