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YUZU - Hyouri Ittai

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Total Posts
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Topic Starter
Cris-
This beatmap was submitted using in-game submission on jueves, 28 de diciembre de 2017 at 17:13:51

Artist: YUZU
Title: Hyouri Ittai
Source: HUNTER×HUNTER
Tags: wolf3211 ハンター×ハンター HxH HUNTERxHUNTER 2011 Chimera Ant Ending 5 TV Size Two Sides of the Same Coin Madhouse
BPM: 150
Filesize: 17430kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1,43 stars, 90 notes)
  2. Gungi (4,4 stars, 308 notes)
  3. Hard (3 stars, 236 notes)
  4. Normal (1,95 stars, 151 notes)
  5. Wolf's Insane (3,91 stars, 289 notes)
Download: YUZU - Hyouri Ittai
Download: YUZU - Hyouri Ittai (no video)
Information: Scores/Beatmap Listing
---------------


YUZU - Hyouri Ittai


Easy - Me
Normal - Me
Hard - Me
Insane - Cote
Gungi - Me

Background Source

Hitsounds - Cote
MP3 - ArcherLove
Video - Me
Rad-
Hellooooo o/ from my queue

General:
All difficulties should be mapped the same, meaning not the only 2 hardest should have the first 15 seconds mapped.

Easy
00:15:090 (1) - Remove NC
01:05:176 (3) - Make this slider end on the red tick 01:05:738 - it's allowed in this case, you might have to distance the next object though.
01:14:176 (1) - Remove NC

That's it for this diff, rest is well done :V

Normal
00:15:090 (1) - Remove NC
00:19:290 (5) - Don't make short repeating sliders on Normal, it's best to leave it for a hard
00:22:490 (5) - Same^
00:27:490 (1) - Remove NC
00:33:890 (1) - Remove NC
00:35:490 (6) - Add NC
00:37:090 (1) - Remove NC
01:05:176 (1,2) - Replace the timing of the slider with the circle, and place the circle 2 on top of the start of the slider, so it looks like this:

Saco's Hard
00:54:090 (1,2) - Increase volume on this, even if its 20% i think it should be a bit higher than that
00:58:988 (6,1) - Replace the NC's between these 2 objects
01:00:676 (6,1) - Same as above
01:01:988 (4) - Add NC
01:08:363 (5) - Add Nc
01:17:926 (4,5) - Replace it with a repeating short slider like the next one for consistency

Wolf's Insane
00:16:890 (2,3,4) - Give circle 3 a bit of distance to slider 4 just like you did to circle 2, or stack both circles on top of start of the slider
00:34:890 (3,4,5) - Give these 3 circles a more consistent spacing, and make circle 5 not overlap the slider as you did
00:40:890 (6) - Move this slider to 00:41:090 - and add a circle on 00:40:890 -
00:41:890 (1) - Make this slider end on 00:42:290 - and move the next slider 00:42:490 - while finally adding a circle to 00:43:090 -
00:43:490 (4,1) - Switch these combos with each other
00:54:090 (1,2,3) - Add more volume to this section as the very slow slider made it hard to read the pattern, and volume being so low gave no feedback when playing. Increasing it more fixes it.
01:00:488 (5) - Place it somewhere else where it doesn't overlap like that.
01:12:301 - Missing an object here, just add a circle to fit the music
01:18:676 - You could add a circle here to fit the music as well, placing it on top of start of slider 01:19:051 (1) - is nice
01:19:051 (1) - Make this slider alot longer and slower and so it ends on 01:20:176 -
01:20:551 (2) - Replace with a slider which ends on 01:21:488 -
01:22:051 (2) - Make this short slider have the same size as 01:21:676 (1) - so its less confusing, and either add more circles to the short stream of 01:22:613 (3,4,5) - or replace the circles with another short repeating slider like before and then replacing slider 01:22:801 (4) - with 5 circles stream, which is also good.
01:28:707 (4,5) - This is a really bad jump stream, its not good to go from 1/4 circle to slider like this, make the slider follow same spacing as the stream.
01:30:113 (3,4) - Make the slider become the last object instead, red tick slider is bad here.

Gungi
Doesn't really matter but you could increase the OD on this one to 8, since there's already an insane with 7 and this being the hardest difficulty.
01:05:738 (4,5,6,1) - If you hear the song correctly, this area could be a stream to fit best with the music instead of that slider.
01:18:301 (4,5,6) - Inconsistent spacing here, make the last object have the same as the rest
Also you could add an object here 01:18:676 - to fit more to the song, making the last object into a slider that ends here fits very well too
01:27:769 (2) - There's actually no sound for this to be a triple, remove this circle
01:29:082 - It's missing a circle here to complete the stream, but i guess that's optional but it would be very recommended to follow the song.
01:29:926 (5) - NC

That's about it i could find, hope it helps!
Topic Starter
Cris-

Rad- wrote:

Hellooooo o/ from my queue

General:
All difficulties should be mapped the same, meaning not the only 2 hardest should have the first 15 seconds mapped.

Easy
00:15:090 (1) - Remove NC
01:05:176 (3) - Make this slider end on the red tick 01:05:738 - it's allowed in this case, you might have to distance the next object though.
01:14:176 (1) - Remove NC

That's it for this diff, rest is well done :V

Normal
00:15:090 (1) - Remove NC
00:19:290 (5) - Don't make short repeating sliders on Normal, it's best to leave it for a hard
00:22:490 (5) - Same^
00:27:490 (1) - Remove NC
00:33:890 (1) - Remove NC
00:35:490 (6) - Add NC
00:37:090 (1) - Remove NC
01:05:176 (1,2) - Replace the timing of the slider with the circle, and place the circle 2 on top of the start of the slider, so it looks like this:

Saco's Hard
00:54:090 (1,2) - Increase volume on this, even if its 20% i think it should be a bit higher than that
00:58:988 (6,1) - Replace the NC's between these 2 objects
01:00:676 (6,1) - Same as above
01:01:988 (4) - Add NC
01:08:363 (5) - Add Nc
01:17:926 (4,5) - Replace it with a repeating short slider like the next one for consistency

Wolf's Insane
00:16:890 (2,3,4) - Give circle 3 a bit of distance to slider 4 just like you did to circle 2, or stack both circles on top of start of the slider
00:34:890 (3,4,5) - Give these 3 circles a more consistent spacing, and make circle 5 not overlap the slider as you did
00:40:890 (6) - Move this slider to 00:41:090 - and add a circle on 00:40:890 -
00:41:890 (1) - Make this slider end on 00:42:290 - and move the next slider 00:42:490 - while finally adding a circle to 00:43:090 -
00:43:490 (4,1) - Switch these combos with each other
00:54:090 (1,2,3) - Add more volume to this section as the very slow slider made it hard to read the pattern, and volume being so low gave no feedback when playing. Increasing it more fixes it.
01:00:488 (5) - Place it somewhere else where it doesn't overlap like that.
01:12:301 - Missing an object here, just add a circle to fit the music
01:18:676 - You could add a circle here to fit the music as well, placing it on top of start of slider 01:19:051 (1) - is nice
01:19:051 (1) - Make this slider alot longer and slower and so it ends on 01:20:176 -
01:20:551 (2) - Replace with a slider which ends on 01:21:488 -
01:22:051 (2) - Make this short slider have the same size as 01:21:676 (1) - so its less confusing, and either add more circles to the short stream of 01:22:613 (3,4,5) - or replace the circles with another short repeating slider like before and then replacing slider 01:22:801 (4) - with 5 circles stream, which is also good.
01:28:707 (4,5) - This is a really bad jump stream, its not good to go from 1/4 circle to slider like this, make the slider follow same spacing as the stream.
01:30:113 (3,4) - Make the slider become the last object instead, red tick slider is bad here.

Gungi
Doesn't really matter but you could increase the OD on this one to 8, since there's already an insane with 7 and this being the hardest difficulty.
01:05:738 (4,5,6,1) - If you hear the song correctly, this area could be a stream to fit best with the music instead of that slider.
01:18:301 (4,5,6) - Inconsistent spacing here, make the last object have the same as the rest
Also you could add an object here 01:18:676 - to fit more to the song, making the last object into a slider that ends here fits very well too
01:27:769 (2) - There's actually no sound for this to be a triple, remove this circle
01:29:082 - It's missing a circle here to complete the stream, but i guess that's optional but it would be very recommended to follow the song.
01:29:926 (5) - NC

That's about it i could find, hope it helps!
Thank you so much for the mod! :D
Janpai
Hello there! I supposed to do a mod here (from my queue) but I can't mod your map because it have some timing conflicts in the kiai.
I tried figure out but I failed. It's better to ask someone to check your timing then you can call me back for a proper mod.
William K
omg I love this song, maybe I can help with the timing :3

For the 150 BPM part, try offset 306. It's more fitting the current one.
For 160 BPM part, or the kiai. Try offset 54706.
Also, remember to resnap those green points.
Maybe you can add a video too?

Edit: Hmm okay, I talked with Sergio about this. And you should add some more timings in this map. For the right downbeat and else.
00:54:152 - You should add one timing here, with 146 BPM. (Yes, for the vocals :3 GD-ers map those vocals here.)
00:54:563 - Here, with 116 BPM. Also for the vocals.
00:55:081 - Then, one here. with 160 BPM in it.
00:56:206 - Here, for the right downbeat. Also with 160 BPM.

Don't forget to delete the timing at 00:54:706 - , since it'll just conflict with the 116 BPM.
Topic Starter
Cris-

William K wrote:

omg I love this song, maybe I can help with the timing :3

For the 150 BPM part, try offset 306. It's more fitting the current one.
For 160 BPM part, or the kiai. Try offset 54706.
Also, remember to resnap those green points.
Maybe you can add a video too?
Thank you so much!! :D




Janpai wrote:

Hello there! I supposed to do a mod here (from my queue) but I can't mod your map because it have some timing conflicts in the kiai.
I tried figure out but I failed. It's better to ask someone to check your timing then you can call me back for a proper mod.
Fixed :)
Topic Starter
Cris-

William K wrote:

Edit: Hmm okay, I talked with Sergio about this. And you should add some more timings in this map. For the right downbeat and else.
00:54:152 - You should add one timing here, with 146 BPM. (Yes, for the vocals :3 GD-ers map those vocals here.)
00:54:563 - Here, with 116 BPM. Also for the vocals.
00:55:081 - Then, one here. with 160 BPM in it.
00:56:206 - Here, for the right downbeat. Also with 160 BPM.

