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BAND JA NAIMON! - METAMORISER(TV Size)

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Topic Starter
wcx19911123
This beatmap was submitted using in-game submission on 2018年1月11日 at 19:00:53

Artist: BAND JA NAIMON!
Title: METAMORISER(TV Size)
Source: つぐもも
Tags: Tsugumomo opening 铃姫みさこ Suzuki Misako 恋汐りんご Koishio Ringo 七星ぐみ Nanase Gumi 望月みゆ Mochidsuki Miyu 甘夏ゆず Amanatsu Yuzu 大桃子サンライズ Omomoko Sunrise
BPM: 160.5
Filesize: 15786kb
Play Time: 01:28
Difficulties Available:
  1. Beginner (1.2 stars, 67 notes)
  2. Easy (1.7 stars, 140 notes)
  3. Extra (5.42 stars, 404 notes)
  4. Hard (3.54 stars, 304 notes)
  5. Insane (4.55 stars, 375 notes)
  6. Normal (2.49 stars, 245 notes)
Download: BAND JA NAIMON! - METAMORISER(TV Size)
Download: BAND JA NAIMON! - METAMORISER(TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
0.0
xxdeathx
wow, back to 2013 wcx style

good
Kondou-Shinichi
timing seemed quite fine, but some offsets (for me) could be better
here's your timing
-420,373.831775700935,4,2,0,20,1,0
128,-120.048019207683,4,2,0,20,0,0
8280,-100,4,2,0,20,0,0
8290,306.122448979592,4,2,0,20,1,0
8890,306.122448979592,4,2,0,20,1,0
80216,306.122448979592,4,2,0,20,1,0
I'll mod after you put down the timings
can you also tell me what diff you want me to mod? thx
Topic Starter
wcx19911123
@Kondou-Shinichi
the mp3 file will be changed soon, I'll fix the offset after that
and hope you can check the beginner(want some opinions on the rhythm. if you don't like, hard diff instead plz) and highest 2 diffs
CircleFairy
Hi from my mod queue :-)

Beginner
00:20:524 (2) - This slider doesn't fit very well with the song.
00:28:483 (1,1) - Same as the above, you can do better! :-)
00:52:361 (1) - Doesn't fit very well either.
01:03:840 (2,3) - This will be a little confusing for beginners, try moving the 2 slider away from 3 a bit.

Easy
00:38:585 (1,2) - Can have better placement for flow.

Normal
00:03:119 (2) - New combo here instead of the previous note.
00:03:119 (2) - Can flow better.

Hard
00:19:453 (3) - Too much spacing with not enough emphasis in the song.
00:53:585 (3,4,5,1) - This can have better flow.
01:24:351 (4) - Fits the song better as a long slider.
01:26:187 (1,2) - Can have higher spacing due to song intensity.

Insane
01:26:187 (1,2) - Needs higher spacing.
01:28:560 (1) - This works better as a 1/6 reverse slider.

Extra
00:08:739 (1) - The bump in this slider is too much.
00:18:381 (5) - Can have better placement.
00:23:279 (6,7,1) - This feels weird, perhaps replace with a stream.

Overall
It's nice overall, I think beginner needs the most work, make the notes fit more with the song.

Good luck! :-)
Curisu
20分钟看了下 骗点分
不用回了

[General]
mp3小声的要命
我跟你讲H/I Spread肯定不行

[Beginner]
我真觉得你这节奏好奇怪
00:20:524 (2) - 这slider怎么节奏那么奇怪 这个太奇怪了
00:45:014 (2,1,2) - 三角blanket?

[Easy]
01:15:167 (2,4) - 挑个overlap
01:18:075 (2,4) - blanket

[Normal]
00:37:208 (2,3,4) - 2,3音调上是一致的 节奏不一致蛮奇怪的 然后4是有小变化的 和3放一样而且2,3不一致就很违和
00:49:300 (1,2) - 知道跟歌 不过这个难度下没啥必要突然3/2beat空
01:14:249 (2,3,1,2,1,2,3) - consistency 建议你直接一体化 往一个方向转 如果这样做对应的01:13:789 (1)就要换个方向转 刚好和01:13:483 (4)成强烈对比(跟歌)

[Hard]
00:55:269 (1,2,3,4) - 这曲线真折

高diff不看了
Life Size Note
Extra

00:09:963 (1) - slider end is too far from next stream, since you have reversed flow, it makes it uncomfortable to play, move whole slider slightly above
00:10:422 (2) - (NC), whole stream leans to top left side, but your next note is right under the 5th note of the stream. Put 4th and 5th note lower, so you have better flow into the 6th note (which i think should also be a New Combo)
00:11:187 (1) - same here


00:13:330 (1) - NC
00:19:453 (4) - too far from previous slider
00:20:830 (6) - on this note, another person starts signing, you should put it in same combo as next slider and move it closer to it
00:32:922 (5) - new singer again, NC
00:34:453 (6) - make it same combo as next single note
00:35:677 (6) - new singer, NC; movement looks very uncomfortable, put 6th note abit closer to slider start
00:39:351 (9) - should be part of same combo as next 3 notes
00:40:269 (7) - NC
00:46:851 (1,2,3,4) - everything is sharp movement except 3 into 4, make it sharp (straight line) as well
00:49:912 (4,5) - awkward flow, i think you could move small stream lower and reverse beginning
00:52:514 (5,6) - i think this movement is too sharp, put 6th note lower and to the left (but up to you)
00:53:585 (4) - too close to 3rd note, you can space it out a bit
01:00:014 (5) - NEW SINGER... again.. make it a new combo and put close to slider or make a bigger jump (to emphasize it)
01:01:238 (6) - NC
01:02:463 (6) - NC
01:12:106 (1) - NC
Seto Kousuke
yo, from my Modding Queue without a self esteem :cry:

mod
[General]
Background: Obvious lack of background and combo colours which I'm pretty sure you're looking into it already
Hitsounds: Any reason why the hitsounds are so low to the point we can't hear? o: I suggest you focus fixing this before the rest because it really bothers modding and testplaying (even though I manually increased it's volume in editor because it was just unecessarily hard with those volumes)
Inherited Timing Points: Lack of Kiais, proper volume, possible changes of SV based on intensities...I assumed that just like the background and combo colours you was going to do it later, but I'm just pointing this out as a reminder for you
OBS:I understand the oldschool feeling you wanted in this map, so don't worry I won't be brainless and attack that on my mod

[Beginner]
  1. 00:20:509 (2) - this slider sounds so off and hollow...maybe you could use sounds at 00:20:968 - 00:21:581 - 00:22:193 (4) - and so on? even by using many slider like you already, they way it is now there's just so many sounds that makes it confusing, specially the transition...same goes for 00:28:468 (1) - . just feels like I'm playing one thing and hearing another one completly different
  2. Well to be honest I just feel like you don't need this diff at all, the spread is perfect enough with just the easy. The beginner sound/feel so weird and ''Off'' that a true Osu!Beginner would benefit and learn more by just playing the Easy (specially because this is a kind of song that doesn't need a ''beginner'' diff).
[Easy]
  1. 00:35:815 (1) - From here until 00:37:652 (3) - the Rythm feels too weird and unecessarily complicated...if you replace this rythm section for a full 1/1 rythm it will feel way more instinctive and natural, which would also help you start the Strong beat from 00:38:264 - with a single note, making 3 single taps that makes the vocal representative better by also making it consistent with the 3 next single clicks 00:39:489 (3,4,5) - (even though 5 is a slider, but you get my point)
  2. 01:15:152 (2,3) - this plays and sounds weird and Off too...I suggest you replace 2 for a slider with same lenght of 01:14:387 (1) - and place him at 01:15:305 - and then another one with the same lenght starting at 01:16:223 - . This way you'll get a better representative of the vocals+instruments using the rythm structure you used so far, and have a 10x better transition for 01:16:989 (2,1) - which is more instinctive. The only bad thing here is that you'll have to adjust the patterns with these 2 new sliders, but the outcome will be worth.
[Normal]
  1. 01:11:019 (1,2) - These notes break the hype and the rythm structure you had so far. A good fix would be to exchange their orders, put the slider first and then the single note, this way you'll represent the rythm you wanted but will still have a clickable feedback for the intensities of the 1/1 constant sound.
  2. 01:13:468 (4) - It's ok how it is now, but i'll give you another suggestion: The ''SANKYU'' vocal sound is better felt if it's clickable, I'm talking about the tail of this slider...you already used 3 clickable single notes before(here for example 00:42:550 (4,5,6) - ), you could replace this slider for 2 single notes stacked on 01:13:774 (1) - (that would require an adjustment on the DS, but is a good option)
[Hard]
  1. 00:23:264 (5) - For a bit more of consistency, maybe remove 2 reverse here and then place a single note at 00:23:570 - ? This feels better because it's a strong sound and a clickable feedback would be amazing (and all those reverses were kind of a titanic overmap hehe)
  2. 01:19:744 (1) - place it at x424|y208 ? will remove the useless overlap and have a better aestethic. The few mm difference in DS that you'll have will be literally pointless and irrelevant in the movement in gameplay, but will give you a better feeling/look. (and don't forget to fix next notes blankets/placements you have in case you apply this)
[Insane]
  1. 00:07:037 (9) - Since you're already using some 1/8 stuff, maybe use an 1/8 slider here just to represent a bit better the piano sound? although it's not really necessary
  2. 00:34:132 (5) - just a suggestion for a bit of improvement on flow in case you aggree: 00:34:132 (5) - place it just a bit above like x480|y136 and 00:34:438 (6) - at x312|y360. the distance between 6 and 1 this way plays better because of the whole flow speed you've been using so far ; :D
  3. 00:56:325 (6) - x272|y280 for a bit more of aesthetics on the pattern
  4. 01:05:050 (1) - this touchy touchy is a bit more random than the other ones that were actually ok, I suggest placing it at x192|y112, it will have a good flow for 01:05:509 (2,3,4) - and the 4 will have a ''kind'' of blanket that still have the feeling of your entire structure
  5. 01:11:785 (3,5) - 01:11:785 (3) - at x256|y160 and 01:11:938 (4) - at x360|y112. you'll still have your oldschool structure on this pattern with the overlap from 01:11:632 (2,5) - and will remove the one with 01:11:785 (3) - that looks and feels actually silly instead of ''oldschool''
[Extra]
  1. 00:07:037 (1) - same 1/8 suggestion as the insane
  2. 00:13:672 (5,6,7) - this actually plays really bad lulz. I suggest at least stacking them or doing something like 00:23:417 (7,1) -
  3. 00:37:958 (8,1,2,3,4,5,6,7) - this have a bad playing transition becase of the sounds that I don't think you ''got'' well...here's my suggestion to fix it: 00:37:958 (8) - make this 8 a single note and place a 1/4 slider at 00:38:111 - pointing to 00:38:264 (1) - . The sounds you wanted will be better represented and the gameplay will be waaaay more smoother to read and feel
  4. 00:45:458 (8) - this is calling for a better intensity, it would feel godlike if you placed it somewhere like x304|y160, waddaya think?
  5. 00:48:060 (1,2) - maybe a slower SV ?
fun map with that ''old'' feeling xD it's enjoyable and interesting, best of luck :oops: If you think my mod was helpfull, feel free to ask for more whenever possible :p

