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posted
This beatmap was submitted using in-game submission on 2017年7月7日 at 19:13:15

Artist: (K)NoW_NAME
Title: Morning Glory
Source: サクラクエスト
Tags: sakura quest opening tv size kunkakunkakunkakunka know name
BPM: 220
Filesize: 20750kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.74 stars, 135 notes)
  2. Hard (3.14 stars, 247 notes)
  3. Insane (4.07 stars, 340 notes)
  4. Normal (2.39 stars, 169 notes)


Download: (K)NoW_NAME - Morning Glory
Download: (K)NoW_NAME - Morning Glory (no video)
Information: Scores/Beatmap Listing
---------------
サクラクエスト Opening Song

Have fun!
posted
Hard:
00:02:781 (1,2) - Maybe move 1 closer to 2. After the spinner clicking 1 in the middle feels a little off.
00:30:463 (2) - Very slightly cut off by bottom of screen.

Insane:
00:02:781 (1,2) - Maybe move 1 closer to 2. After the spinner clicking 1 in the middle feels a little off. (Same issue as in hard difficulty)
00:04:145 (5) - Cut off by bottom of the screen.
00:04:690 (6,1) - I'd angle 6 towards the beginning of 1 for better flow.
00:06:600 (4) - Slightly cut off by bottom of screen.

Great maps, keep up the good work! 8-)
posted
Green : change
Orange : change a little.
Red : no change
Blue : comment

neatvidya wrote:

Hard:
00:02:781 (1,2) - Maybe move 1 closer to 2. After the spinner clicking 1 in the middle feels a little off. In DS of this diff, 1.3x is the main constituent. It becomes unnatural when I narrow only this part.
00:30:463 (2) - Very slightly cut off by bottom of screen. Please confirm it with a play screen or a test screen. It doesn't have any problem :)

Insane:
00:02:781 (1,2) - Maybe move 1 closer to 2. After the spinner clicking 1 in the middle feels a little off. (Same issue as in hard difficulty) It's the same as hard diff.
00:04:145 (5) - Cut off by bottom of the screen. fixed
00:04:690 (6,1) - I'd angle 6 towards the beginning of 1 for better flow. ok
00:06:600 (4) - Slightly cut off by bottom of screen. This is the same as the above. Please confirm it with a play screen or a test screen.

Great maps, keep up the good work! 8-)Thank you for modding. This map is unfinished in a state of WIP. I update it little by little.
posted
I think in general, this song is very hard to map, maybe try using higher SV to map harder diffs.
[Insane]

i think half sliders should be snapped to 2/3
i think it suits the song better
for example 00:07:690 (3), where the slider end should be at 00:07:872
00:09:600 (2) - 00:12:327 (4) - 00:16:690 (4) - 00:29:781 (5) etc

00:05:509 - i suggest adding note here, put on 00:05:781 (2)
00:07:327 - there is noise here until the white tick
00:07:554 (2) - i believe the sound is actually on 00:07:600
00:08:645 (2) - no sound here
00:10:009 (4) - no sound here, move to 00:10:054
00:10:963 (3,4,5,6,7,8,9) - overmap
00:27:872 (1) - split into smaller sliders
00:50:781 (1,2,1,2,3,4,5,6,1) - overmap
00:52:418 (3) - don't snap to 1/12, when i first played, i missed the slider-end
01:03:584 (4,5,6) - i think you should make this earlier in 01:03:311 (3)
01:06:038 (1) - no 1/12
01:06:311 (2) - ^
01:25:675 (1,2,3,4) - 1/3 slider
[Hard]
00:10:963 (3) - make this repeat 1/4
00:57:720 (2) - doesn't match the beat
01:00:448 (3) - here you stack but 01:00:993 (2) you distance snap ??
01:07:538 (2) - don't stack
The ending is very well done
posted
Green : change
Orange : change a little.
Red : no change
Blue : comment

JeromeTT wrote:

I think in general, this song is very hard to map, maybe try using higher SV to map harder diffs. It may be so. However, I do my best because I like this song!
[Insane]

i think half sliders should be snapped to 2/3
i think it suits the song better
for example 00:07:690 (3), where the slider end should be at 00:07:872
00:09:600 (2) - 00:12:327 (4) - 00:16:690 (4) - 00:29:781 (5) etc

00:05:509 - i suggest adding note here, put on 00:05:781 (2)
00:07:327 - there is noise here until the white tick
00:07:554 (2) - i believe the sound is actually on 00:07:600
00:08:645 (2) - no sound here
00:10:009 (4) - no sound here, move to 00:10:054
00:10:963 (3,4,5,6,7,8,9) - overmap
00:27:872 (1) - split into smaller sliders
00:50:781 (1,2,1,2,3,4,5,6,1) - overmap
00:52:418 (3) - don't snap to 1/12, when i first played, i missed the slider-end
01:03:584 (4,5,6) - i think you should make this earlier in 01:03:311 (3)
01:06:038 (1) - no 1/12
01:06:311 (2) - ^
01:25:675 (1,2,3,4) - 1/3 slider
[Hard]
00:10:963 (3) - make this repeat 1/4
00:57:720 (2) - doesn't match the beat
01:00:448 (3) - here you stack but 01:00:993 (2) you distance snap ??
01:07:538 (2) - don't stack
The ending is very well done
ok~ I did re-map of the insane diff for now. I perform the hard diff later. I think that your suggestion was able to almost solve the problem by performing re-map. Thank you for modding! ;)
posted
m4m from queue

[general]
  1. soft-hitclap4 and soft-hitwhistle2 are the same. why?


