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posted
This beatmap was submitted using in-game submission on Sonntag, 11. Februar 2018 at 21:55:56

Artist: Zebrahead
Title: All For None And None For All
Tags: DTM9 Nowa ReFaller cut version Phoenix
BPM: 200
Filesize: 2319kb
Play Time: 00:52
Difficulties Available:
  1. Easy (1,63 stars, 62 notes)
  2. Hard (3,45 stars, 130 notes)
  3. Insane (4,42 stars, 160 notes)
  4. Normal (2,2 stars, 88 notes)


Download: Zebrahead - All For None And None For All
Information: Scores/Beatmap Listing
---------------
25.12.2014


And all the true friends stab you in the front
And never take it back if you have what they want
So all for none and none for all







normal by ReFaller
hard by DTM9 Nowa
posted
where is caren_sk diff man
posted

A r M i N wrote:

where is caren_sk diff man
i will ask caren














(maybe >.<)
posted
#modreqs m4m

easy_sk
00:17:628 (3,4) - could blanket better
00:20:028 (3) - In the ranking criteria, it says "Avoid 1/1 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time."
00:41:328 (2) - Move left so 00:40:428 (1) - points to it
normal_sk
00:22:428 (4,5,6) - Why not 2 1/1 sliders then a circle like you did with 00:27:228 (5,6,7) - and 00:28:428 (1,2,3) -
00:44:928 (5,3) - it might look better if you stack these
hard_sk
00:49:728 (5,1) - could be emphasized more
insane_sk
00:14:028 (1,2) - could be blanketed better
00:14:028 (1,3) - ^
00:17:628 (1,2) - ^


Also, I don't think you can add (cut ver.) in the title because it's not part of the title. Here's what the ranking criteria says:

Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
Instead, you can add it to tags.

Nice background
Great mapset, good luck!
posted

MBmasher wrote:

normal_sk
00:22:428 (4,5,6) - Why not 2 1/1 sliders then a circle like you did with 00:27:228 (5,6,7) - and 00:28:428 (1,2,3) - various rhythm patterns
00:44:928 (5,3) - it might look better if you stack these it's impossible because i want to keep all angles of sliders and placed circles - of course i tried to attempt this
no changes, but thx for appearing
posted

MBmasher wrote:

#modreqs m4m

easy_sk
00:17:628 (3,4) - could blanket better +
00:20:028 (3) - In the ranking criteria, it says "Avoid 1/1 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time." imo its fine since its represents the music as good as possible for such a difficulty
00:41:328 (2) - Move left so 00:40:428 (1) - points to it wont change much tbh
insane_sk
00:14:028 (1,2) - could be blanketed better +
00:14:028 (1,3) - ^ +
00:17:628 (1,2) - ^+


Also, I don't think you can add (cut ver.) in the title because it's not part of the title. Here's what the ranking criteria says:

Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source. woops fixed!
Instead, you can add it to tags.

Nice background
Great mapset, good luck!
thanks for the mod!
posted

MBmasher wrote:

hard_sk
00:49:728 (5,1) - could be emphasized more

Hmm, i don't emphasize stuff too much as this is only a hard difficulty. For example 00:50:628 (3,4,5,6) - and 00:52:128 (3,4) - aren't really emphasized either even the beat pattern they are placed on share a lot of similarities. I will definitely consider this for the future but for now i can't see a reason why only that should be emphasized
Thanks for checking it~
posted
Hello! Respond from your M4M Request.
Link to my map: https://osu.ppy.sh/s/605906

Red = You probably have to change that in order to get it ranked.
Blue = Just a suggestion | personal Opinion


Easy_sk
SPOILER
00:20:028 (3) - Fits the music, but new Player can and will get confused anyway. New Players dont expect this slider to repeat more than one time and will lose their Combo there. They might get frustrated. And its Part of the Rankingcriteria too.

00:46:428 (3,4) - Overlap, even its just a bit.

00:52:128 (5) - Im not sure with this one. You should avoid red ticks in easy diffs, but its the very last note in the Song so its probably okay.


Normal_sk
SPOILER
00:15:228 (3,4,5,6) - You do stuff like this alot in the Song. Its Okay, I guess. But in normal you should not overuse Red Ticks

00:36:828 (3) - Drums here sound exactly the same as in 00:38:628 (2,3) - So why change?

00:41:628 (3) - Same


Normal_sk
SPOILER
I can't find anything. Lol. Lets move on. ^^


Insane_sk
SPOILER
00:30:828 (1,2,3) - Feels like you skipping beats here. :/ Idk. Same in the 3 following ones.



