Masaki Gaillard (cv: Kiritani Hana) - Daisuki Nanda

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Topic Starter
Asuka_-
insane remap がんばるぞい
Topic Starter
Asuka_-
Insane → Light Insane (4.3)
i made new Insane (5.02) 通る気がしないInsane

general isseue fixed.
Kwan checked.

IamKwaN wrote:

Unicode Title: 大好きなんだ
Romanised Title: Daisuki Nanda
Unicode Artist: 真咲・ガイヤール(cv: 桐谷華) or 真咲・ガイヤール(cv桐谷 華)
Romanised Artist: Masaki Gaillard (cv: Kiritani Hana) or Masaki Gaillard (cv Kiritani Hana)
Source: 天色*アイルノーツ

References:
https://youtu.be/XvclwsRqtp8?t=1m7s
https://auctions.c.yimg.jp/images.aucti ... s28489.jpg
http://www.yuzu-soft.com/ja/post/5692/% ... 83%AB.html


modもうちょいまってくだちい
Time Capsule
お待たせしました。新しいHSです
合わせたらまたほかのDiffにコーピします。

https://puu.sh/vAGzu/e382567d9c.osz
Topic Starter
Asuka_-
@Time Capsuleさん
ありがとうございます!!
(HSまじでわけわからん。。 できる人ほんとすごいと思います。。。)
Topic Starter
Asuka_-

Yasaija 714 wrote:


  • [Normal]
  1. 01:05:595 (5) - 1/2リバースで音を拾ってもいいと思う ここはちょい保留(でも良い案)
  2. 01:17:595 (5) - ^ ^

  • [Hard]
  1. 00:25:845 (4,1) - overlapは避けれそう 意図的じゃー
  2. 01:21:908 (1,2) - これも終点同士のoverlapは避けれそう 意図的じゃー

  • [Insane]
  1. 00:53:408 (1,2,1,2,1,2,1,2) - もしかしたら指摘されるんじゃないかな?(配置が) そうかな...? 一旦保留で


modほしいときはいつでも呼んでー(同じ譜面以外なら)
Good luck! :)
かいてないとこはfixed

ありがとうございます!!!!!!!!!!
Topic Starter
Asuka_-
@Alveryn fixed thanks!!
@rouon 自分なりに少しずらしたりしてみた。。
Dubturt
yo


[General]
combo colours for the red and brownish red? are a bit too dark, most players use 100% bg dim so lighten it up just a bit

[Easy]
00:00:904 (1) - remove extra white node to make it similar to 00:03:904 (1) 00:06:904 (1)
00:44:029 (2,3) - fix blanket, its a bit diagonally off
02:01:654 (3,4,5) - going up and down here could be difficult for a new player for this part
"Kiai isn't snapped (AiMod)

[Normal]
00:11:779 (6,7) - might not want to stack this
02:15:154 (3) - tilt up a bit more

[Hard]
00:17:966 (3) - this overlap isn't visually nice

(cant find anything wrong here)


can't mod both insanes cause i cant find anything wrong
sorry for my inexperience

this is a pretty clean set

have a star aswell
Topic Starter
Asuka_-

Dubturt wrote:

yo


[General]
combo colours for the red and brownish red? are a bit too dark, most players use 100% bg dim so lighten it up just a bit

[Easy]
00:00:904 (1) - remove extra white node to make it similar to 00:03:904 (1) 00:06:904 (1) ok
00:44:029 (2,3) - fix blanket, its a bit diagonally off ok
02:01:654 (3,4,5) - going up and down here could be difficult for a new player for this part keep for now
"Kiai isn't snapped (AiMod) oh.. fixed!

