SHINee - Tell Me What To Do

posted
Total Posts
59
show more
Topic Starter
Xiaolin
i hate coke tho
Firetruck
i love coke
Topic Starter
Xiaolin
i thought you were bakarito
riffy
Can you not?

[General]
  1. Hard has an extra space before the K-pop tag. Not that it's a big deal, but it triggers ai mod.


[Easy]
  1. 02:48:295 (2,3) - overlap here is like the only one in the difficulty, probably it would be better to avoid that for better readability.
  2. 03:18:535 (2,3) - ctrl+g to reduce the number of circles to hit in a row and to stress the vocals in a slightly better way?
  3. 03:19:015 (3,5) - i feel like the way they overlap and flow is a bit too chaotic. Something a bit more simplistic would work better, I believe.
    Note: 03:56:455 (1) - sort of similar thing here, the shape isn't exactly beginner-friendly.

    Some of the slidershapes weren't exactly player-friendly. The rhythm is a bit too simplistic, but I guess it works since the song doesn't call for much diversity.


[Normal]
  1. My main concern would be the way 00:44:455 (1,2,1,2) - these sliders flow. These are positioned as drop-off sliders, I suppose, but at the same time they don't flow as such. I would insist on less aggressive curves for easier diffs.
  2. 02:04:135 - there is a pretty clear stop sound here, this is why I think you should finish the slider here. Making it longer feels somewhat forced/artificial.
  3. 02:26:215 (1) - there are two individual vocal peaks, so, two circles would represent them in a more aaccurate way.
    Note: 02:33:895 (1) - 03:50:695 (1) - same here for consistency purposes.
  4. 03:05:575 (1,2) - if we flip one of the sliders, we can make the whole thing slightly neater. this would make the reverse arrow a bit easier to notice.


[Hard]
  1. 00:44:935 (2,3) - the jump here definitely doesn't feel intentional. I guess you tried to Ctrl+G something and forgot to change the spacing.
  2. 00:47:335 (3) - these would feel better as a 1/3 slider with a reverse. The instruments are asking for something slightly more intense, I suppose.
  3. 00:54:535 (1,2) - I would unstack to give a clear indication that this is a 1/6 pattern.
    Note: 02:03:655 (1,2) - same.
  4. 01:21:415 (2,3) - you rarely use this kind of blanket/overlaps, so it sort of stands out from the context of your style. Wouldn't something like this look better?
  5. 01:11:815 (2,3) - minor- if you meant to make them parallel, you probably should consider tilting (2) a little.
  6. 01:29:095 (2,3) - 01:34:855 (2,3) - can you explain the jumps here? I feel like those are sort of random as


    Additionally, I need to ask you about the way a few patterns flow.

    Everything except the following patterns seemed flow based: 00:19:015 (4,1) - 01:39:655 (4,1) - 01:56:455 (3,4) - 03:17:415 (5,6) - 03:51:175 (2,3) - the transitions/angles here feel somewhat artificial to me, so I just assumed that I am missing out some technical aspect. If that's not the case, we can discuss alternative patterns :)
Topic Starter
Xiaolin

Bakari wrote:

Can you not?

[General]
  1. Hard has an extra space before the K-pop tag. Not that it's a big deal, but it triggers ai mod.


[Easy]
  1. 02:48:295 (2,3) - overlap here is like the only one in the difficulty, probably it would be better to avoid that for better readability.
  2. 03:18:535 (2,3) - ctrl+g to reduce the number of circles to hit in a row and to stress the vocals in a slightly better way?
  3. 03:19:015 (3,5) - i feel like the way they overlap and flow is a bit too chaotic. Something a bit more simplistic would work better, I believe.
    Note: 03:56:455 (1) - sort of similar thing here, the shape isn't exactly beginner-friendly.

    Some of the slidershapes weren't exactly player-friendly. The rhythm is a bit too simplistic, but I guess it works since the song doesn't call for much diversity.