Don't forget to delete the timing at 00:54:706 - , since it'll just conflict with the 116 BPM.
Updated, thank you! :)
Janpai

Please send a vote on my queue so I can see how does my modding helps you. =w=)y
DISCLAIMER:
  1. The following things might be only opinions and suggestions so feel free to ignore them.
General
  1. Please use some custom combo colors. Even though the default colors suites in the BG, it would be better if you'll just make it lighter or sth according to your preference
  2. I think Hyori in the tags is unnecessary

Easy
  1. Please recheck all your objects and turn on distance snap while mapping lower diffs, it's important to have constant spacing in lower diffs and seems like you manually placed the objects. Distance Snap will help you a lot on this matter because your object spacing varies from 1.10x to 1.20x (.8s and .15s are rounded off to that) which is inconsistent
  2. 00:00:306 (1,2) - Improve blanket
  3. 00:14:306 (2,3,4) - Don't make 00:14:706 - under emphasized because downbeats are kinda important to low diffs and this is pretty strong so suggesting this rhythm http://puu.sh/uHEBf/b88b5fce8a.jpg then adjust the other things accordingly, same thing happens on 00:15:906 (5) - and 00:19:106 (4) - which is downbeat is also ignored.
  4. 00:25:906 (5,1) - Switch the NCs here, be consistent on NCing on the downbeats
  5. 00:29:906 (2,3,4) - I would like to suggest this rhythm http://puu.sh/uHF0U/f6a7f2966d.jpg to emphasize the strong vocals here.
  6. 00:43:506 (3,1) - Do a blanket sth like this http://puu.sh/uHF8F/46999de003.jpg
  7. 01:04:831 (2,3) - This kind of flow is too edgy for beginners, how about putting 01:04:831 (2) - at 266|129
  8. 01:05:206 (3,1) - Maybe avoid the overlap?
  9. You should watch out for your rhythm choices, as for now there's no consistency and strong beats are being ignored nor under emphasized. I get that you're emphasizing the vocals but there are ways not to ignore those downbeats while mapping the vocals.

Normal
  1. Please use AR 5 on this diff
  2. 00:07:706 (2,3) - These objects are nearly offscreen
  3. 00:09:306 (2,1) - the overlap doesn't look nice here, you could place 00:09:906 (1) - at 363|298
  4. 00:10:906 (2,3) - Seems 00:10:906 (2) - is kinda unnecessary here because there's no such dominant beat here so you could delete this and 00:11:106 (3) - downbeat is at the tail again makes me sad, how about this rhythm instead http://puu.sh/uHFZY/0a335d0623.jpg
  5. From 00:13:106 (1) - up to 00:38:306 (6) - Why did the rhythm density became light here? I'm expecting this to be more dense than the intro but seems that the intro is more dense than the verse, you could do some buffing up of the rhythms.

Saco's Hard
  1. 00:00:306 (1,2) - There's a dominant guitar at 00:00:906 - so why did you ignore that made it played in a reverse while you emphasize those other piano sounds (to be specific; 00:01:306 (3,4,5) - which really have not much difference with the piano) so I think this rhythm would work better http://puu.sh/uHGEo/d71f5bc8b0.jpg
  2. 00:03:906 (2) - Same thing here, a 1/1 slider and a circle would be better
  3. 00:25:506 (6,7) - A bit harsh for hard players I think, you could try having 1/4 slider repeated 3 times http://puu.sh/uHGYi/7d7d10be84.jpg
  4. 00:54:692 (2,1) - Could you make this pattern more clean?

Wolf's Insane
  1. 00:01:706 (4,1) - Woah, this spacing is too much for a calm instrumentals, same thing goes for 00:03:306 (4,1) -
  2. 00:25:706 (5) - Ctrl+< this for 00:25:906 (1) - to have more emphasis or impact on gameplay
  3. 01:29:206 (1,2,3,1,2,3) - Why the spacings are so wide? The outro is not that strong imo, you could make sth like a build-up spacing instead of all objects are spaced visually equal
I won't mod the last diff since the problem is like a general thing here. Imo, the map lacks of structure and inconsistent. It may play nice on the gameplay but somehow I can't see a dominant reasoning for the object placements. You could work more on emphasis than the aesthetics of your map. As for the lower diffs, make sure you map with DS turned on and choose your rhythms wisely. It's just my personal opinion so no need to take it as a serious matter.
Goodluck!
Topic Starter
Cris-

Janpai wrote:


Please send a vote on my queue so I can see how does my modding helps you. =w=)y
DISCLAIMER:
  1. The following things might be only opinions and suggestions so feel free to ignore them.
General
  1. Please use some custom combo colors. Even though the default colors suites in the BG, it would be better if you'll just make it lighter or sth according to your preference
  2. I think Hyori in the tags is unnecessary

Easy
  1. Please recheck all your objects and turn on distance snap while mapping lower diffs, it's important to have constant spacing in lower diffs and seems like you manually placed the objects. Distance Snap will help you a lot on this matter because your object spacing varies from 1.10x to 1.20x (.8s and .15s are rounded off to that) which is inconsistent
  2. 00:00:306 (1,2) - Improve blanket
  3. 00:14:306 (2,3,4) - Don't make 00:14:706 - under emphasized because downbeats are kinda important to low diffs and this is pretty strong so suggesting this rhythm http://puu.sh/uHEBf/b88b5fce8a.jpg then adjust the other things accordingly, same thing happens on 00:15:906 (5) - and 00:19:106 (4) - which is downbeat is also ignored.
  4. 00:25:906 (5,1) - Switch the NCs here, be consistent on NCing on the downbeats
  5. 00:29:906 (2,3,4) - I would like to suggest this rhythm http://puu.sh/uHF0U/f6a7f2966d.jpg to emphasize the strong vocals here.
  6. 00:43:506 (3,1) - Do a blanket sth like this http://puu.sh/uHF8F/46999de003.jpg
  7. 01:04:831 (2,3) - This kind of flow is too edgy for beginners, how about putting 01:04:831 (2) - at 266|129
  8. 01:05:206 (3,1) - Maybe avoid the overlap?
  9. You should watch out for your rhythm choices, as for now there's no consistency and strong beats are being ignored nor under emphasized. I get that you're emphasizing the vocals but there are ways not to ignore those downbeats while mapping the vocals.

Normal
  1. Please use AR 5 on this diff
  2. 00:07:706 (2,3) - These objects are nearly offscreen
  3. 00:09:306 (2,1) - the overlap doesn't look nice here, you could place 00:09:906 (1) - at 363|298
  4. 00:10:906 (2,3) - Seems 00:10:906 (2) - is kinda unnecessary here because there's no such dominant beat here so you could delete this and 00:11:106 (3) - downbeat is at the tail again makes me sad, how about this rhythm instead http://puu.sh/uHFZY/0a335d0623.jpg
  5. From 00:13:106 (1) - up to 00:38:306 (6) - Why did the rhythm density became light here? I'm expecting this to be more dense than the intro but seems that the intro is more dense than the verse, you could do some buffing up of the rhythms.

Saco's Hard
  1. 00:00:306 (1,2) - There's a dominant guitar at 00:00:906 - so why did you ignore that made it played in a reverse while you emphasize those other piano sounds (to be specific; 00:01:306 (3,4,5) - which really have not much difference with the piano) so I think this rhythm would work better http://puu.sh/uHGEo/d71f5bc8b0.jpg
  2. 00:03:906 (2) - Same thing here, a 1/1 slider and a circle would be better
  3. 00:25:506 (6,7) - A bit harsh for hard players I think, you could try having 1/4 slider repeated 3 times http://puu.sh/uHGYi/7d7d10be84.jpg
  4. 00:54:692 (2,1) - Could you make this pattern more clean?

Wolf's Insane
  1. 00:01:706 (4,1) - Woah, this spacing is too much for a calm instrumentals, same thing goes for 00:03:306 (4,1) -
  2. 00:25:706 (5) - Ctrl+< this for 00:25:906 (1) - to have more emphasis or impact on gameplay
  3. 01:29:206 (1,2,3,1,2,3) - Why the spacings are so wide? The outro is not that strong imo, you could make sth like a build-up spacing instead of all objects are spaced visually equal
I won't mod the last diff since the problem is like a general thing here. Imo, the map lacks of structure and inconsistent. It may play nice on the gameplay but somehow I can't see a dominant reasoning for the object placements. You could work more on emphasis than the aesthetics of your map. As for the lower diffs, make sure you map with DS turned on and choose your rhythms wisely. It's just my personal opinion so no need to take it as a serious matter.
Goodluck!
Thank you so much for the mod!

About "Gungi" diff, i try to make this more consistent, change notes and resnap some parts...
Affirmation
Q

[gungi]
00:12:706 (3) - ctrl G for better flow
00:17:506 (5,1) - avoid stack, could be better for emphasize
00:29:706 (4,5) - weird overlap, avoid it.
00:37:106 (1) - weird flow, too
00:54:152 - 00:54:563 - add beats.
01:08:393 (1,2) - ctrl G for flow

GL
Saika0k1
hi! mod from my queue

Wolf's Insane

00:25:506 (3,4,5) - thhis goes off better with a 4 beats stream
01:22:831 (7) - turn this into stream, idk but its kinda weird from kicksliders-->shortstream-->kickslider

Gungi

00:13:006 - should start a triple here to emphasize 00:13:106 (1)
00:43:306 - put a circle ?
00:49:706 - ^

thats it, really. im really sorry for the extremely short mod but i didnt want to make you wait for too long.

i guess i will give this mapset a star since i made you wait almost for 2 weeks and for a short mod..
Topic Starter
Cris-

Neoskylove wrote:

Q

[gungi]
00:12:706 (3) - ctrl G for better flow
00:17:506 (5,1) - avoid stack, could be better for emphasize
00:29:706 (4,5) - weird overlap, avoid it.
00:37:106 (1) - weird flow, too
00:54:152 - 00:54:563 - add beats.
01:08:393 (1,2) - ctrl G for flow

GL

Saika0k1 wrote:

hi! mod from my queue

Wolf's Insane

00:25:506 (3,4,5) - thhis goes off better with a 4 beats stream
01:22:831 (7) - turn this into stream, idk but its kinda weird from kicksliders-->shortstream-->kickslider

Gungi

00:13:006 - should start a triple here to emphasize 00:13:106 (1)
00:43:306 - put a circle ?
00:49:706 - ^

thats it, really. im really sorry for the extremely short mod but i didnt want to make you wait for too long.

i guess i will give this mapset a star since i made you wait almost for 2 weeks and for a short mod..

