forum

R3 Music Box - Byakumu no Mayu ~Ricordando il passato~

posted
Total Posts
54
Topic Starter
EijiKuinbii
This beatmap was submitted using in-game submission on 17 июля 2017 г. at 23:21:58

Artist: R3 Music Box
Title: Byakumu no Mayu ~Ricordando il passato~
Source: うみねこのなく頃に散
Tags: visual novel ushiromiya 07th expansion when they cry umineko no naku koro ni chiru Quadrocake Vad2009 Mirash
BPM: 148
Filesize: 3108kb
Play Time: 01:04
Difficulties Available:
  1. Easy (1,5 stars, 79 notes)
  2. Memory (2,34 stars, 111 notes)
  3. Normal (1,96 stars, 97 notes)
Download: R3 Music Box - Byakumu no Mayu ~Ricordando il passato~
Information: Scores/Beatmap Listing
---------------



Storyboard by Quadrocake

Hitsounded by Mirash
Missing Link
Timing
  1. Оффсет: 970
  2. Вторая красная палка - ~61680
  3. Третья красная палка - ~63526

Memory
  1. 00:07:356 - непонятно зачем здесь ускорение если этого не слышно в музыке, хотя не критично но выглядит странно
  2. 00:20:329 - ^
  3. 00:39:788 - ^
  4. 00:52:761 - ^
  5. 00:28:437 - возможно стоит скопировать предыдущий слайдер и заменить, вообще тут стоит подумать над многими слайдерами с углами, мне кажется что их форма не подходит под песню
Namki
Ты мог хотя бы постараться.

[TimingPoints]
863,405.405405405405,4,2,1,20,1,0
60862,419.58041958042,4,2,1,20,1,0
61701,444.444444444444,4,2,1,15,1,0
62589,461.538461538462,4,2,1,15,1,0
63050,500,4,2,1,15,1,0
63550,545.454545454546,4,2,1,10,1,0

ЕДИТ. Это просто вкинуть в .осу файл заместо твоих линий.

С нынешними линиями идет жуткий рассинхрон с тиками, попробуй это, должно быть лучше.
Topic Starter
EijiKuinbii

Namki wrote:

Ты мог хотя бы постараться.

[TimingPoints]
863,405.405405405405,4,2,1,20,1,0
60862,419.58041958042,4,2,1,20,1,0
61701,444.444444444444,4,2,1,15,1,0
62589,461.538461538462,4,2,1,15,1,0
63050,500,4,2,1,15,1,0
63550,545.454545454546,4,2,1,10,1,0

ЕДИТ. Это просто вкинуть в .осу файл заместо твоих линий.

С нынешними линиями идет жуткий рассинхрон с тиками, попробуй это, должно быть лучше.

Как раз искал того, кто поможет с таймингом. Спасибо!
-NeBu-
Memory:

00:05:728 (1) - I think you can NC it, it makes cool triangle here
00:15:255 (5,6) - ctrl+g?
00:18:498 (3,4) - I would ctrl+g it too, but im not sure of that since spaceing is different than 00:18:295 (2,4) - but its up to you
00:22:248 (3,1) - blanket
00:28:430 (4) - nc?
00:33:295 (2) - same here for me, kiai starts

damn, so chill, love it. good luck! c:
Topic Starter
EijiKuinbii

-NeBu- wrote:

Memory:

00:05:728 (1) - I think you can NC it, it makes cool triangle here No, because in this analogous moment there are no similar reasons for NC
00:15:255 (5,6) - ctrl+g? No, but turned the triangle for a better flow
00:18:498 (3,4) - I would ctrl+g it too, but im not sure of that since spaceing is different than 00:18:295 (2,4) - but its up to you
00:22:248 (3,1) - blanket ?
00:28:430 (4) - nc? don't see reason
00:33:295 (2) - same here for me, kiai starts

damn, so chill, love it. good luck! c:
Thanks for mod!
PandaHero

Namki wrote:

Ты мог хотя бы постараться.
Мне нужно это распечатать и повесить на стенку, срочно :o я не уточнила на чью, ха-ха
Shmiklak
We did small irc chat about the last diff. We talked about:
  1. DS issues
  2. NC issues
  3. made few general suggestions
  4. others
22:00 *Shmiklak is editing [https://osu.ppy.sh/b/1255124 R3 Music Box - Byakumu no Mayu ~Ricordando il passato~ [Memory]]
22:00 EijiKuinbii: ну это год назад было лол
22:00 Shmiklak: Расставь цвета комбо на все диффы
22:00 Shmiklak: Отключи вайдскрин
22:00 EijiKuinbii: надо бы
22:01 Shmiklak: У тебя между нормалом и мемори разница чуть больше 0.1
22:01 Shmiklak: не то что бы это плохо
22:01 Shmiklak: но это и не хорошо
22:02 EijiKuinbii: да это проблема...
22:02 Shmiklak: Используй чуть меньше 1/2 в нормале
22:03 Shmiklak: И уменьши спейсинг
22:03 Shmiklak: Вместо триплетов юзай слайдеры
22:03 Shmiklak: Можно еще слайдер+нота
22:03 Shmiklak: Вообще структура не самая приятная, но не суть
22:03 Shmiklak: Не люблю писать нацистские моды
22:04 Shmiklak: Ой а еще киаи я бы вообще нахуй снес
22:04 EijiKuinbii: хм
22:09 Shmiklak: 00:06:538 (7) - если по хорошему то этот должен быть дальше чем другие
22:09 *Shmiklak is editing [https://osu.ppy.sh/b/1255124 R3 Music Box - Byakumu no Mayu ~Ricordando il passato~ [Memory]]
22:09 Shmiklak: так как на он расположен на более сильном звуке чем другие ноты рядом с ним
22:10 EijiKuinbii: шеричери то же сказал
22:10 EijiKuinbii: хм
22:10 EijiKuinbii: но я хочу оставить равносторонний треугольник
22:10 Shmiklak: 00:19:511 (6) - Тоже самое могу сказать про этого
22:10 Shmiklak: И последующих
22:10 Shmiklak: ну так сделай его равнобедренным
22:10 Shmiklak: :D
22:10 Shmiklak: И вообще
22:11 Shmiklak: Не понимаю почему ты там вместо 1.2 стал делать 1.0
22:12 EijiKuinbii: 00:05:322 (3,5,7) - ну тут такая линия получается просто
22:12 EijiKuinbii: красиво мне кажется
22:12 Shmiklak: 00:00:863 (1) - Тут не должен быть нк, так как в последующих киаях на таких же звуках у тебя он не стоит
22:12 Shmiklak: вообще твои комбо мне не нравятся
22:12 Shmiklak: Ее никто никогда не заметит
22:12 Shmiklak: Лол
22:13 Shmiklak: Не будь как кое кто
22:13 EijiKuinbii: кто же
22:13 Shmiklak: Который сидел два часа строил фигурки из нот которые не видны в игре
22:13 Shmiklak: Не помню уже кто это был тбх
22:13 Shmiklak: Но кто то из СНГ мапперов
22:13 Shmiklak: В какой то конфе видел
22:14 Shmiklak: Почему бы тебе просто не раставить все нк на даунбиты?
22:14 Shmiklak: А то щас какой то рандом
22:14 EijiKuinbii: ну я как-то привык так мапать что и при игре замечаю подобные структуры
22:14 Shmiklak: где то даунбит
22:14 Shmiklak: где то еще чтото
22:14 EijiKuinbii: даунбит это белый тик?
22:14 EijiKuinbii: или ч...
22:14 Shmiklak: даунбит это первый и третий бит такта
22:15 Shmiklak: (это если такт состоит из 4 битов)
22:15 Shmiklak: Но в нашем случае я имел ввиду именно первые тики
22:15 Shmiklak: То есть большие линии
22:15 Shmiklak: Там где такт у нас стартует
22:15 EijiKuinbii: хмм
22:15 EijiKuinbii: ну понятно
22:16 EijiKuinbii: можно и так...
22:16 Shmiklak: По сути так и рекомендуют ставить
22:16 Shmiklak: И я лично согласен с этими рекомендациями
22:16 Shmiklak: Хоть и не всегда
22:16 Shmiklak: Есть случаи когда стоит реально слать всех нахуй и делать как хочется
22:16 Shmiklak: Но это не тот случай
22:18 EijiKuinbii: 00:25:998 (1,2) - вот где-то тут надо нк поставить
22:18 EijiKuinbii: но я не понимаю на каком из двух слайдеров его сделать
22:18 Shmiklak: 01:04:640 (1) - вместо этой ноты бы я сюда забабахал такой же слайдер 01:01:701 (5) - что бы подчеркнуть последний протяжный бит
22:19 Shmiklak: а еще замедлил бы его
22:19 Shmiklak: Если не уверен
22:19 Shmiklak: То лучше следуй рекомендациям
22:19 EijiKuinbii: хм интересно
22:20 Shmiklak: Ну да ладно
22:20 Shmiklak: Я устал
22:20 Shmiklak: Мини мод по хардику сделан
allein
и спред интересный

