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The Chainsmokers - Something Just Like This

posted
Total Posts
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Topic Starter
Invertable
This beatmap was submitted using in-game submission on 3. travnja 2018. at 13:21:22

Artist: The Chainsmokers
Title: Something Just Like This
Tags: Electropop Lilyanna ezek Lexis edm electronic pop dancepop Memories...Do Not Open cut version Little CloudSplash16 coldplay Disruptor Records/Columbia
BPM: 103
Filesize: 2543kb
Play Time: 01:24
Difficulties Available:
  1. ezek's Normal (1,76 stars, 144 notes)
  2. Lexis' Light Insane (3,76 stars, 234 notes)
  3. Like this? (4,72 stars, 254 notes)
  4. Lilyanna's Hard (2,87 stars, 204 notes)
  5. Little's Easy (1,16 stars, 66 notes)
Download: The Chainsmokers - Something Just Like This
Information: Scores/Beatmap Listing
---------------










Yoshimaro
hi im modder c:

bite sized

ezek's Normal

  1. 00:07:420 - To make this a bit more interesting as well as cover the awkward 1 1/2 gap in between 00:07:420 (4,1) - , can I convince you to try out this rhythm instead?:
    What you have currently is utilizing slider leniency (lmfao you're a BN you know what that is) but since this is still a lower level difficulty, I think this option is actually best for playability because there is still the option of hitting too early, on top of the fact that it transitions smoother since the player doesn't have to adjust for an extra unaccounted for 1/2. Also, it's more consistent with what you have set up here: 00:02:760 (1,1) - since it also lands on the resuming guitar notes at the end of the 1/1 break.
  2. 00:12:080 (5,1) - Following the previous point, you continue using 1 1/2 timing (00:16:740 (5,1) - here as well). However, I think the same argument applies here. All in all, I think the 1 1/2 rhythm is unnecessary since there are ways to avoid it using sliders and once the map reaches kiai, the 1 1/2 rhythm completely disappears anyhow, so establishing the rhythm in the first half has 0 impact on the latter half, just consider this please.

Chalwa's Advanced

  1. 00:11:497 (4,5) - These elements are not parallel.
  2. 01:14:410 (8) - The emphasized beat is here, not 01:14:264 (7) - . Thus, the stream changing directions should give the directional flow impact to 01:14:410 (8) - , and not 01:14:264 (7) - .
  3. 01:23:148 (4,5,6,7,8,9,10,11,1) - Completely beyond this difficulty's skill range, this is literally a spaced stream in a 2.88* map. I think the rest of the map is ok but this is a bit absurd tbh hahaha, this is actually an underweighted 2.88*, idk how you managed that. Not to mention, this is actually not the climax of the map, rather the falling action. This is evident in the fact that the music is fading out, not becoming more intense. As such, there is 0 musical base to support mapping it this way. Refer to 01:13:828 (4,5,6,7,8,9,10,11) - . In a much more emphatic moment during the music, the stream is actually less intense. use this as reference when fixing your stream at the end of the song.
ZekeyHache

- Yoshimaro - wrote:

hi im modder c:

bite sized

ezek's Normal

  1. 00:07:420 - To make this a bit more interesting as well as cover the awkward 1 1/2 gap in between 00:07:420 (4,1) - , can I convince you to try out this rhythm instead?:
    What you have currently is utilizing slider leniency (lmfao you're a BN you know what that is) but since this is still a lower level difficulty, I think this option is actually best for playability because there is still the option of hitting too early, on top of the fact that it transitions smoother since the player doesn't have to adjust for an extra unaccounted for 1/2. Also, it's more consistent with what you have set up here: 00:02:760 (1,1) - since it also lands on the resuming guitar notes at the end of the 1/1 break.
  2. 00:12:080 (5,1) - Following the previous point, you continue using 1 1/2 timing (00:16:740 (5,1) - here as well). However, I think the same argument applies here. All in all, I think the 1 1/2 rhythm is unnecessary since there are ways to avoid it using sliders and once the map reaches kiai, the 1 1/2 rhythm completely disappears anyhow, so establishing the rhythm in the first half has 0 impact on the latter half, just consider this please.
I disagree. It's true that this rhythm to follow is a bit unusual, and it's easy to think it wouldn't play smoothly for a low diff; however, in simple terms (because I'm a simple man), this rhythm is easy to follow because it's based on the vocals, which are pretty dominant while the instrumental part is very low. So this rhytm feels natural and I don't see the problem with it. Also, being consistent with the note you mentioned that land on a guitar doesn't matter since that was before the vocals were introduced, so a change should be expected.
Thanks for the mod!

Update
Well, I didn't apply anything, so there's no update :V
Winnie
Hello from modding queue



Due to my rule you have to have +10 SV before I could mod your map. Please call me back until that happens. I have to oblige to my rule so people don't do the same in the future and think I'm lenient. I believe you can achieve it.
Topic Starter
Invertable
Lmao
Wishkey
yow o/

I put some hitsounding stuff in ezek's normal that may apply for the rest of the maps too

