Hitori Tori - perthed again (yambabom remix) [OsuMania]

posted
Total Posts
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Topic Starter
Toaph Daddy
This beatmap was submitted using in-game submission on Tuesday, January 16, 2018 at 7:21:13 PM

Artist: Hitori Tori
Title: perthed again (yambabom remix)
Tags: SV breakcore
BPM: 180
Filesize: 7724kb
Play Time: 03:12
Difficulties Available:
  1. Advanced - 4Key (3.11 stars, 1655 notes)
  2. Extreme - 4Key (4.25 stars, 2316 notes)
  3. Hard - 4Key (2.22 stars, 1110 notes)
  4. Insane - 4Key (3.57 stars, 1988 notes)
  5. Normal - 4Key (1.82 stars, 772 notes)


Download: Hitori Tori - perthed again (yambabom remix)
Information: Scores/Beatmap Listing
---------------
The most fun you'll ever have while playing bad stutter SVs

Featured in the finals mappool of SOFT 2, and too many other tournaments to list here

NOTICE: Redownload if you had the map before 1/10/2018 for the new mp3!

This is really out of my expection!
I think I am really a genius!

4/25/2017 - No changes made to yam ba bom difficulty, new rough difficulty added, diff name will eventually change. second difficulty will be subject to edits soon
6/22/2017 - Added a third difficulty, unfinished at the moment, also will be getting nerfed (mostly the SVs, since they are still mostly the same from the highest diff). No other changes
6/28/2017 - Finished notes, took out all SVs in the lowest difficulty. Took out some and editted some SVs in the second difficulty. Should be ready for mods? Still need to hitsound all three difficulties as of right now (they currently have silent hitsounds).
7/14/2017 - ALL I DID WAS ADD SOME BAD HITSOUNDS DONT PANIC
7/16/2017 - Added more bad hitsounds, a bit more than half way done with the second diff, all diffs should be done soon though, juan
7/16/2017 - Difficulty 1 is now below 2*, Difficulty 2's hitsounds are fully completed
7/19/2017 - All Difficulties are now hitsounded, only thing left to do now is get mods. Are you happy I'm making progress, juan?
7/26/2017 - Applied edits from "booty"'s mod to Difficulty 2
7/27/2017 - Applied my own changes to Difficulty 2's SVs to make them cleaner and slightly easier so as to make the SVs easier to handle than Difficulty 3. Difficult 1 now OD6 HP6, Difficulty 2 is now OD7 HP8, Difficulty 3 is now OD8 HP8. Countdown removed...sorry it took this long lol
8/1/2017 - Applied the edits from Envory and TheNewBungPing's mods
8/10/2017 - Started on Diff 2's SV edits and got some sexy af backgrounds for the lower difficulties (thanks Cursetyl)
8/10/2017 - THESE DIFF NAMES ARE NOT PERMANENT DONT WORRY
8/15/2017 - Made some finishing touches on SVs in Diff 2, still need to rework patterning in the beginning
9/6/2017 - Finally finished Cursetyl's mods for "Blocko plz etc etc etc". Should have his other mods addressed soon
9/21/2017 - Cursetyl's mod is done (Difficulty names subject to change becuase Normal Hard and Insane feel boring)
10/15/2017 - Changed around some of the hitsounds in Insane, hopefully they sound better, will edit the hitsounds in Normal and Hard to match soon
10/15/2017 - Fixed the hitsounds in Hard and Normal, changed some LN patterns toward the end of Normal
10/28/2017 - Applied Kamikaze's first set of mods, waiting on updates
10/30/2017 - Some more fixes from Kami, will likely be creating another difficulty between Easy and Advanced
10/31/2017 - Applied changes to Advanced (Now Insane) and created two slots for new difficulties named Easy and Advanced to be done soon
11/06/2017 - Started work on the new Advanced difficulty, have not touched hitsounds for either Easy or Advanced
12/11/2017 - We're back to doing this, Advanced notes placed, Easy map should be finished soon, only need to hitsound both + SV Advanced
12/12/2017 - Easy notes placed. SVs for advanced still need to be done as well as hitsounds for both new diffs
12/15/2017 - Easy and Advanced hitsounds completed! All that's left is to add the minor SVs to Advanced and we will be ready to go! Update: Advanced SVs almost done now, just gotta get an idea for the main part while keeping it from being too difficult. Update 2: DONE. All difficulties finished, now just waiting on a couple more mods then bn checks
12/16/2017 - Just made some small edits to the SVs in Advanced because I realized some small mistakes I made
12/28/2017 - Small edits to SVs in Insane, wanted to make the beginning slightly less boring. Also fixed Extreme's diff name lol.
1/3/2018 - hitsounds in Easy, Normal, Insane fixed. Working on Advanced and Extreme
1/6/2018 - Applied hitsound changes as suggested by juan (thank god i didn't have to do anything for Extreme phew). Updated map to fit juan's first mod. Updated map to DDMythical's mod
1/10/2018 - IRC mods done by Kamikaze to fix hitsounds and any other glaring problems. Bubbled!
1/16/2018 - IRC mods done by juankristal to make any last minute adjustments necessary. Qualified!
Evening
Well, first off, feel that the SV ideas and effects were executed really well
I can relate most (or all) SVs to the instrumentals in the music, which is pretty neat

