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Miku Sawai - Colorful. (AnimeVer.) [Osu|OsuMania|CatchTheBea

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Shad0w1and
This beatmap was submitted using in-game submission on Monday, April 9, 2018 at 5:09:04 AM

Artist: Miku Sawai
Title: Colorful. (AnimeVer.)
Source: 冴えない彼女の育てかた
Tags: Saenai Heroine no Sodatekata Saekano TV Size PinkHeart imoutosan Nichiyouki nich95 Muu-chan Ascendance
BPM: 153
Filesize: 14669kb
Play Time: 01:28
Difficulties Available:
  1. Advanced (2.89 stars, 217 notes)
  2. HD - 4Key (2.33 stars, 600 notes)
  3. imoutosan's Normal (1.68 stars, 111 notes)
  4. Insane: Kanou Meguri (3.97 stars, 331 notes)
  5. Insane: Katou Megumi (4.35 stars, 343 notes)
  6. Muu-chad0w1and's MX: Sawamura Spencer Eriri - 4Key (3.49 stars, 898 notes)
  7. Muu's NM - 4Key (1.72 stars, 408 notes)
  8. Nich's Hard (3.18 stars, 256 notes)
  9. Shad0wdance's Rain: Kasumigaoka Utaha (4.15 stars, 355 notes)
Download: Miku Sawai - Colorful. (AnimeVer.)
Download: Miku Sawai - Colorful. (AnimeVer.) (no video)
Information: Scores/Beatmap Listing
---------------
#35 / #2 / #1 沢井美空 - カラフル。
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冴えない彼女の育てかた
Anime ED Theme | 2015
どうして、こうなっちゃうんだろう…
加藤 恵: PinkHeart & imoutosan & me | 叶 巡璃: me
Hard: Nichiyouki | Advanced: me | Normal: imoutosan
澤村・スペンサー・英梨々: me & Muu-chan | HD: me
NM: Muu-chan | 霞ヶ丘 詩羽: Ascendance & me

Fushimi Rio
不也挺好吗
[Kamiya]
[妹桑's Normal]

00:25:490 (2,1) - 妹包住

00:47:059 (3,1) - ^

[Advanced]

00:38:431 (1) - 丑

[Nich's Hard]

01:08:234 (2) - whistle

[Insane: Kanou Meguri]

00:27:058 (6,7) - ctrl+g?

01:10:195 (3) - 这里还不如折返滑条。后面01:10:391 (1) - 这里就去掉。

完了完了
Weedy
note: put your comments after the | in a mod thanks
if you dont mod my alola map after this i will murder you https://osu.ppy.sh/s/572193
NOTE: DON'T MOD MIKA'S EASY OR CRAEZY'S INSANE

oh and find some nice combo colors b0ss
[normal]
00:05:490 (1,2,1) - subjective i don't like this overly tight blanket and flow movement, perhaps remap this section to make the straight sliders more flow-y (see pic) https://osu.ppy.sh/ss/7591201 and just do the symmetry that way |
00:07:843 (2,1) - have a noob test this rhythm just to be safe |
00:09:804 (1,1,2) - subjective i don't really like the (2) blanket with the first (1). maybe make 2 a straight slider like this. https://osu.ppy.sh/ss/7591211 It looks cleaner |
00:11:765 (1,2) - ^ https://osu.ppy.sh/ss/7591215 and maybe arrange the two straight sliders as shown for a cool angle-based design |
00:18:039 (1) - this slider flow aesthetic isnt as good as i think it can be. maybe something like this? https://osu.ppy.sh/ss/7591224 |

00:19:608 (1,2) - subjective i personally hate 45 degree sliders because they tilt something weird in my brain, but you can keep it if you'd like |
00:22:353 (2,1) - blanket please |
00:30:588 (1) - maybe do something like this https://osu.ppy.sh/ss/7591235 because straight sliders are boring |
00:36:666 (1,2) - i don't like this overlap, unless you have some type of method behind this, i suggest you remap this and a few seconds after because overlaps are hard to read for noobs |
00:45:686 (3) - i suggest you have this where the hitcircle is showing to prevent noob misreads |
00:55:686 (2) - have this be a straight slider because the current slider breaks intended flow https://osu.ppy.sh/ss/7591261 |

01:01:961 (1,2,1,2) - i suggest you remap this because the first (1,2) has a really old style of blanketing that (in my opinion) isn't that good and the stack in the second (1,2) kinda kills emphasis |
01:10:588 (1) - no nc |
01:12:941 (1,2,3,4) - the strong sound on (1) is killed by similar spacing of (2,3,4) so i suggest killing (2,3,4) and making it 1 reverse silder |
01:19:019 (1) - change this slider please, it serves no aesthetic or patterning use and doesn't look that good |
01:20:784 (1,2,1,2) - rhythms are pretty off here, i suggest remapping and following the vocals |
i don't really agree with most of these aesthetics lol

[advance]
00:01:961 (1) - bend the top section of this slider a little more because straight sliders are too "3 years ago" https://osu.ppy.sh/ss/7591322 |
00:03:921 (1,3) - blanket |
00:06:274 (2) - this speed is questionable, might wanna nerf just in case ( ͡° ͜ʖ ͡°) |
00:11:765 (1) - there's no reason to ignore vocals w |
00:11:765 (1,2) - intended slider flow where? |
00:14:706 (4,1) - either blanket this properly or do something like this https://osu.ppy.sh/ss/7591337 because aesthetic
00:14:117 (3,4,1) - ds problems oops |

00:17:059 (2,3) - this is bad for noobs because they like to click early
00:22:157 (3,3) - eww overlaps |
00:23:137 (2,3) - blankets please b0ss |
00:23:921 (4,5,1,2) - remap this thanks, overlap disaster to be honest |
00:27:450 (1,2) - where are the aesthetics in this owo the design is a bit lopsided |
00:28:823 (4,1) - overlap w |

00:30:588 (1,2) - please don't do this, this is disgusting. this is the blanket that kinda had a few holes torn in it and then was left to dry |
00:32:549 (2) - curve this up for intended slider flow https://osu.ppy.sh/ss/7591357
00:38:431 (1) - slider structure please (is disgusting because wave sliders only work in 90 degree increments) |
00:38:431 (1,1) - overlaps b0ss |
00:41:568 (1,2,3) - 2 and 3 could be placed a little lower for some nice flow |
00:44:706 (5,6,7) - 7 feels like a damaged vestigial organ that wants to be removed (not an overlap and the flow is bad w) why not this or something https://osu.ppy.sh/ss/7591372 |

00:49:215 (4,6) - overlaps b0ss
00:50:000 (6,7,1,2,3) - overlap disaster again remap please |
01:01:176 (3,1) - this overlap looks bad because perpendicular overlaps look strange |
01:06:470 (1,2,3) - (1) and (3) look really weird when you look at both of them together |
01:21:568 (2,1) - overlaps b0ss |
01:26:274 (2,3,4,5,6) - are you sure you used polygon creator on this one
at this point i'd just remap because outdated style of mapping and whatnot

[hard]
00:00:686 (1) - this has no feedback wtf |
00:09:803 (3,1) - would stack 3 on top of 1 for emphasis on vocal start |
00:40:391 (2) - blanket please |
00:56:862 (1) - i don't like how the strong vocal sound is on the back end of the repeat, perhaps just break this slider up into slider circle circle or something like that |
01:03:921 (2) - subjective make the sliderend clickable too because vocals |
01:06:666 (1,2) - ^ and because these stand out a lot more (1/1 magic) |

