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sak respect for Arata Iiyoshi - Reason of being [OsuMania]

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Topic Starter
Akasha-
This beatmap was submitted using in-game submission on Wednesday, May 23, 2018 at 10:39:48 PM

Artist: sak respect for Arata Iiyoshi
Title: Reason of being
Source: BMS
Tags: Pokémon Nintendo NDS Mystery Dungeon Explorers of the Darkness Time Sky ポケモン不思議のダンジョン 空の探検隊 時の探検隊 闇の探検隊 とざくろ Tozakuro Portable Memories March BMS Edition Optie しろやぎとざくろ Pikachu Chimchar Primal Dialga Final Boss Battle Theme Fight to The Finish Remix Finale Critical_Star
BPM: 95
Filesize: 27733kb
Play Time: 02:06
Difficulties Available:
  1. Final Judgment / Extra - 4Key (4.96 stars, 1491 notes)
  2. First Days in the Team / Beginner - 4Key (1.37 stars, 306 notes)
  3. The Hunt for the Hidden Land / Akasha vs. CS' Hyper - 4Key (3.46 stars, 990 notes)
  4. The Saviors of Time / CS' Another - 4Key (4.37 stars, 1377 notes)
  5. Time Gear Search / Standard - 4Key (2.22 stars, 642 notes)
Download: sak respect for Arata Iiyoshi - Reason of being
Download: sak respect for Arata Iiyoshi - Reason of being (no video)
Information: Scores/Beatmap Listing
---------------


CrystilonZ
nostalgia: bms version
_Zenith
We won't be alone
Topic Starter
Akasha-
The map is now open for mod. (What a time to believe)
DoNotMess
what a time to be alive...
m4m but cs using ur map
>im following the sound when modding ... dont bash me pls
Final Destination
00:32:445 - flute here has the same spacing as in 00:31:024 - , i suggest u give the same spacing for consistency, here is my suggestion https://puu.sh/yplhF/38da21c79a.png
00:36:234 - ^
00:36:945 - there is a flute shuffle here, just a suggestion https://puu.sh/ypllA/6333f80f6d.png
00:41:050 - there is kick here, add [2]?
00:46:498 (46498|1,46656|1) - ghost?
00:48:471 - 1/6 here?
00:48:787 - ^
00:49:103 - ^
00:50:103 (50103|1,50156|2) - this sound is kinda loud compared to the 1/6 notes before, maybe make it trill [1][2] [3][4]?
00:51:234 (51234|2) - ghost?
00:53:892 (53892|2,53945|1) - ^ same loud sound before
01:05:208 - u miss the sound here
01:20:445 (80445|2) - ghost?
01:19:182 - miss 1/4 here
01:22:971 - also miss here
01:26:840 (86840|2) - ln length supposed to be 1/2 from the sound (clearly distinct from the sound before)
01:28:498 (88498|0) - sounds ghost to me
01:45:945 (105945|0,105945|3) - there is no drum here
01:59:366 (119366|0,119366|1) - these both should end here 02:01:419 -
02:04:097 - the high pitch string still exist here, i suggest to map it also at column [3]

maybe thats all?? reminded me of unmeiron somehow

is this convert lol
DoNotMess
CS' Another
(DONT GIVE ME KUDOSU, I DONT DESERVE THIS)
00:18:866 - maybe u want to map this hihat?? pretty loud to ignore
00:21:392 - also this one is missing
00:32:524 (32524|2,32682|1,32998|0) - u can make this into 1/2 length ln for flute emphasize
00:34:063 - wanna map this flute shuffle here?
00:47:366 - i dun kinda get the layering in this part, this isnt like u cs :(
01:00:156 (60156|0) - maybe u can move this to column [2] (or add) because it doesnt have that BEEP sound as before and 00:59:682 (59682|1) - u put column 2 here as a drum so it anchors,
01:07:103 - this should be either 1/6 or 1/8...
01:14:840 - missing?
01:16:734 (76734|0,76892|1) - kinda feels weird to have empty note being mapped (i assume the sound on the second is only the echo produced by the first sound), i suggest to start those ln at the same time
01:22:971 - 1/4
01:47:050 (107050|3,107050|0,107129|2,107129|1,107208|3,107208|0,107287|2,107287|1,107366|0,107366|3) - i think normal jumpstream here would do since u emphasize the kick from before and after this section. like dis/ https://puu.sh/ypPx6/5485778dcf.png
01:59:366 (119366|0) - should end here 02:01:261 -

thats all
DONT GIVE ME KUDOSU
rip diff spread :'( but rly nice mapset
Topic Starter
Akasha-

