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*namirin - Mawaru Sora Usagi [OsuMania]

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Total Posts
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Topic Starter
SurfChu85
This beatmap was submitted using in-game submission on Saturday, October 31, 2020 at 17:57:43

Artist: *namirin
Title: Mawaru Sora Usagi
Tags: spinning orangestar calkyon hatsune miku 初音ミク SEASIDE SOLILOQUIES utaite jztcallmeron koibenii calm piano japanese
BPM: 120
Filesize: 8485kb
Play Time: 02:49
Difficulties Available:
  1. Easy - 7Key (1.28 stars, 559 notes)
  2. Normal - 7Key (1.72 stars, 712 notes)
  3. Sky Rabbit - 7Key (2.42 stars, 1006 notes)
Download: *namirin - Mawaru Sora Usagi
Information: Scores/Beatmap Listing
---------------
あぁ 夢じゃない!

Blame shadowsnoop if this is too hard. He triggered my BUFF THE CHART response.

NOODLE WARNING (still easy tho, dw)


11/09/2020 - Thanks for getting this to the Loved section!




Difficulties
  1. Easy | 1.28*/o!m α-1/o2jam Lv. 8 | HP 6 OD 6 - Some basic patterning, nothing really to note other than the fact that this difficulty contains 1/2 stairs which serves as an introduction to what this set has, which should prove to be tricky to those new to 7K, or osu!mania, in general.
  2. Normal | 1.73*/o!m α-3/o2jam Lv. 12 | HP 7 OD 7 - Some basic layering is introduced in the chart. Long Notes now start to get more prevalent, with the chorus having the most of it. Players are challenged to time their holds and releases for this one.
  3. Sky Rabbit | 2.42*/o!m α-6/o!m β-1/o2jam Lv. 20 | HP 7.5 OD 7.5 - Starts out with the familar introduction to the chart from the Easy and the Normal difficulties of this set. Long notes add emphasis to the sustained piano sounds and should provide some challenge to players new to long notes. The chorus is where things get crazy, I'll leave that for you to describe. Yes, It's not a dream. Featured on the osu!Philippines Holiday Friendlies 2017 7K Division Quarterfinals!
Unposted Difficulties
  1. Captain Cusheen's Rawrln | 4.25*/o!m β-4 [LN]/o2jam Lv. 36 | HP 7.5 OD 7.5 - Is Sky Rabbit not enough? Captain Cusheen has made the difficulty for you! The difficulty is full of noodle patterns that will be worthy of your slurping. Good luck! Check it out here.
Shoutouts to Entozer for the o2jam levels!

Thanks to the following modders!
  1. Lenfried- (HP + OD + Sky Rabbit + Tags + Timing + mp3 + moar Sky Rabbit + Pre-tourney check on Sky Rabbit)
  2. JztCallMeRon (Easy + Normal + Sky Rabbit)
  3. ByeForNow (Easy + Normal)
  4. arcwinolivirus (Easy + Normal + Sky Rabbit)
  5. Nitrous (General Timing and Note Snaps on all diffs)
  6. Niro- (Keysounds on: Normal + Sky Rabbit)
  7. - Aries - (Sky Rabbit)
  8. dudehacker (Keysound Check)
  9. Garalulu
  10. Protastic101
  11. Asherz007



Lenfried- apparently said that this was ready for bubble, so...
PLEASE REDOWNLOAD IF YOU HAD THIS SET BEFORE FEBRUARY 11, 2018
Thanks to Mentholzz for the background!
Current Mod Count (Applied): Easy: 4+1 | Normal: 5+1 | Sky Rabbit: 10+1 | Keysound Checks: 4+4
lenpai
let's push this for rank ok

dude fuck that ending and its timing
[TimingPoints]
1109,500,4,2,1,5,1,0
81109,-100,4,2,1,5,0,1
103109,-100,4,2,1,5,0,0
113109,-100,4,2,1,5,0,1
153109,-100,4,2,1,5,0,0
165109,512.820512820513,4,2,1,5,1,0
165109,-97.4999999999999,4,2,1,5,0,0
167160,483.870967741935,4,2,1,5,1,0
167160,-103.333333333333,4,2,1,5,0,0
168127,570.071258907363,4,2,1,5,1,0
168127,-87.7083333333334,4,2,1,5,0,0

general
for starters
Sky rabbit -> HP OD 7.5
Normal -> HP OD 7
Easy -> HP OD 6

tags
according to vocaloidlyrics: Agui Tayota (art)
since it is art and has nothing to do with the actual composition of the song, this tag has to be removed

add SEASIDE SOLILOQUIES because album of original version. Yeah, QATs give a lot of credit to original version tags.

sky rabbit
00:16:609 (16609|1) - not very necessary but move to 3 for comfy points
00:19:109 (19109|3,19609|3) - to 5 for the same reason
00:23:109 (23109|3,23609|3) - if you did ^, also move this to 5
00:23:109 - if you want to be extra technical with this bit, i don't mind seeing a copy paste and the transition from 00:23:109 - to 00:25:109 - is more nice. just take a look on how to transition works in this screenshot https://puu.sh/utGFL/3453d1fa0a.png
00:26:109 (26109|1,26609|1) - move to 1 AND 00:29:109 (29109|5,29609|5) - move to 7 for variation
speaking of variation, you can move 00:17:109 (17109|0,17609|0) - to 2 and 00:20:109 (20109|6,20609|6) - to 6
00:41:109 - something https://puu.sh/utHae/372e7e50a8.png Yes, it is not the most visually appealing pattern but give it a try on testplay. It maintains your laning and patterning while being more playable than previous. Seen some copypaste so apply this there too
00:51:859 (51859|3,52109|5) - 5 and 1 respectively
00:52:859 (52859|3) - move to 6 OR 00:52:859 (52859|3,53109|5) - move to 7 + 00:54:109 (54109|6) - to 5
00:56:109 (56109|4) - to 1 + 00:56:109 (56109|5) - to 5 or 7

points of question before anything else:
00:41:109 - 00:49:109 - 00:55:109 - 00:57:109 - 01:05:109 - what's special with these LNs that they lack a rice note i.e. not a double compared to others

00:57:109 - is p much copypaste (nothing wrong with that when it comes to songs like these) so apply what was previously modded

01:21:609 (81609|0,81859|0) - to 2

Screenshot rain:
01:21:109 - https://puu.sh/utHIu/e07dab3d85.png
01:24:109 - https://puu.sh/utHNv/1e41f3f9ee.png

ok so it was not a rain sad

01:28:109 (88109|1) - if you don't mind the connecting 1/4, move this to 3
01:30:109 (90109|2) - 4 or 7

01:32:609 - is a VERY sneaky layer increase. Suggesting to start kicking in the triples at 01:37:109 - onwards

with that said, ill skip the ms before the 2nd highlighted timestamp

01:37:609 (97609|6,97859|6) - to 3 + 01:37:109 (97109|2,97359|3,97609|4,97859|5) - move right once + 01:37:609 (97609|6)
01:38:609 (98609|6) - to 5 + 01:38:609 (98609|5,98859|5,99109|6,99609|5) - swap col + 01:39:109 (99109|4) - to 1
01:42:609 (102609|0,102859|0) - to 3 + 01:42:609 (102609|1) - to 1
01:44:859 (104859|6) - to 2?
01:45:109 (105109|5,105109|4,105609|5,105859|5) - swap col
01:46:609 (106609|5) - to 3
01:48:609 (108609|6,109109|4) - to 4 and 7 + 01:49:609 (109609|6,109859|6) - to 3 + 01:49:109 (109109|2,109359|3,109609|4,109859|5) - move right
01:50:609 (110609|6) - to 5
01:51:609 (111609|0,111859|0) - to 2
02:04:359 (124359|0) - to 3
02:17:109 - double intentional? Don't really see a reason for this to be one
02:27:609 (147609|5) - to 7
02:29:609 (149609|2,150109|1,150609|0) - move to the right once and once moved,
02:29:609 (149609|2,150109|1,150609|0) - move to 4, 1 and 2
02:36:109 (156109|2) - to 4
02:46:025 (166025|4) - i know what you're trying to do here but this is a ghost. If anything the extra should be at 02:46:025 (166025|4) - 1/8 snap for simplicity
Topic Starter
SurfChu85

Lenfried- wrote:

let's push this for rank ok I'll take that as a compliment I guess.

No Reply = ACCEPTED
dude fuck that ending and its timing
[TimingPoints]
1109,500,4,2,1,5,1,0
81109,-100,4,2,1,5,0,1
103109,-100,4,2,1,5,0,0
113109,-100,4,2,1,5,0,1
153109,-100,4,2,1,5,0,0
165109,512.820512820513,4,2,1,5,1,0
165109,-97.4999999999999,4,2,1,5,0,0
167160,483.870967741935,4,2,1,5,1,0
167160,-103.333333333333,4,2,1,5,0,0
168127,570.071258907363,4,2,1,5,1,0
168127,-87.7083333333334,4,2,1,5,0,0

general
for starters
Sky rabbit -> HP OD 7.5
Normal -> HP OD 7
Easy -> HP OD 6

tags
according to vocaloidlyrics: Agui Tayota (art)
since it is art and has nothing to do with the actual composition of the song, this tag has to be removed

add SEASIDE SOLILOQUIES because album of original version. Yeah, QATs give a lot of credit to original version tags.

sky rabbit
00:16:609 (16609|1) - not very necessary but move to 3 for comfy points
00:19:109 (19109|3,19609|3) - to 5 for the same reason
00:23:109 (23109|3,23609|3) - if you did ^, also move this to 5 For this and the previous one, it follows the intro, only with the additional layering. Declining this for now.
00:23:109 - if you want to be extra technical with this bit, i don't mind seeing a copy paste and the transition from 00:23:109 - to 00:25:109 - is more nice. just take a look on how to transition works in this screenshot https://puu.sh/utGFL/3453d1fa0a.png same goes here, am trying to be consistent actually
00:26:109 (26109|1,26609|1) - move to 1 AND 00:29:109 (29109|5,29609|5) - move to 7 for variation
speaking of variation, you can move 00:17:109 (17109|0,17609|0) - to 2 and 00:20:109 (20109|6,20609|6) - to 6 Okay, I'll return to this after a few mods if they warrant the variation.
00:41:109 - something https://puu.sh/utHae/372e7e50a8.png Yes, it is not the most visually appealing pattern but give it a try on testplay. It maintains your laning and patterning while being more playable than previous. Seen some copypaste so apply this there too
00:51:859 (51859|3,52109|5) - 5 and 1 respectively
00:52:859 (52859|3) - move to 6 OR 00:52:859 (52859|3,53109|5) - move to 7 + 00:54:109 (54109|6) - to 5 did the former
00:56:109 (56109|4) - to 1 + 00:56:109 (56109|5) - to 5 or 7 moved to 5

points of question before anything else:
00:41:109 - 00:49:109 - 00:55:109 - 00:57:109 - 01:05:109 - what's special with these LNs that they lack a rice note i.e. not a double compared to others

00:57:109 - is p much copypaste (nothing wrong with that when it comes to songs like these) so apply what was previously modded

01:21:609 (81609|0,81859|0) - to 2

Screenshot rain:
01:21:109 - https://puu.sh/utHIu/e07dab3d85.png
01:24:109 - https://puu.sh/utHNv/1e41f3f9ee.png

ok so it was not a rain sad

01:28:109 (88109|1) - if you don't mind the connecting 1/4, move this to 3
01:30:109 (90109|2) - 4 or 7

01:32:609 - is a VERY sneaky layer increase. Suggesting to start kicking in the triples at 01:37:109 - onwards whoops

with that said, ill skip the ms before the 2nd highlighted timestamp

01:37:609 (97609|6,97859|6) - to 3 + 01:37:109 (97109|2,97359|3,97609|4,97859|5) - move right once + 01:37:609 (97609|6)
01:38:609 (98609|6) - to 5 + 01:38:609 (98609|5,98859|5,99109|6,99609|5) - swap col + 01:39:109 (99109|4) - to 1
01:42:609 (102609|0,102859|0) - to 3 + 01:42:609 (102609|1) - to 1
01:44:859 (104859|6) - to 2?
01:45:109 (105109|5,105109|4,105609|5,105859|5) - swap col
01:46:609 (106609|5) - to 3
01:48:609 (108609|6,109109|4) - to 4 and 7 + 01:49:609 (109609|6,109859|6) - to 3 + 01:49:109 (109109|2,109359|3,109609|4,109859|5) - move right
01:50:609 (110609|6) - to 5
01:51:609 (111609|0,111859|0) - to 2
02:04:359 (124359|0) - to 3
02:17:109 - double intentional? Don't really see a reason for this to be one turned into a triple
02:27:609 (147609|5) - to 7
02:29:609 (149609|2,150109|1,150609|0) - move to the right once and once moved,
02:29:609 (149609|2,150109|1,150609|0) - move to 4, 1 and 2
02:36:109 (156109|2) - to 4
02:46:025 (166025|4) - i know what you're trying to do here but this is a ghost. was supposed to be a half-assed grace note If anything the extra should be at 02:46:025 (166025|4) - 1/8 snap for simplicity

Updated, and thanks for the mod!

(Will need someone to check the snaps on the timing changes)
Koibenii
Hai o/ Mod incoming from #kudosu-farm :D

1|2|3|4|5|6|7


[Easy]
01:36:109 (96109|4,96359|2,96609|1,96859|0) - pattern suggestion: https://osu.ppy.sh/ss/7498390 because the first note has a lower pitch
02:25:609 (145609|3,145609|6) - this feels like an offbeat note. try putting it on 02:25:546, using 1/8 snap
02:25:109 (145109|4,145109|0) - ^same case. but still up to you since using 1/1 would be more "rankable" and more appropriate.

[Normal]
00:39:609 (39609|4) - i feel like doing a double with this one, preferably on [4]
00:40:109 (40109|5,40109|1) - shouldn't these LNs end at 00:40:859 ? idk feels more appropriate imo since the piano hold stops there. (could be also applied to other diffs)
02:40:109 (160109|0,160359|2,160609|1,160859|0) - pattern suggestion: https://osu.ppy.sh/ss/7498507 since a whole left hand LN section might be too hard for normal.

[Sky Rabbit]
00:40:109 (40109|1) - would suggest this to move to [6] for a clear view of 00:41:109 (41109|2)
01:23:109 (83109|1,83359|2,83609|3,83859|4) - suggesting to move these LNs one column to the right
02:44:609 - missing one-column 1/2 jack, like what you did at 02:43:609 (163609|1,163859|1)

Hope my short mod helps. This needs piano hitsounds tbh. Goodluck in ranking this!
Topic Starter
SurfChu85

JztCallMeRon wrote:

Hai o/ Mod incoming from #kudosu-farm :D

1|2|3|4|5|6|7


No Reply = ACCEPTED

[Easy]
01:36:109 (96109|4,96359|2,96609|1,96859|0) - pattern suggestion: https://osu.ppy.sh/ss/7498390 because the first note has a lower pitch
02:25:609 (145609|3,145609|6) - this feels like an offbeat note. try putting it on 02:25:546, using 1/8 snap Weird, I was using 1/1 snaps for this section on the other diffs, and Lenfried- didn't point this out, will have to wait for further checks
02:25:109 (145109|4,145109|0) - ^same case. but still up to you since using 1/1 would be more "rankable" and more appropriate. ^

[Normal]
00:39:609 (39609|4) - i feel like doing a double with this one, preferably on [4] was using singles on the other diffs, declining to remain consistent across diffs
00:40:109 (40109|5,40109|1) - shouldn't these LNs end at 00:40:859 ? idk feels more appropriate imo since the piano hold stops there. (could be also applied to other diffs) applying to Normal and Sky Rabbit, Easy will have to stay since I'm not expecting newer players to get the release at 1/2 correctly on the get-go, so I had to go lenient on it
02:40:109 (160109|0,160359|2,160609|1,160859|0) - pattern suggestion: https://osu.ppy.sh/ss/7498507 since a whole left hand LN section might be too hard for normal.

[Sky Rabbit]
00:40:109 (40109|1) - would suggest this to move to [6] for a clear view of 00:41:109 (41109|2) with the suggestion on Normal, I feel that this is not needed anymore (plus I was mostly following pitch relevancy here).
01:23:109 (83109|1,83359|2,83609|3,83859|4) - suggesting to move these LNs one column to the right
02:44:609 - missing one-column 1/2 jack, like what you did at 02:43:609 (163609|1,163859|1) whoops

Hope my short mod helps. This needs piano hitsounds tbh. Goodluck in ranking this! Help me keysound this chart AAAAAAAAA
Thanks for the mod! :)

Current Mod Count: Easy: 1 | Normal: 1 | Sky Rabbit: 2
lenpai
NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS

ok ill check the other diffs soon™️

holy shit mineski deleted my fucking mod because i tried downloading the LAME Encode what the fuck.

Here's the 192kbps audio: http://s000.tinyupload.com/download.php ... 8897582998

lol i lost my additional mod for sky rabbit

here we go again

sky rabbit v2
00:49:359 (49359|1,49609|2,49859|3) - 00:53:359 (53359|1,53609|2,53859|3) - 01:05:359 (65359|1,65609|2,65859|3) - 01:09:359 (69359|1,69609|2,69859|3) - can be shifted to the right once AND 00:53:109 (53109|3) - 01:09:109 (69109|3) - to 7

01:21:109 (81109|0,81109|1,81109|4,81109|6,82109|6,82109|5,82109|3,82109|0) - controversial layering. You only did this twice. The following sections do not have the implicit quads.

