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Zebrahead - All For None And None For All

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Total Posts
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Topic Starter
Mazziv
This beatmap was submitted using in-game submission on Sonntag, 11. Februar 2018 at 21:55:56

Artist: Zebrahead
Title: All For None And None For All
Tags: DTM9 Nowa ReFaller cut version Phoenix
BPM: 200
Filesize: 2319kb
Play Time: 00:52
Difficulties Available:
  1. Easy (1,63 stars, 62 notes)
  2. Hard (3,45 stars, 130 notes)
  3. Insane (4,42 stars, 160 notes)
  4. Normal (2,2 stars, 88 notes)
Download: Zebrahead - All For None And None For All
Information: Scores/Beatmap Listing
---------------
And all the true friends stab you in the front
And never take it back if you have what they want
So all for none and none for all



insane diff is also dedicated to caren_sk since he was my mapping inspiration.

full version -----> b/1787820





normal by ReFaller
hard by DTM9 Nowa
A r M i N
where is caren_sk diff man
Topic Starter
Mazziv

A r M i N wrote:

where is caren_sk diff man
i will ask caren














(maybe >.<)
MBmasher
#modreqs m4m

easy_sk
00:17:628 (3,4) - could blanket better
00:20:028 (3) - In the ranking criteria, it says "Avoid 1/1 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time."
00:41:328 (2) - Move left so 00:40:428 (1) - points to it

normal_sk
00:22:428 (4,5,6) - Why not 2 1/1 sliders then a circle like you did with 00:27:228 (5,6,7) - and 00:28:428 (1,2,3) -
00:44:928 (5,3) - it might look better if you stack these

hard_sk
00:49:728 (5,1) - could be emphasized more

insane_sk
00:14:028 (1,2) - could be blanketed better
00:14:028 (1,3) - ^
00:17:628 (1,2) - ^

Also, I don't think you can add (cut ver.) in the title because it's not part of the title. Here's what the ranking criteria says:

Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
Instead, you can add it to tags.

Nice background
Great mapset, good luck!
ReFaller

MBmasher wrote:

normal_sk
00:22:428 (4,5,6) - Why not 2 1/1 sliders then a circle like you did with 00:27:228 (5,6,7) - and 00:28:428 (1,2,3) - various rhythm patterns
00:44:928 (5,3) - it might look better if you stack these it's impossible because i want to keep all angles of sliders and placed circles - of course i tried to attempt this
no changes, but thx for appearing
Topic Starter
Mazziv

MBmasher wrote:

#modreqs m4m

easy_sk
00:17:628 (3,4) - could blanket better +
00:20:028 (3) - In the ranking criteria, it says "Avoid 1/1 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time." imo its fine since its represents the music as good as possible for such a difficulty
00:41:328 (2) - Move left so 00:40:428 (1) - points to it wont change much tbh



insane_sk
00:14:028 (1,2) - could be blanketed better +
00:14:028 (1,3) - ^ +
00:17:628 (1,2) - ^+

Also, I don't think you can add (cut ver.) in the title because it's not part of the title. Here's what the ranking criteria says:

Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source. woops fixed!
Instead, you can add it to tags.

Nice background
Great mapset, good luck!
thanks for the mod!
Nowaie

MBmasher wrote:

hard_sk
00:49:728 (5,1) - could be emphasized more

Hmm, i don't emphasize stuff too much as this is only a hard difficulty. For example 00:50:628 (3,4,5,6) - and 00:52:128 (3,4) - aren't really emphasized either even the beat pattern they are placed on share a lot of similarities. I will definitely consider this for the future but for now i can't see a reason why only that should be emphasized
Thanks for checking it~
Aximes
Hello! Respond from your M4M Request.
Link to my map: https://osu.ppy.sh/s/605906

Red = You probably have to change that in order to get it ranked.
Blue = Just a suggestion | personal Opinion


Easy_sk
SPOILER
00:20:028 (3) - Fits the music, but new Player can and will get confused anyway. New Players dont expect this slider to repeat more than one time and will lose their Combo there. They might get frustrated. And its Part of the Rankingcriteria too.

00:46:428 (3,4) - Overlap, even its just a bit.

00:52:128 (5) - Im not sure with this one. You should avoid red ticks in easy diffs, but its the very last note in the Song so its probably okay.

Normal_sk
SPOILER
00:15:228 (3,4,5,6) - You do stuff like this alot in the Song. Its Okay, I guess. But in normal you should not overuse Red Ticks

00:36:828 (3) - Drums here sound exactly the same as in 00:38:628 (2,3) - So why change?

00:41:628 (3) - Same

Normal_sk
SPOILER
I can't find anything. Lol. Lets move on. ^^

Insane_sk
SPOILER
00:30:828 (1,2,3) - Feels like you skipping beats here. :/ Idk. Same in the 3 following ones.


Yeah thats pretty much it. Could'nt find that much so sorry for short mod. You did well on this mapset.
Topic Starter
Mazziv

Aximes wrote:

Hello! Respond from your M4M Request.
Link to my map: https://osu.ppy.sh/s/605906

Red = You probably have to change that in order to get it ranked.
Blue = Just a suggestion | personal Opinion


Easy_sk
SPOILER
00:20:028 (3) - Fits the music, but new Player can and will get confused anyway. New Players dont expect this slider to repeat more than one time and will lose their Combo there. They might get frustrated. And its Part of the Rankingcriteria too. As i stated above ''imo its fine since its represents the music as good as possible for such a difficulty''

00:46:428 (3,4) - Overlap, even its just a bit. that was intended

00:52:128 (5) - Im not sure with this one. You should avoid red ticks in easy diffs, but its the very last note in the Song so its probably okay. its fine since its the only 1/2 in the map

Insane_sk
SPOILER
00:30:828 (1,2,3) - Feels like you skipping beats here. :/ Idk. Same in the 3 following ones.i dont really hear anything that would fit to map tbh


Yeah thats pretty much it. Could'nt find that much so sorry for short mod. You did well on this mapset.
Macanache
Hello I'm from #modreqs and we agreed for a M4M. My map: t/587732
I'm new to the whole modding thing and overall all of the difficulties look really great and have a high chance of getting ranked, but here are some minor changes that I would make.
Everything is only my opinion.

[easy_sk]
00:46:428 (3,4) - You should add some more space between these 2 silders.