DoNotMess wrote:

what a time to be alive...
m4m but cs using ur map
>im following the sound when modding ... dont bash me pls

Final Destination
00:32:445 - flute here has the same spacing as in 00:31:024 - , i suggest u give the same spacing for consistency, here is my suggestion https://puu.sh/yplhF/38da21c79a.png kinda same with 00:36:313 - i think
00:36:234 - ^ actually yeah
00:36:945 - there is a flute shuffle here, just a suggestion https://puu.sh/ypllA/6333f80f6d.png I think I will follow the pure flute only
00:41:050 - there is kick here, add [2]? okay
00:46:498 (46498|1,46656|1) - ghost? okay
00:48:471 - 1/6 here? okay
00:48:787 - ^
00:49:103 - ^
00:50:103 (50103|1,50156|2) - this sound is kinda loud compared to the 1/6 notes before, maybe make it trill [1][2] [3][4]? nah it's still 1/6
00:51:234 (51234|2) - ghost? okay
00:53:892 (53892|2,53945|1) - ^ same loud sound before same
01:05:208 - u miss the sound here well, im following the main flute
01:20:445 (80445|2) - ghost? got sound here
01:19:182 - miss 1/4 here
01:22:971 - also miss here no room at all
01:26:840 (86840|2) - ln length supposed to be 1/2 from the sound (clearly distinct from the sound before) actually it ends exactly on that spot but 01:26:208 (86208|0,86524|1) - is longer, still, i need more space, and I think same length long notes would be cool
01:28:498 (88498|0) - sounds ghost to me got BG sound
01:45:945 (105945|0,105945|3) - there is no drum here that's for main melody
01:59:366 (119366|0,119366|1) - these both should end here 02:01:419 - I will discuss with CS later
02:04:097 - the high pitch string still exist here, i suggest to map it also at column [3] changed

maybe thats all?? reminded me of unmeiron somehow what do you means?

is this convert lol cover?
Thank you for modding!
Critical_Star

DoNotMess wrote:

CS' Another
(DONT GIVE ME KUDOSU, I DONT DESERVE THIS)
00:18:866 - maybe u want to map this hihat?? pretty loud to ignore can also
00:21:392 - also this one is missing
00:32:524 (32524|2,32682|1,32998|0) - u can make this into 1/2 length ln for flute emphasize would prefer normal note here
00:34:063 - wanna map this flute shuffle here? think not
00:47:366 - i dun kinda get the layering in this part, this isnt like u cs :( what do you mean? pretty sure the layering are reasonable here based on the sound
01:00:156 (60156|0) - maybe u can move this to column [2] (or add) because it doesnt have that BEEP sound as before and 00:59:682 (59682|1) - u put column 2 here as a drum so it anchors, hmm, but is my intention to do that so, i think it is nice to play, also i do single there due to LN
01:07:103 - this should be either 1/6 or 1/8... not too sure about it, will let KK know
01:14:840 - missing? ok
01:16:734 (76734|0,76892|1) - kinda feels weird to have empty note being mapped (i assume the sound on the second is only the echo produced by the first sound), i suggest to start those ln at the same time let me consider
01:22:971 - 1/4 can
01:47:050 (107050|3,107050|0,107129|2,107129|1,107208|3,107208|0,107287|2,107287|1,107366|0,107366|3) - i think normal jumpstream here would do since u emphasize the kick from before and after this section. like dis/ https://puu.sh/ypPx6/5485778dcf.png rearranged here
01:59:366 (119366|0) - should end here 02:01:261 - i will discuss with KK later

thats all
DONT GIVE ME KUDOSU
rip diff spread :'( but rly nice mapset
thanks haha :)
update
Topic Starter
Akasha-
updated
Maxus
Last mahira day and she nowhere to be seen
hi kk and cs :x

[Final Destination]
00:33:156 (33156|3,33787|3) - Move to col 2? the jack doesn't fit if you combine it with 00:34:103 -
00:38:366 (38366|0,38445|1,38524|0) - Try 2-1-2 here? the col 1 jack felt too excessive here. even if you try to runningmen the pattern, the right hand jack at 00:40:734 - felt much lighter
00:56:998 - I really don't recommend the burst you make at this part, the trill is around 380 bpm here, even if for highest diff, for myself it really drops me from S to A tier, i think you can still use the burst you did before and be fine. you may apply till 00:59:208 -
01:31:892 - although you may want to focus the secondary drum with jumptrill, i still think you can sort of mix the triple for the finish sound so it would have some sort of twist mix interesting things in, try https://puu.sh/ywYQ7/f7bc6d2a4d.jpg
01:42:156 (102156|0,102313|0,102392|1,102471|0,102550|1,102629|0,102787|0,102945|0) - Well since you mixed the anchor with the one hand trill, think you can nerf the OH trill so that the anchor isn't too nasty to hit there.
01:44:524 - I'm not sure bout whether the burst play nice here or not, for me it's kinda shocking and really excessive, it would be nice if you nerf here a bit.