01:13:333 (1) - remove (1) and extend (2) because that note isnt gonna be missed and it makes it more playable because it's a hard and you don't need to map every rhythm |
01:16:078 (1,2) - you used the same sliders for both of these but the vocals say so otherwise
01:22:156 (1,2) - this half-blanket doesnt look that good, might wanna rework these into straight sliders or something |

good hard o3o
[3.99]
00:01:960 (4,1) - there's nothing that justified this "overlapped slider that forces you to stop" type thing |
00:04:313 (2) - subjective this slider's angle is a little too wide to be pleasing
00:05:882 (2,1) - rip flow lol and since it's a stream after (2) it's kinda important. tilt (2) more towards the first note of stream thanks |
00:11:960 (2,4) - subjective rework this so they don't overlap. change the slider body or something |
00:13:921 (4,6) - overlaps b0ss (this one looks pretty bad, move top left a little) |

00:24:313 (1,2) - overlaps b0ss (move top left a little) |
00:27:842 (2,3) - too hard to read w just move the circle a little |
00:30:195 (5,6) - would ctrl g for flow |
00:34:313 (1) - might wanna move a little so 00:34:803 (1,2) - this is easier to read |
00:42:940 (5,1) - have someone testplay this to make sure it's easy enough to read |

00:43:921 (1,2) - there's literally nothing telling the player that this is a different rhythm b0ss |
00:47:058 (1,2,3,4,1,2,3,4) - what is a tech stream doing in a 3.99* |
01:01:502 (1) - w-what is this please no remove is useless is choke stop |
01:26:274 (1,2,3,4,1) - the pentagon in hard is bigger than this w |
decent
[t0p diff b0ss]
00:00:196 (1) - remove nc thanks |
00:00:588 (1) - remove nc gracias |
00:00:784 (1,2) - aesthetics, move 1 more over so the internal angles form more of a circle type thing |
00:02:744 (2,3) - how are people gonna read this again w spacing larger than my student loans on a 1/4 |
00:04:509 (3,1) - i'm sorry please explain spacing to me again this is like the germans' debt after world war one |

00:03:136 (1) - remove nc danke |
00:04:705 (1,1) - remove nc ありがとう (ffs dont use nc on every ds change that's stupid) |
00:08:038 (1) - remove nc 谢了 |
00:18:038 (2,4) - this doesnt look that good |
00:21:176 (1,1,2,1,2,3,1,2,1,2) - overmapped and unreadable w |

00:22:548 (1) - dont nc here nc 00:22:744 (3) - here boss |
00:24:705 (2) - flip this horizontally because flow w |
00:47:058 (1,2,3,4,1,2,3,4) - hey b0ss there's my technical sv! |
00:54:117 (1,1,1) - 00:57:254 (1,1,1) - is it really necessary to do nc on all of these w |
01:01:568 (1) - this whistle in default skin makes me think of a bird getting ran over |
01:01:960 (1,2) - why is this an extended slider again |

01:05:882 (3,1,2,3,1,2,3) - this is the type of flow that probably does work but looks really weird while modding |
01:03:529 (1) - remove nc merci
01:12:548 (2,3,1,2) - i cant read this b0ss |
01:13:627 (1,2,3,4,5,1,2,3,4,1) - nice triangle ( ͡° ͜ʖ ͡°) |
01:20:391 (3,4,1) - b0ss what is spacing |
01:27:058 (1,2,3,4) - would do this rhythm instead https://osu.ppy.sh/ss/7591563
i'd honestly be okay if you left out this diff and just ran with the 3.99 because this feels clutter-y and sometimes you don't know whether to prioritize pp mapping or sr mapping or tech mapping or whatever you're doing w
and fix your ncs goddammit
Pata-Mon
因为好奇还是来看一眼

主难度
00:21:764 (1,2,3) - 这个是100%的unrankable 折返箭头完全不可读
01:12:940 (1,2,1,2) - 相对前面的话我觉得这里sv用1.2会更合适,现在的话01:12:548 (2,1) - 两个滑条视觉上长度比较接近
01:13:725 (2) - 这里可以加个nc

总的来说我觉得挺好的 几把得比较合理.就是一个地方相对整个难度有点太爆炸,很不协调,建议nerf:00:21:176 (1,1,2,1,2,3,1,2,1,2) - 这里的音轨是很丰富,但强度不高,不适合这么搞
Doyak
Quick IRC mod on the top diff
2017-03-18 16:44 Shad0w1and: Hello Doyak, may I ask your opinion about one diff in my set?
2017-03-18 16:44 Doyak: SUre
2017-03-18 16:44 Shad0w1and: ACTION is listening to [http://osu.ppy.sh/b/1241711 Miku Sawai - Colorful. (AnimeVer.)]
2017-03-18 16:44 Shad0w1and: the highest diff, if you might test play it first without dt
2017-03-18 16:45 Doyak: I can't 10.3 anyway lol
2017-03-18 16:45 Shad0w1and: it a diff for fun, but i like it so much and want to rank this xc
2017-03-18 16:47 Doyak: lol
2017-03-18 16:47 Doyak: btw I played this with offset +25
2017-03-18 16:47 Shad0w1and: lo
2017-03-18 16:48 Shad0w1and: i will look into it later xc
2017-03-18 16:48 Shad0w1and: i know some place is kinda weird, but i really like my GDer's ideas
2017-03-18 16:48 Doyak: 00:21:960 (3) - unrankable btw
2017-03-18 16:48 Shad0w1and: yeah
2017-03-18 16:49 Shad0w1and: I might delete the last repeat
2017-03-18 16:49 Shad0w1and: or also extend it to 1/4
2017-03-18 16:50 Doyak: Some parts are controversial but I like the idea too
2017-03-18 16:51 Shad0w1and: do you think there is other place have unrankable probelm?
2017-03-18 16:52 Doyak: Personally I think it's okay after adjusting some controversial stuff
2017-03-18 16:53 Doyak: You might want to listen to more opinions though
2017-03-18 16:53 Shad0w1and: yeah thank you very much ^ ^
2017-03-18 16:53 Doyak: hmm if i point out some specific places
2017-03-18 16:53 Doyak: 01:20:685 (4,1) - this 1/4 jump is too much
2017-03-18 16:53 Shad0w1and: yeah, I might change that xc
2017-03-18 16:54 Doyak: 01:13:627 (1) - this is very hard to read and doesn't really make sense imo
2017-03-18 16:54 Shad0w1and: change to a slider repeat end?
2017-03-18 16:55 Doyak: hmm I think that's better
2017-03-18 16:55 Doyak: 01:23:921 (1,2,3,4) - idk why here is like this
2017-03-18 16:55 Doyak: the red tick is more stronger than the blue ones imo
2017-03-18 16:57 Shad0w1and: yeah, i think it is the old mapping style stuff
2017-03-18 16:57 Shad0w1and: plays ok imo, but i think i can change that if i have to xc
2017-03-18 16:57 Doyak: 00:02:744 (2,3,1,2,1) - this actually makes me think like 00:03:038 (3,1,2) - are same sounds and looks like a regular triplet, so it kinda disturbs to interpret the rhythm
2017-03-18 16:58 Doyak: I think the 1/4 slider should already start on 00:03:136 - or sth
2017-03-18 16:58 Doyak: because 00:03:136 (1,2,1,2,3) - are rather a single sound pattern
2017-03-18 16:59 Doyak: 00:22:156 (1,2) - idk why they should be used as 1/4 sliders, even with a faster one
2017-03-18 16:59 Shad0w1and: yeah
2017-03-18 16:59 Doyak: that almost look like 1/2 sliders tbh
2017-03-18 17:00 Shad0w1and: probably i should change that too, i will ask my GDer about that as well
2017-03-18 17:00 Shad0w1and: i mean the00:03:038 -
2017-03-18 17:01 Doyak: That's all I'm really concerned of
2017-03-18 17:01 Shad0w1and: 00:22:156 (1,2) - i think that is ok
2017-03-18 17:01 Shad0w1and: but may reduce the sv
2017-03-18 17:02 Doyak: I think if they should be used as 1/4s I may just use same sv as 00:21:372 (1,2) -
2017-03-18 17:02 Doyak: wew even same colors, so same sv would be good to represent the rhythm
2017-03-18 17:02 Shad0w1and: yeah
2017-03-18 17:02 Shad0w1and: will take a note on that
2017-03-18 17:03 Doyak: Alright that's all from me
2017-03-18 17:03 Doyak: want IRC log?
2017-03-18 17:04 Shad0w1and: yeah
2017-03-18 17:04 Shad0w1and: please
2017-03-18 17:04 Shad0w1and: post that xccc
2017-03-18 17:04 Shad0w1and: thank you so much !
2017-03-18 17:04 Doyak: You're welcome :D
HabiHolic
Hi M4M!

