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Miku Sawai - Colorful. (AnimeVer.) [Osu|OsuMania|CatchTheBea

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Shad0w1and
This beatmap was submitted using in-game submission on Monday, April 9, 2018 at 5:09:04 AM

Artist: Miku Sawai
Title: Colorful. (AnimeVer.)
Source: 冴えない彼女の育てかた
Tags: Saenai Heroine no Sodatekata Saekano TV Size PinkHeart imoutosan Nichiyouki nich95 Muu-chan Ascendance
BPM: 153
Filesize: 14669kb
Play Time: 01:28
Difficulties Available:
  1. Advanced (2.89 stars, 217 notes)
  2. HD - 4Key (2.33 stars, 600 notes)
  3. imoutosan's Normal (1.68 stars, 111 notes)
  4. Insane: Kanou Meguri (3.97 stars, 331 notes)
  5. Insane: Katou Megumi (4.35 stars, 343 notes)
  6. Muu-chad0w1and's MX: Sawamura Spencer Eriri - 4Key (3.49 stars, 898 notes)
  7. Muu's NM - 4Key (1.72 stars, 408 notes)
  8. Nich's Hard (3.18 stars, 256 notes)
  9. Shad0wdance's Rain: Kasumigaoka Utaha (4.15 stars, 355 notes)
Download: Miku Sawai - Colorful. (AnimeVer.)
Download: Miku Sawai - Colorful. (AnimeVer.) (no video)
Information: Scores/Beatmap Listing
---------------
#35 / #2 / #1 沢井美空 - カラフル。
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冴えない彼女の育てかた
Anime ED Theme | 2015
どうして、こうなっちゃうんだろう…
加藤 恵: PinkHeart & imoutosan & me | 叶 巡璃: me
Hard: Nichiyouki | Advanced: me | Normal: imoutosan
澤村・スペンサー・英梨々: me & Muu-chan | HD: me
NM: Muu-chan | 霞ヶ丘 詩羽: Ascendance & me

Fushimi Rio
不也挺好吗
[Kamiya]
[妹桑's Normal]

00:25:490 (2,1) - 妹包住

00:47:059 (3,1) - ^

[Advanced]

00:38:431 (1) - 丑

[Nich's Hard]

01:08:234 (2) - whistle

[Insane: Kanou Meguri]

00:27:058 (6,7) - ctrl+g?

01:10:195 (3) - 这里还不如折返滑条。后面01:10:391 (1) - 这里就去掉。

完了完了
Weedy
note: put your comments after the | in a mod thanks
if you dont mod my alola map after this i will murder you https://osu.ppy.sh/s/572193
NOTE: DON'T MOD MIKA'S EASY OR CRAEZY'S INSANE

oh and find some nice combo colors b0ss
[normal]
00:05:490 (1,2,1) - subjective i don't like this overly tight blanket and flow movement, perhaps remap this section to make the straight sliders more flow-y (see pic) https://osu.ppy.sh/ss/7591201 and just do the symmetry that way |
00:07:843 (2,1) - have a noob test this rhythm just to be safe |
00:09:804 (1,1,2) - subjective i don't really like the (2) blanket with the first (1). maybe make 2 a straight slider like this. https://osu.ppy.sh/ss/7591211 It looks cleaner |
00:11:765 (1,2) - ^ https://osu.ppy.sh/ss/7591215 and maybe arrange the two straight sliders as shown for a cool angle-based design |
00:18:039 (1) - this slider flow aesthetic isnt as good as i think it can be. maybe something like this? https://osu.ppy.sh/ss/7591224 |

00:19:608 (1,2) - subjective i personally hate 45 degree sliders because they tilt something weird in my brain, but you can keep it if you'd like |
00:22:353 (2,1) - blanket please |
00:30:588 (1) - maybe do something like this https://osu.ppy.sh/ss/7591235 because straight sliders are boring |
00:36:666 (1,2) - i don't like this overlap, unless you have some type of method behind this, i suggest you remap this and a few seconds after because overlaps are hard to read for noobs |
00:45:686 (3) - i suggest you have this where the hitcircle is showing to prevent noob misreads |
00:55:686 (2) - have this be a straight slider because the current slider breaks intended flow https://osu.ppy.sh/ss/7591261 |

01:01:961 (1,2,1,2) - i suggest you remap this because the first (1,2) has a really old style of blanketing that (in my opinion) isn't that good and the stack in the second (1,2) kinda kills emphasis |
01:10:588 (1) - no nc |
01:12:941 (1,2,3,4) - the strong sound on (1) is killed by similar spacing of (2,3,4) so i suggest killing (2,3,4) and making it 1 reverse silder |
01:19:019 (1) - change this slider please, it serves no aesthetic or patterning use and doesn't look that good |
01:20:784 (1,2,1,2) - rhythms are pretty off here, i suggest remapping and following the vocals |
i don't really agree with most of these aesthetics lol

[advance]
00:01:961 (1) - bend the top section of this slider a little more because straight sliders are too "3 years ago" https://osu.ppy.sh/ss/7591322 |
00:03:921 (1,3) - blanket |
00:06:274 (2) - this speed is questionable, might wanna nerf just in case ( ͡° ͜ʖ ͡°) |
00:11:765 (1) - there's no reason to ignore vocals w |
00:11:765 (1,2) - intended slider flow where? |
00:14:706 (4,1) - either blanket this properly or do something like this https://osu.ppy.sh/ss/7591337 because aesthetic
00:14:117 (3,4,1) - ds problems oops |

00:17:059 (2,3) - this is bad for noobs because they like to click early
00:22:157 (3,3) - eww overlaps |
00:23:137 (2,3) - blankets please b0ss |
00:23:921 (4,5,1,2) - remap this thanks, overlap disaster to be honest |
00:27:450 (1,2) - where are the aesthetics in this owo the design is a bit lopsided |
00:28:823 (4,1) - overlap w |

00:30:588 (1,2) - please don't do this, this is disgusting. this is the blanket that kinda had a few holes torn in it and then was left to dry |
00:32:549 (2) - curve this up for intended slider flow https://osu.ppy.sh/ss/7591357
00:38:431 (1) - slider structure please (is disgusting because wave sliders only work in 90 degree increments) |
00:38:431 (1,1) - overlaps b0ss |
00:41:568 (1,2,3) - 2 and 3 could be placed a little lower for some nice flow |
00:44:706 (5,6,7) - 7 feels like a damaged vestigial organ that wants to be removed (not an overlap and the flow is bad w) why not this or something https://osu.ppy.sh/ss/7591372 |

00:49:215 (4,6) - overlaps b0ss
00:50:000 (6,7,1,2,3) - overlap disaster again remap please |
01:01:176 (3,1) - this overlap looks bad because perpendicular overlaps look strange |
01:06:470 (1,2,3) - (1) and (3) look really weird when you look at both of them together |
01:21:568 (2,1) - overlaps b0ss |
01:26:274 (2,3,4,5,6) - are you sure you used polygon creator on this one
at this point i'd just remap because outdated style of mapping and whatnot

[hard]
00:00:686 (1) - this has no feedback wtf |
00:09:803 (3,1) - would stack 3 on top of 1 for emphasis on vocal start |
00:40:391 (2) - blanket please |
00:56:862 (1) - i don't like how the strong vocal sound is on the back end of the repeat, perhaps just break this slider up into slider circle circle or something like that |
01:03:921 (2) - subjective make the sliderend clickable too because vocals |
01:06:666 (1,2) - ^ and because these stand out a lot more (1/1 magic) |

01:13:333 (1) - remove (1) and extend (2) because that note isnt gonna be missed and it makes it more playable because it's a hard and you don't need to map every rhythm |
01:16:078 (1,2) - you used the same sliders for both of these but the vocals say so otherwise
01:22:156 (1,2) - this half-blanket doesnt look that good, might wanna rework these into straight sliders or something |

good hard o3o
[3.99]
00:01:960 (4,1) - there's nothing that justified this "overlapped slider that forces you to stop" type thing |
00:04:313 (2) - subjective this slider's angle is a little too wide to be pleasing
00:05:882 (2,1) - rip flow lol and since it's a stream after (2) it's kinda important. tilt (2) more towards the first note of stream thanks |
00:11:960 (2,4) - subjective rework this so they don't overlap. change the slider body or something |
00:13:921 (4,6) - overlaps b0ss (this one looks pretty bad, move top left a little) |

00:24:313 (1,2) - overlaps b0ss (move top left a little) |
00:27:842 (2,3) - too hard to read w just move the circle a little |
00:30:195 (5,6) - would ctrl g for flow |
00:34:313 (1) - might wanna move a little so 00:34:803 (1,2) - this is easier to read |
00:42:940 (5,1) - have someone testplay this to make sure it's easy enough to read |

00:43:921 (1,2) - there's literally nothing telling the player that this is a different rhythm b0ss |
00:47:058 (1,2,3,4,1,2,3,4) - what is a tech stream doing in a 3.99* |
01:01:502 (1) - w-what is this please no remove is useless is choke stop |
01:26:274 (1,2,3,4,1) - the pentagon in hard is bigger than this w |
decent
[t0p diff b0ss]
00:00:196 (1) - remove nc thanks |
00:00:588 (1) - remove nc gracias |
00:00:784 (1,2) - aesthetics, move 1 more over so the internal angles form more of a circle type thing |
00:02:744 (2,3) - how are people gonna read this again w spacing larger than my student loans on a 1/4 |
00:04:509 (3,1) - i'm sorry please explain spacing to me again this is like the germans' debt after world war one |

00:03:136 (1) - remove nc danke |
00:04:705 (1,1) - remove nc ありがとう (ffs dont use nc on every ds change that's stupid) |
00:08:038 (1) - remove nc 谢了 |
00:18:038 (2,4) - this doesnt look that good |
00:21:176 (1,1,2,1,2,3,1,2,1,2) - overmapped and unreadable w |

00:22:548 (1) - dont nc here nc 00:22:744 (3) - here boss |
00:24:705 (2) - flip this horizontally because flow w |
00:47:058 (1,2,3,4,1,2,3,4) - hey b0ss there's my technical sv! |
00:54:117 (1,1,1) - 00:57:254 (1,1,1) - is it really necessary to do nc on all of these w |
01:01:568 (1) - this whistle in default skin makes me think of a bird getting ran over |
01:01:960 (1,2) - why is this an extended slider again |

01:05:882 (3,1,2,3,1,2,3) - this is the type of flow that probably does work but looks really weird while modding |
01:03:529 (1) - remove nc merci
01:12:548 (2,3,1,2) - i cant read this b0ss |
01:13:627 (1,2,3,4,5,1,2,3,4,1) - nice triangle ( ͡° ͜ʖ ͡°) |
01:20:391 (3,4,1) - b0ss what is spacing |
01:27:058 (1,2,3,4) - would do this rhythm instead https://osu.ppy.sh/ss/7591563
i'd honestly be okay if you left out this diff and just ran with the 3.99 because this feels clutter-y and sometimes you don't know whether to prioritize pp mapping or sr mapping or tech mapping or whatever you're doing w
and fix your ncs goddammit
Pata-Mon
因为好奇还是来看一眼

主难度
00:21:764 (1,2,3) - 这个是100%的unrankable 折返箭头完全不可读
01:12:940 (1,2,1,2) - 相对前面的话我觉得这里sv用1.2会更合适,现在的话01:12:548 (2,1) - 两个滑条视觉上长度比较接近
01:13:725 (2) - 这里可以加个nc

总的来说我觉得挺好的 几把得比较合理.就是一个地方相对整个难度有点太爆炸,很不协调,建议nerf:00:21:176 (1,1,2,1,2,3,1,2,1,2) - 这里的音轨是很丰富,但强度不高,不适合这么搞
Doyak
Quick IRC mod on the top diff
2017-03-18 16:44 Shad0w1and: Hello Doyak, may I ask your opinion about one diff in my set?
2017-03-18 16:44 Doyak: SUre
2017-03-18 16:44 Shad0w1and: ACTION is listening to [http://osu.ppy.sh/b/1241711 Miku Sawai - Colorful. (AnimeVer.)]
2017-03-18 16:44 Shad0w1and: the highest diff, if you might test play it first without dt
2017-03-18 16:45 Doyak: I can't 10.3 anyway lol
2017-03-18 16:45 Shad0w1and: it a diff for fun, but i like it so much and want to rank this xc
2017-03-18 16:47 Doyak: lol
2017-03-18 16:47 Doyak: btw I played this with offset +25
2017-03-18 16:47 Shad0w1and: lo
2017-03-18 16:48 Shad0w1and: i will look into it later xc
2017-03-18 16:48 Shad0w1and: i know some place is kinda weird, but i really like my GDer's ideas
2017-03-18 16:48 Doyak: 00:21:960 (3) - unrankable btw
2017-03-18 16:48 Shad0w1and: yeah
2017-03-18 16:49 Shad0w1and: I might delete the last repeat
2017-03-18 16:49 Shad0w1and: or also extend it to 1/4
2017-03-18 16:50 Doyak: Some parts are controversial but I like the idea too
2017-03-18 16:51 Shad0w1and: do you think there is other place have unrankable probelm?
2017-03-18 16:52 Doyak: Personally I think it's okay after adjusting some controversial stuff
2017-03-18 16:53 Doyak: You might want to listen to more opinions though
2017-03-18 16:53 Shad0w1and: yeah thank you very much ^ ^
2017-03-18 16:53 Doyak: hmm if i point out some specific places
2017-03-18 16:53 Doyak: 01:20:685 (4,1) - this 1/4 jump is too much
2017-03-18 16:53 Shad0w1and: yeah, I might change that xc
2017-03-18 16:54 Doyak: 01:13:627 (1) - this is very hard to read and doesn't really make sense imo
2017-03-18 16:54 Shad0w1and: change to a slider repeat end?
2017-03-18 16:55 Doyak: hmm I think that's better
2017-03-18 16:55 Doyak: 01:23:921 (1,2,3,4) - idk why here is like this
2017-03-18 16:55 Doyak: the red tick is more stronger than the blue ones imo
2017-03-18 16:57 Shad0w1and: yeah, i think it is the old mapping style stuff
2017-03-18 16:57 Shad0w1and: plays ok imo, but i think i can change that if i have to xc
2017-03-18 16:57 Doyak: 00:02:744 (2,3,1,2,1) - this actually makes me think like 00:03:038 (3,1,2) - are same sounds and looks like a regular triplet, so it kinda disturbs to interpret the rhythm
2017-03-18 16:58 Doyak: I think the 1/4 slider should already start on 00:03:136 - or sth
2017-03-18 16:58 Doyak: because 00:03:136 (1,2,1,2,3) - are rather a single sound pattern
2017-03-18 16:59 Doyak: 00:22:156 (1,2) - idk why they should be used as 1/4 sliders, even with a faster one
2017-03-18 16:59 Shad0w1and: yeah
2017-03-18 16:59 Doyak: that almost look like 1/2 sliders tbh
2017-03-18 17:00 Shad0w1and: probably i should change that too, i will ask my GDer about that as well
2017-03-18 17:00 Shad0w1and: i mean the00:03:038 -
2017-03-18 17:01 Doyak: That's all I'm really concerned of
2017-03-18 17:01 Shad0w1and: 00:22:156 (1,2) - i think that is ok
2017-03-18 17:01 Shad0w1and: but may reduce the sv
2017-03-18 17:02 Doyak: I think if they should be used as 1/4s I may just use same sv as 00:21:372 (1,2) -
2017-03-18 17:02 Doyak: wew even same colors, so same sv would be good to represent the rhythm
2017-03-18 17:02 Shad0w1and: yeah
2017-03-18 17:02 Shad0w1and: will take a note on that
2017-03-18 17:03 Doyak: Alright that's all from me
2017-03-18 17:03 Doyak: want IRC log?
2017-03-18 17:04 Shad0w1and: yeah
2017-03-18 17:04 Shad0w1and: please
2017-03-18 17:04 Shad0w1and: post that xccc
2017-03-18 17:04 Shad0w1and: thank you so much !
2017-03-18 17:04 Doyak: You're welcome :D
HabiHolic
Hi M4M!

[Insane: Katou Megumi]

00:22:156 (1,2) - what is this snap? i don't understand..
00:44:313 - note here?

[Insane: Kanou Meguri]

AR +1 please. now is low..

[Nich's Hard]

00:19:607 (2,3,1) - this is my suggest. i think for flowing vocal better. like here. (only check rhythm)

01:03:921 (2,3,4) - check gor distance (3),(4) object.
01:13:333 (1,2,3) - This one is hader patten imo.
01:22:156 (1,3) - stack check here.

very nice map:3 good luck!
sodarose
Artist错了吧。是Sawai Miku,不是Miku Sawai

明天再看
Grrum
Hi. I'd like to M4M with my map here: https://osu.ppy.sh/s/573160. Hope this helps!

[imoutosan's Normal]

00:36:666 (1,2) – from here

Normal Rules wrote:

If stacks are used, Stack Leniency must be set high enough for 1/1 hitobjects to stack. Directly overlapping hitobjects cause reading problems for new players.
These rules don't kick in for a while, and the custom skin makes it readable. However, do not get in the habit of doing this since these rules will kick in sooner than you think.

00:42:941 (1,2,1,2,3) – I'm concerned that this rhythm is too complicated for someone just starting the game (which wouldn't be an issue if there was an Easier difficulty), but other than that this is a well made map.

[Advanced]

00:09:804 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1) – Stacks change from 1/1 stacks to ½ stacks and back very frequently that it's challenging to read. It's debatable whether it's appropriate to have stacks like this in this difficulty, but regardless of that, the section becomes challenging because of these stacks. You have to ask yourself “how does making this map challenging in this way reflect the music?” and I find that this is a calm section of the song that does not need this challenge, so I suggest avoiding this confusing stacking.
This applies to any other stacking issues that might be in the map.

00:11:765 (1,2) – Due to auto-stacking, the DS is about 1.3, and I don't like that it's not 1.2. It'd be nice if it were 1.2.

00:21:176 (1) –The beat at 00:21:568 – is more important than the ¼ note at 00:21:274 (2) - . Try making this a ½ reverse slider.

00:22:157 (3,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3) – I don't think overlapping always looks poor, but there's a lot of inconsistencies in your overlapping that makes it look odd or random. 00:22:157 (3,1,2) – are kind of weak overlaps (and weak overlaps generally don't look amazing) where as 00:23:921 (4,5,2) – overlaps more boldly. 00:23:921 (4,1) – overlaps weakly but 00:23:921 (4,2) – overlaps strongly. 00:28:823 (4,1) – overlaps weakly and different from any earlier overlaps, where as 00:28:823 (4,2) – overlaps stronger, but not as strong as 00:29:608 (2,1) - . There's no connection between your aesthetics, so it looks odd. I'm tempted to say this needs to be remapped.
There are other poor looking overlaps in the map like 00:44:510 (4,7) - , check the map for more areas of improvement

00:36:470 (8,1) – blanket better?

01:06:470 (1,2) – I would have preferred a more comfortable flow like http://puu.sh/uSrt6/495001c628.png

[Nich's Hard]

00:12:352 (4,1) – overlap looks poor.

00:40:195 (1,2) – blanket could be better if you care

00:48:431 (3,4) – This was not easily read as ½ rhythm, and when it is read as ½ rhythm, it feels way too intense. I really dislike having this strong a jump. Maybe a mini jump, but only very slightly above average spacing.
00:51:568 (3,4) - ^

00:56:862 (1) – be careful about your positioning. It's currently overlapping the score HUD (on lower screen sizes). It'd be nice if it wasn't

01:02:744 (3,2) – overlap seemed a bit odd. Not terrible, but was really expecting the ends to stack, so if you could get that to work that'd be nice. For instance, you could rotate (2) 15 degrees counterclockwise and then stack and you preserve the same DS from (1).

01:15:882 (4,1) – Find a pattern that supports making this a jump?

01:17:450 (4,1) – (1) is a strong note, but the spacing is only kind of strong. I would like it if it were bigger.
01:18:234 (3,4) - ^

01:22:156 (1,3) – overlap looks poor. The spacing into (3) is already big, so moving it just a little more isn't really affecting how it plays: http://puu.sh/uSoVj/965d052bba.jpg

[Insane: Kanou Meguri]

00:10:587 (2,3) – This is what I see: http://puu.sh/uSlYQ/2566b3a823.jpg . Stack looks off.

00:47:744 (4,1) – I'm pretty concerned about this jump. ¼ jumps are tricky, and this one is big enough that I think a lot of players will find it too big a difficulty spike. Try putting (1) at 244, 202 to make a triangle with 00:46:666 (2,1) -

01:01:568 (1,1) – Imo, these don't really look good. The blanket is really cramped and so the overlap is displeasing.

01:03:333 (7,1,2) – The beginning of the chorus felt a little weak in terms of spacing (on a sidenote, it's funny how I was going to recommend an SV increase in the chorus. It felt like it had the same SV as 00:23:333 (4) - . I think this is because the SV increases just before the chorus makes the SV of the chorus feels relatively weak, and thus weak overall). I think you could strengthen the chorus by making this circular pattern a little bigger like: http://puu.sh/uSn7a/1f9e3c3c30.jpg . However, maybe I didn't like the spacing because I thought 01:03:921 (2) – was a strong note yet was weak compared to the spacing into 01:03:529 (1) - , which is just a natural part of the pattern you're going for. It could be that doing a different elegant pattern could work, but idk.

01:28:038 (4) – NC?

[Insane: Katou Megumi]

It's really hard for me to give feedback on this because I'm not the target audience who enjoys ¼ jumps, but I'd like to try to be helpful anyway.

00:00:000 (1,2,1,2,1,1,1) – With the current amount of ¼ spacing throughout the map, I really think you should increase the spacing of this stream because this is a high energy introduction of the song, and having this low of a spacing creates a false expectation of the level of engagement the player is going to receive from ¼ notes.

00:01:176 (2,3,1) – I found this to be one of the most intense patterns in the map, and I don't think this part of the music is one of the most intense parts of the song.

01:01:960 (1) – As a player who is good at large spacing (well, thinks he's good at large spacing), the chorus wasn't really too difficult, so it felt less engaging then some of the weaker moments of the song. That's not a bad thing because I'm not the target audience, but it is important because it shows you are assuming that your audience is both highly skilled at ¼ jumps AND not great at large ½ spacing. This seems like a narrow audience, but still, if you ever find yourself making decisions on spacing or ¼ jumps, make sure you keep that in mind. This makes a pattern like 00:04:509 (3,1) – controversial to me. You either admit your audience is good at spacing so there is no difficulty spike here but have a weak chorus later, or you admit your audience is bad at spacing and have a fine chorus but a crazy difficulty spike earlier. I guess this is pinned on the assumption that the chorus is a strong part of the song that deserves relatively strong mapping, but I do think that's what you should shoot for.

