STD Fix
[Kamiya] wrote:
[Advanced]
00:38:431 (1) - 丑
[Insane: Kanou Meguri]
00:27:058 (6,7) - ctrl+g?
01:10:195 (3) - 这里还不如折返滑条。后面01:10:391 (1) - 这里就去掉。
水完了水完了
[[Pika]] wrote:
note: put your comments after the | in a mod thanks
if you dont mod my alola map after this i will murder you https://osu.ppy.sh/s/572193
NOTE: DON'T MOD MIKA'S EASY OR CRAEZY'S INSANE
oh and find some nice combo colors b0ss
[advance]
00:01:961 (1) - bend the top section of this slider a little more because straight sliders are too "3 years ago" https://osu.ppy.sh/ss/7591322 |
00:03:921 (1,3) - blanket |
00:06:274 (2) - this speed is questionable, might wanna nerf just in case ( ͡° ͜ʖ ͡°) |
00:11:765 (1) - there's no reason to ignore vocals w |
00:11:765 (1,2) - intended slider flow where? |
00:14:706 (4,1) - either blanket this properly or do something like this https://osu.ppy.sh/ss/7591337 because aesthetic
00:14:117 (3,4,1) - ds problems oops |
00:17:059 (2,3) - this is bad for noobs because they like to click early
00:22:157 (3,3) - eww overlaps |
00:23:137 (2,3) - blankets please b0ss |
00:23:921 (4,5,1,2) - remap this thanks, overlap disaster to be honest |
00:27:450 (1,2) - where are the aesthetics in this owo the design is a bit lopsided |
00:28:823 (4,1) - overlap w |
00:30:588 (1,2) - please don't do this, this is disgusting. this is the blanket that kinda had a few holes torn in it and then was left to dry |
00:32:549 (2) - curve this up for intended slider flow https://osu.ppy.sh/ss/7591357
00:38:431 (1) - slider structure please (is disgusting because wave sliders only work in 90 degree increments) |
00:38:431 (1,1) - overlaps b0ss |
00:41:568 (1,2,3) - 2 and 3 could be placed a little lower for some nice flow |
00:44:706 (5,6,7) - 7 feels like a damaged vestigial organ that wants to be removed (not an overlap and the flow is bad w) why not this or something https://osu.ppy.sh/ss/7591372 |
00:49:215 (4,6) - overlaps b0ss
00:50:000 (6,7,1,2,3) - overlap disaster again remap please |
01:01:176 (3,1) - this overlap looks bad because perpendicular overlaps look strange |
01:06:470 (1,2,3) - (1) and (3) look really weird when you look at both of them together |
01:21:568 (2,1) - overlaps b0ss |
01:26:274 (2,3,4,5,6) - are you sure you used polygon creator on this one
at this point i'd just remap because outdated style of mapping and whatnot
[3.99]
00:01:960 (4,1) - there's nothing that justified this "overlapped slider that forces you to stop" type thing | why not, that is your theory not mine
00:04:313 (2) - subjective this slider's angle is a little too wide to be pleasing
00:05:882 (2,1) - rip flow lol and since it's a stream after (2) it's kinda important. tilt (2) more towards the first note of stream thanks | intended cuting flow
00:11:960 (2,4) - subjective rework this so they don't overlap. change the slider body or something |
00:13:921 (4,6) - overlaps b0ss (this one looks pretty bad, move top left a little) |
00:24:313 (1,2) - overlaps b0ss (move top left a little) | intended
00:27:842 (2,3) - too hard to read w just move the circle a little |
00:30:195 (5,6) - would ctrl g for flow |
00:34:313 (1) - might wanna move a little so 00:34:803 (1,2) - this is easier to read |
00:42:940 (5,1) - have someone testplay this to make sure it's easy enough to read | no need change
00:43:921 (1,2) - there's literally nothing telling the player that this is a different rhythm b0ss | no idea what you are talking about
00:47:058 (1,2,3,4,1,2,3,4) - what is a tech stream doing in a 3.99* | star rating means nothing
01:01:502 (1) - w-what is this please no remove is useless is choke stop |
01:26:274 (1,2,3,4,1) - the pentagon in hard is bigger than this w |
decent
[t0p diff b0ss]
00:00:196 (1) - remove nc thanks |
00:00:588 (1) - remove nc gracias |
00:00:784 (1,2) - aesthetics, move 1 more over so the internal angles form more of a circle type thing |
00:02:744 (2,3) - how are people gonna read this again w spacing larger than my student loans on a 1/4 |