Thanks :D
Affirmation
Reply the mods. Just saying "Thank you" is not helpful.
Check what you fixed and why you didn't fixed.
Topic Starter
Cris-

Neoskylove wrote:

Reply the mods. Just saying "Thank you" is not helpful.
Check what you fixed and why you didn't fixed.
I do not put that because i fix all you say lmao
Stack
NM from my queue

Saco's Hard
00:01:306 (3) - place it more to the right beacaus thats where the slider is pointing to

00:16:706 (3,1) - I wouldn't make these cross

01:05:393 (2,3,4) - This doesn't look nice in a hard diff

01:06:331 (6,1) - Overlap

Pretty good diff overall

Wolf's Insane
00:14:706 (1) - make the sliderend point to 00:15:306 (2) maybe (this is very minor)

00:16:906 (2,3,4) - Just make a straight triple

00:22:506 (3,4,1) - ^

00:25:906 (1) - I would place 1 immediately after the stream and not force a jump

00:32:306 (1) - I would make this part more like https://imgur-archive.ppy.sh/jGIrtuc.png, so the red tick is clickable

00:34:506 (2,3,4,5,1) - I don't like the spacing between these

00:36:706 (4,1) - Fully stack to signify 1/1 gap

00:43:506 (1,2) - I would make this part like this https://imgur-archive.ppy.sh/uMtX1hK.png

01:28:268 (6,1) - This jump is pretty difficult, not only in spacing but also in angle switch

Gungi
00:03:306 (4,2) - Overlap

00:14:106 (4,5,6,1) - I would make sure the spacing between 61 is atleast as big as 45

00:17:106 (3,4,5) - I don't like this stack, space them out/pattern them somehow

00:29:506 (3,4) - I would only stack notes like this for a 1/1 gap, not a 1/2

00:35:106 (5,1) - Overlap

00:43:506 (3) - If you are following the vocals here, I would suggest stopping the slider on the red tick and placing a circle on the white after that

00:56:581 (2,4) - Overlap

Gl with the map (chose this from my queue first beacause the song is just too good)
Topic Starter
Cris-

gottagof4ast wrote:

[Wolf's Insane] 00:14:706 (1) - make the sliderend point to 00:15:306 (2) maybe (this is very minor)
wolf's ignore this because sounds weird...


gottagof4ast wrote:

Gl with the map (chose this from my queue first beacause the song is just too good)
Thank you so much for this mod :3!
Yeah, this song is really cool~
Fu Xuan
Hello, from queue

[Easy]
  1. 00:49:906 (1) - Spinner came in too fast?
  2. 01:02:956 (4,2) - Stack properly.
  3. 01:04:831 (2,4) - ^
  4. 01:17:956 (4,1) - Blanket?
  5. 01:27:706 (1) - Spinner came too fast again.
[Normal]
  1. 00:01:306 (2,3) - Align these with sliderend of 00:00:306 (1) -
  2. 00:49:906 (1) - Spinner came too fast?
  3. 01:27:706 (1) - ^
  4. 01:25:456 (3,1) - Improve blanket.
[Saco's Hard]
  1. 00:04:706 (5,1) - Improve blanket.
  2. 00:07:906 (5,1) - ^
  3. 00:15:906 (5,6,1,2) - Can flow more better.
  4. 00:49:906 (1) - Still too fast spinner (It came in too fast)
  5. 01:27:518 (1) - ^
  6. 00:58:831 (5,1) - Can flow more better.
  7. 01:02:393 (2,3) - Blanket.
  8. 01:03:893 (2,3) - Can flow more better.
[Wolf's Insane]
  1. 00:16:906 (2,3,4) - Why not stack them like 00:13:706 (2,3,4) - To form a pattern?
  2. 00:25:806 (6,1) - Spacing inconsistency
  3. 00:27:306 (4) - Stack properly on 00:28:306 (4) -
  4. 00:29:106 (1,2,3) - Can flow more better.
  5. 00:30:306 (1,1) - Stack properly
  6. 00:46:906 (4,5,6,7) - Can flow more better.
  7. 00:57:518 (3,4,1) - ^
  8. 01:00:143 (4) - You can move this to the right because the angle from 00:59:956 (3) - is too sharp
  9. 01:18:706 (8) - Mind increasing the volume? Can't hear this circle.
[Gungi]
  1. 00:06:706 (1,2) - Blanket.
  2. 00:32:106 (8,9,1) - Stack or make it flow better.
  3. 00:45:706 - Why did you ignore this beat, Unlike here 00:41:906 (1) - you made it a reverse slider. Why not make it also a reverse slider?
  4. 00:51:506 (1) - Slider can be more beautiful.
  5. 01:07:831 (3,2) - Stack?
Goodluck!
Firiiu
At 01:29:206, the bpm actually increases to 162 here, because listening to it, your notes are a bit slow, so go ahead and fix that easy miss

Easy
00:19:106 (4) - replace with a circle and a slider on the finish
00:22:306 (5,1) - Overlap
01:10:831 (2,3) - Make these the same shape, just flipped for neatening purposes.
01:12:331 (4) - make this round off the slider end
01:17:206 (3,4) - overlap

Normal
Big issue here is flow. A normal is supposed to have even flow and stuff, but this diff doesnt have that nice of a flow to it.
00:33:906 (4,5) - Make this flow nicer
00:37:906 (5,6) - switch these two around
00:38:706 - Probably would be better to slow this part down, since its softer and doesnt need the same SV
01:00:706 (1,2) - Nicen these sliders up, make them look better
01:08:206 (1) - NC not needed here

Saco's HardBig issue in this diff. Spacing. You have some jumps larger than others and even in the beginning.
Its okay to have different spacings, but only at parts that need it. The song stays the same here so it should be similar spacings.
00:17:506 (5,1) - Dont have such a curved slider as it ruines the flow a little
00:25:506 (6,1) - In a hard diff its kinda hard to read this, so it may be better to either replace the 1 with the slider, or something else.
00:32:106 (5) - Instead of a slider here how about a triple, cuz while looking at it, it just felt weird to hear the finish on the tail
00:37:506 (1,2,3) - try to make these in more of a line, not a straight line, just not as big of angles.
00:45:106 (1,2) - Overlap
01:13:456 (4,5) - Dont have the extended slider here as it doesnt fit the song.
01:19:081 (1,1) - In all honesty remove the spinners here and replace them with notes, they arent needed, especially in a hard

Wolf's Insane
00:25:506 (3,4,5,6,1) - My opinion is to put the stream closer to the slider, since it has a large spacing in between 6 and 1
00:59:393 (1,2,3,4) - Make this entire section here flow better, the downward sliders with upward jumps is just weird
01:01:456 (3,4) - You may have a reason to stack this, but to me you shouldnt. idk

Gungi
00:25:306 (5) - All honesty, no need to have this 1/4th slider here, since no sound on the blue tick

Not much to say about this one honestly.
Just work in the easier diffs.
Also im not a pro mapper so i may not see as much as someone more experienced would.
Topic Starter
Cris-

-Aqua wrote:

Hello, from queue

[Easy]
  1. 00:49:906 (1) - Spinner came in too fast?
  2. 01:02:956 (4,2) - Stack properly.
  3. 01:04:831 (2,4) - ^
  4. 01:17:956 (4,1) - Blanket?
  5. 01:27:706 (1) - Spinner came too fast again.
[Normal]
  1. 00:01:306 (2,3) - Align these with sliderend of 00:00:306 (1) -
  2. 00:49:906 (1) - Spinner came too fast?
  3. 01:27:706 (1) - ^
  4. 01:25:456 (3,1) - Improve blanket.
[Saco's Hard]
  1. 00:04:706 (5,1) - Improve blanket.
  2. 00:07:906 (5,1) - ^
  3. 00:15:906 (5,6,1,2) - Can flow more better.
  4. 00:49:906 (1) - Still too fast spinner (It came in too fast)
  5. 01:27:518 (1) - ^
  6. 00:58:831 (5,1) - Can flow more better.
  7. 01:02:393 (2,3) - Blanket.
  8. 01:03:893 (2,3) - Can flow more better.
[Wolf's Insane]
  1. 00:16:906 (2,3,4) - Why not stack them like 00:13:706 (2,3,4) - To form a pattern?
  2. 00:25:806 (6,1) - Spacing inconsistency
  3. 00:27:306 (4) - Stack properly on 00:28:306 (4) -
  4. 00:29:106 (1,2,3) - Can flow more better.
  5. 00:30:306 (1,1) - Stack properly
  6. 00:46:906 (4,5,6,7) - Can flow more better.
  7. 00:57:518 (3,4,1) - ^
  8. 01:00:143 (4) - You can move this to the right because the angle from 00:59:956 (3) - is too sharp
  9. 01:18:706 (8) - Mind increasing the volume? Can't hear this circle.
[Gungi]
  1. 00:06:706 (1,2) - Blanket.
  2. 00:32:106 (8,9,1) - Stack or make it flow better.
  3. 00:45:706 - Why did you ignore this beat, Unlike here 00:41:906 (1) - you made it a reverse slider. Why not make it also a reverse slider?
  4. 00:51:506 (1) - Slider can be more beautiful.
  5. 01:07:831 (3,2) - Stack?
Goodluck!
I ignore all "spinner fast" because when i move them sounds weird... i think move spinners after is not really necessary.

Thank you so much for the mod :3
Topic Starter
Cris-

Bacwux wrote:

At 01:29:206, the bpm actually increases to 162 here, because listening to it, your notes are a bit slow, so go ahead and fix that easy miss

Easy
00:19:106 (4) - replace with a circle and a slider on the finish
00:22:306 (5,1) - Overlap
01:10:831 (2,3) - Make these the same shape, just flipped for neatening purposes.
01:12:331 (4) - make this round off the slider end
01:17:206 (3,4) - overlap

Normal
Big issue here is flow. A normal is supposed to have even flow and stuff, but this diff doesnt have that nice of a flow to it.
00:33:906 (4,5) - Make this flow nicer
00:37:906 (5,6) - switch these two around
00:38:706 - Probably would be better to slow this part down, since its softer and doesnt need the same SV
01:00:706 (1,2) - Nicen these sliders up, make them look better
01:08:206 (1) - NC not needed here

Saco's HardBig issue in this diff. Spacing. You have some jumps larger than others and even in the beginning.
Its okay to have different spacings, but only at parts that need it. The song stays the same here so it should be similar spacings.
00:17:506 (5,1) - Dont have such a curved slider as it ruines the flow a little
00:25:506 (6,1) - In a hard diff its kinda hard to read this, so it may be better to either replace the 1 with the slider, or something else.
00:32:106 (5) - Instead of a slider here how about a triple, cuz while looking at it, it just felt weird to hear the finish on the tail
00:37:506 (1,2,3) - try to make these in more of a line, not a straight line, just not as big of angles.
00:45:106 (1,2) - Overlap
01:13:456 (4,5) - Dont have the extended slider here as it doesnt fit the song.
01:19:081 (1,1) - In all honesty remove the spinners here and replace them with notes, they arent needed, especially in a hard

Wolf's Insane
00:25:506 (3,4,5,6,1) - My opinion is to put the stream closer to the slider, since it has a large spacing in between 6 and 1
00:59:393 (1,2,3,4) - Make this entire section here flow better, the downward sliders with upward jumps is just weird
01:01:456 (3,4) - You may have a reason to stack this, but to me you shouldnt. idk

Gungi
00:25:306 (5) - All honesty, no need to have this 1/4th slider here, since no sound on the blue tick

Not much to say about this one honestly.
Just work in the easier diffs.
Also im not a pro mapper so i may not see as much as someone more experienced would.
I ignore overlaps in Easy diff because not looks good.
I'll try to fix what u say about Normal and Hard. By the moment i change this part 00:38:706 from x0.8 vel slid to x1.0 for avoid spacing problems with DS.