02:15:609 - ok so this part needs a smoother layer transition. The movement to the triple LNs is abrupt and has to start in the bar line for a better feel. Also balances out the shield jack vs non-shield jack usage. Take a look at this screenshot: http://osu.ppy.sh/ss/7511849
02:25:109 - ^ also applies here but in here i would like to see a shield -> non-shield -> shield -> non-shield motion just take a look at the shots:
http://osu.ppy.sh/ss/7511854
02:28:609 - long screenshot with the idea above http://osu.ppy.sh/ss/7511860 you get the idea

02:47:885 (167885|4) - move 1/16 down
02:46:070 (166070|4) - move to 4 at 02:46:198 - (1/8 snap)

lol im never modding at mineski again fuck this

i actually think i lost a few more bits of my mod aasdfasklfhqgqiobnvipoqhbgvpoqgfq
Topic Starter
SurfChu85

Lenfried- wrote:

NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS

ok ill check the other diffs soon™️

holy shit mineski deleted my fucking mod because i tried downloading the LAME Encode what the fuck.

Here's the 192kbps audio: http://s000.tinyupload.com/download.php ... 8897582998

lol i lost my additional mod for sky rabbit

here we go again

again, No Reply = ACCEPTED

sky rabbit v2
00:49:359 (49359|1,49609|2,49859|3) - 00:53:359 (53359|1,53609|2,53859|3) - 01:05:359 (65359|1,65609|2,65859|3) - 01:09:359 (69359|1,69609|2,69859|3) - can be shifted to the right once AND 00:53:109 (53109|3) - 01:09:109 (69109|3) - to 7

01:21:109 (81109|0,81109|1,81109|4,81109|6,82109|6,82109|5,82109|3,82109|0) - controversial layering. You only did this twice. The following sections do not have the implicit quads. Removed the additional notes. Though, I did actually hear one more piano note on the background. Might as well go back to triples.

02:15:609 - ok so this part needs a smoother layer transition. The movement to the triple LNs is abrupt and has to start in the bar line for a better feel. Also balances out the shield jack vs non-shield jack usage. Take a look at this screenshot: http://osu.ppy.sh/ss/7511849
02:25:109 - ^ also applies here but in here i would like to see a shield -> non-shield -> shield -> non-shield motion just take a look at the shots:
http://osu.ppy.sh/ss/7511854
02:28:609 - long screenshot with the idea above http://osu.ppy.sh/ss/7511860 you get the idea

02:47:885 (167885|4) - move 1/16 down
02:46:070 (166070|4) - move to 4 at 02:46:198 - (1/8 snap)

lol im never modding at mineski again fuck this

i actually think i lost a few more bits of my mod aasdfasklfhqgqiobnvipoqhbgvpoqgfq
Current Mod Count: Easy: 1 | Normal: 1 | Sky Rabbit: 3

RE-DOWNLOAD MAPSET FOR NEW MP3
ByeForNow
Free kudosu pls mark4mod ddd
ByeForNow
apply b4 fixing offset a

Modding Easy and Normal only since it's the least modded w
Since it's a piano music, imma be a little strict on pitch + consistency
Note this is only my opinion/suggestion on trying to improve the map
Hence, feel free to disagree a
otherwise let's go aa


Easy
00:16:609 (16609|4) - move to 4? different piano pitch from 00:16:109 (16109|4) -
00:20:109 (20109|1) - move to 4? increasing pitch
00:21:109 - 00:24:609 - would suggest you copy n paste the same pattern from 00:17:109 -to 00:20:609 - as you've applied
same patterns for similar sounds for the sections near it eg 00:01:109 -to 00:08:609 - , 00:25:109 -to 00:32:609 -
00:36:609 (36609|4) - move to 4? should be in different column due to different pitch from 00:34:609 (34609|4) - in the section
00:39:609 - maybe add note at 5? 00:39:609 - although same sound as 00:39:109 - but it has more impact, probably should use 2 notes to emphasise it
00:56:359 (56359|2,56609|1,56859|0) - move 2 columns to right? prevent anchor 00:56:859 (56859|0,57359|0) -
if agree do same thing for 01:12:359 (72359|2,72609|1,72859|0) - for consistency
01:39:109 (99109|1) - move to 6? 01:39:109 - has the highest pitch among 01:39:359 (99359|2,99609|3,99859|4) - so it should probably be at a higher column than the 3 notes
01:52:359 (112359|3,112609|2) - rearrange as 7,5? kinda like a gap for the drop b4 kiai
02:00:109 (120109|4,120359|2) - Ctrl+G for pitch
02:40:109 (160109|2,160359|3) - move one column to right to emphaise pitch?
02:45:109 - 02:48:982 - small consistency issue here. The sudden layer of 1/1 2 notes and suddenly revert back to 1/2 singles?
Normal
00:36:609 (36609|4) - move to 7? should be on a higher column than 00:34:609 -
00:39:109 (39109|4,39609|4) - move to 4? Different pitch than 00:35:109 (35109|4,35609|4) -
01:19:109 (79109|4,79609|4,80109|3) - move one column to left? 01:19:109 - different pitch than 01:15:109 -
01:26:109 (86109|3,86359|4) - move one column to left? 13 as decreasing pitch of 01:25:109 - should prevent 01:26:109 - being on same column as 01:25:609 - too close
-
Optional; might be just me a little too harsh on pitch so up to you to change or not, it's okay even w/o changing too
01:29:109 (89109|1,89359|2,90109|1,90359|2,91109|1,91359|2,91609|3) - shift things around a little bit following the pitch, dont think they should be on the same columns due to pitch imo
01:34:109 (94109|0,94359|1,95109|0,95359|1) - same issue with this
01:41:109 (101109|2,101359|3,102109|2,102359|3) - ^
02:01:109 (121109|3,121359|4,122109|3,122359|4) - ^
02:05:109 (125109|3,125359|4,126109|3,126359|4) - ^
02:21:609 (141609|5,141609|2,142609|2,142609|5) - ^
02:38:109 (158109|1,158359|2,159109|1,159359|2) - ^
-
01:56:359 (116359|2,116609|1) - rearrange as 6,3? prevent too many notes on your 123 column
02:28:109 (148109|2,148609|1) - shift one column to right? for pitch
Topic Starter
SurfChu85

ByeForNow wrote:

apply b4 fixing offset a

Modding Easy and Normal only since it's the least modded w
Since it's a piano music, imma be a little strict on pitch + consistency
Note this is only my opinion/suggestion on trying to improve the map
Hence, feel free to disagree a
otherwise let's go aa



No Reply = ACCEPTED
Easy
00:16:609 (16609|4) - move to 4? different piano pitch from 00:16:109 (16109|4) -
00:20:109 (20109|1) - move to 4? increasing pitch
00:21:109 - 00:24:609 - would suggest you copy n paste the same pattern from 00:17:109 -to 00:20:609 - as you've applied
same patterns for similar sounds for the sections near it eg 00:01:109 -to 00:08:609 - , 00:25:109 -to 00:32:609 -
00:36:609 (36609|4) - move to 4? should be in different column due to different pitch from 00:34:609 (34609|4) - in the section
00:39:609 - maybe add note at 5? 00:39:609 - although same sound as 00:39:109 - but it has more impact, probably should use 2 notes to emphasise it
00:56:359 (56359|2,56609|1,56859|0) - move 2 columns to right? prevent anchor 00:56:859 (56859|0,57359|0) -
if agree do same thing for 01:12:359 (72359|2,72609|1,72859|0) - for consistency
01:39:109 (99109|1) - move to 6? 01:39:109 - has the highest pitch among 01:39:359 (99359|2,99609|3,99859|4) - so it should probably be at a higher column than the 3 notes I actually hear it otherwise
01:52:359 (112359|3,112609|2) - rearrange as 7,5? kinda like a gap for the drop b4 kiai
02:00:109 (120109|4,120359|2) - Ctrl+G for pitch changed the notes here instead to maintain patterning
02:40:109 (160109|2,160359|3) - move one column to right to emphaise pitch?
02:45:109 - 02:48:982 - small consistency issue here. The sudden layer of 1/1 2 notes and suddenly revert back to 1/2 singles? Leaving as is for now, will wait for further opinion.
Normal
00:36:609 (36609|4) - move to 7? should be on a higher column than 00:34:609 -
00:39:109 (39109|4,39609|4) - move to 4? Different pitch than 00:35:109 (35109|4,35609|4) -
01:19:109 (79109|4,79609|4,80109|3) - move one column to left? 01:19:109 - different pitch than 01:15:109 - change done, added notes at 7 due to notes at a higher pitch being added (should reflect on Sky Rabbit too)
01:26:109 (86109|3,86359|4) - move one column to left? 13 as decreasing pitch of 01:25:109 - should prevent 01:26:109 - being on same column as 01:25:609 - too close moved all four notes instead, keeping the patterns
-
Optional; might be just me a little too harsh on pitch so up to you to change or not, it's okay even w/o changing too just moved a few staircases for this one
01:29:109 (89109|1,89359|2,90109|1,90359|2,91109|1,91359|2,91609|3) - shift things around a little bit following the pitch, dont think they should be on the same columns due to pitch imo
01:34:109 (94109|0,94359|1,95109|0,95359|1) - same issue with this
01:41:109 (101109|2,101359|3,102109|2,102359|3) - ^
02:01:109 (121109|3,121359|4,122109|3,122359|4) - ^
02:05:109 (125109|3,125359|4,126109|3,126359|4) - ^
02:21:609 (141609|5,141609|2,142609|2,142609|5) - ^ limited columns aaaaaaaaaa
02:38:109 (158109|1,158359|2,159109|1,159359|2) - ^
-
01:56:359 (116359|2,116609|1) - rearrange as 6,3? prevent too many notes on your 123 column changed a lot of stuff around this timestamp instead to keep patterning intact
02:28:109 (148109|2,148609|1) - shift one column to right? for pitch
Thanks for the mod!

Current Mod Count: Easy: 2 | Normal: 2 | Sky Rabbit: 3

EDIT: FORUM POST #100
Koibenii
Hitsounds are done

http://puu.sh/w7AQC/c84ea5bf90.rar

Then here's the magic copy by dudehacker:

Please use the following program to copy the hitsound from my hitsound difficulty to your mapset, 1 at time.
Do not check the "keysound" checkbox

p/5392330
Topic Starter
SurfChu85
Posting IRC log with Lenfried-

SPOILER
15:57 Lenfried-: lets do this quick
15:57 Lenfried-: irc mod na 2
15:57 SurfChu85: okay
15:57 Lenfried-: 02:37:662 (157662|6,157912|6) -
15:57 Lenfried-: to 3
15:58 SurfChu85: done
15:59 Lenfried-: something very minor
15:59 SurfChu85: ?
15:59 Lenfried-: 02:46:251 (166251|5) - move down 1/16
15:59 Lenfried-: extend to red line
16:00 SurfChu85: to yellow tick?
16:00 Lenfried-: yeah
16:00 SurfChu85: [http://puu.sh/vNw28/f8d9dfb88f.png this?]
16:00 Lenfried-: ye
16:00 Lenfried-: un lang
16:00 SurfChu85: update na?
16:00 Lenfried-: ill do one more dt run
16:00 SurfChu85: kk
16:01 SurfChu85: btw, you think this diff is ready for rank? (chart-wise lang)
16:04 Lenfried-: before that
16:04 Lenfried-: you decide on this one
16:04 SurfChu85: okay
16:04 SurfChu85: what is it?
16:04 Lenfried-: while playing through the shaky section with the 1/16
16:04 Lenfried-: weird yung note sa 4
16:05 Lenfried-: sensible, but weird
16:05 Lenfried-: that is
16:05 Lenfried-: 02:46:187 (166187|3) -
16:05 SurfChu85: do i just remove that note?
16:05 Lenfried-: would you go for something more musically sound, or something that plays less weird
16:05 SurfChu85: yep i should
16:05 Lenfried-: so yes, delete or not delete
16:05 SurfChu85: 02:46:187 (166187|3) - has the same sound as that
16:05 SurfChu85: will stick to the 2 note chord for consistency
16:06 SurfChu85: well, not really exactly the same
16:06 Lenfried-: ok
16:06 Lenfried-: so yeah
16:06 Lenfried-: un lang
16:06 Lenfried-: as for ranking
16:06 Lenfried-: yeah i would rank it
16:06 SurfChu85: pretty sure the grace note would still somewhat play like a chord
16:07 Lenfried-: there's not much i would change
16:07 Lenfried-: also the laning is cool on nomod
16:07 SurfChu85: di naman talaga to intended for DT in the first place, so...
16:07 Lenfried-: yeah
16:07 Lenfried-: p much
16:07 SurfChu85: okay, ungraving and updating
16:08 Lenfried-: which is why im ok with it
16:08 Lenfried-: like the whole map
16:08 Lenfried-: ok doing some school stuff
16:08 Lenfried-: bai
16:08 SurfChu85: okay
16:09 SurfChu85: o/

Current Mod Count: Easy: 2 | Normal: 2 | Sky Rabbit: 4
arcwinolivirus
arcwinolivirus' Mod

Simpol Mod
From my Work's PC lol


[Easy]
SPOILER
00:01:162 - until 00:16:162 - Suggesting to rearrange some patterns here since it is totally the same as Normal's pattern. Or Viceversa, rearrange Normal's instead. You decide.

00:39:662 (39662|4,39662|2) - remove one note and move the remaining note to 4. The reason is, it is the same sound as 00:39:162 (39162|3) - which is only one note. Not only that, Normal difficulty has also one note there and not double.

00:40:162 (40162|2,40162|4) - reduce length until 00:40:912 - since the piano sound ended there. Normal's long note length is also at the 1/2 red line.

01:20:162 - Reduce LN length until 01:20:662 - since the piano sound ends there. SKy Rabbit's LN ends at 01:20:662 -

01:36:162 (96162|0) - move to 2 or 4 seems better placement and also to differ with the piano sound on 01:36:912 (96912|0) -

02:46:700 (166700|5) - move to 5 to make it more neat on eyes and much comfortable to hit.

[Normal]
SPOILER
00:01:162 - until 00:16:162 - already mentioned in Easy. You decide.

00:17:162 - until 00:38:662 - I highly recommend to rearrange some note patterns, where they are the same as SKy Rabbit's. As much as possible, avoid those since some BNs dislike almost same patterns on difficulties as they call it "being lazy" or "effortless" kind of mapping. You decide.

00:41:912 (41912|6,41912|1,42912|3,42912|6,43912|5,43912|2) - somehow I find these doubles quite a lil bit inconsistent for the piano sound as it is more consistent to add doubles on 1/1 white line measure (e.g. 00:42:162 - , 00:43:162 - ) since there the long hold piano press sound with the high pitch melody one. You decide and if applied, also apply on the similar cases until 01:12:162 -

01:20:162 (80162|2,80162|0,80162|5) - Same as Easy's, reduce until 01:20:662 - since piano sound ends there.

01:29:162 (89162|6) - move to 6 since different pitch than 01:28:162 (88162|6) -

01:31:162 (91162|6) - move to 4 for more comfortable execution. The ring finger / column 7 single note makes it feels off in this part.


01:32:162 (92162|5) - move to 7 since it fits along with the ring finger column 1 LN at 01:32:162 (92162|0) -

01:34:162 (94162|0) - move to 4 or 5 for more comfortable hit of pattern.


01:37:162 (97162|1) - move to 1 much clearer for the sight.

01:38:162 (98162|6) - move to 4, for comfortability.

01:39:162 (99162|4) - move to 6, ^ and clearer sight.

01:43:162 (103162|0) - move to 4 or 5, ^

01:48:162 (108162|0,108162|4) - swap column so there will be variation of LN in terms of pitch on these two 01:48:162 (108162|0,108912|0) -

01:52:412 (112412|3,112662|2,112912|1) - move these LN's respectively: 4, 2, 5 - which is way comfortable and much easier for the sight. Also fits along with 01:52:162 (112162|6,112662|5) -


[Sky Rabbit]
SPOILER
00:01:162 - until 00:38:662 - same as Normal's suggestion, rearrange pattern of one of the difficulties to differ.

00:42:912 (42912|6) - move to 1 to lessen the stress on right hand.

00:46:912 (46912|6) - ^

00:52:912 (52912|5) - move to 7, since suddenly not hammered with the LN just like others.

00:55:912 (55912|6,56162|0) - ctrl h, to make it more comfortable

01:02:912 (62912|6) - move to 1, ^

01:04:912 - add note to 6? suddenly single in this part. While others are always double before the long piano sound press.

01:07:912 (67912|6) - move to 1 or 2. Comfortability and balance.

01:11:912 (71912|6) - ^

01:28:662 (88662|4) - this one makes me have 200s in my DT run lol. Reduce length until the red line.

01:36:162 (96162|5,96162|2) - swap column, much comfortable to see and execute.

01:37:162 (97162|1,97662|2,97912|2) - ^

01:49:162 (109162|1,109662|2,109912|2) - ^

02:46:219 (166219|5,166412|1) - Fix snap? other difficulty are snapped at 02:46:187 - and probably its better to snap 02:46:412 (166412|1) - to red line as well (not that really noticeable. but you decide).

Really relaxing song, nice song choice. Good luck!
Topic Starter
SurfChu85

arcwinolivirus wrote:

arcwinolivirus' Mod

Simpol Mod
From my Work's PC lol


Okay, let's do this
NO REPLY = Done

[Easy]
SPOILER
00:01:162 - until 00:16:162 - Suggesting to rearrange some patterns here since it is totally the same as Normal's pattern. Or Viceversa, rearrange Normal's instead. You decide. keeping this one

00:39:662 (39662|4,39662|2) - remove one note and move the remaining note to 4. The reason is, it is the same sound as 00:39:162 (39162|3) - which is only one note. Not only that, Normal difficulty has also one note there and not double. whoops

00:40:162 (40162|2,40162|4) - reduce length until 00:40:912 - since the piano sound ended there. Normal's long note length is also at the 1/2 red line.

