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Nhato - Delay Order

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Total Posts
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Topic Starter
Ayesha Altugle
This beatmap was submitted using in-game submission on Friday, October 06, 2017 at 8:59:05 AM

Artist: Nhato
Title: Delay Order
Source: 東方花映塚 ~ Phantasmagoria of Flower View.
Tags: Touhou Kaeidzuka Project Sakuya Syrufit White clear Syrup Comfiture Flowering Night フラワリングナイト c82 Drumstep Izayoi Theme Comiket82
BPM: 175
Filesize: 10711kb
Play Time: 05:58
Difficulties Available:
  1. Time Manipulation (5.53 stars, 1642 notes)
Download: Nhato - Delay Order
Information: Scores/Beatmap Listing
---------------
noob mapper since 2015
Hectic
Hello there! From queue.

Time Manipulation
  • ctrl+shift+A
  1. 00:49:756 (3) - make more symmetrical
  2. 01:06:556 (1,2) - just make copy of 01:06:384 (1,2) - instead and rotate
  3. 01:27:984 (9) - not sure about this slider, maybe make it more readable?
  4. 01:36:899 (1) - symmetrical?
  5. 01:49:242 (6,1) - i would make this more unbent
  6. 03:04:867 (1,1) - better blanket
  7. 03:14:124 (1) - idea of slow sliders is cool, but you should prepare player for this, by adding special combo colour, for example
  8. 03:19:609 (1,1) - better blanket
  9. 04:46:695 (8) - this can be better
  10. 05:28:866 (2,1) - better blanket
  11. 05:53:209 (1) - rotate a bit anticlockwise

    Add more combo colours! It would be cool, there's a little bit of red in down left corner of bg, you can use it for "spicy" moments in your map
Amazing job. I hope that it won't be heavily nerfed and it will be ranked or loved at least. Good luck!
MaridiuS
Very nice, guess that i'll have to remap my map in order to keep up with you, map is extremely well done.
Topic Starter
Ayesha Altugle

h4d0uk3n1 wrote:

Hello there! From queue.

Time Manipulation
  • ctrl+shift+A
  1. 00:49:756 (3) - make more symmetrical AESTHETICS
  2. 01:06:556 (1,2) - just make copy of 01:06:384 (1,2) - instead and rotate AESTHETICS
  3. 01:27:984 (9) - not sure about this slider, maybe make it more readable? it's still 100% readable tho
  4. 01:36:899 (1) - symmetrical? made it into a regular circular slider algorithm
  5. 01:49:242 (6,1) - i would make this more unbent okay
  6. 03:04:867 (1,1) - better blanket AESTHETICS
  7. 03:14:124 (1) - idea of slow sliders is cool, but you should prepare player for this, by adding special combo colour, for example changed it into something else
  8. 03:19:609 (1,1) - better blanket AESTHETICS
  9. 04:46:695 (8) - this can be better AESTHETICS
  10. 05:28:866 (2,1) - better blanket AESTHETICS
  11. 05:53:209 (1) - rotate a bit anticlockwise

    Add more combo colours! It would be cool, there's a little bit of red in down left corner of bg, you can use it for "spicy" moments in your map RED wouldn't fit the map tho. Also im bad with colors
Amazing job. I hope that it won't be heavily nerfed and it will be ranked or loved at least. Good luck!
Thanks for AESTHETICS mod and thanks for a lot of stars!

MaridiuS wrote:

Very nice, guess that i'll have to remap my map in order to keep up with you, map is extremely well done.
Thanks! It's thanks to Rohulk that I got interested with the song and your map. Thanks for starring this map!
squirrelpascals
Hey, from my queue. Very nice job with this!

time manipulation
You have a lot of unsnapped things in AI mod

• 00:13:584 (3,4) - space these? you dont really use these kinds of overlaps in the intro

• 00:23:013 (2,3) - ctrl+g?

• 00:32:356 (4,1) - 00:26:870 (4,1) - sometimes you use these stream jumps in this part and sometimes you dont. make this consistent with itself

• 00:43:756 (2) - this object placement interferes 00:42:899 (2,1,2,3,4) - and causes this pattern to lose structure. i know this is picky, but maybe overlap with 00:43:156 (2) - ?

• 01:01:756 (1,2) - make these so they dont touch

• 01:06:384 (1,2,1,2) - these are really far apart. try something like this? https://osu.ppy.sh/ss/7830011

• 01:13:499 (4,1) - this is also pretty far spacing

• 01:19:927 (2,1) - this overlap isnt really readable at all

• 01:25:242 (8) - because of where this slidertail is, you cant really tell wether it starts down and loops clockwise or if it starts left and loops counterclockwise. Please have the slidertail protrude from the sliderbody more

• 02:32:143 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,1,1,2,3,4,1,2,3,4) - Slider overlaps like this are only rankable when you give the note more time to fade out. This part is really cool though, I think you should keep this but just add a tiny offset to make it more readable https://osu.ppy.sh/ss/7830046

• 02:38:822 (5,6,7) - these notes have different speeds to click them at yet they are spaced the same. find a way to make this rhythm more readable

• 03:10:524 (1,2,1) - I know you ran out of room here but there should be spaced. Maybe move the whole stream previous to it a little bit to the left, or you can strl+shift+s it

• 03:10:695 (1,1) - same sort of thing with the slider fade out. also, just a circle (+ half slider if you want to map to the voices) sounds like a better rhythm here to begin wiht

• 03:15:895 (2,3,4,5,1) - make the spacing on 234 a LOT smaller so that it can be read as a 1/8 stream. http://osu.ppy.sh/ss/7830078

• 03:22:952 (6,1) - 03:23:638 (6,1) - spacing still seems too high

• 03:46:181 (4) - move this a little higher

• 03:46:609 - circle here?

• 03:52:524 (1,1) - I don't think these should be repeats, the buildup drum isn't that noticable until the next repeat slider

• 04:22:524 (1,2,1) - this flow doesn't look friendly at all. try moving the slider underneath that double

• 05:16:095 (4) - This note sounds overmapped. I can barley hear a note with all of my volume turned up, so its just too inaudible i think same for 05:18:838 (4) - and etc

• 05:32:295 (1,2,3,4,1) - you can blanket here if you want to

Another general thing I noticed in the map, is that some of the objects in you rpatterns feel pretty close together. It's not a bad thing, but I think giving you're sliders more room to breathe will make the map look more organized in general. Doing this also tends to make gameplay feel a lot more comfortable. For example, in 04:21:324 (1,2,1,2,1,2,1,2) - this https://osu.ppy.sh/ss/7830157 https://osu.ppy.sh/ss/7830161 vs. this https://osu.ppy.sh/ss/7830152 https://osu.ppy.sh/ss/7830154

I feel like overall its a great map with good ideas, but you just have a lot of cleaning up to do. There are parts in the map here and there where you could have made a better mapping choice but not many!

