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nameless - Milk Crown on Sonnetica

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Nevo
random modd

deetz
02:14:989 (1) - is offscreen for me

Apple
02:07:104 (4) - I don't know where you could put it but you could make the jump to this slider a little bigger
01:48:040 (3) - i was wondering why you stacked this one and not the others
02:25:345 (1) - maybe just make this a circle like the others :>

Milked
00:19:188 (2,4) - is the over lap here intentional you can have a little visual gap between 00:18:953 (1) -
00:22:130 (5) - this could be moved up to match 00:21:189 (3) - symmetrically
00:58:730 (2) - stack is off a little
01:49:334 (5) - stack is little bit off
02:33:701 (5) - maybe lower the spacing here to give a little more impact to 02:33:819 (1) -
02:35:702 (1) - stack is off
02:39:232 (4,5) - maybe ctrl h and ctrl j and then stack the slider end of 02:39:232 (4) - onto 02:37:467 (6) - just to make it more different
02:47:352 (2) - maybe increase the spacing a little bit to keep it consistent with things like 02:45:587 (3) -
03:01:592 (3,4) - maybe mover these down a little bit top stack with 03:00:533 (2) -
03:09:830 (1) - stack :>
03:26:070 (3) - maybe move this so it stacks visually with 03:25:247 (2,2) - https://puu.sh/xR2zz/8fd1c75c2e.png

sorry if i was useless :>
ac8129464363
apple godmode
Gaia
[background]
i got u new ones
the former is clearly the superior bg

[7.33]
00:21:071 (2,3,4) - 00:21:777 (1,2,3) - cool pattern but im not sure about the readability
00:33:663 (4,5) - ^ this stack was especially confusing
00:44:726 (3) - why stop following vocals suddenly to folo guitar?
00:47:786 (2) - i think a pause here (or at least a 1/1 like 00:49:669 (4) - ) would be better here
01:43:215 (2,3) - rip blanket
01:45:156 (2,3) - point 2 towards (3) more? this combo as a whole should be more connected imo
01:55:218 (1) - 2 sliders since it's essentially the same as 01:54:277 (1,2) - ?
02:29:347 (5,6) - if you're following the trill they're definitely not snapped to 1/4's lol (sounds something like this but definitely not on the 1/4 tho
02:32:171 (2) - to folow piano better
02:38:291 (2,3) - y is this 3/4 when theres clearly a guitar sound on the upbeat

[aple]
00:15:776 - i rly think this should be clickable
00:30:368 (2) - lol covered reverses are unrankable and the 2nd one is pretttty hidden
00:35:429 (3) - sounds real odd that u have this slider start on an inaudible beat
02:18:520 (1,2) - 1/3 lol

[d tz]
00:33:546 (3,4,5,1) - everything was flowing so nicely and then i c this ok but y tho
00:37:076 (3,4,5) - some symmetry wud be nice here
00:47:786 (3) - follows drums 00:48:374 (5,1,2) - hard follows vocals can u make up ur mind pls //same for others
01:14:029 (3) - rip blanket //also ctrl+g?
01:27:445 (1) - 1/2 reverse would be nice
02:44:293 (5) - ctrl+g would be so much nicer imo since it's not that stressed here

[insane]
00:17:541 (3) - rip stack
02:22:403 - circle here?
02:29:229 (2) - same about snap on top diff
02:39:232 (1,2) - 1/2 repeat maybe? or 02:42:998 (3) - will be kinda inconsistent lol
03:27:483 (1) - can u move dis to (426,378) for the aes

dis mapu made me turn on stack view B( but its okie

[hard]
mostly fine but i wish you kept all your 1/2s (at least the ones that arent a jump) visually consistent lol, 01:03:673 (1,2,3) - 01:05:674 (3,1) -

normal also okie

gl nyan
Topic Starter
Milan-
repl

Nevo wrote:

02:33:701 (5) - maybe lower the spacing here to give a little more impact to 02:33:819 (1) - impact is done to (5). (1) is not needed in the verse
02:39:232 (4,5) - maybe ctrl h and ctrl j and then stack the slider end of 02:39:232 (4) - onto 02:37:467 (6) - just to make it more different doesnt seem wrong my version tho ;;
02:47:352 (2) - maybe increase the spacing a little bit to keep it consistent with things like 02:45:587 (3) - it's 1x like 02:45:469 (2) -
35 196
sorry if i was useless :> it helped me !