[insane]
  1. 00:15:872 (1,2,3,4,5) - rhythm like this would be much more fitting because you usually leave 1/1 beat blank before big white tick http://f.s-ul.eu/K9a5FK6T.png and also dont forget to put a note here 00:16:872 - if you apply this
  2. 00:24:463 (1) - this piano sound starts definitley not on 1/6 tick. by the way, dont worry to put it on, like, 1/12 because player will get 300 even with high delay
  3. 00:42:600 (4) - for the god's sake please change this slider to sth like this https://osu.ppy.sh/ss/7935290 because on this slider cursor shouldnt move to hit it unlike any other slider on this map
  4. 01:19:129 (1) - i think it'd be nice for map to speed up from this moment since pitch is getting higher
  5. 01:27:311 (1) - move this note to 256|344 because there's a lot of time between objects and spacing is that low


[hard]
  1. 00:02:781 (1) - please move this circle away from the center of playfield because spinner's approach circle and note's approach circle are overlapping and stuff so even I as kinda experienced player couldnt hit it very well because it's hard to read


[normal]
  1. 01:22:402 (3) - try rhythm like this http://f.s-ul.eu/bvZB7f8M.png
posted
Hard : HP5, Insane : HP6
HP7 is kinda awful setting, at happy song.

Easy

01:23:493 (1) - uh.... slider? what a huge empty gap

Insane

00:28:872 (6) - wrong snapped. correct beat is just 00:28:827 - here. it applied with other diffs,too.
01:22:584 - how about try to express this melody? i think it's pretty worth sound in this end part.
posted
m4m. sorry for a bad mod ;;
[General]
  1. Unused Hitsound: soft-sliderslide2.wav
  2. Am I the one who think that this is 110 bpm. .-.


[Normal]
  1. I think you could increase ds in slow (sv 0.9x) part to make it consistent.
  2. 00:10:963 (6,1) - not perfectly blanket. move (1) to x:236 y:124
  3. 01:12:584 (1) - I think the recovery time after this spinner is pretty fast.


[Hard]
  1. 00:10:963 (3) - don't you wanna stack with 00:12:600 (1)?
  2. 00:27:327 (3,3,3) - I think these aren't fit with the song. You could try just a simple 1/1 beat slider
  3. 00:34:690 (1) - remove nc like 00:38:509 (2)?
  4. 01:05:766 (3,1) - (1) is kinda far from (3) :o
  5. I really like the idea when you use higher spacing to emphasize cymbal (?) sounds!


[Insane]
  1. 00:04:418 (4,5) - idk but this might make the players confused because (5) is kinda far from (4). Players may think that this is 2/3 beat gap because it's different from the others. but maybe just me


Good mapset! GL~☆
posted
Green : change
Orange : change a little.
Red : no change
Blue : comment

340 wrote:

m4m from queue

[general]
  1. soft-hitclap4 and soft-hitwhistle2 are the same. why?
    I set it as follows.
    <S:C1>
    W:Bass sound
    C:Clap sound
    <S:C2>
    W:Snare sound
    C:Clap sound
    <S:C3>
    W:Bell sound
    C:Bass sound
    <S:C4>
    W:Bass sound
    C:Snare sound

    I use it to the situation as above. So, soft-hitclap4 and the soft-hitwhistle2 become the same sound.


[insane]
  1. 00:15:872 (1,2,3,4,5) - rhythm like this would be much more fitting because you usually leave 1/1 beat blank before big white tick http://f.s-ul.eu/K9a5FK6T.png and also dont forget to put a note here 00:16:872 - if you apply this ok~
  2. 00:24:463 (1) - this piano sound starts definitley not on 1/6 tick. by the way, dont worry to put it on, like, 1/12 because player will get 300 even with high delay I don't think so. keep it now.
  3. 00:42:600 (4) - for the god's sake please change this slider to sth like this https://osu.ppy.sh/ss/7935290 because on this slider cursor shouldnt move to hit it unlike any other slider on this map fmm,,keep. This slider matches it with a vocal very much.
  4. 01:19:129 (1) - i think it'd be nice for map to speed up from this moment since pitch is getting higher yes :)
  5. 01:27:311 (1) - move this note to 256|344 because there's a lot of time between objects and spacing is that low I greatly changed it by mod of the Lami.


[hard]
  1. 00:02:781 (1) - please move this circle away from the center of playfield because spinner's approach circle and note's approach circle are overlapping and stuff so even I as kinda experienced player couldnt hit it very well because it's hard to read fmm,,ok. However, it becomes difficult when too far from the center because BPM is fast. Furthermore, I am going to take an opinion of other modder into account.