Good luck :)
Topic Starter
Ayesha Altugle

squirrelpascals wrote:

Hey, from my queue. Very nice job with this!

time manipulation
You have a lot of unsnapped things in AI mod fixed that

• 00:13:584 (3,4) - space these? you dont really use these kinds of overlaps in the intro ^

• 00:23:013 (2,3) - ctrl+g? sure

• 00:32:356 (4,1) - 00:26:870 (4,1) - sometimes you use these stream jumps in this part and sometimes you dont. make this consistent with itself At first, I didn't think to add a stream jumps. So I fixed it for consistency

• 00:43:756 (2) - this object placement interferes 00:42:899 (2,1,2,3,4) - and causes this pattern to lose structure. i know this is picky, but maybe overlap with 00:43:156 (2) - ? The slider placement shouldn't interfere the pattern while in gameplay. Since I focused more on gameplay not aesthetics so ¯\_(ツ)_/¯

• 01:01:756 (1,2) - make these so they dont touch oh kay

• 01:06:384 (1,2,1,2) - these are really far apart. try something like this? https://osu.ppy.sh/ss/7830011 implemented

• 01:13:499 (4,1) - this is also pretty far spacing made the stream jump closer

• 01:19:927 (2,1) - this overlap isnt really readable at all ctr+j'd the spaced the stream

• 01:25:242 (8) - because of where this slidertail is, you cant really tell wether it starts down and loops clockwise or if it starts left and loops counterclockwise. Please have the slidertail protrude from the sliderbody more did a different thing

• 02:32:143 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,1,1,2,3,4,1,2,3,4) - Slider overlaps like this are only rankable when you give the note more time to fade out. This part is really cool though, I think you should keep this but just add a tiny offset to make it more readable https://osu.ppy.sh/ss/7830046 I did just that

• 02:38:822 (5,6,7) - these notes have different speeds to click them at yet they are spaced the same. find a way to make this rhythm more readable made them more readable

• 03:10:524 (1,2,1) - I know you ran out of room here but there should be spaced. Maybe move the whole stream previous to it a little bit to the left, or you can strl+shift+s it made the stream even

• 03:10:695 (1,1) - same sort of thing with the slider fade out. also, just a circle (+ half slider if you want to map to the voices) sounds like a better rhythm here to begin wiht changed into a circle

• 03:15:895 (2,3,4,5,1) - make the spacing on 234 a LOT smaller so that it can be read as a 1/8 stream. http://osu.ppy.sh/ss/7830078 okay

• 03:22:952 (6,1) - 03:23:638 (6,1) - spacing still seems too high lowered spacing

• 03:46:181 (4) - move this a little higher okay

• 03:46:609 - circle here? ^

• 03:52:524 (1,1) - I don't think these should be repeats, the buildup drum isn't that noticable until the next repeat slider deleted those sliders and replaced it with something else

• 04:22:524 (1,2,1) - this flow doesn't look friendly at all. try moving the slider underneath that double I experimented with the position

• 05:16:095 (4) - This note sounds overmapped. I can barley hear a note with all of my volume turned up, so its just too inaudible i think same for 05:18:838 (4) - and etc removed the note

• 05:32:295 (1,2,3,4,1) - you can blanket here if you want to oh kay

Another general thing I noticed in the map, is that some of the objects in you rpatterns feel pretty close together. It's not a bad thing, but I think giving you're sliders more room to breathe will make the map look more organized in general. Doing this also tends to make gameplay feel a lot more comfortable. For example, in 04:21:324 (1,2,1,2,1,2,1,2) - this https://osu.ppy.sh/ss/7830157 https://osu.ppy.sh/ss/7830161 vs. this https://osu.ppy.sh/ss/7830152 https://osu.ppy.sh/ss/7830154 fixed those as well

I feel like overall its a great map with good ideas, but you just have a lot of cleaning up to do. There are parts in the map here and there where you could have made a better mapping choice but not many!

Good luck :)
Thanks for modding!
Ametrin
from my q

mod
I think you can add more color after 00:25:584 (1) - . Only two color is not exciting
And more NC will make this map easier to read

00:17:013 (9,10,11,12,1) - why not larger space
00:20:956 (7,8) - a bit far. 8 overlap with 00:21:813 (3) -
00:23:356 (1,2,3,4,5) - ctrl+h
00:30:042 (2,1) - don't overlap
00:30:727 (1,2) - ctrl+h?
01:17:527 (1,2,1,2,1) - too much circle at same part……
02:18:213 (2,3) - ctrl+g
02:34:885 (4,5,6) - space not even?
03:04:695 (2) - ctrl+g
03:14:124 (1,2,3,4) - 1/6 here is hard to read. maybe reverse sliders can be better
03:25:781 (1) - 40% volume is enough
04:05:209 (5,6) - too far
04:14:809 (2,2) - stack
05:01:609 (2,5) - make more slider overlap like this at this part will be cool

cool map
Topic Starter
Ayesha Altugle

Ametrin wrote:

from my q

mod
I think you can add more color after 00:25:584 (1) - . Only two color is not exciting idk yet, maybe i'll experiment with it
And more NC will make this map easier to read

00:17:013 (9,10,11,12,1) - why not larger space I think it looks fine
01:17:527 (1,2,1,2,1) - too much circle at same part…… I think they're fine(?)
02:18:213 (2,3) - ctrl+g would be confusing to play
03:04:695 (2) - ctrl+g current is kinda fine tho
04:05:209 (5,6) - too far they are still fine at this point tho
04:14:809 (2,2) - stack
05:01:609 (2,5) - make more slider overlap like this at this part will be cool i'm not sure how you mean it.

cool map
thanks for modding
Seijiro
some little things in #modhelp

logs (may contain traces of memery, be careful)
20:04 Kroytz: or higher spacing
20:04 CyberiaGD: It goes with the vocals
20:04 Shizuku-: .
20:05 Kroytz: I suppose but there could be better ways to do it i think
20:05 Kroytz: enjoyed this bit lolz 01:30:569 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
20:05 MrSergio: 00:08:442 (3,4,5,6) - not sure what change in the music warrants this change into patterning
20:06 MrSergio: 00:17:013 (9,10,11,12,1) - these can use a different pattern than 00:16:499 (4,5,6,7,8) - , since they differ a bit
20:06 CyberiaGD: they are the same sounds?
20:07 MrSergio: 00:58:156 (1,1,1) - ??
20:07 Shizuku-: ?
20:07 CyberiaGD: kroytz
20:07 CyberiaGD: any other tips?
20:07 Shizuku-: what's with 00:58:156 (1,1,1) -
20:08 MrSergio: why the sudden NCing
20:08 MrSergio: well, minor anyway
20:09 Shizuku-: oh
20:09 MrSergio: 01:36:042 (2,3) - 01:37:413 (2,3) - one of them may be misleading
20:09 MrSergio: increase spacing between 01:36:042 (2,3) - perhaps
20:10 MrSergio: otherwise it feels like one of your accelerated 1/4 snaps
20:10 MrSergio: I can say it's a good map tho
20:11 Pittigbaasje: is it too late to start using kicksliders at 1:30 on a 5 minute map?
20:11 Shizuku-: okay
20:11 MrSergio: 02:13:927 - this section feels a bit too spaced in comparison with the rest
20:11 MrSergio: no Pitti
20:11 MrSergio: it's the spacing concept used
20:11 Pittigbaasje: cool, thanks
20:11 Naotoshi: oh my god
20:11 Naotoshi: tomatoes
20:11 Shizuku-: lol
20:11 Firis Mistlud: too much reds in this chat
20:11 Beleth: I agree!
20:11 MrSergio: 02:32:557 (1,2,3,4,5,6) - oh my, this is cool
20:12 Pittigbaasje: got to go somewhere for mapping advice, don't I :d
20:12 MrSergio: Shizuku, big bonus for that part, really
20:12 Shizuku-: oh thanks
20:13 Shizuku-: the most frustrating part about that part is silencing the sliderends
20:13 diraimur: any experienced timers here
20:13 diraimur: ya u know sth is wrong when its me who asks that
20:13 Akali: nc every pair
20:13 Shizuku-: everytime I add an inherited section, I have to wait like 5 seconds
20:13 MrSergio: the upcoming part is dope too
20:14 Shizuku-: o/
20:15 Naotoshi: just do
20:15 Naotoshi: don't silence them
20:15 MrSergio: call me when you need the last icon
Nao Tomori
p


[time manipulation]
00:08:613 (4,5,6,1,2) - wat r these things
why did u randomly switch to circles? imo starting that kinda variation stuff on a downbeat is better.