01:20:162 - Reduce LN length until 01:20:662 - since the piano sound ends there. SKy Rabbit's LN ends at 01:20:662 -

01:36:162 (96162|0) - move to 2 or 4 seems better placement and also to differ with the piano sound on 01:36:912 (96912|0) - went with 2 for this

02:46:700 (166700|5) - move to 5 to make it more neat on eyes and much comfortable to hit.

[Normal]
SPOILER
00:01:162 - until 00:16:162 - already mentioned in Easy. You decide. In all honesty, with the way I charted the whole song (only the piano sounds, and no vocals), there is pretty much no other way to chart this section as there are pretty much no "stronger" sounds where I can put chords on.

00:17:162 - until 00:38:662 - I highly recommend to rearrange some note patterns, where they are the same as SKy Rabbit's. As much as possible, avoid those since some BNs dislike almost same patterns on difficulties as they call it "being lazy" or "effortless" kind of mapping. You decide. Changed some column placements.

00:41:912 (41912|6,41912|1,42912|3,42912|6,43912|5,43912|2) - somehow I find these doubles quite a lil bit inconsistent for the piano sound as it is more consistent to add doubles on 1/1 white line measure (e.g. 00:42:162 - , 00:43:162 - ) since there the long hold piano press sound with the high pitch melody one. You decide and if applied, also apply on the similar cases until 01:12:162 - Discussed on Discord DM's

01:20:162 (80162|2,80162|0,80162|5) - Same as Easy's, reduce until 01:20:662 - since piano sound ends there.

01:29:162 (89162|6) - move to 6 since different pitch than 01:28:162 (88162|6) -

01:31:162 (91162|6) - move to 4 for more comfortable execution. The ring finger / column 7 single note makes it feels off in this part.


01:32:162 (92162|5) - move to 7 since it fits along with the ring finger column 1 LN at 01:32:162 (92162|0) -

01:34:162 (94162|0) - move to 4 or 5 for more comfortable hit of pattern.


01:37:162 (97162|1) - move to 1 much clearer for the sight.

01:38:162 (98162|6) - move to 4, for comfortability.

01:39:162 (99162|4) - move to 6, ^ and clearer sight.

01:43:162 (103162|0) - move to 4 or 5, ^

01:48:162 (108162|0,108162|4) - swap column so there will be variation of LN in terms of pitch on these two 01:48:162 (108162|0,108912|0) -

01:52:412 (112412|3,112662|2,112912|1) - move these LN's respectively: 4, 2, 5 - which is way comfortable and much easier for the sight. Also fits along with 01:52:162 (112162|6,112662|5) -


[Sky Rabbit]
SPOILER
00:01:162 - until 00:38:662 - same as Normal's suggestion, rearrange pattern of one of the difficulties to differ. See argument on Normal.

00:42:912 (42912|6) - move to 1 to lessen the stress on right hand.

00:46:912 (46912|6) - ^

00:52:912 (52912|5) - move to 7, since suddenly not hammered with the LN just like others.

00:55:912 (55912|6,56162|0) - ctrl h, to make it more comfortable

01:02:912 (62912|6) - move to 1, ^

01:04:912 - add note to 6? suddenly single in this part. While others are always double before the long piano sound press.

01:07:912 (67912|6) - move to 1 or 2. Comfortability and balance.

01:11:912 (71912|6) - ^

01:28:662 (88662|4) - this one makes me have 200s in my DT run lol. Reduce length until the red line. It is until the red line lol

01:36:162 (96162|5,96162|2) - swap column, much comfortable to see and execute.

01:37:162 (97162|1,97662|2,97912|2) - ^

01:49:162 (109162|1,109662|2,109912|2) - ^

02:46:219 (166219|5,166412|1) - Fix snap? other difficulty are snapped at 02:46:187 - and probably its better to snap 02:46:412 (166412|1) - to red line as well (not that really noticeable. but you decide).

Really relaxing song, nice song choice. Good luck!
Thanks a lot for the mod!

Regarding JztCallMeRon's hitsounding, I have been told by him to not apply it yet due to some issues.

Current Mod Count: Easy: 3 | Normal: 3 | Sky Rabbit: 5
Koibenii
00:56:662 (56662|1) - ok, should be repositioned at 00:56:630 added timing point
00:57:349 (57349|4) - ok, should be repositioned at 00:57:380 added timing point
00:58:130 (58130|2,58130|1) - ok, should be repositioned at 00:58:161
00:58:411 (58411|4) - ok, idk why the copier doesn't recognize this :/
00:58:911 (58911|6,58911|4) - ok, idk why the copier doesn't recognize this :/
00:59:161 to 01:12:911 - ^
01:14:161 (74161|5) - ^
01:18:161 (78161|5,78161|2) - ^
01:21:162 - ok, repositioned to 01:21:162

here's the new hitsounds:
http://puu.sh/wuI9L/303b6de454.rar

for those timelines that cannot be recognized by the copier, kindly make sure to re-snap the notes
also, i have added new timing points so make sure to copy them first before copying the keysounds
Nitrous
IRC mod for Surf
SPOILER
21:09 *SurfChu85 is listening to [https://osu.ppy.sh/b/1228750 *namirin - Mawaru Sora Usagi]
21:09 SurfChu85: tyt, have fun
21:10 Nitrous: ok
21:13 Nitrous: btw wdym about keysound files that are applied incorrectly?
21:13 Nitrous: like are there any unused?
21:14 SurfChu85: i guess? and yeah, iirc, there are like a few notes that still use the default set for some reason
21:14 SurfChu85: like the sound is on the storyboard editor (the tab thing lol)
21:14 Nitrous: ok
21:15 Nitrous: i guess its safe to check 1 diff only since the rest is copied off?
21:15 SurfChu85: mhmm
21:16 SurfChu85: tbh, i have no idea about this keysounds thing since i wasn't the one who applied it ahaha
21:16 Nitrous: ah okay
21:16 SurfChu85: am just the one copying it to the diffs
21:16 Nitrous: ok
21:20 Nitrous: 01:21:162 - two timing points at the same time
21:21 SurfChu85: damn lol
21:21 Nitrous: 00:49:161 (49161|5) - normal diff unsnapped object (0|1|2|3|4|5|6)
21:22 Nitrous: well aside from that keysounds sound ok
21:22 SurfChu85: okay then, just post chatlog for free kd
21:22 SurfChu85: thanks
21:22 Nitrous: does this even count lol
Niro-
In game hitsound checking

aye click me
21:50 SurfChu85: pre pa-test nung sky rabbit ulit
21:50 SurfChu85: may keysounds na haha
21:52 Niro-: teka redl ko
21:53 SurfChu85: gago wag nga pa-silence eh
21:54 Niro-: lugaw lang naman sinabi
21:54 Niro-: HAHAHA
21:54 SurfChu85: sinubukan ko tier 9 nung isang gabi
21:54 SurfChu85: di ko kaya, ang bilis ahha
21:56 Niro-: sino nag hitsound nito
21:56 Niro-: nice
21:58 Niro-: may 2 note na cymbals parin
21:58 Niro-: sadya ba yun
21:58 SurfChu85: not sure
21:58 SurfChu85: di nga rin sure si ron kung bakit ganun eh
21:59 SurfChu85: if you can figure out... then free kd awaits
22:00 Niro-: 01:52:162 (112162|2) -
22:00 Niro-: wait hanapin ko pa yung isa
22:01 SurfChu85: well, pointing out is one thing, kaso anong gagawin ko jan?
22:01 Niro-: 02:46:411 (166411|1) -
22:01 SurfChu85: parang may ganyan rin na issue sa EZ at NM
22:01 Niro-: 01:52:162 (112162|2) - gawin mong G#3S_Ab3S
22:02 SurfChu85: (how do i apply this hmmm0
22:02 Niro-: 02:46:411 (166411|1) - A#6S_Bb6S
22:03 Niro-: check ko ibang diff
22:04 SurfChu85: pwede ba ganito gawin ko? since same sample naman gamit sa ibang notes, i-copypasta ko na lang sa ibang snap, tapos palitan ung walang sound nun
22:04 SurfChu85: convert lang to single note
22:06 Niro-: pwede naman
22:06 Niro-: walang issue sa ez
22:06 SurfChu85: btw, on the second timestamp, parang off-key sya
22:06 Niro-: sa sky rabbit yung note na to 02:46:411 (166411|1) - palitan mo ng gato 02:45:418 (165418|1) -
22:07 Niro-: sa ez diff ba?
22:07 SurfChu85: aok, gets na
22:07 Niro-: okay naman ah
22:08 SurfChu85: ah bahala na si prot haha
22:08 SurfChu85: she can tell naman kung off-key
22:08 SurfChu85: anyways, ez and nm have no issues?
22:08 Niro-: wait lang sa nm
22:12 Niro-: 00:49:162 (49162|5) -
22:12 Niro-: nm
22:12 Niro-: walang hitsound. Di ko makita yung kaparehas haha
22:12 SurfChu85: ito rin ahaha 02:46:411 -
22:13 Niro-: 01:12:912 (72912|1) -
22:13 Niro-: kopyahin nalang yung kasabay na note
22:13 Niro-: para may hitsound din siya
22:13 Niro-: xd
22:13 SurfChu85: oh wait, ung sa 00:49:162 -
22:13 SurfChu85: press tab
22:15 Niro-: 02:46:411 (166411|1) - oo nga eto rinhahaha
22:15 Niro-: kain muna kami
22:15 Niro-: :3
22:15 Niro-: yung 02:46:411 (166411|1) - same ng sa sky rabbit diff
22:15 Niro-: yun lang naman
22:15 SurfChu85: may tunog cymbal to? 00:49:162 (49162|5) -
22:15 Niro-: anong diff?
22:15 SurfChu85: nm
22:15 Niro-: meron
22:16 Niro-: hindi siya nakahitsounds
22:16 SurfChu85: fug, hanapin ko na lang tapos double-check mo lang pagbalik
22:16 Niro-: bale ano kopyahin nalang yung pag tab
22:17 SurfChu85: 02:46:411 (166411|1) - copied A#6S_Bb6S_s
22:18 Niro-: oo basta yung tulad sa sky rabbit diff
22:18 Niro-: di ko lang maalala basta A# something haha
22:21 SurfChu85: 00:49:162 (49162|5) - uses A#3S_Bb3S_s
AyeAries


Mod Request from Discord

1|2|3|4|5|6|7|

[Sky Rabbit]
  1. 00:48:412 (48412|2,48630|1,48880|0) - change this pattern like this for the consistency of your pattern in this section.
  2. 01:08:912 (68912|5) - move this note to 7 for consistency.
  3. 01:11:662 (71662|5,71912|4) - move to columns 6 and 7.
  4. 01:22:662 (82662|2,82912|3,83162|2,83162|0,83412|3) - i think this note is a left hand bias and 01:25:662 (85662|2,85912|3,86162|0,86162|2,86412|3) - this one too.
  5. 01:23:162 (83162|6,83162|2,83412|3,83662|4,83912|5) - try this pattern.
  6. 01:25:912 (85912|3) - just move this note to column 5 to prevent the left hand bias.
  7. 01:45:662 (105662|2,105912|3,106162|2,106412|3) - this one too. Changed pattern to prevent hand bias.
Anyway, just figure it out the patterns you use to prevent hand bias for sky rabbit diff. Good luck :)
Topic Starter
SurfChu85

- Aries - wrote:



Mod Request from Discord

1|2|3|4|5|6|7|

No Reply = ACCEPTED
[Sky Rabbit]
  1. 00:48:412 (48412|2,48630|1,48880|0) - change this pattern like this for the consistency of your pattern in this section. No change due to pitch relevance. Moved 1 column to the right instead to make things a bit more comfy
  2. 01:08:912 (68912|5) - move this note to 7 for consistency.
  3. 01:11:662 (71662|5,71912|4) - move to columns 6 and 7.
  4. 01:22:662 (82662|2,82912|3,83162|2,83162|0,83412|3) - i think this note is a left hand bias and 01:25:662 (85662|2,85912|3,86162|0,86162|2,86412|3) - this one too. will take a look at this myself on further modding, the hand bias is kind of intended due to the nature of the patterning,
    as much as possible, i don't want to destroy how the continuous LN stair connect from one key to the adjacent unless there's a significant difference in pitch.
    i intended that the chart would be a challenge for finger independence, and dealing with whatever's thrown at them on the screen
  5. 01:23:162 (83162|6,83162|2,83412|3,83662|4,83912|5) - try this pattern. did a slight modification, but accepted
  6. 01:25:912 (85912|3) - just move this note to column 5 to prevent the left hand bias. see purple text above
  7. 01:45:662 (105662|2,105912|3,106162|2,106412|3) - this one too. Changed pattern to prevent hand bias. ^^
Anyway, just figure it out the patterns you use to prevent hand bias for sky rabbit diff. Good luck :) we'll see as we go further on,
need more comments about it
thanks for the quick mod won't be updating this for a while again since it will be used in a tourney
'
Current Mod Count: Easy: 4 | Normal: 5 | Sky Rabbit: 8
lenpai
bleh

no kd thanbk

bleh
00:16:662 (16662|1,16662|4) - two of the same keysound in two different notes, what is this? 1. Why is this denated by two notes when it could be done with just one ln? 2. be minded that having the same keysound in two different notes in the same timestamp is a sloppy way of increasing hitsound volume. ctrl+shift+i if you want to increase vol then apply from there.
00:17:662 (17662|0,17662|5) - yeah... this is very questionable. Two different piano sounds but uses the same keysound for both notes???? 00:17:662 (17662|0) - should have the same keysound as 00:17:162 (17162|0) - etc etc unless the stacks are actually different sounds im not very keen of those
00:41:162 (41162|0,41880|2,41880|6) - is this intentionally 1/16 earlier?
00:41:162 - more keysound related stuff! now ugh the doubles here are more sensible for difficulty BUT you will need to half the volumes for keysounds like 00:41:162 (41162|0,41162|2) - there is no need for these doubles to produce a stronger keysound than the non-doubles so go with this
yeah there are a couple more of 1/16ths around here like 00:48:630 (48630|2) - cant tell if they're intentional or are affected by any changes in the base bpm.
yeah... i kinda see now why prot and ash would dodge this map. The keysounds at this point ignore the actual note used by the pedalling ie notes like 01:21:662 (81662|1,81912|1) - should not use the same keysounds as 01:21:662 (81662|4,81912|5) - and etc. +++ volume edits. This... will be terrible work to do.
02:23:662 (143662|3) - 1/4 shorter
02:24:162 (144162|3) - 1/4 longer
02:24:662 (144662|5) - 1/4 shorter

chart is fine. keysounds are a pain in the ass for bns on this one
Topic Starter
SurfChu85
applying the note snaps and placement changes

leaving the keysound changes to ron as advised on discord
Koibenii
hi len! thanks for modding!

Lenfried- wrote:

bleh

no kd thanbk

bleh
00:16:662 (16662|1,16662|4) - two of the same keysound in two different notes, what is this? 1. Why is this denated by two notes when it could be done with just one ln? 2. be minded that having the same keysound in two different notes in the same timestamp is a sloppy way of increasing hitsound volume. ctrl+shift+i if you want to increase vol then apply from there. the purpose of doubled keysounds is not for increasing the volume but to cover for each note in the mapset, as having one note keysounds might leave other notes to be at their default sound (normal-hitnormal) and i was thinking of blank hitsounds but hey check out the ranking criteria: http://puu.sh/yl0mq/b45473a8c3.png but yeah turned all hitsounds into one-note keysounds. will be appreciating suggestions on whether putting on a blank keysound/applying other normal-hitnormal hitsound
00:17:662 (17662|0,17662|5) - yeah... this is very questionable. Two different piano sounds but uses the same keysound for both notes???? 00:17:662 (17662|0) - should have the same keysound as 00:17:162 (17162|0) - etc etc unless the stacks are actually different sounds im not very keen of those
00:41:162 (41162|0,41880|2,41880|6) - is this intentionally 1/16 earlier? all 1/16 notes are intentional since im trying my best to sync to hitsounds to the mp3, if you might notice in 25% playback there are notes that are intentionally out of sync (i mean out of 1/1 sync) so there's that
00:41:162 - more keysound related stuff! now ugh the doubles here are more sensible for difficulty BUT you will need to half the volumes for keysounds like 00:41:162 (41162|0,41162|2) - there is no need for these doubles to produce a stronger keysound than the non-doubles so go with this
yeah there are a couple more of 1/16ths around here like 00:48:630 (48630|2) - cant tell if they're intentional or are affected by any changes in the base bpm.
yeah... i kinda see now why prot and ash would dodge this map. The keysounds at this point ignore the actual note used by the pedalling ie notes like 01:21:662 (81662|1,81912|1) - should not use the same keysounds as 01:21:662 (81662|4,81912|5) - and etc. +++ volume edits. This... will be terrible work to do.
02:23:662 (143662|3) - 1/4 shorter
02:24:162 (144162|3) - 1/4 longer
02:24:662 (144662|5) - 1/4 shorter

chart is fine. keysounds are a pain in the ass for bns on this one
tl;dr made all hitsounds to be one-note hitsounds to avoid complications. :)

btw here are the new diffs with newly-applied hitsounds: http://puu.sh/yl0iV/c768d56016.rar
Drum-Hitnormal
This is for Sky rabbit

00:56:162 (56162|6,56630|1,56849|0,57099|2,57099|0,57380|4,57630|5,57880|2,57880|6) - not sure why this isnt snapped as 1/4, is there suppose to have a temp change here?

