can it be done
don't call me or my son backAscendance wrote:
can it be done
someone is making a banner for all the information and that kudosu was a miss-clickBonsai wrote:
can you maybe write something useful in the creator's words too, like
who "Fiance" is supposed to be (also, I'm no native, but how exactly does a singular fit to describe the collaboration of apparently two people?)
where that diff has been modded
who made the SB
nobody should have to look through this shitpost-filled thread to find these informations just because you like to meme
and please don't give kudosu to a post that clearly doesn't deserve it.
Fiance = Myself and Fii (No deeper meaning :p)Bonsai wrote:
can you maybe write something useful in the creator's words too, like
who "Fiance" is supposed to be (also, I'm no native, but how exactly does a singular fit to describe the collaboration of apparently two people?)
where that diff has been modded
who made the SB
nobody should have to look through this shitpost-filled thread to find these informations just because you like to meme
and please don't give kudosu to a post that clearly doesn't deserve it.
I see, maybe get that done before it enters the ranking process next time thoGirl wrote:
someone is making a banner for all the information and that kudosu was a miss-click
oh yeah I've read that, but I mean "Fiance" is a singular word while you are two people, right? why not use "Fiances" instead? o:Ascendance wrote:
Fiance = Myself and Fii (No deeper meaning :p)
Our diff was modded on my own set and was bubbled there. When I was restricted, I moved it to this set and decided to keep it here cause why not
Thanks for your concern
2016-03-17 18:59 Ascendance: for highest diff, custom diff name? or something else
2016-03-17 19:00 Fii: How the hell can we combine Ascendance and Fii
2016-03-17 19:00 Fii: Fiance
2016-03-17 19:00 Ascendance: LOL
Sinnoh wrote:
00:00:871 (1) - Why is there four BGs being loaded? The SB load is well above what it needs to be
Fixed once Girl updates the mapset. Thanks!Sinnoh wrote:
Also, pretty much all elements have tonnes of background transparency that could be removed. I get that they're being made to be the same size as the bg, but is it hard to set the sprite's location?
Thanks for your time~Sinnoh wrote:
Catharsis
00:35:008 (3,1) - There really shouldn't be hypers here. It's by far the quietest part of the song and really shouldn't have anything but walks, especially compared to the fact that no hypers were used in the louder section before-hand. Yes it's a collab but that still means you should follow the ideas of the section before. I have to disagree here. One of the beauties of a collab difficulty is the fact that you can see two different styles or representations of a song shine through in one difficulty, really calling on the contrast between the ideas of two mappers. While I don't necessarily disagree with you, I think it would be wrong to say that she or I must adhere to what the other does. It's simply a clash of two different styles, and I believe the hypers accentuate the vocal downbeats quite nicely.
02:01:560 (1) - why is there even a finish on 3, the piano is on a different snap, a different hitsound would be better, it's not even the dominant instrument, it's not the same volume as the rest of the music, the mapping doesn't follow it, it's inconsistent with the players expectations, tldr bad idea Fine idea, the pattern is 1,2,3,4 where 1 and 3 are strong beats that are brought out while 2 and 4 are supportive beats that transition into 02:02:250 (1) -
03:51:215 (1,2,3,4,5,6,7,8) - This pattern does not remotely follow the music, do something like 04:57:422 (1) - There's drum hits here though, with the pattern repeating twice (second downbeat is on 03:51:560 - with that pixely noise). Plus, the two parts are mapped by different people, so it's just a different representation
04:14:664 (1) - there is literally no emphasis given to the start of the kiai section because the jump pattern is identical to the previous one. Increase distance. lol ok
05:09:491 (3) - Many combos will break here because circular flow was broken It's 3 notes with 1/1 gaps, if you break here you either don't have eyes or you can't play cups
05:20:181 (1,2,3,4,1) - pp jumps is probably the most unfitting ending possible tbh They aren't even pp, they reflect the song quite nicely as well. The song isn't calling for anything intense here so why should I make something that would be off-putting or awkward for the player?