00:14:699 - triple?

00:26:956 (1,2) - omg visual spacing plz...

tbh all these sliders that look like they should be perfect overlaps but arent are kinda tilting me cuz evry1 knows that the most important part about this type of map is that it looks nice and not how you actually play it..

00:55:756 (1,1) - visual spacing plz
00:56:613 (2,3) - same

01:22:499 (9,1) - u cant do this and then not blanket it properly lol

01:24:556 (6,8) - plz avoid pixel overlaps holy

02:41:210 - unrankable inherited/uninherited point settings difference (volume)

02:41:210 (1,2) - ..

02:50:981 (1,2,3,4,5,6) - this shd hav the kickslider rhythm 2

03:01:952 (1,2,3,4,5,6) - same..

03:04:181 (2,1,2) - niBBa PLZ put the SAME visual spacing !!

03:23:981 (2,3,4,5,6) - same.

03:45:324 (5,1) - can u visual spacing

04:14:981 (1,2) - this looks like garbage cuz of the visuals

04:19:609 (1,1,1,1) - u never used nc spam stream befre o.o

04:40:866 (2,1,2) - visual spacing.

04:43:266 (6,8,1) - make thes all the same distance from 8 ..

04:57:495 (6) - can u stack on 04:56:638 (4) -

05:26:123 (2,1) - unrankable pixel overlap

ur visuals suck D

call me Back
Topic Starter
Ayesha Altugle
placeholder reply

Naotoshi wrote:

p


[time manipulation]
00:08:613 (4,5,6,1,2) - wat r these things edited
why did u randomly switch to circles? imo starting that kinda variation stuff on a downbeat is better.

00:14:699 - triple? would feel overmapped

00:26:956 (1,2) - omg visual spacing plz... ok that's easy 2 fix

tbh all these sliders that look like they should be perfect overlaps but arent are kinda tilting me cuz evry1 knows that the most important part about this type of map is that it looks nice and not how you actually play it..

00:55:756 (1,1) - visual spacing plz i tried
00:56:613 (2,3) - same i tried

01:22:499 (9,1) - u cant do this and then not blanket it properly lol i tried

01:24:556 (6,8) - plz avoid pixel overlaps holy ok that's easy 2 fix

02:41:210 - unrankable inherited/uninherited point settings difference (volume) fixed

02:41:210 (1,2) - .. lol

02:50:981 (1,2,3,4,5,6) - this shd hav the kickslider rhythm 2 ok

03:01:952 (1,2,3,4,5,6) - same.. same

03:04:181 (2,1,2) - niBBa PLZ put the SAME visual spacing !! umm ok

03:23:981 (2,3,4,5,6) - same. ok

03:45:324 (5,1) - can u visual spacing ok fine

04:14:981 (1,2) - this looks like garbage cuz of the visuals changed something in that part.

04:19:609 (1,1,1,1) - u never used nc spam stream befre o.o i did tho

04:40:866 (2,1,2) - visual spacing. ok

04:43:266 (6,8,1) - make thes all the same distance from 8 .. uhh?

04:57:495 (6) - can u stack on 04:56:638 (4) - ok

05:26:123 (2,1) - unrankable pixel overlap ok did something

ur visuals suck D I agree!

call me Back
thanks for mod
Nao Tomori
the map looks nice and plays fine! bubbled!

meme
Seijiro
The precise source should be " 東方花映塚 ~ Phantasmagoria of Flower View. "
not just Touhou Project (because we want high quality metadata, hue)
Topic Starter
Ayesha Altugle

MrSergio wrote:

The precise source should be " 東方花映塚 ~ Phantasmagoria of Flower View. "
not just Touhou Project (because we want high quality metadata, hue)
changed

log
18:07 Shizuku-: ok this got bubbled now
18:07 *Shizuku- is listening to [http://osu.ppy.sh/b/1228509 Nhato - Delay Order]
18:10 MrSergio: purrfect
18:10 MrSergio: is the source "touhou project"for sure?
18:10 MrSergio: isn't it from a specific game of the touhou legacy?
18:11 Shizuku-: i'm not quite sure. I think most of the touhou maps are usually using touhou project as source and the game it originated in the tags.
18:12 MrSergio: nah, there has been an update on that rule that asks for the specific game now, not just the project
18:12 MrSergio: imma check now so Nao can quickly re bub in case the metadata is wrong
18:12 Shizuku-: please do so
18:13 MrSergio: Phantasmagoria of the flower view, got it
18:13 MrSergio: wait, imma take sources for that
18:13 MrSergio: and post
18:20 Shizuku-: ok changing sources
18:20 MrSergio: wait, I need also to post the right source tho
18:20 MrSergio: as in , a link to a site stating this stuff
18:20 MrSergio: I could take Touhou wikia, but that doesn't sound so official
18:21 MrSergio: https://en.touhouwiki.net/wiki/White_clear but I have this
18:21 MrSergio: #5
18:22 MrSergio: http://vgmdb.net/album/34470 but this is not official damn
18:22 MrSergio: I can't find Nhato's official site with this info, aaaaa
18:24 MrSergio: it is indeed from that anyway
18:24 MrSergio: I just need a damn source for it
18:25 Shizuku-: seems like a tough one to find
18:25 MrSergio: it's more like... I'm not sure touhou wiki can be considered official enough
18:25 MrSergio: and I can't explain myself why http://www.otographicmusic.com/post/41092237759/nhato there is nothing here that we need
18:29 MrSergio: found official site of the doujin circle that made the disc, but it is a dead website, aaaaaaaaaaa
18:29 MrSergio: http://sscaldn.net
18:29 MrSergio: gooooood
18:29 Shizuku-: rip
18:30 MrSergio: well, gotta go out for now, but the source is indeed 東方花映塚 ~ Phantasmagoria of Flower View
18:30 Shizuku-: i changed now
18:31 MrSergio: well, Nao has to rebub anyway
18:31 MrSergio: and I have to wait 24h
18:31 MrSergio: so yeah
18:31 MrSergio: we have time
18:31 Shizuku-: okay
18:31 MrSergio: later
18:31 Shizuku-: thanks
Nao Tomori
confirmed changed source..

not sure why though, it isnt like this song is in the game or anything. in fact, it seems more logical to put it under the wider umbrella of "touhou project" than a specific game, since the entire point of "touhou project" is that the games form a community or w/e. so splitting them up is pretty weird, especially with remixes like this where the reference to the original song is marginal at best.
Zallies
1 kd star congrats fam <3
Seijiro
Ok, changed a few things (added a tag, changed a slider shape and a timing section being in conflict)