[normal]
  1. 01:22:402 (3) - try rhythm like this http://f.s-ul.eu/bvZB7f8M.png I thought about this very much. This phrase has multiple important sounds. But, I can't pick all up in normal diif. So, I keep it now.

Lami wrote:

Hard : HP5, Insane : HP6
HP7 is kinda awful setting, at happy song. ok~

Easy

01:23:493 (1) - uh.... slider? what a huge empty gap nnnnnnnnnnnnnn,,,,,ok w

Insane

00:28:872 (6) - wrong snapped. correct beat is just 00:28:827 - here. it applied with other diffs,too. fmm,,ok
01:22:584 - how about try to express this melody? i think it's pretty worth sound in this end part. As I thought,,, ok! I added it.

- Frontier - wrote:

m4m. sorry for a bad mod ;;
[General]
  1. Unused Hitsound: soft-sliderslide2.wav I confirmed it. However, it functions without a problem.
  2. Am I the one who think that this is 110 bpm. .-. Song is surely 110. However, I think the melody to be 220. If all is vocal follow, it don't have any problem with 110. However, it is not so. Therefore I believe that I don't have any problem with 220. By the way, my BPM measurement soft is displayed in this way. https://puu.sh/vyUdv.png


[Normal]
  1. I think you could increase ds in slow (sv 0.9x) part to make it consistent. It loses a meaning of DS obeying consistency. And it's common to all diff.
  2. 00:10:963 (6,1) - not perfectly blanket. move (1) to x:236 y:124 ok~
  3. 01:12:584 (1) - I think the recovery time after this spinner is pretty fast. Because this obeys a ranking rule, I don't have any problem. However, it may not be accepted because BPM is fast. Because I want to hear the also opinion of other modder, I keep it now.


[Hard]
  1. 00:10:963 (3) - don't you wanna stack with 00:12:600 (1)? ok~
  2. 00:27:327 (3,3,3) - I think these aren't fit with the song. You could try just a simple 1/1 beat slider ok~ fixed!
  3. 00:34:690 (1) - remove nc like 00:38:509 (2)? There is surely much nc. However, it is nc according to consistency of 1/1.
  4. 01:05:766 (3,1) - (1) is kinda far from (3) :oBecause the (1) is a strong sound, I enlarge the space.
  5. I really like the idea when you use higher spacing to emphasize cymbal (?) sounds! It's common mapping. It's called mapping style without personality lol. I pray to god of the mapping.


[Insane]
  1. 00:04:418 (4,5) - idk but this might make the players confused because (5) is kinda far from (4). Players may think that this is 2/3 beat gap because it's different from the others. but maybe just me ok~ I enlarged the space.


Good mapset! GL~☆


Thank you, guys :)
posted
M4M

Easy

  • Slider at 00:07:145 too rounded so confusing. It is such a sudden change.
    Empty after slider at 00:24:054, maybe break or add some notes or sliders.
    Notes starting from after 01:17:493 confusing since suddenly introduce new pattern with no repetition
    01:21:038 note goes up a little to match spacing?
    Long slider towards end makes it seem like end, change at least the shape.

Normal
  • Move the note at 00:46:963 down one




Hard

  • Stop putting so many doublets very confusing.
    The doublets are more like an insane type difficulty.


Insane
  • Nothing


I tried I do not have much mapping experience so I was not able to determine everything... Sorry.
posted
Green : change
Orange : change a little.
Red : no change
Blue : comment

Dragontail wrote:

M4M

Easy

  • Slider at 00:07:145 too rounded so confusing. It is such a sudden change. ok~ fixed
    Empty after slider at 00:24:054, maybe break or add some notes or sliders. Because it's a necessary sound, a blank can't do it.
    Notes starting from after 01:17:493 confusing since suddenly introduce new pattern with no repetition A sense of incongruity occurs in rhythm by the same pattern in this section. Because the 01:18:311 (4) - demands(snap) vocal follow, I think that the present conditions are most suitable.
    01:21:038 note goes up a little to match spacing? fixed
    Long slider towards end makes it seem like end, change at least the shape. I switched to the form that I carve in slider-tick.

Normal
  • Move the note at 00:46:963 down one I keep it now because there is not a problem.




Hard

  • Stop putting so many doublets very confusing.
    The doublets are more like an insane type difficulty. It's my new trial called the 1/6 space. Actually, it don't have any problem in hard diff. I try whether it is possible in high BPM.