Gaia wrote:

[background]
i got u new ones O COOL
the former is clearly the superior bg

[7.33]
00:21:071 (2,3,4) - 00:21:777 (1,2,3) - cool pattern but im not sure about the readability
00:33:663 (4,5) - ^ this stack was especially confusing the people i asked to play it, didnt have problems with any of them ;;
00:44:726 (3) - why stop following vocals suddenly to folo guitar? i did it a lot to break the monotony tho
00:47:786 (2) - i think a pause here (or at least a 1/1 like 00:49:669 (4) - ) would be better here
01:43:215 (2,3) - rip blanket
01:45:156 (2,3) - point 2 towards (3) more? this combo as a whole should be more connected imo
01:55:218 (1) - 2 sliders since it's essentially the same as 01:54:277 (1,2) - ? there's like a liitle hold in the vocals compared to the first one
02:29:347 (5,6) - if you're following the trill they're definitely not snapped to 1/4's lol (sounds something like this but definitely not on the 1/4 tho uhm i think mine work as 'simplification'. also it doesnt sound that off imo and is more intuitive this way while playing
02:32:171 (2) - to folow piano better simliar^ and i dont think 02:32:348 - is really worth mapping uhm
02:38:291 (2,3) - y is this 3/4 when theres clearly a guitar sound on the upbeat

[insane]
00:17:541 (3) - rip stack
02:22:403 - circle here?
02:29:229 (2) - same about snap on top diff same, it's so ambiguous that it should be fine
02:39:232 (1,2) - 1/2 repeat maybe? or 02:42:998 (3) - will be kinda inconsistent lol making 02:42:998 (3) - different fits much better the intensity change
03:27:483 (1) - can u move dis to (426,378) for the aes semi blanket is prettier jum88

dis mapu made me turn on stack view B( but its okie

[hard]
mostly fine but i wish you kept all your 1/2s (at least the ones that arent a jump) visually consistent lol, 01:03:673 (1,2,3) - 01:05:674 (3,1) - i wanted those repeaters a bit more spaced xd but eitherway, spaced the pixel overlapping ones

normal also okie

gl nyan

thank you both of you!
iYiyo

pkhg wrote:

nice bg
te pillamos po compadre


  • [General]
  1. Según el mod assist no estás usando soft-hitwhistle2.wav
  2. So every diff except normal has HP 5 lmao. better to set a spread

    [Milkied]
  3. como que sólo varías entre 35 y 55 en el volumen, podrías darle un poquito más de énfasis a los kiai o 00:17:070 - con un 60%~? así como para que se note más la diferencia.
  4. 00:18:012 - Supongo que en vez de usar el whistle por default querías usar el soft-hitwhistle2 o:
  5. 01:02:731 (3,4) - mientras estaba jugando sentí que estos 2 sliders estaban muy juntos comparados con los demás, por lo que se nota bastante mientras se juega. quizás mover 01:02:496 (2,4,2) - un poco hacia abajo para que no se pierda la simetría? sino pues seguro sabrás hacer algo.
  6. 01:26:739 (1) - hazle ctrl+g 2 veces, así queda más curvo y queda mejor imo
  7. 01:31:682 - volumen en línea roja y verde son distintos.
  8. 01:44:862 (1,2,3) - esta parte siento que es bastante distinta al resto de secciones que mapeas, pero aún así se ve/siente igual. Quizás podrías hacer algo como https://puu.sh/y36dT/c2144213c7.jpg? Enfatizaría más el cambio de ritmo creo yo.
  9. 01:49:569 (1,2,3) - similar a lo de arriba ^
  10. 01:53:100 (2,4,6,8) - Quizás agregarles NC para enfatizar que le vas agregando más distancia por cada beat blanco?
  11. 02:06:751 (2,3) - blanket
  12. 02:02:750 (1,2,3,4,5) - En este kiai es la única parte donde lo haces distinto comparado a los demás, además de que el stack 02:02:750 (1,4) - no me termina de convencer ya que puede confundir a la gente, más que nada porque me parece que es la única instancia donde haces algo así, el resto que son similares son del estilo 02:02:279 (3,4,5) - donde no hay overlap/stack.
  13. 02:29:347 (5,6) - yo extendería los repeat hasta los tick azules ya que ahí aún se sigue escuchando el piano.
  14. 02:35:937 - 02:36:172 - 02:36:408 - creo que quedaría mejor si sigues aplicando el finish+drum en esos ticks. No siento que existe una diferencia en la música como para poner claps, como que suena super raro.
  15. 03:32:896 (1) - igual es un poco subjetivo, pero creo que podrías romper el ángulo final tirando esa nota un poco hacia arriba? y sólo quizás darle un poco más de distancia, pero no mucho xd quizás tirarlo para la izquierda también quede bien.

