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SHINee - Tell Me What To Do

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Total Posts
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Topic Starter
Xiaolin
This beatmap was submitted using in-game submission on Sunday, June 18, 2017 at 9:14:42 PM

Artist: SHINee
Title: Tell Me What To Do
Tags: SM엔터테인먼트 S.M.Entertainment KT 뮤직 KT MUSIC 1 and 1 - The 5th Album Repackage 온유 ONEW 종현 JONGHYUN 키 KEY 민호 MINHO 태민 TAEMIN K-pop Kpop
BPM: 125
Filesize: 23595kb
Play Time: 04:00
Difficulties Available:
  1. Easy (1.46 stars, 211 notes)
  2. Hard (3.02 stars, 477 notes)
  3. Normal (1.73 stars, 324 notes)


Download: SHINee - Tell Me What To Do
Download: SHINee - Tell Me What To Do (no video)
Information: Scores/Beatmap Listing
---------------


Banner made by Janpai

/ /

- Bakari / - Natsu
Lilyanna
14:56 *Lilyanna is editing [https://osu.ppy.sh/b/1189702 SHINee - Tell Me What To Do [Inferno]]
14:56 Lapis Aoki: Oki oki
14:57 Lapis Aoki: Weird flow map in 2k17 gogo
14:57 Lilyanna: 00:02:215 (1) - looks smoother transition somewhere here x367 y225
14:58 Lilyanna: prepare to shit modding 2k17 fix blanket kds pls
14:58 Lilyanna: xD
14:58 Lapis Aoki: LOL sure xD
14:58 Lilyanna: 00:19:015 (4,1) - ok serious fix blanket xD
14:59 Lapis Aoki: http://puu.sh/tPqGF.jpg
14:59 Lapis Aoki: It already looks good tho?
15:00 Lilyanna: http://puu.sh/tPqLD/0c328fcc62.jpg
15:01 Lapis Aoki: Tfw you feel like you understood blanket in a wrong way
15:01 Lapis Aoki: Fixed anyways
15:02 Lilyanna: :/
15:02 Lapis Aoki: It's just a joke, dw xD
15:03 Lilyanna: http://puu.sh/tPqVh/980eeeb097.jpg 00:39:175 (2,5) -
15:03 Lilyanna: omg
15:03 Lilyanna: oh i thought they became one link xD
15:04 Lapis Aoki: I got scared for a sec tbh
15:07 Lilyanna: 00:46:375 - dont u think spinner
15:07 Lilyanna: fit better here?
15:07 Lilyanna: end here 00:48:295 -
15:07 Lapis Aoki: No, I don't wanna miss the beats ><
15:07 Lapis Aoki: Also I'm not really a spinner fan, so yeah
15:07 Lilyanna: -.-
15:08 Lilyanna: 00:47:975 (3) - will then this felt overmapped somehow idk
15:08 Lilyanna: http://puu.sh/tPrf9/953b95738b.jpg
15:10 Lapis Aoki: rip jonghyun
15:10 Lapis Aoki: I guess I'll just remap that part like this 01:55:495
15:10 Lilyanna: 01:25:735 (3,4) - here just blankets
15:10 Lilyanna: it rly look clean not much can say ;w;
15:11 Lilyanna: but my advice for these parts
15:11 Lilyanna: 01:26:695 - spamming so much 1/1 sliders or idk what they call xD IS kinda dull
15:12 Lilyanna: it gets too repetative you could have spiced things up with some vocals
15:12 Lilyanna: i try show u example
15:12 Lapis Aoki: Oki
15:13 Lilyanna: 01:27:015 - here i did this http://puu.sh/tPrve/71a729b8a4.jpg
15:13 Lapis Aoki: I think it's okay like this, because clicking 1/3 circles with 100+ BPM is really tiring, especially with DT
15:13 Lilyanna: maybe for u xd
15:13 Lilyanna: eh the bpm is slow
15:13 Lilyanna: -.-
15:14 Lapis Aoki: So, I wanna keep this for now, maybe if someone else complained about it, I'll consider-
15:14 Lapis Aoki: Well, eh, let's not count BPM I guess ><
15:14 Lilyanna: okay :3
15:15 Lilyanna: 02:37:735 (5) - nc?
15:16 Lapis Aoki: O, stupid me x.x
15:17 Lilyanna: 02:50:935 - this feels overmapped
15:17 Lilyanna: and
15:17 Lilyanna: 02:51:175 - and it would be better if this clickable
15:17 Lilyanna: http://puu.sh/tPrOx/50d1aba1a4.jpg
15:17 Lilyanna: ?
15:19 Lapis Aoki: Fixed
15:23 Lilyanna: i guess thats it
15:23 Lilyanna: its clean
15:23 Lilyanna: ill shoot kds back :3
15:23 Lapis Aoki: Woosh~
15:23 Lapis Aoki: Thanks <3
Topic Starter
Xiaolin
Thanks for modding! \ o /
DeRandom Otaku
[Beginner]
  1. Consider Changing NC patterning to each 2 downbeats ? your whole difficulty has NC spam after 2 sliders which is not normal for a 1 star difficulty
  2. 00:54:535 (1,2) - Tbh i am already against the fact that these two are stacked . But i m not gonna complain about it since you used these across your whole diff .. But since its just 1.1 star map , Its very beginner friendly . dont do stuff like 00:54:535 (1,2) - and i mean , Dont just completely hide 00:56:935 (2) - under 00:54:535 (1) - because its gonna be more than a pain for newbies to recognize this as a slider. Reading that slider head would be easy but reading the slider body and slider end wont be
  3. Well overall this difficulty is just ok . i mean theres no difference between loud and faint parts at all! . Rhythm and structure both are exactly the same in kiai and non-kiai parts . Theres no difference between what you did through this whole difficulty but thats just the map . The song is not like that , there are more and less intense parts in the song. for instance 01:26:695 - this section is two times less intenser than the kiai that ends here but the map is exactly the same , with same 1/2 sliders again. It just gives no emphasis to different sections at all. you can use less complex rhythm in non-kiai parts than the rhythm u use in the kiai's to atleast distinguish between them.