[Normal]
00:11:779 (6,7) - might not want to stack this I want to stack 2circle. keep for now
02:15:154 (3) - tilt up a bit more ok

[Hard]
00:17:966 (3) - this overlap isn't visually nice In hard, complete stack (1/2) confuses players. keep it~

(cant find anything wrong here)


can't mod both insanes cause i cant find anything wrong
sorry for my inexperience

this is a pretty clean set

have a star aswell
Thanks!!


edit : offsetずれてたら教えてください。
Topic Starter
Asuka_-
changed offset
904 → 896
I do not know if it matches
Nines
ヤーホーm4mですよ
[Insane]
  1. 00:33:521 (4,5) - this flow is very strange. consider something like these
  2. 00:39:052 (2,3) - space further away from 1 to indicate the 1/8 beat delay of this duplet
  3. 00:41:208 (1) - blanket this slider with the circle below it
  4. 00:47:958 (4) - fix blanket
  5. 00:51:896 (1) - fix so that instead of the first picture, it looks like the second picture
  6. 00:52:927 (5) - not sure why this is a triplet, but if you want to create your own drum beat to it, add whistle here. it sounds good.
  7. 01:04:271 (3) - fix blanket
  8. 01:11:021 (5) - instead of the first picture, make like the second picture
  9. 01:18:427 (4,5,6,7,1) - there's a beat missing at 01:18:614 that should be mapped.
  10. 01:23:396 (1) - there's a noticeable beat half-way into this slider, so maybe map like this instead? (objects moved closer on timeline for image clarity)
  11. 01:29:396 (1) - same idea here


[Light Insane]
  1. does not need any changing in my opinion


[Hard]
  1. 00:18:896 (1) - blanket perhaps?
  2. 00:21:896 (1) - also blanket maybe?
  3. 00:26:208 (1) - kind of an ugly overlap. avoid if possible
  4. 00:59:771 (2) - blanket?
  5. 01:07:083 (2) - fix blanket
  6. 01:14:208 (1) - fix blanket
  7. 01:17:958 (4) - fix blanket
  8. 01:22:458 (2) - another ugly overlap. match the overlap with the other pretty ones like this and fix 01:23:021 (3) accordingly
hyouri
You did not apply my general mods, also you need to uppercase "cv"
Masaki Gaillard (cv: Kiritani Hana) - Daisuki Nanda -> Masaki Gaillard (CV: Kiritani Hana) - Daisuki Nanda
Sidetail
[easy]
00:38:775 - Objectがないから、remove green line
01:05:958 (4) - add finish?
01:11:396 (3) - remove clap。Clapがあるとき、ちょっと変だと思います。。
02:02:958 (5) - sliderのテイルにremove clap

[normal]
00:11:958 (7) - stackしないでください。
00:14:208 (4,5) - これしてみてください。https://puu.sh/vBWuk/3facdfff34.jpg
00:17:208 (4,5,6) - ^これも。歌のcrash(finish)は強いですから。
00:20:208 (4,5) - ^
00:38:775 - Objectがないから、remove green line

[hard]
00:12:896 (1) - sliderのテイルはunsnapped.
00:50:958 (3) - finish?
01:05:958 (4) - ^
01:21:896 (1,2) - overlapはきれいじゃないです
01:47:958 (3,4) - これを1Sliderで作るのがいいです
01:42:333 (1,2) - (#1は01:41:958 (4) - の上に、#2のテイルは01:41:583 (2) - の上に、)はどうですか
01:47:583 (2,3,4,5) - (4,5)のFlowはちょっと変です
01:53:208 (1,2,3,4,5) - Light Insaneので、このように→02:07:271 (2,3) - してください。
02:09:708 (6,1) - remove#6、02:09:896 (1) - は 02:09:708 から始めてください

[insane]
00:23:208 (1,2,3,4,5) - remove #4, #5は00:24:333 (1) - の上に
00:30:521 (1) - 00:30:896にClickable(circle)を使ってください
00:36:802 (9) - remove 歌に、これBeatがないです
02:06:802 (9) - ^
00:43:271 (3,4) - remove #4, #3はSliderで使って、00:43:646 と 00:43:833 にCircleを使ってください
01:05:958 (4) - Finish?
01:11:021 (5) - 変。。
01:21:521 (4) - remove. 01:21:521 と 01:21:708 にCircle使ってください
01:53:208 (1,2,3,4,5) - ^remove #4, move #5

moe moe song, good map !

good luck~
Topic Starter
Asuka_-
:cry::idea:

Alveryn wrote:

You did not apply my general mods, also you need to uppercase "cv"
Masaki Gaillard (cv: Kiritani Hana) - Daisuki Nanda -> Masaki Gaillard (CV: Kiritani Hana) - Daisuki Nanda
That point adopts IamKwan's opinion.