    [apple's Expert]
  16. 00:15:893 (4) - compared with 00:16:011 - 00:15:776 - this sounds isn't really recognizable and feels like there shouldn't be a circle tbh. why not deleting it? tbh feels a bit weird having to tap a circle there.
  17. 00:18:012 (1) - i honestly think you can give this a better shape D: https://puu.sh/y39o5/ae08372543.jpg moving the middle nodes like this could make it. i see you use it more times so maybe you won't change it xd
  18. 00:24:366 (5) - tbh acording to the whole difficulty of the map, i'd like to see it as 2 circles, just similar as 00:23:896 (2,3) -
  19. 00:28:368 (1,2,3,4) - why the stack? i feel like, because of the different notes of the piano, there should be a bit more of variation in these notes, rather than a normal stack of 4 notes. if it were with 3 notes i think it would be better too
  20. 02:12:871 (5,6) - on all the kiais you don't use to place 2 circles as a stack, but instead you do something like 02:04:280 (2,3) - this kind of stack. maybe move 02:12:989 (6) - to 149|308~?
  21. 02:55:237 (2,1,2) - the change of the flow doesn't really make sense at all for me, mainly because you go clockwise before and after that switch and it really confuses players, more with that bpm. why not cltr+g 02:55:472 (1) - ?

    [deetz' Insaner]
  22. why insaner? xP
  23. 00:14:128 (3,4,5,6) - compared to the previous notes of this section, i feel like all this combo is too tight, why not distance 00:14:128 (3,4) - from 00:14:716 (5,6) - a bit?
  24. 00:15:776 (3) - add NC for different piano notes?
  25. 00:37:312 - tbh i feel like this beat should be clickable. 00:33:193 (2,3) - here for example you followed vocals to start the slider on the red tick so you could map 00:33:546 (3) - as expected, so why not the same for the next one?
  26. 00:40:607 (7,8,9,10,11) - maybe set better the structure for this pattern? i feel like the DS between them it's a bit inconsistent with others + i was a bit confused when playing it cause i didn't recognized the space in the timeline. https://puu.sh/y3aZq/eee19b1b4a.jpg
  27. 00:46:138 (4) - i guess adding a nc would show better the change in spacing.
  28. 01:01:790 - since you're mapping the vocals pitchs here i really feel like you should make this beat clickable. why not convert the 1/1 into a 1/2 + circle? would play better imo
  29. 01:39:919 - feels weird/empty not to have a clap there D:
  30. 02:14:989 (1) - offscreen? https://puu.sh/y3bvD/d460932ae7.jpg
  31. 03:18:892 (3,4) - hmm i think that ctrl+g this and rearrange the hitsounds would work better, mainly because of the downbeat not being clickable, felt kinda confusing the rhythm for me tbh.

idk but looks cool the set with you three.

hope my mod is useful cause i'm a bit out of practice lol. gl!
Mint
replies

Nevo wrote:

Apple
02:07:104 (4) - I don't know where you could put it but you could make the jump to this slider a little bigger // more or less acts like a buildup (first kiai is 1/1 sliders, second kiai just denser rhythm, and third kiai even harder)
01:48:040 (3) - i was wondering why you stacked this one and not the others // idk i just feel like 3/4 (after this) is rly strange is 1/2 spam like this
02:25:345 (1) - maybe just make this a circle like the others :> // too dense for calm part