01:44:162 (104162|0,104162|2) - also not a fan of LN with different length because the sound is same duration, i find it weird to have LN to be different length in a keysound map
i understand it is by design for increased difficulty and visual appeal, its not objectively wrong, just want to let you know my opinion

also i see many LN that has duration of 2 beats (2 white lines), for example 02:04:162 (124162|6) -
i find it weird because the actual sound is shorter than that, you made it longer by choice, and i personally think keysound sound respect the music more when mapping it

also i think the last note is too long
02:49:035 (169035|3) -
maybe end it 1 beat shorter at 2:52:740

Pls remove unused hitsounds:

check your SB too, you shouldn't need it for your highest difficulty

volume of keysound seems well balanced.

btw im not able to check the pitch against original song, seems fine to me.
Topic Starter
SurfChu85

dudehacker wrote:

This is for Sky rabbit

00:56:162 (56162|6,56630|1,56849|0,57099|2,57099|0,57380|4,57630|5,57880|2,57880|6) - not sure why this isnt snapped as 1/4, is there suppose to have a temp change here? whoops

01:44:162 (104162|0,104162|2) - also not a fan of LN with different length because the sound is same duration, i find it weird to have LN to be different length in a keysound map
i understand it is by design for increased difficulty and visual appeal, its not objectively wrong, just want to let you know my opinion i'll let it stick as is for now

also i see many LN that has duration of 2 beats (2 white lines), for example 02:04:162 (124162|6) -
i find it weird because the actual sound is shorter than that, you made it longer by choice, and i personally think keysound sound respect the music more when mapping it same as above, if other checks warrant the change, i will apply

also i think the last note is too long
02:49:035 (169035|3) -
maybe end it 1 beat shorter at 2:52:740 copy that, will apply to other diffs since the LN is pretty much the same

Pls remove unused hitsounds: removed, hopefully i did this right

check your SB too, you shouldn't need it for your highest difficulty removed the stuff from Sky Rabbit SB I'll leave this to ron got it now after talking on discord

volume of keysound seems well balanced.

btw im not able to check the pitch against original song, seems fine to me.
thank you very much!

Current Mod Count: Easy: 4 | Normal: 5 | Sky Rabbit: 10 (forgot to add the one before this... i think?) | Keysound Checks: 4
KatayokuNoTori
shooting a star bc i love the map
Garalulu
sorry for late

col
1|2|3|4|5|6|7

[General]
  1. Bookmarks and preview point are unsnapped, looks ugly :/
  2. I think the offset should change one more around here. You can find the notes are showed after the sound are did, like 01:25:662 (85662|2) - . maybe another bpm changing exists. You should fix it, it's important. Not only for this, but all diff. 00:32:662 (32662|3,32880|2) - Must not be snapped like this.
[Easy]
  1. 00:41:880 - storyboard hitsound is wrongly placed. it should be 00:41:912 -
  2. 00:48:912 - you should add C#6S_Db6S_s.wav at storyboard.
  3. 00:56:849 - storyboard hitsound is wrongly placed. it should be 00:56:912 -
  4. 00:57:099 - storyboard hitsound is wrongly placed. it should be 00:57:162 -
  5. 00:57:880 - storyboard hitsound is wrongly placed. it should be 00:57:912 -
  6. 01:13:162 - 01:21:162 - simple double structure, but little bit hard for easy. For example, 01:14:662 (74662|6,74662|4,75162|3,75162|5) - that makes player use their right hand heavily, it's not suitable for this diff. It's even harder than Normal, where the notes are placed col 3,6 to col 2,5.
    01:15:662 - and 01:16:662 - are different pitch, but they are placed at same col, it looks awkward tho.
    You should rearrange this part as easy diff should do.
  7. 02:29:162 - 02:33:162 - yeah 1/1 spider-like double stair, one blank col is placed between two notes at same timing, I don't recommend you to make it at easy diff, even kiai. It's not harder than previous part, two or three blank col are placed between two notes like 02:09:162 - 02:29:162 - . Please make this as previous thing, with pitch releavance.
[Normal]
  1. You hitsounded at storyboard for balance with other diff when there isn't any notes unlike upper diff was, but
  2. 00:17:162 - 00:33:162 - literally same structure with last diff, there are background melody notes at same col as 00:17:162 (17162|0,17662|0) - , main melody notes as 00:17:412 (17412|2,17662|4,17912|6) - , but you put the notes for background melody only at Easy diff. For gap between Easy and Sky Rabbit, you should nerf this part.
  3. 00:32:880 - it should be single, just a piano tho? Last diff has single for it.
  4. 00:41:162 - 01:13:162 - What? I can't understand what you did, there are many inconsistency issue here.
    00:41:162 - one note for background melody, but 00:45:162 - it's double.
    00:41:912 - background + main melody here so double, but 00:44:912 - 00:48:912 - it's single.
    00:46:912 (46912|2,47162|2) - 00:50:162 (50162|1,50412|1) - pretty randomly placed at same col.
    00:56:912 (56912|1,56912|5,57162|5,57162|1) - suddenly appeared double jump.
    You should recheck this part more..
  5. 01:21:162 - 01:53:162 - LNs are placed pretty similar with last diff. 01:40:162 (100162|2,100412|3,100912|1,101162|2) - are same structure with last diff and placed too closely unlike the pitch progress. There are more space rather than sky rabbit, so you can focus on PR more tho
    Please rearrange this part more pitch-like :p
  6. 02:07:912 (127912|0) - rearrange this more pitch-like, how about col 5?
  7. 02:08:162 - where is the melody LN?
  8. 02:45:162 - 02:52:740 - For outro, I recommend to focus main melody only, yeah just single. there are fade-out effect, so other notes should be deleted tho.
  9. 02:46:251 (166251|2) - idk what is this, literally ghost tho
[Sky Rabbit]
  1. 01:21:162 - 01:53:162 - there are some inconsistency issue.
    01:28:662 (88662|6) - I can't find some reason for this, why it should be placed here unlike 01:21:662 - 01:22:662 - and more? I'm sure, it's just same.
    main melody - 01:28:162 (88162|2,88412|5,88662|4,88912|3) -
    background melody - 01:28:162 (88162|0,88162|6,88662|2,88912|2) -
    I agree 01:28:168 - has heavy sound so it should be double, but I don't have same mind at 01:28:662 - . It should be just single note with single LN.
    Many same issue are here, you should check more.
  2. 01:52:912 - rather than just storyboard hitsound, please delete it and add one LN at this. my example is here
  3. 01:53:162 - 02:09:162 - inconsistency!
    01:53:662 - I can't understand it should be double, it has not any additional sound except main melody. 01:53:412 - and 01:53:912 - has background melody but it's not!
    01:53:162 - triple but 01:54:162 - double
    01:56:162 (116162|6) - should be placed until 01:57:162 - , like others.
    01:59:412 - double but 01:55:412 - single
    aaaaa too many! you should check about consistency, tbh.
  4. 02:09:162 - 02:33:162 - hmm..
    the concept is 02:09:162 - 02:09:662 - one heavy chord, 02:09:662 - 02:10:162 - chord with 1/2 LNs. and it is heavier at 02:17:162 - , and lighter at 02:25:162 -
    But,
    02:19:162 (139162|6) - then it should be long size, not 1/2.
    02:23:683 - one more LN should be long size.
  5. 02:33:162 - 02:41:162 - and 02:41:162 - 02:45:162 - should be different concept, you can change the LN length longer at first part to emphasis the background melody
  6. 02:45:162 - 02:52:740 - same opinion with Hard, just single :p

consistency is a social construct tbh
Topic Starter
SurfChu85
I'll be editing this post as I will be applying changes section by section. I'll be marking the stuff I haven't applied yet

The reply

Garalulu wrote:

sorry for late

col
1|2|3|4|5|6|7


No Reply = ACCEPTED
[General]
  1. Bookmarks and preview point are unsnapped, looks ugly :/ thanks for reminding lol
  2. I think the offset should change one more around here. You can find the notes are showed after the sound are did, like 01:25:662 (85662|2) - . maybe another bpm changing exists. You should fix it, it's important. Not only for this, but all diff. 00:32:662 (32662|3,32880|2) - Must not be snapped like this.
[Easy]
Done applying
  1. 00:41:880 - storyboard hitsound is wrongly placed. it should be 00:41:912 -
  2. 00:48:912 - you should add C#6S_Db6S_s.wav at storyboard.
  3. 00:56:849 - storyboard hitsound is wrongly placed. it should be 00:56:912 -
  4. 00:57:099 - storyboard hitsound is wrongly placed. it should be 00:57:162 -
  5. 00:57:880 - storyboard hitsound is wrongly placed. it should be 00:57:912 -
  6. 01:13:162 - 01:21:162 - simple double structure, but little bit hard for easy. For example, 01:14:662 (74662|6,74662|4,75162|3,75162|5) - that makes player use their right hand heavily, it's not suitable for this diff. It's even harder than Normal, where the notes are placed col 3,6 to col 2,5.
    01:15:662 - and 01:16:662 - are different pitch, but they are placed at same col, it looks awkward tho.
    You should rearrange this part as easy diff should do. should be fine now
  7. 02:29:162 - 02:33:162 - yeah 1/1 spider-like double stair, one blank col is placed between two notes at same timing, I don't recommend you to make it at easy diff, even kiai. It's not harder than previous part, two or three blank col are placed between two notes like 02:09:162 - 02:29:162 - . Please make this as previous thing, with pitch releavance. copy that
[Normal]
Done applying (mostly, might've missed something)
  1. You hitsounded at storyboard for balance with other diff when there isn't any notes unlike upper diff was, but
  2. 00:17:162 - 00:33:162 - literally same structure with last diff, there are background melody notes at same col as 00:17:162 (17162|0,17662|0) - , main melody notes as 00:17:412 (17412|2,17662|4,17912|6) - , but you put the notes for background melody only at Easy diff. For gap between Easy and Sky Rabbit, you should nerf this part. removing the background seems more plausible for this, changed some column placements as well
  3. 00:32:880 - it should be single, just a piano tho? Last diff has single for it. whoops lol
  4. 00:41:162 - 01:13:162 - What? I can't understand what you did, there are many inconsistency issue here. looking into it, i got confused too lol blame me putting all the focus only on the last diff ahaha I tried to recall what I did here, and what came up is that I tried to reduce whatever was on the last diff and tried nerfing it to something... like this, so I'll apply the singles and doubles pretty much referencing the last diff, unless a nerf is warranted actually, i might make the doubles in this section as singles something like from earlier in the diff this is to be applied later once i'm more awake for this lol (marking 00:53:412 - for this)
    00:41:162 - one note for background melody, but 00:45:162 - it's double. fixed
    00:41:912 - background + main melody here so double, but 00:44:912 - 00:48:912 - it's single.
    00:46:912 (46912|2,47162|2) - 00:50:162 (50162|1,50412|1) - pretty randomly placed at same col.
    00:56:912 (56912|1,56912|5,57162|5,57162|1) - suddenly appeared double jump.
    You should recheck this part more.. hopefully this is more pleasing now, changed some of the emphasis since i personally found the way i did this weird now that you pointed that out
  5. 01:21:162 - 01:53:162 - LNs are placed pretty similar with last diff. kind of intended, yeah
    01:40:162 (100162|2,100412|3,100912|1,101162|2) - are same structure with last diff and placed too closely unlike the pitch progress. There are more space rather than sky rabbit, so you can focus on PR more tho
    Please rearrange this part more pitch-like :p
  6. 02:07:912 (127912|0) - rearrange this more pitch-like, how about col 5? whoops, missed that one ahaha
  7. 02:08:162 - where is the melody LN? fug, did i just delete this back then? fixed
  8. 02:45:162 - 02:52:740 - For outro, I recommend to focus main melody only, yeah just single. there are fade-out effect, so other notes should be deleted tho. makes sense
  9. 02:46:251 (166251|2) - idk what is this, literally ghost tho deleted
[Sky Rabbit]
Done applying (hopefully)
  1. 01:21:162 - 01:53:162 - there are some inconsistency issue.
    01:28:662 (88662|6) - I can't find some reason for this, why it should be placed here unlike 01:21:662 - 01:22:662 - and more? I'm sure, it's just same.
    main melody - 01:28:162 (88162|2,88412|5,88662|4,88912|3) -
    background melody - 01:28:162 (88162|0,88162|6,88662|2,88912|2) -
    I agree 01:28:168 - has heavy sound so it should be double, but I don't have same mind at 01:28:662 - . It should be just single note with single LN.
    Many same issue are here, you should check more. saw them, I might've added notes sparingly during the pre-tourney buff I applied back during November, and I did remember getting lost on my tracks and there was that
  2. 01:52:912 - rather than just storyboard hitsound, please delete it and add one LN at this. my example is here
  3. 01:53:162 - 02:09:162 - inconsistency!
    01:53:662 - I can't understand it should be double, it has not any additional sound except main melody. 01:53:412 - and 01:53:912 - has background melody but it's not! deleted the note at 01:53:662 -
    01:53:162 - triple but 01:54:162 - double
    01:56:162 (116162|6) - should be placed until 01:57:162 - , like others.
    01:59:412 - double but 01:55:412 - single
    aaaaa too many! you should check about consistency, tbh. should be fine now, hopefully, there are stuff where it might be weird to look at, but it's pretty much an attempt on trying to give a lot of consecutive presses on a single column over a single measure, or trying to maintain the pattern on the melody which was what i gave more attention to than the backing sounds, something like that
  4. 02:09:162 - 02:33:162 - hmm..
    the concept is 02:09:162 - 02:09:662 - one heavy chord, 02:09:662 - 02:10:162 - chord with 1/2 LNs. and it is heavier at 02:17:162 - , and lighter at 02:25:162 -
    But,
    02:19:162 (139162|6) - then it should be long size, not 1/2.
    02:23:683 - one more LN should be long size. changed stuff here, i kind of missed some things like 02:23:662 - to 02:25:162 - being a bit similar to 02:15:662 - to 02:17:162 - (emphasis on the bass notes pretty much), should be fine now
  5. 02:33:162 - 02:41:162 - and 02:41:162 - 02:45:162 - should be different concept, you can change the LN length longer at first part to emphasis the background melody maintained the LN stairs at 02:33:162 - to 02:41:162 -, and made 02:41:162 - to 02:45:162 - into regular notes, surprisingly fits the mood more, and transitions better to the outro (inb4 this should be the other way around lol)
  6. 02:45:162 - 02:52:740 - same opinion with Hard, just single :p made all of the LN's in this section into singles, similar to how i did on Normal p much

consistency is a social construct tbh

I think I should be giving the keysound-related stuff to ron since I might destroy things more lol

I hope that working on this one didn't give you that much of a headache, thank you very much!

UPDATED THE BG TO SOMETHING CLEARER Thanks to Mentholzz for finding one!