[Insane: Katou Megumi]

00:22:156 (1,2) - what is this snap? i don't understand..
00:44:313 - note here?

[Insane: Kanou Meguri]

AR +1 please. now is low..

[Nich's Hard]

00:19:607 (2,3,1) - this is my suggest. i think for flowing vocal better. like here. (only check rhythm)

01:03:921 (2,3,4) - check gor distance (3),(4) object.
01:13:333 (1,2,3) - This one is hader patten imo.
01:22:156 (1,3) - stack check here.

very nice map:3 good luck!
sodarose
Artist错了吧。是Sawai Miku,不是Miku Sawai

明天再看
Grrum
Hi. I'd like to M4M with my map here: https://osu.ppy.sh/s/573160. Hope this helps!

[imoutosan's Normal]

00:36:666 (1,2) – from here

Normal Rules wrote:

If stacks are used, Stack Leniency must be set high enough for 1/1 hitobjects to stack. Directly overlapping hitobjects cause reading problems for new players.
These rules don't kick in for a while, and the custom skin makes it readable. However, do not get in the habit of doing this since these rules will kick in sooner than you think.

00:42:941 (1,2,1,2,3) – I'm concerned that this rhythm is too complicated for someone just starting the game (which wouldn't be an issue if there was an Easier difficulty), but other than that this is a well made map.

[Advanced]

00:09:804 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1) – Stacks change from 1/1 stacks to ½ stacks and back very frequently that it's challenging to read. It's debatable whether it's appropriate to have stacks like this in this difficulty, but regardless of that, the section becomes challenging because of these stacks. You have to ask yourself “how does making this map challenging in this way reflect the music?” and I find that this is a calm section of the song that does not need this challenge, so I suggest avoiding this confusing stacking.
This applies to any other stacking issues that might be in the map.

00:11:765 (1,2) – Due to auto-stacking, the DS is about 1.3, and I don't like that it's not 1.2. It'd be nice if it were 1.2.

00:21:176 (1) –The beat at 00:21:568 – is more important than the ¼ note at 00:21:274 (2) - . Try making this a ½ reverse slider.

00:22:157 (3,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3) – I don't think overlapping always looks poor, but there's a lot of inconsistencies in your overlapping that makes it look odd or random. 00:22:157 (3,1,2) – are kind of weak overlaps (and weak overlaps generally don't look amazing) where as 00:23:921 (4,5,2) – overlaps more boldly. 00:23:921 (4,1) – overlaps weakly but 00:23:921 (4,2) – overlaps strongly. 00:28:823 (4,1) – overlaps weakly and different from any earlier overlaps, where as 00:28:823 (4,2) – overlaps stronger, but not as strong as 00:29:608 (2,1) - . There's no connection between your aesthetics, so it looks odd. I'm tempted to say this needs to be remapped.
There are other poor looking overlaps in the map like 00:44:510 (4,7) - , check the map for more areas of improvement

00:36:470 (8,1) – blanket better?

01:06:470 (1,2) – I would have preferred a more comfortable flow like http://puu.sh/uSrt6/495001c628.png

[Nich's Hard]

00:12:352 (4,1) – overlap looks poor.

00:40:195 (1,2) – blanket could be better if you care

00:48:431 (3,4) – This was not easily read as ½ rhythm, and when it is read as ½ rhythm, it feels way too intense. I really dislike having this strong a jump. Maybe a mini jump, but only very slightly above average spacing.
00:51:568 (3,4) - ^

00:56:862 (1) – be careful about your positioning. It's currently overlapping the score HUD (on lower screen sizes). It'd be nice if it wasn't

01:02:744 (3,2) – overlap seemed a bit odd. Not terrible, but was really expecting the ends to stack, so if you could get that to work that'd be nice. For instance, you could rotate (2) 15 degrees counterclockwise and then stack and you preserve the same DS from (1).

01:15:882 (4,1) – Find a pattern that supports making this a jump?

01:17:450 (4,1) – (1) is a strong note, but the spacing is only kind of strong. I would like it if it were bigger.
01:18:234 (3,4) - ^

01:22:156 (1,3) – overlap looks poor. The spacing into (3) is already big, so moving it just a little more isn't really affecting how it plays: http://puu.sh/uSoVj/965d052bba.jpg

[Insane: Kanou Meguri]

00:10:587 (2,3) – This is what I see: http://puu.sh/uSlYQ/2566b3a823.jpg . Stack looks off.

00:47:744 (4,1) – I'm pretty concerned about this jump. ¼ jumps are tricky, and this one is big enough that I think a lot of players will find it too big a difficulty spike. Try putting (1) at 244, 202 to make a triangle with 00:46:666 (2,1) -

01:01:568 (1,1) – Imo, these don't really look good. The blanket is really cramped and so the overlap is displeasing.

01:03:333 (7,1,2) – The beginning of the chorus felt a little weak in terms of spacing (on a sidenote, it's funny how I was going to recommend an SV increase in the chorus. It felt like it had the same SV as 00:23:333 (4) - . I think this is because the SV increases just before the chorus makes the SV of the chorus feels relatively weak, and thus weak overall). I think you could strengthen the chorus by making this circular pattern a little bigger like: http://puu.sh/uSn7a/1f9e3c3c30.jpg . However, maybe I didn't like the spacing because I thought 01:03:921 (2) – was a strong note yet was weak compared to the spacing into 01:03:529 (1) - , which is just a natural part of the pattern you're going for. It could be that doing a different elegant pattern could work, but idk.

01:28:038 (4) – NC?

[Insane: Katou Megumi]

It's really hard for me to give feedback on this because I'm not the target audience who enjoys ¼ jumps, but I'd like to try to be helpful anyway.

00:00:000 (1,2,1,2,1,1,1) – With the current amount of ¼ spacing throughout the map, I really think you should increase the spacing of this stream because this is a high energy introduction of the song, and having this low of a spacing creates a false expectation of the level of engagement the player is going to receive from ¼ notes.

00:01:176 (2,3,1) – I found this to be one of the most intense patterns in the map, and I don't think this part of the music is one of the most intense parts of the song.