Think the main errors, or at least, main clean ups that you can do is trying to maintain most original snaps:

(PS: Why do i feel like all of your SVs are offset by a certain amount)

Eg:

00:15:041 (15041|3,15208|2,15291|3,15374|2) - These almost look like constant 1/4s or 1/3s, personally I don't think it's too appropriate to visually mess up snaps in a inconsistent way

00:39:708 (39708|3,39708|0,39791|1,39874|3,39874|0,39874|2) - Looking at these notes in the editor, they are 1/4s but during testplay, it looks like some sort of 1/6 swing visually

Not too sure if you intentionally want the swing effect, by default it should try to visually end up looking like 1/4s unless you intend it to happen:

The method for making stuff look like their original snaps would to try to make SV sections in between notes average out to 1.0x Speed basically, think you can calculate that out

00:40:374 (40374|3,40374|0,40708|3,40708|2,40708|1,41041|1,41041|0,41208|3,41208|0,41208|1,41541|3,41541|0,41541|2,41708|2,41708|1) -
1. Something like this could be acceptable, as it's 100% reliant on audio cues and memory here as the snaps here are not going to help
2. It is an isolated, unique section in the music, with a unique rhythm, makes it easy for players to memorize and understand the snaps in this after a few playthroughs
01:24:374 (84374|0) - Some SVs are a bit too weak to really notice the difference between the original 1.0x speed and them, think you can go for something slightly rougher in transition

01:47:041 (107041|3) - I'm assuming you coded something to create these SVs, but they look so offset (by some amount) that I'm not sure what i'm looking at in the editor lol

Cool effect nonetheless, slowjam here screwed with me more than the other parts

02:19:374 (139374|1) - Something minor here would be that I'd suggest another note on column 1 just to emphasize the snare

Chart's pretty neat, both challenging and fun
juankristal
rank please ty
Topic Starter
Toaph Daddy

juankristal wrote:

rank please ty
That is the plan as soon as I finish hitsounding the two easier difficulties. I promise I'll do it soon owo)b
juankristal
You would need a difficulty that is less than 2*
Topic Starter
Toaph Daddy

juankristal wrote:

You would need a difficulty that is less than 2*
I've got you my guy difficulty 1 will be fixed to be less than 2* while I am doing hitsounds
juankristal
booty
M4M from my Modding Queue