Yeah thats pretty much it. Could'nt find that much so sorry for short mod. You did well on this mapset.
posted

Aximes wrote:

Hello! Respond from your M4M Request.
Link to my map: https://osu.ppy.sh/s/605906

Red = You probably have to change that in order to get it ranked.
Blue = Just a suggestion | personal Opinion


Easy_sk
SPOILER
00:20:028 (3) - Fits the music, but new Player can and will get confused anyway. New Players dont expect this slider to repeat more than one time and will lose their Combo there. They might get frustrated. And its Part of the Rankingcriteria too. As i stated above ''imo its fine since its represents the music as good as possible for such a difficulty''

00:46:428 (3,4) - Overlap, even its just a bit. that was intended

00:52:128 (5) - Im not sure with this one. You should avoid red ticks in easy diffs, but its the very last note in the Song so its probably okay. its fine since its the only 1/2 in the map


Insane_sk
SPOILER
00:30:828 (1,2,3) - Feels like you skipping beats here. :/ Idk. Same in the 3 following ones.i dont really hear anything that would fit to map tbh



Yeah thats pretty much it. Could'nt find that much so sorry for short mod. You did well on this mapset.
posted
Hello I'm from #modreqs and we agreed for a M4M. My map: t/587732
I'm new to the whole modding thing and overall all of the difficulties look really great and have a high chance of getting ranked, but here are some minor changes that I would make.
Everything is only my opinion.

[easy_sk]
00:46:428 (3,4) - You should add some more space between these 2 silders.

[normal_sk]
00:12:828 (4) - Maybe you can replace it with a 1/2 slider that repeats 3 times so it covers 2 1/1 beats. After this silder, add a hitcircle 1/1 beat before 00:14:028 (1) .

Could look something like this. I've highlighted the notes I'm talking about.

00:16:428 (1) - Beat was following the vocals. Here, it suddenly changes to the actual instrumental beat of the song. Can create confusion.

[hard_sk]
Nothing to change

[insane_sk]
00:35:628 (1) - 3 1/4 slider a little off beat and awkward. Maybe try to us just a 1/2 slider?
00:35:628 (1) - 00:15:678 (2) - Think you should remove the little twists at the end of the sliders. They don't make it any difficult and slightly reduces the map's flow.





--------
  1. You could also make an easier difficulty than easy_sk since it's more a Normal than an Easy and brand new players may want to try the song.
  2. Cut the mp3 a little(in the beginning) since the starting part occupies almost 20% of your map(which is only 52 seconds long)
  3. I've also checked AiMod and you should compress the audio in case you want to add a video in the future, since the mp3 file eats up memory(even though it's little, I've had problems with compressing videos to fit the beatmap's maximum size.
posted
HeyHey ;D m4M https://osu.ppy.sh/s/562788

General:

Why dont you map: 00:02:028 to 00:11:628 ?

Easy

since its an EasyDiff: check your AIMod, 4 objects are not spaced right.

00:16:428 (1,2) - dont curve them so hard make the curve like on 00:15:228 (3) - it looks much better
00:17:628 (3,4) - blanket
00:25:428 (2) - strg + J
00:46:428 (3,4) - u rly should fix that like somebody mention before, there are no other overlaps in this map maybe Strg + J 00:47:028 (4) - and do a proper blanket to fix this
00:51:228 (3) - move the circle down a bit like y:320 or sth around that

Normal

00:11:628 (1) - blank that to 2 maybe
00:27:678 (6) - curve them slightly
00:50:628 (2,3) - that doesnt look good and is hard to read for ppl who plays this Normaldiff

Hard
well only thing that bothers me abit about this diff is 00:35:628 (1,2) to 00:37:878 (1)
and 00:40:428 (1,2,1) - is kinda easy but shouldnt be more hard if u compare it to other parts of the map. The music is on a high so should the map be.

Insane

00:24:828 (1,2) - blanket
00:44:028 (1,2,1,2,1,2) - this is kinda random xD im fine with that stream after that but this looks kinda forced for no reason
00:51:078 (1) - ^

but yeah enjoyable diff :)

any Questions or complains feel free to ask me :o
posted
:lol:

Macanache wrote:

Hello I'm from #modreqs and we agreed for a M4M. My map: t/587732
I'm new to the whole modding thing and overall all of the difficulties look really great and have a high chance of getting ranked, but here are some minor changes that I would make.
Everything is only my opinion.