01:01:960 (1) – As a player who is good at large spacing (well, thinks he's good at large spacing), the chorus wasn't really too difficult, so it felt less engaging then some of the weaker moments of the song. That's not a bad thing because I'm not the target audience, but it is important because it shows you are assuming that your audience is both highly skilled at ¼ jumps AND not great at large ½ spacing. This seems like a narrow audience, but still, if you ever find yourself making decisions on spacing or ¼ jumps, make sure you keep that in mind. This makes a pattern like 00:04:509 (3,1) – controversial to me. You either admit your audience is good at spacing so there is no difficulty spike here but have a weak chorus later, or you admit your audience is bad at spacing and have a fine chorus but a crazy difficulty spike earlier. I guess this is pinned on the assumption that the chorus is a strong part of the song that deserves relatively strong mapping, but I do think that's what you should shoot for.

01:06:862 (3) – this note has stronger emphasis in the spacing than 01:07:058 (1) - . I think 01:07:058 (1) – is the stronger note in the music, so I didn't enjoy the pattern. I get that you want to go for a nice design, but the current design has this real cost of bad spacing, and I don't think any design is worth an issue like that. Find a way to fix this issue or do something else.

If I were a BN, I wouldn't bubble it because I am not confident about the ¼ jumps and their composition, but that's why I'm not a BN (also because of the overlaps in Advanced). Good luck!
Curisu
水个M4M(?)

Error
Major Issue
Major Suggestion
Minor Suggestion

[General]

sodarose wrote:

Artist错了吧。是Sawai Miku,不是Miku Sawai
查证了下 现状就是对的(按照RC)

[惠]
00:03:038 (1,2,3,1,2,3) - 这个spacing/节奏上会想挑一下 看得出跟synth也想摆形状 但是如果仔细考虑那个synth的音调会有点不搭 举个例子就是同一个调出现了00:03:234 (3)这样的单点, 00:03:529的滑条首和00:03:823的尾 次高难度那倒无所谓我觉得因为他没有放00:03:038 (1,2,3)而且考虑节奏理解难度上的话
00:08:038 (1) - 这里nc感觉用多了 颜色显得有点杂 - 1) 其实逻辑上是有点和00:07:842 (1)成继承关系 在一个combo内会不会好点 2) 有点削弱了00:08:431 (1)的感觉
00:14:117 (1,2) - 感觉这里也不用和00:13:725 (1,2)方向上那么相近 因为这两处vocal不一样
00:21:960 (3) - 这个条我怎么打怎么奇怪 主要是混在00:21:764 (1,2)和00:22:352 (2)之中出现个这样的手感蛮奇怪的
00:33:529 (5,1,2,3) - 要不要手动stack下
00:45:489 (5,6) - 这个读图梗不错啊 不过flow的话这俩调换下? (当然 换了就要考虑00:46:274 (1,2,3,4))
01:24:705 (1,2,3,4,1,2,3,4) - 没看出01:25:097 (1,2,3,4)这种曲线的必要性我柑橘挑个blanket不过分(

[巡璃]
00:18:038 (1,2) - consistency的话suki/kirai的slider也要不一样(00:16:470 (1,2))
00:43:921 (1,2) - 就这个1/4 jump其实蛮突然的 虽然不会读不了 感觉强化这个鼓点的方式还是2连吧毕竟这里整段都用这种jump少
01:04:705 (1,2,3,1,2,3) - 瞎说一下 从歌词角度来说这里拆flow也蛮奇怪的

[Nich]
00:08:038 (4) - Actually would be fine if using 1/6 kick slider considering snap correctness imo
00:37:842 (1,2) - blanket, seems that these 2 slider combines in a strange way
00:44:215 - hitsound this like 00:43:921 would be more consistent considering they have same sound in the music

[Adv]
00:17:647 (3) - 摆太上了 好像被血条挡掉了一点, 嘛然后这个条子节奏怪怪的
00:35:294 (5) - 掉nc了

[妹桑]
00:36:666 (1,2) - 1) 楼上那个确实有道理 因为00:34:510 (1,2)刚用过1/1的overlap这里再用会不会有一点点误导性 2) 00:42:941 (1,2) 和这个不一致
01:18:039 (2,1) - 和01:05:490 (2,1,2)也不一致 考虑你这里确实没地方放了会建议这一小段整体改一下
01:22:352 (2) - 为啥突然不跟vocal
Asherz007
Hey bud :)

You and I had a little chat about the HD difficulty. (Although I can't figure out how to copy the in-game chat) I'll post a log if I can at some point. ;)
Topic Starter
Shad0w1and

Asherz007 wrote:

Hey bud :)

You and I had a little chat about the HD difficulty. (Although I can't figure out how to copy the in-game chat) I'll post a log if I can at some point. ;)
SPOILER
2017-03-25 23:11 Asherz007: Man I feel bad for you. You got completely blanked there lol
2017-03-25 23:12 Shad0w1and: which one xc
2017-03-25 23:12 Asherz007: #osumania
2017-03-25 23:12 Shad0w1and: osumania
2017-03-25 23:12 Shad0w1and: oh xc
2017-03-25 23:12 Shad0w1and: I am new to mania anyways :/
2017-03-25 23:12 Asherz007: Nobody replied
2017-03-25 23:12 Asherz007: dw dw
2017-03-25 23:13 Shad0w1and: can you test play? xc
2017-03-25 23:13 Asherz007: I mean I'm trying to get a couple of my maps modded and stuff too. Hard, isn't it?
2017-03-25 23:13 Shad0w1and: but maybe too easy for you
2017-03-25 23:13 Shad0w1and: ACTION is listening to [http://osu.ppy.sh/b/1247086 Miku Sawai - Colorful. (AnimeVer.)]
2017-03-25 23:14 Shad0w1and: xc
2017-03-25 23:14 Asherz007: Problem. It's telling me the file is corrupt.
2017-03-25 23:14 Shad0w1and: uhm
2017-03-25 23:15 Shad0w1and: it worked my side tho
2017-03-25 23:15 Asherz007: Huh. Never had this problem before.
2017-03-25 23:16 Asherz007: My PC really doesn't like it...
2017-03-25 23:17 Asherz007: Whelp D:
2017-03-25 23:17 Shad0w1and: did you try download with video?
2017-03-25 23:18 Asherz007: Yeah.
2017-03-25 23:18 Asherz007: Both with and without.
2017-03-25 23:18 Shad0w1and: http://puu.sh/uYABZ/1e8f5a0f1c.osz
2017-03-25 23:19 Asherz007: Thanks. :)
2017-03-25 23:22 Asherz007: That was actually quite nice. :)
2017-03-25 23:22 Shad0w1and: xc thanks
2017-03-25 23:24 Asherz007: Just going to say, in terms of hitsounding, most people choose the soft sampleset. Don't really know why, just know that's what most people have done.
2017-03-25 23:24 Shad0w1and: I will HS later when std HS completed
2017-03-25 23:25 Asherz007: Fair enough.
2017-03-25 23:25 Shad0w1and: any major issues in your opinion? xc
2017-03-25 23:25 Shad0w1and: my first mania map tho
2017-03-25 23:27 Asherz007: 01:01:176 (61176|1,61437|3,61502|2,61568|0) - This was a little bit awkward to play imo... you could try switching the columns of the long notes.
2017-03-25 23:28 Shad0w1and: http://puu.sh/uYB1o/00ea4f8900.png?
2017-03-25 23:28 Shad0w1and: http://puu.sh/uYB1o/00ea4f8900.png
2017-03-25 23:28 Shad0w1and: ?
2017-03-25 23:28 Shad0w1and: actually it is even worse xc
2017-03-25 23:29 Asherz007: That works I guess... I was thinking of moving the first long note to col 2 (1|2|3|4) and the second to col 1.
2017-03-25 23:29 Shad0w1and: uhm original is better
2017-03-25 23:29 Shad0w1and: xc
2017-03-25 23:31 Asherz007: I'm honestly having difficulties trying to spot something. :P
2017-03-25 23:32 Asherz007: I meant like this: https://osu.ppy.sh/ss/7658257
2017-03-25 23:34 Shad0w1and: looks good
2017-03-25 23:36 Asherz007: Also, entirely your choice on this one, but I don't think that this difficulty needs the Slider Velocity changes.
2017-03-25 23:36 Shad0w1and: uhm..
2017-03-25 23:37 Shad0w1and: maybe you are right
2017-03-25 23:37 Asherz007: Like I say, it's just a suggestion, but there's not really any significant change in the audio to justify this.
2017-03-25 23:38 Shad0w1and: I will take another look at sv later
2017-03-25 23:38 Shad0w1and: if some people still have issue with that
2017-03-25 23:40 Asherz007: The majority of people use it as a gimmick or because the bpm changes. Thus the rest don't really have any at all. But, who needs to follow conventions, right? ;)
2017-03-25 23:41 Shad0w1and: idk xc I have no experience, but I would like to gather more information before I develop my own theory
2017-03-25 23:42 Asherz007: Ok. At the very start, I reckon you'd be better off continuing to map the 1/4s; something like this, maybe. https://osu.ppy.sh/ss/7658315
2017-03-25 23:44 Asherz007: The rest of it I really can't find anything to raise an issue about.
2017-03-25 23:45 Shad0w1and: I am unsure about that point, as long as in std and ctb, I think people prefer to highlight 1/2 more. I will remember that and see if other one has the issue
2017-03-25 23:45 Shad0w1and: xc
2017-03-25 23:47 Asherz007: I've just had a look though, and what was mapped on the Insane, Hard and Rain diffs do map the stream, even if with sliders.
2017-03-25 23:47 Shad0w1and: the kick sliders are considered as 1/2 in std and ctb
2017-03-25 23:47 Shad0w1and: because they work as a jump
2017-03-25 23:48 Shad0w1and: not stream
2017-03-25 23:49 Asherz007: I know. But the slider tail has a hitsound, thus the 1/2 sliders would effectively be 2 joined 1/4 notes for mania (might I add that you can't hitsound slider ends in mania)
2017-03-25 23:51 Shad0w1and: well, I will see if more people have the same issue on it, I fix this if majority agree to that
2017-03-25 23:52 Asherz007: Alrighty then.
2017-03-25 23:52 Shad0w1and: you can post log in forum tho xc
2017-03-25 23:53 Asherz007: Trying to find out how to do it. :P
2017-03-25 23:54 Shad0w1and: or you can just post in the thread
2017-03-25 23:54 Shad0w1and: i got log
Yumeno Himiko
as requested m4m 摸std啊别摸ctb