Insane
  • Nothing


I tried I do not have much mapping experience so I was not able to determine everything... Sorry. It doesn't have any problem. All mapper/modder does the same experience. Thanks!
posted
[Insane]
00:35:781 (1,2) - spacing here can be like 00:16:418 (4,5) - because now you have it like here 00:41:781 (3,1) - and it is stronger.
only thing that caught my eyes xd nice diff

[Hard]
00:11:509 (1,2) - separate them a bit more, reading will improve, also visuals http://i.imgur.com/gSBhLS9.png
00:16:690 (4,5) - same http://i.imgur.com/drgCdID.png

[Normal]
00:11:509 i dont like soft whistle spam in this section, it hits my ears, consider removing some. for example you can keep it only for piano 00:11:509 (1,3,4,1,3,4,1) -
posted
Green : change
Orange : change a little.
Red : no change
Blue : comment

Mirash wrote:

[Insane]
00:35:781 (1,2) - spacing here can be like 00:16:418 (4,5) - because now you have it like here 00:41:781 (3,1) - and it is stronger. fmm,,I think that I don't have any problem now. Or rather, unnaturalness remains when I remove DS.
only thing that caught my eyes xd nice diff thx^^

[Hard]
00:11:509 (1,2) - separate them a bit more, reading will improve, also visuals http://i.imgur.com/gSBhLS9.png I think that the technique doesn’t matching here.
00:16:690 (4,5) - same http://i.imgur.com/drgCdID.png ^

[Normal]
00:11:509 i dont like soft whistle spam in this section, it hits my ears, consider removing some. for example you can keep it only for piano 00:11:509 (1,3,4,1,3,4,1) - I thought about this. There is really piano in all 1/1. However, I can understand your suggestion. So I accept your suggestion. (all diff fixed) I'm going to hear an opinion also of other modder more.


Thank you~
posted
Hello from m4m:

Easy:

you missed strong sound in:

00:58:948 (4) -



Hard

01:12:584 (1) - in the final of this spinn, u missed a note, i think should be mapped (slow slider can be)

01:25:675 (1,2,3,4) - a line xD? should be a star idk xD

Insane

Wow this going to fast xD. Very fast to be 4.0* but i liked

For all diffs

00:25:418 (2,3,4) - this can be to mapped in all diffs. i make example for the insane map, that slider should be slowly, to slowly

Care this depends of your diff

thats its for me, sorry if this is not much
posted
Green : change
Orange : change a little.
Red : no change
Blue : comment

Tralen wrote:

Hello from m4m:

Easy:

you missed strong sound in:

00:58:948 (4) - There is slider-end. In addition, I don't have any problem because I set hitsound, too.



Hard

01:12:584 (1) - in the final of this spinn, u missed a note, i think should be mapped (slow slider can be) As for this song, BPM is fast. It's necessary to leave enough intervals.

01:25:675 (1,2,3,4) - a line xD? should be a star idk xD I cut corners lol I changed placement.

Insane

Wow this going to fast xD. Very fast to be 4.0* but i liked I set it as slow as possible. but, BPM is fast lol

For all diffs

00:25:418 (2,3,4) - this can be to mapped in all diffs. i make example for the insane map, that slider should be slowly, to slowly I can't use many narrow curves that are similar to the circle. Of course, I use it if it match a song. This song isn't so.

Care this depends of your diff

thats its for me, sorry if this is not much Thanks!!
posted
[Easy]
00:17:781 (4) - place this on (445;260), will look better alligned to both sliders.
00:21:054 (2) - same fix
00:31:963 (2) - same
00:40:690 (2) - same
01:03:038 - 01:03:311 - slider from 038 to 311 and 01:03:584 - hitcircle on 584 feels better
01:23:493 (1) - this slider doesn't fit the aesthetics of this map. Doesn't fit the recent context and the overall context. Remap.
01:27:311 (3) - potential NC

[Normal]
00:02:781 (1,2,3,4,5,1,2,3,4,5) - I feel like you messed up the rhythm at the beginning http://puu.sh/vHOZU/75ff19d605.png this is how I see rhythm. My rhythm revolves around mapping these longer sounds 00:02:781 - 00:03:600 - 00:03:872 - and so on. If you do not go through with this change, then change 00:03:872 (4) - at least, cuz now you have different objects mapping the same sound, especially the return slider makes no sense.
00:08:236 (3) - this slider is different from the others in this combo, copypasting 00:07:690 (2) - would be fine
00:27:736 (3) - new players usually have trouble reading stuff. Give these hitcircles claps instead of whistles so they feel that strong 2-clap beat that will give them directions. That will also transform the beat into a complete banger so its great (do that in kiai too so player recognises the banger and knows what to click).
00:36:600 (3,4,1) - you could aesthetically make it into a perfect triangle
oh and NC the last note

[Hard]
00:04:690 (4) - too far from previous object (I couldn't care less, but if you are going for time-distance equality for the entire map, I guess you should fix that).
00:22:145 (3,1) - ctrl+g rhythm wise
00:24:463 (1) - you should defy time-distance equality for this and put it somewhere more far away. It feels like a 1/1 like the other three hitcircles.