Current Mod Count (Applied): Easy: 4+1 | Normal: 5+1 | Sky Rabbit: 10+1 | Keysound Checks: 4
Protastic101
Ron, I'm coming for you and your terribly named samples
2018-01-07 10:30 Protastic101: o teh noes
2018-01-07 10:31 SurfChu85: do i re-upload with those samples already in?
2018-01-07 10:31 SurfChu85: or save that for later?
2018-01-07 10:31 Protastic101: reupload so I can check to make sure it's in there
2018-01-07 10:31 Protastic101: also
2018-01-07 10:31 SurfChu85: hm?
2018-01-07 10:31 Protastic101: 00:40:162 (40162|0,40162|1) - tfw samples are longer than the duration of the note so they overlap awkwardly with the next keysounds smh
2018-01-07 10:32 Protastic101: let me see if there's other instances like this, and if there are, ill cut the samples a bit and send them back to you
2018-01-07 10:32 SurfChu85: okay then
2018-01-07 10:32 SurfChu85: lemme update this first
2018-01-07 10:33 Protastic101: 01:20:162 (80162|0,80162|2,80162|1) - wew, here too
2018-01-07 10:33 Protastic101: http://puu.sh/yWfnk.jpg this is why you rename your samples to be short
2018-01-07 10:33 SurfChu85: sadly, i'm not that familiar with keysound stuff lol
2018-01-07 10:33 SurfChu85: might as well remind ron
2018-01-07 10:34 SurfChu85: okay, submitted
2018-01-07 10:34 Protastic101: time to go yell at ron cause his naming makes me a n g e r y
2018-01-07 10:34 Protastic101: jk, he's too nice
2018-01-07 10:34 Protastic101: I could never say anything mean to him
2018-01-07 10:34 Protastic101: except that his keysound naming is shit
2018-01-07 10:34 Protastic101: but otherwise <3
2018-01-07 10:35 SurfChu85: lmfao
2018-01-07 10:35 Protastic101: ok actually
2018-01-07 10:35 Protastic101: is ron online right now
2018-01-07 10:35 Protastic101: it's just easier if I talk to him about the keysounds because i am finding more and more inconsistencies as I go along
2018-01-07 10:36 SurfChu85: he's offline ye
2018-01-07 10:36 SurfChu85: dunno at what time he usually goes on
2018-01-07 10:36 Protastic101: r e e e e e
2018-01-07 10:36 Protastic101: He's probs getting ready for bed or smth lol
2018-01-07 10:36 Protastic101: or sleeping
2018-01-07 10:36 SurfChu85: btw, regarding the timing
2018-01-07 10:37 Protastic101: ye timing is fine
2018-01-07 10:37 Protastic101: one thing tho
2018-01-07 10:37 SurfChu85: do i just go show the screenie from our chat that it should be fine as is?
2018-01-07 10:37 SurfChu85: ?
2018-01-07 10:37 Protastic101: no, there's like
2018-01-07 10:37 Protastic101: more
2018-01-07 10:37 Protastic101: than what I just mentioned
2018-01-07 10:38 SurfChu85: keysounds? or timing?
2018-01-07 10:38 Protastic101: keysounds
2018-01-07 10:38 Protastic101: timing stuff
2018-01-07 10:38 Protastic101: is like
2018-01-07 10:38 Protastic101: there's a lot of graces
2018-01-07 10:38 SurfChu85: mhmm
2018-01-07 10:38 Protastic101: You're probs ignoring them for simplicity which is fine
2018-01-07 10:39 SurfChu85: (more like i'm ignoring them since it didn't really matter when i played them)
2018-01-07 10:39 Protastic101: 02:46:411 (166411|1) - this should be at 02:46:444 - tho cause that's where the height of the sound comes
2018-01-07 10:39 SurfChu85: mhmm
2018-01-07 10:39 Protastic101: at 02:46:411 - , you have A# and G# which isn't all the way dissonant but it rings uncomfortably
2018-01-07 10:40 Protastic101: I think you meant to make the storyboard sample A#4
2018-01-07 10:40 SurfChu85: (now this is the part where i ask ron for stuff lol)
2018-01-07 10:40 Protastic101: im p sure it's a mistake lul
2018-01-07 10:41 SurfChu85: i think i should DM ron to approach ya for the keysound stuff
2018-01-07 10:41 SurfChu85: since the last time i tried playing with it
2018-01-07 10:41 SurfChu85: i... don't want to talk about it lol
2018-01-07 10:41 Protastic101: the entire song so far has just been major fifths (iirc from music class it's just 2 wholesteps away from each) so this is very :thenkeng:
2018-01-07 10:41 Protastic101: Ah well
2018-01-07 10:42 SurfChu85: mfw i suck at music theory
2018-01-07 10:42 SurfChu85: okay, sent the DM
2018-01-07 10:42 SurfChu85: ...and ye, the chat log for lulu
2018-01-07 10:42 Protastic101: 02:48:500 - I know you said you were skipping grace notes but come on, this one's pretty noticeable
2018-01-07 10:43 Protastic101: tfw me calling ron's keysound naming shit is going to be sent to him :blobsweat:
2018-01-07 10:43 SurfChu85: lol
2018-01-07 10:43 SurfChu85: weird
2018-01-07 10:43 SurfChu85: note snapped at 02:48:465 (168465|6) -
2018-01-07 10:44 SurfChu85: or do you want me to push it forward by 1/16?
2018-01-07 10:45 Protastic101: no
2018-01-07 10:45 Protastic101: i mean
2018-01-07 10:45 Protastic101: there's another note at 02:48:500 - on the 1/16 after it that's noticeable
2018-01-07 10:45 Protastic101: so Im saying to make it like this https://osu.ppy.sh/ss/9954593
2018-01-07 10:45 SurfChu85: ahh
2018-01-07 10:46 Protastic101: you could prob shift the last few notes one col to the left to avoid a stack with 02:48:500 (168500|5,168750|5) -
2018-01-07 10:46 Protastic101: also the pitch is F6 so you can just add that yourself at 62% vol
2018-01-07 10:46 SurfChu85: copy that
2018-01-07 10:47 Protastic101: otherwise everything is accurate
2018-01-07 10:47 Protastic101: update and let me double check it
2018-01-07 10:47 SurfChu85: [http://puu.sh/yWfNW/abec807fb2.png am i doing this correctly?]
2018-01-07 10:47 Protastic101: yes now highlight the note you're applying it to lmao
2018-01-07 10:47 SurfChu85: mhmm
2018-01-07 10:48 SurfChu85: okay
2018-01-07 10:48 SurfChu85: updating now
2018-01-07 10:48 Protastic101: tfw no update for me smh
2018-01-07 10:49 SurfChu85: done
2018-01-07 10:50 Protastic101: tfw beat divisor is now 1/16
2018-01-07 10:50 Protastic101: "would you like more lines with your notes"
2018-01-07 10:50 SurfChu85: lol
2018-01-07 10:51 Protastic101: 2:46:411 G#6S_Ab6S_s.wav@62%
2018-01-07 10:51 Protastic101: I hate how difficult it is to copy storyboard samples
2018-01-07 10:51 Protastic101: anyways, press tab when you're at 02:46:411 - and delete the little orange note thingy and then add another one at 02:46:444 - for A#4
2018-01-07 10:52 SurfChu85: or do i just move it up a line?
2018-01-07 10:52 SurfChu85: oh wait, do i?
2018-01-07 10:52 Protastic101: http://puu.sh/yWfXS.jpg basically this
2018-01-07 10:52 Protastic101: no, delete it
2018-01-07 10:52 Protastic101: right click th ennote
2018-01-07 10:52 Protastic101: the note
2018-01-07 10:52 SurfChu85: mhmm
2018-01-07 10:53 SurfChu85: i've been wondering, how do you add objects directly to the SB?
2018-01-07 10:53 Protastic101: i am eating bread and it is sweet and i feel let down
2018-01-07 10:53 Protastic101: control + double right click moves it into the SB
2018-01-07 10:53 Protastic101: doing the same on a storyboarded sample moves it back to the playing field
2018-01-07 10:53 SurfChu85: ooh
2018-01-07 10:54 Protastic101: pls hurry and fix, i wanna go make breakfast
2018-01-07 10:54 Protastic101: i wonder what's even in my fridge that I can use to make breakfast
2018-01-07 10:54 Protastic101: or maybe ill just have leftovers from last night
2018-01-07 10:54 Protastic101: real questions :thinking:
2018-01-07 10:54 SurfChu85: mhmm
2018-01-07 10:55 SurfChu85: lol leftovers are some times the best
2018-01-07 10:55 Protastic101: key word sometimes
2018-01-07 10:55 Protastic101: it's hit or miss
2018-01-07 10:55 Protastic101: some stuff still tastes amazing after a couple days
2018-01-07 10:55 SurfChu85: heck, i think there's still some from christmas dinner in mine
2018-01-07 10:55 Protastic101: other stuff is just nasty if not fresh
2018-01-07 10:55 SurfChu85: mostly desserts but w/e lol
2018-01-07 10:55 Protastic101: lol
2018-01-07 10:56 Protastic101: speaking of dessert, I remember I got cinnamon rolls from the place I volunteer at yesterday
2018-01-07 10:56 Protastic101: but i dont like cinnamon rolls
2018-01-07 10:56 Protastic101: I should have grabbed a cake but all the cakes were too sweet
2018-01-07 10:56 Protastic101: what a struggle
2018-01-07 10:56 SurfChu85: A#4 right?
2018-01-07 10:56 Protastic101: yeah
2018-01-07 10:56 SurfChu85: i just went over it via notepad yeesh
2018-01-07 10:56 Protastic101: rip lol
2018-01-07 10:57 SurfChu85: Sample,166444,0,"A#4S_Bb4S_s.wav",62 kek
2018-01-07 10:57 SurfChu85: update now?
2018-01-07 10:58 SurfChu85: so that you can finally make breakfast (and i can go to sleep since it's already 1am here on a monday)
2018-01-07 10:58 Protastic101: wtf lol
2018-01-07 10:58 Protastic101: why didnt you just sample import it
2018-01-07 10:58 Protastic101: smh notepad
2018-01-07 10:58 Protastic101: ok but yeah sure I guess
2018-01-07 10:59 SurfChu85: oh so you have to import it before moving
2018-01-07 10:59 SurfChu85: ACTION facepalms over self
2018-01-07 10:59 Protastic101: w h a t
2018-01-07 10:59 Protastic101: child what is you doin
2018-01-07 10:59 SurfChu85: it's 1am
2018-01-07 11:00 SurfChu85: kind of drunk
2018-01-07 11:00 Protastic101: oh lord
2018-01-07 11:00 Protastic101: just update it
2018-01-07 11:00 SurfChu85: lol
2018-01-07 11:00 Protastic101: and if it's still not right, ill fix it myself and send it to you lol
2018-01-07 11:00 SurfChu85: okay then lol
2018-01-07 11:00 Protastic101: "but prot, you have to let them learn!"
2018-01-07 11:00 Protastic101: except im lazy af and want to get stuff done fast
2018-01-07 11:00 Protastic101: smh
2018-01-07 11:01 SurfChu85: i'm learning don't worry
2018-01-07 11:01 SurfChu85: but i dunno if i'll be able to apply this the next time around (if i'll ever rank anything else)
2018-01-07 11:01 SurfChu85: okay, updated
2018-01-07 11:02 Protastic101: 2:46:444 A#4S_Bb4S_s.wav@62%
2018-01-07 11:02 Protastic101: ok actually
2018-01-07 11:02 Protastic101: lol, it wasnt even necessary
2018-01-07 11:02 Protastic101: I dunno why the sample was there in the first place
2018-01-07 11:02 Protastic101: cause the only time you have two samples at the same time is on the 2nd and 4th downbeats
2018-01-07 11:02 Protastic101: or every downbeat actually
2018-01-07 11:02 Protastic101: this timeline zoom is screwing with my head
2018-01-07 11:02 SurfChu85: wait, it was there all the time?
2018-01-07 11:03 Protastic101: yeah
2018-01-07 11:03 SurfChu85: okay, now 02:46:444 (166444|1) - sounds off lol
2018-01-07 11:03 Protastic101: yeah, that's why I said delete the SB sample
2018-01-07 11:03 Protastic101: it isn't supposed to be there in the first place
2018-01-07 11:04 Protastic101: im so engrained in the mindset of "fix what's already there and don't create new problems" that I didn't even realize it should be removed
2018-01-07 11:04 SurfChu85: okay, updating again lol
2018-01-07 11:04 SurfChu85: i'm seriously chipping away 10MB off my prepaid data plan every single update i do ahaha
2018-01-07 11:04 Protastic101: r i p
2018-01-07 11:04 Protastic101: Sorry
2018-01-07 11:05 SurfChu85: mfw almost no net neutrality here, but that's another topic for another place
2018-01-07 11:05 Protastic101: >almost
2018-01-07 11:05 Protastic101: well we have none now so you're better off :D
2018-01-07 11:05 SurfChu85: lol
2018-01-07 11:05 SurfChu85: okay, updated
2018-01-07 11:08 Protastic101: uhhh
2018-01-07 11:08 SurfChu85: did i break anything?
2018-01-07 11:08 Protastic101: so the whole arpeggio at 02:46:187 (166187|5,166187|0,166444|1,166700|2,166700|5,166956|3) - is kind of wrong
2018-01-07 11:08 Protastic101: in pitch
2018-01-07 11:08 Protastic101: you're gonna be out of data by the time Im done at this point
2018-01-07 11:09 Protastic101: do you want me to just forum post this later and you can update when lulu rechecks?
2018-01-07 11:09 Protastic101: ill do that cause there's some other stuff for ron I gotta include
2018-01-07 11:09 Protastic101: do you want me to post the chat log now or later?
2018-01-07 11:09 SurfChu85: hmm, so the plan is, lulu recheck -> i update until bubble -> you post on the thread?
2018-01-07 11:09 SurfChu85: oh
2018-01-07 11:10 Protastic101: no like
2018-01-07 11:10 SurfChu85: i apply yours then recheck?
2018-01-07 11:10 Protastic101: lulu rechecks + i point out why ron's sample naming is stupid -> you update
2018-01-07 11:10 Protastic101: so you can just do it at once
2018-01-07 11:10 SurfChu85: mhmm
2018-01-07 11:10 Protastic101: rather than eating away all your data because Im too dumb to notice multiple problems at once
2018-01-07 11:10 Protastic101: also so you can sleep and I can go make breakfast
2018-01-07 11:11 SurfChu85: copy that
2018-01-07 11:11 Protastic101: there's nothing simple in my fridge so I have to actually make stuff by scratch and u g h
2018-01-07 11:11 SurfChu85: btw, once this is bubbled, can you be the one to apply the heart?
2018-01-07 11:11 Protastic101: ok
2018-01-07 11:11 SurfChu85: okay then
2018-01-07 11:11 SurfChu85: post the chat log if you want so that the kd can be given
2018-01-07 11:11 Protastic101: but that's assuming ron makes his sample naming not make me want to table flip everything
2018-01-07 11:11 SurfChu85: thanks a lot
2018-01-07 11:11 Protastic101: smh
Garalulu
Beep Beep

[General]
  1. Ron should recheck the sb hitsound because surfchu changed his last diff structure little bit
    Example
    at Easy
    01:28:662 - he reduced the amount of notes, you should do as same
    at Normal
    00:17:162 - same issue with above thing, so yeah
    at Sky Rabbit
    01:52:912 - he added one note more, you should delete this

    more and more things are here, so you should recheck all diffs :3 :3 :333
[Easy]
  1. 00:32:880 - wrong snapped sb hitsound, should be 00:32:912 -
[Sky Rabbit]
  1. 02:33:912 (153912|6) - you should make this LN too as you showed at this part
Topic Starter
SurfChu85

Garalulu wrote:

Beep Beep

[General]
  1. Ron should recheck the sb hitsound because surfchu changed his last diff structure little bit
    Example
    at Easy
    01:28:662 - he reduced the amount of notes, you should do as same
    at Normal
    00:17:162 - same issue with above thing, so yeah
    at Sky Rabbit
    01:52:912 - he added one note more, you should delete this

    more and more things are here, so you should recheck all diffs :3 :3 :333
[Easy]
  1. 00:32:880 - wrong snapped sb hitsound, should be 00:32:912 -
[Sky Rabbit]
  1. 02:33:912 (153912|6) - you should make this LN too as you showed at this part applied
giving ron the keysound-related stuff as discussed
Koibenii

Protastic101 wrote:

Ron, I'm coming for you and your terribly named samples
2018-01-07 10:30 Protastic101: o teh noes
2018-01-07 10:31 SurfChu85: do i re-upload with those samples already in?
2018-01-07 10:31 SurfChu85: or save that for later?
2018-01-07 10:31 Protastic101: reupload so I can check to make sure it's in there
2018-01-07 10:31 Protastic101: also
2018-01-07 10:31 SurfChu85: hm?
2018-01-07 10:31 Protastic101: 00:40:162 (40162|0,40162|1) - tfw samples are longer than the duration of the note so they overlap awkwardly with the next keysounds smh
2018-01-07 10:32 Protastic101: let me see if there's other instances like this, and if there are, ill cut the samples a bit and send them back to you
2018-01-07 10:32 SurfChu85: okay then
2018-01-07 10:32 SurfChu85: lemme update this first
2018-01-07 10:33 Protastic101: 01:20:162 (80162|0,80162|2,80162|1) - wew, here too
2018-01-07 10:33 Protastic101: http://puu.sh/yWfnk.jpg this is why you rename your samples to be short
2018-01-07 10:33 SurfChu85: sadly, i'm not that familiar with keysound stuff lol
2018-01-07 10:33 SurfChu85: might as well remind ron
2018-01-07 10:34 SurfChu85: okay, submitted
2018-01-07 10:34 Protastic101: time to go yell at ron cause his naming makes me a n g e r y
2018-01-07 10:34 Protastic101: jk, he's too nice
2018-01-07 10:34 Protastic101: I could never say anything mean to him
2018-01-07 10:34 Protastic101: except that his keysound naming is shit
2018-01-07 10:34 Protastic101: but otherwise <3
2018-01-07 10:35 SurfChu85: lmfao
2018-01-07 10:35 Protastic101: ok actually
2018-01-07 10:35 Protastic101: is ron online right now
2018-01-07 10:35 Protastic101: it's just easier if I talk to him about the keysounds because i am finding more and more inconsistencies as I go along
2018-01-07 10:36 SurfChu85: he's offline ye
2018-01-07 10:36 SurfChu85: dunno at what time he usually goes on
2018-01-07 10:36 Protastic101: r e e e e e
2018-01-07 10:36 Protastic101: He's probs getting ready for bed or smth lol
2018-01-07 10:36 Protastic101: or sleeping
2018-01-07 10:36 SurfChu85: btw, regarding the timing
2018-01-07 10:37 Protastic101: ye timing is fine
2018-01-07 10:37 Protastic101: one thing tho
2018-01-07 10:37 SurfChu85: do i just go show the screenie from our chat that it should be fine as is?
2018-01-07 10:37 SurfChu85: ?
2018-01-07 10:37 Protastic101: no, there's like
2018-01-07 10:37 Protastic101: more
2018-01-07 10:37 Protastic101: than what I just mentioned
2018-01-07 10:38 SurfChu85: keysounds? or timing?
2018-01-07 10:38 Protastic101: keysounds
2018-01-07 10:38 Protastic101: timing stuff
2018-01-07 10:38 Protastic101: is like
2018-01-07 10:38 Protastic101: there's a lot of graces
2018-01-07 10:38 SurfChu85: mhmm
2018-01-07 10:38 Protastic101: You're probs ignoring them for simplicity which is fine
2018-01-07 10:39 SurfChu85: (more like i'm ignoring them since it didn't really matter when i played them)
2018-01-07 10:39 Protastic101: 02:46:411 (166411|1) - this should be at 02:46:444 - tho cause that's where the height of the sound comes
2018-01-07 10:39 SurfChu85: mhmm
2018-01-07 10:39 Protastic101: at 02:46:411 - , you have A# and G# which isn't all the way dissonant but it rings uncomfortably
2018-01-07 10:40 Protastic101: I think you meant to make the storyboard sample A#4
2018-01-07 10:40 SurfChu85: (now this is the part where i ask ron for stuff lol)
2018-01-07 10:40 Protastic101: im p sure it's a mistake lul
2018-01-07 10:41 SurfChu85: i think i should DM ron to approach ya for the keysound stuff
2018-01-07 10:41 SurfChu85: since the last time i tried playing with it
2018-01-07 10:41 SurfChu85: i... don't want to talk about it lol
2018-01-07 10:41 Protastic101: the entire song so far has just been major fifths (iirc from music class it's just 2 wholesteps away from each) so this is very :thenkeng:
2018-01-07 10:41 Protastic101: Ah well
2018-01-07 10:42 SurfChu85: mfw i suck at music theory
2018-01-07 10:42 SurfChu85: okay, sent the DM
2018-01-07 10:42 SurfChu85: ...and ye, the chat log for lulu
2018-01-07 10:42 Protastic101: 02:48:500 - I know you said you were skipping grace notes but come on, this one's pretty noticeable
2018-01-07 10:43 Protastic101: tfw me calling ron's keysound naming shit is going to be sent to him :blobsweat:
2018-01-07 10:43 SurfChu85: lol
2018-01-07 10:43 SurfChu85: weird
2018-01-07 10:43 SurfChu85: note snapped at 02:48:465 (168465|6) -
2018-01-07 10:44 SurfChu85: or do you want me to push it forward by 1/16?
2018-01-07 10:45 Protastic101: no
2018-01-07 10:45 Protastic101: i mean
2018-01-07 10:45 Protastic101: there's another note at 02:48:500 - on the 1/16 after it that's noticeable
2018-01-07 10:45 Protastic101: so Im saying to make it like this https://osu.ppy.sh/ss/9954593
2018-01-07 10:45 SurfChu85: ahh
2018-01-07 10:46 Protastic101: you could prob shift the last few notes one col to the left to avoid a stack with 02:48:500 (168500|5,168750|5) -
2018-01-07 10:46 Protastic101: also the pitch is F6 so you can just add that yourself at 62% vol
2018-01-07 10:46 SurfChu85: copy that
2018-01-07 10:47 Protastic101: otherwise everything is accurate
2018-01-07 10:47 Protastic101: update and let me double check it
2018-01-07 10:47 SurfChu85: [http://puu.sh/yWfNW/abec807fb2.png am i doing this correctly?]
2018-01-07 10:47 Protastic101: yes now highlight the note you're applying it to lmao
2018-01-07 10:47 SurfChu85: mhmm
2018-01-07 10:48 SurfChu85: okay
2018-01-07 10:48 SurfChu85: updating now
2018-01-07 10:48 Protastic101: tfw no update for me smh
2018-01-07 10:49 SurfChu85: done
2018-01-07 10:50 Protastic101: tfw beat divisor is now 1/16
2018-01-07 10:50 Protastic101: "would you like more lines with your notes"
2018-01-07 10:50 SurfChu85: lol
2018-01-07 10:51 Protastic101: 2:46:411 G#6S_Ab6S_s.wav@62%
2018-01-07 10:51 Protastic101: I hate how difficult it is to copy storyboard samples
2018-01-07 10:51 Protastic101: anyways, press tab when you're at 02:46:411 - and delete the little orange note thingy and then add another one at 02:46:444 - for A#4
2018-01-07 10:52 SurfChu85: or do i just move it up a line?
2018-01-07 10:52 SurfChu85: oh wait, do i?
2018-01-07 10:52 Protastic101: http://puu.sh/yWfXS.jpg basically this
2018-01-07 10:52 Protastic101: no, delete it
2018-01-07 10:52 Protastic101: right click th ennote
2018-01-07 10:52 Protastic101: the note
2018-01-07 10:52 SurfChu85: mhmm
2018-01-07 10:53 SurfChu85: i've been wondering, how do you add objects directly to the SB?
2018-01-07 10:53 Protastic101: i am eating bread and it is sweet and i feel let down
2018-01-07 10:53 Protastic101: control + double right click moves it into the SB
2018-01-07 10:53 Protastic101: doing the same on a storyboarded sample moves it back to the playing field
2018-01-07 10:53 SurfChu85: ooh
2018-01-07 10:54 Protastic101: pls hurry and fix, i wanna go make breakfast
2018-01-07 10:54 Protastic101: i wonder what's even in my fridge that I can use to make breakfast
2018-01-07 10:54 Protastic101: or maybe ill just have leftovers from last night
2018-01-07 10:54 Protastic101: real questions :thinking:
2018-01-07 10:54 SurfChu85: mhmm
2018-01-07 10:55 SurfChu85: lol leftovers are some times the best
2018-01-07 10:55 Protastic101: key word sometimes
2018-01-07 10:55 Protastic101: it's hit or miss
2018-01-07 10:55 Protastic101: some stuff still tastes amazing after a couple days
2018-01-07 10:55 SurfChu85: heck, i think there's still some from christmas dinner in mine
2018-01-07 10:55 Protastic101: other stuff is just nasty if not fresh
2018-01-07 10:55 SurfChu85: mostly desserts but w/e lol
2018-01-07 10:55 Protastic101: lol
2018-01-07 10:56 Protastic101: speaking of dessert, I remember I got cinnamon rolls from the place I volunteer at yesterday
2018-01-07 10:56 Protastic101: but i dont like cinnamon rolls
2018-01-07 10:56 Protastic101: I should have grabbed a cake but all the cakes were too sweet
2018-01-07 10:56 Protastic101: what a struggle
2018-01-07 10:56 SurfChu85: A#4 right?
2018-01-07 10:56 Protastic101: yeah
2018-01-07 10:56 SurfChu85: i just went over it via notepad yeesh
2018-01-07 10:56 Protastic101: rip lol
2018-01-07 10:57 SurfChu85: Sample,166444,0,"A#4S_Bb4S_s.wav",62 kek
2018-01-07 10:57 SurfChu85: update now?
2018-01-07 10:58 SurfChu85: so that you can finally make breakfast (and i can go to sleep since it's already 1am here on a monday)
2018-01-07 10:58 Protastic101: wtf lol
2018-01-07 10:58 Protastic101: why didnt you just sample import it
2018-01-07 10:58 Protastic101: smh notepad
2018-01-07 10:58 Protastic101: ok but yeah sure I guess
2018-01-07 10:59 SurfChu85: oh so you have to import it before moving
2018-01-07 10:59 SurfChu85: ACTION facepalms over self
2018-01-07 10:59 Protastic101: w h a t
2018-01-07 10:59 Protastic101: child what is you doin
2018-01-07 10:59 SurfChu85: it's 1am
2018-01-07 11:00 SurfChu85: kind of drunk
2018-01-07 11:00 Protastic101: oh lord
2018-01-07 11:00 Protastic101: just update it
2018-01-07 11:00 SurfChu85: lol
2018-01-07 11:00 Protastic101: and if it's still not right, ill fix it myself and send it to you lol
2018-01-07 11:00 SurfChu85: okay then lol
2018-01-07 11:00 Protastic101: "but prot, you have to let them learn!"
2018-01-07 11:00 Protastic101: except im lazy af and want to get stuff done fast
2018-01-07 11:00 Protastic101: smh
2018-01-07 11:01 SurfChu85: i'm learning don't worry
2018-01-07 11:01 SurfChu85: but i dunno if i'll be able to apply this the next time around (if i'll ever rank anything else)
2018-01-07 11:01 SurfChu85: okay, updated
2018-01-07 11:02 Protastic101: 2:46:444 A#4S_Bb4S_s.wav@62%
2018-01-07 11:02 Protastic101: ok actually
2018-01-07 11:02 Protastic101: lol, it wasnt even necessary
2018-01-07 11:02 Protastic101: I dunno why the sample was there in the first place
2018-01-07 11:02 Protastic101: cause the only time you have two samples at the same time is on the 2nd and 4th downbeats
2018-01-07 11:02 Protastic101: or every downbeat actually
2018-01-07 11:02 Protastic101: this timeline zoom is screwing with my head
2018-01-07 11:02 SurfChu85: wait, it was there all the time?
2018-01-07 11:03 Protastic101: yeah
2018-01-07 11:03 SurfChu85: okay, now 02:46:444 (166444|1) - sounds off lol
2018-01-07 11:03 Protastic101: yeah, that's why I said delete the SB sample
2018-01-07 11:03 Protastic101: it isn't supposed to be there in the first place
2018-01-07 11:04 Protastic101: im so engrained in the mindset of "fix what's already there and don't create new problems" that I didn't even realize it should be removed
2018-01-07 11:04 SurfChu85: okay, updating again lol
2018-01-07 11:04 SurfChu85: i'm seriously chipping away 10MB off my prepaid data plan every single update i do ahaha
2018-01-07 11:04 Protastic101: r i p
2018-01-07 11:04 Protastic101: Sorry
2018-01-07 11:05 SurfChu85: mfw almost no net neutrality here, but that's another topic for another place
2018-01-07 11:05 Protastic101: >almost
2018-01-07 11:05 Protastic101: well we have none now so you're better off :D
2018-01-07 11:05 SurfChu85: lol
2018-01-07 11:05 SurfChu85: okay, updated
2018-01-07 11:08 Protastic101: uhhh
2018-01-07 11:08 SurfChu85: did i break anything?
2018-01-07 11:08 Protastic101: so the whole arpeggio at 02:46:187 (166187|5,166187|0,166444|1,166700|2,166700|5,166956|3) - is kind of wrong
2018-01-07 11:08 Protastic101: in pitch
2018-01-07 11:08 Protastic101: you're gonna be out of data by the time Im done at this point
2018-01-07 11:09 Protastic101: do you want me to just forum post this later and you can update when lulu rechecks?
2018-01-07 11:09 Protastic101: ill do that cause there's some other stuff for ron I gotta include
2018-01-07 11:09 Protastic101: do you want me to post the chat log now or later?
2018-01-07 11:09 SurfChu85: hmm, so the plan is, lulu recheck -> i update until bubble -> you post on the thread?
2018-01-07 11:09 SurfChu85: oh
2018-01-07 11:10 Protastic101: no like
2018-01-07 11:10 SurfChu85: i apply yours then recheck?
2018-01-07 11:10 Protastic101: lulu rechecks + i point out why ron's sample naming is stupid -> you update
2018-01-07 11:10 Protastic101: so you can just do it at once
2018-01-07 11:10 SurfChu85: mhmm
2018-01-07 11:10 Protastic101: rather than eating away all your data because Im too dumb to notice multiple problems at once
2018-01-07 11:10 Protastic101: also so you can sleep and I can go make breakfast
2018-01-07 11:11 SurfChu85: copy that
2018-01-07 11:11 Protastic101: there's nothing simple in my fridge so I have to actually make stuff by scratch and u g h
2018-01-07 11:11 SurfChu85: btw, once this is bubbled, can you be the one to apply the heart?
2018-01-07 11:11 Protastic101: ok
2018-01-07 11:11 SurfChu85: okay then
2018-01-07 11:11 SurfChu85: post the chat log if you want so that the kd can be given
2018-01-07 11:11 Protastic101: but that's assuming ron makes his sample naming not make me want to table flip everything
2018-01-07 11:11 SurfChu85: thanks a lot
2018-01-07 11:11 Protastic101: smh
LMAO you pointed my naming sense out 4 times xddd but i had automap-chan to deal with it and i haven't done anything with naming the notes per se (i don't even know note naming conventions LMAO) but i don't really want to play the blame game so kindly suggest what you have in mind and i'll fix those :D

Garalulu wrote:

Beep Beep

[General]
  1. Ron should recheck the sb hitsound because surfchu changed his last diff structure little bit
    Example
    at Easy
    01:28:662 - he reduced the amount of notes, you should do as same
    at Normal
    00:17:162 - same issue with above thing, so yeah
    at Sky Rabbit
    01:52:912 - he added one note more, you should delete this

    more and more things are here, so you should recheck all diffs :3 :3 :333
[Easy]
  1. 00:32:880 - wrong snapped sb hitsound, should be 00:32:912 -
[Sky Rabbit]
  1. 02:33:912 (153912|6) - you should make this LN too as you showed at this part
Hi! Kindly check the new diffs if I understood it right. I only removed extra SB sounds from the first half. If it is the right way, i should do it too for the other half.
Update:
http://puu.sh/z0oVv/1f39d47790.rar
Koibenii
okay talked about some things regarding the mapset and ye there will be a huge update of the keysounds/hitsounds

update:
http://puu.sh/z5w2p/25b826f182.rar
Garalulu
I wanna hear your opinion about the hitsounding structure, still don't understand what's going on.
plz tell me how to hitsound this map, yeah give me the detail.
Koibenii

Garalulu wrote:

I wanna hear your opinion about the hitsounding structure, still don't understand what's going on.
plz tell me how to hitsound this map, yeah give me the detail.
Hmm. First off, I just want to inform you that I did not add the samples/hitsounds manually. I just got the mp3 of the song (off vocal) and converted it to midi and made Automap-chan do the work of putting up the hitsounds. Her hitsounding was a bit off-sync compared to the original since it was a cover and I had to manually adjust the offsets of each note and on what notes to retain.

So basically, the hitsounding in general follows the piano part, if you would notice from the source. That's it. :) No improvs, no effects, just natural piano sounds. Each note has a piano hitsound which corresponds to the off-vocal version, and adjusted to fit the original.

Kindly see below for some hitsound fixes with Prot:
IRC mod with prot
14:08 JztCallMeRon: hi 
14:08 Protastic101: o/
14:08 JztCallMeRon: lmao
14:08 JztCallMeRon: im afraid of asking on whether you would want to work on sky rabbit stuff xd
14:08 Protastic101: name ur samples better
14:08 Protastic101: smh
14:09 JztCallMeRon: smh
14:09 JztCallMeRon: ye fml
14:10 Protastic101: tfw no sky rabbit for me
14:10 Protastic101: sure tho, give me just a sec to finish getting some samples
14:10 JztCallMeRon: okay sure
14:10 JztCallMeRon: im just gonna farm 12pp for std
14:14 Protastic101: tfw no pp for me smh
14:14 Protastic101: Alright, ready whenever you are
14:14 JztCallMeRon: okay lets go
14:14 Protastic101: gotta go find those spots I pointed out to surf lul
14:15 Protastic101: oh, i deleted all my bookmarks
14:15 JztCallMeRon: whats up
14:15 Protastic101: well
14:15 JztCallMeRon: HAHA
14:15 Protastic101: ok first off before we do anything
14:15 Protastic101: I have to reiterate
14:15 Protastic101: the sample naming is s h i t
14:15 Protastic101: now that that's out of my system
14:15 JztCallMeRon: i know
14:15 JztCallMeRon: lmao
14:15 JztCallMeRon: used automap chan
14:15 JztCallMeRon: and voila
14:19 Protastic101: ok
14:19 *Protastic101 is editing [https://osu.ppy.sh/b/1228750 *namirin - Mawaru Sora Usagi [Sky Rabbit]]
14:19 Protastic101: Im using top diff as reference
14:19 Protastic101: 02:46:187 (166187|0) - should be F6
14:19 Protastic101: 02:46:444 (166444|1) - G#6
14:20 JztCallMeRon: oh that one
14:20 JztCallMeRon: nice
14:20 JztCallMeRon: applied
14:22 Protastic101: 02:47:454 - D#6
14:23 Protastic101: 02:47:696 - G#6
14:23 Protastic101: this should be sampled
14:23 Protastic101: in the storyboard, not replacing 02:47:454 (167454|2,167696|3) -
14:24 JztCallMeRon: wait how do i add sb elements again?
14:24 JztCallMeRon: nvm i added it
14:24 JztCallMeRon: xd
14:25 Protastic101: sample import menu, instead of "apply", below that to the left is "sample"
14:25 JztCallMeRon: ctrl+double left clicked
14:27 Protastic101: 02:48:999 (168999|3,169035|2) - in order, A#6, D#7
14:29 Protastic101: 00:17:162 - Starting here, the 1/1 staccato notes on the left hand part still play but you only map half of them. I would suggest adding them to the 2nd and 4th downbeats to continue the sound, like on 00:17:662 (17662|0,18662|2,19662|3,20662|6) - with these notes having the same pitch as the note 1/1 before it
14:31 JztCallMeRon: meaning
14:31 JztCallMeRon: ill add another c#3 on those points?
14:33 Protastic101: uh
14:33 Protastic101: for the first one yeah
14:33 Protastic101: 00:18:662 (18662|2) - but then this one is F3 cause the note before it, 00:18:162 (18162|2) - is F3
14:33 Protastic101: it follows the same chord progression as 00:01:162 -
14:34 JztCallMeRon: oh okay
14:34 JztCallMeRon: thanks
14:34 Protastic101: Doing this also solves the problem of double hitsounds everywhere on the jumps
14:34 JztCallMeRon: mmmm
14:34 JztCallMeRon: so for here
14:34 JztCallMeRon: 00:17:662 (17662|5,17662|0) -
14:34 JztCallMeRon: ill remove one a#5 and replace it with the lower pitch?
14:35 Protastic101: yeah
14:35 JztCallMeRon: okay
14:36 Protastic101: da da da, da da da, da da da, DA Da da, da da da, da da da,
14:36 Protastic101: oh god
14:37 Protastic101: 00:40:162 (40162|1,40162|0) - d o u b l e h i t s o u n d s
14:37 Protastic101: Just import them both at 31% and it solves the problem
14:37 JztCallMeRon: okay done
14:37 JztCallMeRon: applied also
14:37 JztCallMeRon: lmao now i get why you're saying my naming sense is shit
14:38 JztCallMeRon: xd
14:38 Protastic101: but the sample itself is too long and drags into 00:41:162 - which sounds u g h
14:38 Protastic101: wtf that fast
14:38 Protastic101: jesus christ, i take like 3 hours after a suggestion to finish applying
14:38 Protastic101: your naming sense isnt just shit
14:38 Protastic101: it's t r a s h
14:38 Protastic101: jkjk
14:38 JztCallMeRon: xdxd
14:38 JztCallMeRon: its okay
14:39 JztCallMeRon: oh i deleted the shortened one
14:39 Protastic101: 95% of people who do keysounds always just take raika samples or something and never bother renaming and so I always have to take like 2x as long to go through keysounds
14:39 JztCallMeRon: this one i got from dh
14:40 Protastic101: ss m h
14:41 Protastic101: 00:41:162 - in this section you're kind of missing a vital part of the music, and that's the connecting 1/2 note that shares a pitch with the one before it
14:41 Protastic101: meaning
14:41 JztCallMeRon: im missing the higher pitch
14:41 JztCallMeRon: right?
14:43 Protastic101: 00:41:912 (41912|2,42912|4,43912|6,44912|0,45912|2,46912|4) - should all share the same pitch as the 1st and 3rd downbeat, 00:41:162 (41162|2,42162|1,43162|3,44162|0,45162|6,46162|1) - respectively
14:43 Protastic101: those are just examples, it follows this same pattern up until 00:57:162 -
14:44 Protastic101: it changes at 00:57:162 - because it's instead of Pitch A - Pitch B, it's Pitch A - Pitch A - Pitch B
14:44 Protastic101: starting on the 2nd and 4th downbeats, so 00:57:662 - 00:57:912 - should share the same pitch as 00:57:162 - in this example
14:44 Protastic101: for notes like 00:57:662 (57662|5) - where there's only one note available, add the C#3 to the storyboard
14:45 JztCallMeRon: okay wait
14:46 JztCallMeRon: im still digesting the first one lmao
14:46 Protastic101: rip lol
14:48 Protastic101: Anyways, Ima throw some more suggestions real quick before I forget and also cause I wanna get to bed soon so I can procrastinate more by watching dumb youtube videos that add nothing to my life
14:48 JztCallMeRon: okay
14:48 JztCallMeRon: so basically
14:48 JztCallMeRon: 00:41:912 (41912|2,42912|4,43912|6,44912|0,45912|2,46912|4) - should have downpitches
14:48 Protastic101: 01:13:162 - you gotta halve the volume of all these samples by 2 cause leaving them as double hs on 62% makes them add to a total combined vol of 124% lol
14:48 Protastic101: ye
14:48 JztCallMeRon: okay
14:49 Protastic101: dont forget the others too
14:49 JztCallMeRon: okay
14:49 Protastic101: 00:57:162 - and remember pattern changes here from A-B to A-A-B
14:50 JztCallMeRon: hmm
14:50 JztCallMeRon: isnt it a bit weird?
14:50 JztCallMeRon: for me at least
14:50 Protastic101: 01:19:162 (79162|4,79162|3,79162|1,79662|3,79662|4,79662|1) - yes i'd like more sample volume with my music thanks
14:50 JztCallMeRon: LMAO
14:51 Protastic101: Shouldn't be, it should just be the same pitch as the downbeat prior it
14:53 Protastic101: yeah, otherwise i think it's finne
14:53 Protastic101: fine*
14:54 Protastic101: 01:21:162 - same pattern I've been nagging you about at 00:41:162 - applies in the first kiai and break between first and second kiai
14:57 Protastic101: 01:53:162 - uh, there's something slightly different about this section though. It's every upbeat that follows the same pitch as the upbeat before, so for example, 01:53:412 (113412|2,113412|4,113912|3,113912|6) - share a pitch, and 01:54:412 (114412|5,114412|3,114912|5,114912|2) - share a different pitch
14:59 Protastic101: in this case, it's G#4 for the first set, and F4 for the second set
15:00 Protastic101: i think, might wanna double check me on that cause there's a lot going on in this section so I could mistake stuff
15:01 JztCallMeRon: so for this one
15:01 Protastic101: anyways, time's really gone by lol, I need to head to sleep
15:01 JztCallMeRon: ill have to volume to 20.67?
15:01 Protastic101: discord pm me stuff if you need help, and ill respond in the morning
15:02 JztCallMeRon: yeah sure
15:02 JztCallMeRon: goodnight o/
15:02 JztCallMeRon: sleep well
15:02 Protastic101: just do 21% and round up to a full number
15:02 JztCallMeRon: ill be applying changes as i save the log
15:02 Protastic101: I mean, it does get a little louder with the triples so you could get away with setting stuff at 30% or smth
15:02 Protastic101: but up to you
15:02 Protastic101: im out
15:02 Protastic101: night o/
15:03 Protastic101: also make sure surf has you added in tags or i will be :a n g e r y:
15:03 JztCallMeRon: ill be more angery than you if that happens