[normal_sk]
00:12:828 (4) - Maybe you can replace it with a 1/2 slider that repeats 3 times so it covers 2 1/1 beats. After this silder, add a hitcircle 1/1 beat before 00:14:028 (1) .

Could look something like this. I've highlighted the notes I'm talking about.

00:16:428 (1) - Beat was following the vocals. Here, it suddenly changes to the actual instrumental beat of the song. Can create confusion.

[hard_sk]
Nothing to change

[insane_sk]
00:35:628 (1) - 3 1/4 slider a little off beat and awkward. Maybe try to us just a 1/2 slider?
00:35:628 (1) - 00:15:678 (2) - Think you should remove the little twists at the end of the sliders. They don't make it any difficult and slightly reduces the map's flow.





--------
  1. You could also make an easier difficulty than easy_sk since it's more a Normal than an Easy and brand new players may want to try the song.
  2. Cut the mp3 a little(in the beginning) since the starting part occupies almost 20% of your map(which is only 52 seconds long)
  3. I've also checked AiMod and you should compress the audio in case you want to add a video in the future, since the mp3 file eats up memory(even though it's little, I've had problems with compressing videos to fit the beatmap's maximum size.
Rin Desu
HeyHey ;D m4M https://osu.ppy.sh/s/562788

General:

Why dont you map: 00:02:028 to 00:11:628 ?

Easy

since its an EasyDiff: check your AIMod, 4 objects are not spaced right.

00:16:428 (1,2) - dont curve them so hard make the curve like on 00:15:228 (3) - it looks much better
00:17:628 (3,4) - blanket
00:25:428 (2) - strg + J
00:46:428 (3,4) - u rly should fix that like somebody mention before, there are no other overlaps in this map maybe Strg + J 00:47:028 (4) - and do a proper blanket to fix this
00:51:228 (3) - move the circle down a bit like y:320 or sth around that

Normal

00:11:628 (1) - blank that to 2 maybe
00:27:678 (6) - curve them slightly
00:50:628 (2,3) - that doesnt look good and is hard to read for ppl who plays this Normaldiff

Hard
well only thing that bothers me abit about this diff is 00:35:628 (1,2) to 00:37:878 (1)
and 00:40:428 (1,2,1) - is kinda easy but shouldnt be more hard if u compare it to other parts of the map. The music is on a high so should the map be.

Insane

00:24:828 (1,2) - blanket
00:44:028 (1,2,1,2,1,2) - this is kinda random xD im fine with that stream after that but this looks kinda forced for no reason
00:51:078 (1) - ^

but yeah enjoyable diff :)

any Questions or complains feel free to ask me :o
Topic Starter
Mazziv
:lol:

Macanache wrote:

Hello I'm from #modreqs and we agreed for a M4M. My map: t/587732
I'm new to the whole modding thing and overall all of the difficulties look really great and have a high chance of getting ranked, but here are some minor changes that I would make.
Everything is only my opinion.

[easy_sk]
00:46:428 (3,4) - You should add some more space between these 2 silders. 3 is intended to ''drop'' into 4 thats why the overlap is on purpose



[insane_sk]
00:35:628 (1) - 3 1/4 slider a little off beat and awkward. Maybe try to us just a 1/2 slider? i dont see why those should be awkward? they follow the vocal
00:35:628 (1) - 00:15:678 (2) - Think you should remove the little twists at the end of the sliders. They don't make it any difficult and slightly reduces the map's flow. this is an simple circular motion how does this reduce flow lol



--------
  1. You could also make an easier difficulty than easy_sk since it's more a Normal than an Easy and brand new players may want to try the song. I tried to keep the easy diff as simple as possible and i think it fits for an easy very well
  2. Cut the mp3 a little(in the beginning) since the starting part occupies almost 20% of your map(which is only 52 seconds long)
  3. I've also checked AiMod and you should compress the audio in case you want to add a video in the future, since the mp3 file eats up memory(even though it's little, I've had problems with compressing videos to fit the beatmap's maximum size.
i wont.

Rin Desu wrote:

HeyHey ;D m4M https://osu.ppy.sh/s/562788

General:

Why dont you map: 00:02:028 to 00:11:628 ? wont add much value imo

Easy

since its an EasyDiff: check your AIMod, 4 objects are not spaced right. obviously those are from the part before the kiai lol

00:16:428 (1,2) - dont curve them so hard make the curve like on 00:15:228 (3) - it looks much better no.mine are fine
00:17:628 (3,4) - blanket cant blanket that better sorrz
00:25:428 (2) - strg + J ???
00:46:428 (3,4) - u rly should fix that like somebody mention before, there are no other overlaps in this map maybe Strg + J 00:47:028 (4) - and do a proper blanket to fix this i mentioned this like 2 times already,no
00:51:228 (3) - move the circle down a bit like y:320 or sth around that wont change anything so,no

Insane

00:24:828 (1,2) - blanket idk how you come up with a blanket suggestions like did you look what happens afterwards and how i made 00:24:828 (1,2,3,4) - a square?
00:44:028 (1,2,1,2,1,2) - this is kinda random xD im fine with that stream after that but this looks kinda forced for no reason this isnt random its just build up to the stream lol
00:51:078 (1) - ^ vocal? (like 90% of my diff)

but yeah enjoyable diff :)

any Questions or complains feel free to ask me :o
thanks for the mod guys! ill do your maps soon!
ReFaller

Aximes wrote:

Normal_sk
SPOILER
00:15:228 (3,4,5,6) - You do stuff like this alot in the Song. Its Okay, I guess. But in normal you should not overuse Red Ticks i agree with this on easy difficulties

00:36:828 (3) - Drums here sound exactly the same as in 00:38:628 (2,3) - So why change? this is rhythm variety to not doing same and boring things

00:41:628 (3) - Same don't need to explain second time

Macanache wrote:

[normal_sk]
00:12:828 (4) - Maybe you can replace it with a 1/2 slider that repeats 3 times so it covers 2 1/1 beats. After this silder, add a hitcircle 1/1 beat before 00:14:028 (1) .