Easy
  1. 00:13:828 (4) - move a bit upright so this 00:12:080 (3,4,1) - flow more circular since its pretty long linear atm
  2. 00:16:740 (3) - bit pushing it here with the slidershape mate its still an easy diff newbies can't react to this kind of 'stop' in a slider
  3. 00:23:730 (1,2,3,4) - feel like you can make this combo a bit more connected like something like this for example, looks a bit like 4 lone notes atm
  4. 01:01:158 (1,1) - needs more recovery time 550ish is way too low for this diff you could end the spinner on 01:04:507 - aswell for example since thats also where the drums kicks in
  5. 01:17:905 (4,5,6,1) - huge diff spike 90% into the song, would use a less dense rythm here like something like this or something else
Normal
  1. Dunno if you hitsounded seperatly but if not it prob applies to the rest of the diffs too
  2. 00:19:070 (1,1) - hitsounding wise not too much prob for the lower diffs but for higher it might be a bit weird here, first slider is weak-strong clap and second slider is strong-weak clap so having the claps on different intensities feels a bit off with the music could add claps on the blue ticks aswell tho
  3. 00:20:818 (4) - only time you use a clap for this unlike stuff at 00:23:148 (3) - and 00:25:478 (4) - so I'd remove it here too or add to others
  4. 00:26:643 (1) - clap in the middle feels out of place here no usual clap sound and later on in this section you
  5. 00:43:536 (3,4) - why not control+g the rythm here so you have the return starting where that piano changes and makes 00:44:701 (5) - stand out a bit more
  6. only thing not really related to this diff is the AR gap between normal and hard, jumping from ar4 to ar8 is pretty huge so maybe up this by .5 and down the other by .5 for better spread would be good or an advanced diff could also work since lily's diff feels more like an insane to me. So debatable spread issue between normal-hard
Hard
  1. 00:42:954 (2,3,4,5,6,7) - bit unexpected all circle part here compared to all the rest, maybe make 00:43:245 (3,4) - a slider so you have those 3 piano touches at 00:43:828 (5,6,7) - more prominently emphasized and a little less dense rythm here since the song is still building up
  2. 01:11:497 (5,1) - could maybe individual control g these so you have to change movement direction since it feels like it could use some more impact due to the sliderleniency it feels like its missing some impact atm
Insane
  1. damn dude those are some fast af sliders for such a weak intro in extra they were easier to follow then here tbh maybe reduce sv a bit for this diff for the intro one
  2. 00:08:148 (2,3,4,5,6) - kinda happens a lot in this diff, if you don't know the song there's really no way to tell the rythm here, 00:08:148 (2,3,4,5) - 1/2 same visual spacing as your 1/4s what I'm talking about which made this really awkward to play (lots of 100s mate for an insane)
  3. 00:19:070 (1,1) - really strong blues here especially since thats where the vocals also end so some rythm that makes this mapped would be good here
  4. 01:07:711 (4) - overlaps HP bar quite a bit
  5. 01:21:983 (1) - still kinda part of the straight slidersection music wise so would be cool if you could make this a straight slider aswell and leave the curved ones for when that synth changes
  6. 01:24:022 (8) - why not continue the sv decrease here?
  7. Kiai is cool but I doubt that any BN will let the pre-kiai spacing pass as it is atm, since you got ezek as a gd you could ask him to have a quick glanse at the spacing vs rythm pre-kiai to give his opinion on it
Extra
  1. well here your spacing/rythm is alot easier to differentiate on most places
  2. 00:19:070 (1,1) - those strong blues here again
  3. 00:20:818 (5,6) - reduce ds a bit here, that large speed up makes your entry to the shape of 00:21:400 (1) - really bad to play
  4. 00:53:730 (4) - either move it more out of the flow of the 123 patter or NC this note to show its a 1/1 gap
  5. 00:58:099 (6) - that huge sv drop feels kinda out of place since its the only one in the section especially since 00:59:556 (1,2,3,4,5) - is basicly the same vocal intensity yet 1.2 sv more so I'd just stick to your 2.8 or lower this part in general
  6. 01:06:109 (2) - if you move this a bit right under you could have a really cool mirror pattern with 01:04:944 (1,2,3,4,5,2) -
  7. 01:09:167 (1,2,3,4) - increase spacing a bit
  8. 01:21:983 (1) - and 01:24:022 (8) - same points as insane
gl dude!
Topic Starter
Invertable

Wishkey wrote:

yow o/

I put some hitsounding stuff in ezek's normal that may apply for the rest of the maps too

Easy
  1. 00:13:828 (4) - move a bit upright so this 00:12:080 (3,4,1) - flow more circular since its pretty long linear atm
  2. 00:16:740 (3) - bit pushing it here with the slidershape mate its still an easy diff newbies can't react to this kind of 'stop' in a slider
  3. 00:23:730 (1,2,3,4) - feel like you can make this combo a bit more connected like something like this for example, looks a bit like 4 lone notes atm
  4. 01:01:158 (1,1) - needs more recovery time 550ish is way too low for this diff you could end the spinner on 01:04:507 - aswell for example since thats also where the drums kicks in
  5. 01:17:905 (4,5,6,1) - huge diff spike 90% into the song, would use a less dense rythm here like something like this or something else Its the most intense part in the song and I think its not that hard to read its pretty clear[/box]
Insane
  1. damn dude those are some fast af sliders for such a weak intro in extra they were easier to follow then here tbh maybe reduce sv a bit for this diff for the intro one I have to disagree about weak intro. I think I emphasized every part like it should be and obviously the kiai part will be 10/10 in emphasis

  2. 00:08:148 (2,3,4,5,6) - kinda happens a lot in this diff, if you don't know the song there's really no way to tell the rythm here, 00:08:148 (2,3,4,5) - 1/2 same visual spacing as your 1/4s what I'm talking about which made this really awkward to play (lots of 100s mate for an insane) I Fixed i hope all the parts that had DS problems and yeah i was mapping vocals and maybe u are right but yeah i wont change the structure :/
  3. 00:19:070 (1,1) - really strong blues here especially since thats where the vocals also end so some rythm that makes this mapped would be good here Hmm I know that they are strong but i wanted to keep the consistency if that becomes a big problem I will change it so il have what u said in my mind (:
  4. 01:07:711 (4) - overlaps HP bar quite a bit I think that if its not off the screen its fine
  5. 01:21:983 (1) - still kinda part of the straight slidersection music wise so would be cool if you could make this a straight slider aswell and leave the curved ones for when that synth changes Well i see what you are saying but why i didn t make it straight is cause its the new section new slider shapes also there is a NC and putting one straight and all the others curved would be mehh
  6. 01:24:022 (8) - why not continue the sv decrease here? Ups
  7. Kiai is cool but I doubt that any BN will let the pre-kiai spacing pass as it is atm, since you got ezek as a gd you could ask him to have a quick glanse at the spacing vs rythm pre-kiai to give his opinion on it
Will ask him