от изи до нормала почти 1*, нормал уже и с иконкой харда, и от нормала до харда 0.1*
Topic Starter
EijiKuinbii

InternalLight wrote:

и спред интересный

от изи до нормала почти 1*, нормал уже и с иконкой харда, и от нормала до харда 0.1*
Возможно сделаю нормал легче, но в принципе меня и так все устраивает
Yuuya_ke
#modreq

a shitty mod from a shitty person
easy:
00:42:214 (4) - maybe follow rhythm pattern as from 00:09:781 (4) - ?
01:01:701 (5) - timing changes and is not very noticeable imo; should change circle to repeat slider to make it easier for players??
01:04:640 (1) - is finish necessary? doesn't really fit the song, although it would make sense to place it

normal:
00:10:592 (6) - this gets overlapped by the hit-error bar on the bottom, but I'm not sure if this is unrankable or not, just pointing out

the highest difficulty, close to being pp map:
I feel as if having an AR of 7 would better match the spread?
00:56:808 (4) - this can flow better from slider (3). I would say move it to (300, 200) but then the jump from (2) to (3) looks unpleasant... er

day! have a nice
Topic Starter
EijiKuinbii

rickyrox3 wrote:

#modreq

a shitty mod from a shitty person
easy:
00:42:214 (4) - maybe follow rhythm pattern as from 00:09:781 (4) - ? Done
01:01:701 (5) - timing changes and is not very noticeable imo; should change circle to repeat slider to make it easier for players?? No
01:04:640 (1) - is finish necessary? doesn't really fit the song, although it would make sense to place it

normal:
00:10:592 (6) - this gets overlapped by the hit-error bar on the bottom, but I'm not sure if this is unrankable or not, just pointing out

the highest difficulty, close to being pp map:
I feel as if having an AR of 7 would better match the spread? Done
00:56:808 (4) - this can flow better from slider (3). I would say move it to (300, 200) but then the jump from (2) to (3) looks unpleasant... er I like this pattern


day! have a nice
Thanks for mod!
Quadrocake
Как ты и просил, всё что смог найти:

Easy

00:17:890 - 00:50:322 - можно добавить ноту, паузы не очень звучат

Memory

00:07:349 (1,2,3) - можно сделать немного медленнее, 1.15 например
00:19:106 (5) - поставить подальше, неприятно играется
Izzie
В целом мапа годная, только пару придирок:

Easy
Белый тик внутри этих слайдеров надо как-то выразить, а то не в ритм. К примеру сделать угол или дугу - это уже на твоё усмотрение.
00:11:403 (6) -
00:18:295 (2) -

Сюда лучше бы слайдер подошёл, так же как и в Memory
01:04:640 (1) -
Приветики от Аспи
Topic Starter
EijiKuinbii

KrulTepes wrote:

В целом мапа годная, только пару придирок:

Easy
Белый тик внутри этих слайдеров надо как-то выразить, а то не в ритм. К примеру сделать угол или дугу - это уже на твоё усмотрение.
00:11:403 (6) - исправил
00:18:295 (2) - исправил

Сюда лучше бы слайдер подошёл, так же как и в Memory
01:04:640 (1) - только если сделать этот слайдер медленным, но в изике нельзя менять sv
Приветики от Аспи
Спасибо за мод :)
Shmiklak
what a weird hitsounding
Namki
do you mean beautiful?
Nozhomi
Reminder to do that today because I'm a fking lazy ass sorry.
Will update this post when time will come.
Still a lazy ass so yeah really sorry ><