peace :roll:
7ambda
[Beginner]
  1. 01:04:591 (3) - Maybe just ignore this beat. It's confusing since you introduced an incorrect 3/2 rhythm out of the blue. New players won't be prepared to hit that. I understand that you did this for the sake of rhythm consistency between both sliders, but that just made it more confusing. If you listen to the music, the vocal actually begins on red, not white. That's why it sounds wrong on white.
[Easy]
  1. 00:21:734 (2) - There's no audible sound that the slider starts on. It feels like a continuation of (1)'s vocal.
[Extra]
  1. 00:32:907 (5) - NC to indicate new vocal?
  2. 00:39:336 (9) - Doesn't the NC sound like it begins here instead of 00:39:489 (1)?
  3. 00:40:407 (8) - ^ {instead of 00:40:560 (1)}
  4. 01:11:172 (1) - I don't think you should start this on red. There's an obvious percussion sound on the white ticks, which should be prioritized over the vocals on red ticks (they're quieter than the percussion sound).
  5. 01:20:968 (1,2,3,4,5) - Flows awkwardly. Movement from the slider to that burst feels jerky.
  6. 01:24:030 (4) - Could you space farther away from (2,3)? It's kind of hard to tell that this is 1/2 when the spacing differs from (1,2). Or you could NC to indicate that the song progressively intensifies on this note.
Xinnoh
i thought i modded this last season

00:07:037 (1) - can make 1/4 slider or something else

Beginner
00:00:308 (1) - HS inconsistent with other sldiers, no whistle

normal
00:42:550 (4) - are triples allowed in normals
01:26:402 (1) - imo spinner better end on large white tick

Insane
00:09:183 (2) - should really be simplified to triples imo, too hard at this level
00:45:152 (5,6,7) - Maybe change, more readable if it wasn't stacked, same for hard since all diffs are copy paste xP

extra
00:21:274 (2,3) - space further better flow

pretty much nothing to find, gl
Topic Starter
wcx19911123
CircleFairy

CircleFairy wrote:

Hi from my mod queue :-)

Beginner
00:20:524 (2) - This slider doesn't fit very well with the song.
both start and end fit well imo
00:28:483 (1,1) - Same as the above, you can do better! :-)
^
00:52:361 (1) - Doesn't fit very well either.
this one fits pretty well imo
01:03:840 (2,3) - This will be a little confusing for beginners, try moving the 2 slider away from 3 a bit.
I use 1.0x spacing as always in this diffs, the spacing should be fine

Easy
00:38:585 (1,2) - Can have better placement for flow.
this flow is fine imo

Normal
00:03:119 (2) - New combo here instead of the previous note.
I start the nc at every heavy beat
00:03:119 (2) - Can flow better.
since the slider is a reverse one, the flow won't be anything bad when playing though it looks not good

Hard
00:19:453 (3) - Too much spacing with not enough emphasis in the song.
1.4x spacing looks big however the rhythm density here is small, it won't be a strong emphasis here
00:53:585 (3,4,5,1) - This can have better flow.
this pattern is in a good flow imo
01:24:351 (4) - Fits the song better as a long slider.
I stoped at 01:24:489 - to follow the drums, this is a sound that not good to be ignore imo. both our idea is ok to this imo, I just prefer my own one
01:26:187 (1,2) - Can have higher spacing due to song intensity.
I used the spacing is for better reading, larger spacing would be read as at 01:26:479 - imo

Insane
01:26:187 (1,2) - Needs higher spacing.
same as Hard here
01:28:560 (1) - This works better as a 1/6 reverse slider.
if you listen carefully, this is actually 1/4

Extra
00:08:739 (1) - The bump in this slider is too much.
I made this shape a bit strange is to slow down the speed of the slider(actually it would be changed whatever shape to use, but mouse doesn't need to move a long spacing by this shape when playing). made it easier for players know the sv speed up
00:18:381 (5) - Can have better placement.
the current placement is fine imo
00:23:279 (6,7,1) - This feels weird, perhaps replace with a stream.
I did a stream before but I realized the 1/6 rhyhtm inside it, so I think 2 different rhythm slider fit better

Overall
It's nice overall, I think beginner needs the most work, make the notes fit more with the song.

Good luck! :-)
Curisu

Curisu wrote:

20分钟看了下 骗点分
不用回了

[General]
mp3小声的要命
我跟你讲H/I Spread肯定不行

[Beginner]
我真觉得你这节奏好奇怪
00:20:524 (2) - 这slider怎么节奏那么奇怪 这个太奇怪了
00:45:014 (2,1,2) - 三角blanket?
要是太多人觉得节奏奇怪我到时候就删掉这个diff算了

[Easy]
01:15:167 (2,4) - 挑个overlap
01:18:075 (2,4) - blanket
这两个都没有加特技的其实

[Normal]
00:37:208 (2,3,4) - 2,3音调上是一致的 节奏不一致蛮奇怪的 然后4是有小变化的 和3放一样而且2,3不一致就很违和
后面两个不一样主要是为了兼顾跟鼓
00:49:300 (1,2) - 知道跟歌 不过这个难度下没啥必要突然3/2beat空
应该没啥问题
01:14:249 (2,3,1,2,1,2,3) - consistency 建议你直接一体化 往一个方向转 如果这样做对应的01:13:789 (1)就要换个方向转 刚好和01:13:483 (4)成强烈对比(跟歌)
方向就随便吧

[Hard]
00:55:269 (1,2,3,4) - 这曲线真折
还好啊

高diff不看了
Life Size Note

Life Size Note wrote:

Extra

00:09:963 (1) - slider end is too far from next stream, since you have reversed flow, it makes it uncomfortable to play, move whole slider slightly above
the stream is near the slider head, the spacing won't be hard to play(slider's center is near the slider head, not in the right middle)
00:10:422 (2) - (NC), whole stream leans to top left side, but your next note is right under the 5th note of the stream. Put 4th and 5th note lower, so you have
no need to nc here imo. due to the density of the stream rhyhtm and the distance of the spacing, the direction of stream won't effect the overall flow much imo
better flow into the 6th note (which i think should also be a New Combo)
00:11:187 (1) - same here
^
00:13:330 (1) - NC
I did nc in every downbeat except there are stacked objects. it's better to use nc regularly
00:19:453 (4) - too far from previous slider
the spacing is fine
00:20:830 (6) - on this note, another person starts signing, you should put it in same combo as next slider and move it closer to it
nc is better to be used regularly in time gap not to follow the details in the song imo. and the jump is following the heavy beat sounds like finish at 00:20:968 - , it not about the vocal
00:32:922 (5) - new singer again, NC
00:34:453 (6) - make it same combo as next single note
same nc reply as before
00:35:677 (6) - new singer, NC; movement looks very uncomfortable, put 6th note abit closer to slider start
the spacing to slider is almost the regular spacing around this part, no need to be closer imo
00:39:351 (9) - should be part of same combo as next 3 notes
00:40:269 (7) - NC
00:46:851 (1,2,3,4) - everything is sharp movement except 3 into 4, make it sharp (straight line) as well
I considered about the direction here, so to reduce the effection I used a smaller spacing instead(2 to 3 is much smaller then the rest jumps)
00:49:912 (4,5) - awkward flow, i think you could move small stream lower and reverse beginning
a short stream won't effect flow at all whatever the direction is, don't worry(it works just like the short spacing, center is the head of the stream)
00:52:514 (5,6) - i think this movement is too sharp, put 6th note lower and to the left (but up to you)
yep, fixed
00:53:585 (4) - too close to 3rd note, you can space it out a bit
the spacing is fine imo
01:00:014 (5) - NEW SINGER... again.. make it a new combo and put close to slider or make a bigger jump (to emphasize it)
01:01:238 (6) - NC
01:02:463 (6) - NC
01:12:106 (1) - NC
well I don't see the reason why need to use nc to follow the vocal in the song..
Seto Kousuke

Seto Kousuke wrote:

[General]
Background: Obvious lack of background and combo colours which I'm pretty sure you're looking into it already
fixed
Hitsounds: Any reason why the hitsounds are so low to the point we can't hear? o: I suggest you focus fixing this before the rest because it really bothers modding and testplaying (even though I manually increased it's volume in editor because it was just unecessarily hard with those volumes)
added
Inherited Timing Points: Lack of Kiais, proper volume, possible changes of SV based on intensities...I assumed that just like the background and combo colours you was going to do it later, but I'm just pointing this out as a reminder for you
kiai added
OBS:I understand the oldschool feeling you wanted in this map, so don't worry I won't be brainless and attack that on my mod