[CS' Another]
00:39:945 (39945|3) - Move to col 3 here? the 4 note col 4 anchor felt awkward.
00:43:024 - I kinda have suggestion around this part, how about http://puu.sh/ywZpd/2d8d3b72b9.jpg , it felt much nicer to play
00:51:866 (51866|3) - This note doesn't feel sync if combined with the trill at 00:51:629 (51629|2,51708|3,51787|2) - due to their sound differences. I would recommend something like http://puu.sh/ywZtw/4470ff1668.png
00:54:313 (54313|3) - it would play nicer if you move to col 2 here, it would require less alternation to hit each burst part around the tricky part.
01:34:340 (94340|2,94498|2,94656|2,94813|2,94971|2,95129|2,95287|2) - Kinda not sure bout this, the anchor cause the pattern too excessive to hit around the jumpstream, nerf it would be really nice.
01:37:261 (97261|3,97419|3,97577|3,97734|3,97892|3,98050|3,98208|3,98366|3,98524|3) - This too, i'm assuming because of the lot of usage in the OH trill causes this, think you can nerf it without break the pattern.
01:41:287 (101287|1,101366|0,101445|1) - Try 1-2-1? for the handstream balance here.

[KK Envy with 32 ssr cs]
00:50:524 - 00:54:313 - 00:58:103 - these 3 part is the nice part to be made 1/4 here, since the 1/8 sound is much longer than usual, it would be balancing the spread more if you make it 1/4.
01:00:550 - you should still map this one i think, it's too noticeable to be ignored.
01:44:208 - I'm not the one that normally say this, but the hyper and another diff gap is too big to be ignored for me, 1/1 long note to non-stop 1/6 jumpstream is too big even for me, i recommend you to make constant 1/3 in this section to accomodate that.

[Normal]
00:37:261 - You can make additional LN or 1/2 pattern here for the 1/4 a bit for the spread.
00:56:998 - 00:57:313 - 00:57:629 - 00:58:892 - 00:59:208 - 00:59:524 - You can fit in the LN for the variation and 1/4 emphasizing, i think it would be nice.
01:31:892 - Well i really recommend you to make 1/2 pattern here, i'm kinda worry if the gap becoming too big here.
01:43:261 - 01:43:577 - 01:43:892 - Try make the note double for each section here to accomodate the music that getting even more intense here?
01:47:050 - Well, the same as 01:31:892 - , try make https://puu.sh/yx08k/adf9d0a6f5.png
01:54:629 - The same again as before.

[Easy]
00:45:471 - Considering there's so much of the music going on, it felt like really underwhelming around here. having constant 1/1 note here will be nice.
00:53:366 - it is the same here
01:17:998 - Well, for the kiai here , every 1/1 i think you can add note for spread purpose again here.

Call me again :DD
Critical_Star

Maxus wrote:

Last mahira day and she nowhere to be seen
hi kk and cs :x 'x'

[CS' Another]
00:39:945 (39945|3) - Move to col 3 here? the 4 note col 4 anchor felt awkward.
00:43:024 - I kinda have suggestion around this part, how about http://puu.sh/ywZpd/2d8d3b72b9.jpg , it felt much nicer to play feel that current pattern work fine for me, i will consider again
00:51:866 (51866|3) - This note doesn't feel sync if combined with the trill at 00:51:629 (51629|2,51708|3,51787|2) - due to their sound differences. I would recommend something like http://puu.sh/ywZtw/4470ff1668.png
00:54:313 (54313|3) - it would play nicer if you move to col 2 here, it would require less alternation to hit each burst part around the tricky part.
01:34:340 (94340|2,94498|2,94656|2,94813|2,94971|2,95129|2,95287|2) - Kinda not sure bout this, the anchor cause the pattern too excessive to hit around the jumpstream, nerf it would be really nice.
01:37:261 (97261|3,97419|3,97577|3,97734|3,97892|3,98050|3,98208|3,98366|3,98524|3) - This too, i'm assuming because of the lot of usage in the OH trill causes this, think you can nerf it without break the pattern.
01:41:287 (101287|1,101366|0,101445|1) - Try 1-2-1? for the handstream balance here.

