You have a lot of unsnapped things in AI mod
fixed that• 00:13:584 (3,4) - space these? you dont really use these kinds of overlaps in the intro
^• 00:23:013 (2,3) - ctrl+g?
sure• 00:32:356 (4,1) - 00:26:870 (4,1) - sometimes you use these stream jumps in this part and sometimes you dont. make this consistent with itself
At first, I didn't think to add a stream jumps. So I fixed it for consistency• 00:43:756 (2) - this object placement interferes 00:42:899 (2,1,2,3,4) - and causes this pattern to lose structure. i know this is picky, but maybe overlap with 00:43:156 (2) - ?
The slider placement shouldn't interfere the pattern while in gameplay. Since I focused more on gameplay not aesthetics so ¯\_(ツ)_/¯• 01:01:756 (1,2) - make these so they dont touch
oh kay• 01:06:384 (1,2,1,2) - these are really far apart. try something like this?
https://osu.ppy.sh/ss/7830011 implemented• 01:13:499 (4,1) - this is also pretty far spacing
made the stream jump closer• 01:19:927 (2,1) - this overlap isnt really readable at all
ctr+j'd the spaced the stream• 01:25:242 (8) - because of where this slidertail is, you cant really tell wether it starts down and loops clockwise or if it starts left and loops counterclockwise. Please have the slidertail protrude from the sliderbody more
did a different thing• 02:32:143 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,1,1,2,3,4,1,2,3,4) - Slider overlaps like this are only rankable when you give the note more time to fade out. This part is really cool though, I think you should keep this but just add a tiny offset to make it more readable
https://osu.ppy.sh/ss/7830046 I did just that• 02:38:822 (5,6,7) - these notes have different speeds to click them at yet they are spaced the same. find a way to make this rhythm more readable
made them more readable• 03:10:524 (1,2,1) - I know you ran out of room here but there should be spaced. Maybe move the whole stream previous to it a little bit to the left, or you can strl+shift+s it
made the stream even• 03:10:695 (1,1) - same sort of thing with the slider fade out. also, just a circle (+ half slider if you want to map to the voices) sounds like a better rhythm here to begin wiht
changed into a circle• 03:15:895 (2,3,4,5,1) - make the spacing on 234 a LOT smaller so that it can be read as a 1/8 stream.
http://osu.ppy.sh/ss/7830078 okay• 03:22:952 (6,1) - 03:23:638 (6,1) - spacing still seems too high
lowered spacing• 03:46:181 (4) - move this a little higher
okay• 03:46:609 - circle here?
^• 03:52:524 (1,1) - I don't think these should be repeats, the buildup drum isn't that noticable until the next repeat slider
deleted those sliders and replaced it with something else• 04:22:524 (1,2,1) - this flow doesn't look friendly at all. try moving the slider underneath that double
I experimented with the position• 05:16:095 (4) - This note sounds overmapped. I can barley hear a note with all of my volume turned up, so its just too inaudible i think same for 05:18:838 (4) - and etc
removed the note• 05:32:295 (1,2,3,4,1) - you can blanket here if you want to
oh kayAnother general thing I noticed in the map, is that some of the objects in you rpatterns feel pretty close together. It's not a bad thing, but I think giving you're sliders more room to breathe will make the map look more organized in general. Doing this also tends to make gameplay feel a lot more comfortable. For example, in 04:21:324 (1,2,1,2,1,2,1,2) - this
https://osu.ppy.sh/ss/7830157 https://osu.ppy.sh/ss/7830161 vs. this
https://osu.ppy.sh/ss/7830152 https://osu.ppy.sh/ss/7830154 fixed those as wellI feel like overall its a great map with good ideas, but you just have a lot of cleaning up to do. There are parts in the map here and there where you could have made a better mapping choice but not many!