Gaia wrote:

[aple]
00:15:776 - i rly think this should be clickable // not exactly comparable, but since 00:16:011 (1) - (and all previous reverses land on signifcant beats) is also mainly offbeat, i think this should totally be fine
00:30:368 (2) - lol covered reverses are unrankable and the 2nd one is pretttty hidden // o
00:35:429 (3) - sounds real odd that u have this slider start on an inaudible beat // piano tho?
02:18:520 (1,2) - 1/3 lol // o

iYiyo wrote:

[apple's Expert]
[*]00:15:893 (4) - compared with 00:16:011 - 00:15:776 - this sounds isn't really recognizable and feels like there shouldn't be a circle tbh. why not deleting it? tbh feels a bit weird having to tap a circle there. // clickable at high bpm + stack to spaced pattern feels like jump (for finish emphasis)
[*]00:18:012 (1) - i honestly think you can give this a better shape D: https://puu.sh/y39o5/ae08372543.jpg moving the middle nodes like this could make it. i see you use it more times so maybe you won't change it xd // everyone hates my wave sliders :(
[*]00:24:366 (5) - tbh acording to the whole difficulty of the map, i'd like to see it as 2 circles, just similar as 00:23:896 (2,3) - // too hard, the map gradually gets harder (atleast with each kiai due to increased intensity), this would ruin it for me sadly
[*]00:28:368 (1,2,3,4) - why the stack? i feel like, because of the different notes of the piano, there should be a bit more of variation in these notes, rather than a normal stack of 4 notes. if it were with 3 notes i think it would be better too // same as above, other solution would be more sliders (boring), or spaced stream which i never use in this diff
[*]02:12:871 (5,6) - on all the kiais you don't use to place 2 circles as a stack, but instead you do something like 02:04:280 (2,3) - this kind of stack. maybe move 02:12:989 (6) - to 149|308~? // did smth else, i hope the new pattern is actually ok bc its a bit lame haha
[*]02:55:237 (2,1,2) - the change of the flow doesn't really make sense at all for me, mainly because you go clockwise before and after that switch and it really confuses players, more with that bpm. why not cltr+g 02:55:472 (1) - ? // this type of object structure is common throughout the map (01:07:910 (1,2) - ), players should already be able to expect slider leniency abuse

thanks!! https://pastebin.com/KKLyAdRv
Topic Starter
Milan-
"iYiyo"

pkhg wrote:

nice bg
te pillamos po compadre

[notice][list]
[General]
[*]Según el mod assist no estás usando soft-hitwhistle2.wav verdad
[*]So every diff except normal has HP 5 lmao. better to set a spread ops

