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posted

InternalLight wrote:

и спред интересный

от изи до нормала почти 1*, нормал уже и с иконкой харда, и от нормала до харда 0.1*
Возможно сделаю нормал легче, но в принципе меня и так все устраивает
posted
#modreq

easy:
00:42:214 (4) - maybe follow rhythm pattern as from 00:09:781 (4) - ?
01:01:701 (5) - timing changes and is not very noticeable imo; should change circle to repeat slider to make it easier for players??
01:04:640 (1) - is finish necessary? doesn't really fit the song, although it would make sense to place it

normal:
00:10:592 (6) - this gets overlapped by the hit-error bar on the bottom, but I'm not sure if this is unrankable or not, just pointing out

the highest difficulty, close to being pp map:
I feel as if having an AR of 7 would better match the spread?
00:56:808 (4) - this can flow better from slider (3). I would say move it to (300, 200) but then the jump from (2) to (3) looks unpleasant... er


day! have a nice
posted

rickyrox3 wrote:

#modreq

easy:
00:42:214 (4) - maybe follow rhythm pattern as from 00:09:781 (4) - ? Done
01:01:701 (5) - timing changes and is not very noticeable imo; should change circle to repeat slider to make it easier for players?? No
01:04:640 (1) - is finish necessary? doesn't really fit the song, although it would make sense to place it

normal:
00:10:592 (6) - this gets overlapped by the hit-error bar on the bottom, but I'm not sure if this is unrankable or not, just pointing out

the highest difficulty, close to being pp map:
I feel as if having an AR of 7 would better match the spread? Done
00:56:808 (4) - this can flow better from slider (3). I would say move it to (300, 200) but then the jump from (2) to (3) looks unpleasant... er I like this pattern


day! have a nice
Thanks for mod!
posted
Как ты и просил, всё что смог найти:

Easy

00:17:890 - 00:50:322 - можно добавить ноту, паузы не очень звучат

Memory

00:07:349 (1,2,3) - можно сделать немного медленнее, 1.15 например
00:19:106 (5) - поставить подальше, неприятно играется
posted
В целом мапа годная, только пару придирок:

Белый тик внутри этих слайдеров надо как-то выразить, а то не в ритм. К примеру сделать угол или дугу - это уже на твоё усмотрение.
00:11:403 (6) -
00:18:295 (2) -

Сюда лучше бы слайдер подошёл, так же как и в Memory
01:04:640 (1) -

Приветики от Аспи
posted

KrulTepes wrote:

В целом мапа годная, только пару придирок:

Белый тик внутри этих слайдеров надо как-то выразить, а то не в ритм. К примеру сделать угол или дугу - это уже на твоё усмотрение.
00:11:403 (6) - исправил
00:18:295 (2) - исправил

Сюда лучше бы слайдер подошёл, так же как и в Memory
01:04:640 (1) - только если сделать этот слайдер медленным, но в изике нельзя менять sv

Приветики от Аспи
Спасибо за мод :)
posted
what a weird hitsounding
posted
do you mean beautiful?
posted
Reminder to do that today because I'm a fking lazy ass sorry.
Will update this post when time will come.
Still a lazy ass so yeah really sorry ><

  1. Delete your greenline at 00:00:863 - and just put the correct volume on the timing point.


[Easy :]
  1. You should NC more often in your diff in order to not have long combo, it's better for the life regen. Put one after 2 measure like you did at start.
    00:05:119 (2) - Even if that's a strong beat, I don't recommand you to restart on a red tic here, it will just confuse newbie to tap 00:04:917 - instead of the one you did. Something like https://puu.sh/w0crW/5be1d3ec6d.png would work much better, or just do like 00:17:079 (1,2,3) - since it's same thing. Apply the same recommandation for 00:37:552 (8) - .
  2. 00:34:511 (4,5) - Swap (CTRL+G) them, playing 00:34:917 - as a weak beat is wrong and should be clicked.