00:04:509 (3,1) - i'm sorry please explain spacing to me again this is like the germans' debt after world war one | nc an previous spacing will hint
00:03:136 (1) - remove nc danke |
00:04:705 (1,1) - remove nc ありがとう (ffs dont use nc on every ds change that's stupid) |
00:08:038 (1) - remove nc 谢了 |
00:18:038 (2,4) - this doesnt look that good |
00:21:176 (1,1,2,1,2,3,1,2,1,2) - overmapped and unreadable w | you do not understand what is overmap
00:22:548 (1) - dont nc here nc 00:22:744 (3) - here boss |
00:24:705 (2) - flip this horizontally because flow w |
00:47:058 (1,2,3,4,1,2,3,4) - hey b0ss there's my technical sv! |
00:54:117 (1,1,1) - 00:57:254 (1,1,1) - is it really necessary to do nc on all of these w |
01:01:568 (1) - this whistle in default skin makes me think of a bird getting ran over |
01:01:960 (1,2) - why is this an extended slider again |
01:05:882 (3,1,2,3,1,2,3) - this is the type of flow that probably does work but looks really weird while modding |
01:03:529 (1) - remove nc merci
01:12:548 (2,3,1,2) - i cant read this b0ss |
01:13:627 (1,2,3,4,5,1,2,3,4,1) - nice triangle ( ͡° ͜ʖ ͡°) |
01:20:391 (3,4,1) - b0ss what is spacing |
01:27:058 (1,2,3,4) - would do this rhythm instead https://osu.ppy.sh/ss/7591563
i'd honestly be okay if you left out this diff and just ran with the 3.99 because this feels clutter-y and sometimes you don't know whether to prioritize pp mapping or sr mapping or tech mapping or whatever you're doing w
and fix your ncs goddammit No change since you these all intended mapping technics, pinkheart imoutosan and I are all experienced enough to judge our patterns and we did balance out between creativity and viability.
Pata-Mon wrote:
因为好奇还是来看一眼
主难度
00:21:764 (1,2,3) - 这个是100%的unrankable 折返箭头完全不可读
01:12:940 (1,2,1,2) - 相对前面的话我觉得这里sv用1.2会更合适,现在的话01:12:548 (2,1) - 两个滑条视觉上长度比较接近
01:13:725 (2) - 这里可以加个nc
总的来说我觉得挺好的 几把得比较合理.就是一个地方相对整个难度有点太爆炸,很不协调,建议nerf:00:21:176 (1,1,2,1,2,3,1,2,1,2) - 这里的音轨是很丰富,但强度不高,不适合这么搞
HabiHolic wrote:
Hi M4M!
[Insane: Katou Megumi]
00:22:156 (1,2) - what is this snap? i don't understand.. drums?
00:44:313 - note here?
too minor
[Insane: Kanou Meguri]
AR +1 please. now is low.. current is fine to me to read
pinataman wrote:
Hi. I'd like to M4M with my map here: https://osu.ppy.sh/s/573160. Hope this helps!
[Advanced]
00:09:804 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1) – Stacks change from 1/1 stacks to ½ stacks and back very frequently that it's challenging to read. It's debatable whether it's appropriate to have stacks like this in this difficulty, but regardless of that, the section becomes challenging because of these stacks. You have to ask yourself “how does making this map challenging in this way reflect the music?” and I find that this is a calm section of the song that does not need this challenge, so I suggest avoiding this confusing stacking.
This applies to any other stacking issues that might be in the map.
00:11:765 (1,2) – Due to auto-stacking, the DS is about 1.3, and I don't like that it's not 1.2. It'd be nice if it were 1.2.
00:21:176 (1) –The beat at 00:21:568 – is more important than the ¼ note at 00:21:274 (2) - . Try making this a ½ reverse slider.
00:22:157 (3,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3) – I don't think overlapping always looks poor, but there's a lot of inconsistencies in your overlapping that makes it look odd or random. 00:22:157 (3,1,2) – are kind of weak overlaps (and weak overlaps generally don't look amazing) where as 00:23:921 (4,5,2) – overlaps more boldly. 00:23:921 (4,1) – overlaps weakly but 00:23:921 (4,2) – overlaps strongly. 00:28:823 (4,1) – overlaps weakly and different from any earlier overlaps, where as 00:28:823 (4,2) – overlaps stronger, but not as strong as 00:29:608 (2,1) - . There's no connection between your aesthetics, so it looks odd. I'm tempted to say this needs to be remapped.