01:06:862 (3) – this note has stronger emphasis in the spacing than 01:07:058 (1) - . I think 01:07:058 (1) – is the stronger note in the music, so I didn't enjoy the pattern. I get that you want to go for a nice design, but the current design has this real cost of bad spacing, and I don't think any design is worth an issue like that. Find a way to fix this issue or do something else.

If I were a BN, I wouldn't bubble it because I am not confident about the ¼ jumps and their composition, but that's why I'm not a BN (also because of the overlaps in Advanced). Good luck!
Curisu
水个M4M(?)

Error
Major Issue
Major Suggestion
Minor Suggestion

[General]

sodarose wrote:

Artist错了吧。是Sawai Miku,不是Miku Sawai
查证了下 现状就是对的(按照RC)

[惠]
00:03:038 (1,2,3,1,2,3) - 这个spacing/节奏上会想挑一下 看得出跟synth也想摆形状 但是如果仔细考虑那个synth的音调会有点不搭 举个例子就是同一个调出现了00:03:234 (3)这样的单点, 00:03:529的滑条首和00:03:823的尾 次高难度那倒无所谓我觉得因为他没有放00:03:038 (1,2,3)而且考虑节奏理解难度上的话
00:08:038 (1) - 这里nc感觉用多了 颜色显得有点杂 - 1) 其实逻辑上是有点和00:07:842 (1)成继承关系 在一个combo内会不会好点 2) 有点削弱了00:08:431 (1)的感觉
00:14:117 (1,2) - 感觉这里也不用和00:13:725 (1,2)方向上那么相近 因为这两处vocal不一样
00:21:960 (3) - 这个条我怎么打怎么奇怪 主要是混在00:21:764 (1,2)和00:22:352 (2)之中出现个这样的手感蛮奇怪的
00:33:529 (5,1,2,3) - 要不要手动stack下
00:45:489 (5,6) - 这个读图梗不错啊 不过flow的话这俩调换下? (当然 换了就要考虑00:46:274 (1,2,3,4))
01:24:705 (1,2,3,4,1,2,3,4) - 没看出01:25:097 (1,2,3,4)这种曲线的必要性我柑橘挑个blanket不过分(

[巡璃]
00:18:038 (1,2) - consistency的话suki/kirai的slider也要不一样(00:16:470 (1,2))
00:43:921 (1,2) - 就这个1/4 jump其实蛮突然的 虽然不会读不了 感觉强化这个鼓点的方式还是2连吧毕竟这里整段都用这种jump少
01:04:705 (1,2,3,1,2,3) - 瞎说一下 从歌词角度来说这里拆flow也蛮奇怪的

[Nich]
00:08:038 (4) - Actually would be fine if using 1/6 kick slider considering snap correctness imo
00:37:842 (1,2) - blanket, seems that these 2 slider combines in a strange way
00:44:215 - hitsound this like 00:43:921 would be more consistent considering they have same sound in the music

[Adv]
00:17:647 (3) - 摆太上了 好像被血条挡掉了一点, 嘛然后这个条子节奏怪怪的
00:35:294 (5) - 掉nc了

[妹桑]
00:36:666 (1,2) - 1) 楼上那个确实有道理 因为00:34:510 (1,2)刚用过1/1的overlap这里再用会不会有一点点误导性 2) 00:42:941 (1,2) 和这个不一致
01:18:039 (2,1) - 和01:05:490 (2,1,2)也不一致 考虑你这里确实没地方放了会建议这一小段整体改一下
01:22:352 (2) - 为啥突然不跟vocal
Asherz007
Hey bud :)

You and I had a little chat about the HD difficulty. (Although I can't figure out how to copy the in-game chat) I'll post a log if I can at some point. ;)
Topic Starter
Shad0w1and

Asherz007 wrote:

Hey bud :)

You and I had a little chat about the HD difficulty. (Although I can't figure out how to copy the in-game chat) I'll post a log if I can at some point. ;)
SPOILER
2017-03-25 23:11 Asherz007: Man I feel bad for you. You got completely blanked there lol
2017-03-25 23:12 Shad0w1and: which one xc
2017-03-25 23:12 Asherz007: #osumania
2017-03-25 23:12 Shad0w1and: osumania
2017-03-25 23:12 Shad0w1and: oh xc
2017-03-25 23:12 Shad0w1and: I am new to mania anyways :/
2017-03-25 23:12 Asherz007: Nobody replied
2017-03-25 23:12 Asherz007: dw dw
2017-03-25 23:13 Shad0w1and: can you test play? xc
2017-03-25 23:13 Asherz007: I mean I'm trying to get a couple of my maps modded and stuff too. Hard, isn't it?
2017-03-25 23:13 Shad0w1and: but maybe too easy for you
2017-03-25 23:13 Shad0w1and: ACTION is listening to [http://osu.ppy.sh/b/1247086 Miku Sawai - Colorful. (AnimeVer.)]
2017-03-25 23:14 Shad0w1and: xc
2017-03-25 23:14 Asherz007: Problem. It's telling me the file is corrupt.
2017-03-25 23:14 Shad0w1and: uhm
2017-03-25 23:15 Shad0w1and: it worked my side tho
2017-03-25 23:15 Asherz007: Huh. Never had this problem before.
2017-03-25 23:16 Asherz007: My PC really doesn't like it...
2017-03-25 23:17 Asherz007: Whelp D:
2017-03-25 23:17 Shad0w1and: did you try download with video?
2017-03-25 23:18 Asherz007: Yeah.
2017-03-25 23:18 Asherz007: Both with and without.
2017-03-25 23:18 Shad0w1and: http://puu.sh/uYABZ/1e8f5a0f1c.osz
2017-03-25 23:19 Asherz007: Thanks. :)
2017-03-25 23:22 Asherz007: That was actually quite nice. :)
2017-03-25 23:22 Shad0w1and: xc thanks
2017-03-25 23:24 Asherz007: Just going to say, in terms of hitsounding, most people choose the soft sampleset. Don't really know why, just know that's what most people have done.
2017-03-25 23:24 Shad0w1and: I will HS later when std HS completed
2017-03-25 23:25 Asherz007: Fair enough.
2017-03-25 23:25 Shad0w1and: any major issues in your opinion? xc
2017-03-25 23:25 Shad0w1and: my first mania map tho
2017-03-25 23:27 Asherz007: 01:01:176 (61176|1,61437|3,61502|2,61568|0) - This was a little bit awkward to play imo... you could try switching the columns of the long notes.
2017-03-25 23:28 Shad0w1and: http://puu.sh/uYB1o/00ea4f8900.png?
2017-03-25 23:28 Shad0w1and: http://puu.sh/uYB1o/00ea4f8900.png
2017-03-25 23:28 Shad0w1and: ?
2017-03-25 23:28 Shad0w1and: actually it is even worse xc
2017-03-25 23:29 Asherz007: That works I guess... I was thinking of moving the first long note to col 2 (1|2|3|4) and the second to col 1.
2017-03-25 23:29 Shad0w1and: uhm original is better
2017-03-25 23:29 Shad0w1and: xc
2017-03-25 23:31 Asherz007: I'm honestly having difficulties trying to spot something. :P
2017-03-25 23:32 Asherz007: I meant like this: https://osu.ppy.sh/ss/7658257
2017-03-25 23:34 Shad0w1and: looks good
2017-03-25 23:36 Asherz007: Also, entirely your choice on this one, but I don't think that this difficulty needs the Slider Velocity changes.
2017-03-25 23:36 Shad0w1and: uhm..
2017-03-25 23:37 Shad0w1and: maybe you are right
2017-03-25 23:37 Asherz007: Like I say, it's just a suggestion, but there's not really any significant change in the audio to justify this.
2017-03-25 23:38 Shad0w1and: I will take another look at sv later
2017-03-25 23:38 Shad0w1and: if some people still have issue with that
2017-03-25 23:40 Asherz007: The majority of people use it as a gimmick or because the bpm changes. Thus the rest don't really have any at all. But, who needs to follow conventions, right? ;)
2017-03-25 23:41 Shad0w1and: idk xc I have no experience, but I would like to gather more information before I develop my own theory
2017-03-25 23:42 Asherz007: Ok. At the very start, I reckon you'd be better off continuing to map the 1/4s; something like this, maybe. https://osu.ppy.sh/ss/7658315
2017-03-25 23:44 Asherz007: The rest of it I really can't find anything to raise an issue about.
2017-03-25 23:45 Shad0w1and: I am unsure about that point, as long as in std and ctb, I think people prefer to highlight 1/2 more. I will remember that and see if other one has the issue
2017-03-25 23:45 Shad0w1and: xc
2017-03-25 23:47 Asherz007: I've just had a look though, and what was mapped on the Insane, Hard and Rain diffs do map the stream, even if with sliders.
2017-03-25 23:47 Shad0w1and: the kick sliders are considered as 1/2 in std and ctb
2017-03-25 23:47 Shad0w1and: because they work as a jump
2017-03-25 23:48 Shad0w1and: not stream
2017-03-25 23:49 Asherz007: I know. But the slider tail has a hitsound, thus the 1/2 sliders would effectively be 2 joined 1/4 notes for mania (might I add that you can't hitsound slider ends in mania)
2017-03-25 23:51 Shad0w1and: well, I will see if more people have the same issue on it, I fix this if majority agree to that
2017-03-25 23:52 Asherz007: Alrighty then.
2017-03-25 23:52 Shad0w1and: you can post log in forum tho xc
2017-03-25 23:53 Asherz007: Trying to find out how to do it. :P
2017-03-25 23:54 Shad0w1and: or you can just post in the thread
2017-03-25 23:54 Shad0w1and: i got log
Yumeno Himiko
as requested m4m 摸std啊别摸ctb

[Rain]
00:04:705 (3) - 往左移点,距离有点开 x:456
00:07:646 (3) - x:472
00:08:431 (1,2) - 可以上hdash
00:11:372 (4) - 前后都要dash 干脆ctrl+g
00:12:940 (5) - 跟后面dash的间距有点小,可以再横一点
00:13:725 (3) - dash 后面不赘述了 鼓有clap的地方都加dash
00:25:882 (1,2) - 这里音变弱,适当减小ds, 00:25:882 (1) - x:240 00:26:078 (2) - x:320
00:36:078 (3) - dash建议都加到1.6x以上,1.5比较迷
00:43:136 (1,2,3,4,5) - 像这一段 鼓的节奏很丰富,但你一个dash都没 打的挺难受的
一直到kiai结束,都有dash的问题 该加的地方都加上
01:26:862 (6,1) - HDash

比我当年做的好
Hunter Howl
glad that turned out well <3
2017-03-27 11:12 Shad0w1and: hello :)
2017-03-27 11:12 Shad0w1and: may I ask for a testplay xc
2017-03-27 11:12 Shad0w1and: ACTION is listening to [http://osu.ppy.sh/b/1241711 Miku Sawai - Colorful. (AnimeVer.)]
2017-03-27 11:12 Hunter Howl: sure. DL-ing
2017-03-27 11:13 Shad0w1and: :]
2017-03-27 11:15 Shad0w1and: welp
2017-03-27 11:15 Hunter Howl: overall the pattern is clean
2017-03-27 11:16 Shad0w1and: ppl say I need add more dashes
2017-03-27 11:16 Shad0w1and: then maybe i added too many
2017-03-27 11:16 Shad0w1and: xc
2017-03-27 11:17 Hunter Howl: it is
2017-03-27 11:17 Hunter Howl: just at tbe beggining of streams
2017-03-27 11:17 Hunter Howl: *the
2017-03-27 11:17 Hunter Howl: 00:00:392 (5,6) - example
2017-03-27 11:18 Hunter Howl: i'd consider to make some simple stream first at beginning
2017-03-27 11:18 Shad0w1and: yeah
2017-03-27 11:21 Hunter Howl: 00:03:136 (4,5) - should be closer a little
2017-03-27 11:21 Hunter Howl: and from this one can go a little more of dash
2017-03-27 11:22 Shad0w1and: what do you mean?
2017-03-27 11:23 Shad0w1and: dash on which note? xc
2017-03-27 11:23 Shad0w1and: 00:03:038 (3,4) - ?
2017-03-27 11:23 Hunter Howl: 00:03:136 (4,5) -
2017-03-27 11:23 Hunter Howl: previous one need to reduce
2017-03-27 11:24 Shad0w1and: oh
2017-03-27 11:24 Shad0w1and: 00:03:136 (4,5) - 1.68x good?
2017-03-27 11:24 Shad0w1and: xc
2017-03-27 11:25 Hunter Howl: too far
2017-03-27 11:25 Hunter Howl: :(
2017-03-27 11:25 Hunter Howl: around 1.4x
2017-03-27 11:26 Shad0w1and: ok
2017-03-27 11:27 Hunter Howl: beginning part is good for now
2017-03-27 11:30 Hunter Howl: 00:32:548 (2,3) -
2017-03-27 11:30 Hunter Howl: can you reduce?
2017-03-27 11:31 Shad0w1and: ok
2017-03-27 11:31 Hunter Howl: since the vocal goes lower though
2017-03-27 11:31 Shad0w1and: still a normal dash?
2017-03-27 11:32 Hunter Howl: dash is not needed for that one
2017-03-27 11:32 Shad0w1and: like 1.6x
2017-03-27 11:32 Hunter Howl: theoratically yes
2017-03-27 11:32 Shad0w1and: then i leave 1.6x
2017-03-27 11:32 Shad0w1and: xc
2017-03-27 11:32 Hunter Howl: 'kay then
2017-03-27 11:33 Hunter Howl: 00:33:921 (1,2) - i suggest flip
2017-03-27 11:34 Hunter Howl: 00:34:313 (3,4) - this one as well
2017-03-27 11:34 Shad0w1and: still hyper?
2017-03-27 11:34 Hunter Howl: not if you flip it
2017-03-27 11:35 Shad0w1and: uhmm
2017-03-27 11:35 Hunter Howl: you can keep it
2017-03-27 11:35 Hunter Howl: if you keep it, i suggest moving 00:34:705 (5,6) - a little to right side
2017-03-27 11:36 Shad0w1and: ok
2017-03-27 11:37 Hunter Howl: 00:41:078 (7,8) - i suggest turning these into dash
2017-03-27 11:37 Hunter Howl: since song's intensity is low
2017-03-27 11:40 Shad0w1and: ok
2017-03-27 11:40 Hunter Howl: 00:43:921 (4,5) - not good
2017-03-27 11:41 Hunter Howl: CTRL + G on (4) should fix this
2017-03-27 11:41 Shad0w1and: 00:43:921 - 00:44:215 - both snare xc
2017-03-27 11:42 Hunter Howl: i know
2017-03-27 11:42 Hunter Howl: but the movement is more than awkward
2017-03-27 11:42 Hunter Howl: just on 00:43:921 (4) -
2017-03-27 11:46 Shad0w1and: fixed that
2017-03-27 11:47 Hunter Howl: ok
2017-03-27 11:47 Hunter Howl: 01:01:176 (9) -
2017-03-27 11:47 Hunter Howl: NC please :(
2017-03-27 11:48 Shad0w1and: lo
2017-03-27 11:49 Hunter Howl: 01:13:725 (5) -
2017-03-27 11:49 Hunter Howl: this one as well
2017-03-27 11:50 Shad0w1and: oh
2017-03-27 11:54 Hunter Howl: 01:25:293 (10) - make it catchable with dash / without dash
2017-03-27 11:54 Hunter Howl: tone is going lower
2017-03-27 11:59 Shad0w1and: 01:25:293 (10) - 1.6x ok? xc
2017-03-27 11:59 Hunter Howl: yup
2017-03-27 12:00 Hunter Howl: allright. that's all
2017-03-27 12:00 Hunter Howl: :D
2017-03-27 12:01 Shad0w1and: yeah thanks a lot xox
2017-03-27 12:01 Hunter Howl: you're welcome
2017-03-27 12:01 Shad0w1and: post? :^)
2017-03-27 12:01 Hunter Howl: yea
Sakary
Hello!

RAIN
00:06:078 (2,3) - It's hard to catch for a Rain diff. Try reducing the distance between 2 and 3. C-shape stream looks better.
00:21:176 (1,2) - Pixel jump :o ; reduce distances. This is applicable for Overdose.
00:38:234 (5,6,1) - I didn't hear any strong sound here. No h-dash required.
00:42:744 (4,5,1) - ^
01:01:437 (2,3,4,5,6,7,8,9) - Fix this. It's a bit messy.
01:06:470 (1) - This needs movement. Remove 01:06:862 (2) - then 01:06:470 (1) - ctrl+g and make it repeat slider.
01:11:176 (10,1) - H-dash looks better here. Ctrl+g to 01:11:372 (1) - then move 01:11:764 (2) - a bit closer to 1.
01:24:117 (2,3) - Move 3 closer to 2.

Good luck!
Xinnoh
01:01:911 (9,1) - 1/8 hdash not rankable on rain kd pls
haha the madman he actually gave the kudosu
Topic Starter
Shad0w1and

Sinnoh wrote:

01:01:911 (9,1) - 1/8 hdash not rankable on rain kd pls
1/6 then
previous ctb mods all fixed
edit: why not? It helped the diff and solved a problem :D
Fushimi Rio

[Kamiya] wrote:

all fixed

[[Pika]] wrote:

fixed some objective issues

pinataman wrote:

fixed first one

Curisu wrote:

加了个人工stack 后面也改了
SPOILER
osu file format v14

[General]
AudioFilename: optc.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Colorful. (AnimeVer.)
TitleUnicode:カラフル。(AnimeVer.)
Artist:Miku Sawai
ArtistUnicode:沢井美空
Creator:Shad0w1and
Version:imoutosan's Normal
Source:冴えない彼女の育てかた
Tags:Saenai Heroine no Sodatekata Saekano PinkHeart imoutosan Nichiyouki nich95 Muu-chan
BeatmapID:1241712
BeatmapSetID:586296

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4.5
SliderMultiplier:0.899999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
784,392.156862745098,4,3,0,60,1,0
10195,-100,4,3,0,45,0,0
61960,-100,4,3,0,60,0,1
72940,-100,4,3,0,60,0,0
74509,-100,4,3,0,60,0,1
85489,-100,4,2,1,40,0,0


[Colours]
Combo1 : 255,255,142
Combo2 : 255,134,255
Combo3 : 254,184,167
Combo4 : 117,186,255
SliderTrackOverride : 60,45,80
SliderBorder : 220,185,235

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Nichiyouki
Kamiya's mod

[Kamiya] wrote:

[Nich's Hard]

01:08:234 (2) - whistle Added
Pika's mod

[[Pika]] wrote:

[hard]
00:00:686 (1) - this has no feedback wtf | Fixed
00:09:803 (3,1) - would stack 3 on top of 1 for emphasis on vocal start | Fixed
00:40:391 (2) - blanket please | Fixed
00:56:862 (1) - i don't like how the strong vocal sound is on the back end of the repeat, perhaps just break this slider up into slider circle circle or something like that | Fixed
01:03:921 (2) - subjective make the sliderend clickable too because vocals |
01:06:666 (1,2) - ^ and because these stand out a lot more (1/1 magic) |

01:13:333 (1) - remove (1) and extend (2) because that note isnt gonna be missed and it makes it more playable because it's a hard and you don't need to map every rhythm | Fixed
01:16:078 (1,2) - you used the same sliders for both of these but the vocals say so otherwise Fixed
01:22:156 (1,2) - this half-blanket doesnt look that good, might wanna rework these into straight sliders or something | Curve sliders resulted in more fun than straight slider.

good hard o3o
HabiHolic's mod

HabiHolic wrote:

[Nich's Hard]

00:19:607 (2,3,1) - this is my suggest. i think for flowing vocal better. like here. (only check rhythm) Fixed

01:03:921 (2,3,4) - check gor distance (3),(4) object. Fixed
01:13:333 (1,2,3) - This one is hader patten imo. Fixed from Pika's mod
01:22:156 (1,3) - stack check here. I don't would like stack here. Flow is odd
pinataman's mod

pinataman wrote:

[Nich's Hard]

00:12:352 (4,1) – overlap looks poor. Fixed slider (4)

00:40:195 (1,2) – blanket could be better if you care Fixed from Pika's mod

00:48:431 (3,4) – This was not easily read as ½ rhythm, and when it is read as ½ rhythm, it feels way too intense. I really dislike having this strong a jump. Maybe a mini jump, but only very slightly above average spacing. reduced spacing to 1.8x
00:51:568 (3,4) - ^

00:56:862 (1) – be careful about your positioning. It's currently overlapping the score HUD (on lower screen sizes). It'd be nice if it wasn't Fixed

01:02:744 (3,2) – overlap seemed a bit odd. Not terrible, but was really expecting the ends to stack, so if you could get that to work that'd be nice. For instance, you could rotate (2) 15 degrees counterclockwise and then stack and you preserve the same DS from (1). Fixed another

01:15:882 (4,1) – Find a pattern that supports making this a jump? Okay, fixed

01:17:450 (4,1) – (1) is a strong note, but the spacing is only kind of strong. I would like it if it were bigger. This note became slider from previous mod and fixed this, I think
01:18:234 (3,4) - ^ Fixed about spacing

01:22:156 (1,3) – overlap looks poor. The spacing into (3) is already big, so moving it just a little more isn't really affecting how it plays: http://puu.sh/uSoVj/965d052bba.jpg Moved (3) to avoid overlapping
Curisu's mod

Curisu wrote:

[Nich]
00:08:038 (4) - Actually would be fine if using 1/6 kick slider considering snap correctness imo Fixed
00:37:842 (1,2) - blanket, seems that these 2 slider combines in a strange way Blanket with slider end (5) and slider (2) instead.
00:44:215 - hitsound this like 00:43:921 would be more consistent considering they have same sound in the music Changed hitsound

Thank you all your mods :)
update
osu file format v14

[General]
AudioFilename: optc.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Colorful. (AnimeVer.)
TitleUnicode:カラフル。(AnimeVer.)
Artist:Miku Sawai
ArtistUnicode:沢井美空
Creator:Shad0w1and
Version:Nich's Hard
Source:冴えない彼女の育てかた
Tags:Saenai Heroine no Sodatekata Saekano PinkHeart imoutosan Nichiyouki nich95 Muu-chan
BeatmapID:1241714
BeatmapSetID:586296

