Green : change
Orange : change a little.
Red : no change
Blue : comment
Orange : change a little.
Red : no change
Blue : comment
Haganenno wrote:
[Easy]
00:17:781 (4) - place this on (445;260), will look better alligned to both sliders. fixed
00:21:054 (2) - same fix ^
00:31:963 (2) - same ^
00:40:690 (2) - same ^
01:03:038 - 01:03:311 - slider from 038 to 311 and 01:03:584 - hitcircle on 584 feels better I added a slider. However, the circle didn't add it. It is necessary to make a blank for a beginner.
01:23:493 (1) - this slider doesn't fit the aesthetics of this map. Doesn't fit the recent context and the overall context. Remap. Because it became the distorted form when I made the form that matched a sound, I did it in the simple circle.
01:27:311 (3) - potential NC fm,,ok
[Normal]
00:02:781 (1,2,3,4,5,1,2,3,4,5) - I feel like you messed up the rhythm at the beginning http://puu.sh/vHOZU/75ff19d605.png this is how I see rhythm. My rhythm revolves around mapping these longer sounds 00:02:781 - 00:03:600 - 00:03:872 - and so on. If you do not go through with this change, then change 00:03:872 (4) - at least, cuz now you have different objects mapping the same sound, especially the return slider makes no sense. I changed first notes. Reverse slider does not have the problem imo. Snap which is important in this section is 00:02:781 - and 00:03:600 - and 00:03:872 - and 00:04:690 - and 00:04:963 - and 00:06:054 - and 00:06:600 - . The reverse slider is indispensable notes to tie them. In addition, I don't use 1/2 slider and 1 circle in substitution for a reverse slider. It leads to giving a degree of difficulty, and I don't feel the need.
00:08:236 (3) - this slider is different from the others in this combo, copypasting 00:07:690 (2) - would be fine fixed
00:27:736 (3) - new players usually have trouble reading stuff. Give these hitcircles claps instead of whistles so they feel that strong 2-clap beat that will give them directions. That will also transform the beat into a complete banger so its great (do that in kiai too so player recognises the banger and knows what to click). I tried your suggestion. However, I felt a sense of incongruity. It's because there is not a snare sound in 00:27:736 (3) - of music. keep
00:36:600 (3,4,1) - you could aesthetically make it into a perfect triangle fixed
oh and NC the last note fixed
[Hard]
00:04:690 (4) - too far from previous object (I couldn't care less, but if you are going for time-distance equality for the entire map, I guess you should fix that). Because this sound is very strong, I enlarge the distance. There is not the problem with technique in itself.
00:22:145 (3,1) - ctrl+g rhythm wise 00:22:418 - must do snap.
00:24:463 (1) - you should defy time-distance equality for this and put it somewhere more far away. It feels like a 1/1 like the other three hitcircles. fmm,, I don't think so. The space is clearly larger than 1/1notes in before.
[Insane]
I don't see anything bad in this map, except maybe for hitsounding. Everything what I said about hitsounds before stands.
01:15:220 (3,6) - in this difficulty, these claps are annoying, esp at the ending. Doesn't sound that flow-ey. Just doesn't fit what's goin on in the map and the song. Use Custom4 is gonna be a cool banger tbh My hitsouds adds a sound similar to the real music. I don't add it for own sense. So the present does the best setting.
hf I was able to think in various ways. Thanks!