  1. Delete your greenline at 00:00:863 - and just put the correct volume on the timing point.
[Easy :]
  1. You should NC more often in your diff in order to not have long combo, it's better for the life regen. Put one after 2 measure like you did at start.
    00:05:119 (2) - Even if that's a strong beat, I don't recommand you to restart on a red tic here, it will just confuse newbie to tap 00:04:917 - instead of the one you did. Something like https://puu.sh/w0crW/5be1d3ec6d.png would work much better, or just do like 00:17:079 (1,2,3) - since it's same thing. Apply the same recommandation for 00:37:552 (8) - .
  2. 00:34:511 (4,5) - Swap (CTRL+G) them, playing 00:34:917 - as a weak beat is wrong and should be clicked.
[Normal :]
  1. AR6 is just overkill for that diff and BPM, I would recommand 4.5 or 5. Also just put OD4 to balance more the diffspread.
  2. Places where add NC : 00:10:592 (6) - / 00:13:835 (2) - / 00:23:565 (6) - / 00:26:808 (2) - / 00:33:295 (2) - / 00:43:025 (6) - / 00:46:268 (2) - / 00:55:998 (6) - / 00:59:241 (2) - .
  3. Places where remove NC : 00:13:025 (1) - / 00:25:998 (1) - / 00:32:484 (1) - / 00:45:457 (1) - / 00:58:430 (1) -
  4. 00:13:835 (2) - This slider just seems a bit truncated from the early angle. Imo a simple curve would work better with the previous slider, but if you really want to keep this shape, move the curve a bit on the left like this https://puu.sh/w0cJ1/4bec00b28b.png .
[Memory :]
  1. Kinda same issue about NCs than Normal diff for objects like 00:13:025 (1,2) - who NC have to be swaped. Do that for all like this.
  2. 00:24:376 (4,6) - Could be really nice if you can stack them.
  3. 00:44:646 (7,1) - Could improve a bit that blanket.
  4. 00:59:241 (2,4) - Stack ?

If you have any questions about that mod, feel free to poke me.
Mukyu~
Monstrata
Memory

00:24:376 (4,6) - The overlap seems quite unnecessary. How about a stack instead?
00:28:430 (4) - NC for consistency imo.
00:31:673 (5) - Also, NC here and remove from 00:32:484 (1) - .
00:33:295 (2) - And NC here. Seems like you messed up your NC rhythm
00:49:511 (1,2) - Can you give this pattern more space? It almost seems like a 1/2 jump. I think giving a larger gap will help ppl recognize its 1/1 instead of 1/2.

Normal

00:19:106 (5,6) - Really not a fan of this flow. The pattern really breaks your expected movement and I think you should avoid this at least on a Normal.
00:43:025 (6) - NC, then remove from 00:45:457 (1) - and add NC on 00:46:268 (2) - again.

Easy

The design is pretty good. But your NC rhythm is completely messed up.
00:09:781 (4) - I would make this a 1/1 slider and a circle instead. 00:10:592 - is a new measure, make it clickable (and then NC it).
00:23:565 (5) - NC, measure
00:25:998 (1,2) - swap NC's 00:26:808 - This is the downbeat. You are NC'ing every two downbeats, keep it consistent.
00:30:052 (5) - NC cuz of downbeat etc...

[]

Good map! Your NC patterning needs work. Feel free to poke another modder or go through them yourself again, but yea, rework them and I can help with this set.
Topic Starter
EijiKuinbii

Nozhomi wrote:

  1. Delete your greenline at 00:00:863 - and just put the correct volume on the timing point. Fixed
[Easy :]
  1. You should NC more often in your diff in order to not have long combo, it's better for the life regen. Put one after 2 measure like you did at start.
    00:05:119 (2) - Even if that's a strong beat, I don't recommand you to restart on a red tic here, it will just confuse newbie to tap 00:04:917 - instead of the one you did. Something like https://puu.sh/w0crW/5be1d3ec6d.png would work much better, or just do like 00:17:079 (1,2,3) - since it's same thing. Apply the same recommandation for 00:37:552 (8) - . Fixed
  2. 00:34:511 (4,5) - Swap (CTRL+G) them, playing 00:34:917 - as a weak beat is wrong and should be clicked. Fixed
[Normal :]
  1. AR6 is just overkill for that diff and BPM, I would recommand 4.5 or 5. Also just put OD4 to balance more the diffspread. Fixed
  2. Places where add NC : 00:10:592 (6) - / 00:13:835 (2) - / 00:23:565 (6) - / 00:26:808 (2) - / 00:33:295 (2) - / 00:43:025 (6) - / 00:46:268 (2) - / 00:55:998 (6) - / 00:59:241 (2) - . Fixed
  3. Places where remove NC : 00:13:025 (1) - / 00:25:998 (1) - / 00:32:484 (1) - / 00:45:457 (1) - / 00:58:430 (1) - Fixed too
  4. 00:13:835 (2) - This slider just seems a bit truncated from the early angle. Imo a simple curve would work better with the previous slider, but if you really want to keep this shape, move the curve a bit on the left like this https://puu.sh/w0cJ1/4bec00b28b.png . Fixed
[Memory :]
  1. Kinda same issue about NCs than Normal diff for objects like 00:13:025 (1,2) - who NC have to be swaped. Do that for all like this. I fixed it, but I'm not sure what's right
  2. 00:24:376 (4,6) - Could be really nice if you can stack them. I don't want
  3. 00:44:646 (7,1) - Could improve a bit that blanket. Fixed
  4. 00:59:241 (2,4) - Stack ? I don't want
Thanks for mod :)
Topic Starter
EijiKuinbii