Thank so much for the mod and the correct BPM in the final part! :D
Now sounds better :)
yoshee4232
From my NM queue, hard felt kinda weird, or I just suck at modding hards

Hard
so this diff is the one that had the most problems, it's mostly just being indecisive with what rhythm you're prioritizing, there were a lot more cases that I didn't mention and I just mentioned some of the important things

00:00:306 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) - this whole section kinda inconsistently blends the guitar sounds and the chime(?) sounds use your full beat sliders on something like every chord change
00:22:506 (1) - a triple + 1/2 slider would work well here
00:13:106 (1,2,3,4,5) - kinda ambiguous as to whether you're trying to prioritize the drums or the vocals here
00:16:706 (3) - make this 1/2 beat shorter and a note at the end
00:20:906 (1,2,3,4) - just replace this with 4 1/2 sliders
00:43:506 (1,2,3) - you jump from mapping the vocals to the guitar even though the vocals get stronger, map the vocals instead
00:46:706 (1,2,3,4) - move the slider 1/2 beat forward and add another note because right now the slider tail lands on the strongest sound
00:55:643 (2,3,4) - again, the mapping to the guitar sound kinda throws the player off
01:12:518 (5,1) - feels kinda weird to play, maybe just replace with a longer slider
01:19:081 (1,1) - IMO these should be sliders because there are some sounds you should emphasize more. spinners don't really emphasize any sounds, while slider heads do

Insane
00:09:906 (1) - previously every time the guitar changed chords you had a different slider shape, like here 00:08:306 (1) and here 00:06:706 (1) anyways, you should do that for here
  1. 00:11:506 (1) - ^
00:24:306 (1) - this should be a 1/2 slider with a circle on the following white tick just to prioritize the vocals better
00:44:106 (2) - make this a full beat slider
01:29:206 (1,2,3,4,1,2,3) - the guitar sounds continually get louder, I think it would work well to smoothly increase the distance between objects

Gungi
00:20:306 (4) - honestly, what's even the point of the middle white anchor anymore?
  1. 00:21:106 (1,2,3) - ^
  2. 00:18:506 (3,4) - ^
  3. 00:23:706 (4) - ^
  4. 00:26:306 (2) - ^
  5. 00:32:706 (3) - ^
  6. 00:33:906 (1) - ^
  7. I'm going to just stop listing them at this point, you get my idea
01:26:206 (1) - you should use a smooth slider here IMO, the red anchors don't really match that sound
01:29:206 (1,2,3,4,1,2,3,4) - same thing as the insane diff, smoothly increase the spacing
Topic Starter
Cris-

cooldude4232 wrote:

From my NM queue, hard felt kinda weird, or I just suck at modding hards

Hard
so this diff is the one that had the most problems, it's mostly just being indecisive with what rhythm you're prioritizing, there were a lot more cases that I didn't mention and I just mentioned some of the important things

00:00:306 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) - this whole section kinda inconsistently blends the guitar sounds and the chime(?) sounds use your full beat sliders on something like every chord change
00:22:506 (1) - a triple + 1/2 slider would work well here
00:13:106 (1,2,3,4,5) - kinda ambiguous as to whether you're trying to prioritize the drums or the vocals here
00:16:706 (3) - make this 1/2 beat shorter and a note at the end
00:20:906 (1,2,3,4) - just replace this with 4 1/2 sliders
00:43:506 (1,2,3) - you jump from mapping the vocals to the guitar even though the vocals get stronger, map the vocals instead
00:46:706 (1,2,3,4) - move the slider 1/2 beat forward and add another note because right now the slider tail lands on the strongest sound
00:55:643 (2,3,4) - again, the mapping to the guitar sound kinda throws the player off
01:12:518 (5,1) - feels kinda weird to play, maybe just replace with a longer slider
01:19:081 (1,1) - IMO these should be sliders because there are some sounds you should emphasize more. spinners don't really emphasize any sounds, while slider heads do

Insane
00:09:906 (1) - previously every time the guitar changed chords you had a different slider shape, like here 00:08:306 (1) and here 00:06:706 (1) anyways, you should do that for here
  1. 00:11:506 (1) - ^
00:24:306 (1) - this should be a 1/2 slider with a circle on the following white tick just to prioritize the vocals better
00:44:106 (2) - make this a full beat slider
01:29:206 (1,2,3,4,1,2,3) - the guitar sounds continually get louder, I think it would work well to smoothly increase the distance between objects

Gungi
00:20:306 (4) - honestly, what's even the point of the middle white anchor anymore?
  1. 00:21:106 (1,2,3) - ^
  2. 00:18:506 (3,4) - ^
  3. 00:23:706 (4) - ^
  4. 00:26:306 (2) - ^
  5. 00:32:706 (3) - ^
  6. 00:33:906 (1) - ^
  7. I'm going to just stop listing them at this point, you get my idea
01:26:206 (1) - you should use a smooth slider here IMO, the red anchors don't really match that sound
01:29:206 (1,2,3,4,1,2,3,4) - same thing as the insane diff, smoothly increase the spacing
Thank you so much for the mod~


cooldude4232 wrote:

00:44:106 (2) - make this a full beat slider
Wolf's ignore this in his diff because sounds bad. All in the Hard & Gungi are fixed :D


PD: Nice Satania's profile pic.
Hectic
Hello! From queue. Most of my words are just suggestions, feel free for denying them.

Gungi:
  1. 00:34:506 (3) - ctrl+j on the same place maybe?
  2. 00:40:306 (1,2) - are you sure?
  3. 00:48:306 (1,1,1) - overlaps striking to the eye
  4. 00:51:506 (1) - make the end of this not that close to its body
  5. 01:15:331 (4) - mirror vertically
  6. 01:29:206 (1,2,3,4,1,2,3,4) - do these strums deserve that much space? 01:30:131 (2,3,4) - increasing space here and making it less before would be better (because intensity rises)

    Pay attension to the blankets

    I would map those hi-hat sounds like 00:15:306 but I think it's your decision
Wolf's Insane
  1. 00:03:306 (4,1) - too close
  2. 00:28:706 (5) - mirror vertically
  3. 00:33:506 (7) - maybe make it curved?
  4. 01:00:518 (5,1) - this kind of flow is shown nowhere else in the map, is this place somewhat special?
  5. 01:30:317 (3) - 2 circles instead please because sound is strong here and it should be shown

    All sliders should be perfect (00:11:506 (1) - red dot exactly in the middle, 00:22:706 (1) - absolutely symmetrical, etc)

    Blankets.

    Consider using distance snap to make map more polished
I hope that some of my words would be useful for you. Good luck with your mapset!
Topic Starter
Cris-

h4d0uk3n1 wrote:

Hello! From queue. Most of my words are just suggestions, feel free for denying them.

Gungi:
  1. 00:34:506 (3) - ctrl+j on the same place maybe?
  2. 00:40:306 (1,2) - are you sure?
  3. 00:48:306 (1,1,1) - overlaps striking to the eye
  4. 00:51:506 (1) - make the end of this not that close to its body
  5. 01:15:331 (4) - mirror vertically
  6. 01:29:206 (1,2,3,4,1,2,3,4) - do these strums deserve that much space? 01:30:131 (2,3,4) - increasing space here and making it less before would be better (because intensity rises)

    Pay attension to the blankets

    I would map those hi-hat sounds like 00:15:306 but I think it's your decision
Wolf's Insane
  1. 00:03:306 (4,1) - too close
  2. 00:28:706 (5) - mirror vertically
  3. 00:33:506 (7) - maybe make it curved?
  4. 01:00:518 (5,1) - this kind of flow is shown nowhere else in the map, is this place somewhat special?
  5. 01:30:317 (3) - 2 circles instead please because sound is strong here and it should be shown

    All sliders should be perfect (00:11:506 (1) - red dot exactly in the middle, 00:22:706 (1) - absolutely symmetrical, etc)

    Blankets.

    Consider using distance snap to make map more polished
I hope that some of my words would be useful for you. Good luck with your mapset!
I take some suggestions to make Gungi diff better and others for the future, same for wolf.

Thank so much for the mod and good luck with your new queue! ;)
Catt
  • From Queue~
Gungi
  • 00:00:306 (1,2) - I think these would look better if they were blanketed
    00:13:906 (3,4,5,6,1) - These jumps should maybe better represent the song, stronger on white tick and quieter on red. It's definitely not the the same noise at least
    00:07:306 (2) - Fix blanket
    00:08:906 (2) - Same, both are slightly off
    00:12:106 (2) - Same^
    00:12:706 (3,4) - I think this is way too high a change in spacing for such a soft sound
    00:29:706 (4,5,2,3,4) - I think maybe something like this:

    It would improve aesthetics
    00:43:506 (3) - Decrease the bump in this slider, it's kinda ugly
    00:49:906 (1,1) - These sliders are really cool!
    01:14:206 (1) - Ctrl+G this slider? The last jumps were all up and down so this would fit.
    01:29:391 (2,3,4,1,2,3,4) - These jumps seem far too bit when the noise is quite small. Maybe have them increasing more?

Wolf's Insane

  • 00:00:906 (2,3,4,1) - Make the tail of 2 and 3 symmetrical to 4 and the head of 1.
    00:02:506 (2,3) - Fix blanket
    00:08:906 (2,3) - Blanket to improve aesthetics
    00:19:306 (6,1) - A bit big for the first, if only, 1/4 jump
    00:24:906 (3) - Make this slider less bumped, it looks odd as is.
    00:41:906 (1) - Make symmetrical
    00:49:906 (1) - Maybe make the curve more circular to make it pretty?
    01:24:518 (4,1) - Move the circle back and blanket it with the slider
Topic Starter
Cris-

HM02CauseImFly wrote:

  • From Queue~
Gungi
  • 00:00:306 (1,2) - I think these would look better if they were blanketed
    00:13:906 (3,4,5,6,1) - These jumps should maybe better represent the song, stronger on white tick and quieter on red. It's definitely not the the same noise at least
    00:07:306 (2) - Fix blanket
    00:08:906 (2) - Same, both are slightly off
    00:12:106 (2) - Same^
    00:12:706 (3,4) - I think this is way too high a change in spacing for such a soft sound
    00:29:706 (4,5,2,3,4) - I think maybe something like this:

    It would improve aesthetics
    00:43:506 (3) - Decrease the bump in this slider, it's kinda ugly
    00:49:906 (1,1) - These sliders are really cool!
    01:14:206 (1) - Ctrl+G this slider? The last jumps were all up and down so this would fit.
    01:29:391 (2,3,4,1,2,3,4) - These jumps seem far too bit when the noise is quite small. Maybe have them increasing more?