[Standard]
  1. 00:02:215 (1) - Move it a little bit to the right so it aligns more properly to the previous slider
  2. 00:32:935 (1,3) - you should really avoid that overlap , Firstly it just doesnt look good and secondly , your notes mostly overlap when they are 1/3 but in this case 00:32:935 (1,2) - is 1/2 so players might have a hard time reading it
  3. 00:58:855 (2) - the slider currently ends at 00:59:335 - which is pretty bad as the vocal and snare on the slider end are more impactful in the song than the ones at slider start so executing that beat on slider end is pretty bad thats why end 00:58:855 (2) - on 1/3'rd tick and add a another 1/3 from 00:59:335 - that ends at 00:59:655 - and u will have to remove (3) . Or you can just use a circle at 00:59:335 - but that way rhythm would get a bit too complex , but that should be fine as well. upto you. Same for 01:02:695 (2) - and for the ones in the other kiai's
  4. 01:18:055 (2,3) - Not really a big deal , but you are kinda breaking your aesthetics consistency by not using the same shape for both of these like u did in the other patterns
  5. 02:51:015 (2) - dont really get the reason why its on 1/3 tick while the sound is on the red 1/4 tick

[Inferno]
  1. 00:18:535 (3,4) - the overlap on these is pretty tiny compared to 00:17:575 (1,2) - . Not that its bad but the tiny overlaps like 00:18:535 (3,4) - are just ehh
  2. 00:28:135 (1) - Remove NC for consistency
  3. 00:40:855 - If you listen closely , the vocal is at 00:40:935 - not at the red tick . At the red tick theres the sound of the singer breathing in only , not the vocal. Even if the vocal sounds at 1/2 tick to you i would still prefer you use 1/3 rhythm to stay consistent with the rest and for better playability , since its a 1/3 rhythm ,suddenly switching to 1/2 just for one note is not right for gameplay ~ (thats what i learnt when i was ranking my dope :^))
  4. 00:54:535 (1,2) - oh god why do you really have to overlap 80% of the slider head with the previous slider's tail? atleast leave it 50% visible , same for 02:03:655 (1,2) -
  5. 03:50:695 (1,2) - PLS dont overlap their heads . ewwww
  6. 00:56:935 (3,4) - Same thing about tiny overlaps . overlap it a bit more , thats it
  7. 01:25:255 (2,3) - those 1/3 melody sounds are building up pretty fast here so simple 2/3 sliders dont really fit . better do 1/3 rhythm instead
  8. 02:04:615 (2,2) - Stack fail
  9. 02:50:695 (2) - same as in the above diff . End this on red tick . Doesnt really make much sense right now as theres no actual sound at 1/3 tick
  10. 03:12:295 (1,2,3,4) - Nah you should'nt end these on 5/6'th tick .. Ending them on 2/3'rd tick would be twice as good as the "lonely" vocals Actually end on the 2/3'rd tick so theres no need to extend the sliders further
  11. 03:20:935 (4,5) - These two shapes being the same triggers me. I mean you call totally tell the difference between the vocals that both sliders support right now . Theses a huge difference between them .like 03:20:935 (4) - has a normal vocal like its surroundings BUT 03:21:415 (5) - has twice as intense vocal on it where the whole song build ups really fast. thats why having same shapes for 03:20:935 (4,5) - doesnt emphasize the build-up which (5) supports right now , thats why you should try to use a more fancy and unique shape for it

gl
Topic Starter
Xiaolin

DeRandom Otaku wrote:

[Beginner]
  1. Consider Changing NC patterning to each 2 downbeats ? your whole difficulty has NC spam after 2 sliders which is not normal for a 1 star difficulty Fixed.
  2. 00:54:535 (1,2) - Tbh i am already against the fact that these two are stacked . But i m not gonna complain about it since you used these across your whole diff .. But since its just 1.1 star map , Its very beginner friendly . dont do stuff like 00:54:535 (1,2) - and i mean , Dont just completely hide 00:56:935 (2) - under 00:54:535 (1) - because its gonna be more than a pain for newbies to recognize this as a slider. Reading that slider head would be easy but reading the slider body and slider end wont be My bad. Fixed.
  3. Well overall this difficulty is just ok . i mean theres no difference between loud and faint parts at all! . Rhythm and structure both are exactly the same in kiai and non-kiai parts . Theres no difference between what you did through this whole difficulty but thats just the map . The song is not like that , there are more and less intense parts in the song. for instance 01:26:695 - this section is two times less intenser than the kiai that ends here but the map is exactly the same , with same 1/2 sliders again. It just gives no emphasis to different sections at all. you can use less complex rhythm in non-kiai parts than the rhythm u use in the kiai's to atleast distinguish between them. Hence "Beginner" and "Its very beginner friendly". I thought myself that I shouldn't do this, because making too "beginner-friendly" would piss some people off, and could complain that this diff is too easy. But, as you said, "Its very beginner friendly" that was my intention towards this diff. Obviously, I'm considering remapping this diff and make it less beginner-friendly, but for now, I'm keeping it like this.

[Standard]
  1. 00:02:215 (1) - Move it a little bit to the right so it aligns more properly to the previous slider Moved.
  2. 00:32:935 (1,3) - you should really avoid that overlap , Firstly it just doesnt look good and secondly , your notes mostly overlap when they are 1/3 but in this case 00:32:935 (1,2) - is 1/2 so players might have a hard time reading it Well, you have a point there.. fixed.
  3. 00:58:855 (2) - the slider currently ends at 00:59:335 - which is pretty bad as the vocal and snare on the slider end are more impactful in the song than the ones at slider start so executing that beat on slider end is pretty bad thats why end 00:58:855 (2) - on 1/3'rd tick and add a another 1/3 from 00:59:335 - that ends at 00:59:655 - and u will have to remove (3) . Or you can just use a circle at 00:59:335 - but that way rhythm would get a bit too complex , but that should be fine as well. upto you. Same for 01:02:695 (2) - and for the ones in the other kiai's Sounds better right now, fixed.
  4. 01:18:055 (2,3) - Not really a big deal , but you are kinda breaking your aesthetics consistency by not using the same shape for both of these like u did in the other patterns Ah, did not pay attention to this. Fixed.
  5. 02:51:015 (2) - dont really get the reason why its on 1/3 tick while the sound is on the red 1/4 tick Extended the slider.

[Inferno]
  1. 00:18:535 (3,4) - the overlap on these is pretty tiny compared to 00:17:575 (1,2) - . Not that its bad but the tiny overlaps like 00:18:535 (3,4) - are just ehh Fixed.
  2. 00:28:135 (1) - Remove NC for consistency Fixed.
  3. 00:40:855 - If you listen closely , the vocal is at 00:40:935 - not at the red tick . At the red tick theres the sound of the singer breathing in only , not the vocal. Even if the vocal sounds at 1/2 tick to you i would still prefer you use 1/3 rhythm to stay consistent with the rest and for better playability , since its a 1/3 rhythm ,suddenly switching to 1/2 just for one note is not right for gameplay ~ (thats what i learnt when i was ranking my dope :^)) Guess I should fix it if I wanna rank this. xD
  4. 00:54:535 (1,2) - oh god why do you really have to overlap 80% of the slider head with the previous slider's tail? atleast leave it 50% visible , same for 02:03:655 (1,2) - Stacked the head with the previous slider tail.
  5. 03:50:695 (1,2) - PLS dont overlap their heads . ewwww This was a mistake, don't choke me. Q ___ Q Fixed.
  6. 00:56:935 (3,4) - Same thing about tiny overlaps . overlap it a bit more , thats it
  7. 01:25:255 (2,3) - those 1/3 melody sounds are building up pretty fast here so simple 2/3 sliders dont really fit . better do 1/3 rhythm instead Fixed.
  8. 02:04:615 (2,2) - Stack fail -
  9. 02:50:695 (2) - same as in the above diff . End this on red tick . Doesnt really make much sense right now as theres no actual sound at 1/3 tick Fixed.
  10. 03:12:295 (1,2,3,4) - Nah you should'nt end these on 5/6'th tick .. Ending them on 2/3'rd tick would be twice as good as the "lonely" vocals Actually end on the 2/3'rd tick so theres no need to extend the sliders further Fixed.
  11. 03:20:935 (4,5) - These two shapes being the same triggers me. I mean you call totally tell the difference between the vocals that both sliders support right now . Theses a huge difference between them .like 03:20:935 (4) - has a normal vocal like its surroundings BUT 03:21:415 (5) - has twice as intense vocal on it where the whole song build ups really fast. thats why having same shapes for 03:20:935 (4,5) - doesnt emphasize the build-up which (5) supports right now , thats why you should try to use a more fancy and unique shape for it Fixed.

