let's think for both of them... thanks.whymeman wrote:
If 10 minutes of effort is a "waste of time" then that's just being lazy. Also, if the mapper was thinking about the players more, then there wouldn't be a need for a topic like this....
let's think for both of them... thanks.whymeman wrote:
If 10 minutes of effort is a "waste of time" then that's just being lazy. Also, if the mapper was thinking about the players more, then there wouldn't be a need for a topic like this....
Let's look at this with a logical approach:NatsumeRin wrote:
1.We're discussing a new way to solve combo color problems, include the problems may happen in the future, and the problems happened in the past.
Undoubtedly. I would use it the same way I use the current skin deletion exploit. Only on maps which I think need it. But everyone will think it's useful. The question is if they want it. Balancing art and gameplay is difficult at times, and many people would rather be artistic and ostracize 10% of the players to protect their artwork from being completely ignored/wasted.NatsumeRin wrote:
2.We should discuss about if it's useful, if it's better than the way we used before.
Having the player decide everything about a beatmap except for the timing window, hp drain, circle size, and note placement is IMO the ideal situation which has been harshly denied in the past. I've said before I'm amazed we have a cursor toggle. I would go so far as to say customization should be all or nothing, and I wouldn't complain if we lost the cursor toggle.NatsumeRin wrote:
3.If not, you should make your point about why, also if could, try think some way to improve the feature or current system.
What you said is true except for the last sentence, which should be "It can solve part of the problem."ziin wrote:
There are many other things which make the map difficult to read:
High AR, stacking notes, using illogical spacing, putting notes under other objects. The difference between hiding a note in the background color and underneath a slider, to me, is negligible. Allowing players to choose their colors will not solve the problem.
We could agree on "it's useful". Then the problem becomes the balance of Art and Gameplay. With thie feature i think we could let people choose what they want more, so no one will be really ignored/wasted. Not like current system, if a mapper insist his "art", a nuke is probably waiting for him.ziin wrote:
Undoubtedly. I would use it the same way I use the current skin deletion exploit. Only on maps which I think need it. But everyone will think it's useful. The question is if they want it. Balancing art and gameplay is difficult at times, and many people would rather be artistic and ostracize 10% of the players to protect their artwork from being completely ignored/wasted.
Don't know much but i could understand that.ziin wrote:
Having the player decide everything about a beatmap except for the timing window, hp drain, circle size, and note placement is IMO the ideal situation which has been harshly denied in the past.
Hehe let it be all then. If the reason is good enough. As a mapper i'd like to use this period to proteck myself, how ridiculous...ziin wrote:
I've said before I'm amazed we have a cursor toggle. I would go so far as to say customization should be all or nothing, and I wouldn't complain if we lost the cursor toggle.
Don't worry about the modding process, we fix the things forever.Wishy22 wrote:
with each user being able to choose to play with custom colors (and of course having the option to play with the map's one) you avoid ANY TYPE OF POSSIBLE ISSUE with this thing, which I think it's the best. Of course I may agree with the map having to be played AT LEAST ONCE for you being able to change some stuff like hitcolor and shit.
Actually i can: viewforum.php?f=80NatsumeRin wrote:
Your point is modding process should solve all the things, but it's just ideal. Because you can't expect several people to come up with an idea that ALL people could enjoy. So why not let them decide how to enjoy?
Irrelevant post again, also:Sakura Hana wrote:
Actually i can: viewforum.php?f=80
Sakura Hana wrote:
I know you're tired of me, but as i've said before, the problem is within the modding process, you should solve a problem by it's root, or do you give a coughing medicine to someone with a flu?
If you dont attack the problem by it's root and just keep adding band-aids the problem will never cease to exist, letting players control the colours wont solve the problem within the modding phase of the beatmaps.
I really hope you get it this time, coz i'm really getting tired of posting here
Edit: yay for using the same words as Ekaru
Why all maps are not the same already, I can't grasp.Xact wrote:
Seriously, there's NOTHING to debate about. It's a problem and this is the solution. Why this isn't a mapping rule already, I can't grasp.