[Beginner]
  1. 00:20:509 (2) - this slider sounds so off and hollow...maybe you could use sounds at 00:20:968 - 00:21:581 - 00:22:193 (4) - and so on? even by using many slider like you already, they way it is now there's just so many sounds that makes it confusing, specially the transition...same goes for 00:28:468 (1) - . just feels like I'm playing one thing and hearing another one completly different
  2. Well to be honest I just feel like you don't need this diff at all, the spread is perfect enough with just the easy. The beginner sound/feel so weird and ''Off'' that a true Osu!Beginner would benefit and learn more by just playing the Easy (specially because this is a kind of song that doesn't need a ''beginner'' diff).
    if most ppl concerned about the rhytm in the diff, I might delete this diff.. this song's rhythm is really hard to make a beginner diff indeed orz
[Easy]
  1. 00:35:815 (1) - From here until 00:37:652 (3) - the Rythm feels too weird and unecessarily complicated...if you replace this rythm section for a full 1/1 rythm it will feel way more instinctive and natural, which would also help you start the Strong beat from 00:38:264 - with a single note, making 3 single taps that makes the vocal representative better by also making it consistent with the 3 next single clicks 00:39:489 (3,4,5) - (even though 5 is a slider, but you get my point)
    I'll consider this later, if more ppl mentioned this I'll end the first slider at 00:36:428 - and removing the circle 2
  2. 01:15:152 (2,3) - this plays and sounds weird and Off too...I suggest you replace 2 for a slider with same lenght of 01:14:387 (1) - and place him at 01:15:305 - and then another one with the same lenght starting at 01:16:223 - . This way you'll get a better representative of the vocals+instruments using the rythm structure you used so far, and have a 10x better transition for 01:16:989 (2,1) - which is more instinctive. The only bad thing here is that you'll have to adjust the patterns with these 2 new sliders, but the outcome will be worth.
    thanks, your rhythm is better indeed
[Normal]
  1. 01:11:019 (1,2) - These notes break the hype and the rythm structure you had so far. A good fix would be to exchange their orders, put the slider first and then the single note, this way you'll represent the rythm you wanted but will still have a clickable feedback for the intensities of the 1/1 constant sound.
    well the slider is actually following the vocal at the starting(01:11:172 - ), I used a slider end at 01:11:325 - is to follow the drums. it might be a little werid but if you looks at them carefully you might find them reasonable
  2. 01:13:468 (4) - It's ok how it is now, but i'll give you another suggestion: The ''SANKYU'' vocal sound is better felt if it's clickable, I'm talking about the tail of this slider...you already used 3 clickable single notes before(here for example 00:42:550 (4,5,6) - ), you could replace this slider for 2 single notes stacked on 01:13:774 (1) - (that would require an adjustment on the DS, but is a good option)
    I don't think a more density rhythm is better to follow the "thank you" sound here.. a curve slider is also nice imo
[Hard]
  1. 00:23:264 (5) - For a bit more of consistency, maybe remove 2 reverse here and then place a single note at 00:23:570 - ? This feels better because it's a strong sound and a clickable feedback would be amazing (and all those reverses were kind of a titanic overmap hehe)
    to use a clickable object to follow the beat I have to reduce the slider length, however the sound is constant in the song, 2 objects would make a gap when following it, the gap is not good imo
  2. 01:19:744 (1) - place it at x424|y208 ? will remove the useless overlap and have a better aestethic. The few mm difference in DS that you'll have will be literally pointless and irrelevant in the movement in gameplay, but will give you a better feeling/look. (and don't forget to fix next notes blankets/placements you have in case you apply this)
    the spacing between 01:18:979 (2) - ‘s end and 01:19:744 (1) - is easy to see in editor, however it's hard to realized when playing imo. your pattern makes the jump a bit too large for a Hard diff imo so I changed it to the current one
[Insane]
  1. 00:07:037 (9) - Since you're already using some 1/8 stuff, maybe use an 1/8 slider here just to represent a bit better the piano sound? although it's not really necessary
    I'll confirm this note assp.. I can't tell it's the timing problem or snapping problem atm.. (if you know anyone who can tell which problem it is, please let me know)
  2. 00:34:132 (5) - just a suggestion for a bit of improvement on flow in case you aggree: 00:34:132 (5) - place it just a bit above like x480|y136 and 00:34:438 (6) - at x312|y360. the distance between 6 and 1 this way plays better because of the whole flow speed you've been using so far ; :D
    the current spacing and pattern is fine imo
  3. 00:56:325 (6) - x272|y280 for a bit more of aesthetics on the pattern
    umm, no much difference here imo
  4. 01:05:050 (1) - this touchy touchy is a bit more random than the other ones that were actually ok, I suggest placing it at x192|y112, it will have a good flow for 01:05:509 (2,3,4) - and the 4 will have a ''kind'' of blanket that still have the feeling of your entire structure
    your idea has a better looking but I think mine is better at flow, though there's a bit overlapping. I'd like to keep currently
  5. 01:11:785 (3,5) - 01:11:785 (3) - at x256|y160 and 01:11:938 (4) - at x360|y112. you'll still have your oldschool structure on this pattern with the overlap from 01:11:632 (2,5) - and will remove the one with 01:11:785 (3) - that looks and feels actually silly instead of ''oldschool''
    I considered here with high rhythm density so used a bit small(compare with average of the diff) spacing to put the notes. so I left the overlapping. it would be too hard to play if I use your pattern here imo
[Extra]
  1. 00:07:037 (1) - same 1/8 suggestion as the insane
    ^
  2. 00:13:672 (5,6,7) - this actually plays really bad lulz. I suggest at least stacking them or doing something like 00:23:417 (7,1) -
    this triple is pretty much fine imo
  3. 00:37:958 (8,1,2,3,4,5,6,7) - this have a bad playing transition becase of the sounds that I don't think you ''got'' well...here's my suggestion to fix it: 00:37:958 (8) - make this 8 a single note and place a 1/4 slider at 00:38:111 - pointing to 00:38:264 (1) - . The sounds you wanted will be better represented and the gameplay will be waaaay more smoother to read and feel
    your idea is nice, to use a 1/4 slider to follow the vocal sound at 00:38:111 - . however mine is also a way to follow, with useing a jump. either way is ok imo
  4. 00:45:458 (8) - this is calling for a better intensity, it would feel godlike if you placed it somewhere like x304|y160, waddaya think?
    the tone of the vocal at 00:45:152 (6,7,8) - are the same, so I stacked the notes. this would be better to follow the vocals imo
  5. 00:48:060 (1,2) - maybe a slower SV ?
    well, I didn't change sv usually in the diff, it's better to keep a regular sv here
fun map with that ''old'' feeling xD it's enjoyable and interesting, best of luck :oops: If you think my mod was helpfull, feel free to ask for more whenever possible :p
F1r3tar

F1r3tar wrote:

[Beginner]
  1. 01:04:591 (3) - Maybe just ignore this beat. It's confusing since you introduced an incorrect 3/2 rhythm out of the blue. New players won't be prepared to hit that. I understand that you did this for the sake of rhythm consistency between both sliders, but that just made it more confusing. If you listen to the music, the vocal actually begins on red, not white. That's why it sounds wrong on white.
    this note is following the vocal indeed, but I don't see why it's wrong if it's not the first sound in the vocal.. 01:04:438 - 01:04:591 - 01:04:744 - this 3 sounds in the vocal is same important imo
[Easy]
  1. 00:21:734 (2) - There's no audible sound that the slider starts on. It feels like a continuation of (1)'s vocal.
    the reverse and end is following the song well imo, though the head looks a bit werid
[Extra]
  1. 00:32:907 (5) - NC to indicate new vocal?
  2. 00:39:336 (9) - Doesn't the NC sound like it begins here instead of 00:39:489 (1)?
  3. 00:40:407 (8) - ^ {instead of 00:40:560 (1)}
    I used nc in every long white beat line, not following the details in the song
  4. 01:11:172 (1) - I don't think you should start this on red. There's an obvious percussion sound on the white ticks, which should be prioritized over the vocals on red ticks (they're quieter than the percussion sound).
    the sound is heavier than the vocal indeed, but I don't see it's the reason to follow the drum mainly. as you can see I follow the vocal mostly in the diff, so I did same thing here. at least I followed it using slider reverse
  5. 01:20:968 (1,2,3,4,5) - Flows awkwardly. Movement from the slider to that burst feels jerky.
    the flow is fine imo. you don't need to touch the end of the slider when playing actually..
  6. 01:24:030 (4) - Could you space farther away from (2,3)? It's kind of hard to tell that this is 1/2 when the spacing differs from (1,2). Or you could NC to indicate that the song progressively intensifies on this note.
    the spacing is really easy to tell imo, I used spacing a bit more than 2.0x as 1/2 gap in this part
Sinnoh

Sinnoh wrote:

i thought i modded this last season

00:07:037 (1) - can make 1/4 slider or something else
nice idea, thanks :3

Beginner
00:00:308 (1) - HS inconsistent with other sldiers, no whistle
uh.. I did the same hitsounds here in all diffs..

normal
00:42:550 (4) - are triples allowed in normals
sure, only if they're reasonable
01:26:402 (1) - imo spinner better end on large white tick
spinner start immediately after any other objects are totally fine even in normal imo

Insane
00:09:183 (2) - should really be simplified to triples imo, too hard at this level
so I stacked them, won't be too hard
00:45:152 (5,6,7) - Maybe change, more readable if it wasn't stacked, same for hard since all diffs are copy paste xP
this stack objects are easy to read

extra
00:21:274 (2,3) - space further better flow
current spacing is big enough imo

pretty much nothing to find, gl
all diffs updated, thanks for modding :3
30201102
[Hard]
  1. 00:08:265 (2) - I would NC here to reflect the BPM change, especially since the distance snap also now changes
  2. 00:20:509 (3,4,1,2,3,4,1) - I would either move the whistle on the end of 00:20:509 (3) - to 00:20:968 (1) - , or move the whistles on 00:21:581 (3) - and 00:22:193 (1) - to 00:21:428 (2) - and 00:22:040 (4) - (I think the 2nd one is better)
  3. 00:35:662 (6) - NC here instead of 00:35:815 (1) - Basically you should choose to either NC on the start of a new rhythmic measure or whenever the vocalist changes and then enforce that consistently throughout the entire map
  4. 00:09:183 (2) - I would reduce the volume on fast repeating sliders like these. When the hitsounds play rapidly together it makes it sound a lot louder
  5. Note that the points about NC and hitsounding apply to other diffs as well (ie., NC at 00:08:265 (2) - )
  6. 00:45:152 (5,6,7) - I would either unstack this group of 3 or move 00:45:152 (5) - onto 00:44:999 (4) - . You never make a stack of 3 anywhere else and the stop and go cursor movement is a bit unusual to run into all of a sudden
[Insane]
  1. Consider changing the 1/6 streams at 00:09:183 (2,3,4,5) - and so on. It's a sudden 294 bpm stream in a 196 bpm map which only occurs 6 times at the very begging and end. Whereas it's ok of an Extra, it might be a little to complex for an Insane. Furthermore, since it's stacked it takes time to prepare for the jump directly afterwards making it even harder. Essentially, the stacked pattern is harder to play (for me at least) than the spaced out pattern in the Extra diff. I would insert one or more reversing or non-reversing sliders. It doesn't have to be the same slider as from the Hard diff but I think it should be a bit easier than what it is right now
  2. 00:26:019 (1,2) - I would combine these 2 into 1 slider. The current sliderend isn't really mapped to anything and it would play pretty much the same
[Extra]
  1. Consider reducing the jump dist after 1/6th streams like 00:09:183 (2,3,4,5) - and so on, it's much harder to jump out of a stream than to jump into a stream, especially switching between 1/6 and 1/4 rhythms
  2. You could make 00:41:019 (2,3,4,5,6) - a perfect star pattern using the polygon tool or by rotating by 72 degrees. It's a bit elongated right now
Syph
hi owo

Insane


00:08:265 (2) - same as extra
00:32:907 (5) - maybe just delete this and place a note on 00:33:060 - ? would be nice imo, especially for insane diff you don't rly have to map everything
01:26:402 (1) - same as extra

Extra


00:08:265 (2) - nc here for the downbeat?
00:11:172 (1) - i think ctrl g on this would make the jump from 8 into 1 play better owo
00:23:264 (6,7,1) - personally think having no spacing between 1/4 sliders is pretty weird, maybe increase spacing a bit?
00:34:438 (6,1) - ^
01:26:402 (1) - maybe end on blue tick and put a note on white tick? would prefer to see that clickable

fun map

gl~
Miquella
extra
00:09:183 (2,3,4,5) - the whistle on (2) is it on the cymbal? cause then it needs a whistle aswell on 00:09:336 (5) -
00:10:407 (2,3,4,5) - ^
00:32:907 (1) - different vocals, nc?
00:43:468 - sucks a bit to have this on sliderend imo, cus y follow them here 00:43:774 (4,6) -
00:45:305 (7) - remove this hitsound, you are following vocals there, emphasize is not consistent