Could look something like this. I've highlighted the notes I'm talking about. uncomfortable for normals and looks a bit 2007 times

00:16:428 (1) - Beat was following the vocals. Here, it suddenly changes to the actual instrumental beat of the song. Can create confusion. after past harder patterns i didn't want to overuse 1/2 beats

Rin Desu wrote:

Normal

00:11:628 (1) - blank that to 2 maybe it's not even curved slider - and it will probably ruin my linear aestethics
00:27:678 (6) - curve them slightly i don't curve this slider when it's placed like this
00:50:628 (2,3) - that doesnt look good and is hard to read for ppl who plays this Normal diff what doesn't look good?
thank for your mods guys, but all no's

Update because i found unused green line on kiai
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2028,11628,19278,21228,30828,35628,52278
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:normal_sk
Source:
Tags:DTM9 Nowa ReFaller cut version
BeatmapID:1270085
BeatmapSetID:582254

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"50688289_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2028,300,4,2,0,70,1,0
21228,-100,4,2,0,70,0,0
35628,-100,4,2,0,70,0,1
52278,-100,4,2,0,70,0,0


[Colours]
Combo1 : 149,160,189
Combo2 : 84,73,129
Combo3 : 73,107,199
Combo4 : 116,5,22

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CucumberCuc
Hi
M4M

Change your bitrate, you have more than 192

[Easy]
00:16:128 (4,1) are close
00:17:628 (3,4) slightly far
00:23:628 (4,5) end slider 1 times right, circle 1 times up
00:27:228 (5,1) far
00:30:828 (3,4,5) DS complains that they're close
00:36:828 (3) start slider 1 times up
00:41:628 (3) why end on blue tick?
00:50:028 (1,2) are close
00:51:228 (3,4) ^

other difficulties didn't see anything particularly bad, so so
but you can add 5* you have at the beginning of the free space + can do the stream
Topic Starter
Mazziv

CucumberCuc wrote:

Hi
M4M

Change your bitrate, you have more than 192

[Easy]
00:16:128 (4,1) are close
00:17:628 (3,4) slightly far
00:23:628 (4,5) end slider 1 times right, circle 1 times up
00:27:228 (5,1) far
00:30:828 (3,4,5) DS complains that they're close
00:36:828 (3) start slider 1 times up
00:41:628 (3) why end on blue tick?
00:50:028 (1,2) are close
00:51:228 (3,4) ^

other difficulties didn't see anything particularly bad, so so
but you can add 5* you have at the beginning of the free space + can do the stream
no changes thanks for mod!
Nowaie

Rin Desu wrote:

Hard
well only thing that bothers me abit about this diff is 00:35:628 (1,2) to 00:37:878 (1)
and 00:40:428 (1,2,1) - is kinda easy but shouldnt be more hard if u compare it to other parts of the map. The music is on a high so should the map be.
They are easy because the song doesn't really offer anything else to map. They also have that kind of slower swinging vocal style which is why i think that is the best way to map them
Chihara Minori
Yo m4m

Easy
00:16:465 (1,2) - 00:24:865 (1,2) - 00:35:665 (1,3) - 00:46:465 (3,4) - 00:48:865 (3,4) - even through they can counted as repetating beat doesnt mean you always need to use same slider, i would make a bit variation like straight and curve or so. Ik its easy diff, but your rhytm pick is clear enough to support use more variation especially on slider
00:22:465 (3,1) - try to avoid this such of overlap
00:34:465 (1) - make it more horizontal simply for make transtition from 00:33:265 (5) - smoother
00:34:465 (1,1) - quite sure you could properly stack them by adjusting some note from 00:36:865 -
00:40:465 (1,2,3) - a bit off for a circle
00:50:065 (1) - isnt it will be pritier if fyou coudld just place it at the excatly same spot as 00:47:665 (1) - ?

Normal
00:24:115 (2) - move slightly up to make the path clearer
00:30:115 (3,2) - you could make (2) covering (3) if you want
00:42:865 (1,2,3,4,5) - i would make it like this https://gyazo.com/0e14f33c5d745531d6ca23e281da44ee
00:47:665 (1) - this slider emphing difrent vocal so would be just fine five it a slight curve
00:49:915 (1,3) - looks quite messy there, maybe try to make them blanket instead? ik it mean you must re-adjusting pattern over there . but hey worth to try
00:51:865 (4,5,6) - https://gyazo.com/f08d6a40bd865f83a79ab61bf8f3e9c4 make a bit movement is apperently a need in normal

Hard
00:14:815 (4) - well, i could stack it at slider hean instead for movement
00:18:565 (3,4) - ctrl+h and replace to the place it was? the current feel a bit odd
00:48:865 (1) - light down curve works well here

Insane
00:23:665 (1) - a bit off
00:44:065 (1,2,1,2,1,2) - it has no problem at at when played, just mees look imo
00:50:665 (4) - slightly miss
00:52:315 (1) - try x84 y 352

link to my map here https://osu.ppy.sh/s/473056
please just check the insane diff and give some words there
gl
Topic Starter
Mazziv

Time Capsule wrote:

Yo m4m

Easy
00:16:465 (1,2) - 00:24:865 (1,2) - 00:35:665 (1,3) - 00:46:465 (3,4) - 00:48:865 (3,4) - even through they can counted as repetating beat doesnt mean you always need to use same slider, i would make a bit variation like straight and curve or so. Ik its easy diff, but your rhytm pick is clear enough to support use more variation especially on slider i think its okay to use the same shape so the player does recognize it better
00:22:465 (3,1) - try to avoid this such of overlap this isnt visible at all when you play
00:34:465 (1) - make it more horizontal simply for make transtition from 00:33:265 (5) - smoother i think its fine as it is rn
00:34:465 (1,1) - quite sure you could properly stack them by adjusting some note from 00:36:865 - i dont quite get what you mean
00:40:465 (1,2,3) - a bit off for a circle changing this wont actually improve anything so no
00:50:065 (1) - isnt it will be pritier if fyou coudld just place it at the excatly same spot as 00:47:665 (1) - ? as above i dont quite get what you are trying to say



Insane
00:23:665 (1) - a bit off ayyy
00:44:065 (1,2,1,2,1,2) - it has no problem at at when played, just mees look imo this is totally fine lmao
00:50:665 (4) - slightly miss wont change much
00:52:315 (1) - try x84 y 352 naah its good as it is rn

link to my map here https://osu.ppy.sh/s/473056
please just check the insane diff and give some words there
gl
thanks for the mod!
ReFaller

Time Capsule wrote:

Yo m4m


Normal
00:24:115 (2) - move slightly up to make the path clearer hmm?
00:30:115 (3,2) - you could make (2) covering (3) if you want covering?
00:42:865 (1,2,3,4,5) - i would make it like this https://gyazo.com/0e14f33c5d745531d6ca23e281da44ee doesn't suit with my style, decrease my aestethic plus unwanted flowbreak
00:47:665 (1) - this slider emphing difrent vocal so would be just fine five it a slight curve weird reason for giving a curve to slider
00:49:915 (1,3) - looks quite messy there, maybe try to make them blanket instead? ik it mean you must re-adjusting pattern over there . but hey worth to try actually this one is dead end
00:51:865 (4,5,6) - https://gyazo.com/f08d6a40bd865f83a79ab61bf8f3e9c4 make a bit movement is apperently a need in normal keeping it perpendicular to slider
ty for mod, but all for no

update - i just adjusted bookmarks after new offset
osu file format v14

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TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:normal_sk
Source:
Tags:DTM9 Nowa ReFaller cut version
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tomadoi
m4m dududu

disable Widescreen support on all diffs please.
I think OD + HP 4 on easy are pretty high, consider lowering them maybe
EDIT: add Phoenix to the tags (album name)

[insane_sk]

00:11:665 (1,2) - maybe try something like this to make it look better

00:16:165 (3) - Why do you stack this one when 00:13:765 (4) - isn't stacked?

00:19:765 (7,8,1) - You could make them straight easily so it would look better haha

00:20:065 (1,3) - this is kinda confusing, the space between these 2 is different than the space between 00:20:365 (2,4) -. I'd fix that!

00:31:465 (4,5) - Umm, was this made on purpose that they're not like the others? (00:32:665 (4,5,4,5) - )

00:34:165 (5,2) - You could stack these to make it look better but you'd have to move the other slider too so yeah up to you

00:37:765 (8,9,1) - not a fan of this 1/4 jump, maybe lower the spacing just a bit?

00:45:265 (5) - NC, this is a pretty loud beat

00:50:665 (4) - So you put the circle under 00:49:690 (5) - but you didn't put 00:51:115 (1) - higher? kinda weird

00:52:315 (1) - I'd move this note to x:36 y:272


[hard_sk]

I don't know much about hards but I'd put the AR to 7.7 so it would fit more compared to the normal^^

00:29:665 (1,2) - meh, I don't like when there are 2 1/1 sliders but they're not the same. Maybe copy 1 and paste? ;;

00:35:365 (4) - Is there like, a reason why this one goes up? If yes, it might look better when 00:34:765 (2) - goes up too

00:38:365 (2) - Why is this one curved but 00:38:965 (5) - isn't?

00:39:865 (2) - I'd space this one a bit out, like from spacing

00:50:665 (3,2) - maybe stack those?

00:52:315 (4) - NC pretty sure



[normal_sk]

00:11:665 (1) - I'd make the slider look down because it might be hard to read for newer players since the direction of the slider end looks in a completely different way from where the next circle is

00:14:065 (1,2,3) - Same for this one kinda, you could just make curved sliders^^

00:26:065 (1,2,3,4,5,6,7) - Why did you change the rhythm here, the song doesnt change at all!

00:38:665 (2) - This one isnt curved but 00:39:265 (3) - is... im triggered tbh ;_;

00:52:315 (6) - NC again



[easy_sk]

As I said in the beginning, consider lowering the OD and HP

00:34:465 (1,2) - Same thing as in the Normal with the direction, please change that ;;

00:45:265 (1) - This slider doesnt fit at all here in my opinion. Maybe try this one

00:46:465 (3,4) - I beg you to fix that overlap

00:51:565 (4,5) - I'd suggest a 1/1 slider here and a circle on 00:52:315 - to make that strong beat clickable. Up to you



cool song
trying trying dadada


https://osu.ppy.sh/s/597241 my map bra
ReFaller

Tomadoi wrote:

[normal_sk]

00:11:665 (1) - I'd make the slider look down because it might be hard to read for newer players since the direction of the slider end looks in a completely different way from where the next circle is slider is too short (kickslider) to focus on direction what should it has

00:14:065 (1,2,3) - Same for this one kinda, you could just make curved sliders^^ i don't like use only curved sliders

00:26:065 (1,2,3,4,5,6,7) - Why did you change the rhythm here, the song doesnt change at all! prevention from spamming same beat

00:38:665 (2) - This one isnt curved but 00:39:265 (3) - is... im triggered tbh ;_; slider "3" is a blanket with previous 1/1 slider

00:52:315 (6) - NC again this is not specific sound like finish. note just ends vocal line
ty for mod, but i just disabled widescreen support and adjusted bookmarks since Mazziv didn't update my map from last post.

fdfgi487g5tyg556
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Kotori-Chan
you wanted m4m ? you can have it !

Easy

ds has to be same >.<


00:14:065 (1,2) - i personal like this blanket better https://osu.ppy.sh/ss/8010170 also dont forget to move 00:13:765 (4,3) - if you do so~
00:20:065 (3) - i wouldnt make this a double reverse, because the slider is pretty fast already and might be really hard to read for newbies
00:30:865 (3,4,5) - i think sliders would suit better here, circles are kinda boring ;w;
00:34:465 (1,2) - you can make the flow here better by simply putting the reverse slider somewhere around x392 y256
00:34:465 (1,2,1,2,3,4) - also would make all this one combo, dont really see a reason why 1-2 is a single combo
00:46:465 (3,4) - blanket could be better http://osu.ppy.sh/ss/8010230

Normal

00:11:665 (1) - rotate by 45, has alot better flow~
00:18:115 (6,1,2) - this looks kinda ugly imo maybe something like this ? https://osu.ppy.sh/ss/8010268
00:35:365 (4) - x353 for perfect stack =w=
00:41:665 (3) - might wanna put it a bit more down because well https://osu.ppy.sh/ss/8010311 thats really close~