@Zallies, you wasted a star LOL



here we go, gratz~
Topic Starter
Ayesha Altugle
yayyy!!
Zallies

MrSergio wrote:

@Zallies, you wasted a star LOL
Leyl 8-)
Akitoshi
gratz on #1
Luel Roseline
Long time no see, Nhato.
Yamicchi
woohoo
MaridiuS
well that was out of nowhere, gz.
Kaifin
huh?????

this map misuses hanzer doubles so badly, plays super badly with no rhyme/reason/consistency even to good tech players like me and everyone else you see on the leaderboard with sub 97% acc and received literally no mods before it was ranked

i understand that the BN olympics are on right now but why is the content of the game lowering in quality by THIS much, how the hell is this considered remotely okay at all

sorry if that comes off as overly flame, writing a proper mod to address my concerns with the map

diff

  1. let me start off with an example of good flow
  2. 00:33:470 (1,2,1,2,1) - imo, this sort of flow is good! it follows the circular movement from 00:33:299 (2,1) - and linear and comfortable to play due to how it is set up in the music
  3. 00:30:727 (1,2,1,2,1) - this is an example of bad/gross flow in the map that has no redeeming quality, plays badly, and is frankly not justifiable in my eyes in any way
  4. inside the spoiler box, you'll find a breakdown of the pattern: the red is how the player will move/play the pattern, and the green is the circular direction of your flow and how it "feels" to the player. where i put the big green X is a giant flow break into the slider where there isn't one in any of the other patterns, which both plays bad and emphasizes the music poorly. it is incredibly awkward to play this and patterns like this which reoccur throughout the map, if you want to do a wiggle shape while keeping your flow consistent between your hanzer doubles, the place where i put the green circle or something similar would be a good place to start when thinking about placements
  5. i am not trying to limit your options or stifle your creativity or whatever but if you do things like this, they can't just be random, every single pattern needs to be justifiable in one way or another and the inconsistency in flow both plays badly and does not represent the literal repeated bars over and over and over and over in the song
  6. 00:41:699 (1,2,1,2) - this pattern is a good idea but the execution makes it quite awkward and jarring, if you want to do this you should make the motion smoother and less line based, to fit in with the others because this kind of flow is NOT what you're doing for the rest of the doubles, here's a solution to this flow issue (the slider was moved down a bit to compensate)
  7. 00:43:327 (4,1) - why is this gap so much farther than all the others? it's not "slowly building" its just this one is huge and all the others are like twice as small and then it goes back to the small jumps after
  8. 00:49:756 (3) - if you expanded this slider a bit so there was an actual space in the middle it would look a lot nicer
  9. 00:51:556 (4,1) - wheres the 1/4 jump? there should definitely be one here due to your consistency, its literally the same thing repeated over and over....
  10. 00:55:413 (3) - should be an NC here for consistency, you NC whenever there is a 4 burst into a stream jump unless i'm missing something
  11. 01:00:899 (1,2,1,2,1) - heres where it starts getting REALLY awkward to play and super super super uncomfortable: i think what would help is if you thought of your hanzer double patterns more like this: the most important notes are the 01:00:899 (1,1) - because in patterns arranged this way, the player is HARD snapping to the first note, so looking at the patterns without their second note can help with good flow, see the spoiler box to see just how linear and awful this plays if you don't understand by simply playing the pattern once for yourself to see it: it's not a lack of tech skill it's just not executed properly
  12. 01:08:442 (2,2) - this is an unrankable slider overlap i think, 01:08:956 (2) - is there before 01:08:442 (2) - fades completely, if not its very very close
  13. 01:08:956 (2,1,2,1,2) - now, the hanzer double pattern here is fine but the angle approaching it is not: the snap from 01:08:956 (2,1) - is such a wide angle that it ends up being incredibly awkward to stop on a dime to hit 01:09:127 (1,2) - then snap to the sharper angle of 01:09:299 (1,2): the way to fix this is simply moving 01:09:127 (1,2,1,2,1) - a little bit higher like so or something similar to your taste
  14. this map is such a mess, in it's aesthetic, structure AND gameplay, i don't really want to continue modding this unless you want me to but imo this should definitely be taken down from qualified and you should find some actual good technical modders to mod your map and fix the plethora of problems, because i haven't even scratched the surface by only modding this first minute of map
  15. nothing against you or anything, i hope you iron out these issues and fix your map because i love to see technical maps/technical mappers ranked, but the map isn't ready at the quality it's at now

good luck in the future of the map
Topic Starter
Ayesha Altugle
oh that's quite understandable tho. honestly, i actually didn't expect that i could qualify this shitmap. This is actually the first attempt of me making a wub'ish map, which turned out to be a failure, but had a lot of fun making this, which is quite a learning experience. Don't worry, i'll make some better stuffs and not make something like an abomination ever again. thanks for your criticism tho, i really appreciate your concern about this not being a quality map. every feedback counts.

also ranking this one is me having pure luck. i'm usually active on modhelp, then one time i actually thought that nao is checking on my map but turns out that he's doing something else. but he said that he would check the map tomorrow after that day. he gave out some suggestions. and after i applied his mod, i called him back so he checked the map yet again, to give out a bubble. As for MrSergio, he looked at it way before nao did. and he did said to call him for the last icon. and at that time, approval type maps needs 3 bns instead of 2. It was thank to that update that it made my life easier. so after nao gave the first bubble, he checked the map and changed some things, then after that, he qualified the map. which made me really happy that day.
Yuii-
and what about the undermaps such as 03:30:581 (1) - that happen during the middle of the map? it's done in a such inconsistent way, ruining the pace of the song quite hard tbh

idk other than that, there are some other fishy decisions, take 01:42:384 - as another example: you wanted to aim for progression, but the second pattern is already more spaced apart than the following patterns

last but not least, 03:55:266 - 04:50:124 - intensity-wise, these sections are quite the exact same (or at least very similar) but they are mapped completely different, the first hits on 3:55 are less audible than 4:50 yet there's a stream mapped?

i'm down for "i'm going to make better stuff in the future", i'm pretty sure you've learned quite a bunch with this map already... but there are actual mistakes worth fixing on this map
will wait for your answer i guess?
Topic Starter
Ayesha Altugle

Yuii- wrote:

and what about the undermaps such as 03:30:581 (1) - that happens during the middle of the map? it's done in a such inconsistent way, ruining the pace of the song quite hard tbh
can you give some suggestion on how i could improve on this one? i feel that it is currently fine in my case. but im no expert at that kind of thing.

Yuii- wrote:

idk other than that, there are some other fishy decisions, take 01:42:384 - as another example: you wanted to aim for progression, but the second pattern is already more spaced apart than the following patterns
OK. noted that one if this gets dq'd

Yuii- wrote:

last but not least, 03:55:266 - 04:50:124 - intensity-wise, these sections are quite the exact same (or at least very similar) but they are mapped completely different, the first hits on 3:55 are less audible than 4:50 yet there's a stream mapped?
I really feel that i could improve upon the stream build. Let's wait for a QAT to dq this map so i could improve that. Also can you explain the 04:50:124 part more?