IamKwaN wrote:

Unicode Title: 大好きなんだ
Romanised Title: Daisuki Nanda
Unicode Artist: 真咲・ガイヤール(cv: 桐谷華) or 真咲・ガイヤール(cv桐谷 華)
Romanised Artist: Masaki Gaillard (cv: Kiritani Hana) or Masaki Gaillard (cv Kiritani Hana)
Source: 天色*アイルノーツ

References:
https://youtu.be/XvclwsRqtp8?t=1m7s
https://auctions.c.yimg.jp/images.aucti ... s28489.jpg
http://www.yuzu-soft.com/ja/post/5692/% ... 83%AB.html


Please check https://youtu.be/XvclwsRqtp8?t=1m7s
There is no notation of "CV", it is written as "cv".

i'll check again your general mod
- Frontier -
nm

[General]
  1. May add "cut ver" in tags. because it's a cut version~


[Easy]
      1. 00:38:775
      2. 00:39:531
      3. 01:18:906
      4. 01:36:906
  • Fix this in .osu file. Change from 0.899999999999999 to 0.9
  • 00:11:208 (2,3) - Players can misunderstand that these are spaced 1/1 beat. DS here is inconsistent too. (0.68x) Move (3) to somewhere that makes ds consistent. (hard to explain ;;)
  • 00:42:146 (4,1) - (1) isn't blanket with (4)'s slider-tail perfectly. Change (1)'s slider
  • 00:58:646 (2,4) - (4) isn't stacked with (2)'s slider-tail properly. Move (4) to x:456 y:95.
  • 01:10:646 (2,4) - ^. Move (4) to x:211 y:97.
  • 02:02:583 (4) - I think you could move this upward to avoid overlapping from 02:02:958 (5). Like this.
  • 02:08:771 (1,2) - You might make (2) blanket with (1) if you care about this.

    [
Normal]
      1. 00:38:775
      2. 00:39:531
      3. 01:18:906
      4. 01:36:906
  • 00:14:396 - I think you shouldn't miss this cymbal sound here. Because there is a big sound and noticeable. You may make 1/2 beat slider and a note or make something like you did on 00:17:208 (4).
  • 01:08:208 (4) - You might ctrl+h for a better flow.

    [
Hard]
      1. 00:00:900
      2. 00:12:900
      3. 00:38:775
      4. 00:39:531
      5. 01:18:906
      6. 01:36:900
      7. 01:36:906
  • ar 7? ar in this mapset will order like 3/5/7/9.
  • 00:23:864 - There is a sound here so you should fill here. Something like [urlhttp://puu.sh/vC2nk/9dc5a3f323.jpg]this[/url] might be a great idea.
  • 00:23:208 (1,2,3) - (2,3) aren't stack with (1)'s slider-tail perfectly. Move them to x:512 y:143
  • 00:25:833 (4,1) - Maybe avoid making these overlap. It looks weird imo.
  • 00:35:021 (4) - just my opinion. but i think you could move this up. It makes more flow than before.
  • 01:26:396 - I think you should add a note here since there is a sound here.
  • 01:32:396 - ^
  • 01:53:208 (1,2,3) - (2,3) aren't stack with (1)'s slider-tail perfectly. Move them to x:469 y:235
  • 01:53:864 - There is a sound here so you should fill here.

