Very nice, guess that i'll have to remap my map in order to keep up with you, map is extremely well done.
Thanks for AESTHETICS mod and thanks for a lot of stars!h4d0uk3n1 wrote:
Hello there! From queue.
Time Manipulation
- ctrl+shift+A
Amazing job. I hope that it won't be heavily nerfed and it will be ranked or loved at least. Good luck!
- 00:49:756 (3) - make more symmetrical AESTHETICS
- 01:06:556 (1,2) - just make copy of 01:06:384 (1,2) - instead and rotate AESTHETICS
- 01:27:984 (9) - not sure about this slider, maybe make it more readable? it's still 100% readable tho
- 01:36:899 (1) - symmetrical? made it into a regular circular slider algorithm
- 01:49:242 (6,1) - i would make this more unbent okay
- 03:04:867 (1,1) - better blanket AESTHETICS
- 03:14:124 (1) - idea of slow sliders is cool, but you should prepare player for this, by adding special combo colour, for example changed it into something else
- 03:19:609 (1,1) - better blanket AESTHETICS
- 04:46:695 (8) - this can be better AESTHETICS
- 05:28:866 (2,1) - better blanket AESTHETICS
- 05:53:209 (1) - rotate a bit anticlockwise
Add more combo colours! It would be cool, there's a little bit of red in down left corner of bg, you can use it for "spicy" moments in your map RED wouldn't fit the map tho. Also im bad with colors
Thanks! It's thanks to Rohulk that I got interested with the song and your map. Thanks for starring this map!MaridiuS wrote:
Very nice, guess that i'll have to remap my map in order to keep up with you, map is extremely well done.
Thanks for modding!squirrelpascals wrote:
Hey, from my queue. Very nice job with this!time manipulationYou have a lot of unsnapped things in AI mod fixed that
• 00:13:584 (3,4) - space these? you dont really use these kinds of overlaps in the intro ^
• 00:23:013 (2,3) - ctrl+g? sure
• 00:32:356 (4,1) - 00:26:870 (4,1) - sometimes you use these stream jumps in this part and sometimes you dont. make this consistent with itself At first, I didn't think to add a stream jumps. So I fixed it for consistency
• 00:43:756 (2) - this object placement interferes 00:42:899 (2,1,2,3,4) - and causes this pattern to lose structure. i know this is picky, but maybe overlap with 00:43:156 (2) - ? The slider placement shouldn't interfere the pattern while in gameplay. Since I focused more on gameplay not aesthetics so ¯\_(ツ)_/¯
• 01:01:756 (1,2) - make these so they dont touch oh kay
• 01:06:384 (1,2,1,2) - these are really far apart. try something like this? https://osu.ppy.sh/ss/7830011 implemented
• 01:13:499 (4,1) - this is also pretty far spacing made the stream jump closer
• 01:19:927 (2,1) - this overlap isnt really readable at all ctr+j'd the spaced the stream
• 01:25:242 (8) - because of where this slidertail is, you cant really tell wether it starts down and loops clockwise or if it starts left and loops counterclockwise. Please have the slidertail protrude from the sliderbody more did a different thing
• 02:32:143 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,1,1,2,3,4,1,2,3,4) - Slider overlaps like this are only rankable when you give the note more time to fade out. This part is really cool though, I think you should keep this but just add a tiny offset to make it more readable https://osu.ppy.sh/ss/7830046 I did just that
• 02:38:822 (5,6,7) - these notes have different speeds to click them at yet they are spaced the same. find a way to make this rhythm more readable made them more readable
• 03:10:524 (1,2,1) - I know you ran out of room here but there should be spaced. Maybe move the whole stream previous to it a little bit to the left, or you can strl+shift+s it made the stream even
• 03:10:695 (1,1) - same sort of thing with the slider fade out. also, just a circle (+ half slider if you want to map to the voices) sounds like a better rhythm here to begin wiht changed into a circle
• 03:15:895 (2,3,4,5,1) - make the spacing on 234 a LOT smaller so that it can be read as a 1/8 stream. http://osu.ppy.sh/ss/7830078 okay
• 03:22:952 (6,1) - 03:23:638 (6,1) - spacing still seems too high lowered spacing
• 03:46:181 (4) - move this a little higher okay
• 03:46:609 - circle here? ^
• 03:52:524 (1,1) - I don't think these should be repeats, the buildup drum isn't that noticable until the next repeat slider deleted those sliders and replaced it with something else
• 04:22:524 (1,2,1) - this flow doesn't look friendly at all. try moving the slider underneath that double I experimented with the position
• 05:16:095 (4) - This note sounds overmapped. I can barley hear a note with all of my volume turned up, so its just too inaudible i think same for 05:18:838 (4) - and etc removed the note
• 05:32:295 (1,2,3,4,1) - you can blanket here if you want to oh kay
Another general thing I noticed in the map, is that some of the objects in you rpatterns feel pretty close together. It's not a bad thing, but I think giving you're sliders more room to breathe will make the map look more organized in general. Doing this also tends to make gameplay feel a lot more comfortable. For example, in 04:21:324 (1,2,1,2,1,2,1,2) - this https://osu.ppy.sh/ss/7830157 https://osu.ppy.sh/ss/7830161 vs. this https://osu.ppy.sh/ss/7830152 https://osu.ppy.sh/ss/7830154 fixed those as well
I feel like overall its a great map with good ideas, but you just have a lot of cleaning up to do. There are parts in the map here and there where you could have made a better mapping choice but not many!