This pattern 01:20:203 (2,3,4,5) - remove the whistle, the song doesn't do cymbals on (3) anymore for them all
gl
Log Off Now
nm from my q

[General]

ya you have a list in map description xd
i dislike having slider ticks as loud as the slider heads as it gets confusing as to what you've clicked and what you haven't but its up to you what you do with this

[Beginner]

im not sure you need this difficulty, as you say above its really difficult to represent the song using such basic rhythms

00:08:877 - useless greenline
01:26:172 - ^
01:26:325 - ^

00:12:397 (2) - this slider misses out this 00:13:315 - beat which i would argue is a lot more important than the current beat it finishes on due to how much emphasis is put on synth. i would suggest ending this slider on the red tick and then having a circle on the white tick you end on atm
00:22:958 - 00:23:264 - i know you dont wanna make this difficulty too hard but because of how much you skip due to the long slider 00:20:509 (2) - here it feels like you're putting lots of emphasis on the background music (even if it wasnt intentional, thats how it comes across) so mapping these two white ticks as circles makes it so this section feels less 'empty'
00:38:877 (1,2) - move these two beats forward to be consistent with 00:33:366 (1,2) - ? (if you do this, extend 00:39:488 (2) - to red tick)
01:15:764 (2) - having slider ticks at full volume is extremely confusing to the player imo, lower them so they're quieter than the slider head

[Easy]

im gonna mod this a bit differently then i normally would considering you're considering removing beginner and i'll help give you some ideas on how you could possibly nerf so it becomes a standalone bottom diff along with ways you could improve the way it is as it stands atm

00:04:046 (1,2,3) - this rhythm can be simplifed a lot since you seem to be following the vocals a lot here, you could try a rhythm like this so you still hit all of the intense vocals in the section and the loudest ending piano note before the hook
00:12:703 (3,4) - maybe ctrl + g this rhythm since the last note of this short pattern of 3 is the most intense and is the only one thats unclickable atm
00:13:774 (1,2,3,4) - this section could potentially be nerfed into just two 3/4 sliders if you wanted to
00:21:428 (1,2) - i'm not sure about this rhythm, it feels really strange to have this sudden transition from following the drum/guitars to the vocals when the music doesn't really change, i would rather you follow the drums/guitars to be consistent with the previous section
00:23:570 (1,2,3,4) - same comment as 00:13:774 (1,2,3,4) -
00:38:570 (1,2,3,4,5) - i'm not sure about the rhythm you use here, i get that its to follow the vocals, but the most intense vocals are on the red ticks and not the white ones and it feels a bit jarring to play especially with the gap in the middle, you could solve this by trying a rhythm like this. its a trade off of following the held guitar for the next stanza, but i think its worth it especially since the standalone circle on (5) emphasises it in its own different way anyway
00:43:162 (1,2,3,4,5,6,1,2,3,4,5,6) - this section is very dense even for an easy diff and makes this quite a big jump in difficulty even when compared to the normal difficulty, i would suggest picking out one part of the drums to follow for half of this section, alternatively you could follow the vocals instead, which means you would have a very similar rhythm to what you have now but still break up this section a little bit so players get a short rest. if you wanted to do this you can simply turn 00:44:999 (6) - into a single circle
00:48:979 (2) - this note can safely be removed, it feels overmapped considering how dense the previous two bars were compared to this section, removing this would also act as a useful rest for the player
01:22:652 (1,2) - not sure i like this flow direction, you suggest movement in one way but then go back in the same direction almost which is a bit confusing, i would prefer it if 01:22:958 (2) - followed a much more direct upward motion instead of a curve going back and up in the same direction it came from

[Normal]

this feels more like an advanced difficulty xd

00:15:611 (3) - its strange that you follow the vocals for the previous two 1/2 sliders but you ignore the vocal on this one, any reason why?
00:18:366 (5) - i don't think you need to curve the slider this much, its barely noticeable when compared to just having a normal curved slider and players won't play them any different because of how short/small they are
00:25:101 (1,2,3) - why is this rhythm different to 00:23:877 (1,2,3) - when they are both identical in the music? i would suggest just using the first rhythm here instead to help make this more consistent
00:28:162 (4) - same as 00:18:366 (5) -
00:28:928 (2) - missing hitsound?
00:42:550 (4,5,6) - this looks really confusing to a noob playing this diff because its hard to gauge if its 1/4 or 1/2 or what, would recommend just replacing with a repeat slider here
00:43:162 (1,2,3) - 00:44:387 (1,2,3) - 00:45:611 (1,2,3,4) - here you're using 3 different rhythms within the same section of music, i think you're trying to follow the vocals but because (at least imo) thats not the main focus of the music i suggest you should stick with following the drums and passively following the vocals instead of the other way around. copy pasting the first rhythm for the other 2 would fit nicely and also bring your difficulty down a bit. whatever you decide to do just make sure that this is consistent as atm its kinda strange xd
01:04:438 (4,5,6) - same as 00:42:550 (4,5,6) -
01:23:723 (2) - any reason why this is a repeat slider? there isnt 3 synth notes on here, just the ones one the red ticks, would suggest changing this into a 1/2 slider - circle pattern if you want to hit the snare here so it doesnt look the same as 01:22:958 (4) - when the music is different

[Hard]

00:00:869 (3) - i feel like this doesnt need to be clickable considering how calm the intro is compared to the rest of the song, turning 00:00:308 (2) - into a repeat still follows the vocal but is much easier to play/read at this level
00:07:037 (1) - i think the slider end isn't snapped to the right note (assuming you're following the piano flick), it should be snapped to 1/6 instead (this also occurs on insane/extra)
00:13:315 (4) - having a slider end on such an intense note that opens up the next section is really strange to me, i get you're following the held synth note but i think this note should have more emphasis on it than a slider end, maybe try doing something like this
00:14:999 (1,2,3,4) - if you do that above, make sure to change this rhythm to be the same as 00:13:774 (1,2,3,4) - to be consistent
00:44:693 (2,3,4,5,6,7) - really not sure about this patterning, not only is this extremely difficult to play at this difficulty at this bpm but its also difficult to read because you stack 2 notes, then no stack, then stack 3 notes. i get it follows the vocals but its really hard to read during gameplay, i would suggest making the stacks even for each or nerfing this pattern into sliders
00:50:050 (3) - maybe change this into 3 circles since the vocals and the addition of drums make this much more intense than the previous slider?
00:52:346 (4) - to be consistent with your rhythm idea of having a circle for every snare before the slider, maybe change this so its a 1/2 slider - circle pattern?
01:10:713 (3,4,5,1,2,3,4) - i think i would prefer this section to be at least visually different to previous sections considering how the music changes from previous, but i guess this is subjective and up to you, it just feels like the same as the rest of what i assume the kiai is going to be when the music changes drastically
01:16:989 (6,1) - i think the spacing here is a bit much even if a jump here is warranted, i would move 01:17:295 (1) - to around x376 y240 to create a right angle with 01:16:683 (5,6,1) - (if you do this make sure to readjust 01:17:754 (2,3) -
01:19:438 (4,5) - any reason why this hasn't been given more spacing, i would definitely argue that this vocal is way more intense than 01:18:366 (4,1) - but it has no emphasis on it at all, i would at least space it out a little bit so that 01:18:979 (2) - blankets 01:19:591 (5) - like this
01:19:744 (1) - i'm not really a fan of this strange 'half overlap' here, i think i would prefer it if (1) wasn't overlapped at all or it was closer to the slider end of (2) but its a subjective aesthetic thing so eh

[]

ok i hope this helps gl!
Wikozo
Begginner
------------
00:55:254 (1) - on this slider do kiai mode
------------
Easy
------------
00:07:037 (1) - get away from earlier circle
00:51:274 (2) - remove
------------
Normal
------------
00:28:162 (4) - make this slider to be not so round
------------
Hard
------------
00:08:265 (2) - new combo color
------------
Insane
------------
00:08:265 (2) - new combo color
01:11:019 (6) - make this circle more visible
------------
Extra
------------
nothing
------------
Generally work at kiai mode and song preview. Everything else is good ;)
Hectic
Hello there. From queue

Extra
  1. 00:08:265 - unnecessary green point (refers to all diffs)
  2. 01:11:172 (1) - are you sure about this slider? does it represent anything?
  3. 00:13:672 (5,6,7) - these synth notes are 1/8's, not 1/6's, if i'm not mistaken. Not sure if really an issue
Insane
  1. 00:13:672 (5) - same as highest diff. You can put 1/8 reverse slider 00:13:660 - here and 1/2 slider 00:13:774 - here (to represent synth sustain)
  2. 00:23:264 (6) - is this on purpose? if for simplification reason ok then
  3. 00:32:907 (5) - would make circle and slider instead
  4. 01:11:632 (2,3,5) - not nice overlaps
  5. 01:11:172 (1) - same as Extra diff
Hard
  1. 00:49:744 (2,3) - nc because of different singers?
Hope that you'll find something useful. Good luck!
DeletedUser_6181859
/me reminds about reminder
Heyo from my queue.
[General]
  1. I think Beginner=Easy; Easy=Normal; Normal=Advanced. It's more suitable for density of objects in this diffs.
  2. 00:08:265 (2) - consider to put NC here in all diffs for new rhythm and part of song.
  3. If Google saying this - it means "nothing".
[Beginner]
  1. A lot of unused green points.
  2. 00:20:509 (2) - don't really think that repeat in this place is correct. Yep, i hear a guitar here, but it starts from 00:20:968 , not like your slider.
  3. 00:40:407 - very high beat which not clickable. Consider to make 00:38:877 (1) repeated and make another slider from highlighed place.
  4. 00:43:774 (1,2) - the first and only one place where you breaks flow (usually you fit "train-style") so what about this?
    Strange for reading diff tbh. Also i don't like this because some objects is not parallel (yep, im perfectionist)... like, for example, 00:33:366 (1,2) (proof) - 00:23:570 (1,2) - etc.
[Easy]
  1. 00:21:734 (2,1) - as for me this two sliders is really close to each other and it needs to move away, what about this or even this?
  2. 00:40:407 - the same as in Beginner.
  3. 00:41:325 (1,3) - nah, does it really looks nice? Here is a new problem - distance between 00:41:325 (1,2) isn't intuitive because this objects is located so close and maybe players will click to 00:42:550 (3) first.
  4. 01:11:938 (1,2,3) - the same as above, but now looks a bit better.
[Normal]
  1. 00:18:366 (5) - don't like very curved sliders, even this should be good. The same in 00:28:162 (4) .
  2. 01:11:019 (1,2) -
    Nothing to say anymore but this map move me to 2013.
[Hard]
  1. 00:41:325 (3,4,5,1) - linear flow isn't really suitable here, consider to make triangle in 00:41:325 (3,4,5) .
  2. 00:44:387 (1,2,3) - it's almost identical sounds except vocal, i think you can make slider against 00:44:693 (2,3) and unstack 00:45:152 (5,6,7) after.
  3. 00:53:877 (5,1) - if you often fit your train-style, better to move 00:54:030 (1) to x=192 y=240 for making pentagon with previous cirlces, also it's should be good if you move 00:54:336 (2,3) away after.
  4. 01:05:509 (2) - following your style i really can't find the logic in this jump.
Insane seems fine except four-circle patterns like 00:09:183 (2,3,4,5) - it's still hard to read.
Good luck!
{end of the mod}
DeletedUser_423548
From Queue