Yuii- wrote:

i'm down for "i'm going to make better stuff in the future", i'm pretty sure you've learned quite a bunch with this map already... but there are actual mistakes worth fixing on this map
yes, it is true that i can make better stuffs in the future. remember, mappers improve on their own paces. I improve on a rather slow pace, so before i could make better stuffs, i face quite alot of mistakes on my way. remember, there's no such thing as perfection. We aren't perfect as a a person. we also make mistakes, so there's always room for improvement, to not make the same mistakes in the future. and if we were a perfect person, then there's no fun in learning things anymore.

also, i'm still a newbie mapper at this point. we all start from that. you don't start at being a pro. so yeah, it's quite a learning experience.

thanks for your honest feedback on my map, Yuii-! I am quite glad that you did that because i still wanted feedback despite it being in the qualified section
Syph

Shizuku- wrote:

oh that's quite understandable tho. honestly, i actually didn't expect that i could qualify this shitmap.
I don't want to be annoying or something but when even you yourself think your map is a shitmap why do you even get it qualified
Topic Starter
Ayesha Altugle
placeholder reply. qat, pls dq it for now.
Kaifin
let me start off with an example of good flow
00:33:470 (1,2,1,2,1) - imo, this sort of flow is good! it follows the circular movement from 00:33:299 (2,1) - and linear and comfortable to play due to how it is set up in the music
00:30:727 (1,2,1,2,1) - this is an example of bad/gross flow in the map that has no redeeming quality, plays badly, and is frankly not justifiable in my eyes in any way I flipped the second 1-2 and made some changes, so the movement is more of a straight line instead of that shitty direction change bs00:41:699 (1,2,1,2) - this pattern is a good idea but the execution makes it quite awkward and jarring, if you want to do this you should make the motion smoother and less line based, to fit in with the others because this kind of flow is NOT what you're doing for the rest of the doubles, here's a solution to this flow issue (the slider was moved down a bit to compensate) ok i fixed that one
00:43:327 (4,1) - why is this gap so much farther than all the others? it's not "slowly building" its just this one is huge and all the others are like twice as small and then it goes back to the small jumps after adjusted properly
00:49:756 (3) - if you expanded this slider a bit so there was an actual space in the middle it would look a lot nicer expanded the slider by 1.15 times the original
00:51:556 (4,1) - wheres the 1/4 jump? there should definitely be one here due to your consistency, its literally the same thing repeated over and over.... ok added now. although it looks kinda ugly for the moment
00:55:413 (3) - should be an NC here for consistency, you NC whenever there is a 4 burst into a stream jump unless i'm missing something o shit you're right.
01:00:899 (1,2,1,2,1) - heres where it starts getting REALLY awkward to play and super super super uncomfortable: i think what would help is if you thought of your hanzer double patterns more like this: the most important notes are the 01:00:899 (1,1) - because in patterns arranged this way, the player is HARD snapping to the first note, so looking at the patterns without their second note can help with good flow, see the spoiler box to see just how linear and awful this plays if you don't understand by simply playing the pattern once for yourself to see it: it's not a lack of tech skill it's just not executed properly
currently have no idea how to properly fix that. if you could, please give some suggestions, so i could improve that part
01:08:442 (2,2) - this is an unrankable slider overlap i think, 01:08:956 (2) - is there before 01:08:442 (2) - fades completely, if not its very very close Due to how fading works in gameplay, it's not that much of an overlap
01:08:956 (2,1,2,1,2) - now, the hanzer double pattern here is fine but the angle approaching it is not: the snap from 01:08:956 (2,1) - is such a wide angle that it ends up being incredibly awkward to stop on a dime to hit 01:09:127 (1,2) - then snap to the sharper angle of 01:09:299 (1,2): the way to fix this is simply moving 01:09:127 (1,2,1,2,1) - a little bit higher like so or something similar to your taste did something different
this map is such a mess, in it's aesthetic, structure AND gameplay, i don't really want to continue modding this unless you want me to but imo this should definitely be taken down from qualified and you should find some actual good technical modders to mod your map and fix the plethora of problems, because i haven't even scratched the surface by only modding this first minute of map
nothing against you or anything, i hope you iron out these issues and fix your map because i love to see technical maps/technical mappers ranked, but the map isn't ready at the quality it's at now will keep that in mind


good luck in the future of the map

hey. thanks for modding my map!
xLolicore-
hmmm the map had me going ehhh as well, then i noticed there were little to no mods on this dang

gl on ranking this
UndeadCapulet
I have a neutral opinion of the map, but @Kaifin I think you're really overstating how difficult the hanzerstreams are, and also misunderstanding the whole point of hanzerstreams to begin with. Hanzerstreams are very deliberately intended to require supersharp snap motions to emphasize the strong beats at those parts. If they played smoothly like you suggest, they wouldn't exactly be emphasizing anything anymore. If you're going to blur the motion of a hanzerstream into being more or less a regular stream, you may as well just use a regular stream.

I can hit every arrange in the map without too much difficulty, I'd hate to see the map get dq'd to be made even easier.
pishifat
as requested
Kaifin

UndeadCapulet wrote:

I have a neutral opinion of the map, but @Kaifin I think you're really overstating how difficult the hanzerstreams are, and also misunderstanding the whole point of hanzerstreams to begin with. Hanzerstreams are very deliberately intended to require supersharp snap motions to emphasize the strong beats at those parts. If they played smoothly like you suggest, they wouldn't exactly be emphasizing anything anymore. If you're going to blur the motion of a hanzerstream into being more or less a regular stream, you may as well just use a regular stream.

I can hit every arrange in the map without too much difficulty, I'd hate to see the map get dq'd to be made even easier.

i'm not asking for it to be made easier i'm asking for it to be made better and more consistent, right now the flow is not consistent and unfair: it's not about having them play "smooth" its about having them play consistently in a way that emphasizes the song well


think about who you're talking to, you watched me play your cutstream map, why the hell would i want EASIER maps if anything i want more difficult tech maps, but not at the cost of having the map be bad/unlogical/inconsistent/not emphasizing the song well
Topic Starter
Ayesha Altugle
I did request a dq since im starting to get a glimpse of of how hanzerdoubles work. I testplayed it and can agree that some are quite off. Plus i want to improve the quality of the map before requalifying it.
Zallies
oh