1|2|3|4


Difficulty 2



00:11:374 (11374|3) - This should be a double
00:12:041 (12041|3) - ^
00:12:708 (12708|3) - ^
00:14:708 (14708|3) - ^
00:15:374 (15374|3) - These and the following notes paired with the slider ends are significantly louder than their counter parts below at 00:15:208 (15208|0,15291|2) - I'll link these in a box below this to avoid flooding this post and for you to decide if you want to include them. If you include a double here at 00:18:708 (18708|3,18708|2) - then it makes sense to include them in the spots where the same sound is being played.
00:15:791 (15791|2) -
00:16:708 (16708|3) -
00:17:374 (17374|3) -
00:18:041 (18041|3) -
00:19:374 (19374|3) -
00:19:791 (19791|3) - This should be a double regardless of the previous statement
00:23:874 (23874|1) - I'd make this note an LN that ends at 00:23:958 (23958|3) - in row 2
00:24:874 (24874|2) - I'd make this note an LN that ends at 00:24:958 (24958|1) - in row 3
00:25:374 (25374|2,25541|2,25708|2,25874|2) - Re-order this for playability, if this is your "Medium-ish" difficulty it might be something to look out for at this level
00:26:541 (26541|2) - I'd make this note an LN that ends at 00:26:624 (26624|0) - in row 3
00:27:041 (27041|0) - I'd make this note an LN that ends at 00:27:124 (27124|2) - in row 1
00:29:208 (29208|1) - Make this an LN that ends at 00:29:291 (29291|0) - in row 2
00:31:374 (31374|1,31541|1,31708|1,31874|1) - I'd re-order this for playability
00:33:208 (33208|3,33374|3) - I can see these two becoming 1 LN and adding a double here 00:33:374 (33374|1) - in rows 1 and 2
00:42:374 (42374|2,42374|3,42541|0,42541|1,42708|3,42708|2,42708|1,42874|1,42874|2,42874|0) - These are all the same sound so I'd either stick to all doubles or all triples
00:58:541 (58541|1) - These should be a single here
01:25:374 (85374|0,85374|1) - I noticed this in Difficulty 2 and 3 but you can put a double here in both diff's
01:25:708 (85708|0,85874|1) - These 2 LN's can be 1 LN together as the same sound from the first LN can be heard throughout both
01:59:374 (119374|1,119374|2) - Missing note here, single or double
03:00:541 (180541|2,180541|3) - This should be a single

General


You have countdown enabled, disable it in song setup underneath the design section


I liked the middle section and the ending LN section quite a lot, best of luck with the map! :)
Topic Starter
Toaph Daddy

booty wrote:

M4M from my Modding Queue


1|2|3|4


Difficulty 2



00:11:374 (11374|3) - This should be a double check
00:12:041 (12041|3) - ^ check
00:12:708 (12708|3) - ^ check
00:14:708 (14708|3) - ^ check
00:15:374 (15374|3) - These and the following notes paired with the slider ends are significantly louder than their counter parts below at 00:15:208 (15208|0,15291|2) - I'll link these in a box below this to avoid flooding this post and for you to decide if you want to include them. If you include a double here at 00:18:708 (18708|3,18708|2) - then it makes sense to include them in the spots where the same sound is being played. check
00:15:791 (15791|2) -
00:16:708 (16708|3) -
00:17:374 (17374|3) -
00:18:041 (18041|3) -
00:19:374 (19374|3) -
00:19:791 (19791|3) - This should be a double regardless of the previous statement check
00:23:874 (23874|1) - I'd make this note an LN that ends at 00:23:958 (23958|3) - in row 2 check
00:24:874 (24874|2) - I'd make this note an LN that ends at 00:24:958 (24958|1) - in row 3 check
00:25:374 (25374|2,25541|2,25708|2,25874|2) - Re-order this for playability, if this is your "Medium-ish" difficulty it might be something to look out for at this level check
00:26:541 (26541|2) - I'd make this note an LN that ends at 00:26:624 (26624|0) - in row 3 check
00:27:041 (27041|0) - I'd make this note an LN that ends at 00:27:124 (27124|2) - in row 1 check
00:29:208 (29208|1) - Make this an LN that ends at 00:29:291 (29291|0) - in row 2 check
00:31:374 (31374|1,31541|1,31708|1,31874|1) - I'd re-order this for playability check
00:33:208 (33208|3,33374|3) - I can see these two becoming 1 LN and adding a double here 00:33:374 (33374|1) - in rows 1 and 2
00:42:374 (42374|2,42374|3,42541|0,42541|1,42708|3,42708|2,42708|1,42874|1,42874|2,42874|0) - These are all the same sound so I'd either stick to all doubles or all triples check - Since the notes get louder I went from doubles to triples but made the triples start earlier than they did before
00:58:541 (58541|1) - These should be a single here check
01:25:374 (85374|0,85374|1) - I noticed this in Difficulty 2 and 3 but you can put a double here in both diff's Since the main sound there is the, uhh, whatever you call it that i mapped using the jack and its not very easy to hear the small snare i kept it the same
01:25:708 (85708|0,85874|1) - These 2 LN's can be 1 LN together as the same sound from the first LN can be heard throughout both Since the pitch of the guitar changes i kept them as two separate LNs
01:59:374 (119374|1,119374|2) - Missing note here, single or double check
03:00:541 (180541|2,180541|3) - This should be a single check