Hard

00:16:465 (1,2,1,2) - i dont really think this has to be two NC since its the same music pattern
00:14:665 (3,4) - i dont really know but it somehow felt better to play with these two unstacked
00:27:265 - i think 1/2 slider suits better here
00:36:265 (2,2) - really should put these down :3..... https://osu.ppy.sh/ss/8010378
00:39:265 (1,2) - these aswell, just to be safe~

btw think you can maybe put od6 or even 6.5 since this is some harder fast shit~

Insane

OD 6 ? dude its not 2012 make it 7 or maybe even 8 =w=

00:14:065 (1,2) - this is kinda meh flow, something like this is better http://osu.ppy.sh/ss/8010402
00:19:915 (8) - x and y +1 for perfect stack =w=
00:27:265 (5,6) - i find it a bit weird that you gave this pattern spacing emphatize and this 00:22:465 (1,2,3) - one not, why ?
00:34:465 (1,2,1,2) - one combo, same like i said in hard~
00:39:265 (1,2,1,2) - ^^^^ nice pattern btw

the map you gotta mod for me =w= https://osu.ppy.sh/b/1270576 !!!!
oh and one more thing
i dont really get it why you put cute idols as bg but oh well :3
good luck with this !
Topic Starter
Mazziv

Tomadoi wrote:

m4m dududu

disable Widescreen support on all diffs please.
I think OD + HP 4 on easy are pretty high, consider lowering them maybe
EDIT: add Phoenix to the tags (album name)

[insane_sk]

00:11:665 (1,2) - maybe try something like this to make it look better wont change anything so no

00:16:165 (3) - Why do you stack this one when 00:13:765 (4) - isn't stacked? because 00:15:715 (2,3) - has a sharper angle and i think it looks better to stack on the second one

00:19:765 (7,8,1) - You could make them straight easily so it would look better haha no those are gay and belong where they are (also 8 blankets 1

00:20:065 (1,3) - this is kinda confusing, the space between these 2 is different than the space between 00:20:365 (2,4) -. I'd fix that! do you visually see a big difference? no,so i dont think that this really is worth changing

00:31:465 (4,5) - Umm, was this made on purpose that they're not like the others? (00:32:665 (4,5,4,5) - ) i guess it accidently stacked that one,it was like the others once so imma fix lo

00:34:165 (5,2) - You could stack these to make it look better but you'd have to move the other slider too so yeah up to you this will not add/change anything since the note dissapeared when the slider comes up

00:37:765 (8,9,1) - not a fan of this 1/4 jump, maybe lower the spacing just a bit? emphasize on vocal

00:45:265 (5) - NC, this is a pretty loud beat not sure about that. i dont wanna spam nc so if more people mention it imma nc here

00:50:665 (4) - So you put the circle under 00:49:690 (5) - but you didn't put 00:51:115 (1) - higher? kinda weird cant quite tell what you wanna say here aaa

00:52:315 (1) - I'd move this note to x:36 y:272 n o




[easy_sk]

As I said in the beginning, consider lowering the OD and HP i dont think its that high doe

00:34:465 (1,2) - Same thing as in the Normal with the direction, please change that ;; no because i dont think it would really change anything than aesthetics. no matter how you turn it

00:45:265 (1) - This slider doesnt fit at all here in my opinion. Maybe try this one no because aesthetics are subjective

00:46:465 (3,4) - I beg you to fix that overlap as i mentioned 12+309 times it is an intended overlap ASJINDIPÅASDHBAS

00:51:565 (4,5) - I'd suggest a 1/1 slider here and a circle on 00:52:315 - to make that strong beat clickable. Up to you no cuz mine is cool



cool song
trying trying dadada


https://osu.ppy.sh/s/597241 my map bra

Kotori-Chan wrote:

you wanted m4m ? you can have it !

Easy

ds has to be same >.<


00:14:065 (1,2) - i personal like this blanket better https://osu.ppy.sh/ss/8010170 also dont forget to move 00:13:765 (4,3) - if you do so~i didnt intend to blanket that tbh
00:20:065 (3) - i wouldnt make this a double reverse, because the slider is pretty fast already and might be really hard to read for newbies the slider is okay since you can easily react to a forth>back>forth motion.
00:30:865 (3,4,5) - i think sliders would suit better here, circles are kinda boring ;w; circles over sliders all day
00:34:465 (1,2) - you can make the flow here better by simply putting the reverse slider somewhere around x392 y256 i dont think the flow on how you play this will really change. i think the ''sharp'' angle is better to tell apart the kiai from the ''build up''
00:34:465 (1,2,1,2,3,4) - also would make all this one combo, dont really see a reason why 1-2 is a single combo woops
00:46:465 (3,4) - blanket could be better http://osu.ppy.sh/ss/8010230 meeh it was originally something like that but i think that looks to ''messy''



btw think you can maybe put od6 or even 6.5 since this is some harder fast shit~

Insane

OD 6 ? dude its not 2012 make it 7 or maybe even 8 =w=

00:14:065 (1,2) - this is kinda meh flow, something like this is better http://osu.ppy.sh/ss/8010402 symmetry with a circular flow is flowing well i guess
00:19:915 (8) - x and y +1 for perfect stack =w= woops
00:27:265 (5,6) - i find it a bit weird that you gave this pattern spacing emphatize and this 00:22:465 (1,2,3) - one not, why ? its to emphasize the upcoming music change
00:34:465 (1,2,1,2) - one combo, same like i said in hard~ i wanted to emphasize the drums so i just remove the second nc here
00:39:265 (1,2,1,2) - ^^^^ nice pattern btw nc is here to emphasize the vocals

the map you gotta mod for me =w= https://osu.ppy.sh/b/1270576 !!!!
oh and one more thing
i dont really get it why you put cute idols as bg but oh well :3
good luck with this !
thanks for the mod guys! will mod back asap

i will update when nowa and refaller send me their diff
ReFaller

Kotori-Chan wrote:

Normal

00:11:665 (1) - rotate by 45, has alot better flow~ i very dislike 45-degree angle
00:18:115 (6,1,2) - this looks kinda ugly imo maybe something like this ? https://osu.ppy.sh/ss/8010268 i'm afraid it seems more messy than current
00:35:365 (4) - x353 for perfect stack =w= it's perfect - i disabled DS and grid and it didn't go automatically to y=353
00:41:665 (3) - might wanna put it a bit more down because well https://osu.ppy.sh/ss/8010311 thats really close~ sorry, but don't test it with custom skin
ty but all no's

Again re-adjusting bookmarks
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 2065,11665,21265,30865,35665,52315
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:normal_sk
Source:
Tags:DTM9 Nowa ReFaller cut version Phoenix
BeatmapID:1270085
BeatmapSetID:582254

[Difficulty]
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CircleSize:3
OverallDifficulty:4
ApproachRate:5
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I re-DLed during Tomadoi's reply to mod
Nao Tomori
m4m. my map: https://osu.ppy.sh/s/609579

[general]
i think you could honestly add a high diff that has denser rhythms and more varied spacing. your current insane is mapped kinda tame with heavy use of DS and low click density even on most intense parts. to me it feels like lost potential.

i suggest changing the diff names. current ones, the _sk is kinda confusing since caren didn't collab any diffs and instead is replacing all gder's names. also _sk is unrelated to the song itself, while a reference to another set i don't think it's a good idea to use it.