    [
Light Insane]
  1. You use difficulty (AR, CS blah blah) as same as Insane diff. Since it's light insane diff, I'd recommend you to reduce these. (make sure you didn't adjust these lower than hard diff! keep it between~)


sorry i feel lazy now :P
gl~ take my star (ノ≧ڡ≦)ノ☆
Topic Starter
Asuka_-
i'll check mod~
Twiggles
from my nm q
  • 01:22:646 (3,4) - blanket better
  • 01:26:583 (1,2,3) - ^^^
  • 01:29:396 (1,2,4) - ^^^^^^^^^^

uhh 3 nazi mod op op


nice eroge, i can't find any more problems lol
Topic Starter
Asuka_-

kookoo11 wrote:

from my nm q
  • 01:22:646 (3,4) - blanket better
  • 01:26:583 (1,2,3) - ^^^
  • 01:29:396 (1,2,4) - ^^^^^^^^^^

uhh 3 nazi mod op op


nice eroge, i can't find any more problems lol
all fixed xD
Thanks!!
Topic Starter
Asuka_-

Nines wrote:

ヤーホーm4mですよ
[Insane]
  1. 00:33:521 (4,5) - this flow is very strange. consider something like these littele changed
  2. 00:39:052 (2,3) - space further away from 1 to indicate the 1/8 beat delay of this duplet keep~
  3. 00:41:208 (1) - blanket this slider with the circle below it
  4. 00:47:958 (4) - fix blanket
  5. 00:51:896 (1) - fix so that instead of the first picture, it looks like the second picture
  6. 00:52:927 (5) - not sure why this is a triplet, but if you want to create your own drum beat to it, add whistle here. it sounds good.
  7. 01:04:271 (3) - fix blanket
  8. 01:11:021 (5) - instead of the first picture, make like the second picture
  9. 01:18:427 (4,5,6,7,1) - there's a beat missing at 01:18:614 that should be mapped. keep for now~
  10. 01:23:396 (1) - there's a noticeable beat half-way into this slider, so maybe map like this instead? (objects moved closer on timeline for image clarity) [img]http://puu.sh/vBUm3/d7c4f46608.jpg%20keep~[/img]
  11. 01:29:396 (1) - same idea here


[Light Insane]
  1. does not need any changing in my opinion


[Hard]
  1. 00:18:896 (1) - blanket perhaps?
  2. 00:21:896 (1) - also blanket maybe?
  3. 00:26:208 (1) - kind of an ugly overlap. avoid if possible little changed
  4. 00:59:771 (2) - blanket?
  5. 01:07:083 (2) - fix blanket
  6. 01:14:208 (1) - fix blanket
  7. 01:17:958 (4) - fix blanket
  8. 01:22:458 (2) - another ugly overlap. match the overlap with the other pretty ones like this and fix 01:23:021 (3) accordingly little changed
no reply = fixed
Thanks!!
Topic Starter
Asuka_-
im not good at english
i use google translation

- Frontier - wrote:

nm

[General]
  1. May add "cut ver" in tags. because it's a cut version~


[Easy]
      1. 00:38:775
      2. 00:39:531
      3. 01:18:906
      4. 01:36:906
  • Fix this in .osu file. Change from 0.899999999999999 to 0.9
  • 00:11:208 (2,3) - Players can misunderstand that these are spaced 1/1 beat. DS here is inconsistent too. (0.68x) Move (3) to somewhere that makes ds consistent. (hard to explain ;;) nice
  • 00:42:146 (4,1) - (1) isn't blanket with (4)'s slider-tail perfectly. Change (1)'s slider
  • 00:58:646 (2,4) - (4) isn't stacked with (2)'s slider-tail properly. Move (4) to x:456 y:95. it is fine
  • 01:10:646 (2,4) - ^. Move (4) to x:211 y:97.
  • 02:02:583 (4) - I think you could move this upward to avoid overlapping from 02:02:958 (5). Like this.
  • 02:08:771 (1,2) - You might make (2) blanket with (1) if you care about this.

    [
Normal]
      1. 00:38:775
      2. 00:39:531
      3. 01:18:906
      4. 01:36:906
  • 00:14:396 - I think you shouldn't miss this cymbal sound here. Because there is a big sound and noticeable. You may make 1/2 beat slider and a note or make something like you did on 00:17:208 (4). nice
  • 01:08:208 (4) - You might ctrl+h for a better flow. keep

    [
Hard]
      1. 00:00:900
      2. 00:12:900
      3. 00:38:775
      4. 00:39:531
      5. 01:18:906
      6. 01:36:900
      7. 01:36:906
  • ar 7? ar in this mapset will order like 3/5/7/9.
  • 00:23:864 - There is a sound here so you should fill here. Something like [urlhttp://puu.sh/vC2nk/9dc5a3f323.jpg]this[/url] might be a great idea.
    I would like to put stream on.
    However, it can not be more than four, so it looks like this.