[Normal :]
  1. AR6 is just overkill for that diff and BPM, I would recommand 4.5 or 5. Also just put OD4 to balance more the diffspread.
  2. Places where add NC : 00:10:592 (6) - / 00:13:835 (2) - / 00:23:565 (6) - / 00:26:808 (2) - / 00:33:295 (2) - / 00:43:025 (6) - / 00:46:268 (2) - / 00:55:998 (6) - / 00:59:241 (2) - .
  3. Places where remove NC : 00:13:025 (1) - / 00:25:998 (1) - / 00:32:484 (1) - / 00:45:457 (1) - / 00:58:430 (1) -
  4. 00:13:835 (2) - This slider just seems a bit truncated from the early angle. Imo a simple curve would work better with the previous slider, but if you really want to keep this shape, move the curve a bit on the left like this https://puu.sh/w0cJ1/4bec00b28b.png .


[Memory :]
  1. Kinda same issue about NCs than Normal diff for objects like 00:13:025 (1,2) - who NC have to be swaped. Do that for all like this.
  2. 00:24:376 (4,6) - Could be really nice if you can stack them.
  3. 00:44:646 (7,1) - Could improve a bit that blanket.
  4. 00:59:241 (2,4) - Stack ?

If you have any questions about that mod, feel free to poke me.
Mukyu~
posted
Memory

00:24:376 (4,6) - The overlap seems quite unnecessary. How about a stack instead?
00:28:430 (4) - NC for consistency imo.
00:31:673 (5) - Also, NC here and remove from 00:32:484 (1) - .
00:33:295 (2) - And NC here. Seems like you messed up your NC rhythm
00:49:511 (1,2) - Can you give this pattern more space? It almost seems like a 1/2 jump. I think giving a larger gap will help ppl recognize its 1/1 instead of 1/2.

Normal

00:19:106 (5,6) - Really not a fan of this flow. The pattern really breaks your expected movement and I think you should avoid this at least on a Normal.
00:43:025 (6) - NC, then remove from 00:45:457 (1) - and add NC on 00:46:268 (2) - again.

Easy

The design is pretty good. But your NC rhythm is completely messed up.
00:09:781 (4) - I would make this a 1/1 slider and a circle instead. 00:10:592 - is a new measure, make it clickable (and then NC it).
00:23:565 (5) - NC, measure
00:25:998 (1,2) - swap NC's 00:26:808 - This is the downbeat. You are NC'ing every two downbeats, keep it consistent.
00:30:052 (5) - NC cuz of downbeat etc...

[]

Good map! Your NC patterning needs work. Feel free to poke another modder or go through them yourself again, but yea, rework them and I can help with this set.
posted

Nozhomi wrote:

  1. Delete your greenline at 00:00:863 - and just put the correct volume on the timing point. Fixed


[Easy :]
  1. You should NC more often in your diff in order to not have long combo, it's better for the life regen. Put one after 2 measure like you did at start.
    00:05:119 (2) - Even if that's a strong beat, I don't recommand you to restart on a red tic here, it will just confuse newbie to tap 00:04:917 - instead of the one you did. Something like https://puu.sh/w0crW/5be1d3ec6d.png would work much better, or just do like 00:17:079 (1,2,3) - since it's same thing. Apply the same recommandation for 00:37:552 (8) - . Fixed
  2. 00:34:511 (4,5) - Swap (CTRL+G) them, playing 00:34:917 - as a weak beat is wrong and should be clicked. Fixed


[Normal :]
  1. AR6 is just overkill for that diff and BPM, I would recommand 4.5 or 5. Also just put OD4 to balance more the diffspread. Fixed
  2. Places where add NC : 00:10:592 (6) - / 00:13:835 (2) - / 00:23:565 (6) - / 00:26:808 (2) - / 00:33:295 (2) - / 00:43:025 (6) - / 00:46:268 (2) - / 00:55:998 (6) - / 00:59:241 (2) - . Fixed
  3. Places where remove NC : 00:13:025 (1) - / 00:25:998 (1) - / 00:32:484 (1) - / 00:45:457 (1) - / 00:58:430 (1) - Fixed too
  4. 00:13:835 (2) - This slider just seems a bit truncated from the early angle. Imo a simple curve would work better with the previous slider, but if you really want to keep this shape, move the curve a bit on the left like this https://puu.sh/w0cJ1/4bec00b28b.png . Fixed