[insane]
remap kds
00:02:065 - can u map this intro lmao so intense and there's nothing on it... kinda ruins the fact that where you start mapping is supposed to be a calmer part with the vocals.

00:11:665 (1) - should definitely be two clicks here. two strong vocals.

00:13:315 (3,4) - this 5/4 slider feels a bit out of place. there isn't much on the blue tick where the slider end is and the sound you followed is rpresented fine by a 1/1 slider. additionally, in my opinion, 4 is covered way too much by the overlap since it's curved so much, and therefore looks kinda bad.

00:14:065 (1) - there's a finish here, shouldn't there be a jump to it?

00:14:065 (1,2,3) - the visual spacing here could be made a bit more even for neatness's sake

00:14:665 (3) - there's vocals on the red tick too. sounds like 3 evenly strong sounds to me, or at least the red tick is as strong as the white tick. why cover it with a 1/1 here?

00:15:715 (2) - same thing with 5/4

00:18:115 (2,3,4,5) - imo this visual spacing is rather cramped.

00:20:965 (4,1) - the perfect stack here kinda messes up the emphasis imo. you can just sort of sit on top of the repeat slider which lowers the amount of emphasis given to the guitar thing on 1.

00:22:465 (1) - there's a pretty loud vocal here. imo you should distinguish it from the other stuff.
a cool think you could do would be to increase the sv on these sliders to set them separate visually and gameplay wise from the surrounding less intense area.

00:23:365 (4) - feels like it should also be 2 circles.

00:24:865 (1) - for this thing, a rhythm with 2 clicks follows the vocal better since there are two words.

00:26:065 (1) - don't really see why this is extended. the guitar seems to be doing the same stuff it's been doing and there is a vocal on the red tick.

00:26:665 (3,4) - feels weird with a strong vocal on the slider end and not much on 4.

00:28:165 (7,1) - visual spacing plz

00:38:665 (1) - weird slider here cuz it weakens the vocal on the downbeat.

00:40:165 (2,1) - seems like a pretty small spacing for a strong beat with a finish

00:44:065 (1,2,1,2,1,2) - eek what is this.. there's nothing on the blue ticks and you never presented overmapped slider ends before. why start now and then never do it again? seems like an unneeded diffspike.

00:49:465 (4,5,6) - this feels pretty meh to me as well since there's 2 strong drum beats and one is under a slider end.

00:51:115 (1) - why is this the only slider you sv change lol. there are other situations where it could be used and isnt, if you used it here then use it there too. example: 00:39:265 - this part 00:35:665 - or these sliders

i think the rhythm could use work. you switch layers a lot which kinda leads to random 1/2 spam in places like 00:24:865 - where each individual note follows a different thing and loses the emphasis it could have if you were following the specific layer it is on.

[hard]
00:13:315 (3) - could be 1/1, same to 00:15:715 (3) - .

00:14:065 (1) - strong beat with a finish here. maybe there should be a small jump? or a direction change at least.
well, i think you could use ds breaks a bit in this diff. but fine if not.

00:24:865 (1) - stacked circle+1/2 slider would work better here cuz of the vocal on the red tick.

00:26:965 (5) - ehhhh the strong beat on the slider end feels pretty bad to me.

00:39:265 (1,2) - ugly overlap ;d

generally fine

[normal]
00:16:015 (5,6) - seems like a weird note to emphasize with a 1/2 gap + finish hitsound.

00:22:915 (5,6) - imo ctrl g here better to follow the very strong vocals.

00:30:865 - tbh circle+1/2 slider could be cool here to show the higher density but might be too hard lol

[easy]
your easy has this weird issue where 70% of it is clockwise cursor movement lol. might wanna check that out cuz from 00:14:065 (1) - 00:38:065 - is all clockwise cursor motion.

00:20:065 (3) - multiple repeats are dissuaded on low diffs since the player has less time to see the 2nd repeat arrow.

00:29:665 (2) - weird to have a long slider here. it looks nice for sure but the part is a bit more dense than this shows imo.

00:46:465 (3,4) - unrankable pixel overlap btw
pm me if you have questions about this

also this feels horribly inadequate regarding drain time lol sorry ;w;
ReFaller

Naotoshi wrote:

[normal]
00:16:015 (5,6) - seems like a weird note to emphasize with a 1/2 gap + finish hitsound sentimental to oldstyle mapping

00:22:915 (5,6) - imo ctrl g here better to follow the very strong vocals. i didn't want agree with it on begin, but i thought why not to test it

00:30:865 - tbh circle+1/2 slider could be cool here to show the higher density but might be too hard lol if it would be too hard then i don't even to try it
ty for mod
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 2065,11665,21265,30865,35665,52315
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:normal_sk
Source:
Tags:DTM9 Nowa ReFaller cut version Phoenix
BeatmapID:1270085
BeatmapSetID:582254

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

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Topic Starter
Mazziv

Naotoshi wrote:

m4m. my map: https://osu.ppy.sh/s/609579

[notice]

[general]
i think you could honestly add a high diff that has denser rhythms and more varied spacing. your current insane is mapped kinda tame with heavy use of DS and low click density even on most intense parts. to me it feels like lost potential. im thonkang bout it

i suggest changing the diff names. current ones, the _sk is kinda confusing since caren didn't collab any diffs and instead is replacing all gder's names. also _sk is unrelated to the song itself, while a reference to another set i don't think it's a good idea to use it. 🅱onsai mentioned this already and i thought a description would make things clear. If this is a reason why this map cant get ranked,i will change it of course but for now ill keep it aa

[insane]
remap kds If you read this Naotoshi,please recheck thanks
00:02:065 - can u map this intro lmao so intense and there's nothing on it... kinda ruins the fact that where you start mapping is supposed to be a calmer part with the vocals.