only pointing out major issues since you prefer to rank stuff with as little effort as possible Kinda rude tbh, if I ranked things with such little effort, I wouldn't be one of the best mappers at the moment, no? But maybe that's subjective B)
I'm not the guest mapper wtfKittyAdventure wrote:
Wait, Girl mapping full diff but you only mapping 1/2 part of this song, that should be unrankable because the guest mapper made full diff than the uploader? t/358506/start=30
KittyAdventure wrote:
Wait, Girl mapping full diff but you only mapping 1/2 part of this song, that should be unrankable because the guest mapper made full diff than the uploader? t/358506/start=30
Thanks for the mod!Sc4v4ng3r wrote:
afhpodsfhdnsfpaohf sorry for late, doormat asked me to check this so here I am
[Catharsis]Honestly I don't see any critical flaws in the map. Movement matches the song well imo and other issues are very minor that it will just be overshadowed during play, so the ctb diffs should be fine.
- 01:22:077 (7,1) - 01:27:595 (5,1) - I really don't hear anything significant changing in the song here, the only thing which is implicitly shown is the build-up to the next bass drop, which if these are trying to emphasize, is doing it wrong. For how repetitive the sound gets in this section I would rather make them just walks but if you want to add some hypers you could add some towards the end of the section (like at 01:26:301 (8,1) - , not at 01:23:457 (5,1) - ) for build-up. I agree with this. I've made everything walkable.
- 03:00:008 (3,1) - Being the calm part of the song, this hyper somehow still has higher than average distance on it. It's not even the chorus yet, so this really doesn't make the mood feel right. Would highly recommend to reduce the distance, same goes for 03:02:767 (3,1) - (did you copypasta) Reduced distance for both jumps
- 04:47:767 (1,2,3,4) - Only double 1/4 hyper that's in this section(including the previous chorus), it's an odd one out compared to 03:58:112 (1,2) - and similar others. It's not too uncomfortable to play, sure, but it being not consistent can throw players off. Would make a hyper only to (3) instead for simplicity. Done!
Common sense would suggest mods directed to me should be applied by me. Whether or not I have given you permission in the past to apply mods for me should have zero impact on my right to revoke that request and apply mods myself at any given time.Ascendance wrote:
I knew they taught english in Canada, but what's the issue with basic reading comprehension lol
Thank you kindly~Sc4v4ng3r wrote:
afhpodsfhdnsfpaohf sorry for late, doormat asked me to check this so here I am
[Catharsis]Honestly I don't see any critical flaws in the map. Movement matches the song well imo and other issues are very minor that it will just be overshadowed during play, so the ctb diffs should be fine.
- 01:22:077 (7,1) - 01:27:595 (5,1) - I really don't hear anything significant changing in the song here, the only thing which is implicitly shown is the build-up to the next bass drop, which if these are trying to emphasize, is doing it wrong. For how repetitive the sound gets in this section I would rather make them just walks but if you want to add some hypers you could add some towards the end of the section (like at 01:26:301 (8,1) - , not at 01:23:457 (5,1) - ) for build-up. I've adjusted them appropriately as you suggested~
- 03:00:008 (3,1) - Being the calm part of the song, this hyper somehow still has higher than average distance on it. It's not even the chorus yet, so this really doesn't make the mood feel right. Would highly recommend to reduce the distance, same goes for 03:02:767 (3,1) - (did you copypasta) Seems like the person in question did indeed copypaste it, so I've fixed it accordingly~
- 04:47:767 (1,2,3,4) - Only double 1/4 hyper that's in this section(including the previous chorus), it's an odd one out compared to 03:58:112 (1,2) - and similar others. It's not too uncomfortable to play, sure, but it being not consistent can throw players off. Would make a hyper only to (3) instead for simplicity. Fixed it!
Thanks so much for all your help~-Sh1n1- wrote:
Unused hitsound: drum-hitfinish.wavFiance's Catharsis
- 00:06:244 (7) - is it on purpose? move to 00:06:258 - I remember it being there for a reason but now I fixed it I guess
- from 00:31:215 - to 00:32:508 - why didn't you follow the 1/4 here? I was wonder while testplaying, if this is an overdose, this kind of sounds shouldn't be skipped imo, but yeah, don't add hyperdashes cause you are still on a calm part. Keeping this because I want to continue bringing out the "vocal" parts here. Also this part of the song is pretty calm so ye
- 00:33:284 - this sound definitely doesn't deserve hyperdash, take 00:33:974 - as a reference cause it is the next strong sound and you should mark the difference between such sounds. Agreed, fixed.