I only see 1 diff


  • [Extra]
  1. 00:06:289 (5) - Add NC
  2. 00:13:009 (4) - I think that it is better to stack on (2)
  3. 00:27:703 (4) - delete
    00:17:907 - Just like here
  4. 00:32:907 (5) - Maybe I can spread it a bit more
  5. 00:45:152 (6,7,8) - I like this better
    00:47:448 (5,6,7) - Just like here
  6. 01:06:887 (3,4) - I feel like I am a bit far away.
    I think that it is better to use DS 2.50 as a guide
Good luck! :)
Hytex
from qqq

[extra]
00:04:046 (1) - silence sliderend cuz there is no sound there
00:09:183 (2,3,4,5) - i dont know if these are allowed, since its 196 bpm.. eh.
01:26:402 (1) - maybe shorten slider to here 01:28:315 - and start triplet here 01:28:468 -

[insane]
00:10:407 (2,3,4,5) - same with extra
01:26:402 (1) - ^

i guess thats it
sorry for short shitmod :c
nika mika
m4m
[Normal]
00:04:794 (2,1,2,1) - 略挤
00:42:550 (4,5,6) - 用折返盖掉 感觉这样对于当前段来说有点难
至于01:04:438 (4,5,6) - 就留着……做成kiai段的对比吧?
[Hard]
00:05:916 (2,3,5,6) - 如果随钢琴走的话flow不应该停
00:09:183 (2) - note盖掉 insane里类似段落用这种方式处理
[Insane]
00:09:183 (2,3,4,5) - 这个1/6太突兀了……如果全曲大量出现类似节奏也就算了,后面的节奏和这个1/6相比要简单得多。见Hard
Extra打不动就不摸了!偷懒要找个正当理由 嗯
其实是摸不出来
Topic Starter
wcx19911123
30201102

30201102 wrote:

[Hard]
  1. 00:08:265 (2) - I would NC here to reflect the BPM change, especially since the distance snap also now changes
    the color is better to be different at heavy beat imo, bpm changing is much more easy to read than the jump
  2. 00:20:509 (3,4,1,2,3,4,1) - I would either move the whistle on the end of 00:20:509 (3) - to 00:20:968 (1) - , or move the whistles on 00:21:581 (3) - and 00:22:193 (1) - to 00:21:428 (2) - and 00:22:040 (4) - (I think the 2nd one is better)
    current whistles sound ok imo
  3. 00:35:662 (6) - NC here instead of 00:35:815 (1) - Basically you should choose to either NC on the start of a new rhythmic measure or whenever the vocalist changes and then enforce that consistently throughout the entire map
    well I always add nc in every downbeat even the tracks doesn't change, this is better to read the rhythm imo(read pattern is a bit harder but the average of reading difficulty is not hard due to my complex rhythm and simple pattern)
  4. 00:09:183 (2) - I would reduce the volume on fast repeating sliders like these. When the hitsounds play rapidly together it makes it sound a lot louder
    nice idea, would fix it too all diffs
  5. Note that the points about NC and hitsounding apply to other diffs as well (ie., NC at 00:08:265 (2) - )
  6. 00:45:152 (5,6,7) - I would either unstack this group of 3 or move 00:45:152 (5) - onto 00:44:999 (4) - . You never make a stack of 3 anywhere else and the stop and go cursor movement is a bit unusual to run into all of a sudden
    well this is not sudden, they follow the vocal well here: 00:44:693 (2,3) - this 2 are the same patterns as 00:44:081 (4,5,2,3) - , 00:44:387 (1,2,3,4) - this is a group of objects they are following the same vocal, I stacked 00:45:152 (5,6,7) - is for following the new vocal which tone doesn't change so the overlapping is fiting more than regular spacing imo
[Insane]
  1. Consider changing the 1/6 streams at 00:09:183 (2,3,4,5) - and so on. It's a sudden 294 bpm stream in a 196 bpm map which only occurs 6 times at the very begging and end. Whereas it's ok of an Extra, it might be a little to complex for an Insane. Furthermore, since it's stacked it takes time to prepare for the jump directly afterwards making it even harder. Essentially, the stacked pattern is harder to play (for me at least) than the spaced out pattern in the Extra diff. I would insert one or more reversing or non-reversing sliders. It doesn't have to be the same slider as from the Hard diff but I think it should be a bit easier than what it is right now
    I'll consider this and probably fix it when I see more similar opinions
  2. 00:26:019 (1,2) - I would combine these 2 into 1 slider. The current sliderend isn't really mapped to anything and it would play pretty much the same
    it‘s not good to ignore the drum at 00:26:325 (2) - , it's not good to following the vocal at 00:26:019 - with a 1/2 slider either(the vocal is long sound), so I did the current pattern here
[Extra]
  1. Consider reducing the jump dist after 1/6th streams like 00:09:183 (2,3,4,5) - and so on, it's much harder to jump out of a stream than to jump into a stream, especially switching between 1/6 and 1/4 rhythms
    adjusted spacing after 1/6 stream a bit
  2. You could make 00:41:019 (2,3,4,5,6) - a perfect star pattern using the polygon tool or by rotating by 72 degrees. It's a bit elongated right now
    well this is a part of hexagon actually
Syph

Syph wrote:

hi owo

Insane


00:08:265 (2) - same as extra
same below
00:32:907 (5) - maybe just delete this and place a note on 00:33:060 - ? would be nice imo, especially for insane diff you don't rly have to map everything
01:26:402 (1) - same as extra
I'd like to keep the rhythm, the slider is just a transition to next complex part(that's why I used reverse slider here, circles are too complex)
same below

Extra


00:08:265 (2) - nc here for the downbeat?
I'd like to nc at downbeat
00:11:172 (1) - i think ctrl g on this would make the jump from 8 into 1 play better owo
already fixed the spacing in another way
00:23:264 (6,7,1) - personally think having no spacing between 1/4 sliders is pretty weird, maybe increase spacing a bit?
well I didn't use large spacing for 1/4 around here, keep spacing similar is better
00:34:438 (6,1) - ^
similar as before, this one is a bit unique but I don't want spacing being too huge here
01:26:402 (1) - maybe end on blue tick and put a note on white tick? would prefer to see that clickable
that would be more confusing imo..

fun map

gl~
zev

zev wrote:

extra
00:09:183 (2,3,4,5) - the whistle on (2) is it on the cymbal? cause then it needs a whistle aswell on 00:09:336 (5) -
I put the whistle at the highest tone of the 4 sounds(2nd one is highest imo)
00:10:407 (2,3,4,5) - ^
^
00:32:907 (1) - different vocals, nc?
I'd like nc at every downbeat
00:43:468 - sucks a bit to have this on sliderend imo, cus y follow them here 00:43:774 (4,6) -
the slider is more like a transition to next circles part, using clickable objects fits better but the difficulty is too high imo
00:45:305 (7) - remove this hitsound, you are following vocals there, emphasize is not consistent

This pattern 01:20:203 (2,3,4,5) - remove the whistle, the song doesn't do cymbals on (3) anymore for them all
same as first mod here
gl
Log Off Now

Log Off Now wrote:

nm from my q

[General]

ya you have a list in map description xd
i dislike having slider ticks as loud as the slider heads as it gets confusing as to what you've clicked and what you haven't but its up to you what you do with this
kicksliders can be acceptable if being used well tho

[Beginner]

im not sure you need this difficulty, as you say above its really difficult to represent the song using such basic rhythms

00:08:877 - useless greenline
01:26:172 - ^
01:26:325 - ^
first is red line, need to be used here. others removed

00:12:397 (2) - this slider misses out this 00:13:315 - beat which i would argue is a lot more important than the current beat it finishes on due to how much emphasis is put on synth. i would suggest ending this slider on the red tick and then having a circle on the white tick you end on atm
00:13:315 - this sound is not heavier than others(00:12:397 - , 00:12:703 - , 00:13:009 - ) here imo, they are the same weight. I used a long slider to follow them all
00:22:958 - 00:23:264 - i know you dont wanna make this difficulty too hard but because of how much you skip due to the long slider 00:20:509 (2) - here it feels like you're putting lots of emphasis on the background music (even if it wasnt intentional, thats how it comes across) so mapping these two white ticks as circles makes it so this section feels less 'empty'
fixed with a better rhythm(being a little bit harder tho)
00:38:877 (1,2) - move these two beats forward to be consistent with 00:33:366 (1,2) - ? (if you do this, extend 00:39:488 (2) - to red tick)
this one if fine imo, in such an easy diff, slider head and tail plays nearly the same(however head is much more heavier than tail in higher diff)
01:15:764 (2) - having slider ticks at full volume is extremely confusing to the player imo, lower them so they're quieter than the slider head
uh, I didn't use any full volume for this slider

[Easy]

im gonna mod this a bit differently then i normally would considering you're considering removing beginner and i'll help give you some ideas on how you could possibly nerf so it becomes a standalone bottom diff along with ways you could improve the way it is as it stands atm