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:7.5
SliderMultiplier:1.63
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"optc.flv"
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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220,64,36666,6,0,B|260:68|260:68|304:88|304:88|348:92,1,130.4,2|0,0:0|1:0,0:0:0:0:
420,16,37254,2,0,L|352:12,1,65.2
304,168,37646,1,0,1:0:0:0:
428,156,37842,6,0,P|444:124|448:92,2,65.2,0|2|0,0:0|0:0|0:0,0:0:0:0:
376,224,38431,2,0,P|416:264|488:252,1,130.4,2|2,0:0|0:0,0:0:0:0:
500,116,39019,1,0,0:0:0:0:
500,116,39215,2,0,L|368:104,1,130.4,0|0,1:0|0:0,0:0:0:0:
252,172,39803,2,0,L|320:168,1,65.2,2|0,0:0|0:0,0:0:0:0:
304,52,40195,5,0,1:0:0:0:
232,4,40391,2,0,P|220:36|220:76,1,65.2,0|2,0:0|0:0,0:0:0:0:
260,184,40784,2,0,L|360:176,1,97.8,0|0,1:0|3:0,0:0:0:0:
392,188,41176,2,0,P|428:192|496:132,1,130.4,8|4,0:3|0:0,0:0:0:0:
284,4,41960,6,0,L|292:76,1,65.2,0|2,0:0|0:0,0:0:0:0:
328,144,42352,2,0,L|316:288,1,130.4,0|2,1:0|0:0,0:0:0:0:
260,336,42940,1,0,0:0:0:0:
188,292,43136,1,0,0:0:0:0:
108,320,43333,1,0,1:0:0:0:
108,320,43725,1,2,0:0:0:0:
160,208,43921,6,0,L|152:108,1,97.8,0|0,1:0|1:0,0:0:0:0:
132,80,44313,1,2,0:3:0:0:
200,32,44509,1,0,0:0:0:0:
272,76,44705,6,0,L|340:72,1,65.2,2|2,0:0|0:0,0:0:0:0:
408,24,45097,2,0,L|476:20,1,65.2,0|2,0:0|0:0,0:0:0:0:
512,140,45489,1,0,1:0:0:0:
512,140,45685,2,0,L|380:148,1,130.4,2|0,0:0|0:0,0:0:0:0:
308,104,46274,5,2,0:0:0:0:
252,168,46470,2,0,P|236:232|252:292,1,130.4,0|0,1:0|0:0,0:0:0:0:
332,328,47058,1,0,1:0:0:0:
348,324,47156,1,0,1:0:0:0:
364,320,47254,1,0,3:0:0:0:
380,316,47352,1,0,3:0:0:0:
396,312,47450,2,0,L|408:276,3,32.6,8|8|8|4,0:3|0:3|0:3|0:2,0:0:0:0:
436,252,47842,6,0,L|428:176,1,73.3499977615357,4|0,0:0|0:0,0:0:0:0:
384,104,48234,1,2,0:0:0:0:
444,40,48431,2,0,P|376:16|312:52,1,146.699995523071,0|0,1:0|0:0,0:0:0:0:
344,184,49019,1,0,1:0:0:0:
344,184,49411,1,0,0:0:0:0:
268,140,49607,6,0,L|188:132,1,73.3499977615357,0|2,0:0|0:0,0:0:0:0:
140,200,49999,2,0,B|28:188|28:188|4:164,1,146.699995523071,0|0,1:0|0:0,0:0:0:0:
64,48,50587,1,0,1:0:0:0:
64,48,50980,6,0,P|84:84|88:124,1,73.3499977615357
60,244,51372,1,2,0:0:0:0:
128,300,51568,2,0,P|184:296|232:224,1,146.699995523071,0|0,1:0|0:0,0:0:0:0:
172,112,52156,1,0,1:0:0:0:
172,112,52548,1,0,0:0:0:0:
256,136,52744,6,0,L|332:140,1,73.3499977615357,0|2,0:0|0:0,0:0:0:0:
404,92,53136,1,0,1:0:0:0:
372,216,53333,2,0,P|368:272|376:328,1,110.024996642304
400,356,53725,1,0,1:0:0:0:
280,324,53921,1,0,1:0:0:0:
264,332,54019,1,0,1:0:0:0:
248,340,54117,6,0,L|164:336,1,81.5,4|0,0:0|0:0,0:0:0:0:
92,288,54509,1,0,1:0:0:0:
152,220,54705,2,0,P|172:168|112:80,1,163,0|0,1:0|0:0,0:0:0:0:
84,164,55293,1,0,1:0:0:0:
84,164,55685,5,2,0:0:0:0:
192,128,55882,1,0,0:0:0:0:
280,196,56078,2,0,L|364:192,1,81.5,0|0,1:0|0:0,0:0:0:0:
332,108,56470,2,0,L|416:104,1,81.5
456,16,56862,6,0,L|280:24,1,163,0|2,1:0|0:0,0:0:0:0:
188,168,57646,1,0,1:0:0:0:
268,128,57842,1,0,1:0:0:0:
348,168,58038,2,0,P|376:252|448:276,1,163,0|0,0:0|1:0,0:0:0:0:
436,188,58627,5,0,0:0:0:0:
336,320,58823,2,0,L|248:316,1,81.5,2|0,0:0|0:0,0:0:0:0:
176,272,59215,2,0,L|12:284,2,163,0|0|0,1:0|0:0|1:0,0:0:0:0:
248,216,60195,1,0,3:0:0:0:
248,216,60293,1,0,3:0:0:0:
248,216,60391,1,2,0:0:0:0:
248,216,60783,6,0,P|232:168|256:100,2,122.250004663468,0|2|4,0:0|0:0|0:0,0:0:0:0:
484,172,61960,6,0,L|316:164,1,163,4|0,0:0|1:0,0:0:0:0:
248,216,62548,1,2,0:0:0:0:
176,164,62744,2,0,P|168:104|228:24,1,163,0|0,0:0|1:0,0:0:0:0:
328,92,63333,1,2,0:0:0:0:
328,92,63529,6,0,P|292:112|248:116,1,81.5
308,8,63921,2,0,B|416:16|416:16|468:48,1,163,0|2,1:0|0:0,0:0:0:0:
408,116,64509,1,0,0:0:0:0:
472,192,64705,2,0,P|496:156|508:120,1,81.5,0|0,1:0|0:0,0:0:0:0:
384,204,65097,6,0,P|344:280|376:352,1,163,2|0,0:0|1:0,0:0:0:0:
436,284,65685,1,0,0:0:0:0:
436,284,65882,2,0,P|344:272|272:284,1,163,2|0,0:0|1:0,0:0:0:0:
196,324,66470,1,2,0:0:0:0:
132,260,66666,6,0,B|124:208|124:208|92:156|92:156|84:104,1,163,0|0,0:0|1:0,0:0:0:0:
380,260,67450,2,0,B|388:208|388:208|420:156|420:156|428:104,1,163,2|0,0:0|1:0,0:0:0:0:
304,44,68038,5,0,0:0:0:0:
264,124,68234,2,0,P|304:132|348:124,1,81.5,2|0,0:0|0:0,0:0:0:0:
188,68,68627,1,0,1:0:0:0:
188,68,68823,2,0,P|172:140|224:208,1,163,2|0,0:0|0:0,0:0:0:0:
324,204,69411,1,0,1:0:0:0:
264,124,69607,1,2,0:0:0:0:
264,124,69705,1,0,0:0:0:0:
264,124,69803,2,0,B|208:132|208:132|156:152|156:152|104:160,1,163,0|0,0:0|1:0,0:0:0:0:
8,120,70391,5,2,0:0:0:0:
32,208,70587,2,0,P|32:248|20:288,1,81.5
100,360,70980,2,0,P|100:320|112:280,1,81.5,0|2,1:0|0:0,0:0:0:0:
280,240,71372,6,0,P|256:320|184:328,1,163,0|0,0:0|1:0,0:0:0:0:
120,188,71960,1,2,0:0:0:0:
120,188,72352,1,2,0:0:0:0:
200,144,72548,2,0,L|284:136,1,81.5,0|0,1:0|1:0,1:0:0:0:
324,152,72842,1,0,0:0:0:0:
324,152,72940,2,0,P|372:152|408:140,1,81.5,2|0,0:0|1:0,0:0:0:0:
352,68,73333,6,0,L|372:232,1,163,0|0,3:0|1:0,0:0:0:0:
404,260,73823,2,0,L|400:308,1,40.75,0|8,3:0|0:3,0:0:0:0:
308,352,74117,2,0,L|300:308,3,40.75,0|8|8|4,1:0|0:3|0:3|0:3,0:0:0:0:
276,276,74509,6,0,L|112:264,1,163,4|0,0:0|1:0,0:0:0:0:
28,296,75097,1,2,0:0:0:0:
80,176,75293,2,0,L|244:188,1,163,0|0,0:0|1:0,0:0:0:0:
332,208,75882,1,2,0:0:0:0:
284,104,76078,6,0,P|288:64|308:24,1,81.5
396,20,76470,2,0,P|456:88|444:160,1,163,0|2,1:0|0:0,0:0:0:0:
368,108,77058,1,0,0:0:0:0:
324,184,77254,2,0,L|240:188,1,81.5,0|0,1:0|0:0,0:0:0:0:
100,196,77646,5,2,0:0:0:0:
100,196,78038,1,0,1:0:0:0:
12,192,78234,1,0,0:0:0:0:
140,116,78431,2,0,P|184:168|164:260,1,163,2|0,0:0|1:0,0:0:0:0:
108,204,79019,1,2,0:0:0:0:
108,204,79215,6,0,L|280:184,1,163,0|0,0:0|1:0,0:0:0:0:
440,332,79999,2,0,L|348:344,1,81.5,2|0,0:0|0:0,0:0:0:0:
280,300,80391,1,0,1:0:0:0:
336,228,80587,1,0,1:0:0:0:
328,208,80685,1,0,1:0:0:0:
320,188,80784,6,0,L|232:184,1,81.5,2|0,0:0|0:0,0:0:0:0:
100,252,81176,2,0,L|184:248,1,81.5,0|0,1:0|0:0,0:0:0:0:
188,92,81568,2,0,P|104:104|72:168,1,163,2|0,0:0|1:0,0:0:0:0:
188,240,82156,6,0,P|184:200|160:168,1,81.5,2|0,0:0|0:0,0:0:0:0:
20,240,82548,2,0,P|52:256|100:252,1,81.5,2|0,0:0|1:0,0:0:0:0:
248,164,82940,2,0,L|412:176,1,163,2|0,0:0|0:0,0:0:0:0:
452,300,83529,1,0,1:0:0:0:
372,256,83725,1,0,0:0:0:0:
488,152,83921,6,0,P|492:112|484:72,1,81.5,2|0,0:0|0:0,0:0:0:0:
324,100,84313,2,0,P|361:114|402:116,1,81.5,0|0,1:0|0:0,0:0:0:0:
340,12,84705,2,0,L|296:16,3,40.75,0|0|0|0,3:0|3:0|3:0|3:0,0:0:0:0:
260,36,85097,2,0,L|216:40,3,40.75,0|0|8|4,0:0|0:0|0:3|0:3,0:0:0:0:
176,24,85489,6,0,P|120:32|72:92,1,130.4,0|2,0:0|0:0,0:0:0:0:
232,228,86274,1,0,0:0:0:0:
292,168,86470,1,0,0:0:0:0:
224,120,86666,2,0,L|156:112,1,65.2,2|0,0:0|0:0,0:0:0:0:
36,248,87058,6,0,L|104:244,1,65.2,2|0,0:0|0:0,0:0:0:0:
160,184,87450,1,0,0:0:0:0:
232,228,87646,1,0,0:0:0:0:
232,228,88038,1,2,0:0:0:0:
148,320,88234,1,0,0:0:0:0:
160,184,88431,1,2,0:0:0:0:
ZX123456
路過留名

之前聽朋友說有被你找來test play這張,雖然那是幾個星期前的事了,於是我就來看看了

Rain

00:04:705 (3,4) - 不知道這個距離是不是本來就希望玩家按一下dash... 00:03:921 (1,2,3,4,5) - 這邊都是一個鐘聲按一次dash,但是3-4的距離會讓我多按一次,感覺就破壞了這邊的節奏,縮小到讓人不會想按dash的距離(?) 比較好

00:33:529 (5,1,2,3,4,5) - 這邊聽起來有漸弱的感覺,所以這裡的跳也改成漸漸縮小距離如何

01:01:176 (1,2,3,4,5,6,7,8,9) - 這裡的紅果給的速度太快,但是後面的串距離又不夠開,容易害人飛過頭,不太好打啊。把跳改小一點或是跳之後的串拉開一點距離吧

01:12:940 (1,2) - 這個跳我覺得是多的,而且還會打亂後面01:13:136 (2,3,4,1,2,3,4,5,6,7,8,1) - 整串的節奏感 ,把01:12:744 (6,7,1) - 改成大概像這樣試試看?

01:16:862 (5,6,7,1) - 怎麼說呢...這裡好像是想和01:04:313 (4,5,6,1,2,3) - 一樣做成對稱的跳,但是卻只做了一半的樣子? 再加上這邊兩句是重複的台詞,做成不同的跳雖然還是能玩,但是打過那段之後會有一種莫名其妙的感覺。

我把01:15:882 - 到 01:17:058 - 之間的排列調了一些位置,不知道你覺得行不行

SPOILER
256,80,75882,1,0,0:0:0:0:
136,64,76078,5,8,0:1:0:0:
16,48,76274,1,0,0:0:0:0:
296,120,76470,2,0,P|344:160|344:216,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
328,249,76764,1,8,0:0:0:0:
128,160,76862,2,0,P|72:168|32:264,1,119.999996337891,4|0,0:3|0:0,0:0:0:0:
大概只能摸這樣了,不太會作圖,最近都在亂找圖摸一摸練習mod

水果華人mapper好少啊,希望能慢慢變多一點 :o
Maxus
a bit talk
11:01 Shad0w1and: hello xc
11:02 Shad0w1and: may I request for a testplay? 4K 3.5*
11:03 Maxus: Hai shadow xD
11:03 Maxus: sure, what map? :3
11:04 *Shad0w1and is listening to [http://osu.ppy.sh/b/1253640 Miku Sawai - Colorful. (AnimeVer.)]
11:04 Shad0w1and: XD
11:05 *Maxus is listening to [https://osu.ppy.sh/b/1253640 Miku Sawai - Colorful. (AnimeVer.)]
11:05 Maxus: xd
11:07 Maxus: muu GD the second part? xd
11:07 Shad0w1and: two kiais were done by different people
11:07 Shad0w1and: xc
11:07 Maxus: tricky ln orz
11:07 Shad0w1and: yeah
11:07 Shad0w1and: xc
11:08 Shad0w1and: I just wonder firstly is this acceptable xc
11:08 Shad0w1and: secondly whether my part is done correctly xc
11:09 Maxus: 00:03:333 (3333|2,3627|2,3725|1,3823|2) - this kind of pattern felt "forced" here
11:09 Maxus: the stack ;w;
11:10 Shad0w1and: lol that's muu's part xc
11:10 Shad0w1and: but yeah
11:10 Shad0w1and: that is tricky
11:10 Shad0w1and: my part start 00:35:293 -
11:11 Shad0w1and: 01:14:509 -
11:11 Shad0w1and: until here xc
11:11 Maxus: ahh i see xd
11:11 Maxus: i didn't expect muu to make it like that x.x
11:12 Shad0w1and: I know nothing above 3* xc I can't play them anyways xc
11:12 Maxus: 00:36:078 (36078|0,36666|0,37058|1) - just to confirm, you try to follow vocal here? if yes, i think the LN ending a bit incorrect xd
11:12 Maxus: i see xd
11:13 Shad0w1and: yeah
11:13 Shad0w1and: vocal
11:13 Shad0w1and: but why incorrct xc
11:14 Shad0w1and: (I guess I used the STD rhythm catch) anything wrong? xc
11:14 Maxus: wait let me give the SS
11:16 Maxus: https://osu.ppy.sh/ss/7889292 something like this emphasize it better
11:17 Shad0w1and: oh
11:18 Maxus: or if the 1/4 hinder the playability, you can delete the LN where the 1/4 exist for playability
11:18 Maxus: but that depends on the whole structure as well
11:19 Shad0w1and: I got you
11:19 Shad0w1and: but consider
11:19 Maxus: https://osu.ppy.sh/ss/7889314 this too
11:20 Shad0w1and: 00:36:078 - vocal"o" actually end around 00:36:470 - , if mania still consider 1/2 LN is better?
11:21 Maxus: notice that the drum exist at 00:36:274 - , and in mania, you can usually shorten the vocal LN by the duration which drum exist to actually catch the momentum of background instrument better
11:21 Shad0w1and: or this will work? http://puu.sh/vscKn/e88258e6e3.jpg
11:21 Maxus: because not like std, usually mania like to catch drum / instrument far more prominent
11:22 Shad0w1and: ok
11:22 Maxus: 00:42:352 (42352|1,42744|1,42940|0,43038|1,43333|0,43333|1,43627|1,43725|0) - beware of something like this
11:23 Maxus: in mania, usually inbalance and note stack in "lower" diff is to be avoided
11:23 Maxus: unless if you really have intention of capturing obvious instrument
11:24 Shad0w1and: I did that for the patterning xc
11:24 Shad0w1and: any good idea? xc
11:24 Shad0w1and: I am noob to mania mapping xc
11:26 Maxus: ok wait xd
11:27 Maxus: https://osu.ppy.sh/ss/7889362 this one?
11:27 Maxus: 00:35:293 (35293|1) - maybe you can move this to col 1, because the double at 00:35:293 (35293|2,35293|1) - have obvious distinct sound differences with 00:35:097 (35097|1,35097|2) -
11:28 Maxus: 00:41:078 (41078|0,41470|2) - you sure these 2 have sound?
11:29 Maxus: since 00:44:411 - 00:44:803 - you didn't..
11:29 Shad0w1and: 00:41:078 - drum from left channel
11:30 Shad0w1and: 00:41:470 (41470|2) - the vocal coverage usually lead me to continue mapping xc
11:31 Maxus: not sure if other modder willing to overlook that, but let's see what other people think too xd
11:32 Shad0w1and: oh ok xc
11:32 Maxus: aaaa sorry before, i suppose to tell you that this should have similar structure as LN before
11:32 Maxus: the one at
11:32 Maxus: 00:42:744 -
11:33 Shad0w1and: yeah true
11:34 Maxus: 00:44:901 (44901|2) - this LN a bit random imo x.x , feels like you want to follow vocal, but suddenly it doesn't follow again
11:35 Shad0w1and: yeah true, I used it like a slider
11:35 Shad0w1and: xc
11:35 Shad0w1and: will change that to 1/2
11:35 Maxus: 00:47:058 (47058|3,47254|3,47352|2,47548|2,47646|3,47842|2,47842|3,48038|2) - this is nasty for player at this level i think ._. , you can do something like https://osu.ppy.sh/ss/7889401 for better playability
11:37 Shad0w1and: oh ok
11:38 Shad0w1and: oh that is a nice pattern
11:38 Shad0w1and: will remember that XD
11:38 Maxus: you might want to switch column of LN between 00:48:431 (48431|2,48823|3) - , looking at how you structure the LN at 00:50:980 (50980|1,51568|1,51960|0) -
11:38 Maxus: or you can do the vice versa, but be sure at least the structure is similar xd
11:39 Maxus: for the SS i gave earlier, you might want to tweak the pattern after the jumpstream too xd
11:40 Shad0w1and: yeah its a lot things to learn xd
11:41 Maxus: 00:49:607 - 00:49:803 - 00:49:999 - I wish you can map this too, the 1/2 synth BG , it appears anywhere in this section, so it gave new transition new structure too
11:41 Maxus: but since you already follow vocal , i will let it slide now xd
11:42 Shad0w1and: oh ok xc
11:43 Maxus: 00:53:725 - in mania, although you intend to follow vocal here, you can give a "break" to focus on prominent drum to emphasize it better , something like https://osu.ppy.sh/ss/7889428 usually be used
11:44 Maxus: well for other LNs, make sure to tweak a bit the "LN end" too, so it emphasize some instrument better xd
11:44 Shad0w1and: I will probably reconsider the LNs to avoid confusion\
11:45 Shad0w1and: yeah
11:46 Maxus: 00:55:293 - 00:55:685 - make sure to differentiate the amount of notes being in one row.. because they have distinct loudness differences between crash and low drum sound
11:46 Maxus: you can take an example of how muu's layering at 00:17:646 - and 00:18:038 -
11:46 Maxus: he differentiate it by 3 notes chord and 2 notes chord for louder and more quiet sound
11:48 Shad0w1and: yeah true
11:48 Shad0w1and: (now I feel i need to rework my entire section xc)
11:48 Maxus: aaa sorry ;w; / me cry
11:48 Shad0w1and: but for the kiai
11:49 Shad0w1and: is the kiai mapped in different way are acceptable?
11:49 Shad0w1and: or it is better I remap it to Muu's style?
11:49 Maxus: well, ofc it's better if mapped in different way, that's the true goal of being collab
11:50 Maxus: as long as it's not very very very very different xD
11:50 Maxus: 01:13:333 (73333|2,73333|0,73431|3,73431|1,73529|2,73627|1,73725|0,73725|3,73823|1,73823|2,73921|0,74019|2,74117|0,74117|1,74215|2,74215|3,74313|1,74411|2,74509|0,74509|1) - but this... felt really forced x.x
11:51 Maxus: 01:00:783 - the 1/6 started here.. you must map the 1/6 from here
11:52 Shad0w1and: but it is 1/4 to me? xc
11:52 Maxus: you hear the star BG sound there
11:52 Maxus: ?
11:52 Maxus: it's definitely 1/6..
11:53 Maxus: 01:09:901 (69901|1,69999|0) - for these LN, there's no 1/4 synth sound occured here ._. .. not sure what these for xd
11:54 Shad0w1and: there is a special sound
11:55 Shad0w1and: 01:09:803 - 01:09:901 - 01:09:901 - 01:10:097 -
11:55 Shad0w1and: 4 sound
11:55 Maxus: idk, felt like 1/4 hithat there.. and it kinda take away special sound at 01:09:803 (69803|2,70097|3) -
11:55 Maxus: but okay, up to you
11:57 Maxus: i think that's it from me, just a tip, if you see pattern like 01:04:999 (64999|1,65784|2) - , it's usually uncomfortable for people, so watch out for it
11:58 Shad0w1and: oh ok :D
11:58 Shad0w1and: thank you so much
11:58 Shad0w1and: post?
Muu-chan

Maxus wrote:

11:09 Maxus: 00:03:333 (3333|2,3627|2,3725|1,3823|2) - this kind of pattern felt "forced" here
Maxus ==" itu udah kubuat se-mengalir mungkin biar ena dengan kombinasi ln didalamnya >:( rrr
ExNeko
Mania 4k col1|2|3|4
Muu-chad0w1and's MX: Sawamura Spencer Eriri
00:00:293 (293|1) - move to col1
00:03:333 (3333|2,3529|0,3725|1) - Dont need LN, only used note is enough
00:08:823 (8823|1,8823|2,8823|0) - Why not the same as here??00:08:431 (8431|2,8431|1,8431|3) - .
00:22:450 (22450|3,22450|1) - There is no sound here
00:22:646 - There is sound here, add note
00:35:097 (35097|3) - this move to col2、then this 00:35:293 (35293|1) - to col3
00:39:803 (39803|2,39901|1) - 反一下、好打点
00:59:999 (59999|1) - 移到col3吧
01:08:038 (68038|1) - 放col4好打点
01:09:803 (69803|2,69901|1,69999|0,70097|3) - 不要ln,就note吧
01:13:627 (73627|0,73725|2,73823|0,73921|2) - 换列
01:23:823 (83823|2) - remove,then 01:23:725 (83725|0) - move to col3