[Rain]
00:04:705 (3) - 往左移点,距离有点开 x:456
00:07:646 (3) - x:472
00:08:431 (1,2) - 可以上hdash
00:11:372 (4) - 前后都要dash 干脆ctrl+g
00:12:940 (5) - 跟后面dash的间距有点小,可以再横一点
00:13:725 (3) - dash 后面不赘述了 鼓有clap的地方都加dash
00:25:882 (1,2) - 这里音变弱,适当减小ds, 00:25:882 (1) - x:240 00:26:078 (2) - x:320
00:36:078 (3) - dash建议都加到1.6x以上,1.5比较迷
00:43:136 (1,2,3,4,5) - 像这一段 鼓的节奏很丰富,但你一个dash都没 打的挺难受的
一直到kiai结束,都有dash的问题 该加的地方都加上
01:26:862 (6,1) - HDash

比我当年做的好
Hunter Howl
glad that turned out well <3
2017-03-27 11:12 Shad0w1and: hello :)
2017-03-27 11:12 Shad0w1and: may I ask for a testplay xc
2017-03-27 11:12 Shad0w1and: ACTION is listening to [http://osu.ppy.sh/b/1241711 Miku Sawai - Colorful. (AnimeVer.)]
2017-03-27 11:12 Hunter Howl: sure. DL-ing
2017-03-27 11:13 Shad0w1and: :]
2017-03-27 11:15 Shad0w1and: welp
2017-03-27 11:15 Hunter Howl: overall the pattern is clean
2017-03-27 11:16 Shad0w1and: ppl say I need add more dashes
2017-03-27 11:16 Shad0w1and: then maybe i added too many
2017-03-27 11:16 Shad0w1and: xc
2017-03-27 11:17 Hunter Howl: it is
2017-03-27 11:17 Hunter Howl: just at tbe beggining of streams
2017-03-27 11:17 Hunter Howl: *the
2017-03-27 11:17 Hunter Howl: 00:00:392 (5,6) - example
2017-03-27 11:18 Hunter Howl: i'd consider to make some simple stream first at beginning
2017-03-27 11:18 Shad0w1and: yeah
2017-03-27 11:21 Hunter Howl: 00:03:136 (4,5) - should be closer a little
2017-03-27 11:21 Hunter Howl: and from this one can go a little more of dash
2017-03-27 11:22 Shad0w1and: what do you mean?
2017-03-27 11:23 Shad0w1and: dash on which note? xc
2017-03-27 11:23 Shad0w1and: 00:03:038 (3,4) - ?
2017-03-27 11:23 Hunter Howl: 00:03:136 (4,5) -
2017-03-27 11:23 Hunter Howl: previous one need to reduce
2017-03-27 11:24 Shad0w1and: oh
2017-03-27 11:24 Shad0w1and: 00:03:136 (4,5) - 1.68x good?
2017-03-27 11:24 Shad0w1and: xc
2017-03-27 11:25 Hunter Howl: too far
2017-03-27 11:25 Hunter Howl: :(
2017-03-27 11:25 Hunter Howl: around 1.4x
2017-03-27 11:26 Shad0w1and: ok
2017-03-27 11:27 Hunter Howl: beginning part is good for now
2017-03-27 11:30 Hunter Howl: 00:32:548 (2,3) -
2017-03-27 11:30 Hunter Howl: can you reduce?
2017-03-27 11:31 Shad0w1and: ok
2017-03-27 11:31 Hunter Howl: since the vocal goes lower though
2017-03-27 11:31 Shad0w1and: still a normal dash?
2017-03-27 11:32 Hunter Howl: dash is not needed for that one
2017-03-27 11:32 Shad0w1and: like 1.6x
2017-03-27 11:32 Hunter Howl: theoratically yes
2017-03-27 11:32 Shad0w1and: then i leave 1.6x
2017-03-27 11:32 Shad0w1and: xc
2017-03-27 11:32 Hunter Howl: 'kay then
2017-03-27 11:33 Hunter Howl: 00:33:921 (1,2) - i suggest flip
2017-03-27 11:34 Hunter Howl: 00:34:313 (3,4) - this one as well
2017-03-27 11:34 Shad0w1and: still hyper?
2017-03-27 11:34 Hunter Howl: not if you flip it
2017-03-27 11:35 Shad0w1and: uhmm
2017-03-27 11:35 Hunter Howl: you can keep it
2017-03-27 11:35 Hunter Howl: if you keep it, i suggest moving 00:34:705 (5,6) - a little to right side
2017-03-27 11:36 Shad0w1and: ok
2017-03-27 11:37 Hunter Howl: 00:41:078 (7,8) - i suggest turning these into dash
2017-03-27 11:37 Hunter Howl: since song's intensity is low
2017-03-27 11:40 Shad0w1and: ok
2017-03-27 11:40 Hunter Howl: 00:43:921 (4,5) - not good
2017-03-27 11:41 Hunter Howl: CTRL + G on (4) should fix this
2017-03-27 11:41 Shad0w1and: 00:43:921 - 00:44:215 - both snare xc
2017-03-27 11:42 Hunter Howl: i know
2017-03-27 11:42 Hunter Howl: but the movement is more than awkward
2017-03-27 11:42 Hunter Howl: just on 00:43:921 (4) -
2017-03-27 11:46 Shad0w1and: fixed that
2017-03-27 11:47 Hunter Howl: ok
2017-03-27 11:47 Hunter Howl: 01:01:176 (9) -
2017-03-27 11:47 Hunter Howl: NC please :(
2017-03-27 11:48 Shad0w1and: lo
2017-03-27 11:49 Hunter Howl: 01:13:725 (5) -
2017-03-27 11:49 Hunter Howl: this one as well
2017-03-27 11:50 Shad0w1and: oh
2017-03-27 11:54 Hunter Howl: 01:25:293 (10) - make it catchable with dash / without dash
2017-03-27 11:54 Hunter Howl: tone is going lower
2017-03-27 11:59 Shad0w1and: 01:25:293 (10) - 1.6x ok? xc
2017-03-27 11:59 Hunter Howl: yup
2017-03-27 12:00 Hunter Howl: allright. that's all
2017-03-27 12:00 Hunter Howl: :D
2017-03-27 12:01 Shad0w1and: yeah thanks a lot xox
2017-03-27 12:01 Hunter Howl: you're welcome
2017-03-27 12:01 Shad0w1and: post? :^)
2017-03-27 12:01 Hunter Howl: yea
Sakary
Hello!