Good luck
thanks for moddingAmetrin wrote:
from my qmodI think you can add more color after 00:25:584 (1) - .Only two color is not excitingidk yet, maybe i'll experiment with it
And more NC will make this map easier to read
00:17:013 (9,10,11,12,1) - why not larger space I think it looks fine
01:17:527 (1,2,1,2,1) - too much circle at same part…… I think they're fine(?)
02:18:213 (2,3) - ctrl+g would be confusing to play
03:04:695 (2) - ctrl+g current is kinda fine tho
04:05:209 (5,6) - too far they are still fine at this point tho
04:14:809 (2,2) - stack
05:01:609 (2,5) - make more slider overlap like this at this part will be cool i'm not sure how you mean it.
cool map
thanks for modNaotoshi wrote:
p
[time manipulation]
00:08:613 (4,5,6,1,2) - wat r these things edited
why did u randomly switch to circles? imo starting that kinda variation stuff on a downbeat is better.
00:14:699 - triple? would feel overmapped
00:26:956 (1,2) - omg visual spacing plz... ok that's easy 2 fix
tbh all these sliders that look like they should be perfect overlaps but arent are kinda tilting me cuz evry1 knows that the most important part about this type of map is that it looks nice and not how you actually play it..
00:55:756 (1,1) - visual spacing plz i tried
00:56:613 (2,3) - same i tried
01:22:499 (9,1) - u cant do this and then not blanket it properly lol i tried
01:24:556 (6,8) - plz avoid pixel overlaps holy ok that's easy 2 fix
02:41:210 - unrankable inherited/uninherited point settings difference (volume) fixed
02:41:210 (1,2) - .. lol
02:50:981 (1,2,3,4,5,6) - this shd hav the kickslider rhythm 2 ok
03:01:952 (1,2,3,4,5,6) - same.. same
03:04:181 (2,1,2) - niBBa PLZ put the SAME visual spacing !! umm ok
03:23:981 (2,3,4,5,6) - same. ok
03:45:324 (5,1) - can u visual spacing ok fine
04:14:981 (1,2) - this looks like garbage cuz of the visuals changed something in that part.
04:19:609 (1,1,1,1) - u never used nc spam stream befre o.o i did tho
04:40:866 (2,1,2) - visual spacing. ok
04:43:266 (6,8,1) - make thes all the same distance from 8 .. uhh?
04:57:495 (6) - can u stack on 04:56:638 (4) - ok
05:26:123 (2,1) - unrankable pixel overlap ok did something
ur visuals suck D I agree!
call me Back
changedMrSergio wrote:
The precise source should be " 東方花映塚 ~ Phantasmagoria of Flower View. "
not just Touhou Project (because we want high quality metadata, hue)
18:07 Shizuku-: ok this got bubbled now
18:07 *Shizuku- is listening to [http://osu.ppy.sh/b/1228509 Nhato - Delay Order]
18:10 MrSergio: purrfect
18:10 MrSergio: is the source "touhou project"for sure?
18:10 MrSergio: isn't it from a specific game of the touhou legacy?
18:11 Shizuku-: i'm not quite sure. I think most of the touhou maps are usually using touhou project as source and the game it originated in the tags.
