Green : change
Orange : change a little.
Red : no change
Blue : comment
Orange : change a little.
Red : no change
Blue : comment
340 wrote:
m4m from queue
[general][insane]
- soft-hitclap4 and soft-hitwhistle2 are the same. why?
I set it as follows.
<S:C1>
W:Bass sound
C:Clap sound
<S:C2>
W:Snare sound
C:Clap sound
<S:C3>
W:Bell sound
C:Bass sound
<S:C4>
W:Bass sound
C:Snare sound
I use it to the situation as above. So, soft-hitclap4 and the soft-hitwhistle2 become the same sound.[hard]
- 00:15:872 (1,2,3,4,5) - rhythm like this would be much more fitting because you usually leave 1/1 beat blank before big white tick http://f.s-ul.eu/K9a5FK6T.png and also dont forget to put a note here 00:16:872 - if you apply this ok~
- 00:24:463 (1) - this piano sound starts definitley not on 1/6 tick. by the way, dont worry to put it on, like, 1/12 because player will get 300 even with high delay I don't think so. keep it now.
- 00:42:600 (4) - for the god's sake please change this slider to sth like this https://osu.ppy.sh/ss/7935290 because on this slider cursor shouldnt move to hit it unlike any other slider on this map fmm,,keep. This slider matches it with a vocal very much.
- 01:19:129 (1) - i think it'd be nice for map to speed up from this moment since pitch is getting higher yes
- 01:27:311 (1) - move this note to 256|344 because there's a lot of time between objects and spacing is that low I greatly changed it by mod of the Lami.
[normal]
- 00:02:781 (1) - please move this circle away from the center of playfield because spinner's approach circle and note's approach circle are overlapping and stuff so even I as kinda experienced player couldnt hit it very well because it's hard to read fmm,,ok. However, it becomes difficult when too far from the center because BPM is fast. Furthermore, I am going to take an opinion of other modder into account.
- 01:22:402 (3) - try rhythm like this http://f.s-ul.eu/bvZB7f8M.png I thought about this very much. This phrase has multiple important sounds. But, I can't pick all up in normal diif. So, I keep it now.
Lami wrote:
Hard : HP5, Insane : HP6
HP7 is kinda awful setting, at happy song. ok~
Easy
01:23:493 (1) - uh.... slider? what a huge empty gap nnnnnnnnnnnnnn,,,,,ok w
Insane
00:28:872 (6) - wrong snapped. correct beat is just 00:28:827 - here. it applied with other diffs,too. fmm,,ok
01:22:584 - how about try to express this melody? i think it's pretty worth sound in this end part. As I thought,,, ok! I added it.
Thank you, guys- Frontier - wrote:
m4m. sorry for a bad mod ;;[General][Normal]
- Unused Hitsound: soft-sliderslide2.wav I confirmed it. However, it functions without a problem.
- Am I the one who think that this is 110 bpm. .-. Song is surely 110. However, I think the melody to be 220. If all is vocal follow, it don't have any problem with 110. However, it is not so. Therefore I believe that I don't have any problem with 220. By the way, my BPM measurement soft is displayed in this way. https://puu.sh/vyUdv.png
[Hard]
- I think you could increase ds in slow (sv 0.9x) part to make it consistent. It loses a meaning of DS obeying consistency. And it's common to all diff.
- 00:10:963 (6,1) - not perfectly blanket. move (1) to x:236 y:124 ok~
- 01:12:584 (1) - I think the recovery time after this spinner is pretty fast. Because this obeys a ranking rule, I don't have any problem. However, it may not be accepted because BPM is fast. Because I want to hear the also opinion of other modder, I keep it now.
[Insane]
- 00:10:963 (3) - don't you wanna stack with 00:12:600 (1)? ok~
- 00:27:327 (3,3,3) - I think these aren't fit with the song. You could try just a simple 1/1 beat slider ok~ fixed!
- 00:34:690 (1) - remove nc like 00:38:509 (2)? There is surely much nc. However, it is nc according to consistency of 1/1.
- 01:05:766 (3,1) - (1) is kinda far from (3) Because the (1) is a strong sound, I enlarge the space.
- I really like the idea when you use higher spacing to emphasize cymbal (?) sounds! It's common mapping. It's called mapping style without personality lol. I pray to god of the mapping.
Good mapset! GL~☆
- 00:04:418 (4,5) - idk but this might make the players confused because (5) is kinda far from (4). Players may think that this is 2/3 beat gap because it's different from the others. but maybe just me ok~ I enlarged the space.