  • 00:23:208 (1,2,3) - (2,3) aren't stack with (1)'s slider-tail perfectly. Move them to x:512 y:143 ok changed
  • 00:25:833 (4,1) - Maybe avoid making these overlap. It looks weird imo.
  • 00:35:021 (4) - just my opinion. but i think you could move this up. It makes more flow than before.
  • 01:26:396 - I think you should add a note here since there is a sound here.
    Sure it is. but keep for now... sorry...
  • 01:32:396 - ^
  • 01:53:208 (1,2,3) - (2,3) aren't stack with (1)'s slider-tail perfectly. Move them to x:469 y:235 ok changed
  • 01:53:864 - There is a sound here so you should fill here.^

    [
Light Insane]
  1. You use difficulty (AR, CS blah blah) as same as Insane diff. Since it's light insane diff, I'd recommend you to reduce these. (make sure you didn't adjust these lower than hard diff! keep it between~) OK!


sorry i feel lazy now :P
gl~ take my star (ノ≧ڡ≦)ノ☆
no reply (blue comment) = fixed
THanks!!
Topic Starter
Asuka_-

BetaStar wrote:

[easy]
00:38:775 - Objectがないから、remove green line
01:05:958 (4) - add finish?
01:11:396 (3) - remove clap。Clapがあるとき、ちょっと変だと思います。。
02:02:958 (5) - sliderのテイルにremove clap

[normal]
00:11:958 (7) - stackしないでください。
00:14:208 (4,5) - これしてみてください。https://puu.sh/vBWuk/3facdfff34.jpg これはいったん保留で。
00:17:208 (4,5,6) - ^これも。歌のcrash(finish)は強いですから。 ここもです。 finishが強いのはわかりますが、ボーカルを拾いたいので。
00:20:208 (4,5) - ^ 
00:38:775 - Objectがないから、remove green line

[hard]
00:12:896 (1) - sliderのテイルはunsnapped. あらま
00:50:958 (3) - finish?
01:05:958 (4) - ^
01:21:896 (1,2) - overlapはきれいじゃないです 少し変更しました。
01:47:958 (3,4) - これを1Sliderで作るのがいいです Aパートの2回目の同じ場所はこの音取りでボーカルが拾えます。なので、1回目も統一性を考えて同じ音取りにしました。 ボーカルではないですが、大きいベルの音が拾えるので問題ないと思います。
01:42:333 (1,2) - (#1は01:41:958 (4) - の上に、#2のテイルは01:41:583 (2) - の上に、)はどうですか 少し変更しました。
01:47:583 (2,3,4,5) - (4,5)のFlowはちょっと変です OK
01:53:208 (1,2,3,4,5) - Light Insaneので、このように→02:07:271 (2,3) - してください。 ここは問題ないです
02:09:708 (6,1) - remove#6、02:09:896 (1) - は 02:09:708 から始めてください

[insane]
00:23:208 (1,2,3,4,5) - remove #4, #5は00:24:333 (1) - の上に 保留で
00:30:521 (1) - 00:30:896にClickable(circle)を使ってください Extraならダメですが、Insaneならいいと思います。 個人的に
00:36:802 (9) - remove 歌に、これBeatがないです 大丈夫!
02:06:802 (9) - ^ 大丈夫!
00:43:271 (3,4) - remove #4, #3はSliderで使って、00:43:646 と 00:43:833 にCircleを使ってください
01:05:958 (4) - Finish? おk
01:11:021 (5) - 変。。 おk
01:21:521 (4) - remove. 01:21:521 と 01:21:708 にCircle使ってください
01:53:208 (1,2,3,4,5) - ^remove #4, move #5 大丈夫だとおもいます

moe moe song, good map !

good luck~
ありがとおおおおおおおおおおおお
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