[Insane]
I don't see anything bad in this map, except maybe for hitsounding. Everything what I said about hitsounds before stands.
01:15:220 (3,6) - in this difficulty, these claps are annoying, esp at the ending. Doesn't sound that flow-ey. Just doesn't fit what's goin on in the map and the song. Use Custom4 is gonna be a cool banger tbh

hf
posted
Green : change
Orange : change a little.
Red : no change
Blue : comment

Haganenno wrote:

[Easy]
00:17:781 (4) - place this on (445;260), will look better alligned to both sliders. fixed
00:21:054 (2) - same fix ^
00:31:963 (2) - same ^
00:40:690 (2) - same ^
01:03:038 - 01:03:311 - slider from 038 to 311 and 01:03:584 - hitcircle on 584 feels better I added a slider. However, the circle didn't add it. It is necessary to make a blank for a beginner.
01:23:493 (1) - this slider doesn't fit the aesthetics of this map. Doesn't fit the recent context and the overall context. Remap. Because it became the distorted form when I made the form that matched a sound, I did it in the simple circle.
01:27:311 (3) - potential NC fm,,ok

[Normal]
00:02:781 (1,2,3,4,5,1,2,3,4,5) - I feel like you messed up the rhythm at the beginning http://puu.sh/vHOZU/75ff19d605.png this is how I see rhythm. My rhythm revolves around mapping these longer sounds 00:02:781 - 00:03:600 - 00:03:872 - and so on. If you do not go through with this change, then change 00:03:872 (4) - at least, cuz now you have different objects mapping the same sound, especially the return slider makes no sense. I changed first notes. Reverse slider does not have the problem imo. Snap which is important in this section is 00:02:781 - and 00:03:600 - and 00:03:872 - and 00:04:690 - and 00:04:963 - and 00:06:054 - and 00:06:600 - . The reverse slider is indispensable notes to tie them. In addition, I don't use 1/2 slider and 1 circle in substitution for a reverse slider. It leads to giving a degree of difficulty, and I don't feel the need.
00:08:236 (3) - this slider is different from the others in this combo, copypasting 00:07:690 (2) - would be fine fixed
00:27:736 (3) - new players usually have trouble reading stuff. Give these hitcircles claps instead of whistles so they feel that strong 2-clap beat that will give them directions. That will also transform the beat into a complete banger so its great (do that in kiai too so player recognises the banger and knows what to click). I tried your suggestion. However, I felt a sense of incongruity. It's because there is not a snare sound in 00:27:736 (3) - of music. keep
00:36:600 (3,4,1) - you could aesthetically make it into a perfect triangle fixed
oh and NC the last note fixed

[Hard]
00:04:690 (4) - too far from previous object (I couldn't care less, but if you are going for time-distance equality for the entire map, I guess you should fix that). Because this sound is very strong, I enlarge the distance. There is not the problem with technique in itself.
00:22:145 (3,1) - ctrl+g rhythm wise 00:22:418 - must do snap.
00:24:463 (1) - you should defy time-distance equality for this and put it somewhere more far away. It feels like a 1/1 like the other three hitcircles. fmm,, I don't think so. The space is clearly larger than 1/1notes in before.

[Insane]
I don't see anything bad in this map, except maybe for hitsounding. Everything what I said about hitsounds before stands.
01:15:220 (3,6) - in this difficulty, these claps are annoying, esp at the ending. Doesn't sound that flow-ey. Just doesn't fit what's goin on in the map and the song. Use Custom4 is gonna be a cool banger tbh My hitsouds adds a sound similar to the real music. I don't add it for own sense. So the present does the best setting.

hf I was able to think in various ways. Thanks!
posted
General
00:52:948 - uh maybe you'll need to move the timing point earlier by 4/1, it's pretty clear that 00:51:872 - sounds off, rest sections sound okay to me

Easy
00:58:402 (3,1,2) - there's no need to leave the 1/1 rhythm empty when the music is still strong there imo, 01:03:584 - is enough for a short break
01:22:948 (4,1) - consider https://puu.sh/vOgf2/6b0afa48d6.png. it creates some correlation between the sliders, and flows better too

Normal
01:22:402 (3,5) - with current approaching rate stack here might be a bit confusing to read for starters

Hard
00:54:038 (1) - seems it's the only slider with such shape in this part, not saying it looks bad just feels a bit out of place xD
01:09:857 (2) - maybe divide this one into two sliders cuz the overall rhythm is quite dense in the kiai section, also it would be a good variation from 00:10:963 (3) - 00:51:327 (3) -

Insane
00:09:781 (3,4) - 00:30:509 (3,4) - it would be more interesting if you unstack these doublets cuz the music is more lively than 00:36:236 (3,4) -
00:57:038 (5,1) - I don't see the vocal or anything is stronger than 00:55:948 (4,1) - 00:58:129 (5,1) - , it's kinda against your general spacing logic.

neat set
posted
Green : change
Orange : change a little.
Red : no change
Blue : comment

Garden wrote:

General
00:52:948 - uh maybe you'll need to move the timing point earlier by 4/1, it's pretty clear that 00:51:872 - sounds off, rest sections sound okay to me 4/1?? Please tell me the concrete timeline. The present recognizes it to be most suitable offset. So I want me to teach it if there is a better timing.

Easy
00:58:402 (3,1,2) - there's no need to leave the 1/1 rhythm empty when the music is still strong there imo, 01:03:584 - is enough for a short break ok~ I fill in the blanks.
01:22:948 (4,1) - consider https://puu.sh/vOgf2/6b0afa48d6.png. it creates some correlation between the sliders, and flows better too ok~

Normal
01:22:402 (3,5) - with current approaching rate stack here might be a bit confusing to read for starters ok~ I changed pattern.