Monstrata wrote:

Memory

00:24:376 (4,6) - The overlap seems quite unnecessary. How about a stack instead? I don't want
00:28:430 (4) - NC for consistency imo. Fixed
00:31:673 (5) - Also, NC here and remove from 00:32:484 (1) - . Fixed
00:33:295 (2) - And NC here. Seems like you messed up your NC rhythm Fixed
00:49:511 (1,2) - Can you give this pattern more space? It almost seems like a 1/2 jump. I think giving a larger gap will help ppl recognize its 1/1 instead of 1/2. Fixed

Normal

00:19:106 (5,6) - Really not a fan of this flow. The pattern really breaks your expected movement and I think you should avoid this at least on a Normal. Fixed. I think now should be better
00:43:025 (6) - NC, then remove from 00:45:457 (1) - and add NC on 00:46:268 (2) - again. Fixed

Easy

The design is pretty good. But your NC rhythm is completely messed up.
00:09:781 (4) - I would make this a 1/1 slider and a circle instead. 00:10:592 - is a new measure, make it clickable (and then NC it). Fixed
00:23:565 (5) - NC, measure Fixed
00:25:998 (1,2) - swap NC's 00:26:808 - This is the downbeat. You are NC'ing every two downbeats, keep it consistent. Fixed
00:30:052 (5) - NC cuz of downbeat etc...
Thanks for mod :)
Nozhomi
Fixed some more NCs around.
Title should be : 白夢の繭 ~Ricordando il passato~


@Vad2009 : remove the soft-hitnormal, it sounds better without it, and would respect more guidelines : Avoid keysounding without hitnormal support. If hitsounds blend perfectly with the song, feedback is minimal.

That's all, call me back.
Okoratu
nah, instead, use you could use https://puu.sh/w0HkM/b463289fb3.wav as soft-hitnormal.wav

delete soft-hitwhistle.wav and use the default whistles instead and then remove a bunch of whistles and only whistle on sounds like 00:00:863 - 00:02:079 - 00:02:281 - 00:02:484 - 00:03:295 - etc.

here's a sample of what that would sound like: https://puu.sh/w0Hrh/f9c2163e3c.osz
i think that's much more friendly on the ears and fixes what nozhomi takes issue with.
Vad2009
Thanks much, i got your point. Tried to fix everything you mentioned, should be fine now (i haven't slept for several days tho, so i hope i haven't missed or messed something up).
Nozhomi
Well seems k for me, I don't think I missed smth (at least I hope ^^' )
Hitsounds sounds much better indeed.

Good luck~
Okoratu
this is not what i meant at all, 00:48:700 (7) - has a random sliderwhistle

also, the default whistle sounds so much better than the thing you just moved to claps lol
00:07:349 (1,2,3) - are hitsounded differently than all the other patterns like that

overall i'd just, as i said you could just get rid of the soft-hitwhistle which you seem to have moved to soft-hitclap
the problem i have with the thing you have on claps now is that its pitch almost never really fits the song's instruments

Wafu had the following to say:
"I'll tell you what bothered me in the map. Pretty much only the hitsounds.
He's using incorrect sounds most of the time.
Which sounds really awkward, if you hear the same chromatic sound so many times in a row."

basically what he meant, which i agree with is that that whistle thing kinda hurts the ears because it doesn't mix too well with the song
Vad2009

Okorin wrote:

this is not what i meant at all, 00:48:700 (7) - has a random sliderwhistle

also, the default whistle sounds so much better than the thing you just moved to claps lol
00:07:349 (1,2,3) - are hitsounded differently than all the other patterns like that

overall i'd just, as i said you could just get rid of the soft-hitwhistle which you seem to have moved to soft-hitclap
the problem i have with the thing you have on claps now is that its pitch almost never really fits the song's instruments