There's nothing to discuss. Use your brain.NatsumeRin wrote:
Why all maps are not the same already, I can't grasp.Xact wrote:
Seriously, there's NOTHING to debate about. It's a problem and this is the solution. Why this isn't a mapping rule already, I can't grasp.
Hey, if you want to discuss, use your brain, follow the things i mentioned, or you could go out of this thread.
You could stop being aggresive towards the players you're supposedly defending you know, why do we have to follow YOUR logic, when it's flawed?NatsumeRin wrote:
Hey, if you want to discuss, use your brain, follow the things i mentioned, or you could go out of this thread.Xact wrote:
Seriously, there's NOTHING to debate about. It's a problem and this is the solution. Why this isn't a mapping rule already, I can't grasp.
umm, yours has major flaws tooSakura Hana wrote:
You could stop being aggresive towards the players you're supposedly defending you know, why do we have to follow YOUR logic, when it's flawed?
Now who's imposing things on who? =O
If I see anymore trolling, i'm locking down this topic.ouranhshc wrote:
umm, yours has major flaws tooSakura Hana wrote:
You could stop being aggresive towards the players you're supposedly defending you know, why do we have to follow YOUR logic, when it's flawed?
Now who's imposing things on who? =O
If the root of the reason is a guy jumped in with non-logical and irrelevant words, repeat it again and again, he/she already hurts the owner of the thread and do no useful things to the topic. I think you should ban this guy instead of lock the thread.whymeman wrote:
If I see anymore trolling, i'm locking down this topic.
It can't fix old maps naturally, but it can keep it from happening from here on out...which is what he's implying by "It should be in the modding process". In otherwords, stopping the problem like Sakura said earlier, "At the root of the problem"...NatsumeRin wrote:
LOGIC is ONLY ONE, nothing is my logic or your logic.
I said: If it benefits some players, do no harm to others, it's a good thing.
Sakura said: it should be in the modding process.
I said: This could solve the problem, because...
Sakura said: it should be in the modding process.
I said: Your idea can't solve all the problems and will cost too much to fix old maps.
Sakura said: it should be in the modding process.
who's imposing on who? nice question!
Okay, this has already gone far enough with this shitstorm of the "he said, she said" bullcrap just because you have those that don't agree with you. And now you're asking to BAN this person from posting because of it? That is NOT how you debate and explain your point of views on how you see the issue. If you want to make a point, don't personally attack people and keep an open mind.NatsumeRin wrote:
If the root of the reason is a guy jumped in with non-logical and irrelevant words, repeat it again and again, he/she already hurts the owner of the thread and do no useful things to the topic. I think you should ban this guy instead of lock the thread.whymeman wrote:
If I see anymore trolling, i'm locking down this topic.
Get a button out of the maps, let's say, "set your own combo colors". But your own combo colors won't work during the first play of a map, it will be only enabled after you finished the map/get a score on the map once.ouranhshc wrote:
i'm really curious about the implementation ( i hope i spelled that right ) of it.
For what it's worth, I still don't. It's poor mapping design to use speed changes which will confuse the player.NatsumeRin wrote:
Before the poll, i guess mm201 didn't think about a new feature to indicate slider speed change will be needed.
Difference for the sake of difference is a folly. You keep forgetting that this is a game first, art project distant second. Variety exists only to draw player interest.NatsumeRin wrote:
Why all maps are not the same already, I can't grasp.
You don't understand that it's not even 10 minutes, since each player is unique and when most players may have no problem with your hitcolors, some will always do, and then again by letting users choose hitcolors you avoid any kind of possible problem + you fix every old ranked map.whymeman wrote:
If 10 minutes of effort is a "waste of time" then that's just being lazy. Also, if the mapper was thinking about the players more, then there wouldn't be a need for a topic like this....