[easy_sk]
00:46:428 (3,4) - You should add some more space between these 2 silders. 3 is intended to ''drop'' into 4 thats why the overlap is on purpose



[insane_sk]
00:35:628 (1) - 3 1/4 slider a little off beat and awkward. Maybe try to us just a 1/2 slider? i dont see why those should be awkward? they follow the vocal
00:35:628 (1) - 00:15:678 (2) - Think you should remove the little twists at the end of the sliders. They don't make it any difficult and slightly reduces the map's flow. this is an simple circular motion how does this reduce flow lol



--------
  1. You could also make an easier difficulty than easy_sk since it's more a Normal than an Easy and brand new players may want to try the song. I tried to keep the easy diff as simple as possible and i think it fits for an easy very well
  2. Cut the mp3 a little(in the beginning) since the starting part occupies almost 20% of your map(which is only 52 seconds long)
  3. I've also checked AiMod and you should compress the audio in case you want to add a video in the future, since the mp3 file eats up memory(even though it's little, I've had problems with compressing videos to fit the beatmap's maximum size.
i wont.

Rin Desu wrote:

HeyHey ;D m4M https://osu.ppy.sh/s/562788

General:

Why dont you map: 00:02:028 to 00:11:628 ? wont add much value imo

Easy

since its an EasyDiff: check your AIMod, 4 objects are not spaced right. obviously those are from the part before the kiai lol

00:16:428 (1,2) - dont curve them so hard make the curve like on 00:15:228 (3) - it looks much better no.mine are fine
00:17:628 (3,4) - blanket cant blanket that better sorrz
00:25:428 (2) - strg + J ???
00:46:428 (3,4) - u rly should fix that like somebody mention before, there are no other overlaps in this map maybe Strg + J 00:47:028 (4) - and do a proper blanket to fix this i mentioned this like 2 times already,no
00:51:228 (3) - move the circle down a bit like y:320 or sth around that wont change anything so,no

Insane

00:24:828 (1,2) - blanket idk how you come up with a blanket suggestions like did you look what happens afterwards and how i made 00:24:828 (1,2,3,4) - a square?
00:44:028 (1,2,1,2,1,2) - this is kinda random xD im fine with that stream after that but this looks kinda forced for no reason this isnt random its just build up to the stream lol
00:51:078 (1) - ^ vocal? (like 90% of my diff)

but yeah enjoyable diff :)

any Questions or complains feel free to ask me :o
thanks for the mod guys! ill do your maps soon!
posted

Aximes wrote:

Normal_sk
SPOILER
00:15:228 (3,4,5,6) - You do stuff like this alot in the Song. Its Okay, I guess. But in normal you should not overuse Red Ticks i agree with this on easy difficulties

00:36:828 (3) - Drums here sound exactly the same as in 00:38:628 (2,3) - So why change? this is rhythm variety to not doing same and boring things

00:41:628 (3) - Same don't need to explain second time

Macanache wrote:

[normal_sk]
00:12:828 (4) - Maybe you can replace it with a 1/2 slider that repeats 3 times so it covers 2 1/1 beats. After this silder, add a hitcircle 1/1 beat before 00:14:028 (1) .

Could look something like this. I've highlighted the notes I'm talking about. uncomfortable for normals and looks a bit 2007 times

00:16:428 (1) - Beat was following the vocals. Here, it suddenly changes to the actual instrumental beat of the song. Can create confusion. after past harder patterns i didn't want to overuse 1/2 beats

Rin Desu wrote:

Normal

00:11:628 (1) - blank that to 2 maybe it's not even curved slider - and it will probably ruin my linear aestethics
00:27:678 (6) - curve them slightly i don't curve this slider when it's placed like this
00:50:628 (2,3) - that doesnt look good and is hard to read for ppl who plays this Normal diff what doesn't look good?
thank for your mods guys, but all no's

Update because i found unused green line on kiai
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2028,11628,19278,21228,30828,35628,52278
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:normal_sk
Source:
Tags:DTM9 Nowa ReFaller cut version
BeatmapID:1270085
BeatmapSetID:582254

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"50688289_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2028,300,4,2,0,70,1,0
21228,-100,4,2,0,70,0,0
35628,-100,4,2,0,70,0,1
52278,-100,4,2,0,70,0,0


[Colours]
Combo1 : 149,160,189
Combo2 : 84,73,129
Combo3 : 73,107,199
Combo4 : 116,5,22