18:12 MrSergio: nah, there has been an update on that rule that asks for the specific game now, not just the project
18:12 MrSergio: imma check now so Nao can quickly re bub in case the metadata is wrong
18:12 Shizuku-: please do so
18:13 MrSergio: Phantasmagoria of the flower view, got it
18:13 MrSergio: wait, imma take sources for that
18:13 MrSergio: and post
18:20 Shizuku-: ok changing sources
18:20 MrSergio: wait, I need also to post the right source tho
18:20 MrSergio: as in , a link to a site stating this stuff
18:20 MrSergio: I could take Touhou wikia, but that doesn't sound so official
18:21 MrSergio: https://en.touhouwiki.net/wiki/White_clear but I have this
18:21 MrSergio: #5
18:22 MrSergio: http://vgmdb.net/album/34470 but this is not official damn
18:22 MrSergio: I can't find Nhato's official site with this info, aaaaa
18:24 MrSergio: it is indeed from that anyway
18:24 MrSergio: I just need a damn source for it
18:25 Shizuku-: seems like a tough one to find
18:25 MrSergio: it's more like... I'm not sure touhou wiki can be considered official enough
18:25 MrSergio: and I can't explain myself why http://www.otographicmusic.com/post/41092237759/nhato there is nothing here that we need
18:29 MrSergio: found official site of the doujin circle that made the disc, but it is a dead website, aaaaaaaaaaa
18:29 MrSergio: http://sscaldn.net
18:29 MrSergio: gooooood
18:29 Shizuku-: rip
18:30 MrSergio: well, gotta go out for now, but the source is indeed 東方花映塚 ~ Phantasmagoria of Flower View
18:30 Shizuku-: i changed now
18:31 MrSergio: well, Nao has to rebub anyway
18:31 MrSergio: and I have to wait 24h
18:31 MrSergio: so yeah
18:31 MrSergio: we have time
18:31 Shizuku-: okay
18:31 MrSergio: later
18:31 Shizuku-: thanks
can you give some suggestion on how i could improve on this one? i feel that it is currently fine in my case. but im no expert at that kind of thing.Yuii- wrote:
and what about the undermaps such as 03:30:581 (1) - that happens during the middle of the map? it's done in a such inconsistent way, ruining the pace of the song quite hard tbh
OK. noted that one if this gets dq'dYuii- wrote:
idk other than that, there are some other fishy decisions, take 01:42:384 - as another example: you wanted to aim for progression, but the second pattern is already more spaced apart than the following patterns
I really feel that i could improve upon the stream build. Let's wait for a QAT to dq this map so i could improve that. Also can you explain the 04:50:124 part more?Yuii- wrote:
last but not least, 03:55:266 - 04:50:124 - intensity-wise, these sections are quite the exact same (or at least very similar) but they are mapped completely different, the first hits on 3:55 are less audible than 4:50 yet there's a stream mapped?
yes, it is true that i can make better stuffs in the future. remember, mappers improve on their own paces. I improve on a rather slow pace, so before i could make better stuffs, i face quite alot of mistakes on my way. remember, there's no such thing as perfection. We aren't perfect as a a person. we also make mistakes, so there's always room for improvement, to not make the same mistakes in the future. and if we were a perfect person, then there's no fun in learning things anymore.Yuii- wrote:
i'm down for "i'm going to make better stuff in the future", i'm pretty sure you've learned quite a bunch with this map already... but there are actual mistakes worth fixing on this map
I don't want to be annoying or something but when even you yourself think your map is a shitmap why do you even get it qualifiedShizuku- wrote:
oh that's quite understandable tho. honestly, i actually didn't expect that i could qualify this shitmap.
UndeadCapulet wrote:
I have a neutral opinion of the map, but @Kaifin I think you're really overstating how difficult the hanzerstreams are, and also misunderstanding the whole point of hanzerstreams to begin with. Hanzerstreams are very deliberately intended to require supersharp snap motions to emphasize the strong beats at those parts. If they played smoothly like you suggest, they wouldn't exactly be emphasizing anything anymore. If you're going to blur the motion of a hanzerstream into being more or less a regular stream, you may as well just use a regular stream.
I can hit every arrange in the map without too much difficulty, I'd hate to see the map get dq'd to be made even easier.