If there's still anything that you would like to clarify, just reply to this thread :D
Topic Starter
SurfChu85
15:03 Protastic101: also make sure surf has you added in tags or i will be :a n g e r y:
15:03 JztCallMeRon: ill be more angery than you if that happens



fixed
Garalulu
I don't know how to use automap-chan x3
just what I want is the rule, the hitsounding rule.
Last diff has no problem tho cause the program did it perfectly. (Prot the hitsound master, save me)
But what I look is other diffs.

Easy has some samples at blank point, because it's easy diff so can't add more notes.
00:17:412 - Like this. there is no note, but sample sound G#5S_Ab5S_s.wav, same sound with last diff.

The diff doesn't have enough place to hitsound so automap-chan(maybe?) used the sample thing. Oki I understand your hitsounding rule!

But something is wrong.

00:17:662 - Last diff has C#3S_Db3S_s.wav, but it doesn't.

Something is hitsounded at background but something is not. so I confused about the rule yeah

Hard diff even didn't have sample sound anything at this part 00:17:162 - 00:33:162 - , it should be hitsounded as Easy diff showed if I understand the rule actually!

So What I wanna is, take a look manually, there are many issues with hitsounding actually.

Add more background hitsound if there is no place to add hitsound something as Sky Rabbit.

Or delete all background hitsound at Easy and Normal so the rule can be clarified, "I just hitsound at notes only, if there is no room I didn't add anything more."
Koibenii

Garalulu wrote:

I don't know how to use automap-chan x3
just what I want is the rule, the hitsounding rule.
Last diff has no problem tho cause the program did it perfectly. (Prot the hitsound master, save me)
But what I look is other diffs.

Easy has some samples at blank point, because it's easy diff so can't add more notes.
00:17:412 - Like this. there is no note, but sample sound G#5S_Ab5S_s.wav, same sound with last diff.

The diff doesn't have enough place to hitsound so automap-chan(maybe?) used the sample thing. Oki I understand your hitsounding rule!

But something is wrong.

00:17:662 - Last diff has C#3S_Db3S_s.wav, but it doesn't.

Something is hitsounded at background but something is not. so I confused about the rule yeah

Hard diff even didn't have sample sound anything at this part 00:17:162 - 00:33:162 - , it should be hitsounded as Easy diff showed if I understand the rule actually!

So What I wanna is, take a look manually, there are many issues with hitsounding actually.

Add more background hitsound if there is no place to add hitsound something as Sky Rabbit.

Or delete all background hitsound at Easy and Normal so the rule can be clarified, "I just hitsound at notes only, if there is no room I didn't add anything more."
Okay I think I get your point now. We would like to confirm that the hitsounding rule is to add hitsounds at the storyboard if there is no place to add anymore (e.g. Easy and Normal diff). The justification is to provide the players the full experience of playing the mapset with constant keysounding.

Discussion with surf concerning the hitsounding rule:
http://puu.sh/z6rz5/a77e49241b.png
http://puu.sh/z6rA0/467f8003bf.png

Also, I have renamed the samples to a shorter one (since prot is nagging me ever since who knows when)

Update:
http://puu.sh/z6rrF/63068e6ee7.rar
Garalulu
chex
Asherz007
"G#5S.wav" is unused, delete pls

Do ensure that there's as little delay on the hitsounds as possible, as I do believe some of them are cutting it close.

So, uh, you have a .osb for storyboarded hitsounds and there's still storyboarded samples in the top diff... idk man, you're confusing me lol. If they're just going to be in all of the diffs, you can move them to the .osb.

Okay, aside from that, I still have a fair few hitsound concerns. I'll try to catch as much as I can, but I'm human so bear with me if I don't find everything. I'll use the top diff as my reference point, else I'd be here forever.

To the hitsounder
Anything you don't understand/need more examples, feel free to ask.

Storyboarded hitsounds that increase the volume
Example: 00:17:162

Okay, so the issue I have here is essentially you're increasing the volume of a certain pitch, which is generally fine. However, in this circumstance, my concern is when the player misses the sound is played anyway, which ultimately doesn't provide correct feedback to the player. So the general solution to this would be to remove the sounds from the storyboard and increase the hitsound volume of the note in play since that is possible if that was the intention in the first place of having that particular pitch be significantly louder.

Higher-pitched sounds
Example: 02:23:162 (143162|0)

Higher pitches naturally come out a little quieter than other pitches, so these have a much higher tendency to blend into the audio. A simple solution is to just increase the volume for these hitsounds.

Pitch clashes
Example: 01:23:912 (83912|1) with the storyboarded hitsound

So essentially because of being so close together, these two notes are close to being dissonant, which isn't that nice on the ears. In addition to that, one of them shouldn't be there in the first place (I assume someone thought the chord change was in a different place to where it actually is. So going from the pattern I think I see, the storyboarded hitsounds are in fact correct and should replace the ones that are in play.

Inconsistent storyboarded hitsounds
Example: 01:01:662 compared to, say, 00:59:662.

A smaller issue, but I thought I'd bring this up generally because I don't know whether you want the bass to repeat every 4/1 or 2/1. Personally, I'd go with 2/1, but it's ultimately up to you, as long as some consistent pattern throughout this section is established. (It's probably also ok to remove these ones altogether if you so choose to do so)

Hitsound volume in general
Example: basically the kiais, especially after 02:09:162.

So, because everything here is at a flat combined volume of 62%, you're ignoring the musical intensity of the song. Fine when the audio is relatively quiet, but when the song gets naturally louder because it builds up etc., you'll find the hitsounds blend in a lot more. The idea of hitsounds, keep in mind, is to provide audible feedback, so if they're not doing that, then there's not really much point to it. My suggestion for this one would be to have another listen through to check whether they do blend a little too much, and increase the hitsound volume for those notes. This is by far the trickiest one to solve (something about subjectivity), but I believe that this will be an issue during louder sections of the song.

It might actually help given the volume balance to reduce the volume of the audio itself since I feel the keysounds are still going to be drowned out at the increased volume (I'm still struggling to hear the keysounds even with the audio at 50% and effects at 100%.)

Hitsound inaccuracies
Just a few things here that aren't actually accurate to the audio for some reason. Pointing them all out because I'm not sure whether it was intentional (more likely not though).

  1. 01:53:412 (113412|2,113912|3) - G#4 -> F#4
  2. 01:55:412 (115412|1,115912|1) - G#3 -> G#4/D#4
  3. 01:56:412 (116412|4,116912|4) - A#3 -> A#4/F4
  4. 01:57:412 (117412|5,117912|5) - G#4 -> F#4
  5. 01:59:412 (119412|0,119912|0) - G#3 -> G#4/D#4
  6. 02:00:412 (120412|5,120912|5) - A#3 -> A#4/F4... you get the idea.
  7. 02:21:662 - probably need an A#7 somewhere in this chord.
  8. 02:33:162 (153162|3) - A#6 -> F#5
  9. 02:33:662 (153662|2,153912|2) - Are these meant to be on the same octave? Like C7 and C#7?
  10. 02:34:162 (154162|0,154162|1) - G#5+F4 -> F4+F5
  11. 02:34:412 (154412|2) - I see what you're trying for here, but the sound in the audio is more or less inaudible, so I'd go for A#5 here again.
  12. 02:35:162 (155162|6) - G#5 -> G#6(?)
  13. 02:35:412 (155412|3) - D#7 -> C#7
  14. 02:35:662 (155662|0) - C#7 -> D#7
  15. 02:36:162 (156162|1) - G#6 -> A#6
...you know, that final LN section is completely confusing me now, so I have no idea what you were trying to do. Do make sure that dissonances don't appear.

Hitsound prioritisation on the lower diffs don't seem to have gone so well. Ideally the hitsounds should be inline with what you're following (in this case the bass line). Might sound a little weird otherwise if the player misses on the highlighted notes.
Okay, hopefully, my brain's still intact to look at the charts...

1|2|3|4|5|6|7

Easy
Just a couple of small things. (Might want to buff OD to 7 since there's not really much point with 6 'cus no LNs essentially)

  1. 01:18:662 (78662|2,78662|5,80162|2,80162|5) - Doesn't make much sense for these to be in the same columns imo. Could change that but perhaps not overly critical.
  2. 02:45:162 (165162|6,165162|2,165674|6,165674|2,166187|5,166187|1,166700|4,166700|2,167213|1,167213|5) - Not quite sure why you've opted to go back to 1/1 doubles rather than continuing the 1/2 stream here. Mind providing some explanation?

Usagi desu
  1. 00:57:662 - Okay, so remember what I was saying about shortening those LNs by 1/2? Well, basically that bass note repeats during the LN as it stands (hence the note in the storyboard). Whether you want to keep it as it is for aesthetics at this stage is up to you.
  2. 01:14:662 (74662|5) - Feels a little strange imo to cut these short by 1/4 if there's no shield. Again up to you, but you could extend these by 1/4. (I would likely definitely do this for 01:16:162 (76162|2,76662|6) for some sort of non-shielded fill-in sort of thing.)
  3. 02:09:162 - I actually have a mild concern about true difficulty progression between this and the Normal diff (because SR never works). Compared to the Normal diff, this is significantly harder in terms of both reading and playing (more than what's generally accepted I feel). Particularly in the second half of this section, I feel the large step up is a little unfair. I would strongly urge you to buff the Normal here, especially since the Normal at this point is just the Easy but everything's a 1/1 LN.
  4. 02:25:599 (145599|2) - I'd make this 1/16 shorter and start 02:25:912 (145912|1) earlier to split them evenly across the extra 1/8 you have here, because having them lightly swung kinda goes against the generally smooth section here I feel.

So yeah, general pop for an unused hitsound, but I feel like the hitsounds, in general, are in a little bit of a disarray. Not to say that it's been done poorly, just that there are plenty of minor things about that I think the map would benefit greatly from being fixed.

So there ya go. My thoughts on things. Let me know what happens whenever my brain's finished reconstructing itself.
Topic Starter
SurfChu85

Asherz007 wrote:

"G#5S.wav" is unused, delete pls done

Do ensure that there's as little delay on the hitsounds as possible, as I do believe some of them are cutting it close.

So, uh, you have a .osb for storyboarded hitsounds and there's still storyboarded samples in the top diff... idk man, you're confusing me lol. If they're just going to be in all of the diffs, you can move them to the .osb. will tell ron

Okay, aside from that, I still have a fair few hitsound concerns. I'll try to catch as much as I can, but I'm human so bear with me if I don't find everything. I'll use the top diff as my reference point, else I'd be here forever.

To the hitsounder
Anything you don't understand/need more examples, feel free to ask.

Storyboarded hitsounds that increase the volume
Example: 00:17:162

Okay, so the issue I have here is essentially you're increasing the volume of a certain pitch, which is generally fine. However, in this circumstance, my concern is when the player misses the sound is played anyway, which ultimately doesn't provide correct feedback to the player. So the general solution to this would be to remove the sounds from the storyboard and increase the hitsound volume of the note in play since that is possible if that was the intention in the first place of having that particular pitch be significantly louder.

Higher-pitched sounds
Example: 02:23:162 (143162|0)

Higher pitches naturally come out a little quieter than other pitches, so these have a much higher tendency to blend into the audio. A simple solution is to just increase the volume for these hitsounds.

Pitch clashes
Example: 01:23:912 (83912|1) with the storyboarded hitsound

So essentially because of being so close together, these two notes are close to being dissonant, which isn't that nice on the ears. In addition to that, one of them shouldn't be there in the first place (I assume someone thought the chord change was in a different place to where it actually is. So going from the pattern I think I see, the storyboarded hitsounds are in fact correct and should replace the ones that are in play.

Inconsistent storyboarded hitsounds
Example: 01:01:662 compared to, say, 00:59:662.

A smaller issue, but I thought I'd bring this up generally because I don't know whether you want the bass to repeat every 4/1 or 2/1. Personally, I'd go with 2/1, but it's ultimately up to you, as long as some consistent pattern throughout this section is established. (It's probably also ok to remove these ones altogether if you so choose to do so)

Hitsound volume in general
Example: basically the kiais, especially after 02:09:162.

So, because everything here is at a flat combined volume of 62%, you're ignoring the musical intensity of the song. Fine when the audio is relatively quiet, but when the song gets naturally louder because it builds up etc., you'll find the hitsounds blend in a lot more. The idea of hitsounds, keep in mind, is to provide audible feedback, so if they're not doing that, then there's not really much point to it. My suggestion for this one would be to have another listen through to check whether they do blend a little too much, and increase the hitsound volume for those notes. This is by far the trickiest one to solve (something about subjectivity), but I believe that this will be an issue during louder sections of the song.

It might actually help given the volume balance to reduce the volume of the audio itself since I feel the keysounds are still going to be drowned out at the increased volume (I'm still struggling to hear the keysounds even with the audio at 50% and effects at 100%.)

Hitsound inaccuracies
Just a few things here that aren't actually accurate to the audio for some reason. Pointing them all out because I'm not sure whether it was intentional (more likely not though).

  1. 01:53:412 (113412|2,113912|3) - G#4 -> F#4
  2. 01:55:412 (115412|1,115912|1) - G#3 -> G#4/D#4
  3. 01:56:412 (116412|4,116912|4) - A#3 -> A#4/F4
  4. 01:57:412 (117412|5,117912|5) - G#4 -> F#4
  5. 01:59:412 (119412|0,119912|0) - G#3 -> G#4/D#4
  6. 02:00:412 (120412|5,120912|5) - A#3 -> A#4/F4... you get the idea.
  7. 02:21:662 - probably need an A#7 somewhere in this chord.
  8. 02:33:162 (153162|3) - A#6 -> F#5
  9. 02:33:662 (153662|2,153912|2) - Are these meant to be on the same octave? Like C7 and C#7?
  10. 02:34:162 (154162|0,154162|1) - G#5+F4 -> F4+F5
  11. 02:34:412 (154412|2) - I see what you're trying for here, but the sound in the audio is more or less inaudible, so I'd go for A#5 here again.
  12. 02:35:162 (155162|6) - G#5 -> G#6(?)
  13. 02:35:412 (155412|3) - D#7 -> C#7
  14. 02:35:662 (155662|0) - C#7 -> D#7
  15. 02:36:162 (156162|1) - G#6 -> A#6
...you know, that final LN section is completely confusing me now, so I have no idea what you were trying to do. Do make sure that dissonances don't appear.