[Normal]
  1. My main concern would be the way 00:44:455 (1,2,1,2) - these sliders flow. These are positioned as drop-off sliders, I suppose, but at the same time they don't flow as such. I would insist on less aggressive curves for easier diffs.
  2. 02:04:135 - there is a pretty clear stop sound here, this is why I think you should finish the slider here. Making it longer feels somewhat forced/artificial. I also notice the breath sound here, but there's also a clear "woosh" sound. I tried stopping that slider at the breath sound, and it really felt off since the "woosh" sound was continuing and it sounded stronger. So, I'll keep it as it is.
  3. 02:26:215 (1) - there are two individual vocal peaks, so, two circles would represent them in a more aaccurate way.
    Note: 02:33:895 (1) - 03:50:695 (1) - same here for consistency purposes.
  4. 03:05:575 (1,2) - if we flip one of the sliders, we can make the whole thing slightly neater. this would make the reverse arrow a bit easier to notice.


[Hard]
  1. 00:44:935 (2,3) - the jump here definitely doesn't feel intentional. I guess you tried to Ctrl+G something and forgot to change the spacing.
  2. 00:47:335 (3) - these would feel better as a 1/3 slider with a reverse. The instruments are asking for something slightly more intense, I suppose. Changed it into a curvey slider like the rest instead. I don't thin a reverse would fit here IMO, because there's a woosh sound in here, it'd better if the woosh sound was emphasised by a slider instead of a reverse.
  3. 00:54:535 (1,2) - I would unstack to give a clear indication that this is a 1/6 pattern. I feel like a stack here fits perfectly. Because he sings with strong vocals, then pauses, and then continues.
    Note: 02:03:655 (1,2) - same.
  4. 01:21:415 (2,3) - you rarely use this kind of blanket/overlaps, so it sort of stands out from the context of your style. Wouldn't something like this look better?
  5. 01:11:815 (2,3) - minor- if you meant to make them parallel, you probably should consider tilting (2) a little. It was intentional. xP
  6. 01:29:095 (2,3) - 01:34:855 (2,3) - can you explain the jumps here? I feel like those are sort of random as

    Additionally, I need to ask you about the way a few patterns flow.

    Everything except the following patterns seemed flow based: 00:19:015 (4,1) - 01:39:655 (4,1) - 01:56:455 (3,4) - 03:17:415 (5,6) - 03:51:175 (2,3) - the transitions/angles here feel somewhat artificial to me, so I just assumed that I am missing out some technical aspect. If that's not the case, we can discuss alternative patterns :)
No reply = fixed

Thank you for modding!
riffy
I hope you have a fantastic day.



Bubbled!
Topic Starter
Xiaolin

You too!
Natsu
bakari's avatar looks fat, nice song ~
riffy
natsu is fat, song is indeed nice, though
Topic Starter
Xiaolin
of course the song is nice, it's shinee
Natsu
Hard

  1. 00:01:255 (1,2) - this needs more volume is almost inaudible.
  2. 00:54:535 (1) - same, I can't hear it (barely)
  3. 01:10:855 (6,1) - blanket can still be improved a lot
  4. 01:56:455 (3,4,1) - ^
  5. 02:03:655 (1) - same as 00:54:535 (1) -
  6. 02:04:615 (2) - missing NC, since the previous same part has a NC.
  7. 02:51:175 (1) - why the break is delayed??
  8. 00:36:295 (5) - 01:12:935 (5) - 02:33:095 (4) - unsnapped tails


Normal

  1. with all the slider chains your current AR feels too slow, AR 5 plays a lot better.
  2. 00:01:255 (1,2) - same as the hard diff
  3. 00:54:535 (1) - ^
  4. 00:58:855 (2) - use a single circle instead? to make the diff less dense and also bring more emphasis to the next vocals? same for 01:02:695 (2) - 02:07:975 (2) - 02:11:815 (2) -
  5. 03:23:815 (1) - same a single circle here would bring more emphasis to the next vocals and also would bring a break from holding sliders. same here 03:27:175 (4) -
  6. 03:28:135 (2,3) - if you did the previous, the add a slider here to avoid such dense rhythm.
  7. 02:03:655 (1) - same as the hard diff
  8. 02:49:255 (1) - this is touching the HP bar, according to the guidelines you should avoid doing such things.
  9. 03:59:815 (3,1) - a little spacing error