Thanks for the mod! Definitely helpful since Diffs 1 and 2 felt a bit rough to me due to the fact that they main meat of the chart is Diff 3, which I spent by far the most amount of time on

I liked the middle section and the ending LN section quite a lot, best of luck with the map! :)
Thank you for the mod! Will look at this and make changes when I get home and will also do the mod for Yomi Yori as soon as I can
[Ping]
let's gooooooo

1|2|3|4

00:01:874 end your LN here since the sound ended
00:02:374 ^
00:04:541 ^
00:05:041 ^
00:07:208 ^
00:07:708 ^
00:09:874 ^
00:10:374 ^
00:11:374 ^
00:13:041 ^
00:14:041 ^
00:16:708 ^
00:19:374 ^

00:11:541 there's sound, add a note
00:11:874 ^
00:13:041 ^
00:16:874 ^

00:34:708 move note on 1 to 3 for better flow
00:37:374 move note on 4 to 2 for better flow
00:40:041 move note on 3 to 2 for better flow
01:10:374 move LN on 1 to 3 for better flow
02:20:041 move LN on 1 to 4 for better flow
"I do not mod any sv in this diff cuz I suck at sv"

the LN end thingy same stuff with Difficulty 1

00:09:874 move note on 4 to 1 to prevent accidental jacks
01:02:874 ^

01:13:708 move note on 1 to 3 since it work go better according to the music

01:31:208 - 01:31:541 map according to rhythm like this https://osu.ppy.sh/ss/8716913

GL :):)
Topic Starter
Toaph Daddy

TheNewBungping wrote:

let's gooooooo

1|2|3|4

00:01:874 end your LN here since the sound ended check
00:02:374 ^ check
00:04:541 ^ check
00:05:041 ^ check
00:07:208 ^ check
00:07:708 ^ check
00:09:874 ^ check
00:10:374 ^ check
00:11:374 ^ check
00:13:041 ^ check
00:14:041 ^ check
00:16:708 ^ check
00:19:374 ^check

00:11:541 there's sound, add a note check
00:11:874 ^ check
00:13:041 ^ check
00:16:874 ^ check

00:34:708 move note on 1 to 3 for better flow check
00:37:374 move note on 4 to 2 for better flow check
00:40:041 move note on 3 to 2 for better flow check
01:10:374 move LN on 1 to 3 for better flow check
02:20:041 move LN on 1 to 4 for better flow check
"I do not mod any sv in this diff cuz I suck at sv" noted

the LN end thingy same stuff with Difficulty 1 check

00:09:874 move note on 4 to 1 to prevent accidental jacks check? I made the change but mostly to improve flow as opposed to removing a jack, since 90 bpm jacks for players at the level to do this aren't too tough
01:02:874 ^ check

01:13:708 move note on 1 to 3 since it work go better according to the music check

01:31:208 - 01:31:541 map according to rhythm like this https://osu.ppy.sh/ss/8716913 check

GL :):)
Sorry for taking so long to respond properly to this, had a bit of stuff going on, but thanks again for the mod, definitely helping difficulty 2 make it on its way to not being completely terrible and hopefully getting this map to the ranked section :D
Ayyyy thanks for the mod! Will look through this and edit the map as soon as I can get to it :D
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