Extra
  1. well here your spacing/rythm is alot easier to differentiate on most places
  2. 00:19:070 (1,1) - those strong blues here again ^
  3. 00:20:818 (5,6) - reduce ds a bit here, that large speed up makes your entry to the shape of 00:21:400 (1) - really bad to play But then i would ruin a nice star trying to shot a free kick :( I mean we all know that no1 will follow the slider point completely
  4. 00:53:730 (4) - either move it more out of the flow of the 123 patter or NC this note to show its a 1/1 gap I stacked it with 1
  5. 00:58:099 (6) - that huge sv drop feels kinda out of place since its the only one in the section especially since 00:59:556 (1,2,3,4,5) - is basicly the same vocal intensity yet 1.2 sv more so I'd just stick to your 2.8 or lower this part in general I deleted a slider a nd put 2 circles since i mapped first part like that
  6. 01:06:109 (2) - if you move this a bit right under you could have a really cool mirror pattern with 01:04:944 (1,2,3,4,5,2) - Damn dude you are a genius
  7. 01:09:167 (1,2,3,4) - increase spacing a bit I wont cause then it would be same space like the ones in next more intense part these are fine :P
  8. 01:21:983 (1) - and 01:24:022 (8) - same points as insane Ou shit
gl dude!
Where i didn t write anything or with green i changed
TY SO MUCH FOR MOD :D
Affirmation
Q

[Insane]
00:19:070 (1,2) - stack looks wierd since you didn't stack well
00:58:391 (4) - Nc?
01:17:760 (2) - touching HP bar

GL
ZekeyHache

Wishkey wrote:

Normal
  1. 00:43:536 (3,4) - why not control+g the rythm here so you have the return starting where that piano changes and makes 00:44:701 (5) - stand out a bit more
    sounds good, applied!
  2. only thing not really related to this diff is the AR gap between normal and hard, jumping from ar4 to ar8 is pretty huge so maybe up this by .5 and down the other by .5 for better spread would be good or an advanced diff could also work since lily's diff feels more like an insane to me. So debatable spread issue between normal-hard the current values seem fine for a Normal imo, addimg more may be weird, probably having an advanced diff would be neat~
I didn't reply on the hitsounding matter cuz I'm not the one who hitsounded the diff lul
Thanks for the mod!
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65672
Countdown: 1
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:ezek's Normal
Source:
Tags:Electropop Lilyanna ezek edm electronic pop dancepop
BeatmapID:1293794
BeatmapSetID:606021

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ertertertzwqertwertwertwertwertwertwert.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
430,582.52427184466,4,2,1,30,1,0
65672,-100,4,2,1,30,0,1
84313,-100,4,2,1,30,0,0


[Colours]
Combo1 : 128,0,255
Combo2 : 255,255,0
Combo3 : 255,0,128
Combo4 : 0,128,255

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Lilyanna

Wishkey wrote:

yow o/

I put some hitsounding stuff in ezek's normal that may apply for the rest of the maps too


Hard
  1. 00:42:954 (2,3,4,5,6,7) - bit unexpected all circle part here compared to all the rest, maybe make 00:43:245 (3,4) - a slider so you have those 3 piano touches at 00:43:828 (5,6,7) - more prominently emphasized and a little less dense rythm here since the song is still building up but the piano in each single snap of those also i thought it be nice to variate rythym with some density since the song is starting to become intens but if someone else point out ill change and since i did something similar here 00:31:886 (3,4,5,6) - it should be fine
  2. 01:11:497 (5,1) - could maybe individual control g these so you have to change movement direction since it feels like it could use some more impact due to the sliderleniency it feels like its missing some impact atmoh yes i see what u mean fixed


gl dude!
thx for mod

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65672
Countdown: 1
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:Lilyanna's Hard
Source:
Tags:Electropop Lilyanna ezek edm electronic pop dancepop
BeatmapID:1292284
BeatmapSetID:606021

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ertertertzwqertwertwertwertwertwertwert.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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430,-125,4,2,1,30,0,0
65672,-83.3333333333333,4,2,1,30,0,1
84313,-100,4,2,1,30,0,0


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the only reason the clap are not placed in some of notes is because the hitsounds are copied from top difficulty and he didnt map them anyways all u need to do so the clap make more sense in normal difficulty is :

00:19:507 - add clap here on the repeat
00:21:837 - same here
00:24:604 - 00:26:934 - and remove these claps

thats it! :) i fixed that in my difficulty also
Topic Starter
Invertable

Lilyanna wrote:

the only reason the clap are not placed in some of notes is because the hitsounds are copied from top difficulty and he didnt map them anyways all u need to do so the clap make more sense in normal difficulty is :

00:19:507 - add clap here on the repeat
00:21:837 - same here
00:24:604 - 00:26:934 - and remove these claps

thats it! :) i fixed that in my difficulty also
Gave kudosu cause of the hitsounding he did for the map and also this hitsounding fixes :D
- Frontier -
hi im gay
[General]
  1. Your background image's dimension isn't 4:3. (idk it is available. So you may ask ezek for this. xD )
  2. Add "Memories...Do Not Open" in tags because it's an album name for this song. (Source)
  3. Maybe add "cut ver" in tags because it is! :V
  4. Maybe tick out "Enable Countdown" cuz it doesn't show in-game. :| But it's up to you to keep it or not.
  5. Hmmm..... soft-sliderslide is kinda lol. Is it 100-ms long?