00:11:665 (1) - should definitely be two clicks here. two strong vocals. true,sounds way better

00:13:315 (3,4) - this 5/4 slider feels a bit out of place. there isn't much on the blue tick where the slider end is and the sound you followed is rpresented fine by a 1/1 slider. additionally, in my opinion, 4 is covered way too much by the overlap since it's curved so much, and therefore looks kinda bad. its a common thing in my maps that i emphasize longer vocals with a 3/4 or in this special case a 5/4 slider so i dont think a 1/1 slider would fit in this diff. about that small slider,meeh its not really gonna change anything big so imma keep it as it is rn

00:14:065 (1) - there's a finish here, shouldn't there be a jump to it?

00:14:065 (1,2,3) - the visual spacing here could be made a bit more even for neatness's sake how should i do that without ruining the blankets?

00:14:665 (3) - there's vocals on the red tick too. sounds like 3 evenly strong sounds to me, or at least the red tick is as strong as the white tick. why cover it with a 1/1 here? originally those were 1/2 too but imo it didnt really fit and play that well in comparise to 1/1

00:15:715 (2) - same thing with 5/4

00:18:115 (2,3,4,5) - imo this visual spacing is rather cramped.

00:20:965 (4,1) - the perfect stack here kinda messes up the emphasis imo. you can just sort of sit on top of the repeat slider which lowers the amount of emphasis given to the guitar thing on 1. i lowkey agree with you on this but i also disagree and my reason for that is,that i mostly focus on vocals in that diff and that the vocal doesnt really suffer from ''waiting'' on the kickslider

00:22:465 (1) - there's a pretty loud vocal here. imo you should distinguish it from the other stuff.
a cool think you could do would be to increase the sv on these sliders to set them separate visually and gameplay wise from the surrounding less intense area. imo its not really necessary to emphasize this differently because,it doesnt really indicate anything. i did some change to this later on so because its indicating a change in music

00:23:365 (4) - feels like it should also be 2 circles. meeh slider over circles all day

00:24:865 (1) - for this thing, a rhythm with 2 clicks follows the vocal better since there are two words. the reverse slider fits better to the vocal imo so no change

00:26:065 (1) - don't really see why this is extended. the guitar seems to be doing the same stuff it's been doing and there is a vocal on the red tick. as stated above i use 3/4 slider in my maps to follow the vocal because i feel like it plays better

00:26:665 (3,4) - feels weird with a strong vocal on the slider end and not much on 4. because i think the slider afterwards is more important

00:28:165 (7,1) - visual spacing plz no cuz 00:27:715 (6,7,8) - triangle memes xd

00:38:665 (1) - weird slider here cuz it weakens the vocal on the downbeat. i followed the vocal as before and i think the hitsounds also make the imcomming vocals stand out more + spaced pattern

00:40:165 (2,1) - seems like a pretty small spacing for a strong beat with a finish is fine imo because 4 send you downwards which makes it imo already a bit more spaced

00:44:065 (1,2,1,2,1,2) - eek what is this.. there's nothing on the blue ticks and you never presented overmapped slider ends before. why start now and then never do it again? seems like an unneeded diffspike. its the guitar change +the drums so i dont think its really that ''off''

00:49:465 (4,5,6) - this feels pretty meh to me as well since there's 2 strong drum beats and one is under a slider end. yeah but i dont really see a big problem with it doe i used that before too

00:51:115 (1) - why is this the only slider you sv change lol. there are other situations where it could be used and isnt, if you used it here then use it there too. example: 00:39:265 - this part 00:35:665 - or these sliders actually that last sv change was for shits and giggles back when i started mapping this but i kinda felt like it does fit the guitar and since theres nothing else to map on rn i left it. now to why i didnt use any sv changes before:at 00:39:265 - i didnt feel the need to change the sv at all since the big spaced pattern is different enough to stand out and for 00:35:665 - i dont want to change sv for just 1 or 2 things because it isnt really changing ALOT like playability. I did emphasize what I think is important.

i think the rhythm could use work. you switch layers a lot which kinda leads to random 1/2 spam in places like 00:24:865 - where each individual note follows a different thing and loses the emphasis it could have if you were following the specific layer it is on. my goal with this diff was to focus the vocals and i did that as good as i can,anywhere were i used stuff that doesnt fit the vocal is most likely due to difficulty problems. 00:25:315 (2,3,4,5,6) - here i couldnt map a 2/1 to map the vocals so notes were more fitting option+imo it fits well with the guitar


[easy]
your easy has this weird issue where 70% of it is clockwise cursor movement lol. might wanna check that out cuz from 00:14:065 (1) - 00:38:065 - is all clockwise cursor motion. clockwise cursor movement memes are cool so i do them alot

00:20:065 (3) - multiple repeats are dissuaded on low diffs since the player has less time to see the 2nd repeat arrow. as we talked bout it i still think this fits it the best

00:29:665 (2) - weird to have a long slider here. it looks nice for sure but the part is a bit more dense than this shows imo. vocal focus ty

00:46:465 (3,4) - unrankable pixel overlap btw ive been told set gets nuked if i dont fix it ;^)

pm me if you have questions about this

also this feels horribly inadequate regarding drain time lol sorry ;w;

thank you for the mod! i will mod back asap
Nowaie

Time Capsule wrote:

Hard
00:14:815 (4) - well, i could stack it at slider hean instead for movement Alrighty, done
00:18:565 (3,4) - ctrl+h and replace to the place it was? the current feel a bit odd It's a simple zig zag lol :v There shouldn't be anything wrong with it
00:48:865 (1) - light down curve works well here Hum, i'll just curve it properly

Tomadoi wrote:

[hard_sk]

I don't know much about hards but I'd put the AR to 7.7 so it would fit more compared to the normal^^ The difficulty is quite fast for a hard so i'd even prefer to have higher AR but i had to draw the line to somewhere

00:29:665 (1,2) - meh, I don't like when there are 2 1/1 sliders but they're not the same. Maybe copy 1 and paste? ;; Oops ^^; done

00:35:365 (4) - Is there like, a reason why this one goes up? If yes, it might look better when 00:34:765 (2) - goes up too The drum beat is different on 00:35:365 - when compared to the others so i placed it like that to represent it