Wolf's Insane

  • 00:00:906 (2,3,4,1) - Make the tail of 2 and 3 symmetrical to 4 and the head of 1.
    00:02:506 (2,3) - Fix blanket
    00:08:906 (2,3) - Blanket to improve aesthetics
    00:19:306 (6,1) - A bit big for the first, if only, 1/4 jump
    00:24:906 (3) - Make this slider less bumped, it looks odd as is.
    00:41:906 (1) - Make symmetrical
    00:49:906 (1) - Maybe make the curve more circular to make it pretty?
    01:24:518 (4,1) - Move the circle back and blanket it with the slider
All fixed, thank you so much!~

"00:49:906 (1,1) - These sliders are really cool!" Many thanks ;3
Nightinga1e
Hi.
Normal:
00:17:706 - lost note;
00:18:506 - ^
00:19:706 - move slider [00:19:906 (1)] here.
00:21:706 - ^
00:26:106 - ^
00:34:506 - ^
00:35:306 - ^
00:39:306 - ^
00:42:506 - lost note.
00:45:706 - move slider
01:00:706 - note here, start slider 01:01:081

In this map voice is more louder than drums, so on low diff better to map around it.
Topic Starter
Cris-

Nightinga1e wrote:

Hi.
Normal:
00:17:706 - lost note;
00:18:506 - ^
00:19:706 - move slider [00:19:906 (1)] here.
00:21:706 - ^
00:26:106 - ^
00:34:506 - ^
00:35:306 - ^
00:39:306 - ^
00:42:506 - lost note.
00:45:706 - move slider
01:00:706 - note here, start slider 01:01:081

In this map voice is more louder than drums, so on low diff better to map around it.
All fixed, thank you!~
pacsu
so mutch mods , i dn if i can find something ^^

will try

Gungi
00:12:106 (2) - because it s the same sound , maybe make the same slider than 00:10:506 (2) -
00:46:706 (2) - there is 5 sounds , sooooo maybe , make 2 circle , 1 slider , 1 circle
00:56:768 (3) - maybe a bit too spaced
01:07:081 (1) - maybe stack the begining of this slider whis this slider 01:06:706 (2) -

Wolf's insane
00:07:906 (3) - here there is 2 sounds , and here 00:11:106 (3) - there is 1 sound , and it s the same slider sooooooooo , i dn
00:33:706 - it s an important sound here , so , maybe not put him at the end of a slider , but at the begining
01:01:081 - same here , maybe put a circle
01:28:456 (1,2,3,4,5) - shity idea , maybe put this a bit up


im verry sorry for theses useless mods , im not at your level , i should not mod but you ask for a m4m
and i respect m4m
by
Topic Starter
Cris-

pacsu wrote:

so mutch mods , i dn if i can find something ^^

will try

Gungi
00:12:106 (2) - because it s the same sound , maybe make the same slider than 00:10:506 (2) -
00:46:706 (2) - there is 5 sounds , sooooo maybe , make 2 circle , 1 slider , 1 circle
00:56:768 (3) - maybe a bit too spaced
01:07:081 (1) - maybe stack the begining of this slider whis this slider 01:06:706 (2) -

Wolf's insane
00:07:906 (3) - here there is 2 sounds , and here 00:11:106 (3) - there is 1 sound , and it s the same slider sooooooooo , i dn
00:33:706 - it s an important sound here , so , maybe not put him at the end of a slider , but at the begining
01:01:081 - same here , maybe put a circle
01:28:456 (1,2,3,4,5) - shity idea , maybe put this a bit up


im verry sorry for theses useless mods , im not at your level , i should not mod but you ask for a m4m
and i respect m4m
by

pacsu wrote:

Gungi
00:12:106 (2) - because it s the same sound , maybe make the same slider than 00:10:506 (2) -
I'll ignore this because a blanket here looks nice

Thank you so much for the mod, all aids are valid! ;)
davidminh0111
Hello from modding queue:
[General]
  1. Your hitsounds are too small

[Saco's Hard]
  1. 00:41:106: This look confuse, remap please
  2. 01:18:706: Add circle
  3. 01:30:317: Move the slider timing till here 01:30:687
Topic Starter
Cris-

davidminh0111 wrote:

Hello from modding queue:
[General]
  1. Your hitsounds are too small

[Saco's Hard]
  1. 00:41:106: This look confuse, remap please
  2. 01:18:706: Add circle
  3. 01:30:317: Move the slider timing till here 01:30:687

davidminh0111 wrote:

  1. Your hitsounds are too small
Hmm, i think Hitsounds are fine, so i think isn't necessary to change them.

davidminh0111 wrote:

  1. 01:30:317: Move the slider timing till here 01:30:687
I'll ignore this because sounds bad...


Thanks for the mod~ :D
Jennifer
From my q

  • Gungi
  1. 00:19:906 (2) - stack with 00:20:906 (6) -
  • Wolf's Insane
  1. 00:31:506 (1,2,3) - i think these would be better off stacked
  • Saco's Hard
  1. 01:09:612 (7) - make it bend the other way?? (in line with 6 and 1)
  2. 01:12:612 (7) - same ^^ i think itd look better
  3. 00:49:906 - might be better if a circle was here and push the spinner back
Topic Starter
Cris-

[Jenn] wrote:

From my q

  • Gungi
  1. 00:19:906 (2) - stack with 00:20:906 (6) -
  • Wolf's Insane
  1. 00:31:506 (1,2,3) - i think these would be better off stacked
  • Saco's Hard
  1. 01:09:612 (7) - make it bend the other way?? (in line with 6 and 1)
  2. 01:12:612 (7) - same ^^ i think itd look better
  3. 00:49:906 - might be better if a circle was here and push the spinner back
All fixed!
Thank you so much~ :3
Mir
Free mod cuz bored.

[ General]
  1. Could get higher res bgs if you wanted to. Max is 1920x1080.
  2. Saco's Hard has conflicting timing line settings at 01:29:206. Make the volume the same.
  3. Gungi also has this issue at 00:54:563 - instead.

[ Gungi]
  1. 00:04:706 (3,4) - Shouldn't be stacked imo cuz sounds are different and you don't stack these notes anytime else in the intro.
  2. 00:11:506 (1,2) - Fix blanket please. http://i.imgur.com/ArzxoMk.png
  3. 00:21:106 (1,2,3) - All the vocals are on slider ends here but I'm pretty sure you want to follow them considering the previous section was mapped to vocals pretty intensely. Try moving these all back one to the red tick so the vocal is clickable. // 00:36:306 (3,4) -
  4. 00:30:306 (5) - NC here since downbeat and strong vocal?
  5. 00:32:706 (3,4,5,6,7) - Could tidy up this star http://i.imgur.com/pAuF6NZ.png
  6. 00:34:506 (3) - Skips a triple you could map.
  7. 00:47:106 (4) - Not too sure why this is a slider when the vocals are distinct enough to map with two circles like the rest of this pattern.
  8. 00:48:306 (1) - Skips way more than the other slider art at 00:49:906 (1,1), would recommend removing it and just keeping the latter.
  9. 00:49:906 (1,1) - Loosen this blanket would you? It's a bit too tight imo http://i.imgur.com/FJZvAcM.png
  10. 00:55:643 (2,3,4) - Spaced quite low but 00:56:393 (1,2,3,4) - is massive jump and they're the same sound and intensity hasn't changed. Would recommend nerfing 1-4 to fit more with the difficulty you're establishing here.
  11. 01:03:331 (4,1,2,3,4,5,6,7) - Could make this into a star instead tbh or tidy it up a bit http://i.imgur.com/wMC4HBp.jpg // 01:11:018 (5,1,2,3,4) -
  12. 01:13:268 (2,3,4) - 01:14:768 (2,3,4) - Two of the same vocal-centric phrases mapped differently, imo the first one is better.
  13. 01:26:206 (1) - You can ctrl+J this to have 01:26:768 (2) - fit in more as a pattern. http://i.imgur.com/Kep26o9.png
  14. 01:29:206 (1,2,3,4,1,2,3,4) - This is SO weak why is this spaced so unreasonably high? Can you please nerf this it's literally just a guitar lol.

[ Wolf's Insane]
  1. 00:08:906 (2,3) - Blanket fix? http://i.imgur.com/Gh4Ygz2.png // 00:12:706 (3,1) - http://i.imgur.com/obzUex1.png
  2. 00:13:106 (1) - Having each of these skip the extremely noticeable vocal in the middle sounds very weird when the song is quite vocal-centric here. You can either map these as 1/2 instead or make repeats to fix it. // 00:14:806 (1) - 00:16:306 (1) - etc.
  3. 00:19:306 (6) - This triple is very audible and calls more for a clickable triple than a kickslider. // 00:32:106 (5) - 01:17:956 (3) -
  4. 00:23:306 (2) - Strongest note here on the slider end? Would consider mapping the triple here instead honestly to keep it clickable. http://i.imgur.com/IHZY5xz.png
  5. 00:26:506 (2) - Noticeable triple skipped. // 00:36:206 -
  6. 00:36:906 - Aaaa why skip. ;w; The song is still being very fluid here so this gap is kind of awkward.
  7. 00:39:906 (3) - This slider end has the strongest note of the reverse, I recommend removing reverse and having the downbeat clickable. // 00:46:306 (3) - Different case but same idea.
  8. 00:41:906 (1) - Not symmetrical?
  9. 00:45:706 (2) - Form could be better. http://i.imgur.com/Qv0Zecr.png
  10. 00:51:506 (2) - Could NC since it's another downbeat and strong vocal.
  11. 01:00:143 (4) - Could be two circles because sounds are quite distinct here.
  12. 01:00:706 (1) - Extended slider so that strong vocal on the end is clickable?
  13. 01:02:768 (3,4) - Ctrl+G rhythm to follow vocals better if you want.
  14. 01:29:206 (1,2,3,4,1,2,3,4) - Same as topdiff this should really be nerfed these are very weak sounds compared to the other sounds in the song.
The entire diff seems to be... really weird in following a specific sound. I can't tell if you're prioritizing drums or vocals in the kiai because 01:02:768 (3,4,5) - is not following vocals considering the vocals are all on slider ends (and stronger than the drums) whereas 01:10:268 (2,3,4) - is following vocals. It seems to switch randomly and I suggest working on making it clearer what you intend to follow by making either the vocals or drums largely clickable.

Good luck.~
My Angel Rize
hi

[Easy]

00:16:306 (5,1) - 00:20:306 (2,3) - 00:21:906 (5,6) - I think they are a bit hard for clam part if you compare them to the Kiai part
00:30:306 (3) - This slider shoud have been made into a long slider becuase hearing the sound of a middle of a slider is a bit wired
00:56:206 (2) - 00:56:956 (3) - 00:57:706 (1) - Remove claps?
01:21:706 (1,2) - I think they are undermapped maybe change to the circles?

[Normal]
00:57:706 (1,2) - Change to slider because the vocal starts here 00:57:706 (1) -

[Saco's Hard]
00:43:106 (3,4,1) - I think this is a bit overmapped cuz they are in clam part
01:13:831 (4) - This slider should have been started here 01:14:018 - cuz Its the same rhythm as 01:12:518 (5) -
01:21:706 - 01:23:206 - should have been mapped

[Wolf's Insane]
00:01:706 (4,1) - inconsistently spacing if you compare them to 00:03:306 (4,1) - 00:04:906 (4,1) -
01:18:706 (8) - Remove this circle because you mapped them with following the finsh sounds (idk what is it called) like 01:19:081 (1) -
Topic Starter
Cris-

Mir wrote:

Free mod cuz bored.