00:04:046 (1,2,3) - this rhythm can be simplifed a lot since you seem to be following the vocals a lot here, you could try a rhythm like this so you still hit all of the intense vocals in the section and the loudest ending piano note before the hook
well I'm following vocal only here, but I'm using different rhyhtm is because the piano sound in background. the piano goes more density at last part, so I increased the density of my rhythm a bit to follow
00:12:703 (3,4) - maybe ctrl + g this rhythm since the last note of this short pattern of 3 is the most intense and is the only one thats unclickable atm
I'd like to keep. the tone at 00:12:703 - and 00:13:009 - are same high, but 00:13:315 - is a bit higher, so I used same objects(clickable) at first 2, and different for 3
00:13:774 (1,2,3,4) - this section could potentially be nerfed into just two 3/4 sliders if you wanted to
simple 1/1 rhyhtm sounds better here imo
00:21:428 (1,2) - i'm not sure about this rhythm, it feels really strange to have this sudden transition from following the drum/guitars to the vocals when the music doesn't really change, i would rather you follow the drums/guitars to be consistent with the previous section
well I changed tracks to follow by using a reverse slider, the transition is totally smooth enough imo
00:23:570 (1,2,3,4) - same comment as 00:13:774 (1,2,3,4) -
this goes into a new part so I switched tracks here
00:38:570 (1,2,3,4,5) - i'm not sure about the rhythm you use here, i get that its to follow the vocals, but the most intense vocals are on the red ticks and not the white ones and it feels a bit jarring to play especially with the gap in the middle, you could solve this by trying a rhythm like this. its a trade off of following the held guitar for the next stanza, but i think its worth it especially since the standalone circle on (5) emphasises it in its own different way anyway
the current rhythm is fine imo.. I don't think following 00:40:407 - by using clickable objects are better
00:43:162 (1,2,3,4,5,6,1,2,3,4,5,6) - this section is very dense even for an easy diff and makes this quite a big jump in difficulty even when compared to the normal difficulty, i would suggest picking out one part of the drums to follow for half of this section, alternatively you could follow the vocals instead, which means you would have a very similar rhythm to what you have now but still break up this section a little bit so players get a short rest. if you wanted to do this you can simply turn 00:44:999 (6) - into a single circle
removed object at 00:45:305 -
00:48:979 (2) - this note can safely be removed, it feels overmapped considering how dense the previous two bars were compared to this section, removing this would also act as a useful rest for the player
I don't think the circle makes the difficulty to be too hard here
01:22:652 (1,2) - not sure i like this flow direction, you suggest movement in one way but then go back in the same direction almost which is a bit confusing, i would prefer it if 01:22:958 (2) - followed a much more direct upward motion instead of a curve going back and up in the same direction it came from
the direction is fine imo.. going like a circle is a bit boring

[Normal]

this feels more like an advanced difficulty xd

00:15:611 (3) - its strange that you follow the vocals for the previous two 1/2 sliders but you ignore the vocal on this one, any reason why?
sorry I don't understand this mod.. if you mean the rhythm is strange, I don't think so, it's pretty ok here
00:18:366 (5) - i don't think you need to curve the slider this much, its barely noticeable when compared to just having a normal curved slider and players won't play them any different because of how short/small they are
the slider is to follow the background vocal(you can hear it is much different here)
00:25:101 (1,2,3) - why is this rhythm different to 00:23:877 (1,2,3) - when they are both identical in the music? i would suggest just using the first rhythm here instead to help make this more consistent
if I use same pattern, I have to use unclickable object at 00:26:019 - , this is not good
00:28:162 (4) - same as 00:18:366 (5) -
00:28:928 (2) - missing hitsound?
this drum sounds a bit softer than the other 2 so I din't follow
00:42:550 (4,5,6) - this looks really confusing to a noob playing this diff because its hard to gauge if its 1/4 or 1/2 or what, would recommend just replacing with a repeat slider here
it's not confusing here.. I already used many double stacked object before, the gap between each approach circles is easy to tell here
00:43:162 (1,2,3) - 00:44:387 (1,2,3) - 00:45:611 (1,2,3,4) - here you're using 3 different rhythms within the same section of music, i think you're trying to follow the vocals but because (at least imo) thats not the main focus of the music i suggest you should stick with following the drums and passively following the vocals instead of the other way around. copy pasting the first rhythm for the other 2 would fit nicely and also bring your difficulty down a bit. whatever you decide to do just make sure that this is consistent as atm its kinda strange xd
the first 2 is same section in music, but the 3rd is not(you can hear it leads a new vocalist). I changed the pattern with same rhythm is for not making a boring diff here. it would be confusing at all imo since the pattern is pretty easy(compare with other parts in the diff)
01:04:438 (4,5,6) - same as 00:42:550 (4,5,6) -
this pattern's readability is fine imo
01:23:723 (2) - any reason why this is a repeat slider? there isnt 3 synth notes on here, just the ones one the red ticks, would suggest changing this into a 1/2 slider - circle pattern if you want to hit the snare here so it doesnt look the same as 01:22:958 (4) - when the music is different
just following the 2 guitar sound and the drum in the middle, but I don't want to use hard pattern here so I used the reverse slider

[Hard]

00:00:869 (3) - i feel like this doesnt need to be clickable considering how calm the intro is compared to the rest of the song, turning 00:00:308 (2) - into a repeat still follows the vocal but is much easier to play/read at this level
a long reverse slider is really too easy for the diff imo(even in the beginning, such a soft part). if I did, the difficulty gap between the beginning and the later part would be bigger, that's not good either
00:07:037 (1) - i think the slider end isn't snapped to the right note (assuming you're following the piano flick), it should be snapped to 1/6 instead (this also occurs on insane/extra)
would confirm this later(I need more information about the timing here)
00:13:315 (4) - having a slider end on such an intense note that opens up the next section is really strange to me, i get you're following the held synth note but i think this note should have more emphasis on it than a slider end, maybe try doing something like this
I didn't following song using regular patterns always. as it, I did this long slider as a transition to make players take a break, I usually do such of things to connect different part and I think it works well(this why we have break times in long map, however mine is a short one tho)
00:14:999 (1,2,3,4) - if you do that above, make sure to change this rhythm to be the same as 00:13:774 (1,2,3,4) - to be consistent
this 2 parts are not the same sections imo, at least the rhythm of vocal is totally different
00:44:693 (2,3,4,5,6,7) - really not sure about this patterning, not only is this extremely difficult to play at this difficulty at this bpm but its also difficult to read because you stack 2 notes, then no stack, then stack 3 notes. i get it follows the vocals but its really hard to read during gameplay, i would suggest making the stacks even for each or nerfing this pattern into sliders
I used same pattern at 00:44:387 (1,2,3,4) - as I did before, and I stacked 00:45:152 (5,6,7) - for following the same vocal at there(the tone of vocal is the same), I changed the flow direction at 00:45:152 - also. this pattern should work well
00:50:050 (3) - maybe change this into 3 circles since the vocals and the addition of drums make this much more intense than the previous slider?
circles fit much better but play much harder imo
00:52:346 (4) - to be consistent with your rhythm idea of having a circle for every snare before the slider, maybe change this so its a 1/2 slider - circle pattern?
a circle fits well only at 00:52:652 - . but I used a big jump after it, it's better to use unclickable object before a large jumping here, so I did the reverse slider
01:10:713 (3,4,5,1,2,3,4) - i think i would prefer this section to be at least visually different to previous sections considering how the music changes from previous, but i guess this is subjective and up to you, it just feels like the same as the rest of what i assume the kiai is going to be when the music changes drastically
I think I did change something here. do you noticed that the density of rhythm goes a bit high here, compare with before
01:16:989 (6,1) - i think the spacing here is a bit much even if a jump here is warranted, i would move 01:17:295 (1) - to around x376 y240 to create a right angle with 01:16:683 (5,6,1) - (if you do this make sure to readjust 01:17:754 (2,3) -
the spacing looks big, but only big in looking, when play it's not. because this jump is between 2 sliders, it's much easier to play with a same spacing but different objects(for example, 2 circles)
01:19:438 (4,5) - any reason why this hasn't been given more spacing, i would definitely argue that this vocal is way more intense than 01:18:366 (4,1) - but it has no emphasis on it at all, i would at least space it out a little bit so that 01:18:979 (2) - blankets 01:19:591 (5) - like this
because I used 3 circles before jump at 01:19:744 - , but there's only a single circle before jump at 01:18:519 - . you should know a pattern's difficulty is not only based on the pattern itself but also the other patterns around it
01:19:744 (1) - i'm not really a fan of this strange 'half overlap' here, i think i would prefer it if (1) wasn't overlapped at all or it was closer to the slider end of (2) but its a subjective aesthetic thing so eh
the kind of shape is fine imo

[]

ok i hope this helps gl!
Wikozo

Wikozo wrote:

Begginner
------------
00:55:254 (1) - on this slider do kiai mode
would add later
------------
Easy
------------
00:07:037 (1) - get away from earlier circle
sorry I dont understand what you mean here..
00:51:274 (2) - remove
it's pretty ok imo
------------
Normal
------------
00:28:162 (4) - make this slider to be not so round
the curve slider is following the unique background vocal sound
------------
Hard
------------
00:08:265 (2) - new combo color
I'd like to add nc at downbeat
------------
Insane
------------
00:08:265 (2) - new combo color
same
01:11:019 (6) - make this circle more visible
it's totally visible imo
------------
Extra
------------
nothing
------------
Generally work at kiai mode and song preview. Everything else is good ;)
sorry.. but I don't think this mod really helped me orz.. I can't give kd
but if you want to learn something about modding, you can find me later privately
h4d0uk3n1

h4d0uk3n1 wrote:

Hello there. From queue

Extra
  1. 00:08:265 - unnecessary green point (refers to all diffs)
    removed
  2. 01:11:172 (1) - are you sure about this slider? does it represent anything?
    sure, vocal and drums
  3. 00:13:672 (5,6,7) - these synth notes are 1/8's, not 1/6's, if i'm not mistaken. Not sure if really an issue
    listened it carefully with low speed and I found the rhythm here is a bit mess(seems like 1/6 at first and end in 1/8). I'll confirm this later
Insane
  1. 00:13:672 (5) - same as highest diff. You can put 1/8 reverse slider 00:13:660 - here and 1/2 slider 00:13:774 - here (to represent synth sustain)
    same as before
  2. 00:23:264 (6) - is this on purpose? if for simplification reason ok then
    I changed rhytm in Extra, but here better to be consistent(or too hard to play)
  3. 00:32:907 (5) - would make circle and slider instead
    the reverse slider is just a transition connect 2 sections
  4. 01:11:632 (2,3,5) - not nice overlaps
    it's fine imo
  5. 01:11:172 (1) - same as Extra diff
    same as 00:32:907 (5) -
Hard
  1. 00:49:744 (2,3) - nc because of different singers?
    I'd like to add nc at downbeats
Hope that you'll find something useful. Good luck!
100bit

100bit wrote:

/me reminds about reminder
Heyo from my queue.
[General]
  1. I think Beginner=Easy; Easy=Normal; Normal=Advanced. It's more suitable for density of objects in this diffs.
    if more ppl mentioned this I'll consider to fix their names
  2. 00:08:265 (2) - consider to put NC here in all diffs for new rhythm and part of song.
    I use nc at every downbeat
  3. If Google saying this - it means "nothing".
    what o.o?
[Beginner]
  1. A lot of unused green points.
    won't matter if no 2 same color sections together
  2. 00:20:509 (2) - don't really think that repeat in this place is correct. Yep, i hear a guitar here, but it starts from 00:20:968 , not like your slider.
    already fixe
  3. 00:40:407 - very high beat which not clickable. Consider to make 00:38:877 (1) repeated and make another slider from highlighed place.
    I don't think this beat is heavy.. at least not as heavy as 00:40:560 - this one. however if I need to follow them, the rhythm might be too hard here
  4. 00:43:774 (1,2) - the first and only one place where you breaks flow (usually you fit "train-style") so what about this?
    the flow is changed, but it doesn't matter in a low diff imo(mouse moving too slow)
    Strange for reading diff tbh. Also i don't like this because some objects is not parallel (yep, im perfectionist)... like, for example, 00:33:366 (1,2) (proof) - 00:23:570 (1,2) - etc.
    these sliders are totally fine imo
[Easy]
  1. 00:21:734 (2,1) - as for me this two sliders is really close to each other and it needs to move away, what about this or even this?
    the current pattern is fine imo, they are near but at least doesn't touch each other, readability is ok here
  2. 00:40:407 - the same as in Beginner.
    00:40:560 - here is the most important beat imo, and I followed
  3. 00:41:325 (1,3) - nah, does it really looks nice? Here is a new problem - distance between 00:41:325 (1,2) isn't intuitive because this objects is located so close and maybe players will click to 00:42:550 (3) first.
    I don't think the readability is bad here. if you follow the flow, you'll meet 00:42:244 (2) - at first not 00:42:550 (3) -
  4. 01:11:938 (1,2,3) - the same as above, but now looks a bit better.
    same as before
[Normal]
  1. 00:18:366 (5) - don't like very curved sliders, even this should be good. The same in 00:28:162 (4) .
    it follows the vocal in background very well imo, without reduced the readability
  2. 01:11:019 (1,2) -
    Nothing to say anymore but this map move me to 2013.
    what? but this one is pretty fine
[Hard]
  1. 00:41:325 (3,4,5,1) - linear flow isn't really suitable here, consider to make triangle in 00:41:325 (3,4,5) .
    I don't want to make triangle here..
  2. 00:44:387 (1,2,3) - it's almost identical sounds except vocal, i think you can make slider against 00:44:693 (2,3) and unstack 00:45:152 (5,6,7) after.
    the 00:44:387 (1,2,3,4) - is following first vocal with regular patterns, 00:45:152 (5,6,7) - is stacked to follow the repeating vocal with same tone. I changed the flow between the 2 parts also. it's ok imo
  3. 00:53:877 (5,1) - if you often fit your train-style, better to move 00:54:030 (1) to x=192 y=240 for making pentagon with previous cirlces, also it's should be good if you move 00:54:336 (2,3) away after.
    diamond shape is also good imo
  4. 01:05:509 (2) - following your style i really can't find the logic in this jump.
    01:05:662 - the vocal here is a bit high so I added the small jump
Insane seems fine except four-circle patterns like 00:09:183 (2,3,4,5) - it's still hard to read.
Good luck!
{end of the mod}
Yasaija 714

Yasaija 714 wrote:

From Queue

I only see 1 diff


  • [Extra]
  1. 00:06:289 (5) - Add NC
    current nc is fine
  2. 00:13:009 (4) - I think that it is better to stack on (2)
    uh.. why? the current patterns are fine imo
  3. 00:27:703 (4) - delete
    00:17:907 - Just like here
    00:27:703 - here's vocal to follow.. so I don't see why
  4. 00:32:907 (5) - Maybe I can spread it a bit more
    current spacing is fine
  5. 00:45:152 (6,7,8) - I like this better
    00:47:448 (5,6,7) - Just like here
    can't understand this 2.. but the patterns you pointed out are fine imo
  6. 01:06:887 (3,4) - I feel like I am a bit far away.
    cuz the vocal at 01:07:040 - is heavy enough for the jump
    I think that it is better to use DS 2.50 as a guide
Good luck! :)
Hytex

Hytex wrote:

from qqq

[extra]
00:04:046 (1) - silence sliderend cuz there is no sound there
vocal exist..
00:09:183 (2,3,4,5) - i dont know if these are allowed, since its 196 bpm.. eh.
it's fine imo, I already reduced the spacing here
01:26:402 (1) - maybe shorten slider to here 01:28:315 - and start triplet here 01:28:468 -
the spinner end won't follow anything if I did what you said..

[insane]
00:10:407 (2,3,4,5) - same with extra
01:26:402 (1) - ^
same as before for this 2

i guess thats it
sorry for short shitmod :c
nika mika

nika mika wrote:

m4m
[Normal]
00:04:794 (2,1,2,1) - 略挤
还好,时间间隔够久了
00:42:550 (4,5,6) - 用折返盖掉 感觉这样对于当前段来说有点难
这里难度我觉得还行
至于01:04:438 (4,5,6) - 就留着……做成kiai段的对比吧?
[Hard]
00:05:916 (2,3,5,6) - 如果随钢琴走的话flow不应该停
downbeat的时候就改了下flow
00:09:183 (2) - note盖掉 insane里类似段落用这种方式处理
这里应该毫无问题,应为是reverse slider
[Insane]
00:09:183 (2,3,4,5) - 这个1/6太突兀了……如果全曲大量出现类似节奏也就算了,后面的节奏和这个1/6相比要简单得多。见Hard
1/6的问题要是太多人提我打算改简单点
Extra打不动就不摸了!偷懒要找个正当理由 嗯
其实是摸不出来

thanks for modding
Topic Starter
wcx19911123
holy shit double post
Monstrata
Extra

00:09:948 (1,2) - Some blanket pattern here would give 2 a better placement. Use that curve of slider 1.
00:27:550 (3,4) - Use a slider instead. There's nothing on 4 really. Vocal is earlier so clicking on 4 sounds weird to me,
00:32:601 (3,4,5,6,7) - Stacks just feel really weird. 00:33:060 (6) - especially is such a different sound that the others cuz of the drum. 00:32:754 - as well with the crash.
00:45:305 (7,8) - Why are these stacked as opposed to spaced like the other circles?
00:46:223 (5) - Linear instead? I dont see why this should deviate from the pattern.
00:47:754 (7) - Not good to stack imo. Doesn't give 7 good emphasis.
01:11:172 (1) - Map the downbeat to something more significant xP. Repeat slider is really lame imo
01:18:979 (2,3,4,5,6) - Not really liking how the drums + vocals are mapped to similar (if not larger) jumps. Like the vocals are rather weak, why such large jumps? 01:19:438 (5) - especially.
01:21:428 (2,3,4,5) - Really uncomfortable linear movement xP.

Honestly, the placements are just really messy for me. The inconsistencies from your Drop Kick map have been ironed out for the most part (aside from what I mentioned) but the structural issues are still there imo.

Insane

00:04:046 (1,2) - Why are they two different sliders? Make them the same design?
00:22:193 (1,2,3,4,5) - Good structure, but the overlaps from 00:23:264 (6,1) - make it really messy xP.
00:30:611 (5,1,2) - Kinda odd how the spacing here doesn't really reflect emphasis. 5>1 is where you should emphasize the jump.
00:35:815 (1,2,3,4) - Poor structure imo. Position 2 to somewhere more equidistant from 3 and 4
00:43:162 (1,2,3,4,5,1,2,3,4,5,6,7) - Your rhythm choice is so different even though these two sections are so similar. One uses a lot of slider rhythm the other is almost pure 1/2
01:11:632 (2,3,5) - Can you do something else here? The overlaps just look really bad imo xP
01:17:754 (2,3) - Easy to mistake this for 1/2 imo. Use something that makes it more obvious this is 1/1?

[]

Being perfectly honest here, I'm just not a fan of the structure. I think more care can be put into placement, and how the placement interacts with other objects visually. You're obviously entitled to your own opinion, and if you disagree with me that's fine. Good luck with the set.
Topic Starter
wcx19911123
Monstrata

Monstrata wrote:

Extra

00:09:948 (1,2) - Some blanket pattern here would give 2 a better placement. Use that curve of slider 1.
fixed
00:27:550 (3,4) - Use a slider instead. There's nothing on 4 really. Vocal is earlier so clicking on 4 sounds weird to me,
well I'm sure these's a vocal sound like "i" at 00:27:703 - , it's not that obvious but it can't be said as nothing imo
00:32:601 (3,4,5,6,7) - Stacks just feel really weird. 00:33:060 (6) - especially is such a different sound that the others cuz of the drum. 00:32:754 - as well with the crash.
I'm not following drums at all here.. a new vocalist start at 00:32:907 - so I didn't continue the stack here from 00:32:601 (3,4) - and made a spacing to next objects. also, you can easily realize that the tones of vocal at 00:32:907 (5,6,7) - is the same so I stacked them. the tone start to be different at 00:33:366 - , so I made a new spacing
00:45:305 (7,8) - Why are these stacked as opposed to spaced like the other circles?
this is kind of same reason as the one above. a new vocalist start at 00:45:152 - and 00:45:152 (6,7,8) - this 3 notes is at the same tone of the vocal sound. so I stacked them. new vocalist comes, this is a enough reason to make the part a bit different imo. and the tone is consistent, so I think stacked circles fit the song very well(their position is the same, just like the tone)
00:46:223 (5) - Linear instead? I dont see why this should deviate from the pattern.
sorry but the slider could be different.. please listen carefully, you can realize that 00:45:611 (1) - 00:45:917 (3) - this 2 slider's tone is going down(the tone at the head is higher than the end), that's why I made their direction to the bottom of the screen. for 00:46:223 (5) - this one, the tone changed to go up now, so I made a different shape of the slider, and try to makde the direction change to the top of the screen
00:47:754 (7) - Not good to stack imo. Doesn't give 7 good emphasis.
reasonable, fixed
01:11:172 (1) - Map the downbeat to something more significant xP. Repeat slider is really lame imo
umm, I'd like to keep the current pattern.. I'm mainly following vocal at this part, I did some 1/1 sliders to follow at 01:08:877 (1,1) - , however this one doesn't start at downbeat, so I chose to make the rhythm consistent.(if I make 01:11:325 - clickable, I'm not only following vocal then, that's not good imo)
01:18:979 (2,3,4,5,6) - Not really liking how the drums + vocals are mapped to similar (if not larger) jumps. Like the vocals are rather weak, why such large jumps? 01:19:438 (5) - especially.
I don't think the vocal here is weaker, the 2 tracks has nearly the same weight through the whole song imo, that's why I used the similar spacing for drums and vocal. but the spacing at 01:19:438 - is a bit too huge indeed, so I reduced the spaicng a bit
01:21:428 (2,3,4,5) - Really uncomfortable linear movement xP.
umm, indeed.. fixed the patterns

Honestly, the placements are just really messy for me. The inconsistencies from your Drop Kick map have been ironed out for the most part (aside from what I mentioned) but the structural issues are still there imo.