gl
Woosh, thanks for modding~
Trust
from queue,

[Beginner]

  1. Consider OD -1, HP -1
  2. 00:01:255 (1) - I'm pretty sure starting any note at silenced volume is unrankable. See this You might want to raise volume
  3. 03:17:095 (4,1) - Would suggest avoiding these barely-touching overlaps
  4. 03:19:015 (2,3) - This one too
  5. 03:59:335 (4) - Would be cool if you could adjust stuff to get this in the centre of the screen like the first slider of the map was

    There isn't much to pick at but I would consider more variation in your rhythms for future Beginner/Easy diffs. What you've got here is a difficulty with a 0:1 circle-slider ratio of which almost all the sliders are 1/1. If you plan to remap as you've mentioned about considering in a previous mod reply, try incorporating 2/1 sliders and circles into the music. In fact since the next difficulty in the spread uses circle-to-circle 1/3 rhythms you're going to be required to use circles in this lower diff to spread properly.

[Standard]

  1. This diff also lacks in circles and rhythm variation
  2. 00:01:255 (1,2) - Same as mentioned for Beginner
  3. 02:25:255 (3) - So much of this slider is overlapped it doesn't look very good imo
  4. 03:19:975 (1) - Spacing inconsistency, fix so next slider is 1.2 ds
  5. 03:59:815 (3) - Another inconsistency here

[Inferno]

  1. 00:01:255 (1,2) - Same as Beginner
  2. 00:26:695 (4,2) - Here's another one of those slightly-touching overlaps I mentioned earlier
  3. 01:25:735 (4) - Would be really nice here to make a repeat 1/3 slider here to cover the sound on 01:25:895
  4. 01:26:695 (1) - Not of much importance but this could stack on 01:25:575 (3) if you would like
  5. 01:35:815 (4) - Shift this right a grid or two so it isn't barely touching the next slider


Nice map and song,
gl!
Topic Starter
Xiaolin

Trust wrote:

from queue,

[Beginner]

  1. Consider OD -1, HP -1 Made it 2 instead.
  2. 00:01:255 (1) - I'm pretty sure starting any note at silenced volume is unrankable. See this You might want to raise volume Raised the volume by 10%
  3. 03:17:095 (4,1) - Would suggest avoiding these barely-touching overlaps Fixed.
  4. 03:19:015 (2,3) - This one too ^
  5. 03:59:335 (4) - Would be cool if you could adjust stuff to get this in the centre of the screen like the first slider of the map was I tried to get this to the center.

    There isn't much to pick at but I would consider more variation in your rhythms for future Beginner/Easy diffs. What you've got here is a difficulty with a 0:1 circle-slider ratio of which almost all the sliders are 1/1. If you plan to remap as you've mentioned about considering in a previous mod reply, try incorporating 2/1 sliders and circles into the music. In fact since the next difficulty in the spread uses circle-to-circle 1/3 rhythms you're going to be required to use circles in this lower diff to spread properly. I'm considering this already. I'll probably get into remapping this difficulty soon.

[Standard]

  1. This diff also lacks in circles and rhythm variation
  2. 00:01:255 (1,2) - Same as mentioned for Beginner Same here.
  3. 02:25:255 (3) - So much of this slider is overlapped it doesn't look very good imo Ah, you're right. Fixed.
  4. 03:19:975 (1) - Spacing inconsistency, fix so next slider is 1.2 ds Fixed.
  5. 03:59:815 (3) - Another inconsistency here ^

[Inferno]

  1. 00:01:255 (1,2) - Same as Beginner -
  2. 00:26:695 (4,2) - Here's another one of those slightly-touching overlaps I mentioned earlier Fixed.
  3. 01:25:735 (4) - Would be really nice here to make a repeat 1/3 slider here to cover the sound on 01:25:895 Sure, fixed.
  4. 01:26:695 (1) - Not of much importance but this could stack on 01:25:575 (3) if you would like I'd like to keep it as it is.
  5. 01:35:815 (4) - Shift this right a grid or two so it isn't barely touching the next slider Fixed.


Nice map and song,
gl!
Thanks for modding. ^^
Chalwa
o/
[General]
  1. Nothing i think.

[Beginner]
  1. I'm really confused why you didn't put ANY circle in this map. I know there's nothing bad in it, but if you are making nice rhythm, no only 1/1 sliders and sometimes 2/1 sliders. Please you must be a bit more creative i think. Yea, they looks often nice, but atm i personally didn't like a thing which you made here. To be honest with you this map is a bit boring, but it's my opinion on this...
  2. OD2 and HP2 please, cause it's too hard at the moment and also Standard has HP4 and OD4 when Inferno had OD6 HP6 so will make very nice and consistent spread.
  3. 00:30:055 (2) - I prefer here right curve for have a nice look with 00:28:135 (4,1) and also will have improved transition to 00:31:015 (3) slider.
  4. Really nothing much to say, because it's the most simple rhythm 1/1 slider and 1/1 slider and this slider are fuly readable so...