[ General]
  1. Could get higher res bgs if you wanted to. Max is 1920x1080. (I ignore this because i can't found Gungi BG in 1920x1080 lmao)
  2. Saco's Hard has conflicting timing line settings at 01:29:206. Make the volume the same.
  3. Gungi also has this issue at 00:54:563 - instead.

[ Gungi]
  1. 00:04:706 (3,4) - Shouldn't be stacked imo cuz sounds are different and you don't stack these notes anytime else in the intro.
  2. 00:11:506 (1,2) - Fix blanket please. http://i.imgur.com/ArzxoMk.png
  3. 00:21:106 (1,2,3) - All the vocals are on slider ends here but I'm pretty sure you want to follow them considering the previous section was mapped to vocals pretty intensely. Try moving these all back one to the red tick so the vocal is clickable. // 00:36:306 (3,4) -
  4. 00:30:306 (5) - NC here since downbeat and strong vocal?
  5. 00:32:706 (3,4,5,6,7) - Could tidy up this star http://i.imgur.com/pAuF6NZ.png
  6. 00:34:506 (3) - Skips a triple you could map.
  7. 00:47:106 (4) - Not too sure why this is a slider when the vocals are distinct enough to map with two circles like the rest of this pattern.
  8. 00:48:306 (1) - Skips way more than the other slider art at 00:49:906 (1,1), would recommend removing it and just keeping the latter.
  9. 00:49:906 (1,1) - Loosen this blanket would you? It's a bit too tight imo http://i.imgur.com/FJZvAcM.png
  10. 00:55:643 (2,3,4) - Spaced quite low but 00:56:393 (1,2,3,4) - is massive jump and they're the same sound and intensity hasn't changed. Would recommend nerfing 1-4 to fit more with the difficulty you're establishing here.
  11. 01:03:331 (4,1,2,3,4,5,6,7) - Could make this into a star instead tbh or tidy it up a bit http://i.imgur.com/wMC4HBp.jpg // 01:11:018 (5,1,2,3,4) -
  12. 01:13:268 (2,3,4) - 01:14:768 (2,3,4) - Two of the same vocal-centric phrases mapped differently, imo the first one is better.
  13. 01:26:206 (1) - You can ctrl+J this to have 01:26:768 (2) - fit in more as a pattern. http://i.imgur.com/Kep26o9.png
  14. 01:29:206 (1,2,3,4,1,2,3,4) - This is SO weak why is this spaced so unreasonably high? Can you please nerf this it's literally just a guitar lol.

[ Wolf's Insane]
  1. 00:08:906 (2,3) - Blanket fix? http://i.imgur.com/Gh4Ygz2.png // 00:12:706 (3,1) - http://i.imgur.com/obzUex1.png
  2. 00:13:106 (1) - Having each of these skip the extremely noticeable vocal in the middle sounds very weird when the song is quite vocal-centric here. You can either map these as 1/2 instead or make repeats to fix it. // 00:14:806 (1) - 00:16:306 (1) - etc.
  3. 00:19:306 (6) - This triple is very audible and calls more for a clickable triple than a kickslider. // 00:32:106 (5) - 01:17:956 (3) -
  4. 00:23:306 (2) - Strongest note here on the slider end? Would consider mapping the triple here instead honestly to keep it clickable. http://i.imgur.com/IHZY5xz.png
  5. 00:26:506 (2) - Noticeable triple skipped. // 00:36:206 -
  6. 00:36:906 - Aaaa why skip. ;w; The song is still being very fluid here so this gap is kind of awkward.
  7. 00:39:906 (3) - This slider end has the strongest note of the reverse, I recommend removing reverse and having the downbeat clickable. // 00:46:306 (3) - Different case but same idea.
  8. 00:41:906 (1) - Not symmetrical?
  9. 00:45:706 (2) - Form could be better. http://i.imgur.com/Qv0Zecr.png
  10. 00:51:506 (2) - Could NC since it's another downbeat and strong vocal.
  11. 01:00:143 (4) - Could be two circles because sounds are quite distinct here.
  12. 01:00:706 (1) - Extended slider so that strong vocal on the end is clickable?
  13. 01:02:768 (3,4) - Ctrl+G rhythm to follow vocals better if you want.
  14. 01:29:206 (1,2,3,4,1,2,3,4) - Same as topdiff this should really be nerfed these are very weak sounds compared to the other sounds in the song.
The entire diff seems to be... really weird in following a specific sound. I can't tell if you're prioritizing drums or vocals in the kiai because 01:02:768 (3,4,5) - is not following vocals considering the vocals are all on slider ends (and stronger than the drums) whereas 01:10:268 (2,3,4) - is following vocals. It seems to switch randomly and I suggest working on making it clearer what you intend to follow by making either the vocals or drums largely clickable.

Good luck.~

All fixed in Gungi & Insane, ty

nice_safaleen wrote:

hi

[Easy]

00:16:306 (5,1) - 00:20:306 (2,3) - 00:21:906 (5,6) - I think they are a bit hard for clam part if you compare them to the Kiai part
00:30:306 (3) - This slider shoud have been made into a long slider becuase hearing the sound of a middle of a slider is a bit wired
00:56:206 (2) - 00:56:956 (3) - 00:57:706 (1) - Remove claps? Ignored, claps sounds good here
01:21:706 (1,2) - I think they are undermapped maybe change to the circles?

[Normal]
00:57:706 (1,2) - Change to slider because the vocal starts here 00:57:706 (1) -

[Saco's Hard]
00:43:106 (3,4,1) - I think this is a bit overmapped cuz they are in clam part
01:13:831 (4) - This slider should have been started here 01:14:018 - cuz Its the same rhythm as 01:12:518 (5) -
01:21:706 - 01:23:206 - should have been mapped

[Wolf's Insane]
00:01:706 (4,1) - inconsistently spacing if you compare them to 00:03:306 (4,1) - 00:04:906 (4,1) -
01:18:706 (8) - Remove this circle because you mapped them with following the finsh sounds (idk what is it called) like 01:19:081 (1) -
All other are fixed

Many thanks to both for the mod~! :D
Ohwow
m4m

[Gunji]
00:34:306 (2,3,4,5,6,7) - I feel like you just make some sharp angled patterns instead of a wide angle pattern here.
00:35:106 (5,1) - Hmm this is the only part that you stacked. I feel like it should have more of a jump since 00:35:506 (1) - has a loud sound.
00:32:706 (3,4,5,6,7) - can make into perfect pentagon
00:46:706 (2,3,4,5,6) - ^
00:55:831 (3,4) - Not sure why you stack when it's just better to make them jumps imo
01:07:643 (2,3) - ^

00:58:456 (3,4,5) - fix spacing, 00:58:456 (3,4) - is closer than 00:58:737 (4,5) - Not sure if it's intentional since this is happening often.
01:04:643 (5,1,2,3) - ^
01:05:206 (1,2,3) - ^ 01:05:768 (4,5) - has slightly larger spacing

01:03:518 (5) - loud sound on big white tick. i suggest you ctrl + g the rhythm
01:14:018 (5,1) - again you made a jump here but you didn't make a jump here 01:15:518 (5,1) -
01:28:268 (5,1) - spacing is really big here, but music doesn't support it.
01:26:768 (2,3) - I suggest adding some circular flow here instead of just linear flow.

[Wolf's Insane]
00:10:506 (2,1,2) - Bad flow
00:18:506 (4,5) - make symmetrical, looks better
00:31:206 (3,4,1,2,3,4) - Not a big fan of this wide angle (almost 180 degree) pattern. If you want it to be a straight line then make it perfectly, but i suggest you change it to something with sharp angle jumps.
00:45:706 (2,3) - ehh awkward flow, try to put (3) somewhere around x280 y70, and ctrl + j (fix other stuff after if you change it )
00:21:106 (1,2) - Also weird flow. at least ctrl+h so it has some circular flow.
00:48:306 (1,2) - I'd be nice to have these 2 mirror each other. That way there would be some symmetrical patterns and would overall look like a more structure map.
00:55:831 (3,4) - better to have some flow here rather than some up-down motion sliders. There's nothing really special going on in the music for the flow to differ from the rest.
01:01:081 (2,3) - also weird flow.
01:23:768 (2,3) - I think these 2 sliders aren't perfectly symmetrical.
I suggest you work on flow. Stick to circular flow


Will continue this later, I was actually working on this a few days ago but since you updated, some of my mods were obsolete, so i'm just going to post it now so you can see while it's still applicable. I will edit this post within tomorrow or in 2 days.
Geek1001
From my queue

Easy

00:15:506 (4,5,1,2) - I'd move 2 so that the angles between 5-1-2 and 4-5-1 are the same.
00:15:506 (4,5) - These two objects are noticeably closer together than most objects. I'd blame grid snap. (There are quite a few of these.)
00:21:106 (3,4) - These two objects are noticeably closer together than most objects.
00:43:106 (2,3) - These two objects are noticeably closer together than most objects.
00:46:706 (2,1) - Change 1 so both the head and tail are centered on the tail of 2.
00:56:206 (2,3) - These two objects are noticeably closer together than most objects.
00:59:206 (3,4) - These two objects are noticeably closer together than most objects.
01:02:956 (4,1) - These two objects are noticeably closer together than most objects.
01:12:331 (4,1,2) - 4 and 2 are more curved than other curved 1/1 sliders.
01:20:581 (1,2) - These two objects are noticeably closer together than most objects.


Normal

00:19:306 (4) - This slider really bugs me. I'd replace it with a single circle. The slider tail doesn't have a strong beat in the song so it shouldn't be mapped if all slider tails are mapped to strong beats.
00:33:306 (3) - Rotate this slightly clockwise for aesthetics.
00:39:106 (2,3,4) - Inconsistent spacing.
00:41:106 (7,1) - Fix blanket
00:48:306 (1,2) - Line these up to look symmetric.
01:19:081 (1,1) - With large time differences like this, it'd be okay to change distance snap to avoid such large movements for a normal.


This is only my third mod so let me know if I did something wrong.
Topic Starter
Cris-

Ohwow wrote:

m4m

[Gunji]
00:34:306 (2,3,4,5,6,7) - I feel like you just make some sharp angled patterns instead of a wide angle pattern here.
00:35:106 (5,1) - Hmm this is the only part that you stacked. I feel like it should have more of a jump since 00:35:506 (1) - has a loud sound.
00:32:706 (3,4,5,6,7) - can make into perfect pentagon
00:46:706 (2,3,4,5,6) - ^
00:55:831 (3,4) - Not sure why you stack when it's just better to make them jumps imo
01:07:643 (2,3) - ^

00:58:456 (3,4,5) - fix spacing, 00:58:456 (3,4) - is closer than 00:58:737 (4,5) - Not sure if it's intentional since this is happening often.
01:04:643 (5,1,2,3) - ^
01:05:206 (1,2,3) - ^ 01:05:768 (4,5) - has slightly larger spacing

01:03:518 (5) - loud sound on big white tick. i suggest you ctrl + g the rhythm
01:14:018 (5,1) - again you made a jump here but you didn't make a jump here 01:15:518 (5,1) -
01:28:268 (5,1) - spacing is really big here, but music doesn't support it.
01:26:768 (2,3) - I suggest adding some circular flow here instead of just linear flow.