    Ranking Criteria wrote:

    1. Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a silent .wav file.
      NOTE: Due to a technical issue having any files that are 0 bytes in size in the beatmap folder will cause files after the (first) 0-byte file to be missing. Please do NOT use any 0-byte files. The one linked above is 44 bytes in size and won't cause issues.
  6. I think you could change the image file's type from .png to .jpg :3
  7. If your map is ready for mod then move it to pending section lol.
[Easy]
  1. "because this is the easiest diff of the set you're not allowed to have the stack leniency behind 6 nor 7" :roll:
  2. 00:19:070 (1) - it touches the hp-bar :o
  3. 00:28:391 (1) - I think you should change this to 1/1 slider and a circle, as you did on 00:33:051 (1,2), 00:37:711 (1,2), and 00:42:371 (1,2).
  4. 00:55:187 (5) - change it to 2 circles? like you did at 00:50:527 (5,6) and 00:59:847 (5,6).
  5. 01:09:750 (5,1) - stack? because you haven't used stack before and newbies might miss here cuz the 01:10:915 (1) is covered by (5)'s slider-tail. :|
imo but looks like in kiai part, you have used lots of 1/2 patterns which is kinda meh.

[ezek's Normal]
  1. Tick out "Widescreen Support" because it has no storyboard :?
  2. Maybe change circle size to something like 3.5? To make it not as same as Easy. xD
  3. 00:14:410 (1,3) - nit-picking but, 00:15:575 (3) is slightly moves so it doesn't stacked properly. :cry:
Your maps always great! ;)

[Lilyanna's Hard]
  1. Tick out "Widescreen Support" because it has no storyboard :?
  2. 00:26:061 (1,2) - Maybe make 3/4-beat slider? like you did on 00:21:400 (1), 00:19:070 (1), and 00:23:730 (1)
  3. 00:28:391 - Just my opinion, you could change slider velocity here because the song is starts to crescendo.
  4. 00:59:410 - add a note? like you did on 00:50:090 (3).
  5. 01:24:313 (1) - Every diffs end at 01:24:313. So I think adding a spinner might make a consistency between diffs.
[Insane]
  1. You could change slider velocity to 2.8 because you always have sv (in green lines) above than 2x. (if you get what I mean lol)
  2. 00:51:255 (3) - may nc here because sv change
kool
Topic Starter
Invertable

- Frontier - wrote:

hi im gay Guuuuuuuuuuuud
[General]
  1. Your background image's dimension isn't 4:3. (idk it is available. So you may ask ezek for this. xD )
  2. Add "Memories...Do Not Open" in tags because it's an album name for this song. (Source)
  3. Maybe add "cut ver" in tags because it is! :V
  4. Maybe tick out "Enable Countdown" cuz it doesn't show in-game. :| But it's up to you to keep it or not.
  5. Hmmm..... soft-sliderslide is kinda lol. Is it 100-ms long?

    Ranking Criteria wrote:

    1. Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a silent .wav file.
      NOTE: Due to a technical issue having any files that are 0 bytes in size in the beatmap folder will cause files after the (first) 0-byte file to be missing. Please do NOT use any 0-byte files. The one linked above is 44 bytes in size and won't cause issues.
  6. I think you could change the image file's type from .png to .jpg :3
  7. If your map is ready for mod then move it to pending section lol.
[Easy]
  1. "because this is the easiest diff of the set you're not allowed to have the stack leniency behind 6 nor 7" :roll:
  2. 00:19:070 (1) - it touches the hp-bar :o
  3. 00:28:391 (1) - I think you should change this to 1/1 slider and a circle, as you did on 00:33:051 (1,2), 00:37:711 (1,2), and 00:42:371 (1,2).
  4. 00:55:187 (5) - change it to 2 circles? like you did at 00:50:527 (5,6) and 00:59:847 (5,6). No need for that
  5. 01:09:750 (5,1) - stack? because you haven't used stack before and newbies might miss here cuz the 01:10:915 (1) is covered by (5)'s slider-tail. :|
imo but looks like in kiai part, you have used lots of 1/2 patterns which is kinda meh.

[Insane]
  1. You could change slider velocity to 2.8 because you always have sv (in green lines) above than 2x. (if you get what I mean lol)
  2. 00:51:255 (3) - may nc here because sv change
kool
Where i didn t write anything that means i changed it
TY FOR THE MOD :D
Lilyanna

- Frontier - wrote:

hi im gay


[Lilyanna's Hard]
  1. Tick out "Widescreen Support" because it has no storyboard :? fixed
  2. 00:26:061 (1,2) - Maybe make 3/4-beat slider? like you did on 00:21:400 (1), 00:19:070 (1), and 00:23:730 (1) fixed
  3. 00:28:391 - Just my opinion, you could change slider velocity here because the song is starts to crescendo. yes but instead of that i used more objects like 1/2 sliders and circles and bigger spacing
  4. 00:59:410 - add a note? like you did on 00:50:090 (3). fixed
  5. 01:24:313 (1) - Every diffs end at 01:24:313. So I think adding a spinner might make a consistency between diffs. fixed

kool[/notice]
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65672
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:Lilyanna's Hard
Source:
Tags:Electropop Lilyanna ezek edm electronic pop dancepop Memories...Do Not Open cut ver
BeatmapID:1292284
BeatmapSetID:606021

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ertertertzwqertwertwertwertwertwertwert.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
430,582.52427184466,4,2,1,30,1,0
430,-125,4,2,1,30,0,0
65672,-83.3333333333333,4,2,1,30,0,1
84313,-100,4,2,1,30,0,0


[Colours]
Combo1 : 128,0,255
Combo2 : 255,255,0
Combo3 : 255,0,128
Combo4 : 0,128,255

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ZekeyHache
Applied everything from Keyboard's Frontier's mod~ Thanks!
UpDaTe
osu file format v14

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Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:ezek's Normal
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Tags:Electropop Lilyanna ezek edm electronic pop dancepop Memories...Do Not Open cut ver
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- Frontier -

ezek wrote:

Applied everything from Keyboard's Frontier's mod~ Thanks!

ezek wrote:

Keyboard's
:(
Rizen
from nm/m4m q

need more hitsound variation like in the insanes+ in the easy/normal/hard. 30% global is too quiet, especially during the kiai
not sure if the custom diff name would be allowed since it implies a GDer has mapped it... double check with a BN just to be safe ;(

Easy
  1. 00:16:740 (3) - missing whistle at slider end
  2. 00:23:148 (5) - missing clap?
  3. 00:28:391 (1) - missing whistle at slider head
  4. seems fine
ezek's Normal
  1. 00:05:963 (2) - use more dense rhythm as you have done at 00:01:303 (2,3,4,5) - ?
  2. need to pump up stack leniency so 1/1 things like 00:14:410 (1,3) - are stacked (according to standard ranking criteria)
  3. 00:23:148 (3) - missing clap at slider head I think?
  4. 00:23:730 (1,2,3,4,5,1,2,3) - missing claps for clap snare in music
  5. 00:53:148 (2,3,1) - perhaps reposition circle 3 so it's bulging in the other side? would be smoother flow to 00:54:313 (2) - imo
Lilyanna's Hard
  1. 00:08:148 (2,3) - just a 1/4 slider starting where circle 2 is would fit better imo, nothing audible on the blue tick where current slider 3 tail is. if not, perhaps move 2/3 closer to previous slider 1 so it's overlapping since this is the only time u increase spacing for a 1/4 pattern before the kiai kicks in
  2. 00:58:682 (1,2) - spacing here a bit too much imo, especially since the beat where circle 2 is isn't very strong.
  3. 01:02:468 (7,8) - add a circle here for a triplet to work with vocals? every time the vocalist hums that triplet, you tend to map it
  4. 01:11:497 (5,6) - space out a bit more? too similar to 1/4 spacing imo
  5. 01:16:158 (4,5,6) - position circle 5 so it's smoother flow off slider 4? like this
Insane
  1. 00:04:216 (2) - perhaps use a basic shape slider here instead? would contrast the sliders during this section better i.e. custom -> basic -> custom -> basic
  2. 00:07:420 (1,2,3) - don't like how 1/4 and 1/2 rhythm has the same spacing here, not very intuitive to read imo..
  3. may just be me but i don't like how you've given so much more spacing to 1/4 rhythm relative to 1/2 rhythm. makes readability more difficult imo, but that's just me :/ causes things like 00:20:527 (4,5,6) - to be harder to read. Happens a couple more time later on in the diff. again, this is just personal opinion
  4. 01:24:313 (1) - try position this at x:418 y:258 instead? would give nice spacing emphasis for last beat of the song

    gl!
Topic Starter
Invertable

Rizen wrote:

not sure if the custom diff name would be allowed since it implies a GDer has mapped it... double check with a BN just to be safe ;(
Cmon guys i made that diff xd its just a lyrics from the song "SpiderMan's Control" xd xd and since the kiai part kind moves like Spider Man (that is just in my mind xd) that is why I named it like that and its allowed to have highest star diff in your map set named differently :D

Also Ty for the mod will edit this later when il start applying mods :D

Rizen wrote:

Insane
  1. 00:04:216 (2) - perhaps use a basic shape slider here instead? would contrast the sliders during this section better i.e. custom -> basic -> custom -> basic I like the idea but il need to decline it cause i like these sliders at the start
  2. 00:07:420 (1,2,3) - don't like how 1/4 and 1/2 rhythm has the same spacing here, not very intuitive to read imo.. Fixed
  3. may just be me but i don't like how you've given so much more spacing to 1/4 rhythm relative to 1/2 rhythm. makes readability more difficult imo, but that's just me :/ causes things like 00:20:527 (4,5,6) - to be harder to read. Il have to disagree on this one cause slider velocity will actually give player some kind of hint that this will get faster and also I think its not that confusing :)
    Happens a couple more time later on in the diff. again, this is just personal opinion
  4. 01:24:313 (1) - try position this at x:418 y:258 instead? would give nice spacing emphasis for last beat of the song Done

    Easy
    1. 00:16:740 (3) - missing whistle at slider end
    2. 00:23:148 (5) - missing clap?
    3. 00:28:391 (1) - missing whistle at slider head
    4. seems fine Applied everything
Lilyanna

Rizen wrote:

from nm/m4m q



Lilyanna's Hard
  1. 00:08:148 (2,3) - just a 1/4 slider starting where circle 2 is would fit better imo, nothing audible on the blue tick where current slider 3 tail is. if not, perhaps move 2/3 closer to previous slider 1 so it's overlapping since this is the only time u increase spacing for a 1/4 pattern before the kiai kicks in but you said it urself there is nothing audible on tail thats why its on tail and i made the other clickable because its vocals so changingit up withh make the oposite whch is wrong imo
  2. 00:58:682 (1,2) - spacing here a bit too much imo, especially since the beat where circle 2 is isn't very strong. fixed
  3. 01:02:468 (7,8) - add a circle here for a triplet to work with vocals? every time the vocalist hums that triplet, you tend to map it oh yes true fixed
  4. 01:11:497 (5,6) - space out a bit more? too similar to 1/4 spacing imo okay fixed
  5. 01:16:158 (4,5,6) - position circle 5 so it's smoother flow off slider 4? like this fixed

gl![/list][/notice]
thx for mod
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65672
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:Lilyanna's Hard
Source:
Tags:Electropop Lilyanna ezek edm electronic pop dancepop Memories...Do Not Open cut ver
BeatmapID:1292284
BeatmapSetID:606021

