kamome sano - </emotional> [CatchTheBeat|Osu]

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KittyAdventure
Wait, Girl mapping full diff but you only mapping 1/2 part of this song, that should be unrankable because the guest mapper made full diff than the uploader? t/358506/start=30
Topic Starter
Girl

KittyAdventure wrote:

Wait, Girl mapping full diff but you only mapping 1/2 part of this song, that should be unrankable because the guest mapper made full diff than the uploader? t/358506/start=30
I'm not the guest mapper wtf
Storyboarder
im the guest mapper
- Frontier -

KittyAdventure wrote:

Wait, Girl mapping full diff but you only mapping 1/2 part of this song, that should be unrankable because the guest mapper made full diff than the uploader? t/358506/start=30
Doormat
had an irc mod with Girl regarding the standard diff; we changed the pattern at 00:06:043 - since it sounds more like a 1/3 snap than a 1/8 snap. other than that, the standard diff looks fine to me.

regarding the storyboard, i took a look at what ZiRoX pointed out and can confirm that changes have been made so that the circle during the last kiai no longer shows up for the ctb diff, and therefore should no longer be distracting to players. the rest of the storyboard is also fine in my opinion.

however, since ZiRoX's veto on the ctb diff still stands, i don't think it would be wise for me to go ahead and bubble the set as is. i'll get into contact with some ctb bns and see what they think before i go any further, so starring for now.
Topic Starter
Girl
=-]
KittyAdventure
Oh my god, i don't see it! Sorry xD
blizzardice
bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-sb
semaphore
u go dude holy shit
Topic Starter
Girl
so uhhhhhhhh whats happening with ctb
Sc4v4ng3r
afhpodsfhdnsfpaohf sorry for late, doormat asked me to check this so here I am

[Catharsis]
  1. 01:22:077 (7,1) - 01:27:595 (5,1) - I really don't hear anything significant changing in the song here, the only thing which is implicitly shown is the build-up to the next bass drop, which if these are trying to emphasize, is doing it wrong. For how repetitive the sound gets in this section I would rather make them just walks but if you want to add some hypers you could add some towards the end of the section (like at 01:26:301 (8,1) - , not at 01:23:457 (5,1) - ) for build-up.
  2. 03:00:008 (3,1) - Being the calm part of the song, this hyper somehow still has higher than average distance on it. It's not even the chorus yet, so this really doesn't make the mood feel right. Would highly recommend to reduce the distance, same goes for 03:02:767 (3,1) - (did you copypasta)
  3. 04:47:767 (1,2,3,4) - Only double 1/4 hyper that's in this section(including the previous chorus), it's an odd one out compared to 03:58:112 (1,2) - and similar others. It's not too uncomfortable to play, sure, but it being not consistent can throw players off. Would make a hyper only to (3) instead for simplicity.


Honestly I don't see any critical flaws in the map. Movement matches the song well imo and other issues are very minor that it will just be overshadowed during play, so the ctb diffs should be fine.
Ascendance
I'll fix it sunday don't touch don't touch
Fii
Seeing as how these are all mods for my sections, I'll be applying the mods.

Sc4v4ng3r wrote:

afhpodsfhdnsfpaohf sorry for late, doormat asked me to check this so here I am

[Catharsis]
  1. 01:22:077 (7,1) - 01:27:595 (5,1) - I really don't hear anything significant changing in the song here, the only thing which is implicitly shown is the build-up to the next bass drop, which if these are trying to emphasize, is doing it wrong. For how repetitive the sound gets in this section I would rather make them just walks but if you want to add some hypers you could add some towards the end of the section (like at 01:26:301 (8,1) - , not at 01:23:457 (5,1) - ) for build-up. I agree with this. I've made everything walkable.
  2. 03:00:008 (3,1) - Being the calm part of the song, this hyper somehow still has higher than average distance on it. It's not even the chorus yet, so this really doesn't make the mood feel right. Would highly recommend to reduce the distance, same goes for 03:02:767 (3,1) - (did you copypasta) Reduced distance for both jumps
  3. 04:47:767 (1,2,3,4) - Only double 1/4 hyper that's in this section(including the previous chorus), it's an odd one out compared to 03:58:112 (1,2) - and similar others. It's not too uncomfortable to play, sure, but it being not consistent can throw players off. Would make a hyper only to (3) instead for simplicity. Done!


Honestly I don't see any critical flaws in the map. Movement matches the song well imo and other issues are very minor that it will just be overshadowed during play, so the ctb diffs should be fine.
Thanks for the mod!
updated diff sent to Girl via pm
Ascendance
I knew they taught english in Canada, but what's the issue with basic reading comprehension lol
Fii

Ascendance wrote:

I knew they taught english in Canada, but what's the issue with basic reading comprehension lol
Common sense would suggest mods directed to me should be applied by me. Whether or not I have given you permission in the past to apply mods for me should have zero impact on my right to revoke that request and apply mods myself at any given time.

That being said, take note that from this point forward I will be applying mods for my sections on my own.
Ascendance
bold italic underline

edit: I don't really want to work with someone who feels entitled to just come back and pick up credit after I've done most of the hard work. The mapset was left to me so I intend to keep it as such. Like, when you give away an item to charity, you can't just say "well oh it was mine originally so it's still mine". If you don't like that, you can suggest for me to remove all your parts and I'll map them myself, to avoid conflict.
Ascendance

Sc4v4ng3r wrote:

afhpodsfhdnsfpaohf sorry for late, doormat asked me to check this so here I am

[Catharsis]
  1. 01:22:077 (7,1) - 01:27:595 (5,1) - I really don't hear anything significant changing in the song here, the only thing which is implicitly shown is the build-up to the next bass drop, which if these are trying to emphasize, is doing it wrong. For how repetitive the sound gets in this section I would rather make them just walks but if you want to add some hypers you could add some towards the end of the section (like at 01:26:301 (8,1) - , not at 01:23:457 (5,1) - ) for build-up. I've adjusted them appropriately as you suggested~
  2. 03:00:008 (3,1) - Being the calm part of the song, this hyper somehow still has higher than average distance on it. It's not even the chorus yet, so this really doesn't make the mood feel right. Would highly recommend to reduce the distance, same goes for 03:02:767 (3,1) - (did you copypasta) Seems like the person in question did indeed copypaste it, so I've fixed it accordingly~
  3. 04:47:767 (1,2,3,4) - Only double 1/4 hyper that's in this section(including the previous chorus), it's an odd one out compared to 03:58:112 (1,2) - and similar others. It's not too uncomfortable to play, sure, but it being not consistent can throw players off. Would make a hyper only to (3) instead for simplicity. Fixed it!


Honestly I don't see any critical flaws in the map. Movement matches the song well imo and other issues are very minor that it will just be overshadowed during play, so the ctb diffs should be fine.
Thank you kindly~

https://puu.sh/wXvmB/cac13b3420.rar
Topic Starter
Girl
updated
AncuL
04:13:974 - i feel that this place is better to put the preview point at
Pyrozen
Storyboarder: Storyboarder :thinking:
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