HD
00:00:391 (391|1,587|0) - 这两个去掉吧、哪有一开头就这么难的
00:06:470 (6470|0,6568|1) - 换列
00:09:803 (9803|1) - 移到col4
00:28:627 (28627|3) - double吧
00:29:215 (29215|1) - 这里放一个吧
00:37:646 (37646|1,38038|2) - 换列
00:46:470 (46470|2) - 移到col4
00:47:156 (47156|1) - 这个hitsound应该是Clap啊
00:49:999 (49999|1) - 到col4
01:04:901 (64901|1,65685|2) - 这个mawaru可以double note啊、做个小叠挺好(
01:13:136 (73136|0) - 移到col2
01:25:195 (85195|1,85293|0) - 换列

Muu's NM
00:04:117 (4117|0) - hitsound is F?
00:11:176 (11176|2,11372|1,11568|2) - transposition, Follow the tone
00:13:333 (13333|0) - move to col4
00:13:725 (13725|3,13921|2) - Move one column to the left
00:17:450 (17450|3,17646|0) - transposition
00:19:411 (19411|3,19607|0) - ^
00:27:450 (27450|0) - COL4
00:33:725 (33725|1,33921|0) - transposition
00:37:646 (37646|0) - move to col4,then 00:37:842 (37842|3) - to col3
01:10:391 (70391|0,70587|1) - transposition

不用M4M

sorry muu-chan :cry: I forgot to use english
Muu-chan

ExNeko wrote:

Mania 4k col1|2|3|4
Muu-chad0w1and's MX: Sawamura Spencer Eriri
00:00:293 (293|1) - move to col1 i would keep :3
00:03:333 (3333|2,3529|0,3725|1) - Dont need LN, only used note is enough i would keep this too xD
00:08:823 (8823|1,8823|2,8823|0) - Why not the same as here??00:08:431 (8431|2,8431|1,8431|3) - because they have different guitar and piano length's sound. i make the first one with 1 ln 00:08:431 (8431|2,8431|1,8431|3) - to make space for 2nd one 00:08:823 (8823|1,8823|2,8823|0) -
00:22:450 (22450|3,22450|1) - There is no sound here
00:22:646 - There is sound here, add note fixed both xD misplacement hehe. thank you ><
00:35:097 (35097|3) - this move to col2、then this 00:35:293 (35293|1) - to col3 perfect ^^
00:39:803 (39803|2,39901|1) - 反一下、好打点
00:59:999 (59999|1) - 移到col3吧
01:08:038 (68038|1) - 放col4好打点
01:09:803 (69803|2,69901|1,69999|0,70097|3) - 不要ln,就note吧
01:13:627 (73627|0,73725|2,73823|0,73921|2) - 换列
01:23:823 (83823|2) - remove,then 01:23:725 (83725|0) - move to col3

Muu's NM
00:04:117 (4117|0) - hitsound is F?Fixed :3
00:11:176 (11176|2,11372|1,11568|2) - transposition, Follow the tone
00:13:333 (13333|0) - move to col4
00:13:725 (13725|3,13921|2) - Move one column to the left
00:17:450 (17450|3,17646|0) - transposition
00:19:411 (19411|3,19607|0) - ^
00:27:450 (27450|0) - COL4
00:33:725 (33725|1,33921|0) - transposition
00:37:646 (37646|0) - move to col4,then 00:37:842 (37842|3) - to col3
01:10:391 (70391|0,70587|1) - transposition i will keep the rest because of pattern reason xD if i change one of it i've to change most of them too :3 i make this one is as good as i can ><

不用M4M

sorry muu-chan :cry: I forgot to use english it is okay :"D at first i wondering.. "omg i don't understand the language ;-; what should i do"
Update here :3 http://puu.sh/vHgz1/e536b29d97.rar thank you^^
Topic Starter
Shad0w1and

ZX123456 wrote:

路過留名

之前聽朋友說有被你找來test play這張,雖然那是幾個星期前的事了,於是我就來看看了

Rain

00:04:705 (3,4) - 不知道這個距離是不是本來就希望玩家按一下dash... 00:03:921 (1,2,3,4,5) - 這邊都是一個鐘聲按一次dash,但是3-4的距離會讓我多按一次,感覺就破壞了這邊的節奏,縮小到讓人不會想按dash的距離(?) 比較好

00:33:529 (5,1,2,3,4,5) - 這邊聽起來有漸弱的感覺,所以這裡的跳也改成漸漸縮小距離如何

01:01:176 (1,2,3,4,5,6,7,8,9) - 這裡的紅果給的速度太快,但是後面的串距離又不夠開,容易害人飛過頭,不太好打啊。把跳改小一點或是跳之後的串拉開一點距離吧

01:12:940 (1,2) - 這個跳我覺得是多的,而且還會打亂後面01:13:136 (2,3,4,1,2,3,4,5,6,7,8,1) - 整串的節奏感 ,把01:12:744 (6,7,1) - 改成大概像這樣試試看?

01:16:862 (5,6,7,1) - 怎麼說呢...這裡好像是想和01:04:313 (4,5,6,1,2,3) - 一樣做成對稱的跳,但是卻只做了一半的樣子? 再加上這邊兩句是重複的台詞,做成不同的跳雖然還是能玩,但是打過那段之後會有一種莫名其妙的感覺。

我把01:15:882 - 到 01:17:058 - 之間的排列調了一些位置,不知道你覺得行不行

SPOILER
256,80,75882,1,0,0:0:0:0:
136,64,76078,5,8,0:1:0:0:
16,48,76274,1,0,0:0:0:0:
296,120,76470,2,0,P|344:160|344:216,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
328,249,76764,1,8,0:0:0:0:
128,160,76862,2,0,P|72:168|32:264,1,119.999996337891,4|0,0:3|0:0,0:0:0:0:
大概只能摸這樣了,不太會作圖,最近都在亂找圖摸一摸練習mod

水果華人mapper好少啊,希望能慢慢變多一點 :o
谢谢
Topic Starter
Shad0w1and

ExNeko wrote:

[box=Mania 4k col1|2|3|4]Muu-chad0w1and's MX: Sawamura Spencer Eriri

00:39:803 (39803|2,39901|1) - 反一下、好打点
00:59:999 (59999|1) - 移到col3吧
01:08:038 (68038|1) - 放col4好打点
01:09:803 (69803|2,69901|1,69999|0,70097|3) - 不要ln,就note吧
01:13:627 (73627|0,73725|2,73823|0,73921|2) - 换列

HD
00:00:391 (391|1,587|0) - 这两个去掉吧、哪有一开头就这么难的
00:06:470 (6470|0,6568|1) - 换列
00:09:803 (9803|1) - 移到col4
00:28:627 (28627|3) - double吧
00:29:215 (29215|1) - 这里放一个吧
00:37:646 (37646|1,38038|2) - 换列
00:46:470 (46470|2) - 移到col4
00:47:156 (47156|1) - 这个hitsound应该是Clap啊
00:49:999 (49999|1) - 到col4
01:04:901 (64901|1,65685|2) - 这个mawaru可以double note啊、做个小叠挺好(
01:13:136 (73136|0) - 移到col2
01:25:195 (85195|1,85293|0) - 换列


sorry muu-chan :cry: I forgot to use english
改了一些,我比较晕就不reply了
Drum-Hitnormal
omg you map mania???? very nice

Your hitsound is good, I just suggest to add some hat and cymbals at these places (using the hardest difficulty Muu-chad0w1and's MX: Sawamura Spencer Eriri as reference):

Here is a difficulty to test it, with hitsounds included (not overwriting your current files)
http://puu.sh/vLhtP/3d05438d63.rar

LR_HiHat Click
Hitsound dl: https://www.dropbox.com/sh/cpckjpe22ctv9af/AADo40j4sakjG_G3eUiSHYwza?dl=0&preview=LR_HiHat+Click.wav
00:10:391 (10391|3) -
00:10:980 (10980|2) -
00:11:960 (11960|1) -
00:12:548 (12548|1) -
00:13:529 (13529|3) -
00:14:117 (14117|1) -
00:15:097 (15097|1) -
00:15:685 (15685|2) -
00:16:666 (16666|3) -
00:17:254 (17254|1) -
00:18:234 (18234|0) -
00:18:823 (18823|2) -
00:19:803 (19803|0) -
00:20:391 (20391|1) -
00:22:940 (22940|3) -
00:23:529 (23529|2) -
00:24:509 (24509|3) -
00:25:097 (25097|1) -
00:26:078 (26078|1) -
00:26:666 (26666|0) -
00:27:646 (27646|0) -
00:28:234 (28234|2) -
00:29:215 (29215|2) -
00:29:803 (29803|1) -
00:30:783 (30783|2) -
00:31:372 (31372|2) -
00:32:352 (32352|2) -
00:32:940 (32940|2) -

LR_HiHat Click2
Hitsound dl: https://www.dropbox.com/sh/cpckjpe22ctv9af/AADo40j4sakjG_G3eUiSHYwza?dl=0&preview=LR_HiHat+Click2.wav

00:54:901 (54901|1) -
00:55:097 (55097|3) -
00:55:293 (55293|3) -
00:55:489 (55489|2) - remove the whistle and change to hihat click2
00:55:685 (55685|3) -
00:55:882 (55882|1) -
00:56:078 (56078|3) -
00:56:274 (56274|1) -
00:56:470 (56470|3) -
00:56:666 (56666|1) -
00:56:862 (56862|2) -
00:57:058 (57058|0) -
00:57:254 (57254|1) -
00:57:646 (57646|1) -
00:57:842 (57842|2) -
00:58:038 (58038|3) -
00:58:234 (58234|1) -
00:58:431 (58431|2) -
00:58:627 (58627|0) -
00:58:823 (58823|3) -
00:59:019 (59019|1) - remove the whistle and change to hihat click2
00:59:215 (59215|2) -
00:59:411 (59411|1) -
00:59:607 (59607|2) -
00:59:803 (59803|0) -
00:59:999 (59999|3) -

Cymbal Light
hitsound dl: http://puu.sh/vLhaD/ed3aa7f697.wav

00:35:685 (35685|0) -
00:36:078 (36078|2) -
00:36:470 (36470|2) -
00:36:862 (36862|1) - Add a note for this sound?
00:37:254 (37254|2) -
00:37:646 (37646|2) -
00:38:038 (38038|0) -
00:38:431 (38431|0) -
00:38:823 (38823|3) -
00:39:215 (39215|0) -
00:39:607 (39607|2) -
00:39:999 (39999|3) - Add a note for this sound?
00:40:391 (40391|0) -
00:40:784 (40784|0) -
00:41:960 (41960|2) -
00:42:352 (42352|1) -
00:42:744 (42744|0) -
00:43:136 (43136|0) -
00:43:529 (43529|2) - change whistle to cymbal light?
00:43:921 (43921|2) -
00:44:313 (44313|2) -
00:44:705 (44705|3) -
00:45:097 (45097|3) -
00:45:489 (45489|2) -
00:45:882 (45882|2) -
00:46:274 (46274|2) -
00:48:234 (48234|0) -
00:48:627 (48627|1) -
00:49:019 (49019|0) -
00:49:411 (49411|1) -
00:49:803 (49803|0) - Add a note for this sound?
00:50:195 (50195|3) -
00:50:587 (50587|3) -
00:50:980 (50980|1) -
00:51:372 (51372|3) -
00:51:764 (51764|3) -
00:52:156 (52156|2) -
00:52:548 (52548|0) -
00:52:940 (52940|3) -
00:53:333 (53333|1) -
01:01:568 (61568|0) -

00:21:176 (21176|2) - remove the finish hitsound
Koiyuki
General
  1. you sure "miku sawai" not "sawai miku"? rc format "surname firstname" should be "sawai miku" i think
    ok i found the proof http://www.mikuweb.com/
    http://www.saenai.tv/music/
    should not be a problem now
  2. approachcircle.png's dimensions must be exactly 128x128 (currently 130x130).
  3. preview time不放这里?01:00:783 -
imoutosan
  1. 固定下两拍下一个nc可以吗,皮肤再加这nc频率,眼睛有点花
  2. 作为最低难度能不能避免一下note stack?特别你这diff还有1/2 stack和1/1 stack
    别的没啥
advanced
  1. 00:20:195 (4,5) - 没包好
  2. 00:46:176 (4) - 建议remove,这个1/4在adv里面不太明显而且在1/1长条后面,个人感觉不太舒服
  3. 01:27:058 (1,2) - 不考虑换静音滑条吗
Nich
  1. 01:09:803 (8,1) - swap nc?
Kanou Meguri
  1. 00:01:960 (4) - 不如做成3/4滑条
  2. 00:05:097 (4,1) - 上面如果改的话这里的也可以考虑改一下
  3. 00:05:097 (4,1) - ctrl+g?
  4. 00:13:333 (1,2,3,4,5) - 个人感觉这flow不太好,00:13:921 (4) - 可以考虑移到00:14:901 (1) - 的尾巴位置
  5. 00:47:058 (1,2,3,4,1,2,3,4,1) - 你确定低难度insane就这么放吗?
  6. 01:12:940 (1,2,3,4,5) - 这里滑条速度是不是出了问题啊
Katou Megumi
  1. 00:01:176 (2,3,1,2) - 巨几把卡手,是真的不舒服
  2. 00:02:744 (2,3,4,5,1) - 巨几把容易断
  3. 00:22:548 (1,3) - swap nc? 和后面梗配合下
    kiai部分感觉好平淡,而且有点菜
Rain
  1. 00:08:823 (2) - x:62? 这里跳大点比较好吧
  2. 00:19:215 (3,4) - to a slider?
  3. 00:39:019 (2,3,1,2) - 跟vocal不太合适,可以在背景重音的时候下一点小跳的,比如00:39:019 (2) -
  4. 01:01:437 (2,3,4,5,6,7,8,9,1) - 逸种overmap(
Shima Rin
qwq我又忘了保存
日常送摸

[Muu's NM]
  1. 00:00:000 (0|2,97|1,195|0) - change to LN from 00:00:000 - to 00:00:391 -
  2. 00:00:980 - miss a note
  3. 00:34:411 - miss a note
  4. 00:40:587 (40587|0,40784|2,41176|1) - u only use LN here for voice sounds, I suggest u change it cuz u never use such anywhere else
[HD]
  1. 00:10:587 - 00:12:156 - and etc. u may keep puttting double notes on these lines instead of the red lines like 00:10:784 (10784|3,10784|1) - cuz their volume is larger
  2. 00:21:764 (21764|2,21764|3,22156|3,22156|2) - seems unnecessary, should put double on 00:21:372 - 00:21:568 -
  3. 00:36:078 (36078|0) - 00:37:058 (37058|1) - and etc. what are these LNs stand for?
  4. 01:06:470 (66470|2,66470|1) - make this single note cuz no snare or kick here
  5. 01:23:136 - put one more note
[Muu's MX]
  1. 00:16:372 - add a note
  2. 00:34:411 - add a note
  3. 01:17:058 (77058|2,77254|1,77450|2) - make it a long LN cuz u dont use such pattern from 01:18:038 -
Hope my mods will help u. Good Luck ;)
Topic Starter
Shad0w1and
STD Fix

[Kamiya] wrote:

[Advanced]

00:38:431 (1) - 丑

[Insane: Kanou Meguri]

00:27:058 (6,7) - ctrl+g?

01:10:195 (3) - 这里还不如折返滑条。后面01:10:391 (1) - 这里就去掉。

完了完了

[[Pika]] wrote:

note: put your comments after the | in a mod thanks
if you dont mod my alola map after this i will murder you https://osu.ppy.sh/s/572193
NOTE: DON'T MOD MIKA'S EASY OR CRAEZY'S INSANE

oh and find some nice combo colors b0ss

[advance]
00:01:961 (1) - bend the top section of this slider a little more because straight sliders are too "3 years ago" https://osu.ppy.sh/ss/7591322 |
00:03:921 (1,3) - blanket |
00:06:274 (2) - this speed is questionable, might wanna nerf just in case ( ͡° ͜ʖ ͡°) |
00:11:765 (1) - there's no reason to ignore vocals w |
00:11:765 (1,2) - intended slider flow where? |
00:14:706 (4,1) - either blanket this properly or do something like this https://osu.ppy.sh/ss/7591337 because aesthetic
00:14:117 (3,4,1) - ds problems oops |

00:17:059 (2,3) - this is bad for noobs because they like to click early
00:22:157 (3,3) - eww overlaps |
00:23:137 (2,3) - blankets please b0ss |
00:23:921 (4,5,1,2) - remap this thanks, overlap disaster to be honest |
00:27:450 (1,2) - where are the aesthetics in this owo the design is a bit lopsided |
00:28:823 (4,1) - overlap w |

00:30:588 (1,2) - please don't do this, this is disgusting. this is the blanket that kinda had a few holes torn in it and then was left to dry |
00:32:549 (2) - curve this up for intended slider flow https://osu.ppy.sh/ss/7591357
00:38:431 (1) - slider structure please (is disgusting because wave sliders only work in 90 degree increments) |
00:38:431 (1,1) - overlaps b0ss |
00:41:568 (1,2,3) - 2 and 3 could be placed a little lower for some nice flow |
00:44:706 (5,6,7) - 7 feels like a damaged vestigial organ that wants to be removed (not an overlap and the flow is bad w) why not this or something https://osu.ppy.sh/ss/7591372 |

00:49:215 (4,6) - overlaps b0ss
00:50:000 (6,7,1,2,3) - overlap disaster again remap please |
01:01:176 (3,1) - this overlap looks bad because perpendicular overlaps look strange |
01:06:470 (1,2,3) - (1) and (3) look really weird when you look at both of them together |
01:21:568 (2,1) - overlaps b0ss |
01:26:274 (2,3,4,5,6) - are you sure you used polygon creator on this one
at this point i'd just remap because outdated style of mapping and whatnot

[3.99]
00:01:960 (4,1) - there's nothing that justified this "overlapped slider that forces you to stop" type thing | :arrow: why not, that is your theory not mine
00:04:313 (2) - subjective this slider's angle is a little too wide to be pleasing
00:05:882 (2,1) - rip flow lol and since it's a stream after (2) it's kinda important. tilt (2) more towards the first note of stream thanks | :arrow: intended cuting flow
00:11:960 (2,4) - subjective rework this so they don't overlap. change the slider body or something |
00:13:921 (4,6) - overlaps b0ss (this one looks pretty bad, move top left a little) |

00:24:313 (1,2) - overlaps b0ss (move top left a little) | :arrow: intended
00:27:842 (2,3) - too hard to read w just move the circle a little |
00:30:195 (5,6) - would ctrl g for flow |
00:34:313 (1) - might wanna move a little so 00:34:803 (1,2) - this is easier to read |
00:42:940 (5,1) - have someone testplay this to make sure it's easy enough to read | :arrow: no need change

00:43:921 (1,2) - there's literally nothing telling the player that this is a different rhythm b0ss | :arrow: no idea what you are talking about
00:47:058 (1,2,3,4,1,2,3,4) - what is a tech stream doing in a 3.99* | :arrow: star rating means nothing
01:01:502 (1) - w-what is this please no remove is useless is choke stop |
01:26:274 (1,2,3,4,1) - the pentagon in hard is bigger than this w |
decent
[t0p diff b0ss]
00:00:196 (1) - remove nc thanks |
00:00:588 (1) - remove nc gracias |
00:00:784 (1,2) - aesthetics, move 1 more over so the internal angles form more of a circle type thing |
00:02:744 (2,3) - how are people gonna read this again w spacing larger than my student loans on a 1/4 |
00:04:509 (3,1) - i'm sorry please explain spacing to me again this is like the germans' debt after world war one |
:arrow: nc an previous spacing will hint

00:03:136 (1) - remove nc danke |
00:04:705 (1,1) - remove nc ありがとう (ffs dont use nc on every ds change that's stupid) |
00:08:038 (1) - remove nc 谢了 |
00:18:038 (2,4) - this doesnt look that good |
00:21:176 (1,1,2,1,2,3,1,2,1,2) - overmapped and unreadable w | :arrow: you do not understand what is overmap

00:22:548 (1) - dont nc here nc 00:22:744 (3) - here boss |
00:24:705 (2) - flip this horizontally because flow w |
00:47:058 (1,2,3,4,1,2,3,4) - hey b0ss there's my technical sv! |
00:54:117 (1,1,1) - 00:57:254 (1,1,1) - is it really necessary to do nc on all of these w |
01:01:568 (1) - this whistle in default skin makes me think of a bird getting ran over |
01:01:960 (1,2) - why is this an extended slider again |

01:05:882 (3,1,2,3,1,2,3) - this is the type of flow that probably does work but looks really weird while modding |
01:03:529 (1) - remove nc merci
01:12:548 (2,3,1,2) - i cant read this b0ss |
01:13:627 (1,2,3,4,5,1,2,3,4,1) - nice triangle ( ͡° ͜ʖ ͡°) |
01:20:391 (3,4,1) - b0ss what is spacing |
01:27:058 (1,2,3,4) - would do this rhythm instead https://osu.ppy.sh/ss/7591563

i'd honestly be okay if you left out this diff and just ran with the 3.99 because this feels clutter-y and sometimes you don't know whether to prioritize pp mapping or sr mapping or tech mapping or whatever you're doing w
and fix your ncs goddammit
:arrow: No change since you these all intended mapping technics, pinkheart imoutosan and I are all experienced enough to judge our patterns and we did balance out between creativity and viability.

Pata-Mon wrote:

因为好奇还是来看一眼

主难度
00:21:764 (1,2,3) - 这个是100%的unrankable 折返箭头完全不可读
01:12:940 (1,2,1,2) - 相对前面的话我觉得这里sv用1.2会更合适,现在的话01:12:548 (2,1) - 两个滑条视觉上长度比较接近
01:13:725 (2) - 这里可以加个nc

总的来说我觉得挺好的 几把得比较合理.就是一个地方相对整个难度有点太爆炸,很不协调,建议nerf:00:21:176 (1,1,2,1,2,3,1,2,1,2) - 这里的音轨是很丰富,但强度不高,不适合这么搞

HabiHolic wrote:

Hi M4M!

[Insane: Katou Megumi]

00:22:156 (1,2) - what is this snap? i don't understand.. :arrow: drums?
00:44:313 - note here?
:arrow: too minor
[Insane: Kanou Meguri]

AR +1 please. now is low.. :arrow: current is fine to me to read

pinataman wrote:

Hi. I'd like to M4M with my map here: https://osu.ppy.sh/s/573160. Hope this helps!