[Milkied]
[*]como que sólo varías entre 35 y 55 en el volumen, podrías darle un poquito más de énfasis a los kiai o 00:17:070 - con un 60%~? así como para que se note más la diferencia. creo que esos estan bien porque ocupan normal sampleset, son mas ruidosos
[*]00:18:012 - Supongo que en vez de usar el whistle por default querías usar el soft-hitwhistle2 o: nu, solo se me olvido borrar el archivox d
[*]01:02:731 (3,4) - mientras estaba jugando sentí que estos 2 sliders estaban muy juntos comparados con los demás, por lo que se nota bastante mientras se juega. quizás mover 01:02:496 (2,4,2) - un poco hacia abajo para que no se pierda la simetría? sino pues seguro sabrás hacer algo. hice algo
[*]01:26:739 (1) - hazle ctrl+g 2 veces, así queda más curvo y queda mejor imo ok
[*]01:31:682 - volumen en línea roja y verde son distintos. ok
[*]01:44:862 (1,2,3) - esta parte siento que es bastante distinta al resto de secciones que mapeas, pero aún así se ve/siente igual. Quizás podrías hacer algo como https://puu.sh/y36dT/c2144213c7.jpg? Enfatizaría más el cambio de ritmo creo yo. creo que como esta funciona mejor con el resto del mapa, y asi tiene mas sentido lo que hago despues xd
[*]01:49:569 (1,2,3) - similar a lo de arriba ^
[*]01:53:100 (2,4,6,8) - Quizás agregarles NC para enfatizar que le vas agregando más distancia por cada beat blanco? oki
[*]02:06:751 (2,3) - blanket es semiblanket'd!xd
[*]02:02:750 (1,2,3,4,5) - En este kiai es la única parte donde lo haces distinto comparado a los demás, además de que el stack 02:02:750 (1,4) - no me termina de convencer ya que puede confundir a la gente, más que nada porque me parece que es la única instancia donde haces algo así, el resto que son similares son del estilo 02:02:279 (3,4,5) - donde no hay overlap/stack. vocals son diferente, por eso diferente ritmo. stack no es dificli la verdad y cambiarlo romperia mi figura : (
[*]02:29:347 (5,6) - yo extendería los repeat hasta los tick azules ya que ahí aún se sigue escuchando el piano. uhm creo que prefiero como esta porque es mas intuiitvo, pero hay veo si se me ocurre algo mas
[*]02:35:937 - 02:36:172 - 02:36:408 - creo que quedaría mejor si sigues aplicando el finish+drum en esos ticks. No siento que existe una diferencia en la música como para poner claps, como que suena super raro. los snares estan en la musica, e igual sirven ya que cambio el spacing xd
[*]03:32:896 (1) - igual es un poco subjetivo, pero creo que podrías romper el ángulo final tirando esa nota un poco hacia arriba? y sólo quizás darle un poco más de distancia, pero no mucho xd quizás tirarlo para la izquierda también quede bien. bueno

idk but looks cool the set with you three.

hope my mod is useful cause i'm a bit out of practice lol. gl![ sirvio harto, gracias w
schoolboy
this is useless

🍏
01:04:497 (2) - ok so now u decided to map instruments instead of vocals
01:07:910 (1) - this one could be better (prolly like this 01:14:500 (1) - one?)
01:10:146 (2) - you are focusing on the vocals and here you just decide to skip 01:10:263 - which is kinda lame.. though in the other kiais this is mapped (02:57:355 (1,2,3,4) - or 02:05:574 (1,2,3,4,1,2,3,4,5) -)
01:20:737 (2) - well it has a strong sound on it and probably should have a jump but i dont really think it should be mapped at all because its not really the melody you are following =/ if you delete it it will sound 100 times better (or you could probably make 01:20:619 (1) - this one as a 1/2 slider?)
same for this one ^ 01:23:797 (2) -, kinda ruins the whole part
01:34:741 (2) - dont really get why its not a 1/1 but w/e
01:37:095 (4,5) - aaa
02:01:102 (2,2) - rip
02:23:933 (3) - 02:25:816 (4) - 02:27:699 (3) - whistle on head?
03:02:063 (1,2,1,2) - eeh with this spacing and flow this pattern is kinda yolo, maybe you could decrease the spacing slightly?..
7ambda
should i comment about the bg

oh wait, i already did
ac8129464363
i'll reply after my midterms are done
Topic Starter
Milan-
no u
Sotarks
milk
bg fap material if you manage to rank this like that u god
01:30:740 (2) - if you place this somewhere like x400 y82 it makes such a great movement
02:21:815 (1,2,3) - make them closer maybe
damn i jizzed

apl
00:23:660 (1,4) - nice overlep, move this 00:24:131 (4) - x431 y26 lul
00:28:368 (1,2,3) - a bit lame to play, baybe make those a reverse 1/2
00:30:368 (2,1) - yuudachi no ribbon
00:33:899 (6,1,4) - clean xd
01:14:500 (1) - horrible wave slider xd
01:54:041 (1,2,1) - flow not so confortable
i jizzed a 2nd time

deetz
00:40:607 (7) - nc
nice way to represent the song here guuuuud



updated
Mint
replies

Komore wrote:

this is useless

🍏
01:04:497 (2) - ok so now u decided to map instruments instead of vocals // else its so dense ): also those vocals i skipped arent loud compared to the cymbals here
01:07:910 (1) - this one could be better (prolly like this 01:14:500 (1) - one?) // i tried
01:10:146 (2) - you are focusing on the vocals and here you just decide to skip 01:10:263 - which is kinda lame.. though in the other kiais this is mapped (02:57:355 (1,2,3,4) - or 02:05:574 (1,2,3,4,1,2,3,4,5) -) // this is fine in my eyes, the 'sh' is less intense than the other. this way the kiais act as a buildup in terms of note density
01:20:737 (2) - well it has a strong sound on it and probably should have a jump but i dont really think it should be mapped at all because its not really the melody you are following =/ if you delete it it will sound 100 times better (or you could probably make 01:20:619 (1) - this one as a 1/2 slider?) // these are essentially the same sound as 01:18:972 (5,6) - , which is till now the largest jump in the map. to skip over such loud snares doesnt seem right to me :?
same for this one ^ 01:23:797 (2) -, kinda ruins the whole part
01:34:741 (2) - dont really get why its not a 1/1 but w/e // every vocal that /could/ be 1/1 i need to take advantage of, else this part will be literally 1/2 only
01:37:095 (4,5) - aaa // wow i am stupid
02:01:102 (2,2) - rip // fixed
02:23:933 (3) - 02:25:816 (4) - 02:27:699 (3) - whistle on head? // milan does hitsounding idk
03:02:063 (1,2,1,2) - eeh with this spacing and flow this pattern is kinda yolo, maybe you could decrease the spacing slightly?.. // this is cute shhh .. tho it builds up from (3,4) and ive used repeated sliders before so this sound be ez ez

Sotarks wrote:

apl
00:23:660 (1,4) - nice overlep, move this 00:24:131 (4) - x431 y26 lul // made the overlap more consistent with the others, no overlap would require a lot of unneeded rearrangements
00:28:368 (1,2,3) - a bit lame to play, baybe make those a reverse 1/2 // 1/2 reverse is smth i dont usually use tho, i think this introduces stuff like 00:32:604 (3,4,5) - p well
00:30:368 (2,1) - yuudachi no ribbon // wet
00:33:899 (6,1,4) - clean xd // did smth else, made it more curvy instead of that straight line
01:14:500 (1) - horrible wave slider xd // :?
01:54:041 (1,2,1) - flow not so confortable // u r right
i jizzed a 2nd time

thank u guys !! https://pastebin.com/39jy6Kra
Topic Starter
Milan-
Sotarks
milk
bg fap material if you manage to rank this like that u god lets hope!
01:30:740 (2) - if you place this somewhere like x400 y82 it makes such a great movement moved to the other side for greater movement!
02:21:815 (1,2,3) - make them closer maybe enough to hide followpoints, yes!
damn i jizzed

updated
jizzzz

thank you!!
_handholding
top
why did you use different lengths for 01:28:151 (1) and 01:28:857 (1) - ? Maybe the answer is obvious but I couldn't figure out why from first glance

01:47:922 (2,3,4) - the flow in this pattern comes off as very smooth and circular, whereas all the other patterns have a more strict and harsher/emphatic change in direction on the next slider. Eg 01:48:981 (3,4) - and 01:47:098 (3,4) - etc

Not often you see a nicely structured high bpm map that isn't alt ~
Topic Starter
Milan-
o

Kisses wrote:

top
why did you use different lengths for 01:28:151 (1) and 01:28:857 (1) - ? Maybe the answer is obvious but I couldn't figure out why from first glance it was mostly to make the change in intensity clearer, but fixed for consistency, yes

01:47:922 (2,3,4) - the flow in this pattern comes off as very smooth and circular, whereas all the other patterns have a more strict and harsher/emphatic change in direction on the next slider. Eg 01:48:981 (3,4) - and 01:47:098 (3,4) - etc did ctrl g so it goes anti clockwise then clockwise

Not often you see a nicely structured high bpm map that isn't alt ~
thank you!
_handholding