2017-06-25 17:07 Zallies: ACTION is editing [https://osu.ppy.sh/b/1228509 Nhato - Delay Order [Time Manipulation]]
2017-06-25 17:08 Zallies: little mod lang
2017-06-25 17:09 Shizuku-: wait
2017-06-25 17:09 Shizuku-: update ko lang saglit
2017-06-25 17:09 Shizuku-: at saka i redl mo dahil may idinagdag ako sa hitsounds
2017-06-25 17:10 Zallies: tapos na po
2017-06-25 17:10 Zallies: nakita ko
2017-06-25 17:10 Zallies: 02:47:724 - this part
2017-06-25 17:10 Shizuku-: ok update mo ulit
2017-06-25 17:10 Zallies: wtf
2017-06-25 17:10 Zallies: bagong wait
2017-06-25 17:10 Zallies: wait
2017-06-25 17:10 Zallies: *
2017-06-25 17:12 Zallies: curious lang ako sa hitsounds mo
2017-06-25 17:12 Zallies: 02:53:724 (2) - dito walang whistle and 02:42:752 (2) - here meron
2017-06-25 17:13 Zallies: 02:47:895 (1,1) - here dapat wala kase ung music walang beat
2017-06-25 17:13 Zallies: 02:49:438 - pero dis part nasusunod mo naman ang mga hitsounds
2017-06-25 17:14 Shizuku-: ooo
2017-06-25 17:14 Zallies: 02:59:381 (1) - walang clap* pala un
2017-06-25 17:14 Shizuku-: i gotta fix those sections first
2017-06-25 17:15 Zallies: 02:48:409 (1) - add clap
2017-06-25 17:15 Zallies: pero still good padin kesa sa shizukus hitsounds
2017-06-25 17:15 Shizuku-: added
2017-06-25 17:16 Zallies: 03:07:524 (2,1) - overlap
2017-06-25 17:16 Zallies: nakakainis lang tignan :v
2017-06-25 17:17 Zallies: 03:07:781 (2,2) - malapit na ata?
2017-06-25 17:17 Shizuku-: ?
2017-06-25 17:18 Zallies: ang overlap sa 2,2
2017-06-25 17:18 Zallies: 03:16:181 (1,2,3,4,1,2,3,4) - di siya aesthethic sa 03:16:867 (1) - slider, so kailangan itaas pa onti ang slider end
2017-06-25 17:19 Zallies: ang ginawa ko, pinantay ko ang 03:16:181 (1,1) - this part sa slider
2017-06-25 17:19 Zallies: and ctrl+shift s
2017-06-25 17:19 Zallies: and make it 1/2 again
2017-06-25 17:21 Zallies: 04:25:181 (2,2) - overlap
2017-06-25 17:22 Zallies: 04:29:209 (1,2,3,4) - di siya straight, ung 2 lang may problem, so gawa ka na lang ulet
2017-06-25 17:23 Zallies: 04:38:895 (2,1) - why not this stream spaced, and 04:39:066 (2,1) - this stream spaced are equal distance snap?
2017-06-25 17:24 Zallies: 05:01:609 (2,5) - makes me confuse, try mo gawa ka dito ng pattern :)
2017-06-25 17:25 Zallies: oh nvm
2017-06-25 17:26 Shizuku-: o
2017-06-25 17:30 Shizuku-: [https://osu.ppy.sh/ss/8431935 also i finally got a decent acc run on it] after i fixed some things
2017-06-25 17:30 Zallies: lol imma post forum noiw
2017-06-25 17:30 Shizuku-: ok
2017-06-25 17:30 Shizuku-: at least your kds isn't wasted now lol
2017-06-25 17:31 Zallies: HAHAHAHAHHA
Yamicchi wrote:
Ah geez if Kaifin didn't mention about how uncomfortable this is I wouldn't have recognized it too
Anyway I'll work on some consistency and structure if you don't mind, just wanna help
• 00:03:641 - firstly about hitsounding, I think it's better to just use hitwhistle for an exact sound such as the long piano on every (1) instead of snapping it on every 2 white ticks which does not represent anything except for keeping the players in their beat, and I believe it's not quite necessary fixed
• 00:08:442 (3,4) - If you're trying to change the pattern, change from 00:07:070 (3) - here instead, that way you can have consistency for every 4 white ticks, I really think you should try it out. The first part is good, but then when you come to the next 4 white ticks and from that moment on your pattern is more like random than something that is structured properly. did just that
• 00:14:784 (2,3,4) - Comparing this with 00:16:156 (2,3,4) - why does the spacing have such a difference? made the spacing similar
• 00:19:756 (9,10,11,12,1) - representing the same sound with 00:17:013 (9,10,11,12,1) - but using the same shape as 00:16:499 (4,5,6,7,8) - 00:19:242 (4,5,6,7,8) - which represented a different sound is not a good idea. I suggest using same/similar stream shape like 00:17:013 (9,10,11,12,1) - for 00:19:756 (9,10,11,12,1) - . Same goes for the next patterns made some changes
• 00:23:699 (5) - Why do you choose to make a slider here instead of a circle? ok its a circle now
• 00:27:470 (1) - The way they stack their body is nice, but the sliderstart and sliderend touched the sliderbody of the other slider feels really bad. Maybe just overlapping them instead of stacking? hm, i think it doesn't touch
• 00:30:213 (1) - This slider shape is so weird... changed a bit
• 00:34:156 (2) - you didn't use sharp angle slider before, so I suggest changing it. If you wanna use it, use it more regularly changed to be less angular
• 00:49:756 (3) - tbh this slider could be change into a really small spacing stream tho ?