[Wolf's Insane]
00:10:506 (2,1,2) - Bad flow
00:18:506 (4,5) - make symmetrical, looks better
00:31:206 (3,4,1,2,3,4) - Not a big fan of this wide angle (almost 180 degree) pattern. If you want it to be a straight line then make it perfectly, but i suggest you change it to something with sharp angle jumps.
00:45:706 (2,3) - ehh awkward flow, try to put (3) somewhere around x280 y70, and ctrl + j (fix other stuff after if you change it )
00:21:106 (1,2) - Also weird flow. at least ctrl+h so it has some circular flow.
00:48:306 (1,2) - I'd be nice to have these 2 mirror each other. That way there would be some symmetrical patterns and would overall look like a more structure map.
00:55:831 (3,4) - better to have some flow here rather than some up-down motion sliders. There's nothing really special going on in the music for the flow to differ from the rest.
01:01:081 (2,3) - also weird flow.
01:23:768 (2,3) - I think these 2 sliders aren't perfectly symmetrical.
I suggest you work on flow. Stick to circular flow


Will continue this later, I was actually working on this a few days ago but since you updated, some of my mods were obsolete, so i'm just going to post it now so you can see while it's still applicable. I will edit this post within tomorrow or in 2 days.
All fixed in Wolf's Insane and Gungi
Thanks!~





LordGeek101 wrote:

From my queue

Easy

00:15:506 (4,5,1,2) - I'd move 2 so that the angles between 5-1-2 and 4-5-1 are the same.
00:15:506 (4,5) - These two objects are noticeably closer together than most objects. I'd blame grid snap. (There are quite a few of these.)
00:21:106 (3,4) - These two objects are noticeably closer together than most objects.
00:43:106 (2,3) - These two objects are noticeably closer together than most objects.
00:46:706 (2,1) - Change 1 so both the head and tail are centered on the tail of 2.
00:56:206 (2,3) - These two objects are noticeably closer together than most objects.
00:59:206 (3,4) - These two objects are noticeably closer together than most objects.
01:02:956 (4,1) - These two objects are noticeably closer together than most objects.
01:12:331 (4,1,2) - 4 and 2 are more curved than other curved 1/1 sliders.
01:20:581 (1,2) - These two objects are noticeably closer together than most objects.


Normal

00:19:306 (4) - This slider really bugs me. I'd replace it with a single circle. The slider tail doesn't have a strong beat in the song so it shouldn't be mapped if all slider tails are mapped to strong beats.
00:33:306 (3) - Rotate this slightly clockwise for aesthetics.
00:39:106 (2,3,4) - Inconsistent spacing.
00:41:106 (7,1) - Fix blanket
00:48:306 (1,2) - Line these up to look symmetric.
01:19:081 (1,1) - With large time differences like this, it'd be okay to change distance snap to avoid such large movements for a normal.


This is only my third mod so let me know if I did something wrong.
All fixed, thank you! ;D
-Keitaro
m4m from my q

[General]
1.96* > 3.15* :thinking:
higher the normal diff or create a new diff with around 2.5*

[Easy]
1/1 or 1/2 Beat snap plz
00:17:106 (2,3) - Fix this blanket
00:25:106 (4) - x:208 y:144 and 00:25:906 (1) - x:312 y:248
00:25:906 (1) - Fix blanket too~
00:33:106 (2,3) - ^
00:41:906 (1,2) - Blanket them?
01:01:081 (2) - The middle anchor: x:24 y:208

[Normal]
00:01:506 (3,2) - Blanket~
00:19:506 - Isn't this should be clickable?
00:57:143 (6) - 1 slider and 1 circle? You seems to follow the lyric here

[Hard]
00:27:706 (2,4) - Blanket might be better
00:54:692 (2) - Convert to circle? couse the lyric only last 1/4
01:02:393 (2,3) - fix lanket, even through its a bit far

[Insane]
00:15:106 (2,3,4) - Fix these triangle
00:17:906 (1,2,3) - ^ or maybe 00:18:106 (2) - is around x:72 y:72
00:19:306 (6,7,1) - Stack?
00:24:706 (2) - Can be blanketed with 00:24:906 (3) - imo
00:29:406 (2,3) - x:24 y:68 instead?
00:31:206 (3,4) - x:492 y:216? You rarely stack the triplets with the tail of slider
00:59:112 (5,6) - ^ x:16 y;208
01:02:581 (2) - around x:44 y: 80 would be better, or at least same the spacing.
01:03:706 (1,3) - Blanket
01:09:518 (6,7,1) - Stack?
01:18:706 - There is a sound here, you can make a jump here
01:24:518 (4,1) - Fix those blanket

[Gungi]
00:41:906 (1) - make them smoother?
Else is fine~

Good beatmap~
gl!
Topic Starter
Cris-

Error- wrote:

m4m from my q

[General]
1.96* > 3.15* :thinking:
higher the normal diff or create a new diff with around 2.5* I don't know do Advanced diffs, so i reject this for the moment

[Easy]
1/1 or 1/2 Beat snap plz I map this in 1/4 but is 1/2, so, i don't see the problem, anyway i change it to 1/2 xd
00:17:106 (2,3) - Fix this blanket Fixed
00:25:106 (4) - x:208 y:144 and 00:25:906 (1) - x:312 y:248 Fixed
00:25:906 (1) - Fix blanket too~ I do not know what you mean, I think it's moving the next notes, if so is it done
00:33:106 (2,3) - ^ Fixed
00:41:906 (1,2) - Blanket them? Fixed
01:01:081 (2) - The middle anchor: x:24 y:208 Fixed

[Normal]
00:01:506 (3,2) - Blanket~ Fixed
00:19:506 - Isn't this should be clickable? Fixed
00:57:143 (6) - 1 slider and 1 circle? You seems to follow the lyric here Fixed

[Hard]
00:27:706 (2,4) - Blanket might be better Fixed
00:54:692 (2) - Convert to circle? couse the lyric only last 1/4 Fixed
01:02:393 (2,3) - fix lanket, even through its a bit far Fixed

[Insane]
00:15:106 (2,3,4) - Fix these triangle
00:17:906 (1,2,3) - ^ or maybe 00:18:106 (2) - is around x:72 y:72
00:19:306 (6,7,1) - Stack?
00:24:706 (2) - Can be blanketed with 00:24:906 (3) - imo
00:29:406 (2,3) - x:24 y:68 instead?
00:31:206 (3,4) - x:492 y:216? You rarely stack the triplets with the tail of slider
00:59:112 (5,6) - ^ x:16 y;208
01:02:581 (2) - around x:44 y: 80 would be better, or at least same the spacing.
01:03:706 (1,3) - Blanket
01:09:518 (6,7,1) - Stack?
01:18:706 - There is a sound here, you can make a jump here
01:24:518 (4,1) - Fix those blanket

[Gungi]
00:41:906 (1) - make them smoother? Fixed
Else is fine~

Good beatmap~
gl!
Thank you so much for this mod!~ :)
Wikozo
Hi! I'm from my modding queue 8-)

Easy
• 01:14:581 (4) - remove
Normal
• 00:44:706 (2) - remove
• 01:03:331 (5) - ^
• 01:12:331 (3) - get this circle on 01:12:143
Saco's Hard
• 00:43:706 (2) - remove
Wolf's Insane
• Change AR from 9 to 8
Gungi
• Why you change BG?
• 01:28:174 (4) - remove

Generally the map is very good, I do not have much to complain about ;)
Topic Starter
Cris-

Wikozo wrote:

Hi! I'm from my modding queue 8-)

Easy
• 01:14:581 (4) - remove rejected, this part has sound
Normal
• 00:44:706 (2) - remove Same as Easy 01:14:581 (4)
• 01:03:331 (5) - ^ Fixed
• 01:12:331 (3) - get this circle on 01:12:143 Fixed, and i change the next circle for a slider
Saco's Hard
• 00:43:706 (2) - remove I don't remove this but i change the circle 1 for a slider from 00:43:506 - 00:43:906, i think this sounds better :)
Wolf's Insane
• Change AR from 9 to 8 Fixed
Gungi
• Why you change BG? I changed the BG in this diff to emphasize better with the diff name (If you saw HxH 2011 you will understand)
• 01:28:174 (4) - remove Ignored because a sound is heard here (clap)

Generally the map is very good, I do not have much to complain about ;) Thank you so much, I really appreciate this :3
Thanks for the mod!~ :D
Moku_Hazushi
(From my modding queue)

Sorry for the wait you made this request like almost 2 weeks ago and now im not even sure this mod will help you getting this map even better (but i hope you will find one or two stuff interesting anyway).

Its even more frustrating for me since I love this manga, anime and ending.
So yeah, hope short mod for every difficulty since Im not good enough to go further, maybe this will help maybe not but i tried ahah

Best of luck for the ranking :3

Easy


00:24:306 (3) - Not sure this finish is relevant

01:10:831 (2) - I have also doubt about this finish at the end of a slider, really surprising (o-o" i mean the on at 01:12:331 (4) is 120% legit because its a new musical phrase announcing the climax but for this one i think its a bit weird

Nothing much to say about the mapping, its ready to be rank in my opinion, good balance between strict easy mapping and originality,
good job owo)b

Normal


00:37:706 - I really feel something is missing here what about adding a circle ?