Milkied

  • Is Milkied intentional or did you misspell Milked?
  1. 00:47:197 (1) - to 00:52:846 (1) - ok so I can't tell what you're actually trying to follow here. Could you explain your logic? This section seems switches between the drum and vocals too often to feel intuitive.
    Apart from the above I can see the logic in the rest of your rhythms so yeah
  2. 01:38:743 (1) - missing whistle on head?
  3. 01:46:274 (1,2,1,2) - imho bigger jumps would create a bigger contrast between this and the next section. As of right now the spacings feel quite similar and they almost blend in with each other
  4. 02:46:999 (1,2) - blanket mod hehe xd. tbh it doesnt matter
  5. I think the choruses could do with buffing a bit. There are quite a number of places where it felt lackluster for the chorus and the only difficult part were the jumps in the middle. For example, there are quite a number of instances of relatively low spacing such as 01:10:734 (1,2,3,4) where it felt underspaced. I'm not gonna pinpoint them all, just tell me if you agree with what I said

Apple
  1. 00:42:725 (3) - can you have a slight pause in rhythm here? The whole verse is a continuous smashing of objects and because the song actually takes a small pause at 00:42:725 it doesn't really reflect the music. A slider doesn't do justice since there are so many sliders there is no contrast at all
  2. 01:49:981 (3) - are you sure you want an object mapped to a 1/4 beat? iirc neither the top or this diff have any 1/4 beats (apart from this one instance). You could just extend 01:49:805 (2) by one tick
  3. 01:52:806 (3) - and 02:21:991 (3) - ^
    ok maybe 3 instances does justify the usage, maybe, but I still think it would be good if you omitted all 1/4 beats because of the bpm and how you've mapped the rest of the diff
[]w~

If you're happy to have me mod the other diffs let me know
ac8129464363

Gaia wrote:

[d tz]
00:33:546 (3,4,5,1) - everything was flowing so nicely and then i c this ok but y tho follows background string thingy
00:37:076 (3,4,5) - some symmetry wud be nice here gradual turn bro
00:47:786 (3) - follows drums 00:48:374 (5,1,2) - hard follows vocals can u make up ur mind pls //same for others I AM DEAF
01:14:029 (3) - rip blanket //also ctrl+g? i dont c a potential blanket here, also ctrl g would ruin flow lol
01:27:445 (1) - 1/2 reverse would be nice nah i like this movement
02:44:293 (5) - ctrl+g would be so much nicer imo since it's not that stressed here the intent of this is to make the stop in movement at 02:44:293 (5,6,7) - more apparent

iYiyo wrote:

[deetz' Insaner]
[*]why insaner? xP cuz it aint no insane
[*]00:14:128 (3,4,5,6) - compared to the previous notes of this section, i feel like all this combo is too tight, why not distance 00:14:128 (3,4) - from 00:14:716 (5,6) - a bit? distance between heads is fine as it is
[*]00:15:776 (3) - add NC for different piano notes? nah i find this easier to read
[*]00:37:312 - tbh i feel like this beat should be clickable. 00:33:193 (2,3) - here for example you followed vocals to start the slider on the red tick so you could map 00:33:546 (3) - as expected, so why not the same for the next one? because in the second one, the vocal sound is more drawn out
[*]00:40:607 (7,8,9,10,11) - maybe set better the structure for this pattern? i feel like the DS between them it's a bit inconsistent with others + i was a bit confused when playing it cause i didn't recognized the space in the timeline. https://puu.sh/y3aZq/eee19b1b4a.jpg any 1/1 patterns in this part are either spaced much larger or stacked, so this shouldn't be a problem. the people who i got to test didn't have any trouble with it, but i'll see if anyone else does
[*]00:46:138 (4) - i guess adding a nc would show better the change in spacing. prefer not using NCs like this for red ticks. also the spacing is more than big enough to be indicative on its own.
[*]01:01:790 - since you're mapping the vocals pitchs here i really feel like you should make this beat clickable. why not convert the 1/1 into a 1/2 + circle? would play better imo same reasoning as before, this is a really drawn out vocal note and i prefer this
[*]01:39:919 - feels weird/empty not to have a clap there D: you're right... but i'm not sure how to best deal with this without changing what i wanted that section to be. for now i don't think it's that bad a compromise
[*]02:14:989 (1) - offscreen? https://puu.sh/y3bvD/d460932ae7.jpg
[*]03:18:892 (3,4) - hmm i think that ctrl+g this and rearrange the hitsounds would work better, mainly because of the downbeat not being clickable, felt kinda confusing the rhythm for me tbh. if i did that, i wouldn't be representing the sounds properly[/list][/notice]