[Advanced]

00:09:804 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1) – Stacks change from 1/1 stacks to ½ stacks and back very frequently that it's challenging to read. It's debatable whether it's appropriate to have stacks like this in this difficulty, but regardless of that, the section becomes challenging because of these stacks. You have to ask yourself “how does making this map challenging in this way reflect the music?” and I find that this is a calm section of the song that does not need this challenge, so I suggest avoiding this confusing stacking.
This applies to any other stacking issues that might be in the map.

00:11:765 (1,2) – Due to auto-stacking, the DS is about 1.3, and I don't like that it's not 1.2. It'd be nice if it were 1.2.

00:21:176 (1) –The beat at 00:21:568 – is more important than the ¼ note at 00:21:274 (2) - . Try making this a ½ reverse slider.

00:22:157 (3,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3) – I don't think overlapping always looks poor, but there's a lot of inconsistencies in your overlapping that makes it look odd or random. 00:22:157 (3,1,2) – are kind of weak overlaps (and weak overlaps generally don't look amazing) where as 00:23:921 (4,5,2) – overlaps more boldly. 00:23:921 (4,1) – overlaps weakly but 00:23:921 (4,2) – overlaps strongly. 00:28:823 (4,1) – overlaps weakly and different from any earlier overlaps, where as 00:28:823 (4,2) – overlaps stronger, but not as strong as 00:29:608 (2,1) - . There's no connection between your aesthetics, so it looks odd. I'm tempted to say this needs to be remapped.
There are other poor looking overlaps in the map like 00:44:510 (4,7) - , check the map for more areas of improvement

00:36:470 (8,1) – blanket better?

01:06:470 (1,2) – I would have preferred a more comfortable flow like http://puu.sh/uSrt6/495001c628.png


[Insane: Kanou Meguri]

00:10:587 (2,3) – This is what I see: http://puu.sh/uSlYQ/2566b3a823.jpg . Stack looks off.

00:47:744 (4,1) – I'm pretty concerned about this jump. ¼ jumps are tricky, and this one is big enough that I think a lot of players will find it too big a difficulty spike. Try putting (1) at 244, 202 to make a triangle with 00:46:666 (2,1) - :arrow: it plays perfectly fine

01:01:568 (1,1) – Imo, these don't really look good. The blanket is really cramped and so the overlap is displeasing.

01:03:333 (7,1,2) – The beginning of the chorus felt a little weak in terms of spacing (on a sidenote, it's funny how I was going to recommend an SV increase in the chorus. It felt like it had the same SV as 00:23:333 (4) - . I think this is because the SV increases just before the chorus makes the SV of the chorus feels relatively weak, and thus weak overall). I think you could strengthen the chorus by making this circular pattern a little bigger like: http://puu.sh/uSn7a/1f9e3c3c30.jpg . However, maybe I didn't like the spacing because I thought 01:03:921 (2) – was a strong note yet was weak compared to the spacing into 01:03:529 (1) - , which is just a natural part of the pattern you're going for. It could be that doing a different elegant pattern could work, but idk.
:arrow: chorus usually are weaker than the pre-chorus section, it is common sense
01:28:038 (4) – NC?

[Insane: Katou Megumi]

It's really hard for me to give feedback on this because I'm not the target audience who enjoys ¼ jumps, but I'd like to try to be helpful anyway.

00:00:000 (1,2,1,2,1,1,1) – With the current amount of ¼ spacing throughout the map, I really think you should increase the spacing of this stream because this is a high energy introduction of the song, and having this low of a spacing creates a false expectation of the level of engagement the player is going to receive from ¼ notes.

00:01:176 (2,3,1) – I found this to be one of the most intense patterns in the map, and I don't think this part of the music is one of the most intense parts of the song.

01:01:960 (1) – As a player who is good at large spacing (well, thinks he's good at large spacing), the chorus wasn't really too difficult, so it felt less engaging then some of the weaker moments of the song. That's not a bad thing because I'm not the target audience, but it is important because it shows you are assuming that your audience is both highly skilled at ¼ jumps AND not great at large ½ spacing. This seems like a narrow audience, but still, if you ever find yourself making decisions on spacing or ¼ jumps, make sure you keep that in mind. This makes a pattern like 00:04:509 (3,1) – controversial to me. You either admit your audience is good at spacing so there is no difficulty spike here but have a weak chorus later, or you admit your audience is bad at spacing and have a fine chorus but a crazy difficulty spike earlier. I guess this is pinned on the assumption that the chorus is a strong part of the song that deserves relatively strong mapping, but I do think that's what you should shoot for.
:arrow: nope, it has been a trend to map pp maps for easier reading and pp, however, map like this is what we call quality mapping since it balance out the creativity and playability. there are tons of players like this type of mapping better. and reading is always a skill that gets ignored by new players and new maPPers. It is also the reason that Cookiezi said DT maps aren't really difficult and no fun, they are just too simple to hit the beat but not really present the music well.

01:06:862 (3) – this note has stronger emphasis in the spacing than 01:07:058 (1) - . I think 01:07:058 (1) – is the stronger note in the music, so I didn't enjoy the pattern. I get that you want to go for a nice design, but the current design has this real cost of bad spacing, and I don't think any design is worth an issue like that. Find a way to fix this issue or do something else. :arrow: nope and again you interpret it wrongly. the intensity does not work as you stated. another interpretation will be trying to present it in mania, and you will find out that vocal almost never serves as an intense part of the music. I am not saying you are wrong, but there is more than one way to interpret the music.

If I were a BN, I wouldn't bubble it because I am not confident about the ¼ jumps and their composition, but that's why I'm not a BN (also because of the overlaps in Advanced). Good luck! :arrow: If you are experienced mapper or QAT, you might be happy to promote more of these quality maps instead of pp maps.

Curisu wrote:

水个M4M(?)


Major Issue
Major Suggestion
Minor Suggestion

[惠]
00:03:038 (1,2,3,1,2,3) - 这个spacing/节奏上会想挑一下 看得出跟synth也想摆形状 但是如果仔细考虑那个synth的音调会有点不搭 举个例子就是同一个调出现了00:03:234 (3)这样的单点, 00:03:529的滑条首和00:03:823的尾 次高难度那倒无所谓我觉得因为他没有放00:03:038 (1,2,3)而且考虑节奏理解难度上的话
00:08:038 (1) - 这里nc感觉用多了 颜色显得有点杂 - 1) 其实逻辑上是有点和00:07:842 (1)成继承关系 在一个combo内会不会好点 2) 有点削弱了00:08:431 (1)的感觉
00:14:117 (1,2) - 感觉这里也不用和00:13:725 (1,2)方向上那么相近 因为这两处vocal不一样
00:21:960 (3) - 这个条我怎么打怎么奇怪 主要是混在00:21:764 (1,2)和00:22:352 (2)之中出现个这样的手感蛮奇怪的
00:33:529 (5,1,2,3) - 要不要手动stack下
00:45:489 (5,6) - 这个读图梗不错啊 不过flow的话这俩调换下? (当然 换了就要考虑00:46:274 (1,2,3,4))
01:24:705 (1,2,3,4,1,2,3,4) - 没看出01:25:097 (1,2,3,4)这种曲线的必要性我柑橘挑个blanket不过分(

[巡璃]
00:18:038 (1,2) - consistency的话suki/kirai的slider也要不一样(00:16:470 (1,2))
00:43:921 (1,2) - 就这个1/4 jump其实蛮突然的 虽然不会读不了 感觉强化这个鼓点的方式还是2连吧毕竟这里整段都用这种jump少
01:04:705 (1,2,3,1,2,3) - 瞎说一下 从歌词角度来说这里拆flow也蛮奇怪的

[Adv]
00:17:647 (3) - 摆太上了 好像被血条挡掉了一点, 嘛然后这个条子节奏怪怪的
00:35:294 (5) - 掉nc了[/color] :arrow: 改了一些

Koiyuki wrote:

General
  1. you sure "miku sawai" not "sawai miku"? rc format "surname firstname" should be "sawai miku" i think
    ok i found the proof http://www.mikuweb.com/
    http://www.saenai.tv/music/
    should not be a problem now
  2. approachcircle.png's dimensions must be exactly 128x128 (currently 130x130).
  3. preview time不放这里?01:00:783 - :arrow: 不了,有骂娘,这样反而有音游的感觉一点
advanced
  1. 00:20:195 (4,5) - 没包好 :arrow: 开stack包好了的
  2. 00:46:176 (4) - 建议remove,这个1/4在adv里面不太明显而且在1/1长条后面,个人感觉不太舒服
  3. 01:27:058 (1,2) - 不考虑换静音滑条吗 :arrow: 换了个小音量的
Kanou Meguri
  1. 00:01:960 (4) - 不如做成3/4滑条 :arrow: 算了整个图都没有啥没音的3/4
  2. 00:05:097 (4,1) - 上面如果改的话这里的也可以考虑改一下^
  3. 00:05:097 (4,1) - ctrl+g? :arrow: 现在这样顺手些
  4. 00:13:333 (1,2,3,4,5) - 个人感觉这flow不太好,00:13:921 (4) - 可以考虑移到00:14:901 (1) - 的尾巴位置 :arrow: 我感觉很舒服啊
  5. 00:47:058 (1,2,3,4,1,2,3,4,1) - 你确定低难度insane就这么放吗?
  6. 01:12:940 (1,2,3,4,5) - 这里滑条速度是不是出了问题啊故意的
Rain
  1. 00:08:823 (2) - x:62? 这里跳大点比较好吧
  2. 00:19:215 (3,4) - to a slider? :arrow: 赛宝
  3. 00:39:019 (2,3,1,2) - 跟vocal不太合适,可以在背景重音的时候下一点小跳的,比如00:39:019 (2) - :arrow: 低难度的rain暂时就这样吧。。要摆跳在这种段落我又觉得把控不好。
  4. 01:01:437 (2,3,4,5,6,7,8,9,1) - 逸种overmap( :arrow: 骂娘麻婆一致表示这里就是1/6 lol反正ctb随便overmap
Topic Starter
Shad0w1and

Tofu1222 wrote:

qwq我又忘了保存
日常送摸

[HD]
  1. 00:10:587 - 00:12:156 - and etc. u may keep puttting double notes on these lines instead of the red lines like 00:10:784 (10784|3,10784|1) - cuz their volume is larger :arrow: to me it is clear that the constant snares does not really make sense to music itself, to me it is clear that the red beats with vocal together serve as a more identical beat which needs more attention.
  2. 00:21:764 (21764|2,21764|3,22156|3,22156|2) - seems unnecessary, should put double on 00:21:372 - 00:21:568 -
  3. 00:36:078 (36078|0) - 00:37:058 (37058|1) - and etc. what are these LNs stand for? :arrow: vocal, and it works fine imo. vocal can serve as an important instrument to the music
  4. 01:06:470 (66470|2,66470|1) - make this single note cuz no snare or kick here
  5. 01:23:136 - put one more note
Hope my mods will help u. Good Luck ;)



To Muu

it is likely you missed note at 00:19:509 - in MX
also 00:19:901 (19901|3) - might delete
01:24:509 - might need LN for strings
for dudehacker's HS mod, I am really not sure because the current HS is good enough to me, but if Muu you agree to his mod, feel free to apply to the whole diff regardless of my parts.
Fushimi Rio

Koiyuki wrote:

imoutosan
  1. 固定下两拍下一个nc可以吗,皮肤再加这nc频率,眼睛有点花
  2. 作为最低难度能不能避免一下note stack?特别你这diff还有1/2 stack和1/1 stack 现在只有1/2 stack了
    别的没啥
Normal
osu file format v14

[General]
AudioFilename: optc.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Colorful. (AnimeVer.)
TitleUnicode:カラフル。(AnimeVer.)
Artist:Miku Sawai
ArtistUnicode:沢井美空
Creator:Shad0w1and
Version:imoutosan's Normal
Source:冴えない彼女の育てかた
Tags:Saenai Heroine no Sodatekata Saekano PinkHeart imoutosan Nichiyouki nich95 Muu-chan
BeatmapID:1241712
BeatmapSetID:586296

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4.5
SliderMultiplier:0.899999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
784,392.156862745098,4,3,0,60,1,0
10195,-100,4,3,0,45,0,0
61960,-100,4,3,0,60,0,1
72940,-100,4,3,0,60,0,0
74509,-100,4,3,0,60,0,1
85489,-100,4,2,1,40,0,0


[Colours]
Combo1 : 255,255,142
Combo2 : 255,134,255
Combo3 : 254,184,167
Combo4 : 117,186,255
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441,228,34902,1,4,1:3:0:0:
424,316,35294,6,0,B|388:356|328:344|328:344|281:332|248:348,1,180,4|0,0:2|1:0,0:0:0:0:
356,256,36666,2,0,L|384:148,2,89.9999999999999,0|0|0,0:0|1:0|0:0,0:0:0:0:
360,260,37647,2,0,L|274:289,1,89.9999999999999,0|0,1:0|0:0,0:0:0:0:
200,336,38431,6,0,P|188:264|224:220,1,89.9999999999999
222,217,39019,1,0,1:0:0:0:
239,128,39412,1,0,0:0:0:0:
308,184,39804,2,0,L|404:184,1,89.9999999999999,2|0,0:2|1:0,0:0:0:0:
428,96,40588,1,2,0:2:0:0:
428,95,40784,2,0,P|395:65|351:59,1,89.9999999999999,0|0,1:0|0:0,0:0:0:0:
355,151,41568,6,0,B|307:151|279:119|279:119|151:119,1,180,4|0,0:2|1:0,0:0:0:0:
168,256,42941,2,0,L|245:211,2,89.9999999999999,0|0|0,0:0|1:0|0:0,0:0:0:0:
164,260,43921,2,0,L|102:225,2,67.4999999999999,0|0|0,1:0|1:0|1:0,0:0:0:0:
204,280,44706,5,0,0:0:0:0:
244,304,44902,2,0,B|264:336|264:336|300:372|360:356,1,135,0|0,0:0|1:0,0:0:0:0:
396,336,45686,1,0,0:2:0:0:
328,272,46078,2,0,L|339:182,1,89.9999999999999,2|0,0:2|0:0,0:0:0:0:
424,288,46863,1,0,0:0:0:0:
424,288,47059,2,0,L|435:198,1,89.9999999999999,0|0,1:0|0:0,0:0:0:0:
500,132,47843,6,0,B|452:96|400:116|400:116|364:84,1,135,4|2,0:2|0:2,0:0:0:0:
315,31,48823,1,0,1:0:0:0:
288,120,49215,1,0,1:0:0:0:
288,120,49412,2,0,P|236:160|168:164,2,135,0|0|0,0:0|1:0|0:0,0:0:0:0:
264,32,50980,6,0,B|253:35|301:15|345:47|345:47|393:35,1,135,2|2,0:2|0:2,0:0:0:0:
476,12,51961,1,0,1:0:0:0:
456,100,52353,2,0,L|432:200,1,89.9999999999999
424,232,52941,2,0,L|400:332,2,89.9999999999999,0|0|0,1:0|0:0|1:0,0:0:0:0:
324,268,54117,6,0,P|244:280|188:252,2,135,4|2|0,0:2|2:0|1:0,0:0:0:0:
400,216,55686,2,0,P|465:201|504:212,2,89.9999999999999,0|0|0,3:0|1:0|3:0,3:0:0:0:
316,180,56863,1,0,1:0:0:0:
280,100,57255,6,0,P|240:136|240:224,2,135,4|2|0,0:2|2:0|1:0,0:0:0:0:
368,104,58823,2,0,L|396:52,2,45,0|0|0,0:0|0:0|1:0,0:0:0:0:
456,128,59608,2,0,L|484:76,2,45,0|0|0,0:0|0:0|1:0,0:0:0:0:
432,168,60196,1,0,1:0:0:0:
408,208,60391,5,0,1:0:0:0:
360,284,60783,1,0,0:0:0:0:
304,352,61176,1,4,1:3:0:0:
272,268,61568,1,4,0:0:0:0:
360,284,61961,6,0,P|416:284|456:260,1,89.9999999999999,4|0,0:2|1:0,0:0:0:0:
472,184,62745,2,0,P|416:183|376:208,2,89.9999999999999,0|0|0,3:0|1:0|3:0,3:0:0:0:
500,100,63921,1,0,1:0:0:0:
488,12,64314,1,2,0:2:0:0:
416,68,64706,6,0,L|328:32,1,89.9999999999999,0|0,1:0|0:0,0:0:0:0:
248,68,65490,2,0,L|160:32,1,89.9999999999999,0|0,1:0|0:0,0:0:0:0:
80,68,66274,1,2,2:0:0:0:
80,68,66470,2,0,B|60:100|60:100|88:144|64:212,1,135,0|0,0:0|1:0,0:0:0:0:
12,264,67451,2,0,P|60:284|114:273,1,89.9999999999999,0|0,0:0|1:0,0:0:0:0:
160,212,68235,6,0,B|168:176|168:176|212:200|212:200|312:200,1,180,4|0,0:2|0:0,0:0:0:0:
322,112,69412,2,0,L|232:112,2,89.9999999999999,0|0|0,1:0|0:0|1:0,0:0:0:0:
368,32,70588,1,0,0:0:0:0:
412,112,70980,1,0,1:0:0:0:
460,188,71372,6,0,B|508:264|508:264|508:316,2,135,2|2|0,2:0|2:0|1:0,0:0:0:0:
420,288,72941,1,4,0:2:0:0:
332,288,73333,1,0,1:0:0:0:
244,288,73725,1,4,1:3:0:0:
200,211,74117,1,0,1:0:0:0:
292,208,74510,6,0,P|324:240|336:292,2,89.9999999999999,4|0|0,0:2|1:0|0:0,0:0:0:0:
200,211,75686,1,0,1:0:0:0:
244,132,76078,2,0,P|244:86|215:41,2,89.9999999999999,0|0|2,0:2|1:0|2:2,0:0:0:0:
200,211,77255,6,0,L|156:294,1,89.9999999999999,0|0,1:0|0:0,0:0:0:0:
68,292,78039,2,0,L|24:375,2,89.9999999999999,0|0|2,1:0|0:0|0:2,0:0:0:0:
36,260,79019,2,0,B|20:228|36:192|36:192|36:116,1,135,0|0,0:0|1:0,0:0:0:0:
102,58,80000,2,0,B|124:91|124:91|124:142,1,89.9999999999999,0|0,0:0|1:0,0:0:0:0:
124,232,80784,5,4,0:2:0:0:
192,288,81176,2,0,P|211:245|205:201,2,89.9999999999999,0|0|2,1:0|0:0|0:2,0:0:0:0:
268,332,82353,2,0,P|296:292|344:276,2,89.9999999999999,0|0|2,0:0|1:0|0:2,0:0:0:0:
352,364,83529,1,0,1:0:0:0:
352,364,83921,6,0,B|398:353|418:309|418:309|464:296|484:252,1,180,2|0,0:2|0:0,0:0:0:0:
462,163,85097,2,0,P|422:181|400:219,1,89.9999999999999,0|0,1:0|0:0,0:0:0:0:
331,279,85882,5,2,0:0:0:0:
331,279,86274,2,0,L|231:279,1,89.9999999999999
179,347,87059,6,0,B|139:367|139:367|38:347,2,135,2|0|0,2:0|0:0|0:0,0:0:0:0:
219,326,88431,1,0,0:0:0:0:
Topic Starter
Shad0w1and

imoutosan wrote:

Koiyuki wrote:

Katou Megumi
  1. 00:01:176 (2,3,1,2) - 巨几把卡手,是真的不舒服 这个是真挺舒服的啊 算了给别人做的不整幺蛾子了 :arrow: 舒服的爽歪歪,我踏马都打得爽,不改了
  2. 00:02:744 (2,3,4,5,1) - 巨几把容易断 是傻逼 改了 :arrow: 什么鬼?后面不是一大堆这种么??一点都不难打,这都打不动后面你还放那么多一样的梗搞毛线?不改
  3. 00:22:548 (1,3) - swap nc? 和后面梗配合下 :arrow: 不可,整个pattern就现在这样能读,改了就毁了,改了之后我读不了
    kiai部分感觉好平淡,而且有点菜 巨几把菜 调整了一下 :arrow: 越改越丑,我来调整下
comments are for imoutosan


also, i fixed for Nich
Nich
01:09:803 (8,1) - swap nc?
Angki
Muu-chad0w1and's MX: Sawamura Spencer Eriri
00:08:431 In column 4 change its length to 00: 08: 627
00:45:097 add 1 note in column 3
00:45:489 add 1 note in column 1
00:45:685 Just move it to column 2 but if not comfortable leave it in column 1
00:46:470 add note in column 4

Sorry if it does not help :(

good luck :lol:
Sandalphon
[Muu's NM]
Not much to mention just bit too much 1/4 in this diff if you ask me, especially when there is no EZ diff in this mapset. You can change to double for the last sound, or use 1/2 jacks to build up the intensity instead of following the actually 1/4 which in my opinion it's not only hard for this diff but also unnecessary
00:00:000 (0|2,97|1,195|0) - Can change them to LN and end at 00:00:391 -

[HD]
00:16:372 - Ghost note, the drum roll clearly stop at 00:16:274 - , and the "su" vocal is not worth for a note
00:21:960 (21960|3,22058|2,22156|0,22156|1) - CTRL+H this perhaps, the pitch is different with the previous one 00:21:568 (21568|3,21666|2,21764|0,21764|1) - so i dont see any point why should use same pattern and changing that pattern can let player notice that difference easier (if you apply, change the pattern thats after ofc)
00:33:823 - ghost note
00:49:411 - Start from here, you can use double for the main sound instead of spamming 1/2 single with some double, make things a bit more fun
01:16:764 - What is this for?
01:27:646 - Feel this one should be LN compare with 01:27:450 - , a little suggestion img
[MX]
01:00:783 - The correct snap here should be 1/8 I dont know why you decide simplify to 1/6, plus this double should lay on 01:01:470 -
Topic Starter
Shad0w1and

YaHao wrote:

[HD]
00:16:372 - Ghost note, the drum roll clearly stop at 00:16:274 - , and the "su" vocal is not worth for a note
00:21:960 (21960|3,22058|2,22156|0,22156|1) - CTRL+H this perhaps, the pitch is different with the previous one 00:21:568 :arrow: tried but it does not seem work good, it becomes too hard to hit
(21568|3,21666|2,21764|0,21764|1) - so i dont see any point why should use same pattern and changing that pattern can let player notice that difference easier (if you apply, change the pattern thats after ofc)
00:33:823 - ghost note
00:49:411 - Start from here, you can use double for the main sound instead of spamming 1/2 single with some double, make things a bit more fun :arrow: uhmm I think current one played well... I try to make this diff something that I can play, so I would like to avoid fun patterns that I could not read xc
01:16:764 - What is this for? :arrow: deleted
01:27:646 - Feel this one should be LN compare with 01:27:450 - , a little suggestion img
[MX]
01:00:783 - The correct snap here should be 1/8 I dont know why you decide simplify to 1/6, plus this double should lay on 01:01:470 -
:arrow: I really have no idea lol, another mania BN said it is 1/6 so I am like.... uhmmm if you are sure I can change it to 1/8
Sandalphon
If you can't tell the correct snap for the synth sound, then just look at the snare drum (which you used double for it), the snare drum is clearly laid on 1/8, and i don't think there will be 2 different snap for synth sound and snare drum
Topic Starter
Shad0w1and