There are other poor looking overlaps in the map like 00:44:510 (4,7) - , check the map for more areas of improvement
00:36:470 (8,1) – blanket better?
01:06:470 (1,2) – I would have preferred a more comfortable flow like http://puu.sh/uSrt6/495001c628.png
[Insane: Kanou Meguri]
00:10:587 (2,3) – This is what I see: http://puu.sh/uSlYQ/2566b3a823.jpg . Stack looks off.
00:47:744 (4,1) – I'm pretty concerned about this jump. ¼ jumps are tricky, and this one is big enough that I think a lot of players will find it too big a difficulty spike. Try putting (1) at 244, 202 to make a triangle with 00:46:666 (2,1) - it plays perfectly fine
01:01:568 (1,1) – Imo, these don't really look good. The blanket is really cramped and so the overlap is displeasing.
01:03:333 (7,1,2) – The beginning of the chorus felt a little weak in terms of spacing (on a sidenote, it's funny how I was going to recommend an SV increase in the chorus. It felt like it had the same SV as 00:23:333 (4) - . I think this is because the SV increases just before the chorus makes the SV of the chorus feels relatively weak, and thus weak overall). I think you could strengthen the chorus by making this circular pattern a little bigger like: http://puu.sh/uSn7a/1f9e3c3c30.jpg . However, maybe I didn't like the spacing because I thought 01:03:921 (2) – was a strong note yet was weak compared to the spacing into 01:03:529 (1) - , which is just a natural part of the pattern you're going for. It could be that doing a different elegant pattern could work, but idk.
chorus usually are weaker than the pre-chorus section, it is common sense
01:28:038 (4) – NC?
[Insane: Katou Megumi]
It's really hard for me to give feedback on this because I'm not the target audience who enjoys ¼ jumps, but I'd like to try to be helpful anyway.
00:00:000 (1,2,1,2,1,1,1) – With the current amount of ¼ spacing throughout the map, I really think you should increase the spacing of this stream because this is a high energy introduction of the song, and having this low of a spacing creates a false expectation of the level of engagement the player is going to receive from ¼ notes.
00:01:176 (2,3,1) – I found this to be one of the most intense patterns in the map, and I don't think this part of the music is one of the most intense parts of the song.
01:01:960 (1) – As a player who is good at large spacing (well, thinks he's good at large spacing), the chorus wasn't really too difficult, so it felt less engaging then some of the weaker moments of the song. That's not a bad thing because I'm not the target audience, but it is important because it shows you are assuming that your audience is both highly skilled at ¼ jumps AND not great at large ½ spacing. This seems like a narrow audience, but still, if you ever find yourself making decisions on spacing or ¼ jumps, make sure you keep that in mind. This makes a pattern like 00:04:509 (3,1) – controversial to me. You either admit your audience is good at spacing so there is no difficulty spike here but have a weak chorus later, or you admit your audience is bad at spacing and have a fine chorus but a crazy difficulty spike earlier. I guess this is pinned on the assumption that the chorus is a strong part of the song that deserves relatively strong mapping, but I do think that's what you should shoot for. nope, it has been a trend to map pp maps for easier reading and pp, however, map like this is what we call quality mapping since it balance out the creativity and playability. there are tons of players like this type of mapping better. and reading is always a skill that gets ignored by new players and new maPPers. It is also the reason that Cookiezi said DT maps aren't really difficult and no fun, they are just too simple to hit the beat but not really present the music well.
01:06:862 (3) – this note has stronger emphasis in the spacing than 01:07:058 (1) - . I think 01:07:058 (1) – is the stronger note in the music, so I didn't enjoy the pattern. I get that you want to go for a nice design, but the current design has this real cost of bad spacing, and I don't think any design is worth an issue like that. Find a way to fix this issue or do something else. nope and again you interpret it wrongly. the intensity does not work as you stated. another interpretation will be trying to present it in mania, and you will find out that vocal almost never serves as an intense part of the music. I am not saying you are wrong, but there is more than one way to interpret the music.