[Standard]
  1. 00:41:415 - I think you should to put here a note and it will be more consistent, because you put it everytime in this beat before.
  2. 00:58:855 (2,3) - I think more fit here 1/1 slider which starts on 00:58:855 - and end on 00:59:335 -, cause i think a fingers for beginner must have a bit break... i won't write it 19231 times, so you should fixed all these patterns on this beats.
  3. 01:17:095 (1) - Ok, i saw you made many variety sliders, but please, this one isn't looks nice. I think it's looks more aesthetics when you make this slider like on screen.
  4. 02:26:215 (1) - Same as above, cause copied pattern.
  5. 02:45:415 (1,2) - This two objects are too close in a centre in my opinion. Nice thing which you can make here is try to blanket both objects, but like on screen. I know i'm not a master of blankets, but try to make something like this:

[Inferno]
  1. Check AiMod, cause unsnapped ends of sliders.
  2. 00:28:615 (4) - What do you think about Ctrl + G this slider to emphasise a "Tell me what to do" vocal, and also it's nice to play and it's too hard i think.
  3. 01:13:735 (2,3) - I don't like flow between this two objects, so prefer to rotate first slider about 90 deg and then DS it with 01:14:215 (3) slider. Now i think it's more comfortable to play.
  4. 01:37:735 (4) - The same thing as in first point and it's alsoo comfortable to play i think, so you can do it.

Ok, that's all from my check.
Map is nice, this sliders too :D.
CALL ME BACK my dreams... GOOD LUCK
Seolv
NM from queue

Beginner
I dont understand, either, why you mapped nothing but sliders, but it's your map do whatever you want I guess.
I felt like everything was alright but it was a bit boring because it was only made of 1/1 sliders (mostly)

Standard

Why did you even put a break in the beginning, I mean, you could've just mapped it but it's ok in general I guess.

Inferno

00:17:575 (1,2) - Don't overlap
00:18:535 (3,4) - Same
This diff has a lot of overlaps and that's the only problem in it. I'm ok with overlaps in some parts but it's just repeating over again.

In general, mapset looks fine.
I know that it seems like this was a lazy mod but I couldn't really find any major issues with the map.
Topic Starter
Xiaolin

Chalwa wrote:

o/
[General]
  1. Nothing i think.

[Beginner]
  1. I'm really confused why you didn't put ANY circle in this map. I know there's nothing bad in it, but if you are making nice rhythm, no only 1/1 sliders and sometimes 2/1 sliders. Please you must be a bit more creative i think. Yea, they looks often nice, but atm i personally didn't like a thing which you made here. To be honest with you this map is a bit boring, but it's my opinion on this...
  2. OD2 and HP2 please, cause it's too hard at the moment and also Standard has HP4 and OD4 when Inferno had OD6 HP6 so will make very nice and consistent spread. Okay.
  3. 00:30:055 (2) - I prefer here right curve for have a nice look with 00:28:135 (4,1) and also will have improved transition to 00:31:015 (3) slider. Oh sure, fixed.
  4. Really nothing much to say, because it's the most simple rhythm 1/1 slider and 1/1 slider and this slider are fuly readable so...

[Standard]
  1. 00:41:415 - I think you should to put here a note and it will be more consistent, because you put it everytime in this beat before. Added.
  2. 00:58:855 (2,3) - I think more fit here 1/1 slider which starts on 00:58:855 - and end on 00:59:335 -, cause i think a fingers for beginner must have a bit break... i won't write it 19231 times, so you should fixed all these patterns on this beats. I want to emphasize the strong vocal which is on 00:59:335 - So, I'll keep it as it is.
  3. 01:17:095 (1) - Ok, i saw you made many variety sliders, but please, this one isn't looks nice. I think it's looks more aesthetics when you make this slider like on screen. Fixed.
  4. 02:26:215 (1) - Same as above, cause copied pattern. ^
  5. 02:45:415 (1,2) - This two objects are too close in a centre in my opinion. Nice thing which you can make here is try to blanket both objects, but like on screen. I know i'm not a master of blankets, but try to make something like this: Fixed.

[Inferno]
  1. Check AiMod, cause unsnapped ends of sliders. Fixed them all.
  2. 00:28:615 (4) - What do you think about Ctrl + G this slider to emphasise a "Tell me what to do" vocal, and also it's nice to play and it's too hard i think. I'd prefer to keep the distance here.
  3. 01:13:735 (2,3) - I don't like flow between this two objects, so prefer to rotate first slider about 90 deg and then DS it with 01:14:215 (3) slider. Now i think it's more comfortable to play. It looks fine to me, might change it though.
  4. 01:37:735 (4) - The same thing as in first point and it's alsoo comfortable to play i think, so you can do it. -

Ok, that's all from my check.
Map is nice, this sliders too :D.
CALL ME BACK my dreams... GOOD LUCK

[ L u k a s ] wrote:

NM from queue

Beginner
I dont understand, either, why you mapped nothing but sliders, but it's your map do whatever you want I guess.
I felt like everything was alright but it was a bit boring because it was only made of 1/1 sliders (mostly)

Standard

Why did you even put a break in the beginning, I mean, you could've just mapped it but it's ok in general I guess. Because I can? I also think that a break fits here.