• 00:59:356 (2) - http://puu.sh/wF3I1/00b0281a5b.jpg imo this one works better as it creates a better vision while reading rather than overlapping 2 sliders like you are doing ye it looks way better with that
• 01:00:899 (1,2,1,2) - Yes I think Kaifin mentioned this, it feels pretty awkward to play. i really think it doesn't now. it used to be alot worse
• 01:27:984 (9) - idk if this slidershape is acceptable... The concept is good but the way you drew it is not, I mean look at this, http://puu.sh/wF3Qr/423df0d657.jpg you think it's good? changed to a less cancerous one
• 01:26:870 (4) - stack here, but not 01:24:127 (4) - here? stacked 01:24:127 (4)
• 01:33:813 (8) - I remembered asking Sergio about this but still I don't recommend it. You can come up with a lot of better patterns imo changed
• 01:37:842 (3) - Why don't you use circles, like you did in everywhere else? :d replaced
• 02:41:210 (1) - um, I think it's better to just overlap the sliderend rather than stacking it inside the slider body. i probably have no idea what do do here
• 03:09:324 (1) - Slider feels so random tbh. You didn't blanket nor stack, it just overlapping really bad http://puu.sh/wF43B/232ed9c6b9.jpg adjusted
• 03:12:752 (1) - Its best location is X423 Y355 I believe that looks perfect
• 03:58:009 - the spacing increase of streams such be much more than this. I saw you used space streams for previous section, but can't you do it for such build up like this? 04:07:609 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - You do realize that the spacing is very small right? made spacing bigger
• 05:06:581 - this section could be mapped like using 1/4 reverse slider, 1/4 slider and stream, and make it clickable when there is audible sound in rhythm don't you think? That way it would fit the music more than undermapping idk. that section is quite similar to 01:47:870 (1) - and doing that makes it overmapped since that part is also quite calm
• 05:58:695 - there is a sound here actually, but not enough to be clickable, so how about making 05:58:609 (1) - a 1/4 slider? That would do the trick ok changed
Ok I think that's it. Good luck :3
thanks for the recheck! and also i fixed that one ugly ass stream ok fuk i accidentally gave nao another kdsNaotoshi wrote:
k
00:30:213 (1,2,1) - this feels really underspaced into the stream , similar patterns have much larger jump. made the spacing "slightly larger|
00:34:156 (2,1) - same same
00:53:870 (2,1) - same same
00:57:984 (2,1,1,1,1) - this was rly uncmfortable cuz of the wide angle to me imo. but maybe not to others it's actually pretty fine tho at least for me
01:05:356 (1,2) - you never use a stack here. why now? unstacked
02:22:327 (2,3,1,2) - a bit overspaced imo reduced distance
02:26:638 (2,3,4,5,6) - this part is definitely overspaced as a whole, the song is reaaally calm, just use small spacing ok reduced distance
03:16:781 (4,1,1) - this movement felt really uncomfortable cuz its basically a line jump can't really do much, but i hope that this is comfortable enough
04:00:752 (1,2) - why stack? why not just a normal stream? fuk
04:10:352 (2,1) - rotate 1 to stack perfectly? ok
04:29:038 (2,3) - underspaced and missing nc ? i don't think they're that underspaced but i fixed the nc issue
mm