00:38:365 (2) - Why is this one curved but 00:38:965 (5) - isn't? I guess i don't really have a reason not to have one curved. I liked it that way more

00:39:865 (2) - I'd space this one a bit out, like from spacing Sorry i'm bit confused about what you mean here :<, the overlap will be gone if you meant that

00:50:665 (3,2) - maybe stack those? Not really needed but it happened accidentally

00:52:315 (4) - NC pretty sure It's still a part of the previous pattern so that's why i haven't NCd it

Kotori-Chan wrote:

Hard

00:16:465 (1,2,1,2) - i dont really think this has to be two NC since its the same music pattern Fixed
00:14:665 (3,4) - i dont really know but it somehow felt better to play with these two unstacked Already changed
00:27:265 - i think 1/2 slider suits better here Changed
00:36:265 (2,2) - really should put these down :3..... https://osu.ppy.sh/ss/8010378 Yeah, pulled all the followpoints to the grid area
00:39:265 (1,2) - these aswell, just to be safe~ These are fine

btw think you can maybe put od6 or even 6.5 since this is some harder fast shit~ Ye

Naotoshi wrote:

m4m. my map: https://osu.ppy.sh/s/609579

[hard]
00:13:315 (3) - could be 1/1, same to 00:15:715 (3) - . Yea, the second one was applied already

00:14:065 (1) - strong beat with a finish here. maybe there should be a small jump? or a direction change at least.
well, i think you could use ds breaks a bit in this diff. but fine if not. Small jump + snap should be enuff

00:24:865 (1) - stacked circle+1/2 slider would work better here cuz of the vocal on the red tick. ye

00:26:965 (5) - ehhhh the strong beat on the slider end feels pretty bad to me. Dealt with this in other responses

00:39:265 (1,2) - ugly overlap ;d Shhhh you never saw it~~

generally fine

Thanks y'all

I promise i won't die again

Upd
osu file format v14

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AudioLeadIn: 0
PreviewTime: 30828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 1.3
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[Metadata]
Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:hard_sk
Source:
Tags:DTM9 Nowa ReFaller cut version Phoenix
BeatmapID:1232223
BeatmapSetID:582254

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CircleSize:3.4
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Stack
m4m from #modreqs

General

Here is a higer res background https://imgur-archive.ppy.sh/VNgSGlR.jpg, you might want to resize it a little bit more though
lol it's from love live

I am a bit sad that you did not map the start of the song but if you really don't want to then it's ok
Easy

lower hp and od so it's not the same as the normal diff at least

00:16:465 (1,2) - I feel that this would look like alot better of you just use some sliders that are less curved or one that not guide you exactly to the next slider

00:25:465 (2) - ctrl+j?, looks better imo

00:46:465 (3,4) - nazi overlap mod

00:47:665 (1) - a 1/2 reverse reflects the intensity of the vocals better here

00:50:065 (1) - There is actually like noting of importance on this sliderhead as the sounds are on the red tick, maybe there is a nice alternative but I can't find it
Normal

00:15:265 (3,4) - this doesn't fit for me beacause by stacking them you are emphasizing the alider but there is only a vocal and no instrumental sound on there and then in the middle of the slider you have a drum+vocal which is not mapped at all

Don't have much to say about the normal
Hard

od 6? as it feels really low right now

00:16:315 (5,1) - I would stack these to show their similarity to 00:14:815 (4,5) - where you also stacked a vocal and a drum+vocal

00:18:715 (4,1) - stack, as giving the same spacing for 00:18:115 (2,3) - to 00:18:565 (3,4) - feels off as the drumbeat on 3 is really heavy and you would expect something similar on 4
This also puts more emphasis on the object which is stacked on and that fits here

00:19:915 (4,1) - ^, same as above

00:35:665 (1,2,1,2) - this is pretty boring for a pretty epic part of the song, maybe something with mapping the drums would be better

00:40:465 (1,2,1) - ^

00:47:515 (1,2,3,4,5) - make it more similar to 00:37:915 (1,2,3,4,5) - as these sound exactly the same
Insane

00:17:665 (1,5) - these overlap not so nice but it's no disaster

00:19:915 (8,1) - same as the hard about emphsizing a weaker vocal as much as the drum and that stacking would be better

00:25:315 (2) - feels weird not having a similar rhythm to 00:22:465 (1,2,3) - as there is no 1/1 slider for the important vocal

00:26:065 (1,2) - stack this the same way as 00:15:715 (2,3) - for consistency

00:28:915 (3) - I don't like how this slider kind of breaks the circular flow that you started with 00:28:465 (1) -

00:30:865 (1,2,3) - this doesn't work beacause the sound clickable at 00:31:090 (2) - is also on the blue tick within the slider
Just use a reverse or a burst here

00:32:065 (1,2,3) - ^, and for similar rhythms further in the song

00:44:065 (1,2,1,2,1,2,1,2,3,4,5) - This totally doesn't fit for me as the only thing I hear on the blue ticks are the drops the drums make when their sound end and that's not good enough to use this object density for.
And then where there is a distinct blue tick on 00:44:815 (2) - it's mapped the same as the others at 00:44:065 (1,2,1,2,1) -

00:47:590 (5) - It doesn't feel like a triple is needed here

00:49:690 (5) - ^

00:49:765 (6,4) - nazi stack incoming

00:50:365 (3,5) - You make these look so similar by mirring them and using the same shape but these are totally different sound so differentiate them a bit

00:51:565 (2,3) - Would just use a 1/2 slider here as the vocal isn't strong enough to warrant a circle and large spacing, also this is the only vocal without a supporting drumbeat so that makes the 1/2 slider even better fitting

Extra

I want one
pls gimme extra diff, it could work so well with this song

gl with the map :)

Here is a link to my map https://osu.ppy.sh/s/623776, mod the top 2 as the normal isn't even close to being finished
[Nemesis]
M4M

Insane (I'm shitty at modding lower diffs, soz.

00:24:565 (4,1) - I feel like this doesn't flow too well
00:32:665 (4,5) - ctrl+G would be much better imo
00:39:865 (1) - delete NC
00:39:865 (1,3) - stack
00:52:465 - where is the rest lol

Not much to say, short and fun map.
GL
ReFaller
@gottagof4ast i don't map full rhythms on normals and below

no changes, thx
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