Easy

  1. AR 3 feels better when playing tbh
  2. 00:01:255 (1) - same as the other diffs
  3. 00:15:975 - why the delayed break?
  4. 00:47:335 (4) - a 1/1 slider and circle would represent the music better
  5. 00:53:015 - why the break is delayed?
  6. 00:54:535 (1) - same as the other diffs
  7. 01:34:375 (1,2,1,2,3,4,5,6) - combos are wrong, aren't they supposed to be every 2 stanzas like the rest of the map?
  8. 01:56:455 (4) - same as 00:47:335 (4) -
  9. 02:03:655 (1) - same as the other diffs
  10. 03:05:575 (1) - why the break is delayed?


call bakari back to rebub and let me know in pm
[ M I N A K O ]
o sad, i cry
Topic Starter
Xiaolin

Natsu wrote:

Hard

  1. 00:01:255 (1,2) - this needs more volume is almost inaudible. Made it 40%,should be fine now.
  2. 00:54:535 (1) - same, I can't hear it (barely) Increased it here too.
  3. 01:10:855 (6,1) - blanket can still be improved a lot
  4. 01:56:455 (3,4,1) - ^
  5. 02:03:655 (1) - same as 00:54:535 (1) -
  6. 02:04:615 (2) - missing NC, since the previous same part has a NC. But the previous part doesn't have NC..?
  7. 02:51:175 (1) - why the break is delayed?? Because he starts rapping at 02:51:415
  8. 00:36:295 (5) - 01:12:935 (5) - 02:33:095 (4) - unsnapped tails


Normal

  1. with all the slider chains your current AR feels too slow, AR 5 plays a lot better.
  2. 00:01:255 (1,2) - same as the hard diff
  3. 00:54:535 (1) - ^
  4. 00:58:855 (2) - use a single circle instead? to make the diff less dense and also bring more emphasis to the next vocals? same for 01:02:695 (2) - 02:07:975 (2) - 02:11:815 (2) -
  5. 03:23:815 (1) - same a single circle here would bring more emphasis to the next vocals and also would bring a break from holding sliders. same here 03:27:175 (4) -
  6. 03:28:135 (2,3) - if you did the previous, the add a slider here to avoid such dense rhythm.
  7. 02:03:655 (1) - same as the hard diff
  8. 02:49:255 (1) - this is touching the HP bar, according to the guidelines you should avoid doing such things.
  9. 03:59:815 (3,1) - a little spacing error


Easy

  1. AR 3 feels better when playing tbh
  2. 00:01:255 (1) - same as the other diffs
  3. 00:15:975 - why the delayed break? Oh, removed it.
  4. 00:47:335 (4) - a 1/1 slider and circle would represent the music better IMO I think it's fine like this. The woosh sounds here becomes more intense, so I feel like using a slider like this would emphasise it better.
  5. 00:53:015 - why the break is delayed? -
  6. 00:54:535 (1) - same as the other diffs
  7. 01:34:375 (1,2,1,2,3,4,5,6) - combos are wrong, aren't they supposed to be every 2 stanzas like the rest of the map? Fixed the combos here.
  8. 01:56:455 (4) - same as 00:47:335 (4) - Same reason.
  9. 02:03:655 (1) - same as the other diffs
  10. 03:05:575 (1) - why the break is delayed?


call bakari back to rebub and let me know in pm
I didn't reply to some of the points you mentioned, that means I fixed them. xP
Thank you for modding!
Nuolong
woa it all make s s e n se n o w wh y b a k ari an d n at su k e pt loo k ing a t t h is ma p
goo d luck!
riffy
03:23:815 (1) - 03:27:175 (4) - these are not individual circles, though you seemed to agree with Natsu @Normal
Topic Starter
Xiaolin
My bad, fixed it. Also, didn't you mean 03:27:655 (5)? Because (4) has continuing vocals, and (5) doesn't.
riffy
Rebubbled!
Natsu
lapis aokina
Firetruck
CONGRATS BBYEDRGFDGF
[ M I N A K O ]
YEEEEEEEEY EY EY EYEY EYEYEYEYEE
show more
Please sign in to reply.

New reply