YaHao wrote:

If you can't tell the correct snap for the synth sound, then just look at the snare drum (which you used double for it), the snare drum is clearly laid on 1/8, and i don't think there will be 2 different snap for synth sound and snare drum
uhmm... if you mean the snares at 01:01:437 - 01:01:502 - 01:01:568 - , they are clearly 1/6 lol I am pretty sure

I am currently busy for moving, so I will get back to this later when I have time.
dkingo
大佬好,见沢井美空滚,水个摸 :)

MX
  1. 00:06:372 (6372|2,6470|3) - Ctrl+G换个位置,更贴合音高
  2. 00:08:431 - 音和00:08:823 - 一样,考虑减个note
  3. 00:33:921 - 减个note,这里没有鼓音
  4. 00:34:411 (34411|1,34509|2,34705|0) - 这里有鼓,加个note反而更好
  5. 00:37:842 - 鼓音,加个note
  6. 00:39:411 - ^^
  7. 00:41:078 - ^^
  8. 00:48:431 - 小鼓加个note,因为00:49:019 - 也是三押
  9. 00:49:705 - 加个note
  10. ^^
  11. 00:57:156 - 听不到音,应该是前一个cymbal的尾音,当前的pattern也比较卡手,所以删掉这个note再改一下00:57:254 - (建议改,https://osu.ppy.sh/ss/8666027 因为这种重复双押过不了BN那关)
  12. 00:57:450 - cymbal音,加个note
  13. 01:04:411 - 鼓音,加个note
  14. 01:10:784 - ^^
  15. 01:11:274 (71274|1) - 往上移一格吧,跟鼓音更有感觉
搞定√图做的不错 :)
Good luck!
Topic Starter
Shad0w1and

dkingo wrote:

大佬好,见沢井美空滚,水个摸 :)

MX
  1. 00:06:372 (6372|2,6470|3) - Ctrl+G换个位置,更贴合音高
  2. 00:08:431 - 音和00:08:823 - 一样,考虑减个note
  3. 00:33:921 - 减个note,这里没有鼓音
  4. 00:34:411 (34411|1,34509|2,34705|0) - 这里有鼓,加个note反而更好
  5. 00:37:842 - 鼓音,加个note
  6. 00:39:411 - ^^
  7. 00:41:078 - ^^
  8. 00:48:431 - 小鼓加个note,因为00:49:019 - 也是三押
  9. 00:49:705 - 加个note
  10. ^^
  11. 00:57:156 - 听不到音,应该是前一个cymbal的尾音,当前的pattern也比较卡手,所以删掉这个note再改一下00:57:254 - (建议改,https://osu.ppy.sh/ss/8666027 因为这种重复双押过不了BN那关) :arrow: 在看看
  12. 00:57:450 - cymbal音,加个note
  13. 01:04:411 - 鼓音,加个note
  14. 01:10:784 - ^^
  15. 01:11:274 (71274|1) - 往上移一格吧,跟鼓音更有感觉
搞定√图做的不错 :)
Good luck!
Ascendance
Here's the parts to the collab~ I didn't change any timing points, but you might need to change some hitsounds <:

[HitObjects]
198,309,0,5,0,0:0:0:0:
150,271,98,1,0,0:0:0:0:
151,222,196,1,0,0:0:0:0:
202,187,294,1,0,0:0:0:0:
371,188,391,2,0,L|432:187,1,50
216,104,587,2,0,L|163:104,1,50
367,28,784,6,0,P|442:110|361:200,1,239.999992675781
226,223,1372,1,0,0:0:0:0:
386,226,1568,1,0,0:0:0:0:
226,223,1764,2,0,L|176:191,1,59.9999981689454
344,120,1960,2,0,P|400:136|432:192,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
128,328,2352,6,0,P|72:312|32:256,1,119.999996337891,10|0,0:1|0:0,0:0:0:0:
200,160,2744,2,0,P|247:170|320:176,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
384,208,3038,1,8,0:0:0:0:
304,336,3136,2,0,P|271:349|243:368,1,59.9999981689454,4|0,0:3|0:0,0:0:0:0:
336,264,3333,2,0,P|369:281|393:299,1,59.9999981689454,0|0,0:0|0:0,0:0:0:0:
304,192,3529,2,0,P|277:214|242:249,1,59.9999981689454,8|0,0:0|0:0,0:0:0:0:
344,120,3725,2,0,P|368:145|388:175,1,59.9999981689454,0|0,0:0|0:0,0:0:0:0:
169,342,3921,6,0,P|104:328|64:248,1,119.999996337891,10|0,0:1|0:0,0:0:0:0:
232,208,4313,2,0,P|292:228|344:272,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
472,160,4705,2,0,L|424:104,1,59.9999981689454,4|0,0:3|0:0,0:0:0:0:
344,112,4901,2,0,L|296:56,1,59.9999981689454,0|0,0:0|0:0,0:0:0:0:
416,320,5097,2,0,P|462:309|507:255,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
240,176,5489,6,0,L|145:84,2,119.999996337891,10|0|8,0:1|0:0|0:0,0:0:0:0:
386,294,6078,1,0,0:0:0:0:
244,351,6274,1,4,0:3:0:0:
225,293,6372,1,0,0:0:0:0:
224,233,6470,1,0,0:0:0:0:
240,176,6568,1,0,0:0:0:0:
272,125,6666,1,8,0:0:0:0:
317,85,6764,1,0,0:0:0:0:
371,60,6862,1,0,0:0:0:0:
430,52,6960,1,0,0:0:0:0:
208,232,7058,6,0,B|136:224|136:224|120:200|115:157,1,119.999996337891,10|0,0:1|0:0,0:0:0:0:
304,328,7450,1,8,0:0:0:0:
408,240,7646,1,4,0:3:0:0:
512,136,7842,1,8,0:0:0:0:
197,113,8038,1,4,0:3:0:0:
157,115,8103,1,8,0:3:0:0:
127,141,8168,1,8,0:3:0:0:
118,179,8234,1,4,0:3:0:0:
450,247,8431,5,10,0:1:0:0:
197,113,8823,1,10,0:1:0:0:
512,347,9803,1,4,0:3:0:0:
241,235,10195,6,0,L|135:225,2,100,10|0|0,0:1|0:0|0:0,0:0:0:0:
353,330,10784,2,0,P|403:264|337:172,1,200
247,175,11372,2,0,L|351:174,1,100,8|0,0:0|0:0,0:0:0:0:
184,296,11764,5,10,0:1:0:0:
296,296,11960,1,0,0:0:0:0:
408,296,12156,1,8,0:0:0:0:
216,192,12352,2,0,P|120:176|80:72,1,200,8|0,0:3|0:0,0:0:0:0:
224,272,12940,2,0,L|112:288,1,100,8|0,0:0|0:0,0:0:0:0:
304,344,13333,5,10,0:1:0:0:
392,296,13529,1,0,0:0:0:0:
304,224,13725,1,8,0:0:0:0:
216,144,13921,1,0,0:0:0:0:
345,104,14117,2,0,L|474:108,1,100
273,55,14509,2,0,L|164:55,1,100,8|0,0:0|0:0,0:0:0:0:
450,166,14901,6,0,L|445:286,1,100,10|0,0:1|0:0,0:0:0:0:
322,184,15293,1,8,0:0:0:0:
189,278,15489,2,0,L|301:280,2,100
54,363,16078,1,0,0:0:0:0:
24,323,16176,1,0,0:0:0:0:
27,274,16274,1,0,0:0:0:0:
61,238,16372,1,0,0:0:0:0:
255,247,16470,6,0,P|304:165|231:82,1,200
119,38,17058,2,0,P|68:94|136:180,1,200
275,275,17646,2,0,L|171:275,1,100
488,224,18038,6,0,B|509:196|534:177|534:177|498:132|438:84,1,200,10|8,0:1|0:0,0:0:0:0:
248,104,18627,2,0,B|226:131|201:150|201:150|237:195|297:243,1,200,8|0,0:3|0:0,0:0:0:0:
488,224,19215,1,8,0:0:0:0:
368,240,19411,1,0,0:0:0:0:
184,296,19607,5,10,0:1:0:0:
296,320,19803,1,0,0:0:0:0:
408,352,19999,1,8,0:0:0:0:
224,192,20195,2,0,P|158:252|223:313,1,200,8|0,0:3|0:0,0:0:0:0:
424,224,20784,1,8,0:0:0:0:
336,128,20980,1,0,0:0:0:0:
173,161,21176,6,0,L|99:161,1,50,10|0,0:1|0:0,0:0:0:0:
218,253,21372,2,0,L|295:253,1,50,8|0,0:0|0:0,0:0:0:0:
112,261,21568,1,8,0:0:0:0:
95,287,21666,1,8,0:3:0:0:
81,314,21764,1,4,0:3:0:0:
368,240,21960,1,4,0:3:0:0:
385,214,22058,1,8,0:3:0:0:
399,187,22156,1,8,0:0:0:0:
272,128,22352,1,8,0:0:0:0:
392,320,22548,1,8,0:0:0:0:
440,320,22646,1,8,0:0:0:0:
224,320,22744,6,0,L|96:320,1,100,6|0,0:0|0:0,0:0:0:0:
16,320,23136,1,8,0:0:0:0:
192,184,23333,2,0,B|235:204|299:215|299:215|307:159|283:111,1,200,8|0,0:3|0:0,0:0:0:0:
96,144,23921,1,8,0:0:0:0:
200,264,24117,1,0,0:0:0:0:
400,272,24313,6,0,B|464:232|464:168|464:168|392:176|368:192,1,200,10|8,0:1|0:0,0:0:0:0:
200,288,24901,2,0,B|136:248|136:184|136:184|208:192|232:208,1,200,8|0,0:3|0:0,0:0:0:0:
400,264,25489,1,8,0:0:0:0:
296,256,25685,1,0,0:0:0:0:
176,136,25882,5,10,0:1:0:0:
296,136,26078,1,0,0:0:0:0:
104,48,26274,2,0,B|36:49|36:49|8:96,1,100,8|0,0:0|0:0,0:0:0:0:
192,208,26666,1,0,0:0:0:0:
296,136,26862,1,0,0:0:0:0:
192,208,27058,1,8,0:0:0:0:
296,136,27254,1,0,0:0:0:0:
112,320,27450,6,0,L|-16:320,1,100,10|0,0:1|0:0,0:0:0:0:
136,184,27842,1,8,0:0:0:0:
328,128,28038,2,0,P|400:152|376:256,1,200,8|0,0:3|0:0,0:0:0:0:
184,216,28627,1,8,0:0:0:0:
134,216,28725,1,0,0:0:0:0:
94,245,28823,1,0,0:0:0:0:
78,291,28921,1,0,0:0:0:0:
256,304,29019,6,0,L|376:304,1,100,6|0,0:0|0:0,0:0:0:0:
240,200,29411,1,8,0:0:0:0:
64,304,29607,2,0,P|32:290|-8:240,1,100,8|0,0:3|0:0,0:0:0:0:
176,176,29999,1,0,0:0:0:0:
285,180,30195,1,8,0:0:0:0:
394,190,30391,1,0,0:0:0:0:
205,352,30587,6,0,B|141:328|141:328|125:272,1,100,10|0,0:1|0:0,0:0:0:0:
263,200,30980,1,8,0:0:0:0:
96,168,31176,2,0,L|4:122,1,100,8|0,0:3|0:0,0:0:0:0:
179,40,31568,2,0,L|268:84,1,100,8|8,0:1|0:0,0:0:0:0:
377,247,31960,2,0,L|427:247,1,50
272,320,32156,6,0,L|152:320,1,100,10|0,0:1|0:0,0:0:0:0:
72,208,32548,1,8,0:0:0:0:
232,192,32744,2,0,P|280:120|184:80,1,200,8|0,0:3|0:0,0:0:0:0:
88,184,33333,1,8,0:0:0:0:
416,280,33529,2,0,P|464:272|496:200,1,100,6|0,0:0|0:0,0:0:0:0:
240,240,33921,6,0,L|208:304,1,50,8|0,0:0|0:0,0:0:0:0:
192,320,34117,1,8,0:0:0:0:
446,153,34313,2,0,L|478:217,1,50,8|0,0:0|0:0,0:0:0:0:
494,233,34509,1,4,0:3:0:0:
312,112,34705,2,0,L|280:176,1,50,0|8,0:0|0:3,0:0:0:0:
264,192,34901,1,4,0:3:0:0:
384,264,35097,1,8,0:3:0:0:
112,280,35293,6,0,B|82:274|24:264|24:264|0:304|16:352,1,160,6|0,0:0|0:0,0:0:0:0:
104,376,35882,1,0,0:0:0:0:
267,320,36078,2,0,L|355:288,1,80,8|0,0:0|0:0,0:0:0:0:
246,168,36470,1,0,0:0:0:0:
390,146,36666,2,0,P|430:154|470:170,1,80,8|0,0:3|0:0,0:0:0:0:
176,336,37058,6,0,P|96:320|56:232,1,160,10|0,0:0|0:0,0:0:0:0:
211,159,37646,1,8,0:0:0:0:
323,159,37842,1,0,0:0:0:0:
368,104,38038,1,0,0:0:0:0:
211,159,38234,1,0,0:0:0:0:
171,167,38333,1,0,0:0:0:0:
407,316,38431,6,0,B|440:316|478:284|478:284|441:247|402:247,1,160,2|0,0:0|0:0,0:0:0:0:
281,310,39019,2,0,L|274:211,1,80
156,228,39411,2,0,L|147:137,1,80
263,64,39803,6,0,P|223:65|183:69,1,80,2|0,0:0|0:0,0:0:0:0:
336,216,40195,2,0,P|374:225|414:231,1,80,8|0,0:0|0:0,0:0:0:0:
512,152,40587,1,0,0:0:0:0:
256,96,40784,1,8,0:0:0:0:
216,112,40882,1,0,0:0:0:0:
184,144,40980,1,0,0:0:0:0:
168,184,41078,1,0,0:0:0:0:
264,248,41176,1,8,0:0:0:0:
293,275,41274,1,0,0:0:0:0:
306,313,41372,1,0,0:0:0:0:
302,352,41470,1,0,0:0:0:0:
128,352,41568,6,0,P|64:344|0:248,1,160,6|0,0:0|0:0,0:0:0:0:
88,176,42156,1,0,0:0:0:0:
248,128,42352,2,0,P|296:120|344:80,1,80,8|0,0:0|0:0,0:0:0:0:
400,184,42744,1,0,0:0:0:0:
272,168,42940,1,2,0:0:0:0:
288,224,43038,1,0,0:0:0:0:
304,280,43136,5,0,0:0:0:0:
176,241,43333,2,0,L|264:282,1,80,8|0,0:0|0:0,0:0:0:0:
336,176,43725,1,0,0:0:0:0:
208,104,43921,2,0,L|272:56,1,80,8|0,0:0|0:0,0:0:0:0:
400,96,44215,1,8,0:0:0:0:
288,320,44509,5,0,0:0:0:0:
176,320,44705,1,2,0:0:0:0:
64,320,44901,2,0,B|16:312|-8:256|-8:256|8:232|56:208,1,160
184,160,45489,1,8,0:0:0:0:
64,192,45685,2,0,P|32:176|-8:128,1,80
160,48,46078,1,0,0:0:0:0:
200,56,46176,1,0,0:0:0:0:
240,64,46274,6,0,L|328:64,1,80,2|8,0:0|0:0,0:0:0:0:
464,208,46666,2,0,L|368:208,1,80,0|0,0:0|0:0,0:0:0:0:
120,320,47058,1,8,0:0:0:0:
70,290,47156,1,8,0:0:0:0:
63,233,47254,1,8,0:3:0:0:
104,192,47352,1,8,0:3:0:0:
272,200,47450,1,4,0:3:0:0:
323,170,47548,1,4,0:3:0:0:
330,113,47646,1,4,0:3:0:0:
289,72,47744,1,4,0:3:0:0:
127,51,47842,6,0,L|26:61,2,80
313,34,48431,1,8,0:0:0:0:
136,132,48823,2,0,L|32:132,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,104,49411,5,0,0:0:0:0:
124,107,49607,1,0,0:0:0:0:
256,104,49803,1,0,0:0:0:0:
438,212,49999,2,0,P|473:145|413:76,1,160
280,51,50587,2,0,L|282:151,1,80
416,264,50980,6,0,B|504:264,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
206,346,51568,2,0,P|238:322|310:298,1,80,8|0,0:0|0:0,0:0:0:0:
421,252,51960,2,0,P|381:236|325:196,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
242,206,52548,5,0,0:0:0:0:
134,241,52744,1,0,0:0:0:0:
242,206,52940,1,0,0:0:0:0:
328,261,53136,1,8,0:0:0:0:
216,344,53333,2,0,P|184:328|160:280,1,80,0|0,0:0|0:0,0:0:0:0:
336,224,53725,2,0,P|360:208|376:136,1,80,8|0,0:0|0:0,0:0:0:0:
368,112,54019,1,8,0:0:0:0:
176,200,54117,6,0,P|127:216|72:216,1,100,6|0,0:0|0:0,0:0:0:0:
0,128,54509,1,8,0:0:0:0:
126,74,54705,2,0,L|238:74,1,100,8|0,0:0|0:0,0:0:0:0:
378,83,55097,1,4,0:3:0:0:
253,164,55293,2,0,L|357:162,1,100,8|0,0:0|0:0,0:0:0:0:
43,301,55685,6,0,P|116:266|225:310,2,200
221,306,56666,1,4,0:3:0:0:
352,224,56862,2,0,L|457:231,1,100,8|0,0:0|0:0,0:0:0:0:
120,64,57254,6,0,P|40:123|87:191,1,200,6|8,0:0|0:0,0:0:0:0:
360,304,57842,2,0,P|440:245|393:177,1,200,8|4,0:0|0:3,0:0:0:0:
232,120,58431,1,8,0:0:0:0:
128,144,58627,1,8,0:3:0:0:
304,120,58823,5,10,0:1:0:0:
408,88,59019,1,8,0:1:0:0:
512,184,59215,2,0,B|413:174,1,100,8|0,0:0|0:0,0:0:0:0:
224,160,59607,1,4,0:3:0:0:
320,248,59803,1,4,0:3:0:0:
136,248,59999,2,0,P|72:272|56:312,1,100,8|4,0:0|0:3,0:0:0:0:
48,336,60293,1,0,0:0:0:0:
232,328,60391,5,14,0:0:0:0:
265,291,60489,1,0,0:0:0:0:
271,242,60587,1,0,0:0:0:0:
248,199,60685,1,0,0:0:0:0:
64,328,60783,1,2,0:0:0:0:
30,291,60881,1,0,0:0:0:0:
24,242,60979,1,0,0:0:0:0:
47,199,61077,1,0,0:0:0:0:
248,199,61176,6,0,P|289:241|291:291,1,100
120,112,61437,1,0,0:0:0:0:
86,114,61502,1,0,0:0:0:0:
57,130,61567,1,2,0:1:0:0:
37,156,61633,1,0,0:0:0:0:
29,188,61698,1,0,0:0:0:0:
35,220,61763,1,0,0:0:0:0:
53,248,61829,1,0,0:0:0:0:
81,265,61894,1,0,0:0:0:0:
325,345,61960,6,0,P|404:313|371:246,1,179.999994506836,6|0,0:0|0:0,0:0:0:0:
288,240,62352,1,8,0:0:0:0:
160,240,62548,1,0,0:0:0:0:
339,102,62744,2,0,P|395:126|395:222,1,119.999996337891,4|0,0:3|0:0,0:0:0:0:
403,214,63038,1,0,0:0:0:0:
371,246,63136,1,8,0:0:0:0:
248,248,63333,1,0,0:0:0:0:
72,144,63529,6,0,L|176:216,1,119.999996337891,8|0,0:1|0:0,0:0:0:0:
296,40,63921,2,0,L|193:101,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
128,144,64215,1,8,0:0:0:0:
303,269,64313,2,0,L|439:269,1,119.999996337891,4|0,0:3|0:0,0:0:0:0:
296,128,64705,1,8,0:0:0:0:
176,128,64901,1,0,0:0:0:0:
432,264,65097,6,0,B|416:232|416:232|312:232,1,119.999996337891,10|0,0:1|0:0,0:0:0:0:
216,128,65489,1,8,0:0:0:0:
336,128,65685,1,0,0:0:0:0:
80,264,65882,2,0,B|96:232|96:232|200:232,1,119.999996337891,4|0,0:3|0:0,0:0:0:0:
304,160,66274,1,8,0:0:0:0:
120,352,66470,6,0,P|40:352|-8:296,1,119.999996337891,10|0,0:1|0:0,0:0:0:0:
128,192,66862,1,0,0:0:0:0:
256,184,67058,2,0,B|296:128|376:112|376:112|400:168|383:206,2,239.999992675781,8|4|8,0:0|0:3|0:0,0:0:0:0:
376,280,68038,1,0,0:0:0:0:
416,272,68136,1,8,0:0:0:0:
224,352,68234,6,0,L|120:264,1,119.999996337891,10|0,0:1|0:0,0:0:0:0:
24,184,68627,1,8,0:0:0:0:
200,272,68823,2,0,L|304:184,1,119.999996337891,0|4,0:0|0:3,0:0:0:0:
408,104,69215,1,0,0:0:0:0:
232,128,69411,2,0,L|323:205,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
368,240,69705,1,0,0:0:0:0:
156,249,69803,5,10,0:1:0:0:
119,203,69901,1,0,0:0:0:0:
127,146,69999,1,0,0:0:0:0:
176,114,70097,1,0,0:0:0:0:
232,128,70195,1,8,0:0:0:0:
408,192,70391,1,0,0:0:0:0:
280,192,70587,1,4,0:3:0:0:
152,192,70784,1,0,0:0:0:0:
328,328,70980,1,8,0:0:0:0:
456,328,71176,1,0,0:0:0:0:
200,176,71372,6,0,L|64:176,1,119.999996337891,10|0,0:1|0:0,0:0:0:0:
200,176,71764,1,8,0:0:0:0:
376,328,71960,2,0,L|232:328,1,119.999996337891,0|4,0:0|0:3,0:0:0:0:
136,264,72352,1,0,0:0:0:0:
256,328,72548,1,8,0:0:0:0:
416,184,72744,1,4,0:3:0:0:
448,184,72842,1,8,0:0:0:0:
288,232,72940,6,0,B|208:216,1,59.9999981689454,6|0,0:0|0:0,0:0:0:0:
398,360,73136,2,0,L|494:344,1,59.9999981689454,8|0,0:0|0:0,0:0:0:0:
486,304,73333,1,4,0:3:0:0:
278,369,73431,2,0,P|214:345|198:289,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
400,240,73725,5,4,0:3:0:0:
450,210,73823,1,8,0:0:0:0:
457,153,73921,1,0,0:0:0:0:
416,112,74019,1,0,0:0:0:0:
200,192,74117,1,8,0:0:0:0:
149,162,74215,1,8,0:3:0:0:
142,105,74313,1,8,0:3:0:0:
183,64,74411,1,8,0:3:0:0:
400,240,74509,6,0,P|448:319|367:323,1,179.999994506836,6|0,0:0|0:0,0:0:0:0:
328,288,74901,1,8,0:0:0:0:
200,224,75097,1,0,0:0:0:0:
32,288,75293,2,0,P|78:281|134:185,1,119.999996337891,4|0,0:3|0:0,0:0:0:0:
136,199,75587,1,0,0:0:0:0:
128,167,75685,1,8,0:0:0:0:
0,88,75882,1,0,0:0:0:0:
120,72,76078,5,8,0:1:0:0:
240,56,76274,1,0,0:0:0:0:
72,192,76470,2,0,P|17:228|-7:285,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
55,316,76764,1,8,0:0:0:0:
252,228,76862,2,0,L|397:234,1,119.999996337891,4|0,0:3|0:0,0:0:0:0:
204,327,77254,1,8,0:0:0:0:
80,288,77450,1,0,0:0:0:0:
352,112,77646,6,0,P|414:119|440:184,1,119.999996337891,10|0,0:1|0:0,0:0:0:0:
256,336,78038,1,8,0:0:0:0:
376,280,78234,1,0,0:0:0:0:
120,104,78430,2,0,P|58:111|-24:136,1,119.999996337891,4|0,0:3|0:0,0:0:0:0:
112,248,78823,1,8,0:0:0:0:
408,320,79019,6,0,P|473:237|381:188,1,239.999992675781,10|0,0:1|0:0,0:0:0:0:
208,64,79607,2,0,L|320:120,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
208,256,79999,1,4,0:3:0:0:
328,256,80195,1,0,0:0:0:0:
152,248,80391,2,0,P|88:208|80:168,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
96,128,80685,1,8,0:0:0:0:
280,304,80784,6,0,L|398:279,1,119.999996337891,10|0,0:1|0:0,0:0:0:0:
216,144,81176,2,0,L|98:119,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
280,304,81568,2,0,L|398:279,1,119.999996337891,4|0,0:3|0:0,0:0:0:0:
512,120,81960,1,8,0:0:0:0:
256,144,82156,6,0,P|184:168|144:224,1,119.999996337891,0|10,0:0|0:1,0:0:0:0:
336,328,82548,2,0,P|408:304|448:248,1,119.999996337891,0|8,0:0|0:0,0:0:0:0:
256,144,82940,2,0,P|184:168|144:224,1,119.999996337891,0|4,0:0|0:3,0:0:0:0:
32,88,83333,1,0,0:0:0:0:
208,128,83529,2,0,P|272:104|304:32,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
304,32,83823,1,8,0:0:0:0:
144,208,83921,6,0,L|62:196,1,59.9999981689454,10|0,0:1|0:0,0:0:0:0:
240,312,84117,2,0,L|322:300,1,59.9999981689454,0|0,0:0|0:0,0:0:0:0:
360,240,84313,1,8,0:0:0:0:
240,168,84509,1,0,0:0:0:0:
88,288,84705,1,8,0:0:0:0:
30,275,84803,1,8,0:0:0:0:
0,225,84901,1,8,0:3:0:0:
14,169,84999,1,8,0:3:0:0:
176,144,85097,2,0,L|248:144,1,59.9999981689454,4|0,0:3|0:0,0:0:0:0:
152,32,85293,2,0,L|92:32,1,59.9999981689454,4|0,0:3|0:0,0:0:0:0:
256,288,85489,6,0,P|312:288|376:248,1,100,2|0,0:0|0:0,0:0:0:0:
472,264,85882,2,0,L|400:376,1,100,0|0,0:0|0:0,0:0:0:0:
312,56,86274,1,0,0:0:0:0:
225,153,86470,1,0,0:0:0:0:
301,261,86666,1,0,0:0:0:0:
420,218,86862,1,0,0:0:0:0:
128,104,87058,5,2,0:0:0:0:
272,312,87450,2,0,L|399:312,1,100
91,227,88038,1,0,0:0:0:0:
209,231,88234,1,0,0:0:0:0:
91,227,88431,1,0,0:0:0:0:
Garden
General:
you might wanna add 'ending tvsize' to tags
offset seems a bit early to me (like 3-4ms from my testplay results), better get some others' opinions about it