mama ko
2017-06-25 17:07 Zallies: ACTION is editing [https://osu.ppy.sh/b/1228509 Nhato - Delay Order [Time Manipulation]]
2017-06-25 17:08 Zallies: little mod lang
2017-06-25 17:09 Shizuku-: wait
2017-06-25 17:09 Shizuku-: update ko lang saglit
2017-06-25 17:09 Shizuku-: at saka i redl mo dahil may idinagdag ako sa hitsounds
2017-06-25 17:10 Zallies: tapos na po
2017-06-25 17:10 Zallies: nakita ko
2017-06-25 17:10 Zallies: 02:47:724 - this part
2017-06-25 17:10 Shizuku-: ok update mo ulit
2017-06-25 17:10 Zallies: wtf
2017-06-25 17:10 Zallies: bagong wait
2017-06-25 17:10 Zallies: wait
2017-06-25 17:10 Zallies: *
2017-06-25 17:12 Zallies: curious lang ako sa hitsounds mo
2017-06-25 17:12 Zallies: 02:53:724 (2) - dito walang whistle and 02:42:752 (2) - here meron
2017-06-25 17:13 Zallies: 02:47:895 (1,1) - here dapat wala kase ung music walang beat
2017-06-25 17:13 Zallies: 02:49:438 - pero dis part nasusunod mo naman ang mga hitsounds
2017-06-25 17:14 Shizuku-: ooo
2017-06-25 17:14 Zallies: 02:59:381 (1) - walang clap* pala un
2017-06-25 17:14 Shizuku-: i gotta fix those sections first
2017-06-25 17:15 Zallies: 02:48:409 (1) - add clap
2017-06-25 17:15 Zallies: pero still good padin kesa sa shizukus hitsounds
2017-06-25 17:15 Shizuku-: added
2017-06-25 17:16 Zallies: 03:07:524 (2,1) - overlap
2017-06-25 17:16 Zallies: nakakainis lang tignan :v
2017-06-25 17:17 Zallies: 03:07:781 (2,2) - malapit na ata?
2017-06-25 17:17 Shizuku-: ?
2017-06-25 17:18 Zallies: ang overlap sa 2,2
2017-06-25 17:18 Zallies: 03:16:181 (1,2,3,4,1,2,3,4) - di siya aesthethic sa 03:16:867 (1) - slider, so kailangan itaas pa onti ang slider end
2017-06-25 17:19 Zallies: ang ginawa ko, pinantay ko ang 03:16:181 (1,1) - this part sa slider
2017-06-25 17:19 Zallies: and ctrl+shift s
2017-06-25 17:19 Zallies: and make it 1/2 again
2017-06-25 17:21 Zallies: 04:25:181 (2,2) - overlap
2017-06-25 17:22 Zallies: 04:29:209 (1,2,3,4) - di siya straight, ung 2 lang may problem, so gawa ka na lang ulet
2017-06-25 17:23 Zallies: 04:38:895 (2,1) - why not this stream spaced, and 04:39:066 (2,1) - this stream spaced are equal distance snap?
2017-06-25 17:24 Zallies: 05:01:609 (2,5) - makes me confuse, try mo gawa ka dito ng pattern :)
2017-06-25 17:25 Zallies: oh nvm
2017-06-25 17:26 Shizuku-: o
2017-06-25 17:30 Shizuku-: [https://osu.ppy.sh/ss/8431935 also i finally got a decent acc run on it] after i fixed some things
2017-06-25 17:30 Zallies: lol imma post forum noiw
2017-06-25 17:30 Shizuku-: ok
2017-06-25 17:30 Shizuku-: at least your kds isn't wasted now lol
2017-06-25 17:31 Zallies: HAHAHAHAHHA
kds ko aba
Yamicchi
Ah geez if Kaifin didn't mention about how uncomfortable this is I wouldn't have recognized it too
Anyway I'll work on some consistency and structure if you don't mind, just wanna help

• 00:03:641 - firstly about hitsounding, I think it's better to just use hitwhistle for an exact sound such as the long piano on every (1) instead of snapping it on every 2 white ticks which does not represent anything except for keeping the players in their beat, and I believe it's not quite necessary
• 00:08:442 (3,4) - If you're trying to change the pattern, change from 00:07:070 (3) - here instead, that way you can have consistency for every 4 white ticks, I really think you should try it out. The first part is good, but then when you come to the next 4 white ticks and from that moment on your pattern is more like random than something that is structured properly.
• 00:14:784 (2,3,4) - Comparing this with 00:16:156 (2,3,4) - why does the spacing have such a difference?
• 00:19:756 (9,10,11,12,1) - representing the same sound with 00:17:013 (9,10,11,12,1) - but using the same shape as 00:16:499 (4,5,6,7,8) - 00:19:242 (4,5,6,7,8) - which represented a different sound is not a good idea. I suggest using same/similar stream shape like 00:17:013 (9,10,11,12,1) - for 00:19:756 (9,10,11,12,1) - . Same goes for the next patterns
• 00:23:699 (5) - Why do you choose to make a slider here instead of a circle?
• 00:27:470 (1) - The way they stack their body is nice, but the sliderstart and sliderend touched the sliderbody of the other slider feels really bad. Maybe just overlapping them instead of stacking?
• 00:30:213 (1) - This slider shape is so weird...
• 00:34:156 (2) - you didn't use sharp angle slider before, so I suggest changing it. If you wanna use it, use it more regularly
• 00:49:756 (3) - tbh this slider could be change into a really small spacing stream tho
• 00:59:356 (2) - http://puu.sh/wF3I1/00b0281a5b.jpg imo this one works better as it creates a better vision while reading rather than overlapping 2 sliders like you are doing
• 01:00:899 (1,2,1,2) - Yes I think Kaifin mentioned this, it feels pretty awkward to play.
• 01:27:984 (9) - idk if this slidershape is acceptable... The concept is good but the way you drew it is not, I mean look at this, http://puu.sh/wF3Qr/423df0d657.jpg you think it's good?
• 01:26:870 (4) - stack here, but not 01:24:127 (4) - here?
• 01:33:813 (8) - I remembered asking Sergio about this but still I don't recommend it. You can come up with a lot of better patterns imo
• 01:37:842 (3) - Why don't you use circles, like you did in everywhere else? :d
• 02:41:210 (1) - um, I think it's better to just overlap the sliderend rather than stacking it inside the slider body.
• 03:09:324 (1) - Slider feels so random tbh. You didn't blanket nor stack, it just overlapping really bad http://puu.sh/wF43B/232ed9c6b9.jpg
• 03:12:752 (1) - Its best location is X423 Y355 I believe
• 03:58:009 - the spacing increase of streams such be much more than this. I saw you used space streams for previous section, but can't you do it for such build up like this? 04:07:609 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - You do realize that the spacing is very small right?
• 05:06:581 - this section could be mapped like using 1/4 reverse slider, 1/4 slider and stream, and make it clickable when there is audible sound in rhythm don't you think? That way it would fit the music more than undermapping
• 05:58:695 - there is a sound here actually, but not enough to be clickable, so how about making 05:58:609 (1) - a 1/4 slider? That would do the trick

Ok I think that's it. Good luck :3
Topic Starter
Ayesha Altugle

Yamicchi wrote:

Ah geez if Kaifin didn't mention about how uncomfortable this is I wouldn't have recognized it too
Anyway I'll work on some consistency and structure if you don't mind, just wanna help