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:6
ApproachRate:8
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301,104,49362,6,0,P|305:139|323:170,1,72,2|0,0:0|0:0,0:0:0:0:
408,225,49944,1,0,0:0:0:0:
408,225,50090,1,0,0:0:0:0:
408,225,50235,2,0,L|415:278,2,36,0|0|0,0:0|0:0|0:0,0:0:0:0:
415,124,50818,2,0,P|410:88|392:57,2,72,2|0|0,0:0|0:0|0:0,0:0:0:0:
314,117,51692,6,0,L|228:110,1,72,2|0,0:0|0:0,0:0:0:0:
142,100,52275,1,0,0:0:0:0:
187,190,52566,2,0,L|179:234,2,36,0|0|0,0:0|0:0|0:0,0:0:0:0:
287,202,53149,1,2,0:0:0:0:
287,202,53294,1,0,0:0:0:0:
287,202,53440,2,0,P|329:223|384:218,1,72,0|0,0:0|0:0,0:0:0:0:
449,194,54022,5,2,0:0:0:0:
378,121,54313,1,0,0:0:0:0:
353,224,54604,2,0,L|344:319,1,72,0|0,0:0|0:0,0:0:0:0:
254,338,55187,2,0,L|159:329,1,72,0|2,0:0|0:0,0:0:0:0:
82,315,55769,1,0,0:0:0:0:
152,242,56061,1,0,0:0:0:0:
66,189,56352,6,0,L|72:117,1,72,2|0,0:0|0:0,0:0:0:0:
88,17,56934,1,0,0:0:0:0:
163,83,57226,2,0,L|201:98,2,36,0|0|0,0:0|0:0|0:0,0:0:0:0:
249,32,57808,1,2,0:0:0:0:
249,32,57954,1,0,0:0:0:0:
249,32,58099,2,0,P|300:39|338:30,1,72,0|0,0:0|0:0,0:0:0:0:
432,95,58682,6,0,P|397:91|362:98,1,72,2|0,0:0|0:0,0:0:0:0:
255,124,59264,1,0,0:0:0:0:
255,124,59410,1,0,0:0:0:0:
255,124,59556,2,0,L|206:123,2,36,0|0|0,0:0|0:0|0:0,0:0:0:0:
206,212,60138,2,0,L|117:211,2,72,2|0|0,0:0|0:0|0:0,0:0:0:0:
253,301,61012,5,2,0:0:0:0:
206,212,61303,1,0,0:0:0:0:
361,127,61595,1,0,0:0:0:0:
315,217,61886,1,0,0:0:0:0:
315,217,62031,1,0,0:0:0:0:
315,217,62177,1,0,0:0:0:0:
251,86,62468,1,2,0:0:0:0:
251,86,62614,1,0,0:0:0:0:
251,86,62759,1,0,0:0:0:0:
162,130,63051,1,0,0:0:0:0:
329,44,63342,5,2,0:0:0:0:
414,97,63633,2,0,L|428:157,1,36,0|0,0:0|0:0,0:0:0:0:
433,181,63925,1,0,0:0:0:0:
332,181,64216,1,0,0:0:0:0:
449,341,64507,1,0,0:0:0:0:
300,269,64798,1,2,0:0:0:0:
489,253,65090,1,0,0:0:0:0:
350,346,65381,1,0,0:0:0:0:
363,106,65672,6,0,P|310:102|251:163,1,107.999996704102,2|0,3:0|0:0,0:0:0:0:
208,189,66109,1,0,0:0:0:0:
149,132,66255,2,0,L|153:65,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
125,227,66546,2,0,L|121:294,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
63,149,66837,2,0,L|70:25,1,107.999996704102,2|0,3:0|0:0,0:0:0:0:
231,31,67420,2,0,P|277:29|300:32,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
373,117,67711,2,0,P|327:119|304:116,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
243,149,68002,6,0,P|252:217|215:269,1,107.999996704102,2|0,3:0|0:0,0:0:0:0:
176,193,68439,1,0,0:0:0:0:
113,245,68585,6,0,L|46:241,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
164,305,68876,2,0,L|160:372,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
102,222,69167,6,0,L|35:218,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
186,308,69458,2,0,L|182:375,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
94,192,69750,6,0,L|27:188,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
214,313,70041,2,0,L|210:380,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
220,193,70332,6,0,B|232:129|232:129|218:77,1,107.999996704102,2|0,3:0|0:0,0:0:0:0:
189,12,70769,1,0,0:0:0:0:
268,28,70915,2,0,L|325:31,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
367,97,71206,2,0,L|424:100,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
455,182,71497,2,0,L|348:177,1,107.999996704102
228,287,72080,2,0,L|171:284,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
227,210,72371,2,0,L|170:207,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
138,124,72663,6,0,L|246:130,1,107.999996704102,2|0,3:0|0:0,0:0:0:0:
326,138,73099,1,0,0:0:0:0:
326,138,73245,1,8,1:0:0:0:
166,31,73536,1,2,3:0:0:0:
103,195,73828,1,0,0:0:0:0:
82,38,74119,1,2,3:0:0:0:
187,187,74410,1,8,1:0:0:0:
222,96,74701,1,0,0:0:0:0:
62,291,74993,6,0,P|122:282|175:296,1,107.999996704102,2|0,3:0|0:0,0:0:0:0:
340,347,75575,2,0,L|393:338,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
381,228,75866,2,0,L|313:239,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
448,279,76158,2,0,P|463:216|432:162,1,107.999996704102,2|0,3:0|0:0,0:0:0:0:
386,124,76595,1,0,0:0:0:0:
314,87,76740,2,0,L|251:86,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
144,146,77031,2,0,L|197:146,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
88,84,77323,6,0,P|61:143|77:196,1,107.999996704102,2|0,3:0|0:0,0:0:0:0:
135,229,77760,1,0,0:0:0:0:
272,227,77905,6,0,P|283:255|289:285,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
204,269,78196,2,0,P|204:299|199:330,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
340,139,78488,6,0,P|358:158|375:179,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
293,206,78779,2,0,P|303:230|311:256,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
378,48,79070,6,0,P|402:59|425:73,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
358,125,79361,2,0,P|376:144|393:165,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
272,67,79653,6,0,B|209:57|207:80|154:66,1,107.999996704102,2|0,3:0|0:0,0:0:0:0:
85,49,80090,1,0,0:0:0:0:
117,122,80235,2,0,L|116:203,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
25,241,80527,2,0,L|25:187,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
210,197,80818,2,0,L|211:305,1,107.999996704102,2|0,3:0|0:0,0:0:0:0:
277,351,81255,1,0,0:0:0:0:
381,289,81400,2,0,L|380:208,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
289,170,81692,2,0,L|289:223,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
474,214,81983,6,0,L|475:106,1,107.999996704102,2|0,3:0|0:0,0:0:0:0:
403,66,82420,1,0,0:0:0:0:
328,98,82565,2,0,L|255:73,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
289,170,82857,2,0,L|226:149,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
227,233,83148,2,0,L|170:200,1,53.9999983520508
140,127,83439,1,2,3:0:0:0:
140,127,83585,1,0,0:0:0:0:
140,127,83730,2,0,L|73:140,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
50,210,84022,2,0,L|117:223,1,53.9999983520508
180,205,84313,5,0,0:0:0:0:
C00L
Check! - Means it's been checked and nothing wrong has been found
Red - Indicates that an DQ worthy/Unrankable issue has been found