IMO novid an cursor force should be taken out.Wishy22 wrote:
If this is ever implemented:
Will it harm anyone? No. yes, the mappers who want to protect their works of art
Will it help "fixing" TONS of maps? Yes. no, there's almost guaranteed another problem with it.
Just ask yourself those questions and find your own answer, you'll eventually notice how there is no real reason to say "no" to this feature. because then we'd have to let in a whole slew of customizations.
But this means the mapper can't give a basic combocolor set to begin with.Sakura Hana wrote:
Do you guys realize, this has always been availaible?
Mappers can choose to set combo colours to "Default" in the checkbox, which allows players to use the colors they have in their skin.ini of their preferred skin.
Edit: yay correcting my own typos
Ephemeral wrote:
adding a feature like this does not undermine the modding process. it does not innately harm anything. it does not provide ample leeway for mappers to abuse a nuance in the system to be more liberal with their design choices - it simply empowers the player to address a map in a way that they feel comfortable, providing fallback for the players who do not lie within the lowest common denominator and for whatever reason, enjoy the capacity to modify maps to their own individual tastes as they please.
I agree but this falls in the same category as disabling storyboards, skin elements, backgrounds, whatever. And we all know how it ended.KRZY wrote:
Once again voicing my support on this feature. I really like how someone put it this way (I remember reading it in this thread but can't find it so indirectly quoting it):
The modding process is supposed to render a map with optimal playability for the gaming community. However, this optimization works for the majority of the community at best, which means there will always be a group of players who are discontent with the current coloring of the map.
(And sorry, it is not up to you to choose which color is the most comfortable to play for some people, people have different tastes and hindrances you don't even know about. Also "those people who find the maps difficult should have voiced their discontent in the modding process" is unrealistical. You can't expect every player to check every pending map looking out for uncomfortable combo colors and voicing their disagreements.)
With the problem defined like this, ephemeral puts it quite clearly why this is not a bad solution:Ephemeral wrote:
adding a feature like this does not undermine the modding process. it does not innately harm anything. it does not provide ample leeway for mappers to abuse a nuance in the system to be more liberal with their design choices - it simply empowers the player to address a map in a way that they feel comfortable, providing fallback for the players who do not lie within the lowest common denominator and for whatever reason, enjoy the capacity to modify maps to their own individual tastes as they please.
Well hopefully, the same argument that is used to repel requests for those elements applies less to combo colors.Metro wrote:
I agree but this falls in the same category as disabling storyboards, skin elements, backgrounds, whatever. And we all know how it ended.
No, it applies more since combo colours are much harder to screw up and involve much less work (virtually 0) the mapper won't want to part with.KRZY wrote:
Well hopefully, the same argument that is used to repel requests for those elements applies less to combo colors.Metro wrote:
I agree but this falls in the same category as disabling storyboards, skin elements, backgrounds, whatever. And we all know how it ended.
/threadMetro wrote:
I agree but this falls in the same category as disabling storyboards, skin elements, backgrounds, whatever. And we all know how it ended.
1. That thread was about having a toggle for the disabling of SBs after 1 play. The reason it ended like that is because people were acting like little kids. Keep in mind that peppy was the one who made that thread in the first place; if people were slightly more reasonable about it and accepted the compromise, it probably would have ended differently.ziin wrote:
/threadMetro wrote:
I agree but this falls in the same category as disabling storyboards, skin elements, backgrounds, whatever. And we all know how it ended.
It ends up with leaving some of the players unsatisfied, and the mapper can't really keep his will as well. We have discussed it.Sakura Hana wrote:
How about mappers use colors that contrast the backgound instead, or just checkbox "use default colors" so players can use the colors they want, but it is seriously sad how often ppl go dark on dark and light on light and dont wanna change.
Because their maps look cooler that way and that's a fact, looks better but plays worse.Sakura Hana wrote:
How about mappers use colors that contrast the backgound instead, or just checkbox "use default colors" so players can use the colors they want, but it is seriously sad how often ppl go dark on dark and light on light and dont wanna change.