• 00:03:641 - firstly about hitsounding, I think it's better to just use hitwhistle for an exact sound such as the long piano on every (1) instead of snapping it on every 2 white ticks which does not represent anything except for keeping the players in their beat, and I believe it's not quite necessary fixed
• 00:08:442 (3,4) - If you're trying to change the pattern, change from 00:07:070 (3) - here instead, that way you can have consistency for every 4 white ticks, I really think you should try it out. The first part is good, but then when you come to the next 4 white ticks and from that moment on your pattern is more like random than something that is structured properly. did just that
• 00:14:784 (2,3,4) - Comparing this with 00:16:156 (2,3,4) - why does the spacing have such a difference? made the spacing similar
• 00:19:756 (9,10,11,12,1) - representing the same sound with 00:17:013 (9,10,11,12,1) - but using the same shape as 00:16:499 (4,5,6,7,8) - 00:19:242 (4,5,6,7,8) - which represented a different sound is not a good idea. I suggest using same/similar stream shape like 00:17:013 (9,10,11,12,1) - for 00:19:756 (9,10,11,12,1) - . Same goes for the next patterns made some changes
• 00:23:699 (5) - Why do you choose to make a slider here instead of a circle? ok its a circle now
• 00:27:470 (1) - The way they stack their body is nice, but the sliderstart and sliderend touched the sliderbody of the other slider feels really bad. Maybe just overlapping them instead of stacking? hm, i think it doesn't touch
• 00:30:213 (1) - This slider shape is so weird... changed a bit
• 00:34:156 (2) - you didn't use sharp angle slider before, so I suggest changing it. If you wanna use it, use it more regularly changed to be less angular
• 00:49:756 (3) - tbh this slider could be change into a really small spacing stream tho ?
• 00:59:356 (2) - http://puu.sh/wF3I1/00b0281a5b.jpg imo this one works better as it creates a better vision while reading rather than overlapping 2 sliders like you are doing ye it looks way better with that
• 01:00:899 (1,2,1,2) - Yes I think Kaifin mentioned this, it feels pretty awkward to play. i really think it doesn't now. it used to be alot worse
• 01:27:984 (9) - idk if this slidershape is acceptable... The concept is good but the way you drew it is not, I mean look at this, http://puu.sh/wF3Qr/423df0d657.jpg you think it's good? changed to a less cancerous one
• 01:26:870 (4) - stack here, but not 01:24:127 (4) - here? stacked 01:24:127 (4)
• 01:33:813 (8) - I remembered asking Sergio about this but still I don't recommend it. You can come up with a lot of better patterns imo changed
• 01:37:842 (3) - Why don't you use circles, like you did in everywhere else? :d replaced
• 02:41:210 (1) - um, I think it's better to just overlap the sliderend rather than stacking it inside the slider body. i probably have no idea what do do here
• 03:09:324 (1) - Slider feels so random tbh. You didn't blanket nor stack, it just overlapping really bad http://puu.sh/wF43B/232ed9c6b9.jpg adjusted
• 03:12:752 (1) - Its best location is X423 Y355 I believe that looks perfect
• 03:58:009 - the spacing increase of streams such be much more than this. I saw you used space streams for previous section, but can't you do it for such build up like this? 04:07:609 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - You do realize that the spacing is very small right? made spacing bigger
• 05:06:581 - this section could be mapped like using 1/4 reverse slider, 1/4 slider and stream, and make it clickable when there is audible sound in rhythm don't you think? That way it would fit the music more than undermapping idk. that section is quite similar to 01:47:870 (1) - and doing that makes it overmapped since that part is also quite calm
• 05:58:695 - there is a sound here actually, but not enough to be clickable, so how about making 05:58:609 (1) - a 1/4 slider? That would do the trick ok changed

Ok I think that's it. Good luck :3
Nao Tomori
k

00:30:213 (1,2,1) - this feels really underspaced into the stream , similar patterns have much larger jump.
00:34:156 (2,1) - same
00:53:870 (2,1) - same
00:57:984 (2,1,1,1,1) - this was rly uncmfortable cuz of the wide angle to me imo. but maybe not to others
01:05:356 (1,2) - you never use a stack here. why now?

02:22:327 (2,3,1,2) - a bit overspaced imo

02:26:638 (2,3,4,5,6) - this part is definitely overspaced as a whole, the song is reaaally calm, just use small spacing

03:16:781 (4,1,1) - this movement felt really uncomfortable cuz its basically a line jump

04:00:752 (1,2) - why stack? why not just a normal stream?

04:10:352 (2,1) - rotate 1 to stack perfectly?

