Hi there! Modding from my queue. Sorry for the huge delay, but my headphones were broken, that's why I couldn't complete it earlier.
[General]
ola ke ase? c:
- 00:08:138 ~ 00:18:915 - Your idea in this section was good, reducing slider speed on long sliders, but 1/4 sliders looks overmapped most of times (as I said before, check Hard difficulty for more information) and at the same time the slider speed looks exaggerated in general, the music don't represent that. When you play a map, I think you try to find some sense between song and mapping and I've to say here is difficult to find that due this reason. You should reduce a bit slider speed in this section due those reasons.
- 00:19:060 ~ 01:05:517 - Basically, your idea of making an "escalation" difficulty was good but in all sections before chorus slider speed doesn't work, If you have reduced it a bit, you could find a better result.
We don't make maps just for the sake to make something difficult and to win PPs, we make them to enjoy it in all aspects. I know most of map just look for that nowadays but that's not good at all.
- 01:05:662 ~ 01:24:303 - As for the kiai section, I think is the only part of the song I can be agree in some points. It's an "Extra" difficulty after all and the song becomes much faster than before, so the usage of jumps/slider speed makes sense in some way.
- After saying that, I think you have good ideas but you couldn't apply them properly. Sorry if I couldn't do a properly mod in this difficulty but definetly this is not a style that I want to see here .
That's All! I hope you can apply your idea in a best way, to make this map even better representing the song much better as I said before.
I hope this can help you and I wish you best of lucks.
Btw.. Great song!
[General]
- Tags:
- I think you forgot to add Little in tags. It looks like he was the user who mapped the Easy.
- Add version in tags or replace it for "ver". I think is easier to find it as cut version instead of "cut ver." xD
- Lexis' Light Insane has some inconsistencies with the rest of the map and would be better to fix them.
- This difficulty has different offset. Make sure to use 420 here as well because it is unrankable.
- I don't see any reason on having different combo colours in this difficulty, because there isn't any special storyboard nor anything extra in this difficulty. So, would be better to use the same color as the other difficulties.
- 01:08:575 (4) - In general your map is pretty neat, but I didn't like this slider touching the score/accuracy during the gameplay. I think you can move (3,4) some grids down to avoid that, the pattern will have a good flow anyway.
Just this xD. Really good difficulty I have to say, great job.
ola ke ase? c:
Hitsounds
I decided to open this box to give you some little suggestions about hitsounds, anything major, but I found some claps outplaced or you missed some of them. Some additional hitsounds can be added here as well.
- 00:23:138 (3) - You should add a clap at the beginning of this slider. You did that in 00:20:808 (4) - and the same sound appear here, so I recommend you to add it for consistency.
- 00:25:177 (3,4) - Hmm.. I think the clap in (3) is not following anything right now, it sounds random. Following my previous suggestion, you should remove the clap in (3) and add it at the beginning of (4).
- 00:27:798 (3) - Same reason as before, following your hitsounding, you should add a clap at this slider beginning.
- 00:47:313 - You should add a whistle here, emphasizing the word "this".
- 00:56:633 - (^)
- 00:01:293 (2,3) - I personally think a slider works better than these two single notes here. If you listen to the music, the sound here is similar than 00:02:167 - where you used a slider and I more agree with that. In addition it gives a better emphasize to the next note (4), due the high sound in the music, you should give it a try.
- 00:05:953 (2,3) - (^)
- 00:14:400 (1,2,3) - That kind of stacks are kinda difficult in this kind of difficulties because players don't know how to follow at the first time and then they generally miss the object. To avoid that, would be better to do a simple stack between (2,3) rearraging a bit this pattern, if you want to know my idea, I did something just like this haha. In addition, this stack follows the song in a good way.
- 01:15:565 (2,4) - Playing the whole kiai and listening to the music I notice why you decided to use that kind of patterns, but this was the one that I didn't like how it played and it didn't like aesthetically either. I think stright sliders (or a similar idea that you can have) like this will flow and look much better.
- Well done in general!
- 00:10:614 (2) - Some 1/4 at the beginning of the map are not following exactly the song and for that reason they become uncomfortable during the gameplay, and this one of these cases. I recommend you to listen this section in 25% Playback Rate and you will notice he something like "Thel", I mean, he is not using that blue tick when he sing, he says "The" and inmediatly "L" to say "egend" over the white tick. If you want to add a risky thing, you should use someting in 1/12 or 1/16 but that is not an option. I simply recommend you to remove this 1/4 slider and use a single note in 00:10:614 .
- 00:12:944 (2) - Similar thing here. He doesn't continue the phrase over the blue tick at all, he continues over 1/8 tick in 00:13:162 . Anyway, as I said before there is no reason to make this rhythm harder, so I recommend you to use a single note instead in 00:12:944 .