Inferno

00:17:575 (1,2) - Don't overlap Err.. why? I like the overlap here.
00:18:535 (3,4) - Same -
This diff has a lot of overlaps and that's the only problem in it. I'm ok with overlaps in some parts but it's just repeating over again. All of those overlaps are intentional. So, I don't think it's a problem.

In general, mapset looks fine.
I know that it seems like this was a lazy mod but I couldn't really find any major issues with the map.
Thanks both of you for modding!
jas
q m4m

inferno

maybe replace red color with orange since there's no red in the bg, and his pants are orange

put preview point at begining of kiai time, not before break time, it sounds better

  1. 00:02:215 (1) - is the long break really necessary
  2. 00:19:975 (2) - slider shape is ugly and different from your other slider shapes, same goes for 4
  3. make 00:39:495 (3) - line up with 2 more, then have 4 line up with 3, and stack 5 on 3, it looks cleaner that way imo
  4. 01:56:455 (3,4) - maybe do what you did with 01:55:495 (1,2) -
  5. 02:41:095 (4) - the red anchor is at a weird part lol, it makes it look visually unappealing tbh. make it towards the middle
  6. 02:41:575 (1) - ^
  7. 03:13:735 (4) - maybe flip and have it look like 00:01:255 (1,2) -

kool mapset, cant wait to pp farm one day. gl and hf getting this ranked :)
Topic Starter
Xiaolin

CraEZy wrote:

q m4m

inferno

maybe replace red color with orange since there's no red in the bg, and his pants are orange

put preview point at begining of kiai time, not before break time, it sounds better

  1. 00:02:215 (1) - is the long break really necessary
  2. 00:19:975 (2) - slider shape is ugly and different from your other slider shapes, same goes for 4 I find this shape okay.
  3. make 00:39:495 (3) - line up with 2 more, then have 4 line up with 3, and stack 5 on 3, it looks cleaner that way imo I prefer keeping it like this for now.
  4. 01:56:455 (3,4) - maybe do what you did with 01:55:495 (1,2) - The flow would look repetitive though.
  5. 02:41:095 (4) - the red anchor is at a weird part lol, it makes it look visually unappealing tbh. make it towards the middle Fixed.
  6. 02:41:575 (1) - ^ ^
  7. 03:13:735 (4) - maybe flip and have it look like 00:01:255 (1,2) - Pass, I'm keeping this flow to emphasize "lonely".

kool mapset, cant wait to pp farm one day. gl and hf getting this ranked :)
Thank you for modding!
Tralen
Hello, here goes the nm mod:

I need to say first this song has 1 problem

It's monotonous

Yea its easy to map, u can use the vocals, but still hard (this apply only the lowest diffs cuz with vocals u can make a hardest diff like inferno's diff)

I dont touch the Beginner and standart for 2 reasons:

-idk how difficult you want these difficulties

-They are alot mod over here

I need to say and maybe some modders said it already

Beginner its a simple spam of slider 1/1 theres no varation, idk if u want that or change that

Standart has varation but still missing some notes, idk if that's why you want to keep it easy or you just skipped them

Well In Inferno i can say u missed some notes and u should put it in (if u want)

i mod this cuz the song need more varation and break that Monotony

There are more of those with that rhythm


Well thats it for me, this was more like comment than mod :c sorry if was ussels
defiance
finna YEET
Firetruck

osuskrub wrote:

finna YEET
yes
Topic Starter
Xiaolin
stop shtposting smh

O NEW PAGE : D
elena2705
Hi~
From my queue~

From the point of view of technical and mapping I have noyhing. It's good enough. But....

Novice


02:49:255 - spinner will be better

Medium


Good diff, better than Hard and more interesting, espicially chorus.
Hitsounds are good, but it's too quiet, if you increase all on 10%, it will be better. And also it will be very cool, if at the moments like 00:48:295 - this the sound is louder. Because such beautiful sound as 'finish' will be heard. (By the way it's about all diffs)

About combo coloures, i want to ask WHY?? It seems like here only 2 coloures, but it's not so. Combo coloures should highlisht video. But these combo coloures do playing more boring, and video (that is really colourful) imperceptibly and unremarkingly.... There are many other coloures, like blue (for example BMW)

Hard


As Tralen said, this song is very monotonous. And the highest diff has just 2,7*. Yes, maybe this song doesn't need very complicated diffs, but between 3,4* to 5* needs diff. If you can't or don't want, ask GD. Because It's too boring. There is no any outstanding moments at all. And between 02:36:295 - to 02:49:255 - there is just sliders.... but here will be good streams, or repeat sliders, or smth interesting. There is sliders that just not the same. I can't in this map growth, evolution or smth like that. Always many many sliders, without circles. I (not only I) want to enjoy, when playing. And, of course, don't forget about passion. i haven't any passion when i play it. Maybe I upset you, but sorry. I just say my opinion. So...If you diversify your map for circles and etc, it will be great map!!!
And also in this diff too many overlaps, sometimes it's good, but if it's ALL song, it's annoying...