Wafu had the following to say:
"I'll tell you what bothered me in the map. Pretty much only the hitsounds.
He's using incorrect sounds most of the time.
Which sounds really awkward, if you hear the same chromatic sound so many times in a row."

basically what he meant, which i agree with is that that whistle thing kinda hurts the ears because it doesn't mix too well with the song
In my defence i could say, that i haven't moved old hitwhistle onto clap sound. They actually have different pitch if you check it - this was the whistle (http://puu.sh/w1nao/4090f85922.wav) and this was the clap (http://puu.sh/w1nbf/e5d8ffa939.wav). I thought they should fit cause of different pitches of the instrument in the song, but well, alright i'll remove them completely (top 10 saddest anime deaths).
Wafu
I've just had a little session with Okorin and we talked about this map. We agreed that there are several issues that should still be resolved.

Red = Not allowed/potentionaly causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different

[General]
  1. Remove the bgfull.rar from /sb folder.
[Hard]
  1. 00:02:890 (6) - Sliders such as this one don't represent the song correctly. The sound on its end sounds off from sounds at 00:02:890 - and 00:02:484 - . Having a slider at 00:02:484 - would make sense, but this one not. I recommend using a slider at 00:02:484 - instead or removing the slider completely, this applies to 00:15:862 (6) - as well. Removing the slider completely would be a better choice as you haven't been using any sliders in similar parts.
  2. 00:30:052 (1,2,3) - Increasing the spacing while the song gets calmer for sake of symmetry makes very little sense. Relevance to the song should always have a higher priority than a symmetrical design.
  3. 00:55:187 (1,2) - Having two circles here instead of a slider makes it quite disconnected from 00:52:754 (1,2,3) - which is quite related to this part. I recommend making it into a circle as you've done for 00:20:322 (1,2,3,1) - . This is different from 00:07:349 (1,2,3,1,2) - , where using two circles is okay.
  4. 01:04:640 (1) - You should probably use a silent hitnormal for the sliderend as it lands on no sound and therefore having it audible doesn't sound so well.
  5. 00:11:403 (4) - This slider doesn't represent the song correctly. The click emphasis at 00:12:214 - seems to be missing, it's present in the rest of the map though, so this feels out of place.
  6. 00:46:268 - After this point, the spacing is increased for no apparent reason. The intensity of the song remains the same as 00:33:295 - which is an identical part.
[Normal]
  1. 00:23:565 (2) - Sounds too quiet. It's the only place where 10% volume is used (apart from the end), it's very hard to hear.
    Other difficulties have this at 15% and it sounds well.
  2. We believe that some parts should be more simple. 00:05:119 (2,3) - and 00:37:552 (2) - is not necessary, it will only lead to random miss. You are only using it 2 times, so it's very surprising.
  3. Also, check the whole map for some circles that are not needed. There are places where they following too quiet sounds, so you can use them somewhere else, where it fits more. Don't be afraid of using 2/1 sliders, it could make the map a bit more interesting.
[Easy]
  1. The map is very inconsistent. Some parts are very active, like 00:20:322 (1,2,3,4,1,2,3) - you have a lot of clicking and you suddenly go to 00:25:187 (3,4,1,2) - . Then you have 00:46:268 (1,2,3,4) - and suddenly go to 00:49:511 (1,2,3) - (this one is really an important one) Try to take a few more looks at the map and make it more consistent, map the same amount of things in every section. Don't just change things at random.
  2. 00:17:079 (1,2,3) - This is similar to above, but mainly the slider at 00:18:295 (2) - should be different. The rhythm you have to play is very unclear, especially for Easy.
  3. 00:13:025 (4,1) - This part can be a bit confusing for easy. The circle doesn't lead to the slider and the player may click the head of slider. Try to move it somewhere else, so it's easy to understand.
  4. 01:01:701 (4,1,2,1) - You should improve the spacing here. You have some weird changes here. For example, the time between two objects is longer,
    but spacing is lower. You should take a more careful look at this.
Feel free to PM me or Okorin if you didn't understand anything or need our help. We'll be happy to explain you everything.
Personal note: I believe that Hard is relatively fine, needs a bit of polishing, but there are serious issues in Easy and Normal that should be fixed before this should be qualified.
show more
Please sign in to reply.

New reply