- 00:13:818 (4) - A bit nitpicky here, but a little curve doing a blanket with the next slider looks pretty good.
- 00:15:274 (2) - You have other unnecessary 1/4 here. My explanation and recomendation is basically the same here as well. Just use a single note instead.
- 00:16:585 (5) - Similar as above. Maybe there are a little sound in this case, but it is not really necessary to follow it, the pattern it doesn't plays really good imo. Would be better to remove this note.
- 00:17:604 (2) - Same here. You'll notice that this "s" will never touch the blue tick. Use a single note.
- 00:23:138 (6) - 00:25:468 (5) - I think a clap at these slider beginning sounds good. There is a similar sound in the music.
- 00:42:361 (1) - Hmm.. I think this 1/2 is not following perfectly the song :/. I was expecting a 1/4 slider here and it didn't appear that. It looks like you're following the instrumental only, but would be better to follow the music closely here. I recommend you something like this here.
- 01:08:575 (1,2,1,2,1,2) ~ 01:17:895 (1,2,1,2,1,2) - I'm wondering why this sections are different in terms of hitsounding. The second one has more claps than the first one but the music is the same. You should do that consistent.
- 01:10:905 (3,4) - This is the only 1/4 pattern where you used a constant spacing, that's weird looking the rest of the kiai a bit more "jumpy". I would increase a bit the spacing here.
- No Spinner?
- In general it doesn't play bad, but I don't agree with those rhythms at the beginning of the map.
- 00:26:939 - A clap here sounds pretty good to me. You should give it a try.
- 00:42:813 (x) - Hmm.. I'm wondering if you never thought in a note here. It sounds pretty good and it covers both vocals and instrumental. In addition it'll break a bit the monotonus 1/2 that you have here, that it becomes a bit boring.
- I personally don't have major problems with this difficulty. Just a thing that call me the attention was the constant and monotonus 1/2 in the section between 00:28:396 ~ 00:47:036 - and the density of the kiai section then, but well, I couldn't do properly suggestions about these aspects but I needed to mention anywhere.
Btw.. Make sure to fix the General things I put about this difficulty.
- 00:00:420 (1) - Ugh.. This slider shape reminds me really old maps. I'm sure you can improve it in some way. You can try something like this or other shape you'd like to use xD, but change it please. (Feel free to ask me for a code if you need to).
- 00:09:740 (1) - Same here. You can try this or any other shape that you can have in your mind, but make sure to change it.
- 00:10:614 ~ 00:16:439 - Would be better if you check my suggestions in Lilyanna's Hard for this section. I've seen some of 1/4 didn't fit the song really well and the should be fixed. Follow my ideas in this difficulty and apply them here if some point coincide.
- 00:19:060 (1) - 00:21:390 (1) - That's weird, I know you're probably following vocals, but you've used some useless 1/4 that are not following the music properly but you didn't use a 3/4 slider here, where the sound is really notable. If I were you, I would reduce these sliders in 1/4 and I would add an extra note over the downbeat.
- 00:57:216 (1,2,3,1,2,3) - I'd reduce the spacing here, it looks excessive comparing it with 00:52:555 (1,2,3,1,2,3) - for example. You can make it longer than before but not that much.
- 01:01:876 (1,2,3,1,2,3) - Same as above. Your idea of "escalation" map is good, but try to don't exaggerate with that kind of jumps where the music don't represent that.
- 01:00:565 (3) - I'd reduce the slider speed here. It makes sense and it'll also be consistent with 00:51:245 (1) -
- 00:08:138 ~ 00:18:915 - Your idea in this section was good, reducing slider speed on long sliders, but 1/4 sliders looks overmapped most of times (as I said before, check Hard difficulty for more information) and at the same time the slider speed looks exaggerated in general, the music don't represent that. When you play a map, I think you try to find some sense between song and mapping and I've to say here is difficult to find that due this reason. You should reduce a bit slider speed in this section due those reasons.
- 00:19:060 ~ 01:05:517 - Basically, your idea of making an "escalation" difficulty was good but in all sections before chorus slider speed doesn't work, If you have reduced it a bit, you could find a better result.
We don't make maps just for the sake to make something difficult and to win PPs, we make them to enjoy it in all aspects. I know most of map just look for that nowadays but that's not good at all.
- 01:05:662 ~ 01:24:303 - As for the kiai section, I think is the only part of the song I can be agree in some points. It's an "Extra" difficulty after all and the song becomes much faster than before, so the usage of jumps/slider speed makes sense in some way.
- After saying that, I think you have good ideas but you couldn't apply them properly. Sorry if I couldn't do a properly mod in this difficulty but definetly this is not a style that I want to see here .
That's All! I hope you can apply your idea in a best way, to make this map even better representing the song much better as I said before.
I hope this can help you and I wish you best of lucks.
Btw.. Great song!