- I wanna ask you, wich part is more intense? 00:12:250 - or 00:33:974 -? well it's obviously that 00:33:974 - is the calmest part, right? but why your current hyperdashes are showing me the opposite? idk how high vocal pitches work as hyperdashes now while on the previous sections some parts like 00:25:698 - for example, were simple jumps, remove some hyperdashes like 00:35:008 (3,1) - 00:36:560 (3,1) - 00:37:250 (2,3) - 00:37:939 (4,1) - 00:40:698 (4,1) - 00:45:871 (3,1) - I didn't remove hyperdashes, but instead I made them a LOT shorter
- 00:42:939 (3) - keep following 1/4, looks inconsistent with the rest of notes on this section. Vocal emphasis
- 00:50:181 (4,1) - you missed a hyperdash here, this is a good spot to add something interesting. Added
- 01:00:526 (1,2,3,4,5,1,2,3,4,5,6) - wow this part is perfectly snapped but... it's boring, why everything have the same direction while you could add a movement at 01:00:871 - (some direction change) I tried lol
- 01:10:353 (2,3,4) - it isn't propertly enphasized cause the current transition is too straight, I did some changes and I put the slider-tail of 01:10:353 (2) - to the left of 01:11:733 (3) - and the movement amazing, try it bro. Good idea, fixed!
- 01:11:905 (4,5) - nope, remove this hyperdash, first cause the current jump feels forced, second cause 01:12:336 - is similar to 01:11:733 - and you didn't enphasize such jump with hyperdash. That one actually used to be a hyperdash but yeah, I actually like this pattern and I think the emphasis is okay on such strong downbeats.
- 01:18:112 - this section is the opposite as previous points mentioned on my mod, if you think that my purpose was remove hyperdashes as much as I can, you were wrong, this part lacks of hyperdashes while the instruments are prominent, I wanna suggest you some spots where you can add some hyperdashes: 01:20:871 - 01:26:388 -, if you listen carefully all the ones are working as a beginning of a new stanza same as 01:23:629 -. Added some
- 01:28:629 (3,4,5) - mmm hyperdashes are totally unnecesaries here, I think you can keep the hyperdash between 01:28:629 (3,4) - but 01:28:802 (4,5) - don't work at all. I explained it in an earlier mod, but I think that the hypers here for buildup are pretty good
- 01:38:974 - works muuuuuch better as a simple note rather than slider, confirmed with test. good
- 01:47:767 - unrankable, more than 16 fruits. Whoops, forgot to add a NC
- 02:08:112 (3,4,5,6,7) - ouch, too unconfortable while playing, is a faster change of direction with antiflow, it's totally different as 02:09:491 (2,3,4,5) - , I recommend you something like 02:13:802 (3,4) - instead of 02:08:284 (4,5,6) - to give a little rest and catch the next fruit without troubles. Did something a bit different
- 02:24:606 (2) - wtf bro, idk what are you following, I'll consider it as unsnapped. Nice catch, moved it back to 1/4
- 02:45:871 (2,3) - no hyperdash cause I can't hear something prominent that deserve it, 02:45:957 - understandable cause drums but 02:46:043 - no. Removed!
- 03:54:664 - NC pls, you really love the risk NC'd
- 04:13:974 (1,1,1,1) - fruit bounces on the plate, nice fountain effect, I really like it. <3
- 04:46:301 (6,1,2) - you are a savage, if you wanna keep both hyperdashes I recommend you something like 04:45:181 (2,3,4,5) - but you will have problems with this one, you know how is this community bro. Let's see how it goes
- 04:49:836 (1,2,3) - I really hate this patterns from chronoxia and you wanna use it too? please, no bro, I beg you, also 04:49:836 (1,2,3) - it's too fast, totally different as 01:56:043 (1,2,3) - wich is more confortable at gameplay, up to you. Fixed it up a bit!
That's all from me, call me back to appled, then Doormat can bubble this, wtf, you are so lucky today :3