[Memory :]
  1. Kinda same issue about NCs than Normal diff for objects like 00:13:025 (1,2) - who NC have to be swaped. Do that for all like this. I fixed it, but I'm not sure what's right
  2. 00:24:376 (4,6) - Could be really nice if you can stack them. I don't want
  3. 00:44:646 (7,1) - Could improve a bit that blanket. Fixed
  4. 00:59:241 (2,4) - Stack ? I don't want
Thanks for mod :)
posted

Monstrata wrote:

Memory

00:24:376 (4,6) - The overlap seems quite unnecessary. How about a stack instead? I don't want
00:28:430 (4) - NC for consistency imo. Fixed
00:31:673 (5) - Also, NC here and remove from 00:32:484 (1) - . Fixed
00:33:295 (2) - And NC here. Seems like you messed up your NC rhythm Fixed
00:49:511 (1,2) - Can you give this pattern more space? It almost seems like a 1/2 jump. I think giving a larger gap will help ppl recognize its 1/1 instead of 1/2. Fixed

Normal

00:19:106 (5,6) - Really not a fan of this flow. The pattern really breaks your expected movement and I think you should avoid this at least on a Normal. Fixed. I think now should be better
00:43:025 (6) - NC, then remove from 00:45:457 (1) - and add NC on 00:46:268 (2) - again. Fixed

Easy

The design is pretty good. But your NC rhythm is completely messed up.
00:09:781 (4) - I would make this a 1/1 slider and a circle instead. 00:10:592 - is a new measure, make it clickable (and then NC it). Fixed
00:23:565 (5) - NC, measure Fixed
00:25:998 (1,2) - swap NC's 00:26:808 - This is the downbeat. You are NC'ing every two downbeats, keep it consistent. Fixed
00:30:052 (5) - NC cuz of downbeat etc...
Thanks for mod :)
posted
Fixed some more NCs around.
Title should be : 白夢の繭 ~Ricordando il passato~


@Vad2009 : remove the soft-hitnormal, it sounds better without it, and would respect more guidelines : Avoid keysounding without hitnormal support. If hitsounds blend perfectly with the song, feedback is minimal.

That's all, call me back.
posted
nah, instead, use you could use https://puu.sh/w0HkM/b463289fb3.wav as soft-hitnormal.wav

delete soft-hitwhistle.wav and use the default whistles instead and then remove a bunch of whistles and only whistle on sounds like 00:00:863 - 00:02:079 - 00:02:281 - 00:02:484 - 00:03:295 - etc.

here's a sample of what that would sound like: https://puu.sh/w0Hrh/f9c2163e3c.osz
i think that's much more friendly on the ears and fixes what nozhomi takes issue with.
posted
Thanks much, i got your point. Tried to fix everything you mentioned, should be fine now (i haven't slept for several days tho, so i hope i haven't missed or messed something up).
posted
Well seems k for me, I don't think I missed smth (at least I hope ^^' )
Hitsounds sounds much better indeed.

Good luck~
posted
this is not what i meant at all, 00:48:700 (7) - has a random sliderwhistle

also, the default whistle sounds so much better than the thing you just moved to claps lol
00:07:349 (1,2,3) - are hitsounded differently than all the other patterns like that

overall i'd just, as i said you could just get rid of the soft-hitwhistle which you seem to have moved to soft-hitclap
the problem i have with the thing you have on claps now is that its pitch almost never really fits the song's instruments

Wafu had the following to say:
"I'll tell you what bothered me in the map. Pretty much only the hitsounds.
He's using incorrect sounds most of the time.
Which sounds really awkward, if you hear the same chromatic sound so many times in a row."

basically what he meant, which i agree with is that that whistle thing kinda hurts the ears because it doesn't mix too well with the song
posted

Okorin wrote:

this is not what i meant at all, 00:48:700 (7) - has a random sliderwhistle

also, the default whistle sounds so much better than the thing you just moved to claps lol
00:07:349 (1,2,3) - are hitsounded differently than all the other patterns like that

overall i'd just, as i said you could just get rid of the soft-hitwhistle which you seem to have moved to soft-hitclap
the problem i have with the thing you have on claps now is that its pitch almost never really fits the song's instruments

Wafu had the following to say:
"I'll tell you what bothered me in the map. Pretty much only the hitsounds.
He's using incorrect sounds most of the time.
Which sounds really awkward, if you hear the same chromatic sound so many times in a row."