Insane

00:04:046 (1,2) - Why are they two different sliders? Make them the same design?
sorry I don't know why you mean here.. the current design is already totally the same imo(the shape, rhythm and hitsounds)..
00:22:193 (1,2,3,4,5) - Good structure, but the overlaps from 00:23:264 (6,1) - make it really messy xP.
fixed
00:30:611 (5,1,2) - Kinda odd how the spacing here doesn't really reflect emphasis. 5>1 is where you should emphasize the jump.
sorry but the jump between 1 and 5 is much more bigger than 1 and 2, let me explain why. a jump's weight is not based on the spacing and time gap only, the objects type also effect a lot. for example, a jump from a circle to another circle, with the same spacing and time gap, it's much harder to play than a jump from slider to slider. that's why I made the spacing between 00:30:764 (1,2) - a bit bigger than 00:30:611 (5,1) - , in fact the first jump is much more heavier(especially, because slider 1 is a 1/1 slider, the time is long enough for players to get ready jump to next object)
00:35:815 (1,2,3,4) - Poor structure imo. Position 2 to somewhere more equidistant from 3 and 4
fixed
00:43:162 (1,2,3,4,5,1,2,3,4,5,6,7) - Your rhythm choice is so different even though these two sections are so similar. One uses a lot of slider rhythm the other is almost pure 1/2
well because the 2 parts are not totally the same, the part 2 is different from 00:45:152 - , the vocalist is changed and the tone is suddenly go down at 00:45:152 - . that's why I didn't use same pattern from 00:45:152 - . also, after the tone suddenly goes down(at 00:45:152 - ), the tone is consistent at 00:45:152 (5,6,7) - , so it's better to use same object type to follow imo. as a result, if I use a slider at 00:44:999 - , then 00:45:152 - here couldn't be a clickable object, it's no way to do same objects at 00:45:152 (5,6,7) - , so I used a circle at 00:44:999 - Instead
01:11:632 (2,3,5) - Can you do something else here? The overlaps just look really bad imo xP
fixed
01:17:754 (2,3) - Easy to mistake this for 1/2 imo. Use something that makes it more obvious this is 1/1?
the 1.0x spacing is far enough to be read as 1/1 imo.. it's not hard to read for anyone who can play the diff

[]

Being perfectly honest here, I'm just not a fan of the structure. I think more care can be put into placement, and how the placement interacts with other objects visually. You're obviously entitled to your own opinion, and if you disagree with me that's fine. Good luck with the set.

not only placement, you also concerned about a few rhythm too. after reading your mods I think you probably pay attention to drums more than vocals so I explained the reason how I handle the vocals in placement and rhythm, hope you can read and consider them. once you think they are reasonable but still need to be improved I think we can have further discussion
thanks for modding
updated
UndeadCapulet
add the 1/6 streams back :c they were rly fun

if i pass this bn test you can call me for a bubble
Sonnyc
SPOILER
2017-04-10 23:03 Sonnyc: 01:14:387 (3,4,5,6,1,2,3,4,5,1,2,3,4,5) -
2017-04-10 23:04 Sonnyc: extra and insane:
2017-04-10 23:04 Sonnyc: the song itself is pretty similar but has some difference of the strength each combo
2017-04-10 23:04 Sonnyc: considering that difference in to your pattern would be reflecting the song better imo
2017-04-10 23:04 Sonnyc: The current spacing concept feels a bit similar each other atm.
2017-04-10 23:05 wcx19911123: I see
2017-04-10 23:05 wcx19911123: the last part is drums part
2017-04-10 23:06 wcx19911123: better to make a bit difference, yep
2017-04-10 23:06 Sonnyc: yeah
2017-04-10 23:06 Sonnyc: 01:15:152 (1,2,3,4,5) - maybe this can be a little smaller
2017-04-10 23:06 wcx19911123: yep, I got your idea
2017-04-10 23:06 Sonnyc: 00:06:289 (5) - and just my opinion but maybe adding a new combo here would be better to express the individual rotations of 00:05:542 (1,2,3,4) - 00:06:289 (5,6,7,8) - better
2017-04-10 23:07 Sonnyc: being in the same combo didn't really felt straightforward imo, but it's up to you
2017-04-10 23:07 wcx19911123: I see
2017-04-10 23:07 wcx19911123: would consider that
2017-04-10 23:11 Sonnyc: hard.
2017-04-10 23:11 Sonnyc: 00:08:724 (1) - 00:09:948 (1) - 00:11:172 (1) -
2017-04-10 23:11 Sonnyc: please make these slider shapes more unique.
2017-04-10 23:12 Sonnyc: Refer the later part of hard, and the same section of insane/extra.
2017-04-10 23:12 wcx19911123: what, really?
2017-04-10 23:12 Sonnyc: That kind of ordinary slider concept is not the way how you mapped that section.
2017-04-10 23:12 wcx19911123: is it acceptable in a Hard diff o.o?
2017-04-10 23:12 Sonnyc: 01:19:744 (1) -
2017-04-10 23:12 Sonnyc: ?
2017-04-10 23:12 wcx19911123: oh, sorry
2017-04-10 23:13 wcx19911123: maybe I forget the last part
2017-04-10 23:13 Sonnyc: anyways that's a flaw you should change according to your design lol
2017-04-10 23:13 wcx19911123: yep, I'll try to fix the shapes
2017-04-10 23:16 Sonnyc: and finally,
2017-04-10 23:16 Sonnyc: easy.
2017-04-10 23:17 Sonnyc: 00:45:611 (1,2,3,4,5,6) - I'm not really sure if this pattern design was really inevitable
2017-04-10 23:17 Sonnyc: the design was kinda monotonous concept, which was quite special to appear
2017-04-10 23:17 Sonnyc: but I don't really know if that part of the song was really something unique to call that
2017-04-10 23:18 wcx19911123: I see
2017-04-10 23:18 Sonnyc: also other diffs weren't quite applying such mapping concept, so maybe you can double think about the usage.
2017-04-10 23:18 wcx19911123: the square pattern is a bit unique.. yep
2017-04-10 23:19 wcx19911123: maybe I can change a bit direction to solve it
Did my last mod got applied? I don't see any difference regarding the points I made. Call me back for a nomination when this gets applied.
Topic Starter
wcx19911123
Sonnyc
sure I'll fix it, but sorry for the delay, a bit busy these days ;_;
  1. adjusted spacing for 01:15:152 (1,2,3,4,5) - in Insane and Extra
  2. changed the shape for 00:08:724 (1,1,1) - in Hard
  3. adjusted the directions for 00:45:611 (1,2,3,4,5,6) - in Easy
yeah, fixed
thanks for your modding and support :3
Sonnyc
Nominated.
Rizia
According to anime and artist official website, Title should be METAMORISER(TV Size)
http://tsugumomo.com/music/
https://metamoriser.ponycanyon.co.jp/

[Extra]
  1. 00:08:724 (1,1,1) - 這幾個slider造成的停頓感有點大 而這感覺是最後那段沒有的 看看有沒有其他方法去表達
  2. 00:16:530 (2) - 是不是漏了個clap 音也挺強的
  3. 01:26:402 (1,1,2) - 最尾我覺得放個三連也可以
[Insane]
  1. 00:16:530 (2) - same as Extra
  2. 01:26:402 (1,1) - same as Extra
[Hard]
  1. 00:08:265 (2,3) - 這兩個可以ctrl+g一下 上下的移動也不錯的
  2. 00:44:693 (2,3,4,5,6,7) - 這段circle有點多啊 試試把00:44:846 (3,4) - 換成一個1/2 slider
  3. 01:05:815 (4,5) - 根據你前後的做法 節奏上應該調換一下
低難度ok, 但是beginner的存在有點不需要(!?)
call me back for rebub
Topic Starter
wcx19911123
Rizia

Rizia wrote:

According to anime and artist official website, Title should be METAMORISER(TV Size)
thanks, fixed. I also removed the words from tags

[Extra]
  1. 00:08:724 (1,1,1) - 這幾個slider造成的停頓感有點大 而這感覺是最後那段沒有的 看看有沒有其他方法去表達
    不太明白你的意思,这三个因为是长音所以我用的1/1slider,你是说与00:12:397 (1) - 这个不同的话,应该是没问题的,因为歌曲就是这样。但是如果你说的是与01:19:744 (1,1,1) - 这几个比较的话我就不是很懂了,因为我听着觉得这两段是一样的
  2. 00:16:530 (2) - 是不是漏了個clap 音也挺強的
    感觉是,fixed to all diffs
  3. 01:26:402 (1,1,2) - 最尾我覺得放個三連也可以
    三连感觉比较难,因为很少有人会觉得spinner后还有东西,我就只用了二连
[Insane]
  1. 00:16:530 (2) - same as Extra
    same as before
  2. 01:26:402 (1,1) - same as Extra
    same as before
[Hard]
  1. 00:08:265 (2,3) - 這兩個可以ctrl+g一下 上下的移動也不錯的
    我感觉现在的flow更好一点,hard感觉少用点锐角跳好点
  2. 00:44:693 (2,3,4,5,6,7) - 這段circle有點多啊 試試把00:44:846 (3,4) - 換成一個1/2 slider
    这里其实很难下1/2 slider,用我的节奏的话,因为我把00:44:693 - ,00:44:999 - 这两个设成了重音,00:45:152 - 这里开始了一个新vocal所在的stack。如果要加1/2的话最好是把00:44:693 (2,3) - 这个变成slider,不过这样一来就与前面的pattern相悖了(00:44:081 (4,5) - ),所有我觉得还是现在这样好点
  3. 01:05:815 (4,5) - 根據你前後的做法 節奏上應該調換一下
    恩,fixed
低難度ok, 但是beginner的存在有點不需要(!?)
我觉得Easy比普通的E还是难一些,所以beginner还是留着好点
call me back for rebub
thanks for modding, diffs updated
Rizia
rebubbled
pishifat
extra/insane
00:13:315 (4,5) - clicking on a 1/6 tick is pretty hard to interpret. should cut 4 shorter and start 5 on the red tick, like this or this. 00:23:417 (7,1) - it's done better here
01:28:545 (1,2) - similarly, super gross to start clicking a triple from the blue tick. nobody will treat it like a slider+1/4 circles. better to go with spinner shortened by 1/4 (possibly with a silenced end) + a 3 circles starting from white tick

if you change those, i'll qualify!!
Topic Starter
wcx19911123
pishifat

pishifat wrote:

extra/insane
00:13:315 (4,5) - clicking on a 1/6 tick is pretty hard to interpret. should cut 4 shorter and start 5 on the red tick, like this or this. 00:23:417 (7,1) - it's done better here
01:28:545 (1,2) - similarly, super gross to start clicking a triple from the blue tick. nobody will treat it like a slider+1/4 circles. better to go with spinner shortened by 1/4 (possibly with a silenced end) + a 3 circles starting from white tick

if you change those, i'll qualify!!
thanks for modding, all fixed
updated the 2 diffs
pishifat
xz
Rizia
yeah
tutuhaha
恭喜唱戏!
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