imoutosan's Normal:
missing video
00:46:078 (4,5) - 00:52:941 (4,1) - 01:11:372 (1,2) - spacing
01:23:921 (1) - what about https://puu.sh/ztd3n/8e11b56de8.png ? weird that it's the only 1/1 stack in the whole chorus

Advanced:
00:47:058 (3,4) - 01:24:705 (3,4) - change to 1/4 reversed sliders like 00:33:921 (1) - etc. ?

Nich's Hard:
00:08:038 (4) - missing hitsounding on the slider?
00:47:744 - remove the soft finish on the blue tick i guess

Insane: Kanou Meguri:
00:43:921 (1,2,3) - visual spacing is way too similar to those 1/2 gaps in this section, I would suggest making them stand out more
01:12:940 (1,2,3,4,5) - ^ similar point, ez misread from the spacing

Insane: Katou Megumi:
01:14:411 (4,1) - visual stream spacing is actually off here cuz sv changes

[]
get other modes confirmed and I can nominate!
Shima Rin
4K: 1|2|3|4


[Hitsound with respect of MX]
  1. How to deal with this: 1. Apply my mods on hitsounds. 2. Copy the hitsounds in MX to other diffs. (Don't copy to storyboard hitsounds.) 3. Recheck to make sure the copier don't do wrong things or you can manually copy them.
  2. 00:00:980 - Delete W
  3. 00:02:940 - 00:03:529 - 00:03:725 - 00:04:117 - 00:05:685 - 00:07:254 - 00:11:568 - 00:14:705 - ^
  4. 00:21:666 - 00:22:058 - Add W
  5. 00:22:156 - Add F
  6. 00:22:548 - Change to C
  7. 00:24:117 - Delete W
  8. 00:28:921 - 00:31:960 - ^
  9. 00:33:529 - Add W
  10. 00:33:921 - Delete W
  11. 00:36:764 - 00:39:901 - 00:44:607 - 00:45:685 - 00:49:607 - 00:49:803 - 00:52:744 - 00:52:940 - 00:53:333 - ^
  12. 00:54:901 - Add W
  13. 00:55:489 - Delete W
  14. 00:57:156 - 00:58:627 - 00:59:019 - 01:03:333 - 01:03:431 - 01:04:117 - 01:04:901 - 01:04:999 - 01:05:293 - 01:05:685 - 01:05:784 - 01:06:470 - 01:06:862 - 01:07:254 - 01:08:038 - 01:09:607 - 01:09:705 - 01:10:391 - 01:11:568 - 01:11:960 - 00:58:823 (58823|2) - 01:18:234 - ^
  15. 01:18:627 - Add W
  16. 01:19:019 - Delete W
  17. 01:24:117 - 01:24:509 - ^
  18. 01:24:999 - Change to W
  19. 01:25:391 - Add W
[Muu's NM]
  1. 00:01:176 - 00:01:960 - 00:02:744 - 00:03:529 - etc. till 00:07:842 - For such noticeable drums I suggest double notes and it won't be too hard but can help with gaps between NM and HD.
  2. 00:10:587 - 00:11:372 - 00:12:156 - 00:12:940 - Basically my previous mods still apply here until 00:35:293 - since this part looks really too easy as a NM.
  3. 00:34:411 - As what you did for other drums in this bar, you need a note here.
  4. 00:36:078 - 00:37:058 - 00:37:646 - 00:39:215 - 00:40:195 - 00:42:352 - and etc. Yes they need double notes too in my opinion.
  5. 01:01:960 - From here, double notes on the 2nd and 4th white lines in each bar that has the C hitsounds for the drums are recommended. Your pattern here looks more like an EZ than a NM.
  6. 01:27:254 (87254|1) - I don't see any new vocal here so maybe delete this note.
  7. This map has problems most in general because of its resemblance of an EZ diff, which creates sometimes big gaps with NM. Double notes for the heavy drums are a recommended way to buff a bit on this to make it truly a NM.
[HD]
  1. 00:00:489 (489|2,685|1) - Better delete them as they make here too hard for a HD. Then you may move 00:00:587 (587|0) - to col3 and 00:00:784 (784|2) - to col2 to rearrange.
  2. 00:05:489 - Double note is enough here.
  3. 00:07:058 (7058|1,7058|0,7254|2,7450|1,7450|0,7646|2,7842|0,7842|1) - Can you rearrange a bit to make it more varied?
  4. 00:10:587 (10587|0,10784|1,10784|3) - 00:12:156 (12156|2,12352|3,12352|0) - These two patterns should be reversed, which means the single notes place should be double notes and vice versa, because it is obvious that the earlier drums sound heavier than the latter ones.
  5. 00:13:725 - Need a double for the drum.
  6. 00:15:293 (15293|1,15489|0,15489|2) - 00:16:862 (16862|2,17058|1,17058|3) - 00:19:999 (19999|1,20195|0,20195|2) - The same suggestion as for 00:10:587 (10587|0,10784|1,10784|3) -
  7. 00:23:136 (23136|0,23333|2,23333|3) - 00:24:705 (24705|1,24901|0,24901|2) - 00:27:842 (27842|3,28038|3,28038|1) - 00:30:980 (30980|3,31176|1,31176|2) - 00:32:548 (32548|3,32744|2,32744|0) - ^
  8. 00:24:117 (24117|2) - Why not move this to col2 and 00:24:313 (24313|1) - to col4 for an easier pattern without a stack?
  9. 00:29:607 (29607|1,29607|2) - This should be a single note compared to 00:29:411 (29411|0,29411|3) - .
  10. 00:31:960 (31960|3,32058|2) - Well they are just very light hihats so I prefer not to map them here. Better delete them.
  11. 00:34:509 - It's the same drum as 00:34:313 (34313|2,34411|3,34803|3,34901|2) - these you put with single notes so just leave it as a single note too.
  12. 00:36:470 (36470|3) - Move to col3 for balance.
  13. 00:38:038 (38038|1) - Ghost note.
  14. 00:40:882 (40882|2,40980|1,41176|1,41274|2) - Too too too weak sounds I don't really recommend mapping them. Just leave main drums there. Then 00:40:784 - here you can have a double for C.
  15. 00:45:489 (45489|1) - Move to col3 to avoid the stack.
  16. 00:45:685 (45685|0) - Ghost note.
  17. 00:47:058 (47058|0,47058|3,47156|1,47254|2,47352|3,47450|0,47548|1,47646|2,47744|3) - Could have some varied patterns as the drums are different but it depends on you.
  18. 00:48:823 (48823|0,48823|3,49019|1) - Single -> double and double -> single.
  19. 00:52:156 - Double note.
  20. 00:56:078 - 00:56:862 - ^
  21. 00:59:215 - 00:59:999 - ^
  22. 01:06:470 - No drum here so single note is enough.
  23. 01:08:234 - 01:09:803 - No need to make triple notes here at all.
  24. 01:11:372 (71372|1) - Move to col1 for balance.
  25. 01:11:764 (71764|1,71764|3,71960|2,71960|0,72156|3,72352|0,72352|1,72548|3,72548|2) - Might wanna focus on drums instead of vocals since your kiai here mainly focuses on drums in all.
  26. 01:24:509 - Single note is enough.
  27. 01:24:705 - Instead I suggest a double note here.
  28. 01:27:058 (87058|3,87646|0) - It is weird to have these two vocals as LNs but not the others. Better leave them as normal note too for consistency.
[Muu-chad0w1and's MX: Sawamura Spencer Eriri]
  1. 00:08:431 (8431|3,8823|1) - It is inconsistent for you to use different lengths of LNs for the same sounds here. Better extend 00:08:431 (8431|3) - to 00:08:627 - .
  2. 00:12:058 (12058|2) - 00:13:627 (13627|0) - 00:17:352 (17352|2) - 00:18:333 (18333|3) - 00:19:901 (19901|3) - 00:25:784 (25784|2) - 00:25:784 (25784|2) - 00:27:744 (27744|1) - 00:32:058 (32058|1) - 00:32:450 (32450|1) - I do have concerns with these notes cuz the sounds are barely heard compared to other places where you use single notes for the hihats. I would say they are ghost notes for me but you may double check them to make sure you are not placing notes on the points where the sounds can be more clearly heard.
  3. 00:43:627 (43627|0) - What's this for?
  4. 01:00:914 (60914|0,60980|1,61045|2,61110|1,61176|0,61176|3,61241|2,61306|1,61372|2,61437|3,61437|0,61502|1,61568|3,61568|0) - This pattern indeed is way too hard because the direction of the rolls change too much. Might wanna do something easier like this: https://osu.ppy.sh/ss/10341136
  5. 01:02:842 (62842|1) - 01:05:784 (65784|2) - They are ghost notes as I hear.
  6. 01:10:293 (70293|0) - ^
  7. 01:12:744 (72744|1,72842|2) - They are heavy snares so maybe double one or both of them?
  8. 01:25:587 (85587|0) - I don't feel here is a sound for this note too.

Too much I can't handle all at once. Will come tomorrow or later but yeah it's not bad as your first map.

Call me back when you are done. I hope you can learn something about general mania mapping from my mods too.
Nichiyouki

Garden wrote:

Nich's Hard:
00:08:038 (4) - missing hitsounding on the slider? added some hitsounds in head and tail of slider.
00:47:744 - remove the soft finish on the blue tick i guess removed

thank you for mod :3
my diff
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Colorful. (AnimeVer.)
TitleUnicode:カラフル。(AnimeVer.)
Artist:Miku Sawai
ArtistUnicode:沢井美空
Creator:Shad0w1and
Version:Nich's Hard
Source:冴えない彼女の育てかた
Tags:Saenai Heroine no Sodatekata Saekano PinkHeart imoutosan Nichiyouki nich95 Muu-chan Ascendance
BeatmapID:1241714
BeatmapSetID:586296

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:7.5
SliderMultiplier:1.63
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[Events]
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328,144,42352,2,0,L|316:288,1,130.4,0|2,1:0|0:0,0:0:0:0:
260,336,42940,1,0,0:0:0:0:
188,292,43136,1,0,0:0:0:0:
108,320,43333,1,0,1:0:0:0:
108,320,43725,1,2,0:0:0:0:
160,208,43921,6,0,L|152:108,1,97.8,0|0,1:0|1:0,0:0:0:0:
132,80,44313,1,2,0:3:0:0:
200,32,44509,1,0,0:0:0:0:
272,76,44705,6,0,L|340:72,1,65.2,2|2,0:0|0:0,0:0:0:0:
408,24,45097,2,0,L|476:20,1,65.2,0|2,0:0|0:0,0:0:0:0:
512,140,45489,1,0,1:0:0:0:
512,140,45685,2,0,L|380:148,1,130.4,2|0,0:0|0:0,0:0:0:0:
308,104,46274,5,2,0:0:0:0:
252,168,46470,2,0,P|236:232|252:292,1,130.4,0|0,1:0|0:0,0:0:0:0:
332,328,47058,1,0,1:0:0:0:
348,324,47156,1,0,1:0:0:0:
364,320,47254,1,0,3:0:0:0:
380,316,47352,1,0,3:0:0:0:
396,312,47450,2,0,L|408:276,3,32.6,8|8|8|0,0:3|0:3|0:3|0:0,0:0:0:0:
436,252,47842,6,0,L|428:176,1,73.3499977615357,4|0,0:0|0:0,0:0:0:0:
384,104,48234,1,2,0:0:0:0:
444,40,48431,2,0,P|376:16|312:52,1,146.699995523071,0|0,1:0|0:0,0:0:0:0:
344,184,49019,1,0,1:0:0:0:
344,184,49411,1,0,0:0:0:0:
268,140,49607,6,0,L|188:132,1,73.3499977615357,0|2,0:0|0:0,0:0:0:0:
140,200,49999,2,0,B|28:188|28:188|4:164,1,146.699995523071,0|0,1:0|0:0,0:0:0:0:
64,48,50587,1,0,1:0:0:0:
64,48,50980,6,0,P|84:84|88:124,1,73.3499977615357
60,244,51372,1,2,0:0:0:0:
128,300,51568,2,0,P|184:296|232:224,1,146.699995523071,0|0,1:0|0:0,0:0:0:0:
172,112,52156,1,0,1:0:0:0:
172,112,52548,1,0,0:0:0:0:
256,136,52744,6,0,L|332:140,1,73.3499977615357,0|2,0:0|0:0,0:0:0:0:
404,92,53136,1,0,1:0:0:0:
372,216,53333,2,0,P|368:272|376:328,1,110.024996642304
400,356,53725,1,0,1:0:0:0:
280,324,53921,1,0,1:0:0:0:
264,332,54019,1,0,1:0:0:0:
248,340,54117,6,0,L|164:336,1,81.5,4|0,0:0|0:0,0:0:0:0:
92,288,54509,1,0,1:0:0:0:
152,220,54705,2,0,P|172:168|112:80,1,163,0|0,1:0|0:0,0:0:0:0:
84,164,55293,1,0,1:0:0:0:
84,164,55685,5,2,0:0:0:0:
192,128,55882,1,0,0:0:0:0:
280,196,56078,2,0,L|364:192,1,81.5,0|0,1:0|0:0,0:0:0:0:
332,108,56470,2,0,L|416:104,1,81.5
456,16,56862,6,0,L|280:24,1,163,0|2,1:0|0:0,0:0:0:0:
188,168,57646,1,0,1:0:0:0:
268,128,57842,1,0,1:0:0:0:
348,168,58038,2,0,P|376:252|448:276,1,163,0|0,0:0|1:0,0:0:0:0:
436,188,58627,5,0,0:0:0:0:
336,320,58823,2,0,L|248:316,1,81.5,2|0,0:0|0:0,0:0:0:0:
176,272,59215,2,0,L|12:284,2,163,0|0|0,1:0|0:0|1:0,0:0:0:0:
248,216,60195,1,0,3:0:0:0:
248,216,60293,1,0,3:0:0:0:
248,216,60391,1,2,0:0:0:0:
248,216,60783,6,0,P|232:168|256:100,2,122.250004663468,0|2|4,0:0|0:0|0:0,0:0:0:0:
484,172,61960,6,0,L|316:164,1,163,4|0,0:0|1:0,0:0:0:0:
248,216,62548,1,2,0:0:0:0:
176,164,62744,2,0,P|168:104|228:24,1,163,0|0,0:0|1:0,0:0:0:0:
328,92,63333,1,2,0:0:0:0:
328,92,63529,6,0,P|292:112|248:116,1,81.5
308,8,63921,2,0,B|416:16|416:16|468:48,1,163,0|2,1:0|0:0,0:0:0:0:
408,116,64509,1,0,0:0:0:0:
472,192,64705,2,0,P|496:156|508:120,1,81.5,0|0,1:0|0:0,0:0:0:0:
384,204,65097,6,0,P|344:280|376:352,1,163,2|0,0:0|1:0,0:0:0:0:
436,284,65685,1,0,0:0:0:0:
436,284,65882,2,0,P|344:272|272:284,1,163,2|0,0:0|1:0,0:0:0:0:
196,324,66470,1,2,0:0:0:0:
132,260,66666,6,0,B|124:208|124:208|92:156|92:156|84:104,1,163,0|0,0:0|1:0,0:0:0:0:
380,260,67450,2,0,B|388:208|388:208|420:156|420:156|428:104,1,163,2|0,0:0|1:0,0:0:0:0:
304,44,68038,5,0,0:0:0:0:
264,124,68234,2,0,P|304:132|348:124,1,81.5,2|0,0:0|0:0,0:0:0:0:
188,68,68627,1,0,1:0:0:0:
188,68,68823,2,0,P|172:140|224:208,1,163,2|0,0:0|0:0,0:0:0:0:
324,204,69411,1,0,1:0:0:0:
264,124,69607,1,2,0:0:0:0:
264,124,69705,1,0,0:0:0:0:
264,124,69803,6,0,B|208:132|208:132|156:152|156:152|104:160,1,163,0|0,0:0|1:0,0:0:0:0:
8,120,70391,1,2,0:0:0:0:
32,208,70587,2,0,P|32:248|20:288,1,81.5
100,360,70980,2,0,P|100:320|112:280,1,81.5,0|2,1:0|0:0,0:0:0:0:
280,240,71372,6,0,P|256:320|184:328,1,163,0|0,0:0|1:0,0:0:0:0:
120,188,71960,1,2,0:0:0:0:
120,188,72352,1,2,0:0:0:0:
200,144,72548,2,0,L|284:136,1,81.5,0|0,1:0|1:0,1:0:0:0:
324,152,72842,1,0,0:0:0:0:
324,152,72940,2,0,P|372:152|408:140,1,81.5,2|0,0:0|1:0,0:0:0:0:
352,68,73333,6,0,L|372:232,1,163,0|0,3:0|1:0,0:0:0:0:
404,260,73823,2,0,L|400:308,1,40.75,0|8,3:0|0:3,0:0:0:0:
308,352,74117,2,0,L|300:308,3,40.75,0|8|8|4,1:0|0:3|0:3|0:3,0:0:0:0:
276,276,74509,6,0,L|112:264,1,163,4|0,0:0|1:0,0:0:0:0:
28,296,75097,1,2,0:0:0:0:
80,176,75293,2,0,L|244:188,1,163,0|0,0:0|1:0,0:0:0:0:
332,208,75882,1,2,0:0:0:0:
284,104,76078,6,0,P|288:64|308:24,1,81.5
396,20,76470,2,0,P|456:88|444:160,1,163,0|2,1:0|0:0,0:0:0:0:
368,108,77058,1,0,0:0:0:0:
324,184,77254,2,0,L|240:188,1,81.5,0|0,1:0|0:0,0:0:0:0:
100,196,77646,5,2,0:0:0:0:
100,196,78038,1,0,1:0:0:0:
12,192,78234,1,0,0:0:0:0:
140,116,78431,2,0,P|184:168|164:260,1,163,2|0,0:0|1:0,0:0:0:0:
108,204,79019,1,2,0:0:0:0:
108,204,79215,6,0,L|280:184,1,163,0|0,0:0|1:0,0:0:0:0:
440,332,79999,2,0,L|348:344,1,81.5,2|0,0:0|0:0,0:0:0:0:
280,300,80391,1,0,1:0:0:0:
336,228,80587,1,0,1:0:0:0:
328,208,80685,1,0,1:0:0:0:
320,188,80784,6,0,L|232:184,1,81.5,2|0,0:0|0:0,0:0:0:0:
100,252,81176,2,0,L|184:248,1,81.5,0|0,1:0|0:0,0:0:0:0:
188,92,81568,2,0,P|104:104|72:168,1,163,2|0,0:0|1:0,0:0:0:0:
188,240,82156,6,0,P|184:200|160:168,1,81.5,2|0,0:0|0:0,0:0:0:0:
20,240,82548,2,0,P|52:256|100:252,1,81.5,2|0,0:0|1:0,0:0:0:0:
248,164,82940,2,0,L|412:176,1,163,2|0,0:0|0:0,0:0:0:0:
452,300,83529,1,0,1:0:0:0:
372,256,83725,1,0,0:0:0:0:
488,152,83921,6,0,P|492:112|484:72,1,81.5,2|0,0:0|0:0,0:0:0:0:
324,100,84313,2,0,P|361:114|402:116,1,81.5,0|0,1:0|0:0,0:0:0:0:
340,12,84705,2,0,L|296:16,3,40.75,0|0|0|0,3:0|3:0|3:0|3:0,0:0:0:0:
260,36,85097,2,0,L|216:40,3,40.75,0|0|8|4,0:0|0:0|0:3|0:3,0:0:0:0:
176,24,85489,6,0,P|120:32|72:92,1,130.4,0|2,0:0|0:0,0:0:0:0:
232,228,86274,1,0,0:0:0:0:
292,168,86470,1,0,0:0:0:0:
224,120,86666,2,0,L|156:112,1,65.2,2|0,0:0|0:0,0:0:0:0:
36,248,87058,6,0,L|104:244,1,65.2,2|0,0:0|0:0,0:0:0:0:
160,184,87450,1,0,0:0:0:0:
232,228,87646,1,0,0:0:0:0:
232,228,88038,1,2,0:0:0:0:
148,320,88234,1,0,0:0:0:0:
160,184,88431,1,2,0:0:0:0:
Topic Starter
Shad0w1and

