can i just ask a couple questions about sb?
00:00:871 (1) - Why is there four BGs being loaded? The SB load is well above what it needs to be
plsonly the black image is visible
Is it not possible to fade out BGs when they're not being used so that the load isn't always over 5x during the calmest part of the song?
Also, pretty much all elements have tonnes of background transparency that could be removed. I get that they're being made to be the same size as the bg, but is it hard to set the sprite's location?
I'm not as experienced with sb so I won't push that further
Catharsis00:35:008 (3,1) - There really shouldn't be hypers here. It's by far the quietest part of the song and really shouldn't have anything but walks, especially compared to the fact that no hypers were used in the louder section before-hand. Yes it's a collab but that still means you should follow the ideas of the section before.
02:01:560 (1) - why is there even a finish on 3, the piano is on a different snap, a different hitsound would be better, it's not even the dominant instrument, it's not the same volume as the rest of the music, the mapping doesn't follow it, it's inconsistent with the players expectations, tldr bad idea
03:51:215 (1,2,3,4,5,6,7,8) - This pattern does not remotely follow the music, do something like 04:57:422 (1) -
04:14:664 (1) - there is literally no emphasis given to the start of the kiai section because the jump pattern is identical to the previous one. Increase distance.
05:09:491 (3) - Many combos will break here because circular flow was broken
05:20:181 (1,2,3,4,1) - pp jumps is probably the most unfitting ending possible tbh
only pointing out major issues since you prefer to rank stuff with as little effort as possible