forum

(K)NoW_NAME - Morning Glory

posted
Total Posts
43
show more
Topic Starter
kunka

Garden wrote:

Insane
00:09:781 (3,4) - 00:30:509 (3,4) - it would be more interesting if you unstack these doublets cuz the music is more lively than 00:36:236 (3,4) - fmm,,,k. I changed it to slider.
It was my misreading. I thought it to be "unsnap"lol. I returned it to the circle and changed it to unstack :D
Garden
set the second offset to around 51858? 00:51:872 (1,2,3) - these three objects would sound more accurate with this offset, you can try 25% and listen
Topic Starter
kunka

Garden wrote:

set the second offset to around 51858? 00:51:872 (1,2,3) - these three objects would sound more accurate with this offset, you can try 25% and listen
I revised it by contents of pm which I sent to you.
Probably I think that I don't have any problem.
Topic Starter
kunka
I made a change as follows.
* I changed the timing points to one.
* I changed bpm to 220.02. Analysis soft is displayed with 220.02. https://puu.sh/vyUdv.png Rhythm is severe in this song. I thought that the decimal point was necessary in aiming at exact snap.
* Correction of the unsnap by the bpm change.
* Correction of the offset.
Topic Starter
kunka
I added timing points to 00:52:395 - to take the correct timing.
Topic Starter
kunka
And I put it back imao
Offset only revised
Garden
sounds fine to me
Topic Starter
kunka

Garden wrote:

sounds fine to me
THANK YOU VERY MUCH :)
Kagetsu
hi

[General]
  1. soft-sliderslide2.wav is unused?
  2. you could add "know name" to tags, the map is pretty difficult to find through the browser
[Insane]
  1. long 1/3 chains might sound overmapped / too dense for what music is offering, generally, you might want to contrast strong beats from the weaker ones, i'll explain more in detail in the next points
  2. 00:12:044 (4,5) - this could be a slider instead, it follows the voice in a better way imo, besides, 00:12:226 (5) - is not that strong so it shouldn't be clickable
  3. 00:13:680 (1,2) - i think a 1/1 slider makes more sense, because the voice is a held sound
  4. 00:16:408 (4,5) - this could be 1/1 as well...
  5. 00:18:044 (1,2) - same reason as 00:12:044 (4,5) -
  6. 00:20:499 (2,3) - although the symmetry looks cool, i think it doesn't represent the music, 00:21:044 (4,1) - is far different from 00:20:499 (2,3) - so i would just convert 00:20:499 (2,3) - into a 1/1 slider
  7. 00:27:590 (5) - you could use 2 circles instead of a slider, the beats on 00:27:590 - and 00:27:771 - are strong enough to do so
  8. 00:36:226 (3,4) - i think this is the only stack in the map? it looks kinda weird imo... maybe using a slider makes more sense, as the music is decreasing its pace again
  9. 00:52:395 (3,1) - mind reducing the spacing between these two objects? the distance might be too much atm
[Hard]
  1. i think the ar is way too low, especially for these kind of tricky rhythms, ar 8 seems like a more reasonable option
  2. 00:35:499 (1,2,3,4,5,6) - i don't think this should be that dense, maybe this works better
  3. 00:43:680 (2) - this sounds super off, it should be snapped in 1/3
  4. 01:17:940 (4,1) - shouldn't it be unstacked like your previous choices?
[Normal]
  1. it bugs me that the whole diff is snapped in 1/2, most of the music is 1/3... although there are some drums that may sound like 1/2, it doesn't fit the song in my opinion, because the 1/3 rhythm is really prominent. snapping should be consistent through the whole mapset
  2. could also change the ar to 5.5
please note that i only mentioned a few rhythms as an example, there may be similar instances where the issues repeat so please check the map carefully.

I will return later to check whether the rhythms have been improved, so we will see then...
Yuii-

Kagetsu wrote:

[General]
  1. soft-sliderslide2.wav is unused?
insane: 00:10:135 (6,1,2) - it's used
and during other sections as well
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

Kagetsu wrote:

hi

[General]
  1. soft-sliderslide2.wav is unused? As yuii shows it, I'll use it.
  2. you could add "know name" to tags, the map is pretty difficult to find through the browser ok~
[Insane]
  1. long 1/3 chains might sound overmapped / too dense for what music is offering, generally, you might want to contrast strong beats from the weaker ones, i'll explain more in detail in the next points
  2. 00:12:044 (4,5) - this could be a slider instead, it follows the voice in a better way imo, besides, 00:12:226 (5) - is not that strong so it shouldn't be clickable ok~
  3. 00:13:680 (1,2) - i think a 1/1 slider makes more sense, because the voice is a held sound ok~
  4. 00:16:408 (4,5) - this could be 1/1 as well... fixed
  5. 00:18:044 (1,2) - same reason as 00:12:044 (4,5) - fixed
  6. 00:20:499 (2,3) - although the symmetry looks cool, i think it doesn't represent the music, 00:21:044 (4,1) - is far different from 00:20:499 (2,3) - so i would just convert 00:20:499 (2,3) - into a 1/1 slider hmm,,,,ok.
  7. 00:27:590 (5) - you could use 2 circles instead of a slider, the beats on 00:27:590 - and 00:27:771 - are strong enough to do so nice!
  8. 00:36:226 (3,4) - i think this is the only stack in the map? it looks kinda weird imo... maybe using a slider makes more sense, as the music is decreasing its pace again fixed
  9. 00:52:395 (3,1) - mind reducing the spacing between these two objects? the distance might be too much atm ok(w I reduced distance of the 00:52:395 (3,1) - by making placement by the symmetry with the 00:53:486 (4) -
[Hard]
  1. i think the ar is way too low, especially for these kind of tricky rhythms, ar 8 seems like a more reasonable option ok~~
  2. 00:35:499 (1,2,3,4,5,6) - i don't think this should be that dense, maybe this works better ok~
  3. 00:43:680 (2) - this sounds super off, it should be snapped in 1/3 To be honest, I noticed it after bubble, too ww FIXED!!!!
  4. 01:17:940 (4,1) - shouldn't it be unstacked like your previous choices? ok~
[Normal]
  1. it bugs me that the whole diff is snapped in 1/2, most of the music is 1/3... although there are some drums that may sound like 1/2, it doesn't fit the song in my opinion, because the 1/3 rhythm is really prominent. snapping should be consistent through the whole mapset
    I was really troubled at the time of making. I think that 1/3 is very difficult for norma diff. However, I accepted your suggestion and made modifications. As I thought, I think that it's difficult...w Because AR is low, 1/3stack is overlaps very much. Difficulty improves when I remove stack. Uneasiness is left in the present map...
  2. could also change the ar to 5.5 ok~
please note that i only mentioned a few rhythms as an example, there may be similar instances where the issues repeat so please check the map carefully.

I will return later to check whether the rhythms have been improved, so we will see then...ok~~ Thank you Kagetsu :)
Topic Starter
kunka
- About normal diff -
I thought really deeply...
I adopted 1/3snap. Further, I changed DS (1.1 → 1.25)
This is because it removes unpleasant overlap to remove stack.
Probably I think that it was made the modifications that are better than last fix map.
Kagetsu
hi

[General]
  1. 01:25:077 - (on all diffs) i think it should be on the white tick instead, the song is just off lol
[Easy]
  1. you could add a spinner around 00:50:771 - , otherwise the scores will be the same
[Insane]
  1. 00:53:395 (3) - (and others) i don't think this should be clickable, a rhythm like sounds more appropiate. make sure to contrast strong and weak rhythms. (compare 00:53:940 (6,1) - with 00:54:486 (3,4) - , for example)
i think you can call garden to rebubble once you fix this
Topic Starter
kunka

Kagetsu wrote:

hi

[General]
  1. 01:25:077 - (on all diffs) i think it should be on the white tick instead, the song is just off lol eeeeeeeeee,,There is the drum sound in 01:25:077 - clearly (´Д`;; Because the rhythm of the 1/6 is made by 01:24:531 (1,2) - , it's very natural rhythm. It hear a sound off sync when it move to white tick.

    [Easy]
    1. you could add a spinner around 00:50:771 - , otherwise the scores will be the same End-point of the spinner must make 00:51:850 - or 00:51:850 - if I change it. Because there is the reset of the offset by 00:51:850 - , the end-point can't set 00:51:850 - . In addition, I can't adopt the 00:52:940 (1) - because a blank to next note is short.
    [Insane]
    1. 00:53:395 (3) - (and others) i don't think this should be clickable, a rhythm like sounds more appropiate. make sure to contrast strong and weak rhythms. (compare 00:53:940 (6,1) - with 00:54:486 (3,4) - , for example) fmm,,ok~. I removed all the circles where there was not a sound such as the 00:53:395 -
i think you can call garden to rebubble once you fix this thanks for recheak!
Garden
easy
00:51:317 (2,3) - you can manually adjust spacing a bit they are touching each other right now

rest are fine
Topic Starter
kunka

Garden wrote:

easy
00:51:317 (2,3) - you can manually adjust spacing a bit they are touching each other right now fixed!
rest are fine yataa~(´∀`)
Garden
rebub
Kagetsu
ok
Topic Starter
kunka
Thank you, garden and kagetsu :) :)
Adol Christin
gratz kunka
Grim Rapper
grats for qualified kunka~!
Topic Starter
kunka
Thank you, adol and grim~
Please sign in to reply.

New reply