Tofu1222 wrote:

4K: 1|2|3|4


[HD]
  1. 00:00:489 (489|2,685|1) - Better delete them as they make here too hard for a HD. Then you may move 00:00:587 (587|0) - to col3 and 00:00:784 (784|2) - to col2 to rearrange. :arrow: its really easy to play for a new player like me lol
  2. 00:05:489 - Double note is enough here.
  3. 00:07:058 (7058|1,7058|0,7254|2,7450|1,7450|0,7646|2,7842|0,7842|1) - Can you rearrange a bit to make it more varied?
  4. 00:10:587 (10587|0,10784|1,10784|3) - 00:12:156 (12156|2,12352|3,12352|0) - These two patterns should be reversed, which means the single notes place should be double notes and vice versa, because it is obvious that the earlier drums sound heavier than the latter ones.
  5. 00:13:725 - Need a double for the drum.
  6. 00:15:293 (15293|1,15489|0,15489|2) - 00:16:862 (16862|2,17058|1,17058|3) - 00:19:999 (19999|1,20195|0,20195|2) - The same suggestion as for 00:10:587 (10587|0,10784|1,10784|3) -
  7. 00:23:136 (23136|0,23333|2,23333|3) - 00:24:705 (24705|1,24901|0,24901|2) - 00:27:842 (27842|3,28038|3,28038|1) - 00:30:980 (30980|3,31176|1,31176|2) - 00:32:548 (32548|3,32744|2,32744|0) - ^
  8. 00:24:117 (24117|2) - Why not move this to col2 and 00:24:313 (24313|1) - to col4 for an easier pattern without a stack?
  9. 00:29:607 (29607|1,29607|2) - This should be a single note compared to 00:29:411 (29411|0,29411|3) - .
  10. 00:31:960 (31960|3,32058|2) - Well they are just very light hihats so I prefer not to map them here. Better delete them.
  11. 00:34:509 - It's the same drum as 00:34:313 (34313|2,34411|3,34803|3,34901|2) - these you put with single notes so just leave it as a single note too.
  12. 00:36:470 (36470|3) - Move to col3 for balance.
  13. 00:38:038 (38038|1) - Ghost note. :arrow: I was told follow vocal beats is acceptable, since its a anime song. I think leave this empty is kinda weird to play. would like to keep unless you insist.
  14. 00:40:882 (40882|2,40980|1,41176|1,41274|2) - Too too too weak sounds I don't really recommend mapping them. Just leave main drums there. Then 00:40:784 - here you can have a double for C. :arrow: its pretty strong, especially when you consider the similar rhythm at 00:47:058 - , I would like to keep, otherwise the vocal beats and the drum beat at 00:41:078 - will confuse players even more. I added the double for the snare tho
  15. 00:45:489 (45489|1) - Move to col3 to avoid the stack.
  16. 00:45:685 (45685|0) - Ghost note. :arrow: keep for vocal, unless you insist anyways.
  17. 00:47:058 (47058|0,47058|3,47156|1,47254|2,47352|3,47450|0,47548|1,47646|2,47744|3) - Could have some varied patterns as the drums are different but it depends on you. :arrow: well I made varied patterns on other places, this place will keep
  18. 00:48:823 (48823|0,48823|3,49019|1) - Single -> double and double -> single.
  19. 00:52:156 - Double note.
  20. 00:56:078 - 00:56:862 - ^
  21. 00:59:215 - 00:59:999 - ^
  22. 01:06:470 - No drum here so single note is enough.
  23. 01:08:234 - 01:09:803 - No need to make triple notes here at all.
  24. 01:11:372 (71372|1) - Move to col1 for balance.
  25. 01:11:764 (71764|1,71764|3,71960|2,71960|0,72156|3,72352|0,72352|1,72548|3,72548|2) - Might wanna focus on drums instead of vocals since your kiai here mainly focuses on drums in all.
  26. 01:24:509 - Single note is enough.
  27. 01:24:705 - Instead I suggest a double note here.
  28. 01:27:058 (87058|3,87646|0) - It is weird to have these two vocals as LNs but not the others. Better leave them as normal note too for consistency.

Garden wrote:

General:
you might wanna add 'ending tvsize' to tags
offset seems a bit early to me (like 3-4ms from my testplay results), better get some others' opinions about it
:arrow: changed mp3 to fix the offset

imoutosan's Normal:
missing video
00:46:078 (4,5) - 00:52:941 (4,1) - 01:11:372 (1,2) - spacing
01:23:921 (1) - what about https://puu.sh/ztd3n/8e11b56de8.png ? weird that it's the only 1/1 stack in the whole chorus


Advanced:
00:47:058 (3,4) - 01:24:705 (3,4) - change to 1/4 reversed sliders like 00:33:921 (1) - etc. ? :arrow: no because that part I was trying to present 1/4 triplets with 1/2 break, but if i present 1/4 stream, the 1/4 break will be too hard for advanced imo

Insane: Kanou Meguri:
00:43:921 (1,2,3) - visual spacing is way too similar to those 1/2 gaps in this section, I would suggest making them stand out more :arrow: that was actually intentional, as you can see 00:42:940 (1,2) - I used NC patterns to make this part a reading-heavy section for players
01:12:940 (1,2,3,4,5) - ^ similar point, ez misread from the spacing :arrow: this is fine as the clickable distance is enough for players to understand the rhythm. the object distance play less role here

Insane: Katou Megumi:
01:14:411 (4,1) - visual stream spacing is actually off here cuz sv changes

[]
get other modes confirmed and I can nominate!
Nich's diff updated
Muu-chan
LETS GO! I'm sorry for everything ;-;
irc
2018-03-20 00:05 Muu-chan: hello there
2018-03-20 00:06 Muu-chan: can we do irc instead of checking the mod in the forum ? :/
2018-03-20 00:10 Tofu1222: yes you can
2018-03-20 00:10 Muu-chan: okay please
2018-03-20 00:13 Tofu1222: hmm
2018-03-20 00:14 Tofu1222: i guess it's basically like the same thing as the post gets lol
2018-03-20 00:14 Muu-chan: welp
2018-03-20 00:14 Muu-chan: is it a lot?
2018-03-20 00:14 Tofu1222: not a lot i think
2018-03-20 00:14 Muu-chan: welp
2018-03-20 00:14 Tofu1222: are you doing hitsounds or shadow is doing?
2018-03-20 00:15 Tofu1222: well, you can just briefly reply
2018-03-20 00:15 Muu-chan: i really prefer shadow
2018-03-20 00:15 Muu-chan: im not good at hs
2018-03-20 00:15 Tofu1222: hopefully he has corrected the hitsounds xd
2018-03-20 00:15 Tofu1222: anyway, the mods are just click and see
2018-03-20 00:15 Tofu1222: not lengthy
2018-03-20 00:15 Muu-chan: also i don't feel like to type the reply
2018-03-20 00:15 Muu-chan: ;-;
2018-03-20 00:16 Muu-chan: i just feel like we do instant, okay yes or no
2018-03-20 00:16 Muu-chan: :/ rip me
2018-03-20 00:16 Tofu1222: ofc you can
2018-03-20 00:16 Tofu1222: like answer which of those you applied
2018-03-20 00:17 Muu-chan: can we do in irc? please :/
2018-03-20 00:17 Muu-chan: so i'll just send the updated one to shadow later
2018-03-20 00:17 Muu-chan: aaaa
2018-03-20 00:17 Muu-chan: :/
2018-03-20 00:17 Tofu1222: if you dont mind, i can copy paste things from the thread now
2018-03-20 00:17 Muu-chan: yaaa please
2018-03-20 00:17 Muu-chan: ><
2018-03-20 00:18 Tofu1222: 00:01:176 - 00:01:960 - 00:02:744 - 00:03:529 - etc. till 00:07:842 - For such noticeable drums I suggest double notes and it won't be too hard but can help with gaps between NM and HD.
2018-03-20 00:18 Muu-chan: that is much better
2018-03-20 00:18 Tofu1222: 00:10:587 - 00:11:372 - 00:12:156 - 00:12:940 - Basically my previous mods still apply here until 00:35:293 - since this part looks really too easy as a NM.
2018-03-20 00:18 Muu-chan: a sec
2018-03-20 00:18 Tofu1222: haha you mean this that's fine owo
2018-03-20 00:18 Muu-chan: point by point
2018-03-20 00:18 Muu-chan: :D
2018-03-20 00:18 Tofu1222: they are linked points xd
2018-03-20 00:18 Muu-chan: im just too lazy ;-;
2018-03-20 00:18 Muu-chan: gimme secs
2018-03-20 00:18 Tofu1222: it's ok
2018-03-20 00:18 Muu-chan: it is for nm diff right?
2018-03-20 00:20 Muu-chan: i would keep that one
2018-03-20 00:20 Muu-chan: okay next please :D
2018-03-20 00:20 Tofu1222: keep the whole?
2018-03-20 00:20 Muu-chan: yup
2018-03-20 00:20 Muu-chan: i hope you don't mind ;-;
2018-03-20 00:20 Muu-chan: this is what i don't really like
2018-03-20 00:20 Muu-chan: when i reject some mods ;-;
2018-03-20 00:20 Muu-chan: i would make sad them
2018-03-20 00:20 Muu-chan: asdf
2018-03-20 00:20 Muu-chan: ;-;
2018-03-20 00:20 Tofu1222: i know
2018-03-20 00:21 Muu-chan: sorry ;-;
2018-03-20 00:21 Tofu1222: but the thing is
2018-03-20 00:21 Tofu1222: the spread is a bit questionable
2018-03-20 00:21 Tofu1222: like the gap between NM and HD is a bit big now
2018-03-20 00:21 Muu-chan: um i see
2018-03-20 00:21 Muu-chan: hd add the 1/4
2018-03-20 00:22 Muu-chan: sec let me give a try
2018-03-20 00:22 Tofu1222: ok xd
2018-03-20 00:22 Tofu1222: it wont be hard
2018-03-20 00:27 Tofu1222: fixed?
2018-03-20 00:27 Tofu1222: 00:34:411 - As what you did for other drums in this bar, you need a note here.
2018-03-20 00:27 Muu-chan: sec
2018-03-20 00:27 Muu-chan: haha
2018-03-20 00:27 Tofu1222: ok
2018-03-20 00:27 Muu-chan: are you in rush?
2018-03-20 00:28 Tofu1222: cuz it's a bit late lul. but well i am ok with that
2018-03-20 00:28 Muu-chan: sorry ;-;
2018-03-20 00:29 Tofu1222: it's ok, dont worry
2018-03-20 00:31 Muu-chan: aaaa
2018-03-20 00:31 Muu-chan: i think i would keep them all for the clap thing
2018-03-20 00:31 Muu-chan: asdf
2018-03-20 00:31 Muu-chan: too many and would make it really hard for nm
2018-03-20 00:32 Muu-chan: i'll do double for additional cymbal sound
2018-03-20 00:32 Muu-chan: for the third point, fixed :D
2018-03-20 00:33 Tofu1222: thats ok
2018-03-20 00:33 Muu-chan: 00:34:411 - added here
2018-03-20 00:33 Muu-chan: okie next :D
2018-03-20 00:33 Tofu1222: 01:27:254 (87254|1) - I don't see any new vocal here so maybe delete this note.
2018-03-20 00:34 Muu-chan: it is for the pitch i guess
2018-03-20 00:34 Muu-chan: since she gives some vibrate thingy
2018-03-20 00:34 Muu-chan: also
2018-03-20 00:34 Muu-chan: should i change this to ln?
2018-03-20 00:34 Muu-chan: 01:27:254 (87254|1) -
2018-03-20 00:34 Muu-chan: but i'm afraid the ended time would be different w/ other diff
2018-03-20 00:34 Tofu1222: dont need to imo
2018-03-20 00:35 Muu-chan: okayy
2018-03-20 00:35 Muu-chan: else
2018-03-20 00:35 Muu-chan: should i follow the vocal thingy from here?
2018-03-20 00:35 Tofu1222: 00:08:431 (8431|3,8823|1) - It is inconsistent for you to use different lengths of LNs for the same sounds here. Better extend 00:08:431 (8431|3) - to 00:08:627 - .
2018-03-20 00:35 Tofu1222: now is the highest diff
2018-03-20 00:35 Muu-chan: 01:27:254 (87254|1) -
2018-03-20 00:35 Muu-chan: okaay wait
2018-03-20 00:36 Tofu1222: i think the current pattern at end is good
2018-03-20 00:36 Muu-chan: okay, so no need to start the vocal thingy from there?
2018-03-20 00:36 Tofu1222: ye
2018-03-20 00:36 Muu-chan: okai
2018-03-20 00:36 Muu-chan: okay next diff
2018-03-20 00:36 Muu-chan: i forgot my part asdf
2018-03-20 00:37 Tofu1222: 00:12:058 (12058|2) - 00:13:627 (13627|0) - 00:17:352 (17352|2) - 00:18:333 (18333|3) - 00:19:901 (19901|3) - 00:25:784 (25784|2) - 00:25:784 (25784|2) - 00:27:744 (27744|1) - 00:32:058 (32058|1) - 00:32:450 (32450|1) - I do have concerns with these notes cuz the sounds are barely heard compared to other places where you use single notes for the hihats. I would say they are ghost notes for me but you may double check them to make sure you are no... (message truncated)
2018-03-20 00:37 Muu-chan: waaaait
2018-03-20 00:37 Tofu1222: shadow said you can just change his part
2018-03-20 00:37 Muu-chan: oh really?
2018-03-20 00:38 Tofu1222: yes
2018-03-20 00:38 Muu-chan: wait still re checking nm diff
2018-03-20 00:38 Tofu1222: oh ok
2018-03-20 00:38 Muu-chan: okaay lets go
2018-03-20 00:40 Muu-chan: it is different lenght imo, so i would keep that
2018-03-20 00:40 Muu-chan: the first one is way shorter than the 2nd one
2018-03-20 00:41 Tofu1222: not really as i heard lul
2018-03-20 00:41 Muu-chan: and for 2nd mod, i think the chat's character are limited
2018-03-20 00:41 Tofu1222: the first one ends at 00:08:627 -
2018-03-20 00:42 Muu-chan: xD
2018-03-20 00:42 Tofu1222: i know that
2018-03-20 00:42 Tofu1222: but ghost notes will be definitely counted as an issue tbh
2018-03-20 00:42 Muu-chan: im sure that is shadow's part
2018-03-20 00:42 Muu-chan: lemme recheck xd
2018-03-20 00:43 Muu-chan: or it is mine hahaha
2018-03-20 00:43 Muu-chan: secss
2018-03-20 00:44 Muu-chan: 00:12:058 (12058|2) - slightly there's a kick there
2018-03-20 00:44 Muu-chan: secs
2018-03-20 00:44 Muu-chan: 00:13:627 (13627|0) - same
2018-03-20 00:46 Muu-chan: i'll try to fix it too, wait xD
2018-03-20 00:53 Muu-chan: okaay next :3
2018-03-20 00:54 Muu-chan: i'm not really change that a lot tbh
2018-03-20 00:54 Muu-chan: hww
2018-03-20 00:54 Tofu1222: its ok
2018-03-20 00:54 Tofu1222: 00:43:627 (43627|0) - What's this for?
2018-03-20 00:54 Tofu1222: well i heard it now fuck
2018-03-20 00:55 Muu-chan: xD
2018-03-20 00:55 Muu-chan: secs
2018-03-20 00:55 Tofu1222: i should be tired at that time when moddin this
2018-03-20 00:55 Tofu1222: 01:00:914 (60914|0,60980|1,61045|2,61110|1,61176|0,61176|3,61241|2,61306|1,61372|2,61437|3,61437|0,61502|1,61568|3,61568|0) - This pattern indeed is way too hard because the direction of the rolls change too much. Might wanna do something easier like this: https://osu.ppy.sh/ss/10341136
2018-03-20 00:56 Muu-chan: wwoo dat pattern
2018-03-20 00:56 Muu-chan: i think it is mine
2018-03-20 00:56 Muu-chan: haha wait a secs
2018-03-20 00:58 Muu-chan: okay applied :D
2018-03-20 00:58 Muu-chan: i think it is shadow's, so it is fine :D
2018-03-20 00:58 Muu-chan: sec lemme edit it
2018-03-20 00:59 Tofu1222: 01:02:842 (62842|1) - 01:05:784 (65784|2) - They are ghost notes as I hear.
2018-03-20 00:59 Muu-chan: is it 1/6 btw?
2018-03-20 00:59 Tofu1222: 01:10:293 (70293|0) - ^
2018-03-20 00:59 Tofu1222: yes
2018-03-20 00:59 Muu-chan: okaay
2018-03-20 01:02 Muu-chan: deleted them :D
2018-03-20 01:02 Muu-chan: and changes some placement for sure
2018-03-20 01:02 Muu-chan: okay go ahead pls :D
2018-03-20 01:03 Muu-chan: the hd diff too ? :o
2018-03-20 01:03 Tofu1222: 01:12:744 (72744|1,72842|2) - They are heavy snares so maybe double one or both of them?
2018-03-20 01:04 Muu-chan: oh yea, added
2018-03-20 01:05 Tofu1222: should be all i think
2018-03-20 01:05 Muu-chan: yay
2018-03-20 01:05 Muu-chan: okay thank you so much tofu ><
2018-03-20 01:05 Tofu1222: give to shadow then
2018-03-20 01:05 Tofu1222: no prob ><
2018-03-20 01:05 Muu-chan: i'll post this to forum and give the updated one to shadow

http://puu.sh/zL6kr/3ccb88dd2b.rar
http://puu.sh/zL6jm/af95afbb56.rar
Shima Rin
Chat Log
17:24 Tofu1222: 那啥
17:24 Tofu1222: 要不然我还是现在check掉吧 你可有空 还是困了?
17:25 Shad0w1and: lol
17:25 Shad0w1and: 我应该没啥动的了吧(
17:25 Tofu1222: 基本很少
17:25 Tofu1222: MX: 00:25:784 (25784|2) -
17:25 Shad0w1and: 你直接改了发我? lol
17:25 Tofu1222: 删一下这个
17:25 Tofu1222: 我觉得你改比较容易些
17:26 Tofu1222: 就是删删加加的
17:26 Shad0w1and: hao
17:27 Tofu1222: https://osu.ppy.sh/ss/10528663 从00:49:411 - 稍微这么改一下
17:29 Shad0w1and: hao
17:29 Tofu1222: 01:03:431 (63431|1) - 删掉这个 01:03:333 (63333|2) - 这个移到最右边column
17:30 Shad0w1and: en
17:30 Tofu1222: 01:04:999 (64999|1) - delete
17:31 Tofu1222: 解释一下 这些音在旋律里出现次数很多 但是只在这里抓我觉得没必要 不如delete 而其他的1/4在kiai都要不然有鼓 要不然有人声的支持 都是比较特殊的部分 所以值得抓
17:32 Shad0w1and: hao
17:32 Tofu1222: MX就OK了 我觉得很好现在
17:33 Tofu1222: OK NM看上去难度也没什么大问题 spread我觉得我本人可以接受 还算很理想

Mania diffs look good now. Call me when the other two modes are checked owo)b
Electoz
yo I'm late gomenasai

[Shad0wdance's Rain: Kasumigaoka Utaha]

  1. 00:00:784 (1) - Wish spacing on this could be bigger than 00:00:294 (4,5,6) -
  2. 00:18:038 (1) - placing objects near the border kills the flow though zz + this doesn't deserve this much spacing tbh, don't think there's anything to emphasize here
  3. 00:20:195 (4) - And this should be spaced more for vocal like 00:33:529 (5) -
  4. 01:01:437 (2,3) - Should be separated from 01:01:567 (4,5,6,7,8,9) - cuz technically speaking current pattern is emphasizing 01:01:437 (2) - instead of 01:01:567 (4) - which the latter is a lot more prominent
ctb diff is ok
Topic Starter
Shad0w1and

Electoz wrote:

yo I'm late gomenasai

[Shad0wdance's Rain: Kasumigaoka Utaha]

  1. 00:00:784 (1) - Wish spacing on this could be bigger than 00:00:294 (4,5,6) -
  2. 00:18:038 (1) - placing objects near the border kills the flow though zz + this doesn't deserve this much spacing tbh, don't think there's anything to emphasize here
  3. 00:20:195 (4) - And this should be spaced more for vocal like 00:33:529 (5) -
  4. 01:01:437 (2,3) - Should be separated from 01:01:567 (4,5,6,7,8,9) - cuz technically speaking current pattern is emphasizing 01:01:437 (2) - instead of 01:01:567 (4) - which the latter is a lot more prominent
ctb diff is ok
00:18:038 (1) - ascendance said here the strong vocal deserves the h dash, so will keep
other all fixed
Garden
k bubbled
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