If I were a BN, I wouldn't bubble it because I am not confident about the ¼ jumps and their composition, but that's why I'm not a BN (also because of the overlaps in Advanced). Good luck! If you are experienced mapper or QAT, you might be happy to promote more of these quality maps instead of pp maps.
Curisu wrote:
水个M4M(?)
Major Issue
Major Suggestion
Minor Suggestion
[惠]
00:03:038 (1,2,3,1,2,3) - 这个spacing/节奏上会想挑一下 看得出跟synth也想摆形状 但是如果仔细考虑那个synth的音调会有点不搭 举个例子就是同一个调出现了00:03:234 (3)这样的单点, 00:03:529的滑条首和00:03:823的尾 次高难度那倒无所谓我觉得因为他没有放00:03:038 (1,2,3)而且考虑节奏理解难度上的话
00:08:038 (1) - 这里nc感觉用多了 颜色显得有点杂 - 1) 其实逻辑上是有点和00:07:842 (1)成继承关系 在一个combo内会不会好点 2) 有点削弱了00:08:431 (1)的感觉
00:14:117 (1,2) - 感觉这里也不用和00:13:725 (1,2)方向上那么相近 因为这两处vocal不一样
00:21:960 (3) - 这个条我怎么打怎么奇怪 主要是混在00:21:764 (1,2)和00:22:352 (2)之中出现个这样的手感蛮奇怪的
00:33:529 (5,1,2,3) - 要不要手动stack下
00:45:489 (5,6) - 这个读图梗不错啊 不过flow的话这俩调换下? (当然 换了就要考虑00:46:274 (1,2,3,4))
01:24:705 (1,2,3,4,1,2,3,4) - 没看出01:25:097 (1,2,3,4)这种曲线的必要性我柑橘挑个blanket不过分(
[巡璃]
00:18:038 (1,2) - consistency的话suki/kirai的slider也要不一样(00:16:470 (1,2))
00:43:921 (1,2) - 就这个1/4 jump其实蛮突然的 虽然不会读不了 感觉强化这个鼓点的方式还是2连吧毕竟这里整段都用这种jump少
01:04:705 (1,2,3,1,2,3) - 瞎说一下 从歌词角度来说这里拆flow也蛮奇怪的
[Adv]
00:17:647 (3) - 摆太上了 好像被血条挡掉了一点, 嘛然后这个条子节奏怪怪的
00:35:294 (5) - 掉nc了[/color] 改了一些
Koiyuki wrote:
Generaladvanced
you sure "miku sawai" not "sawai miku"? rc format "surname firstname" should be "sawai miku" i think
ok i found the proof http://www.mikuweb.com/
http://www.saenai.tv/music/
should not be a problem now- approachcircle.png's dimensions must be exactly 128x128 (currently 130x130).
- preview time不放这里?01:00:783 - 不了,有骂娘,这样反而有音游的感觉一点
Kanou Meguri
- 00:20:195 (4,5) - 没包好 开stack包好了的
- 00:46:176 (4) - 建议remove,这个1/4在adv里面不太明显而且在1/1长条后面,个人感觉不太舒服
- 01:27:058 (1,2) - 不考虑换静音滑条吗 换了个小音量的
Rain
- 00:01:960 (4) - 不如做成3/4滑条 算了整个图都没有啥没音的3/4
- 00:05:097 (4,1) - 上面如果改的话这里的也可以考虑改一下^
- 00:05:097 (4,1) - ctrl+g? 现在这样顺手些
- 00:13:333 (1,2,3,4,5) - 个人感觉这flow不太好,00:13:921 (4) - 可以考虑移到00:14:901 (1) - 的尾巴位置 我感觉很舒服啊
- 00:47:058 (1,2,3,4,1,2,3,4,1) - 你确定低难度insane就这么放吗?
- 01:12:940 (1,2,3,4,5) - 这里滑条速度是不是出了问题啊故意的
- 00:08:823 (2) - x:62? 这里跳大点比较好吧
- 00:19:215 (3,4) - to a slider? 赛宝
- 00:39:019 (2,3,1,2) - 跟vocal不太合适,可以在背景重音的时候下一点小跳的,比如00:39:019 (2) - 低难度的rain暂时就这样吧。。要摆跳在这种段落我又觉得把控不好。
- 01:01:437 (2,3,4,5,6,7,8,9,1) - 逸种overmap( 骂娘麻婆一致表示这里就是1/6 lol反正ctb随便overmap