[HitObjects]
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posted
Hi
M4M

Change your bitrate, you have more than 192

[Easy]
00:16:128 (4,1) are close
00:17:628 (3,4) slightly far
00:23:628 (4,5) end slider 1 times right, circle 1 times up
00:27:228 (5,1) far
00:30:828 (3,4,5) DS complains that they're close
00:36:828 (3) start slider 1 times up
00:41:628 (3) why end on blue tick?
00:50:028 (1,2) are close
00:51:228 (3,4) ^

other difficulties didn't see anything particularly bad, so so
but you can add 5* you have at the beginning of the free space + can do the stream
posted

CucumberCuc wrote:

Hi
M4M

Change your bitrate, you have more than 192

[Easy]
00:16:128 (4,1) are close
00:17:628 (3,4) slightly far
00:23:628 (4,5) end slider 1 times right, circle 1 times up
00:27:228 (5,1) far
00:30:828 (3,4,5) DS complains that they're close
00:36:828 (3) start slider 1 times up
00:41:628 (3) why end on blue tick?
00:50:028 (1,2) are close
00:51:228 (3,4) ^

other difficulties didn't see anything particularly bad, so so
but you can add 5* you have at the beginning of the free space + can do the stream
no changes thanks for mod!
posted

Rin Desu wrote:

Hard
well only thing that bothers me abit about this diff is 00:35:628 (1,2) to 00:37:878 (1)
and 00:40:428 (1,2,1) - is kinda easy but shouldnt be more hard if u compare it to other parts of the map. The music is on a high so should the map be.
They are easy because the song doesn't really offer anything else to map. They also have that kind of slower swinging vocal style which is why i think that is the best way to map them
posted
Yo m4m

Easy
00:16:465 (1,2) - 00:24:865 (1,2) - 00:35:665 (1,3) - 00:46:465 (3,4) - 00:48:865 (3,4) - even through they can counted as repetating beat doesnt mean you always need to use same slider, i would make a bit variation like straight and curve or so. Ik its easy diff, but your rhytm pick is clear enough to support use more variation especially on slider
00:22:465 (3,1) - try to avoid this such of overlap
00:34:465 (1) - make it more horizontal simply for make transtition from 00:33:265 (5) - smoother
00:34:465 (1,1) - quite sure you could properly stack them by adjusting some note from 00:36:865 -
00:40:465 (1,2,3) - a bit off for a circle
00:50:065 (1) - isnt it will be pritier if fyou coudld just place it at the excatly same spot as 00:47:665 (1) - ?

Normal
00:24:115 (2) - move slightly up to make the path clearer
00:30:115 (3,2) - you could make (2) covering (3) if you want
00:42:865 (1,2,3,4,5) - i would make it like this https://gyazo.com/0e14f33c5d745531d6ca23e281da44ee
00:47:665 (1) - this slider emphing difrent vocal so would be just fine five it a slight curve
00:49:915 (1,3) - looks quite messy there, maybe try to make them blanket instead? ik it mean you must re-adjusting pattern over there . but hey worth to try
00:51:865 (4,5,6) - https://gyazo.com/f08d6a40bd865f83a79ab61bf8f3e9c4 make a bit movement is apperently a need in normal

Hard
00:14:815 (4) - well, i could stack it at slider hean instead for movement
00:18:565 (3,4) - ctrl+h and replace to the place it was? the current feel a bit odd
00:48:865 (1) - light down curve works well here

Insane
00:23:665 (1) - a bit off
00:44:065 (1,2,1,2,1,2) - it has no problem at at when played, just mees look imo
00:50:665 (4) - slightly miss
00:52:315 (1) - try x84 y 352

link to my map here https://osu.ppy.sh/s/473056
please just check the insane diff and give some words there
gl
posted

Time Capsule wrote:

Yo m4m

Easy
00:16:465 (1,2) - 00:24:865 (1,2) - 00:35:665 (1,3) - 00:46:465 (3,4) - 00:48:865 (3,4) - even through they can counted as repetating beat doesnt mean you always need to use same slider, i would make a bit variation like straight and curve or so. Ik its easy diff, but your rhytm pick is clear enough to support use more variation especially on slider i think its okay to use the same shape so the player does recognize it better
00:22:465 (3,1) - try to avoid this such of overlap this isnt visible at all when you play
00:34:465 (1) - make it more horizontal simply for make transtition from 00:33:265 (5) - smoother i think its fine as it is rn
00:34:465 (1,1) - quite sure you could properly stack them by adjusting some note from 00:36:865 - i dont quite get what you mean
00:40:465 (1,2,3) - a bit off for a circle changing this wont actually improve anything so no
00:50:065 (1) - isnt it will be pritier if fyou coudld just place it at the excatly same spot as 00:47:665 (1) - ? as above i dont quite get what you are trying to say