Hard
00:54:038 (1) - seems it's the only slider with such shape in this part, not saying it looks bad just feels a bit out of place xD I switched to a wavy slider lol
01:09:857 (2) - maybe divide this one into two sliders cuz the overall rhythm is quite dense in the kiai section, also it would be a good variation from 00:10:963 (3) - 00:51:327 (3) - ok~

Insane
00:09:781 (3,4) - 00:30:509 (3,4) - it would be more interesting if you unstack these doublets cuz the music is more lively than 00:36:236 (3,4) - fmm,,,k. I changed it to slider.
00:57:038 (5,1) - I don't see the vocal or anything is stronger than 00:55:948 (4,1) - 00:58:129 (5,1) - , it's kinda against your general spacing logic. You're right. fixed

neat set Thank you~Garden :) I submit metadata just to make sure to reduce your burden to just in case.

Official site of the anime / image
Official site of the (K)NoW_NAME / image

Sound track has not been yet released.
Furthermore, the song contents is still undecided, too. https://puu.sh/vOkEX.jpg
So the "TV size" doesn't write it in a title.
posted
Kudosu貰ってなかった
00:11:690 (2,5) -Hardのこれ 00:11:781 (3,1) - に重ねても視覚情報的には他のやつと距離変わんないから重ねちゃっていいと思うよ