I think this song worthy for ranking :!::!::!::!::!::!::!::!:
But i leave my opinion about insane diff (Just because good song, but i will not play, because it will not bring me any pp)
You good player in STD, so is it too complicated to create insane diff???

It's all i want to say :D
So FIGHTING!!!!
Aisha
Hi! Mod as requested on my queue: t/579972
I hope this can helps you!

[General]
  1. About kiai I don't think breaking them on 01:10:855 - 02:19:015 - 03:36:775 - 03:52:135 - is neccesary since sound doesn't go low at all. Also the increasing cymbal makes it better not to break :3
  2. Just want to point about diffnames... Novice is 1,49 SR and Medium is 1,79 (0,3 difference) so I think using Easy instead Novice is better considering Easy>Novice. Also this is better talking about consistency through diffnames. Or maybe you can use something else instead Hard one idk :P
  3. I think nothing else is wrong. Volumes, metadata, timing, etc it's all ok I guess


[Novice]

  • I think overall flow is reaaally strange... Novice diff should be easy to follow for first time players (yeah, I got what you want to do :P)
  1. SliderMultiplier:0.899999999999999 -> 0,9 (ppy fix your game)
    Considering SV is really slow (0,9 on 125bpm song) let's skip the difficulty to follow sliders, but I think some of them are a little ugly (sry for say this ;;)
  2. 00:19:495 (3) - for example this one isn't that... striking maybe? Probably making something like flows better imo :P
  3. 00:38:695 (3) - ^ this kind of sliders are such followable but I think talking about aesthetic aren't that beauti :/
  4. 00:43:495 (5) - this is like... uh :/. You should finish on the fourth point I guess instead using the last one
    I'm sorry if I'm pointing so much about your mapping style, mine is a little old so I'm not really familiarized with this kind of maps ;;
  5. 01:04:615 (2) - I think you could use a ctrl+g from 01:03:655 (1) - and it looks better :P (same location tho)
    I see kiai is kind of good, but I think you could add some circles instead making this full of sliders. Almost the whole song has some of them but kiais
  6. 01:40:135 (5) - what about making something like ? Flows better (and follow on some way your mapstyle)
  7. 01:45:895 (1,2,3,4) - these doesn't flow good at all imo. I think according to the first three sliders you should move the fourth one for 180,276 or somewhere like this (and finishing above to don't break the flow again)
    02:35:815 - this section is kind of good using only sliders since it's more slower than others :P
  8. 02:49:255 (3) - I think according to your style using a more interesting slider here could be fine, maybe something like it's fine (up to you tbh xD)
  9. 03:05:575 (1) - I think you could use circles on 03:05:575 - 03:06:055 - to make the section change more notorius instead using most of them during the section
  10. 03:59:335 (1) - making new combo here fits good imo ^^


I think that's all... Really sorry for only modding the Novice diff, but isn't my favourite kind of song :/ I really feel dissapointed so I just hope this can helps you. Good luck! ~
Topic Starter
Xiaolin

elena2705 wrote:

Hi~
From my queue~

From the point of view of technical and mapping I have noyhing. It's good enough. But....

Novice


02:49:255 - spinner will be better Why though? I think the slider fits well.

Medium


Good diff, better than Hard and more interesting, espicially chorus.
Hitsounds are good, but it's too quiet, if you increase all on 10%, it will be better. And also it will be very cool, if at the moments like 00:48:295 - this the sound is louder. Because such beautiful sound as 'finish' will be heard. (By the way it's about all diffs)

About combo coloures, i want to ask WHY?? It seems like here only 2 coloures, but it's not so. Combo coloures should highlisht video. But these combo coloures do playing more boring, and video (that is really colourful) imperceptibly and unremarkingly.... There are many other coloures, like blue (for example BMW)

Hard


As Tralen said, this song is very monotonous. And the highest diff has just 2,7*. Yes, maybe this song doesn't need very complicated diffs, but between 3,4* to 5* needs diff. If you can't or don't want, ask GD. Because It's too boring. There is no any outstanding moments at all. And between 02:36:295 - to 02:49:255 - there is just sliders.... but here will be good streams, or repeat sliders, or smth interesting. There is sliders that just not the same. I can't in this map growth, evolution or smth like that. Always many many sliders, without circles. I (not only I) want to enjoy, when playing. And, of course, don't forget about passion. i haven't any passion when i play it. Maybe I upset you, but sorry. I just say my opinion. So...If you diversify your map for circles and etc, it will be great map!!!
And also in this diff too many overlaps, sometimes it's good, but if it's ALL song, it's annoying... Adding more streams, and all those stuff that would make an "Insane" or an "Extra" difficulty wouldn't fit the song. The song itself doesn't have too many strong beats. If I've ever considered mapping an extra difficulty for this, it'd basically be overmapping. Besides, this entire game isn't about pp. If they didn't like it because it doesn't give pp, then it's their problem.