RAIN
00:06:078 (2,3) - It's hard to catch for a Rain diff. Try reducing the distance between 2 and 3. C-shape stream looks better.
00:21:176 (1,2) - Pixel jump :o ; reduce distances. This is applicable for Overdose.
00:38:234 (5,6,1) - I didn't hear any strong sound here. No h-dash required.
00:42:744 (4,5,1) - ^
01:01:437 (2,3,4,5,6,7,8,9) - Fix this. It's a bit messy.
01:06:470 (1) - This needs movement. Remove 01:06:862 (2) - then 01:06:470 (1) - ctrl+g and make it repeat slider.
01:11:176 (10,1) - H-dash looks better here. Ctrl+g to 01:11:372 (1) - then move 01:11:764 (2) - a bit closer to 1.
01:24:117 (2,3) - Move 3 closer to 2.

Good luck!
Xinnoh
01:01:911 (9,1) - 1/8 hdash not rankable on rain kd pls
haha the madman he actually gave the kudosu
Topic Starter
Shad0w1and

Sinnoh wrote:

01:01:911 (9,1) - 1/8 hdash not rankable on rain kd pls
1/6 then
previous ctb mods all fixed
edit: why not? It helped the diff and solved a problem :D
Fushimi Rio

[Kamiya] wrote:

all fixed

[[Pika]] wrote:

fixed some objective issues

pinataman wrote:

fixed first one

Curisu wrote:

加了个人工stack 后面也改了
SPOILER
osu file format v14

[General]
AudioFilename: optc.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Colorful. (AnimeVer.)
TitleUnicode:カラフル。(AnimeVer.)
Artist:Miku Sawai
ArtistUnicode:沢井美空
Creator:Shad0w1and
Version:imoutosan's Normal
Source:冴えない彼女の育てかた
Tags:Saenai Heroine no Sodatekata Saekano PinkHeart imoutosan Nichiyouki nich95 Muu-chan
BeatmapID:1241712
BeatmapSetID:586296

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4.5
SliderMultiplier:0.899999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
784,392.156862745098,4,3,0,60,1,0
10195,-100,4,3,0,45,0,0
61960,-100,4,3,0,60,0,1
72940,-100,4,3,0,60,0,0
74509,-100,4,3,0,60,0,1
85489,-100,4,2,1,40,0,0


[Colours]
Combo1 : 255,255,142
Combo2 : 255,134,255
Combo3 : 254,184,167
Combo4 : 117,186,255
SliderTrackOverride : 60,45,80
SliderBorder : 220,185,235

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Nichiyouki
Kamiya's mod

[Kamiya] wrote:

[Nich's Hard]

01:08:234 (2) - whistle Added
Pika's mod

[[Pika]] wrote:

[hard]
00:00:686 (1) - this has no feedback wtf | Fixed
00:09:803 (3,1) - would stack 3 on top of 1 for emphasis on vocal start | Fixed
00:40:391 (2) - blanket please | Fixed
00:56:862 (1) - i don't like how the strong vocal sound is on the back end of the repeat, perhaps just break this slider up into slider circle circle or something like that | Fixed
01:03:921 (2) - subjective make the sliderend clickable too because vocals |
01:06:666 (1,2) - ^ and because these stand out a lot more (1/1 magic) |

01:13:333 (1) - remove (1) and extend (2) because that note isnt gonna be missed and it makes it more playable because it's a hard and you don't need to map every rhythm | Fixed
01:16:078 (1,2) - you used the same sliders for both of these but the vocals say so otherwise Fixed
01:22:156 (1,2) - this half-blanket doesnt look that good, might wanna rework these into straight sliders or something | Curve sliders resulted in more fun than straight slider.

good hard o3o
HabiHolic's mod

HabiHolic wrote:

[Nich's Hard]

00:19:607 (2,3,1) - this is my suggest. i think for flowing vocal better. like here. (only check rhythm) Fixed

01:03:921 (2,3,4) - check gor distance (3),(4) object. Fixed
01:13:333 (1,2,3) - This one is hader patten imo. Fixed from Pika's mod
01:22:156 (1,3) - stack check here. I don't would like stack here. Flow is odd
pinataman's mod

pinataman wrote:

[Nich's Hard]

00:12:352 (4,1) – overlap looks poor. Fixed slider (4)

00:40:195 (1,2) – blanket could be better if you care Fixed from Pika's mod

00:48:431 (3,4) – This was not easily read as ½ rhythm, and when it is read as ½ rhythm, it feels way too intense. I really dislike having this strong a jump. Maybe a mini jump, but only very slightly above average spacing. reduced spacing to 1.8x
00:51:568 (3,4) - ^

00:56:862 (1) – be careful about your positioning. It's currently overlapping the score HUD (on lower screen sizes). It'd be nice if it wasn't Fixed

01:02:744 (3,2) – overlap seemed a bit odd. Not terrible, but was really expecting the ends to stack, so if you could get that to work that'd be nice. For instance, you could rotate (2) 15 degrees counterclockwise and then stack and you preserve the same DS from (1). Fixed another

01:15:882 (4,1) – Find a pattern that supports making this a jump? Okay, fixed

01:17:450 (4,1) – (1) is a strong note, but the spacing is only kind of strong. I would like it if it were bigger. This note became slider from previous mod and fixed this, I think
01:18:234 (3,4) - ^ Fixed about spacing

01:22:156 (1,3) – overlap looks poor. The spacing into (3) is already big, so moving it just a little more isn't really affecting how it plays: http://puu.sh/uSoVj/965d052bba.jpg Moved (3) to avoid overlapping
Curisu's mod

Curisu wrote:

[Nich]
00:08:038 (4) - Actually would be fine if using 1/6 kick slider considering snap correctness imo Fixed
00:37:842 (1,2) - blanket, seems that these 2 slider combines in a strange way Blanket with slider end (5) and slider (2) instead.
00:44:215 - hitsound this like 00:43:921 would be more consistent considering they have same sound in the music Changed hitsound

Thank you all your mods :)
update
osu file format v14

[General]
AudioFilename: optc.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Colorful. (AnimeVer.)
TitleUnicode:カラフル。(AnimeVer.)
Artist:Miku Sawai
ArtistUnicode:沢井美空
Creator:Shad0w1and
Version:Nich's Hard
Source:冴えない彼女の育てかた
Tags:Saenai Heroine no Sodatekata Saekano PinkHeart imoutosan Nichiyouki nich95 Muu-chan
BeatmapID:1241714
BeatmapSetID:586296

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:7.5
SliderMultiplier:1.63
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"optc.flv"
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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220,64,36666,6,0,B|260:68|260:68|304:88|304:88|348:92,1,130.4,2|0,0:0|1:0,0:0:0:0:
420,16,37254,2,0,L|352:12,1,65.2
304,168,37646,1,0,1:0:0:0:
428,156,37842,6,0,P|444:124|448:92,2,65.2,0|2|0,0:0|0:0|0:0,0:0:0:0:
376,224,38431,2,0,P|416:264|488:252,1,130.4,2|2,0:0|0:0,0:0:0:0:
500,116,39019,1,0,0:0:0:0:
500,116,39215,2,0,L|368:104,1,130.4,0|0,1:0|0:0,0:0:0:0:
252,172,39803,2,0,L|320:168,1,65.2,2|0,0:0|0:0,0:0:0:0:
304,52,40195,5,0,1:0:0:0:
232,4,40391,2,0,P|220:36|220:76,1,65.2,0|2,0:0|0:0,0:0:0:0:
260,184,40784,2,0,L|360:176,1,97.8,0|0,1:0|3:0,0:0:0:0:
392,188,41176,2,0,P|428:192|496:132,1,130.4,8|4,0:3|0:0,0:0:0:0:
284,4,41960,6,0,L|292:76,1,65.2,0|2,0:0|0:0,0:0:0:0:
328,144,42352,2,0,L|316:288,1,130.4,0|2,1:0|0:0,0:0:0:0:
260,336,42940,1,0,0:0:0:0:
188,292,43136,1,0,0:0:0:0:
108,320,43333,1,0,1:0:0:0:
108,320,43725,1,2,0:0:0:0:
160,208,43921,6,0,L|152:108,1,97.8,0|0,1:0|1:0,0:0:0:0:
132,80,44313,1,2,0:3:0:0:
200,32,44509,1,0,0:0:0:0:
272,76,44705,6,0,L|340:72,1,65.2,2|2,0:0|0:0,0:0:0:0:
408,24,45097,2,0,L|476:20,1,65.2,0|2,0:0|0:0,0:0:0:0:
512,140,45489,1,0,1:0:0:0:
512,140,45685,2,0,L|380:148,1,130.4,2|0,0:0|0:0,0:0:0:0:
308,104,46274,5,2,0:0:0:0:
252,168,46470,2,0,P|236:232|252:292,1,130.4,0|0,1:0|0:0,0:0:0:0:
332,328,47058,1,0,1:0:0:0:
348,324,47156,1,0,1:0:0:0:
364,320,47254,1,0,3:0:0:0:
380,316,47352,1,0,3:0:0:0:
396,312,47450,2,0,L|408:276,3,32.6,8|8|8|4,0:3|0:3|0:3|0:2,0:0:0:0:
436,252,47842,6,0,L|428:176,1,73.3499977615357,4|0,0:0|0:0,0:0:0:0:
384,104,48234,1,2,0:0:0:0:
444,40,48431,2,0,P|376:16|312:52,1,146.699995523071,0|0,1:0|0:0,0:0:0:0:
344,184,49019,1,0,1:0:0:0:
344,184,49411,1,0,0:0:0:0:
268,140,49607,6,0,L|188:132,1,73.3499977615357,0|2,0:0|0:0,0:0:0:0:
140,200,49999,2,0,B|28:188|28:188|4:164,1,146.699995523071,0|0,1:0|0:0,0:0:0:0:
64,48,50587,1,0,1:0:0:0:
64,48,50980,6,0,P|84:84|88:124,1,73.3499977615357
60,244,51372,1,2,0:0:0:0:
128,300,51568,2,0,P|184:296|232:224,1,146.699995523071,0|0,1:0|0:0,0:0:0:0:
172,112,52156,1,0,1:0:0:0:
172,112,52548,1,0,0:0:0:0:
256,136,52744,6,0,L|332:140,1,73.3499977615357,0|2,0:0|0:0,0:0:0:0:
404,92,53136,1,0,1:0:0:0:
372,216,53333,2,0,P|368:272|376:328,1,110.024996642304
400,356,53725,1,0,1:0:0:0:
280,324,53921,1,0,1:0:0:0:
264,332,54019,1,0,1:0:0:0:
248,340,54117,6,0,L|164:336,1,81.5,4|0,0:0|0:0,0:0:0:0:
92,288,54509,1,0,1:0:0:0:
152,220,54705,2,0,P|172:168|112:80,1,163,0|0,1:0|0:0,0:0:0:0:
84,164,55293,1,0,1:0:0:0:
84,164,55685,5,2,0:0:0:0:
192,128,55882,1,0,0:0:0:0:
280,196,56078,2,0,L|364:192,1,81.5,0|0,1:0|0:0,0:0:0:0:
332,108,56470,2,0,L|416:104,1,81.5
456,16,56862,6,0,L|280:24,1,163,0|2,1:0|0:0,0:0:0:0:
188,168,57646,1,0,1:0:0:0:
268,128,57842,1,0,1:0:0:0:
348,168,58038,2,0,P|376:252|448:276,1,163,0|0,0:0|1:0,0:0:0:0:
436,188,58627,5,0,0:0:0:0:
336,320,58823,2,0,L|248:316,1,81.5,2|0,0:0|0:0,0:0:0:0:
176,272,59215,2,0,L|12:284,2,163,0|0|0,1:0|0:0|1:0,0:0:0:0:
248,216,60195,1,0,3:0:0:0:
248,216,60293,1,0,3:0:0:0:
248,216,60391,1,2,0:0:0:0:
248,216,60783,6,0,P|232:168|256:100,2,122.250004663468,0|2|4,0:0|0:0|0:0,0:0:0:0:
484,172,61960,6,0,L|316:164,1,163,4|0,0:0|1:0,0:0:0:0:
248,216,62548,1,2,0:0:0:0:
176,164,62744,2,0,P|168:104|228:24,1,163,0|0,0:0|1:0,0:0:0:0:
328,92,63333,1,2,0:0:0:0:
328,92,63529,6,0,P|292:112|248:116,1,81.5
308,8,63921,2,0,B|416:16|416:16|468:48,1,163,0|2,1:0|0:0,0:0:0:0:
408,116,64509,1,0,0:0:0:0:
472,192,64705,2,0,P|496:156|508:120,1,81.5,0|0,1:0|0:0,0:0:0:0:
384,204,65097,6,0,P|344:280|376:352,1,163,2|0,0:0|1:0,0:0:0:0:
436,284,65685,1,0,0:0:0:0:
436,284,65882,2,0,P|344:272|272:284,1,163,2|0,0:0|1:0,0:0:0:0:
196,324,66470,1,2,0:0:0:0:
132,260,66666,6,0,B|124:208|124:208|92:156|92:156|84:104,1,163,0|0,0:0|1:0,0:0:0:0:
380,260,67450,2,0,B|388:208|388:208|420:156|420:156|428:104,1,163,2|0,0:0|1:0,0:0:0:0:
304,44,68038,5,0,0:0:0:0:
264,124,68234,2,0,P|304:132|348:124,1,81.5,2|0,0:0|0:0,0:0:0:0:
188,68,68627,1,0,1:0:0:0:
188,68,68823,2,0,P|172:140|224:208,1,163,2|0,0:0|0:0,0:0:0:0:
324,204,69411,1,0,1:0:0:0:
264,124,69607,1,2,0:0:0:0:
264,124,69705,1,0,0:0:0:0:
264,124,69803,2,0,B|208:132|208:132|156:152|156:152|104:160,1,163,0|0,0:0|1:0,0:0:0:0:
8,120,70391,5,2,0:0:0:0:
32,208,70587,2,0,P|32:248|20:288,1,81.5
100,360,70980,2,0,P|100:320|112:280,1,81.5,0|2,1:0|0:0,0:0:0:0:
280,240,71372,6,0,P|256:320|184:328,1,163,0|0,0:0|1:0,0:0:0:0:
120,188,71960,1,2,0:0:0:0:
120,188,72352,1,2,0:0:0:0:
200,144,72548,2,0,L|284:136,1,81.5,0|0,1:0|1:0,1:0:0:0:
324,152,72842,1,0,0:0:0:0:
324,152,72940,2,0,P|372:152|408:140,1,81.5,2|0,0:0|1:0,0:0:0:0:
352,68,73333,6,0,L|372:232,1,163,0|0,3:0|1:0,0:0:0:0:
404,260,73823,2,0,L|400:308,1,40.75,0|8,3:0|0:3,0:0:0:0:
308,352,74117,2,0,L|300:308,3,40.75,0|8|8|4,1:0|0:3|0:3|0:3,0:0:0:0:
276,276,74509,6,0,L|112:264,1,163,4|0,0:0|1:0,0:0:0:0:
28,296,75097,1,2,0:0:0:0:
80,176,75293,2,0,L|244:188,1,163,0|0,0:0|1:0,0:0:0:0:
332,208,75882,1,2,0:0:0:0:
284,104,76078,6,0,P|288:64|308:24,1,81.5
396,20,76470,2,0,P|456:88|444:160,1,163,0|2,1:0|0:0,0:0:0:0:
368,108,77058,1,0,0:0:0:0:
324,184,77254,2,0,L|240:188,1,81.5,0|0,1:0|0:0,0:0:0:0:
100,196,77646,5,2,0:0:0:0:
100,196,78038,1,0,1:0:0:0:
12,192,78234,1,0,0:0:0:0:
140,116,78431,2,0,P|184:168|164:260,1,163,2|0,0:0|1:0,0:0:0:0:
108,204,79019,1,2,0:0:0:0:
108,204,79215,6,0,L|280:184,1,163,0|0,0:0|1:0,0:0:0:0:
440,332,79999,2,0,L|348:344,1,81.5,2|0,0:0|0:0,0:0:0:0:
280,300,80391,1,0,1:0:0:0:
336,228,80587,1,0,1:0:0:0:
328,208,80685,1,0,1:0:0:0:
320,188,80784,6,0,L|232:184,1,81.5,2|0,0:0|0:0,0:0:0:0:
100,252,81176,2,0,L|184:248,1,81.5,0|0,1:0|0:0,0:0:0:0:
188,92,81568,2,0,P|104:104|72:168,1,163,2|0,0:0|1:0,0:0:0:0:
188,240,82156,6,0,P|184:200|160:168,1,81.5,2|0,0:0|0:0,0:0:0:0:
20,240,82548,2,0,P|52:256|100:252,1,81.5,2|0,0:0|1:0,0:0:0:0:
248,164,82940,2,0,L|412:176,1,163,2|0,0:0|0:0,0:0:0:0:
452,300,83529,1,0,1:0:0:0:
372,256,83725,1,0,0:0:0:0:
488,152,83921,6,0,P|492:112|484:72,1,81.5,2|0,0:0|0:0,0:0:0:0:
324,100,84313,2,0,P|361:114|402:116,1,81.5,0|0,1:0|0:0,0:0:0:0:
340,12,84705,2,0,L|296:16,3,40.75,0|0|0|0,3:0|3:0|3:0|3:0,0:0:0:0:
260,36,85097,2,0,L|216:40,3,40.75,0|0|8|4,0:0|0:0|0:3|0:3,0:0:0:0:
176,24,85489,6,0,P|120:32|72:92,1,130.4,0|2,0:0|0:0,0:0:0:0:
232,228,86274,1,0,0:0:0:0:
292,168,86470,1,0,0:0:0:0:
224,120,86666,2,0,L|156:112,1,65.2,2|0,0:0|0:0,0:0:0:0:
36,248,87058,6,0,L|104:244,1,65.2,2|0,0:0|0:0,0:0:0:0:
160,184,87450,1,0,0:0:0:0:
232,228,87646,1,0,0:0:0:0:
232,228,88038,1,2,0:0:0:0:
148,320,88234,1,0,0:0:0:0:
160,184,88431,1,2,0:0:0:0:
ZX123456
路過留名