Insane
00:23:665 (1) - a bit off ayyy
00:44:065 (1,2,1,2,1,2) - it has no problem at at when played, just mees look imo this is totally fine lmao
00:50:665 (4) - slightly miss wont change much
00:52:315 (1) - try x84 y 352 naah its good as it is rn

link to my map here https://osu.ppy.sh/s/473056
please just check the insane diff and give some words there
gl
thanks for the mod!
posted

Time Capsule wrote:

Yo m4m


Normal
00:24:115 (2) - move slightly up to make the path clearer hmm?
00:30:115 (3,2) - you could make (2) covering (3) if you want covering?
00:42:865 (1,2,3,4,5) - i would make it like this https://gyazo.com/0e14f33c5d745531d6ca23e281da44ee doesn't suit with my style, decrease my aestethic plus unwanted flowbreak
00:47:665 (1) - this slider emphing difrent vocal so would be just fine five it a slight curve weird reason for giving a curve to slider
00:49:915 (1,3) - looks quite messy there, maybe try to make them blanket instead? ik it mean you must re-adjusting pattern over there . but hey worth to try actually this one is dead end
00:51:865 (4,5,6) - https://gyazo.com/f08d6a40bd865f83a79ab61bf8f3e9c4 make a bit movement is apperently a need in normal keeping it perpendicular to slider
ty for mod, but all for no

update - i just adjusted bookmarks after new offset
osu file format v14

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AudioLeadIn: 0
PreviewTime: 30828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2065,11665,21265,30865,35665,52315
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:normal_sk
Source:
Tags:DTM9 Nowa ReFaller cut version
BeatmapID:1270085
BeatmapSetID:582254

[Difficulty]
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CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

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posted
m4m dududu

disable Widescreen support on all diffs please.
I think OD + HP 4 on easy are pretty high, consider lowering them maybe
EDIT: add Phoenix to the tags (album name)

[insane_sk]

00:11:665 (1,2) - maybe try something like this to make it look better

00:16:165 (3) - Why do you stack this one when 00:13:765 (4) - isn't stacked?

00:19:765 (7,8,1) - You could make them straight easily so it would look better haha

00:20:065 (1,3) - this is kinda confusing, the space between these 2 is different than the space between 00:20:365 (2,4) -. I'd fix that!

00:31:465 (4,5) - Umm, was this made on purpose that they're not like the others? (00:32:665 (4,5,4,5) - )

00:34:165 (5,2) - You could stack these to make it look better but you'd have to move the other slider too so yeah up to you

00:37:765 (8,9,1) - not a fan of this 1/4 jump, maybe lower the spacing just a bit?

00:45:265 (5) - NC, this is a pretty loud beat

00:50:665 (4) - So you put the circle under 00:49:690 (5) - but you didn't put 00:51:115 (1) - higher? kinda weird

00:52:315 (1) - I'd move this note to x:36 y:272


[hard_sk]

I don't know much about hards but I'd put the AR to 7.7 so it would fit more compared to the normal^^

00:29:665 (1,2) - meh, I don't like when there are 2 1/1 sliders but they're not the same. Maybe copy 1 and paste? ;;

00:35:365 (4) - Is there like, a reason why this one goes up? If yes, it might look better when 00:34:765 (2) - goes up too

00:38:365 (2) - Why is this one curved but 00:38:965 (5) - isn't?

00:39:865 (2) - I'd space this one a bit out, like from spacing

00:50:665 (3,2) - maybe stack those?

00:52:315 (4) - NC pretty sure



[normal_sk]

00:11:665 (1) - I'd make the slider look down because it might be hard to read for newer players since the direction of the slider end looks in a completely different way from where the next circle is

00:14:065 (1,2,3) - Same for this one kinda, you could just make curved sliders^^

00:26:065 (1,2,3,4,5,6,7) - Why did you change the rhythm here, the song doesnt change at all!

00:38:665 (2) - This one isnt curved but 00:39:265 (3) - is... im triggered tbh ;_;

00:52:315 (6) - NC again



[easy_sk]

As I said in the beginning, consider lowering the OD and HP

00:34:465 (1,2) - Same thing as in the Normal with the direction, please change that ;;

00:45:265 (1) - This slider doesnt fit at all here in my opinion. Maybe try this one

00:46:465 (3,4) - I beg you to fix that overlap

00:51:565 (4,5) - I'd suggest a 1/1 slider here and a circle on 00:52:315 - to make that strong beat clickable. Up to you



cool song
trying trying dadada


https://osu.ppy.sh/s/597241 my map bra
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