General
  1. Your current background file has dimensions of 1900x1080, this is fine ofc but why not make the resolution something that most screens have nowadays... which is 1080p resolution (1920x1080), what you have currently is just like 20 pixels width wise short of it lol. Here I've edited the photo to match more accurate dimensions of screens.
  2. Difficulties from Easy to Hard, have no volume control at all. This is very bad since the music changes intensity across the board. Take these 2 parts of the song for example 00:09:750 - and compare that to 01:05:672 - the intensity rises whether it's the vocal pitch changes or the drums intensity building up... it's rising. You're not showing that clearly, what you should do is start off with 30% volume setting on 00:00:430 (1) - and gradually build up to 60-70% here 01:05:672 -. Do something similar that you done in the insane and Extra diffs.
  3. You may want to take another look at your combo colours, although they don't really matter... matching them with the bg seems so much better than having any random colours.
  4. Insane and Extra use a slower global SV than the rest of the map, I recommend you ammend that so that the settings on the maps seem fair and more spread out
  5. You will need a diff between ezek's and Lilyanna's Hard as well as between Lilyanna's Hard and Insane to make a equal spread. Right now it's very uneven. This is cause by the difference between Easy and ezek's Normal, whilst all other diffs are at least 1* apart.
  6. You must provide a statement somewhere in your description that your map goes above 2.0x sv in the map, not doing this is unrankable.

Timing
  1. You could change the offset to 435


Easy
  1. 00:07:420 (2) - I don't understand why you used a different shape to the previous slider here 00:05:090 (1) -, following the logic that you created in the beginning with the identical 2 sliders 00:00:430 (1,2) - why all of a sudden change your mindset and do something different?
  2. 00:16:740 (3) - you missed a whistle here
  3. Your easy diff is just a repetition of the same slider 2 circles patterns. Like just because it's a easy diff doesn't mean that creativity should just die out. Like take this for example: 00:37:711 (1) - here you could maybe change this slider and form this sort of rhythm, just to make things different and less repetetive and then repeat that till you get to 00:47:031 (1) - to start back again at the slider 2 circles rhythm. Besides the current slider and 2 circles is kind of off... what i mean by that is that it doesn't really follow much, see the 2/1 repeat slider would be better since on the repeat tick a vocal would come in just like on the ones I showed you, whilst on the one slider it kinda gets ignored since it finishes on it, if that makes sense. Anyway it's not just this section I'm talking about look at the easy again and think how could you make it more creative (like you did with the kiai), or how using different rhythms will impact the player. Stuff like that could be put into consideration. Do something like you did here 01:15:575 (1) - you changed the rhythm just a tiny bit so that it's more enjoyable for the player.
  4. 01:18:488 (5) - your whole kiai is ruined because of this one note. The intensity of the kiai is drastically increased because of this note. Since through out the whole map you never had a pattern that wasn't so "full" whilst this one is and it doesn't feel right. Removing this note may feel wrong at first but trust me, it makes the kiai less dense... which is something that should be. Just to make it more clear incase i haven't take a look at this 01:13:245 (3,4) - 1. it's inconsistent and 2. you ignored the sounds on the 01:14:119 - which is what you didn't do on the last objects in the kiai

ezek's Normal
  1. 00:04:216 (3) - I personally feel that not placing a slider here ruins the tension you built in the first notes of the song... yet nothing drastic happened, the song hasn't really changed much and is still providing you with the same sounds as it did 4 seconds back. I recommend you to make this (3) into a slider since you represented the same sound with sliders here for example 00:02:177 (5,2,3) - .
  2. 00:09:167 (3) - hmm why does this have a different shape, it would represent the vocals pretty nicely if you just copied the shape from 00:08:294 (1) - since the vocals are very similar intensity. I recommend doing something like this, it will also have such cute circular flow :))
  3. 00:13:245 (2) - slider feels kinda off, since you represented the vocals using the same 2 shaped sliders for like a good chunk of this section (also considering you done it here 00:45:284 (1,2) - ), so I recommend you making this slider or vice versa similar to 00:13:828 (3) - which would make it look more organised imo.
  4. 00:42:371 (1) - I recommend removing the repeat of this slider since from what I'm understanding you're strongly focusing on vocals in the map (judging from 00:33:051 (1,2,3,4,5) - or 00:36:255 (1,2,3,4) - ), which would make more sense since if you compare it to the next repeat slider (which follows vocals) it seems rather off and questionable having the exact same note here 00:43:828 (4) - when this one is following vocals and the other one isn't. So yea removing the repeat will feel much