[KK Envy with 32 ssr cs]
01:44:208 - I'm not the one that normally say this, but the hyper and another diff gap is too big to be ignored for me, 1/1 long note to non-stop 1/6 jumpstream is too big even for me, i recommend you to make constant 1/3 in this section to accomodate that. 1/3 seems odd for me, for now i do 1/2. i hope is good w
the rest are KK part
thanks maxus :)
no reply = fixed

update
Topic Starter
Akasha-

Maxus wrote:

Last mahira day and she nowhere to be seen
hi kk and cs :x

[Final Destination]
00:33:156 (33156|3,33787|3) - Move to col 2? the jack doesn't fit if you combine it with 00:34:103 - ok
00:38:366 (38366|0,38445|1,38524|0) - Try 2-1-2 here? the col 1 jack felt too excessive here. even if you try to runningmen the pattern, the right hand jack at 00:40:734 - felt much lighter its fine for me, feels like it's more easier this way
00:56:998 - I really don't recommend the burst you make at this part, the trill is around 380 bpm here, even if for highest diff, for myself it really drops me from S to A tier, i think you can still use the burst you did before and be fine. you may apply till 00:59:208 - i have no ideas for now, really need suggestion
01:31:892 - although you may want to focus the secondary drum with jumptrill, i still think you can sort of mix the triple for the finish sound so it would have some sort of twist mix interesting things in, try https://puu.sh/ywYQ7/f7bc6d2a4d.jpg it will save a slot for cymbal sounds but i feels weird this way, it's like cut off for something to have place for other thing, but i think jumptrill here is fine as it follow the drum sounds
01:42:156 (102156|0,102313|0,102392|1,102471|0,102550|1,102629|0,102787|0,102945|0) - Well since you mixed the anchor with the one hand trill, think you can nerf the OH trill so that the anchor isn't too nasty to hit there. ok
01:44:524 - I'm not sure bout whether the burst play nice here or not, for me it's kinda shocking and really excessive, it would be nice if you nerf here a bit. nuke players, but no ideas, i found this one is the easiest of all ald

Call me again :DD
Easy and Normal overall I remapped, fixed your mod too, all fixed
Fixed 5ms,100ms,all 619 keysounds etc.
I will wait for CS help with Hyper diff and we're good to go

Thank you for modding!
Ayachi-
lul
Topic Starter
Akasha-
Rank my map la
Maxus
have some minor discussion and seems all fine now.
bubbled.
Lirai
01:13:892 - Missing Sample Hitsound File "trombone_bass_000.wav"
Topic Starter
Akasha-
will rework on that

- fixed keysound in general, removed all of it
- replaced with normal hitsound instead, changed mp3 from keysound-ver to normal-ver
- added video, because i have spare space to add after removed all keysound
- changed diffname from "Final Destination" to "Final Judgement" because certain people just stole this diffname ideas like it was theirs

it's ready to go again
Maxus
Seems good, rebubbled here.
Good luck!
Topic Starter
Akasha-
thanks again Maxus
DoNotMess
diffname is a trademark now? :'(
Topic Starter
Akasha-
please don't ask such things ... instead, use DM. Also please stop telling me how "awesome" this game is ever again ...
Aruel
Other easy diffs are fine to go, have some check and judge'd that there's no need useless changes

CS'Another
00:37:597 - should consider reduce every triple note here for a better gap with hyper diff
00:39:491 - and so on till 00:44:228 -
01:19:676 - 01:24:570 - add a note for snare? u did map for those sound in this section
01:30:649 (90649|2,90649|3,90649|0,91123|3,91123|1,91123|0) - try to reduce into 2 note? the pattern gap here is quite big compared to hyper diff
01:32:544 - same thing as i suggested , i suggest to reduce a note for each of this


[Final Judgment]
00:21:491 - 4 note crash?
00:36:649 - ^
00:45:965 - suggest to make all red timing here with double since u did catch these sound with double as well, till 00:48:018 -
00:54:101 - 00:54:255 - quite obvious is a 1/4 stream here, suggest to add
01:03:807 (63807|2) - i think this should be 2 1/2 LN here for the sound, there is another one u can hear at 01:03:965 -
01:06:334 (66334|0,66439|0,66544|0) - maybe double here would be nice for highest diff
01:42:176 - single? the kick start at 01:42:255 -
01:43:281 - what about this? https://osu.ppy.sh/ss/10928486
01:53:386 (113386|1,113386|3,113465|2,113544|1,113623|0,113702|2,113702|3,113781|1,113860|3,113939|2) - can try some normal notes + 1/4 ln combination > https://puu.sh/AkC3p/7c25c025d1.png

seems cool for me~~
Topic Starter
Akasha-

Fresh Chicken wrote:

Other easy diffs are fine to go, have some check and judge'd that there's no need useless changes

[Final Judgment]
00:21:491 - 4 note crash? too hard imo
00:36:649 - ^ ok
00:45:965 - suggest to make all red timing here with double since u did catch these sound with double as well, till 00:48:018 - if 1/4 here i will just make it simple, and 2 notes when it's really necessary to
00:54:101 - 00:54:255 - quite obvious is a 1/4 stream here, suggest to add ok
01:03:807 (63807|2) - i think this should be 2 1/2 LN here for the sound, there is another one u can hear at 01:03:965 - kinda slighty, i was following the trumpet sound btw
01:06:334 (66334|0,66439|0,66544|0) - maybe double here would be nice for highest diff ok
01:42:176 - single? the kick start at 01:42:255 - it was intended in case anyone mislook one beat
01:43:281 - what about this? https://osu.ppy.sh/ss/10928486 lol tbh i can't read that
01:53:386 (113386|1,113386|3,113465|2,113544|1,113623|0,113702|2,113702|3,113781|1,113860|3,113939|2) - can try some normal notes + 1/4 ln combination > https://puu.sh/AkC3p/7c25c025d1.png rearranged

seems cool for me~~
thank you for modding
Critical_Star

Fresh Chicken wrote:

Other easy diffs are fine to go, have some check and judge'd that there's no need useless changes

CS'Another
00:37:597 - should consider reduce every triple note here for a better gap with hyper diff yes i also considering this one as well, fixed
00:39:491 - and so on till 00:44:228 - ^
01:19:676 - 01:24:570 - add a note for snare? u did map for those sound in this section some place are intended not to do so due to ln usage
01:30:649 (90649|2,90649|3,90649|0,91123|3,91123|1,91123|0) - try to reduce into 2 note? the pattern gap here is quite big compared to hyper diff yep
01:32:544 - same thing as i suggested , i suggest to reduce a note for each of this ok

seems cool for me~~
thanks chicken 'W' :)
Topic Starter
Akasha-
everything are set
Aruel
Had short IRC, seems fine,

rebub!
Maxus
Okay then, Qualified.
Topic Starter
Akasha-
I would like some kitkat

Thank you Chicken and Maxus
Garalulu
[The Saviors of Time / CS' Another]
  1. 00:56:860 - 00:57:018 - Wrong snap. it should be 1/6 as last diff, not 1/8
Topic Starter
Akasha-
It's 1/12 in BMS
While I just use 1/6 for easier and CS just use 1/8 for simplification aka he want to map this fast burst instead for 1/6 hihat only
Because put 1/12 here is simply too hard atm, but it's also hard for an Another difficulty, it's fine to use both 1/6 1/8
While hihat act for 1/6 and drum act for this burst, you can hear there is a fast burst on 00:56:860 -


I already knew this before but since it's accecptable for both and CS is fine with this too so I kept this.
ZekeyHache
gratz!
DDMythical
.
Topic Starter
Akasha-

ezek wrote:

gratz!
thank you

DDMythical wrote:

Final Judgement:

01:42:965 (102965|3) - this segment is stupidly hard in comparison to the rest of the chart

it's a 285bpm jumpstream burst with slightly easy patterning - sure you can mash through it reasonably but to actually play this file for an SS this segment is really silly in context with the difficulty curve of the chart (considering that the rest of the chart is 190bpm minijacks, jumpstream and 95bpm chordjacks - which are all significantly easier than this.)

and even then the song doesn't significantly more intense to call for a difficulty spike of this caliber.

however, if these were just simply single streams they would be ok from a difficulty curve perspective.

similarly, your emphasis in this jumpstream burst is all over the place - the jumps you place down have little to no emphasis due to the sudden sharp increase in difficulty and the
overarching stream patterns which actually work against the jumps for emphasis - they overshadow them.

therefore having jumps in this burst is illogical, as it detracts from the emphasis you'd want; it creates an unfair difficulty spike and it is generally unfair on the players (not due to uncomfortable patterning but due to the poor structure it creates)

i haven't looked at any of the other diffs
but it's already ranked ...
DoNotMess
loved this mapset <3 thank you for ranking this

fresh meme
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