log
2017-05-09 21:05 -Nanaka-: 00:28:827 (6) - 
2017-05-09 21:05 -Nanaka-: これ変えた方が良いと思う
2017-05-09 21:05 kunka: やっぱ、そう思う?
2017-05-09 21:05 kunka: それlamiの提案で変えてん
2017-05-09 21:05 -Nanaka-: 00:28:872 - にあっても違和感ないし
2017-05-09 21:06 -Nanaka-: これ最高にうちにくい
2017-05-09 21:06 kunka: だよねー
2017-05-09 21:06 -Nanaka-: ここだけ違うパターンだから
2017-05-09 21:06 kunka: 1/6できてるのに急に1/4やもんなー
2017-05-09 21:06 kunka: 確かにunsnapかもしれんけど
2017-05-09 21:06 -Nanaka-: 普通にうてなかったんご
2017-05-09 21:06 kunka: 1/6nohouga
2017-05-09 21:06 kunka: 合ってると思うんやけど
2017-05-09 21:07 kunka: やっぱ戻すわ
2017-05-09 21:07 kunka: hitsound聞いてもなんか変やしtaiko modeで見たら違和感半端ない
2017-05-09 21:08 -Nanaka-: 00:52:948 (1,2,3,4) - ここもっとつめない?
2017-05-09 21:08 -Nanaka-: 00:54:039 (1,2,3,4,5,6,1) - こことのギャップもあるし
2017-05-09 21:09 -Nanaka-: Vo伸びてるのにぶつぎる必要あんま感じないんだけど
2017-05-09 21:10 kunka: 00:53:402 (3) - に入れるって事?
2017-05-09 21:10 -Nanaka-: 単純に00:53:402 - 00:53:948 - に足すか 音取り自体変えるか
2017-05-09 21:13 kunka: 00:53:948 (5) - ここなぁ、、入れたいんやけど
2017-05-09 21:13 -Nanaka-: 01:08:493 (2) - これ見にくいし255/284あたりにしない?
2017-05-09 21:13 -Nanaka-: http://puu.sh/vKvID/a3ed1de0f2.jpg
2017-05-09 21:13 -Nanaka-: ブランケットくずれるけどこっちのがうちやすそう
2017-05-09 21:14 kunka: やっぱそう思う?
2017-05-09 21:14 -Nanaka-: うん
2017-05-09 21:14 kunka: 作ってて「これは罠だなウン」とか思ってた
2017-05-09 21:14 -Nanaka-: www
2017-05-09 21:15 kunka: なおす
2017-05-09 21:16 -Nanaka-: 00:33:054 (3,4) - これスライダーのがいいことない?
2017-05-09 21:16 -Nanaka-: パターン的にもだけど曲調は4にそんな強度いらないとおも
2017-05-09 21:17 kunka: せやね
2017-05-09 21:21 -Nanaka-: 01:02:766 (1,3) - これNC変えてもよさそうだけど
2017-05-09 21:22 kunka: 入れ替えって事?
2017-05-09 21:22 -Nanaka-: そうそう
2017-05-09 21:23 -Nanaka-: 白線別にいれるまでもないかなみたいなとこある
2017-05-09 21:24 kunka: んー、、個人的には一貫性重視したいからちょとおいとくん
2017-05-09 21:24 -Nanaka-: k
2017-05-09 21:24 -Nanaka-: 01:04:948 (1,2,3,4,5,6,7,8) - これ偶数で打ちやすいわけでもないし01:05:493 - からPianoはいってくるから01:04:948 (1,2,3,4) - をリバース二つにして後半連打にしたくない?
2017-05-09 21:25 -Nanaka-: 音分けたいよね
2017-05-09 21:25 -Nanaka-: 00:50:781 (1,2,1) - 見たいな方がすき
2017-05-09 21:27 kunka: りょ。これはちと直すの時間かかりそうw
2017-05-09 21:28 -Nanaka-: www
2017-05-09 21:28 -Nanaka-: Hardいい?
2017-05-09 21:28 kunka: k
2017-05-09 21:29 -Nanaka-: 00:05:509 (3) - こいつだけサークルの2連だからこれスライダーで良いと思う
2017-05-09 21:30 -Nanaka-: 00:07:963 (4) - こいつめっちゃ違和感あるから00:07:418 (3) - これリバースさせた方があわない?
2017-05-09 21:32 kunka: おk、直し時間かかるけど
2017-05-09 21:33 -Nanaka-: 00:11:690 (2,3) - 00:16:690 (4,5) - このふたつテストプレイで重なっちゃうから少し離して良いと思う
2017-05-09 21:34 -Nanaka-: 00:28:827 (4) - これIと同じで
2017-05-09 21:34 -Nanaka-: 00:45:327 (1,2) - これ音取り逆じゃない?
2017-05-09 21:35 -Nanaka-: 今までVoでリバースさせてたイメージ歩けど
2017-05-09 21:36 -Nanaka-: 1.2重ねるなら00:50:236 (3,4) - も重ねた方が良いと思う
2017-05-09 21:36 -Nanaka-: むしろ1.2離して良いと思う
2017-05-09 21:37 -Nanaka-: 00:58:948 - このソフトホイッスルいるの?
2017-05-09 21:37 -Nanaka-: だったら01:03:311 - こっちとかもないと意味わかんなくない?
2017-05-09 21:38 kunka: それ悩んでた
2017-05-09 21:38 kunka: 上のホイッスルは個人的にはほしい
2017-05-09 21:38 kunka: 下のは実はpanp音がunsnap
2017-05-09 21:39 kunka: piano
2017-05-09 21:39 kunka: だから付けるとおかしくね?と思って付けてない
2017-05-09 21:39 -Nanaka-: 普通にやるときはスローとかで聴かないし気付かないと思うけどね
2017-05-09 21:39 -Nanaka-: 音でかければでかいほど
2017-05-09 21:41 -Nanaka-: ちょっとほかゲーよばれたから残りと思いついたらポストしとくね!
2017-05-09 21:42 kunka: ww
2017-05-09 21:42 kunka: いてらー!ありー!!
2017-05-11 21:17 -Nanaka-: これ低難易度見直さないとやばいんじゃない?
2017-05-11 21:17 kunka: そう?
2017-05-11 21:17 -Nanaka-: 220ってNormalで1/2あかんと思うで
2017-05-11 21:18 -Nanaka-: 連打と同じ扱いだと思う
2017-05-11 21:19 -Nanaka-: スライダー含みの形でならいいとおもうけど
2017-05-11 21:19 kunka: 同じくらいのランクド見てみる
2017-05-11 21:24 kunka: 見事にサークル絡みの1/2が見当たらない
2017-05-11 21:47 -Nanaka-: Normalの00:53:493 (2,4) - これサークルにして
2017-05-11 21:47 -Nanaka-: 00:55:129 (1) - これ1/1リバースにしたがよくない
2017-05-11 21:47 -Nanaka-: 00:55:948 (3,4,5) - これVo
2017-05-11 21:47 -Nanaka-: 00:55:402 (2) - これなに伸ばしてんねんっておもわない?
