Reminder to do that today because I'm a fking lazy ass sorry.
Will update this post when time will come.
Still a lazy ass so yeah really sorry ><
If you have any questions about that mod, feel free to poke me.
Mukyu~
Still a lazy ass so yeah really sorry ><
- Delete your greenline at 00:00:863 - and just put the correct volume on the timing point.
- You should NC more often in your diff in order to not have long combo, it's better for the life regen. Put one after 2 measure like you did at start.
00:05:119 (2) - Even if that's a strong beat, I don't recommand you to restart on a red tic here, it will just confuse newbie to tap 00:04:917 - instead of the one you did. Something like https://puu.sh/w0crW/5be1d3ec6d.png would work much better, or just do like 00:17:079 (1,2,3) - since it's same thing. Apply the same recommandation for 00:37:552 (8) - . - 00:34:511 (4,5) - Swap (CTRL+G) them, playing 00:34:917 - as a weak beat is wrong and should be clicked.
- AR6 is just overkill for that diff and BPM, I would recommand 4.5 or 5. Also just put OD4 to balance more the diffspread.
- Places where add NC : 00:10:592 (6) - / 00:13:835 (2) - / 00:23:565 (6) - / 00:26:808 (2) - / 00:33:295 (2) - / 00:43:025 (6) - / 00:46:268 (2) - / 00:55:998 (6) - / 00:59:241 (2) - .
- Places where remove NC : 00:13:025 (1) - / 00:25:998 (1) - / 00:32:484 (1) - / 00:45:457 (1) - / 00:58:430 (1) -
- 00:13:835 (2) - This slider just seems a bit truncated from the early angle. Imo a simple curve would work better with the previous slider, but if you really want to keep this shape, move the curve a bit on the left like this https://puu.sh/w0cJ1/4bec00b28b.png .
- Kinda same issue about NCs than Normal diff for objects like 00:13:025 (1,2) - who NC have to be swaped. Do that for all like this.
- 00:24:376 (4,6) - Could be really nice if you can stack them.
- 00:44:646 (7,1) - Could improve a bit that blanket.
- 00:59:241 (2,4) - Stack ?
If you have any questions about that mod, feel free to poke me.
Mukyu~