Thank you sensei for that hitsounding lesson so great xD

Saco's Hard


00:05:106 (1) - What about making it a "straight angular" shape like 00:01:906 (1) because until now for the guitar chords you have curve 00:00:306 (1) ; straight angular 00:01:906 (1) ; curve 00:03:506 (1) ; and 00:05:106 (1)
00:08:306 (1) - Same as above

00:17:306 (5,6) - I would have seen a slider instead of 2 normals here, because ok all those normals before 00:15:906 (5,6,1,2) maps the battery, the 00:17:106 (4) hits when the singer says "to" which is a short sound but 00:17:306 (5,6) hit on "suru" which i find more long and i think it will be great to have that short slider followed by a long one

Great mapping and hitsounding again, really good surprised like at 00:30:906 for the battery mapping, so yeah awsome :)

Wolf's Insane


00:03:506 (1) - Same remark as for the hard, why not making this slider the same kind of shape as 00:01:906 (1) (alternating curvy and angular slider for the guitar mapping just like you did after btw)

00:25:506 (4,5,6,7) - Its a bit weird to have the tail of the stream aiming in the opposite direction than the following slider

00:32:106 (5,6,1) - Ok so at 00:22:506 (3,4,1) instead of stacking like you often did you introduced a small stream but you are not using it so much after that (well i agree there is 00:25:506 (4,5,6,7,1)), so maybe 00:32:106 (5,6,1) is a good opportunity to recall that pattern

00:54:692 (3) - Sorry to tell you that but i think this circle if coming a bit early for mapping the "i" of the singer, dunno what you can do about it without going for 1/16 or more :s (but this is really not much, in fact i tried moving it just 1/16 to the right and it sounds better for me)

01:22:456 (1,2,3,4,5,6,7,8) - HOLD ON, im not complaining about this being a bit hard for a 4*, its okay its okay ahah no its just that the stream is beginning too early i think which suppress a bit that crazy transition for the final climax (buy making the player stress from 01:22:456 instead of 01:22:831). My suggestion is removing (1,2,3,4) and replace with a slider from (1) to (3)

Really fun to play mapping, great gimmicks and good difficulty balance. Still impress by the hitsouding xD

Gungi


00:13:906 (3,4,5,6) - Maybe you should space (5) and (6) a bit more to announce the following jumps 00:15:506 (3,4,5,6)

00:17:306 (4,5,1) - I would space (5,1) a bit more from (4) to stay in the philosophy of increasing spacing for this part

00:48:306 (1) - WoooOOOOoooooh (sorry just had fun playing this slider going with the singing xD)

01:22:456 (3,4,5,6,1,2,3,4) - Yeah same remark i did for the Wolf's Insane

WHERE DID YOU FIND THIS BG I LUV IT <3 Ok sorry once more i dont know what to say, its almost perfect for me :3
Topic Starter
Cris-

Moku_Hazushi wrote:

(From my modding queue)

Sorry for the wait you made this request like almost 2 weeks ago and now im not even sure this mod will help you getting this map even better (but i hope you will find one or two stuff interesting anyway).

Its even more frustrating for me since I love this manga, anime and ending. HxH is my favorite anime/manga too :)
So yeah, hope short mod for every difficulty since Im not good enough to go further, maybe this will help maybe not but i tried ahah All helps are nice, np ;)

Best of luck for the ranking :3 Thank you so much!! :D

Easy


00:24:306 (3) - Not sure this finish is relevant Fixed (replaced for a whistle)

01:10:831 (2) - I have also doubt about this finish at the end of a slider, really surprising (o-o" i mean the on at 01:12:331 (4) is 120% legit because its a new musical phrase announcing the climax but for this one i think its a bit weird ^

Nothing much to say about the mapping, its ready to be rank in my opinion, good balance between strict easy mapping and originality,
good job owo)b
Thanks!! :D

Normal


00:37:706 - I really feel something is missing here what about adding a circle ? Fixed

Thank you sensei for that hitsounding lesson so great xD Yeah, wolf3211 is really talented at hitsounds xD

Saco's Hard


00:05:106 (1) - What about making it a "straight angular" shape like 00:01:906 (1) because until now for the guitar chords you have curve 00:00:306 (1) ; straight angular 00:01:906 (1) ; curve 00:03:506 (1) ; and 00:05:106 (1) Fixed
00:08:306 (1) - Same as above Fixed

00:17:306 (5,6) - I would have seen a slider instead of 2 normals here, because ok all those normals before 00:15:906 (5,6,1,2) maps the battery, the 00:17:106 (4) hits when the singer says "to" which is a short sound but 00:17:306 (5,6) hit on "suru" which i find more long and i think it will be great to have that short slider followed by a long one Fixed

Great mapping and hitsounding again, really good surprised like at 00:30:906 for the battery mapping, so yeah awsome :)
Thanks!!, Saco does not have time to update this because he is in University, so i update the gd instead, anyway he thanks you ;)

Wolf's Insane


00:03:506 (1) - Same remark as for the hard, why not making this slider the same kind of shape as 00:01:906 (1) (alternating curvy and angular slider for the guitar mapping just like you did after btw)

00:25:506 (4,5,6,7) - Its a bit weird to have the tail of the stream aiming in the opposite direction than the following slider

00:32:106 (5,6,1) - Ok so at 00:22:506 (3,4,1) instead of stacking like you often did you introduced a small stream but you are not using it so much after that (well i agree there is 00:25:506 (4,5,6,7,1)), so maybe 00:32:106 (5,6,1) is a good opportunity to recall that pattern

00:54:692 (3) - Sorry to tell you that but i think this circle if coming a bit early for mapping the "i" of the singer, dunno what you can do about it without going for 1/16 or more :s (but this is really not much, in fact i tried moving it just 1/16 to the right and it sounds better for me)

01:22:456 (1,2,3,4,5,6,7,8) - HOLD ON, im not complaining about this being a bit hard for a 4*, its okay its okay ahah no its just that the stream is beginning too early i think which suppress a bit that crazy transition for the final climax (buy making the player stress from 01:22:456 instead of 01:22:831). My suggestion is removing (1,2,3,4) and replace with a slider from (1) to (3)

Really fun to play mapping, great gimmicks and good difficulty balance. Still impress by the hitsouding xD Many thanks, wolf thanks you!~

Gungi


00:13:906 (3,4,5,6) - Maybe you should space (5) and (6) a bit more to announce the following jumps 00:15:506 (3,4,5,6) Fixed

00:17:306 (4,5,1) - I would space (5,1) a bit more from (4) to stay in the philosophy of increasing spacing for this part Fixed

00:48:306 (1) - WoooOOOOoooooh (sorry just had fun playing this slider going with the singing xD) Thanks? xDD

01:22:456 (3,4,5,6,1,2,3,4) - Yeah same remark i did for the Wolf's Insane I ignore this cause is the top diff and looks nice haha, but i keep this in mind

WHERE DID YOU FIND THIS BG I LUV IT <3 Ok sorry once more i dont know what to say, its almost perfect for me :3 I find this BG on DevianArt Click here, Anyway i put this on the desc map hahah


Thanks for this mod and good vibe, I really appreciate this! n.n
Many thanks also for the 3 kudosu c;

HxH 4 Life <3
Lumario
Hey, it's me Luma \(^.^)/

Here are your Testplays:

Easy: http://puu.sh/vqebc/bdeb94e7b8.osr
Normal: http://puu.sh/vqebv/fa465e1913.osr
Saco's Hard: http://puu.sh/vqebO/81b62ab580.osr
Wolf's Insane: http://puu.sh/vqebY/9d1b04ed0f.osr
Gungi: http://puu.sh/vqec8/11efd1a033.osr

Only thing I have to say is that a lot of jumps in Wolf's Insane are too big in my opinion, this maybe could be fixed by increasing the SV.


The rest looks clean, hope the replays help o/

Luma
Ellyu
From my q

[Easy]
00:46:706 (2,1) - minor thing. stack
01:21:706 (2,3,4,5) - 4 continuous circle will kill the beginners lol.

[Wolf's insane]
00:21:106 (1) - 1/1 reversed slider doesn't fit the music well imo. too easy here.
01:06:706 (1) - why extend it? there's no sound in most of the slider body.
01:14:018 (5,1) - enlarger the space for the heavy beat
01:15:331 (5,1) - same as^
01:18:706 (9) - no sounds here.overmap?

[Gundi(what's this mean?)]
much easier than insane. good job pp system.
HP could be higher cuz it's same with insane now
00:06:706 (1,2) - blanket properly
00:31:806 (2,3) - stack them will be better imo.
00:56:768 (3,4) - if u follow vocal here better to ctrl+g them. just like 01:08:768 (3,4) -
01:03:331 (4,5) - these pattern uhh...just a personal advise:https://puu.sh/vqipL/788dc967bc.png
01:15:518 (5,1) - same as^
01:06:143 (1,2) - 00:54:152 (1,2) - consistence?
01:05:018 (7,1) - I know you stack 1 intentionally. but the beat on 1 is really strong so I think you can enlarger the space.
01:22:456 (3,4) - change it to a kick slider and put nc start from 01:22:643 (5) - cuz the drums start at it.
Topic Starter
Cris-

Lumario wrote:

Hey, it's me Luma \(^.^)/

Here are your Testplays:

Easy: http://puu.sh/vqebc/bdeb94e7b8.osr
Normal: http://puu.sh/vqebv/fa465e1913.osr
Saco's Hard: http://puu.sh/vqebO/81b62ab580.osr
Wolf's Insane: http://puu.sh/vqebY/9d1b04ed0f.osr
Gungi: http://puu.sh/vqec8/11efd1a033.osr

Only thing I have to say is that a lot of jumps in Wolf's Insane are too big in my opinion, this maybe could be fixed by increasing the SV.
Mmm, currently Wolf's Insane has a 1.70 SV and Gungi 1.80 ... so I think up the SV is not a good idea, I'll talk to Wolf about this, maybe nerf jumps is a good option too...


The rest looks clean, hope the replays help o/

Luma
Many thanks for the test play \:D/



handsome muscle wrote:

From my q

[Easy]
00:46:706 (2,1) - minor thing. stack Ignored, currently looks better in my opinion
01:21:706 (2,3,4,5) - 4 continuous circle will kill the beginners lol. Ok, changed again. Replaced 01:22:081 (3,4) for a slider

[Wolf's insane]
00:21:106 (1) - 1/1 reversed slider doesn't fit the music well imo. too easy here.
01:06:706 (1) - why extend it? there's no sound in most of the slider body.
01:14:018 (5,1) - enlarger the space for the heavy beat
01:15:331 (5,1) - same as^
01:18:706 (9) - no sounds here.overmap?

[Gundi(what's this mean?)] Gungi is a board game used at Hunter×Hunter Chimera Ant Arc You can find more info here
much easier than insane. good job pp system. lmao
HP could be higher cuz it's same with insane now Fixed, HP up to 8
00:06:706 (1,2) - blanket properly Fixed
00:31:806 (2,3) - stack them will be better imo. Fixed
00:56:768 (3,4) - if u follow vocal here better to ctrl+g them. just like 01:08:768 (3,4) - Ignored cause flow isn't good
01:03:331 (4,5) - these pattern uhh...just a personal advise:https://puu.sh/vqipL/788dc967bc.png Fixed
01:15:518 (5,1) - same as^ Fixed
01:06:143 (1,2) - Fixed 00:54:152 (1,2) - consistence? Mmm, i made this to do a blanket, so i conserve it for the moment
01:05:018 (7,1) - I know you stack 1 intentionally. but the beat on 1 is really strong so I think you can enlarger the space. Fixed
01:22:456 (3,4) - change it to a kick slider and put nc start from 01:22:643 (5) - cuz the drums start at it. Fixed
Thank so much for the mod!~ :)
CucumberCuc
Hi :3

[Normal]
00:06:106 (5) to be far away from the next slider, take a closer
AiMod complains:
00:31:506 (3) start slider move 1 square to the right
00:33:306 (3) do as in the image:
00:40:306 (5) move 1 square to the down
00:58:831 (3) start slider move 1 square to the right
01:14:018 (4) move 1 square to the down
01:14:956 (6) move 2 square to the left and up

[Wolf's Insane]
00:08:906 (2,3) ctrl+g?
00:32:706 (2) move slightly right
00:35:106 (4) ^
00:58:456 (3) can make a curved slider?
01:02:581 (2) move slightly right
01:03:143 (4) move slightly down
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