basically what he meant, which i agree with is that that whistle thing kinda hurts the ears because it doesn't mix too well with the song
In my defence i could say, that i haven't moved old hitwhistle onto clap sound. They actually have different pitch if you check it - this was the whistle (http://puu.sh/w1nao/4090f85922.wav) and this was the clap (http://puu.sh/w1nbf/e5d8ffa939.wav). I thought they should fit cause of different pitches of the instrument in the song, but well, alright i'll remove them completely (top 10 saddest anime deaths).
posted
I've just had a little session with Okorin and we talked about this map. We agreed that there are several issues that should still be resolved.

Red = Not allowed/potentionaly causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different

[General]
  1. Remove the bgfull.rar from /sb folder.


[Hard]
  1. 00:02:890 (6) - Sliders such as this one don't represent the song correctly. The sound on its end sounds off from sounds at 00:02:890 - and 00:02:484 - . Having a slider at 00:02:484 - would make sense, but this one not. I recommend using a slider at 00:02:484 - instead or removing the slider completely, this applies to 00:15:862 (6) - as well. Removing the slider completely would be a better choice as you haven't been using any sliders in similar parts.
  2. 00:30:052 (1,2,3) - Increasing the spacing while the song gets calmer for sake of symmetry makes very little sense. Relevance to the song should always have a higher priority than a symmetrical design.
  3. 00:55:187 (1,2) - Having two circles here instead of a slider makes it quite disconnected from 00:52:754 (1,2,3) - which is quite related to this part. I recommend making it into a circle as you've done for 00:20:322 (1,2,3,1) - . This is different from 00:07:349 (1,2,3,1,2) - , where using two circles is okay.
  4. 01:04:640 (1) - You should probably use a silent hitnormal for the sliderend as it lands on no sound and therefore having it audible doesn't sound so well.
  5. 00:11:403 (4) - This slider doesn't represent the song correctly. The click emphasis at 00:12:214 - seems to be missing, it's present in the rest of the map though, so this feels out of place.
  6. 00:46:268 - After this point, the spacing is increased for no apparent reason. The intensity of the song remains the same as 00:33:295 - which is an identical part.


[Normal]
  1. 00:23:565 (2) - Sounds too quiet. It's the only place where 10% volume is used (apart from the end), it's very hard to hear.
    Other difficulties have this at 15% and it sounds well.
  2. We believe that some parts should be more simple. 00:05:119 (2,3) - and 00:37:552 (2) - is not necessary, it will only lead to random miss. You are only using it 2 times, so it's very surprising.
  3. Also, check the whole map for some circles that are not needed. There are places where they following too quiet sounds, so you can use them somewhere else, where it fits more. Don't be afraid of using 2/1 sliders, it could make the map a bit more interesting.


[Easy]
  1. The map is very inconsistent. Some parts are very active, like 00:20:322 (1,2,3,4,1,2,3) - you have a lot of clicking and you suddenly go to 00:25:187 (3,4,1,2) - . Then you have 00:46:268 (1,2,3,4) - and suddenly go to 00:49:511 (1,2,3) - (this one is really an important one) Try to take a few more looks at the map and make it more consistent, map the same amount of things in every section. Don't just change things at random.
  2. 00:17:079 (1,2,3) - This is similar to above, but mainly the slider at 00:18:295 (2) - should be different. The rhythm you have to play is very unclear, especially for Easy.
  3. 00:13:025 (4,1) - This part can be a bit confusing for easy. The circle doesn't lead to the slider and the player may click the head of slider. Try to move it somewhere else, so it's easy to understand.
  4. 01:01:701 (4,1,2,1) - You should improve the spacing here. You have some weird changes here. For example, the time between two objects is longer,
    but spacing is lower. You should take a more careful look at this.


Feel free to PM me or Okorin if you didn't understand anything or need our help. We'll be happy to explain you everything.
Personal note: I believe that Hard is relatively fine, needs a bit of polishing, but there are serious issues in Easy and Normal that should be fixed before this should be qualified.
posted
I like how i told him to use more simplified english and the sentences are still really long, if you have troubles comprehending stuff, then feel free to ask lmao
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