Lilyanna's Hard

  • Side Note: Change the AR to 7. AR 8 doesn't fit a song like this, it doesn't contain as many confusing patterns to read, besides this is not supported by it's star rating.
  1. 00:01:595 (3) - This slider isn't really following anything, it would seem to me that it's following absolutelly nothing actually. I recommend you change this to this rhythm, since it fits very well and it gets the kick sound on 00:01:886 - which otherwise is ignored through the tick of the repeat slider. Consider this rhythm to future instances of this as well, i.e. like here 00:06:255 (3) -
  2. 00:42:371 (1) - please make this slider a 1/2 slider only, not a extended 3/4 slider since 1. you didn't use extended sliders in this section of the song that often/ if not at all and 2. there is a vocal on the red tick which you are missing doing a extended slider.
  3. 00:49:944 (2,3) - reconsider your rhythm here, although there are sounds on the things you're mapping here, the only noticable ones are the ones at 00:49:944 (2,4) - whilst the (3) is a fill in the music, which shoudn't be a priority. Besides looking back at 00:48:488 (4,5,6) - and comparing both, it makes no sense since one follows vocals other follows different sounds. This is in the same section so it feels really odd. This is also the only time you done something like this i.e. overmapped so much... so please re-consider your rhythm here, I would suggest just deleting (3) and moving (2) somewhere else so that it matches the maps structure.
  4. 00:59:264 (2,3,4) - ^
  5. 01:17:760 (2,1) - this spacing is way too much, you went from a good spacing usage from here 01:06:109 (2,3) - and here 01:08:439 (2,1) - to suddenly mapping a "extra" diff like spacing, this jump is way too big for it's difficulty intention and I strongly advice that you change it! Placing the (1) closer to start off with is going to fix this inconsistency
  6. 01:17:905 (1,2,1,2,1,2) - speaking about this pattern, previously you increased the spacing on both the white tick note and red tick note, here you're only increasing the spacing in one of the objects, which makes it inconsistent... Dus making it rather weird whilst playing, since you emphasise the exact same sounds differently. I recommend you do something similar to what you done here 01:08:585 (1,2,1,2,1,2) -, chaning this will provide much better player feedback
  7. 01:23:439 (6) - You could NC this rather than this only 01:24:313 (1) - since that's where a change in music occurs, would underline that pretty well.

Insane

  • Side Note: Your settings are pretty messed up for a Insane difficulty especially since it's a slider map you need to take into account the hp drain. Sliders don't reward as much hp back as circles so you should change the HP to 5 and the OD to at least 8, since if someone plays this on HR he's automatically dead after one miss more or less.
  1. 00:08:148 (2,3) - because of visual spacing this reads as a 1/4 gap rather than the intended 1/2 gap, please re-arange this note so that it's more readable
  2. 00:17:614 (2,3,4,5) - Using less dense rhythms on more intense vocals doesn't seem right, consider changing this to something like this rhythm that way density won't get lost.
  3. 00:23:148 (5) - you're missing a clap here
  4. 00:24:167 - please add a note here, sometimes you map the drums sometimes you don't, besides there is a vocal at this point too so... it feels rather inconsistent you know. Do this for other instances too
  5. 00:25:478 (7) - missing a clap here
  6. 00:28:973 (2) - so from here onwards you sometimes stack this note, sometimes you don't ... yet nothing changes in the music to support that. It feels very random, I recommend you either stacking all similar instances or unstacking them for better structure and readability, also consistency.
  7. 00:32:760 (7) - this spacing is such a overkill, yet nothing has changed. Nerfing this patterns should be a requirement since if you compare it to 00:37:420 (7) - or 00:44:410 (7) - they don't even have as high spacing.
  8. 00:48:488 (1) - from here onwards you have a lot of weird NC's that don't really account to the song so much, you should use NC's to represent the music better... but NC'ing notes like 00:48:488 (1) - which are just a repetition of 00:47:905 (1,2,3) - is very bad. I suggest you keep NC's close to something like this for the best impact in the song. Apply this to all similar cases too. Remember NC spam isn't always good and wanted
  9. 01:05:672 (1) - Your kiai concept is good... but the execution not so much. The spacing density you're using from here onwards is too much. The kiai should be harder yes but you're introducing too many things into the kiai which makes it too unpredictable and too hard for beginner players, you also use very high SV speeds which players at this level can't cope with. I strongly recommend you take another deep look at the kiai and remap it since it contains stuff that got introduced so late in the map (01:06:109 (2,3) - or 01:07:274 (2,3) - ) and it also uses very high Slider Velocities that players can't understand/ follow/ cope with yet, on top of that the spacing feels really similar to something that would be placed in a Extra diff... which defeats the purpose of making a even spread anyway if you're going to make 2 diffs so similar to each other.

SpiderMan's Control

  • Side Note: Decrease the AR to 9.2, OD to 8.2 and HP to 5.8. Also the diffname... technically it makes sense, but at the same time it doesn't since the vocal only appears once in the entire song, please think of something more suitable... since this seems really random
  1. 00:02:760 (1) - delete the useless white points on the sliders... I'm pretty sure this could be DQ because of this but I'm not 100% sure so ...yea
  2. 00:28:973 (2) - again same as the other diff make sure to fix these inconsistent stacks, they feel odd
  3. 00:51:692 (1,2,3) - this kills all tension you were building by doing this, space it out like you did with everything else
  4. 00:53:148 (1) - remove NC
  5. 00:57:808 (1) - ^ make sure you apply stuff from insane to here as well (most of the stuff mentioned in insane applies here too somehow :thinking:)
  6. 01:04:507 (2,3) - this is unreadable, the visual spacing is exactly the same as 01:04:216 (1,2) - which makes the triple appear as if it's going to be 1/2 beat away. Fix this, decrease the spacing. Watch out for stuff like this since this is really important.
  7. 01:09:167 (1,2,3,4) - As last diffs kiai about overmapping, this kiai... is undermapped. Doing stuff like this kills all intensity that you were building up till this point. What's the point of high spacing from previous notes if you're going to kill it by doing something like this. Besides the music didn't get any quieter so idek why you would want to do something like this. Same applies to similar patterns like these.


Final Words


  • A promise is a promise!
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