Hitsound prioritisation on the lower diffs don't seem to have gone so well. Ideally the hitsounds should be inline with what you're following (in this case the bass line). Might sound a little weird otherwise if the player misses on the highlighted notes.
Okay, hopefully, my brain's still intact to look at the charts...

1|2|3|4|5|6|7

Easy
Just a couple of small things. (Might want to buff OD to 7 since there's not really much point with 6 'cus no LNs essentially)

  1. 01:18:662 (78662|2,78662|5,80162|2,80162|5) - Doesn't make much sense for these to be in the same columns imo. Could change that but perhaps not overly critical. moved the two LN's at cols 1 and 4,
  2. 02:45:162 (165162|6,165162|2,165674|6,165674|2,166187|5,166187|1,166700|4,166700|2,167213|1,167213|5) - Not quite sure why you've opted to go back to 1/1 doubles rather than continuing the 1/2 stream here. Mind providing some explanation? i put my focus on those backing tones,
    which i felt was stronger for some reason, changed it to the 1/2 stream

Usagi desu
  1. 00:57:662 - Okay, so remember what I was saying about shortening those LNs by 1/2? Well, basically that bass note repeats during the LN as it stands (hence the note in the storyboard). Whether you want to keep it as it is for aesthetics at this stage is up to you. i see what you mean now
  2. 01:14:662 (74662|5) - Feels a little strange imo to cut these short by 1/4 if there's no shield. Again up to you, but you could extend these by 1/4. (I would likely definitely do this for 01:16:162 (76162|2,76662|6) for some sort of non-shielded fill-in sort of thing.) done
  3. 02:09:162 - I actually have a mild concern about true difficulty progression between this and the Normal diff (because SR never works). Compared to the Normal diff, this is significantly harder in terms of both reading and playing (more than what's generally accepted I feel). Particularly in the second half of this section, I feel the large step up is a little unfair. I would strongly urge you to buff the Normal here, especially since the Normal at this point is just the Easy but everything's a 1/1 LN. working on this now
  4. 02:25:599 (145599|2) - I'd make this 1/16 shorter and start 02:25:912 (145912|1) earlier to split them evenly across the extra 1/8 you have here, because having them lightly swung kinda goes against the generally smooth section here I feel. done

So yeah, general pop for an unused hitsound, but I feel like the hitsounds, in general, are in a little bit of a disarray. Not to say that it's been done poorly, just that there are plenty of minor things about that I think the map would benefit greatly from being fixed.

So there ya go. My thoughts on things. Let me know what happens whenever my brain's finished reconstructing itself.
I'll wait for be waiting on ron's input on this, thanks. I might not be able to update this for another few days since tourney stuff, but will try to keep this updated.
Koibenii

Asherz007 wrote:

"G#5S.wav" is unused, delete pls

Do ensure that there's as little delay on the hitsounds as possible, as I do believe some of them are cutting it close.

So, uh, you have a .osb for storyboarded hitsounds and there's still storyboarded samples in the top diff... idk man, you're confusing me lol. If they're just going to be in all of the diffs, you can move them to the .osb.

Okay, aside from that, I still have a fair few hitsound concerns. I'll try to catch as much as I can, but I'm human so bear with me if I don't find everything. I'll use the top diff as my reference point, else I'd be here forever.

To the hitsounder
Anything you don't understand/need more examples, feel free to ask.

Storyboarded hitsounds that increase the volume
Example: 00:17:162

Okay, so the issue I have here is essentially you're increasing the volume of a certain pitch, which is generally fine. However, in this circumstance, my concern is when the player misses the sound is played anyway, which ultimately doesn't provide correct feedback to the player. So the general solution to this would be to remove the sounds from the storyboard and increase the hitsound volume of the note in play since that is possible if that was the intention in the first place of having that particular pitch be significantly louder.

what? I thought i removed them since the last update. anyways fixed. also switched the positions of the lower pitch and the higher pitch, so that the result is that the higher pitches are in the sb and the lower pitches are in play.

Higher-pitched sounds
Example: 02:23:162 (143162|0)

Higher pitches naturally come out a little quieter than other pitches, so these have a much higher tendency to blend into the audio. A simple solution is to just increase the volume for these hitsounds.

okay will try to fix.

Pitch clashes
Example: 01:23:912 (83912|1) with the storyboarded hitsound

So essentially because of being so close together, these two notes are close to being dissonant, which isn't that nice on the ears. In addition to that, one of them shouldn't be there in the first place (I assume someone thought the chord change was in a different place to where it actually is. So going from the pattern I think I see, the storyboarded hitsounds are in fact correct and should replace the ones that are in play.

okay fixed.

Inconsistent storyboarded hitsounds
Example: 01:01:662 compared to, say, 00:59:662.

A smaller issue, but I thought I'd bring this up generally because I don't know whether you want the bass to repeat every 4/1 or 2/1. Personally, I'd go with 2/1, but it's ultimately up to you, as long as some consistent pattern throughout this section is established. (It's probably also ok to remove these ones altogether if you so choose to do so)

okay, for the section of 00:57:162 to 01:13:162 i would like to establish that the pattern of the bass repeats every 1/1, 3/1 and 4/1, (e.g. 01:01:662 (61662|2) and 01:01:912 (61912|4) has the C#3 and transitions into F3 at 01:02:162 , in which prot have suggested me to amplify the previous chord progression, which the bass repeats every 1/1 and 4/1 (e.g. 00:41:912 (41912|4) - has C#3 which transitions into F#3 at 00:42:162 so I dont think there has to be any changes in this section. I would also like to ask for a deeper explanation if I understood it incorrectly.

Hitsound volume in general
Example: basically the kiais, especially after 02:09:162.

So, because everything here is at a flat combined volume of 62%, you're ignoring the musical intensity of the song. Fine when the audio is relatively quiet, but when the song gets naturally louder because it builds up etc., you'll find the hitsounds blend in a lot more. The idea of hitsounds, keep in mind, is to provide audible feedback, so if they're not doing that, then there's not really much point to it. My suggestion for this one would be to have another listen through to check whether they do blend a little too much, and increase the hitsound volume for those notes. This is by far the trickiest one to solve (something about subjectivity), but I believe that this will be an issue during louder sections of the song.

It might actually help given the volume balance to reduce the volume of the audio itself since I feel the keysounds are still going to be drowned out at the increased volume (I'm still struggling to hear the keysounds even with the audio at 50% and effects at 100%.)

would like to try reducing the volume of the audio itself.

Hitsound inaccuracies
Just a few things here that aren't actually accurate to the audio for some reason. Pointing them all out because I'm not sure whether it was intentional (more likely not though).

  1. 01:53:412 (113412|2,113912|3) - G#4 -> F#4 fixed
  2. 01:55:412 (115412|1,115912|1) - G#3 -> G#4/D#4 fixed
  3. 01:56:412 (116412|4,116912|4) - A#3 -> A#4/F4 fixed
  4. 01:57:412 (117412|5,117912|5) - G#4 -> F#4 fixed
  5. 01:59:412 (119412|0,119912|0) - G#3 -> G#4/D#4 fixed
  6. 02:00:412 (120412|5,120912|5) - A#3 -> A#4/F4... you get the idea.
  7. 02:21:662 - probably need an A#7 somewhere in this chord. fixed
  8. 02:33:162 (153162|3) - A#6 -> F#5 fixed
  9. 02:33:662 (153662|2,153912|2) - Are these meant to be on the same octave? Like C7 and C#7? yup
  10. 02:34:162 (154162|0,154162|1) - G#5+F4 -> F4+F5 fixed
  11. 02:34:412 (154412|2) - I see what you're trying for here, but the sound in the audio is more or less inaudible, so I'd go for A#5 here again. fixed
  12. 02:35:162 (155162|6) - G#5 -> G#6(?) fixed
  13. 02:35:412 (155412|3) - D#7 -> C#7 fixed
  14. 02:35:662 (155662|0) - C#7 -> D#7 fixed
  15. 02:36:162 (156162|1) - G#6 -> A#6
fixed
...you know, that final LN section is completely confusing me now, so I have no idea what you were trying to do. Do make sure that dissonances don't appear.

Hitsound prioritisation on the lower diffs don't seem to have gone so well. Ideally the hitsounds should be inline with what you're following (in this case the bass line). Might sound a little weird otherwise if the player misses on the highlighted notes.
Okay, hopefully, my brain's still intact to look at the charts...

1|2|3|4|5|6|7

Easy
Just a couple of small things. (Might want to buff OD to 7 since there's not really much point with 6 'cus no LNs essentially)

  1. 01:18:662 (78662|2,78662|5,80162|2,80162|5) - Doesn't make much sense for these to be in the same columns imo. Could change that but perhaps not overly critical.
  2. 02:45:162 (165162|6,165162|2,165674|6,165674|2,166187|5,166187|1,166700|4,166700|2,167213|1,167213|5) - Not quite sure why you've opted to go back to 1/1 doubles rather than continuing the 1/2 stream here. Mind providing some explanation?

Usagi desu
  1. 00:57:662 - Okay, so remember what I was saying about shortening those LNs by 1/2? Well, basically that bass note repeats during the LN as it stands (hence the note in the storyboard). Whether you want to keep it as it is for aesthetics at this stage is up to you.
  2. 01:14:662 (74662|5) - Feels a little strange imo to cut these short by 1/4 if there's no shield. Again up to you, but you could extend these by 1/4. (I would likely definitely do this for 01:16:162 (76162|2,76662|6) for some sort of non-shielded fill-in sort of thing.)
  3. 02:09:162 - I actually have a mild concern about true difficulty progression between this and the Normal diff (because SR never works). Compared to the Normal diff, this is significantly harder in terms of both reading and playing (more than what's generally accepted I feel). Particularly in the second half of this section, I feel the large step up is a little unfair. I would strongly urge you to buff the Normal here, especially since the Normal at this point is just the Easy but everything's a 1/1 LN.
  4. 02:25:599 (145599|2) - I'd make this 1/16 shorter and start 02:25:912 (145912|1) earlier to split them evenly across the extra 1/8 you have here, because having them lightly swung kinda goes against the generally smooth section here I feel.

So yeah, general pop for an unused hitsound, but I feel like the hitsounds, in general, are in a little bit of a disarray. Not to say that it's been done poorly, just that there are plenty of minor things about that I think the map would benefit greatly from being fixed.

So there ya go. My thoughts on things. Let me know what happens whenever my brain's finished reconstructing itself.
hmm okay my brain's drained out as well from the stuff i thought i had previously removed/adjusted. I haven't got to the part of increasing the hitsound volume of the higher-pitched notes because of camouflaging with the bg music. i'll try to talk with surf if decreasing the volume of the audio itself is okay with him. I also didn't touch the .osb because it might wreck the storyboard samples across all diffs. will be waiting for an advice on how to transfer/move sb sounds to the diffs itself and deleting the .osb or whatsoever wouldn't damage the adjusted diffs.

Update: http://puu.sh/zfMP6/cbfe2756a0.rar
Protastic101
[Sky Rabbit (for Ron)]
01:01:726 - Should have a C#3 in the storyboard
01:03:726 - 01:05:726 - 01:07:726 - 01:09:726 - 01:11:726 - Actually, I'm not sure now if this is done intentionally, but they're all missing the storyboard sample to have that AAB type pitch like you see in the beginning of this section at 00:57:226 -

01:56:226 - 02:00:226 - 02:04:226 - 02:08:226 - Missing A#3 at 62%. It completes the chord progression of F#3 -> C#3 -> G#3

02:25:226 (145226|4,145226|1,145226|5) - The sound begins at 02:25:163 - so I'd shorten all the LNs before it to end there. Applies for all diffs where applicable.

02:49:034 (169034|2) - I thought I already reviewed this before but seems not :psy: Anyways, this should be D#7


[Normal]
00:25:976 - to 00:33:226 - Rip col 7 and 6. I know you're trying to be accurate to pitch, but I think it's fine to displace one of those triplets a few columns to the right to avoid having those columns empty for so long (col 7 goes empty even longer)


[Easy]
00:24:226 - to 00:36:726 - I like where the symmetry is going but you can't just leave a column empty for this long cause the mapper essentially becomes 6k for 12 seconds which I don't think is the experience the player is really wanting if they're choosing to play a 7K map.
00:45:476 - to 00:57:476 - ^

01:21:226 - For this kiai, I think it might be nice to separate out the notes that are on the second downbeat like at 01:22:226 (82226|1,84226|2,86226|1,88226|0,90226|1) - from the rest of the notes by putting a few columns of space in between them all so it seems like the player is using another hand to play the note similar to how they'd play this with the left hand on an actual piano. Something like this https://osu.ppy.sh/ss/10504709

02:25:226 (145226|4,145226|0) - Snap as mentioned in the top diff

02:45:226 - Bruh, the snaps lmfao
Topic Starter
SurfChu85

Protastic101 wrote:

No Reply = APPLIED

[Sky Rabbit (for Ron)]
01:01:726 - Should have a C#3 in the storyboard
01:03:726 - 01:05:726 - 01:07:726 - 01:09:726 - 01:11:726 - Actually, I'm not sure now if this is done intentionally, but they're all missing the storyboard sample to have that AAB type pitch like you see in the beginning of this section at 00:57:226 -

01:56:226 - 02:00:226 - 02:04:226 - 02:08:226 - Missing A#3 at 62%. It completes the chord progression of F#3 -> C#3 -> G#3

02:25:226 (145226|4,145226|1,145226|5) - The sound begins at 02:25:163 - so I'd shorten all the LNs before it to end there. Applies for all diffs where applicable. fixed this part

02:49:034 (169034|2) - I thought I already reviewed this before but seems not :psy: Anyways, this should be D#7


[Normal]
00:25:976 - to 00:33:226 - Rip col 7 and 6. I know you're trying to be accurate to pitch, but I think it's fine to displace one of those triplets a few columns to the right to avoid having those columns empty for so long (col 7 goes empty even longer)

[Easy]
00:24:226 - to 00:36:726 - I like where the symmetry is going but you can't just leave a column empty for this long cause the mapper essentially becomes 6k for 12 seconds which I don't think is the experience the player is really wanting if they're choosing to play a 7K map.
00:45:476 - to 00:57:476 - ^

01:21:226 - For this kiai, I think it might be nice to separate out the notes that are on the second downbeat like at 01:22:226 (82226|1,84226|2,86226|1,88226|0,90226|1) - from the rest of the notes by putting a few columns of space in between them all so it seems like the player is using another hand to play the note similar to how they'd play this with the left hand on an actual piano. Something like this https://osu.ppy.sh/ss/10504709 discussed this over at discord, basically, what'll happen here is that this should be applied for the whole of the first kiai until the calm section,
then i'll stick to the concept applied prior to this mod on the second kiai (at 01:53:226 - ) as things are a bit more intense here in comparison to the previous section


02:25:226 (145226|4,145226|0) - Snap as mentioned in the top diff

02:45:226 - Bruh, the snaps lmfao dafuq, how did i miss this?
waiting for one of my charts to be graved to update this lol, should be up by tuesday or wednesday
Koibenii

Protastic101 wrote:

[Sky Rabbit (for Ron)]
01:01:726 - Should have a C#3 in the storyboard applied
01:03:726 - 01:05:726 - 01:07:726 - 01:09:726 - 01:11:726 - Actually, I'm not sure now if this is done intentionally, but they're all missing the storyboard sample to have that AAB type pitch like you see in the beginning of this section at 00:57:226 - wow i thought i had applied it before but anyways fixed.

01:56:226 - 02:00:226 - 02:04:226 - 02:08:226 - Missing A#3 at 62%. It completes the chord progression of F#3 -> C#3 -> G#3 applied

02:25:226 (145226|4,145226|1,145226|5) - The sound begins at 02:25:163 - so I'd shorten all the LNs before it to end there. Applies for all diffs where applicable.

02:49:034 (169034|2) - I thought I already reviewed this before but seems not :psy: Anyways, this should be D#7 applied
yaaaaaaaaassssssss finally.

update: http://puu.sh/zOnMx/a95b17ceb3.osz
Protastic101
We fixed some SB hs snaps because they were re^10, otherwise everything's good to go. Good luck with qualify
Topic Starter
SurfChu85
oh my

EDIT: hi page 4
Garalulu
Congratz
Everything seems guuud
Topic Starter
SurfChu85
OH MY AAAAAAAAAA THANKS!!!
Nitrous
Grats!
Maxus
Hello, Congrats for Qualify, but i believe there's couple issue regarding timing that i think need to be adressed first here. This mainly for highest diff, but try to also adjust things for lower diff as well.

02:44:226 - This need additional red line here cause the note is noticeably too late around this part, try use 128 bpm here, and go back to 120 bpm for 02:44:976 -

02:45:224 - The BPM here isn't 117 BPM, it's actually 123 BPM, otherwise the notes are too late around this part.

02:46:249 - Should have new red line at 120 BPM, here you can hear that the note are also quite too late here.

02:47:211 (167211|1,167452|2,167694|3,167936|4) - 4 notes here are very off with the piano, you can hear that the notes are actually far earlier than the piano. I believe the red line are supposed to be at 02:47:261 - (+50ms) , the notes are much more aligned with the piano.

02:48:464 (168464|6,168500|5) - The snap here are actually very off with the piano too, to the point there isn't any instrument playing when the grace sound comes out. I believe these 2 snaps are supposed to be at 02:48:500 - and 02:48:536 - instead.

02:48:749 (168749|4) - Should be at 1/16 at 02:48:785 - , this one also quite off.

02:48:999 (168999|3,169034|2) - should be 1/12 at 02:49:011 - and 02:49:058 -

I'm quite sure these are the main one that's really off, but if you felt it's correct, please provide the explanation about it.
Anyway it's really great LN map, really enjoying this one, good luck!
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