2017-05-11 21:48 kunka: 「みちぃ、いいいいいいいいいい」って感じ?
2017-05-11 21:48 -Nanaka-: いは00:55:129 (1) - やろwww
2017-05-11 21:48 -Nanaka-: 01:06:038 (1) -
2017-05-11 21:48 -Nanaka-: これね
2017-05-11 21:49 -Nanaka-: 01:07:129 (3) - これも手前と一緒でサークルで良いと思う
2017-05-11 21:49 -Nanaka-: 01:08:220 (1,2) - も同じパターンでよくない?
2017-05-11 21:50 kunka: んー
2017-05-11 21:52 -Nanaka-: わりとTvサイズはパターン守った方がbetterじゃないかなぁ
2017-05-11 21:52 kunka: ↑最初のやつのサークルはkeep.でも00:55:129 (1,2) - はリバースする
2017-05-11 21:53 kunka: リバース提案はall fixedってみる
2017-05-11 21:53 -Nanaka-: なるほど
2017-05-11 21:53 -Nanaka-: まあ00:54:584 (4,1) - がスライダー続くからサークル提案しただけだから
2017-05-11 21:53 -Nanaka-: 気にならないなら良いと思う
2017-05-11 21:54 kunka: 歌詞が伸びてるからスライダーにしたいのん
2017-05-11 21:54 -Nanaka-: なるほd
2017-05-11 21:55 -Nanaka-: 00:35:781 (1,2) - これも逆のがあってるとおもうから試してみて
2017-05-11 21:56 kunka: リバース3連続?!w
2017-05-11 21:56 -Nanaka-: いや
2017-05-11 21:56 -Nanaka-: Ctrl+Gリズム
2017-05-11 21:56 -Nanaka-: ってことかな
2017-05-11 21:57 kunka: あーそゆことね
2017-05-11 21:57 kunka: おk
2017-05-11 21:58 -Nanaka-:  01:12:584 - EがサークルだしNもサークルおいて01:12:720 - からで良いと思う
2017-05-11 21:59 -Nanaka-: 01:23:493 - も
2017-05-11 21:59 kunka: fm
2017-05-11 22:00 -Nanaka-: 3ビートの長さあればいいから
2017-05-11 22:00 -Nanaka-: そこはそんなこだわらなくても良いと思う
2017-05-11 22:01 kunka: k
2017-05-11 22:02 -Nanaka-: Normalはもうわいの目からはいうことない
2017-05-11 22:03 -Nanaka-: 1/2の扱いはまかせるわぁ
2017-05-11 22:04 kunka: それBNによって変わりそう
2017-05-11 22:07 -Nanaka-: E 00:17:781 - サークル欲しくない?
2017-05-11 22:07 -Nanaka-: 00:19:963 -
2017-05-11 22:08 -Nanaka-: こっちだった
2017-05-11 22:08 kunka: んー
2017-05-11 22:08 kunka: 一応、一貫性って事でぬいたんやけど
2017-05-11 22:09 -Nanaka-: おはようしたい
2017-05-11 22:09 -Nanaka-: 手前はなんも言ってないからセーフで
2017-05-11 22:09 kunka: んー、、りょ。それでいってみる
2017-05-11 22:10 -Nanaka-: 00:37:418 (4) - これいらないから00:39:600 - こっち足さない?
2017-05-11 22:10 -Nanaka-: Drumもあるし無視するには惜しい感じある
2017-05-11 22:13 kunka: 00:37:418 (4) - 消したくねぇぇぇ
2017-05-11 22:13 kunka: 普通に足すか
2017-05-11 22:13 kunka: ずっと同じパティーンになるがw
2017-05-11 22:14 -Nanaka-: この曲難しそう
2017-05-11 22:14 -Nanaka-: 3/4リバースつかいづらい
2017-05-11 22:15 kunka: 同じリズム続くし
2017-05-11 22:15 -Nanaka-: 00:37:690 (1) - これ2/1リバースで
2017-05-11 22:15 -Nanaka-: 00:39:327 - サークルでも良いと思うけど
2017-05-11 22:16 -Nanaka-: まあ配置がくそだるそう
2017-05-11 22:16 kunka: ですよねー
2017-05-11 22:17 kunka: それやるとさっきの追加のサークルのとこ2連サークルになって微妙にむずい
2017-05-11 22:17 -Nanaka-: 00:52:948 (1) - とかは1/1二つとかでも
2017-05-11 22:17 -Nanaka-: いやいうて
2017-05-11 22:17 kunka: 1/1すらいだーにしるか
2017-05-11 22:17 -Nanaka-: 00:44:236 (1,2) - こいつあるから
2017-05-11 22:18 -Nanaka-: まあ良いと思うけど
2017-05-11 22:18 -Nanaka-: 個人的にはサークルのが
2017-05-11 22:19 kunka: んー試してみるか
2017-05-11 22:19 -Nanaka-: 00:33:327 (1,2) - こっからパワーアップしてる感あってすきだわ
2017-05-11 22:19 kunka: どゆこと?w
2017-05-11 22:20 -Nanaka-: なんかだんだんむずくみたいな?
2017-05-11 22:20 -Nanaka-: 同じパターンだけど音増えてる
2017-05-11 22:20 -Nanaka-: みたいな
2017-05-11 22:20 kunka: あー
2017-05-11 22:20 kunka: 同じパティーンじゃつまらんし、バスサウンドはどうしても拾いたかったからこうなった
2017-05-11 22:21 -Nanaka-: 01:00:584 (3) - これ1/1リバースでよくないかな
2017-05-11 22:22 -Nanaka-: 01:00:584 - サークルで次1/1でもいいけど
2017-05-11 22:24 -Nanaka-: 01:01:675 (1) - これVoでなんとなくリバースさせてるのは分かるけど01:03:038 (2) - こいつの音なんやねんってなるから
2017-05-11 22:24 -Nanaka-: http://puu.sh/vMEw1/043e3fcc7b.jpg
2017-05-11 22:24 -Nanaka-: 手前変えるのと一緒にこうしたい感
2017-05-11 22:25 kunka: むっず
2017-05-11 22:26 -Nanaka-: まじか
2017-05-11 22:26 -Nanaka-: わい普通におきそうだわ
2017-05-11 22:26 -Nanaka-: これでむずかったらこのDiff2/1スライダーパターンしかなくない
2017-05-11 22:27 -Nanaka-: いうてNが似たようなリズムだったわ
2017-05-11 22:28 kunka: w
2017-05-11 22:28 kunka: 01:00:584 (3,4) - これはkeepやわ、、今のリズムが好き
2017-05-11 22:28 -Nanaka-: 01:25:675 (1,2) - これ1/1二つで以上かな
2017-05-11 22:28 kunka: 01:01:675 (1) - は考える
2017-05-11 22:29 -Nanaka-: 了解ウォッチ


貼れない会話が結構あって厳選するの大変だったわwwwwwwwwwwwww
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