之前聽朋友說有被你找來test play這張,雖然那是幾個星期前的事了,於是我就來看看了

Rain

00:04:705 (3,4) - 不知道這個距離是不是本來就希望玩家按一下dash... 00:03:921 (1,2,3,4,5) - 這邊都是一個鐘聲按一次dash,但是3-4的距離會讓我多按一次,感覺就破壞了這邊的節奏,縮小到讓人不會想按dash的距離(?) 比較好

00:33:529 (5,1,2,3,4,5) - 這邊聽起來有漸弱的感覺,所以這裡的跳也改成漸漸縮小距離如何

01:01:176 (1,2,3,4,5,6,7,8,9) - 這裡的紅果給的速度太快,但是後面的串距離又不夠開,容易害人飛過頭,不太好打啊。把跳改小一點或是跳之後的串拉開一點距離吧

01:12:940 (1,2) - 這個跳我覺得是多的,而且還會打亂後面01:13:136 (2,3,4,1,2,3,4,5,6,7,8,1) - 整串的節奏感 ,把01:12:744 (6,7,1) - 改成大概像這樣試試看?

01:16:862 (5,6,7,1) - 怎麼說呢...這裡好像是想和01:04:313 (4,5,6,1,2,3) - 一樣做成對稱的跳,但是卻只做了一半的樣子? 再加上這邊兩句是重複的台詞,做成不同的跳雖然還是能玩,但是打過那段之後會有一種莫名其妙的感覺。

我把01:15:882 - 到 01:17:058 - 之間的排列調了一些位置,不知道你覺得行不行

SPOILER
256,80,75882,1,0,0:0:0:0:
136,64,76078,5,8,0:1:0:0:
16,48,76274,1,0,0:0:0:0:
296,120,76470,2,0,P|344:160|344:216,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
328,249,76764,1,8,0:0:0:0:
128,160,76862,2,0,P|72:168|32:264,1,119.999996337891,4|0,0:3|0:0,0:0:0:0:
大概只能摸這樣了,不太會作圖,最近都在亂找圖摸一摸練習mod

水果華人mapper好少啊,希望能慢慢變多一點 :o
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