I think this song worthy for ranking :!::!::!::!::!::!::!::!:
But i leave my opinion about insane diff (Just because good song, but I will not play, because it will not bring me any pp)
You good player in STD, so is it too complicated to create insane diff??? Nah, I suck.

It's all i want to say :D
So FIGHTING!!!!

xfraczynho wrote:

Hi! Mod as requested on my queue: t/579972
I hope this can helps you!

[General]
  1. About kiai I don't think breaking them on 01:10:855 - 02:19:015 - 03:36:775 - 03:52:135 - is neccesary since sound doesn't go low at all. Also the increasing cymbal makes it better not to break :3
  2. Just want to point about diffnames... Novice is 1,49 SR and Medium is 1,79 (0,3 difference) so I think using Easy instead Novice is better considering Easy>Novice. Also this is better talking about consistency through diffnames. Or maybe you can use something else instead Hard one idk :P
  3. I think nothing else is wrong. Volumes, metadata, timing, etc it's all ok I guess


[Novice]

  • I think overall flow is reaaally strange... Novice diff should be easy to follow for first time players (yeah, I got what you want to do :P)
  1. SliderMultiplier:0.899999999999999 -> 0,9 (ppy fix your game)
    Considering SV is really slow (0,9 on 125bpm song) let's skip the difficulty to follow sliders, but I think some of them are a little ugly (sry for say this ;;)
  2. 00:19:495 (3) - for example this one isn't that... striking maybe? Probably making something like flows better imo :PI'd like to keep my current slider, because flow feels better.
  3. 00:38:695 (3) - ^ this kind of sliders are such followable but I think talking about aesthetic aren't that beauti :/ Adjusted a bit.
  4. 00:43:495 (5) - this is like... uh :/. You should finish on the fourth point I guess instead using the last one Fixed.
    I'm sorry if I'm pointing so much about your mapping style, mine is a little old so I'm not really familiarized with this kind of maps ;;
  5. 01:04:615 (2) - I think you could use a ctrl+g from 01:03:655 (1) - and it looks better :P (same location tho) But it'll break DS..
    I see kiai is kind of good, but I think you could add some circles instead making this full of sliders. Almost the whole song has some of them but kiais If I used circles, it'll increase the difficulty star, which will make it normal. So, I'm keeping the kiai sliders to keep the star rating.
  6. 01:40:135 (5) - what about making something like ? Flows better (and follow on some way your mapstyle) I prefer keeping it. (Also, I don't do those sliders..)
  7. 01:45:895 (1,2,3,4) - these doesn't flow good at all imo. I think according to the first three sliders you should move the fourth one for 180,276 or somewhere like this (and finishing above to don't break the flow again) Fixed.
    02:35:815 - this section is kind of good using only sliders since it's more slower than others :P
  8. 02:49:255 (3) - I think according to your style using a more interesting slider here could be fine, maybe something like Uhh.. I don't like the slider shape D:
    it's fine (up to you tbh xD)
  9. 03:05:575 (1) - I think you could use circles on 03:05:575 - 03:06:055 - to make the section change more notorius instead using most of them during the section
  10. 03:59:335 (1) - making new combo here fits good imo ^^ Sure


I think that's all... Really sorry for only modding the Novice diff, but isn't my favourite kind of song :/ I really feel dissapointed so I just hope this can helps you. Good luck! ~
Thank you two for modding!
Einja
1/3 song O_O

[general]
suggestions
there is a music video to this song, i think you should add it :3 https://www.youtube.com/watch?v=nchkAmc49p4


[hard]
00:01:255 (1,2) - these notes should have sound, it feel so awkward hitting them when they don't have any sound.

00:31:495 (2,3) - i prefer this a little more http://prntscr.com/ffldel

00:36:295 (5) - this slider shape kinda stands out compared to the others with it, and the music hasn't changed at all ;w;

01:07:495 (1,2) - I think you should curve these sliders normally, it doesn't look neat the way it forms out.

01:48:615 (3,4) - bend the slider body for a good blanket http://prntscr.com/fflerb

01:56:455 (3,1) - slight uneven overlap

02:05:575 (2,4) - ^ with slider tails

[the easy]
check aimod, you have 2 ds issues 01:54:535 (2,3) - and 03:07:975 (3,4) - that's all.


fun map and song, good luck!
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