04:29:038 (2,3) - underspaced and missing nc

mm
MaridiuS
shizuku is bae
2017-07-28 13:48 MaridiuS: btw shizuku
2017-07-28 13:48 MaridiuS: lemme give you a quick irc
2017-07-28 13:50 MaridiuS: 01:02:270 (1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4) -
2017-07-28 13:50 Shizuku-: ok
2017-07-28 13:50 MaridiuS: look at how much stuff is at the bottom of screen
2017-07-28 13:50 MaridiuS: i've got a headache
2017-07-28 13:51 Shizuku-: so you suggest that i use the playfield even more?
2017-07-28 13:52 MaridiuS: well at that part
2017-07-28 13:52 MaridiuS: you should kinda consider going upwards a bit more
2017-07-28 13:53 MaridiuS: wub part:
2017-07-28 13:53 MaridiuS: 02:50:038 (6,1) - this spacing is kinda really frustrating
2017-07-28 13:53 MaridiuS: when i try to play it
2017-07-28 13:54 MaridiuS: i don't feel the intensity, I just feel the chore of needing to stop streaming here 02:50:038 (6) - , wait for my aim on (1) and then press
2017-07-28 13:54 MaridiuS: not with finger control, but with waiting
2017-07-28 13:54 MaridiuS: probably a bit subjective, but I never enjoyed that pattern
2017-07-28 13:54 MaridiuS: and its repeated many times
2017-07-28 13:54 Shizuku-: adjusted the spacing now
2017-07-28 13:55 MaridiuS: on all similar patterns i think it should be done
2017-07-28 13:55 MaridiuS: 02:55:524 (6,1) -
2017-07-28 13:55 Shizuku-: honestly, the wub part used to be alot harder since it's patterns are hard to it
2017-07-28 13:55 MaridiuS: this is kinda ideal
2017-07-28 13:55 Shizuku-: i made changes after i testplayed
2017-07-28 13:56 Shizuku-: so i can play it alot better
2017-07-28 13:56 MaridiuS: when was that
2017-07-28 13:56 Shizuku-: around 1.5-2 months or so
2017-07-28 13:56 MaridiuS: wew
2017-07-28 13:57 MaridiuS: 02:58:695 (1,2,1,2,1,2,1,2,1,2,1,2) - sometimes
2017-07-28 13:57 MaridiuS: this part is noticable harder than its similar patterns
2017-07-28 13:58 MaridiuS: wait a sec
2017-07-28 13:58 Shizuku-: i can see why
2017-07-28 13:58 MaridiuS: hm nvm have you changed it a bit
2017-07-28 13:59 Shizuku-: the spacing of the doubles is considerably smaller than the rest of the doubles in the map
2017-07-28 13:59 MaridiuS: 02:45:238 (6,1) - this
2017-07-28 13:59 MaridiuS: ugh
2017-07-28 14:00 Shizuku-: ok, moved 02:45:324 (1) -
2017-07-28 14:00 MaridiuS: 03:01:952 (1,2,1,2,1) -
2017-07-28 14:00 MaridiuS: spacing is a lot larger than similar patterns
2017-07-28 14:00 MaridiuS: frustrating to hit
2017-07-28 14:01 Shizuku-: lowere'd 03:02:209 (1,2) - spacing
2017-07-28 14:01 MaridiuS: http://i.imgur.com/AXrhhc8.png
2017-07-28 14:01 MaridiuS: 03:14:124 (1) -
2017-07-28 14:01 MaridiuS: pls
2017-07-28 14:01 MaridiuS: http://i.imgur.com/tCt1kha.png pls, place it in middle xd
2017-07-28 14:02 Shizuku-: shhhhhhhhhhhhh
2017-07-28 14:02 Shizuku-: pretend that it's equal
2017-07-28 14:02 Shizuku-: anyway, im fixing that one up
2017-07-28 14:02 MaridiuS: 03:16:181 (1,2,3,4,1,2,3,4,1) -
2017-07-28 14:02 MaridiuS: i want to kill myself
2017-07-28 14:02 MaridiuS: when i see this
2017-07-28 14:02 MaridiuS: i consider hitting this pure luck
2017-07-28 14:03 MaridiuS: http://i.imgur.com/5us90iC.jpg you can do this rhythm or something
2017-07-28 14:04 MaridiuS: that blue circle is like a nail
2017-07-28 14:04 MaridiuS: and could consider scaling the big stream a bit
2017-07-28 14:04 MaridiuS: when rohulk was streaming
2017-07-28 14:04 MaridiuS: he hit it
2017-07-28 14:04 MaridiuS: but doesn't know how, and still had a heartattack
2017-07-28 14:04 MaridiuS: same goes for me
2017-07-28 14:04 MaridiuS: brb
2017-07-28 14:07 Shizuku-: 03:16:181 (1,2,3,4,1,2,3,4) - i finally lowered the spacing
2017-07-28 14:07 Shizuku-: now people will not be 3grd
2017-07-28 14:07 MaridiuS: lul
2017-07-28 14:08 MaridiuS: 03:20:638 (1,2,1,2,1,2,1,2,1,2,1,2,1) -
2017-07-28 14:08 MaridiuS: hmm now its not about playability
2017-07-28 14:08 Shizuku-: that pattern is the hardest actually
2017-07-28 14:08 MaridiuS: its about the looks
2017-07-28 14:08 MaridiuS: these patterns usually take a lot of the screen
2017-07-28 14:08 MaridiuS: now they're really stacked
2017-07-28 14:12 Shizuku-: i just realized that i can make creative streams
2017-07-28 14:13 MaridiuS: 04:07:609 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
2017-07-28 14:13 MaridiuS: consider raising the intensity a bit here
2017-07-28 14:13 MaridiuS: 04:14:124 (1,2,1,2,1) - wew lad
2017-07-28 14:13 MaridiuS: look at the flow
2017-07-28 14:13 MaridiuS: i guess not yet remapped this part?
2017-07-28 14:14 MaridiuS: 04:30:581 (1,2) - not same spacing 04:30:752 (1,2) - of 1 to 2
2017-07-28 14:14 MaridiuS: and also if you angled it like this
2017-07-28 14:14 MaridiuS: it should be more pleasent to play
2017-07-28 14:14 Shizuku-: [http://osu.ppy.sh/ss/8701393 wew]
2017-07-28 14:15 MaridiuS: http://i.imgur.com/SnB2W28.jpg or somethin
2017-07-28 14:16 MaridiuS: (ofc move slider after xd)
2017-07-28 14:16 MaridiuS: 04:33:495 (1,2) - doesnt really look good with its angle different than previous 1-2
2017-07-28 14:17 MaridiuS: 04:36:066 (1,2,1,2) - another a bit frustrating hanzer stream
2017-07-28 14:17 MaridiuS: 04:38:809 (1,2,1,2,1) - this is the most peaceful one, while on the same note, 10 times easier to do then those few i linked
2017-07-28 14:18 MaridiuS: 04:41:552 (1,2,1,2,1) - consider making this a spaced 5stack, its snares, doesn't fit to be the same as other hanzer streams tbh
2017-07-28 14:19 MaridiuS: 05:13:438 (1,2,3,4,5,6,7,8) - the intensity of this compared to 05:14:123 (1,2,3,4,5,6,7,8) - isnt like 2x bigger
2017-07-28 14:19 MaridiuS: its max 50% stronger then then the previous stream
2017-07-28 14:20 MaridiuS: 05:17:038 (2,1,2,1,2,1) - more awkward angles, dont think you remaped this section too?
2017-07-28 14:20 MaridiuS: 05:22:695 (3) - where's the stream :
2017-07-28 14:20 MaridiuS: 05:24:066 (1,2,1,2,1) - why is this hanzer :o
2017-07-28 14:22 MaridiuS: anyways gameplay problems are a bit easier to spot irc
2017-07-28 14:22 MaridiuS: maybe i will add some structuring mod some time in the future
2017-07-28 14:23 MaridiuS: as its more subconcsious than this stuff
2017-07-28 14:23 MaridiuS: also waiting for replies unless you agree with every point i stated here xd
2017-07-28 14:23 MaridiuS: i could explain also why I also think that the angles aren't really nice
2017-07-28 14:24 Shizuku-: is that everything tho?
2017-07-28 14:25 MaridiuS: 01:00:899 (1,2,1,2,1) - oh yeah one more thing
2017-07-28 14:25 MaridiuS: this angle is also frustrating
2017-07-28 14:29 Shizuku-: i'm still struggling of coming up with a better angle on that one
2017-07-28 14:30 MaridiuS: http://i.imgur.com/cUTnVzA.jpg
2017-07-28 14:30 MaridiuS: for example
2017-07-28 14:30 Shizuku-: [http://osu.ppy.sh/ss/8701507 i came up with something like thsi]
2017-07-28 14:30 MaridiuS: if its angled towards the next stream
2017-07-28 14:31 MaridiuS: it gives of a rotational clue to the player
2017-07-28 14:31 MaridiuS: not really a fan of how that looks
2017-07-28 14:31 MaridiuS: but its viable gameplay wise
2017-07-28 14:32 MaridiuS: btw you gonna reply in chat for things i linked or on post
2017-07-28 14:32 MaridiuS: or no need at all? ;d
2017-07-28 14:33 Shizuku-: i believe i did your suggestions like 90-95%
2017-07-28 14:34 MaridiuS: i will post without code, so you can click on the links
2017-07-28 14:34 Shizuku-: so i agree with most of your suggestions and i replied to it here
Topic Starter
Ayesha Altugle

Naotoshi wrote:

k

00:30:213 (1,2,1) - this feels really underspaced into the stream , similar patterns have much larger jump. made the spacing "slightly larger|
00:34:156 (2,1) - same same
00:53:870 (2,1) - same same
00:57:984 (2,1,1,1,1) - this was rly uncmfortable cuz of the wide angle to me imo. but maybe not to others it's actually pretty fine tho at least for me
01:05:356 (1,2) - you never use a stack here. why now? unstacked

02:22:327 (2,3,1,2) - a bit overspaced imo reduced distance

02:26:638 (2,3,4,5,6) - this part is definitely overspaced as a whole, the song is reaaally calm, just use small spacing ok reduced distance

03:16:781 (4,1,1) - this movement felt really uncomfortable cuz its basically a line jump can't really do much, but i hope that this is comfortable enough

04:00:752 (1,2) - why stack? why not just a normal stream? fuk

04:10:352 (2,1) - rotate 1 to stack perfectly? ok

04:29:038 (2,3) - underspaced and missing nc ? i don't think they're that underspaced but i fixed the nc issue

mm
thanks for the recheck! and also i fixed that one ugly ass stream ok fuk i accidentally gave nao another kds

@MaridiuS: i agree with most of your suggestions
Nao Tomori
k lets try again
Monstrata
04:11:209 (1) - offscreen

I can rebub, or Nao can, after you fix. just pm me~
Topic Starter
Ayesha Altugle
ok fixed that slider to the best of my abilities
Monstrata
Repair
strickluke
yes
Seijiro
back up


Notice: there is an hitsound (drum-hitwhistle) whose sound wave is around 40ms long (and it would technically be unrankable) but the actual file is around 110ms long, so that's fine
Nitrous
Grats on first rank!
Vivyanne
02:44:124 (2) - intentional NC inconsistency? thought this was supposed to be NCd
Seijiro
Actually unsnap, please kill me: 00:44:269 (2) -
Hectic
04:40:181 (3) - also nc probably?
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