Sotarks wrote:

deetz
00:40:607 (7) - nc thx u 2
nice way to represent the song here guuuuud thx u 2
if i didn't reply to something it's prolly fixed

thx

also changed a few hitsounds

http://puu.sh/y8MMO/1821863716.rar
Topic Starter
Milan-

Kisses wrote:

Milkied

  • Is Milkied intentional or did you misspell Milked? lol i've been lied all mylife
  1. 00:47:197 (1) - to 00:52:846 (1) - ok so I can't tell what you're actually trying to follow here. Could you explain your logic? This section seems switches between the drum and vocals too often to feel intuitive. it follows the melody in combination with drums, because only following the melody would end in having 1/2 spam which is boring imo
    Apart from the above I can see the logic in the rest of your rhythms so yeah
  2. 01:38:743 (1) - missing whistle on head? ok
  3. 01:46:274 (1,2,1,2) - imho bigger jumps would create a bigger contrast between this and the next section. As of right now the spacings feel quite similar and they almost blend in with each other spaced more 01:46:627 (2) - i dont want to do all the circles big jumps cuz the next next is chill
  4. 02:46:999 (1,2) - blanket mod hehe xd. tbh it doesnt matter ok xd
  5. I think the choruses could do with buffing a bit. There are quite a number of places where it felt lackluster for the chorus and the only difficult part were the jumps in the middle. For example, there are quite a number of instances of relatively low spacing such as 01:10:734 (1,2,3,4) where it felt underspaced. I'm not gonna pinpoint them all, just tell me if you agree with what I said uhm the highlight of the map isnt the jumps (atleast for me xd)
    it's instead the use of different rhythms and ideas during the whole map. also i think the sv being higher than non kiai stuff, and the normal set hitsounds is enough to accomplish what you're trying to say

If you're happy to have me mod the other diffs let me know not sure what it means xd
thank you again and udpated DEETz
ac8129464363
couple of thoughts

[insane]
01:10:263 (3) - i don't get the rhythm for any of these patterns; neither vocals nor drums change, but 01:10:263 (3) - follows the drum kick and 01:10:734 - feels closer to the vocals - the switch just feels kind of random
01:50:511 - is noticeably more lenient on cursor movement than 01:46:745 - . Not sure if it's intentional but it feels kind of weird
_handholding

Normal
  1. 00:55:906 (1) - NC is unnecessary
  2. 02:18:755 (1,2) - would look better if structured like this https://osu.ppy.sh/ss/9414599
  3. 02:24:404 (1) - delete NC? same with 02:28:170 (1) - and 02:31:936 (1) -

Hard
  1. 00:24:131 (2) - I would say ctrl g this. It would make it harder for people to misread 00:23:660 (1,2) as single repeats
  2. 00:47:197 (1) - sorry but I don't really agree with these long sliders landing on the red ticks. It feels incredibly forced and it is a lot harder to play than it looks
  3. 01:34:977 (4) - delete or add hitsound addition, feels like a ghost note. Same with 01:38:743 (4) -
  4. 01:48:628 (1) - small thing but kinda looks better to separate them a bit, lol https://osu.ppy.sh/ss/9414710
  5. 01:58:749 (4) - NC?
  6. 02:50:765 (1,2,3,4,5,6,7,8) - same as above


Insane
  1. 01:34:977 (3) - The spacing of this seems really high as it isn't really emphasised in the rhythm. Same with 01:38:743 (3) -
  2. 02:29:229 (2) - shortening this by one tick would be nice to play as it would make the hitwindow a lot easier. The bpm is really high and makes 1/4 beats tricky https://osu.ppy.sh/ss/9414940
  3. 03:27:953 (2) - I recommend to ctrl + g this slider so the tail is closer to 03:28:424 (1) . It should make the double repeat easier to read and predict
  4. 03:28:895 (2) - ^

Deetz
  1. The spacing of 01:17:324 (1) of 03:04:887 (1) feels a tad high with how you were naturally flowing around the playfield throughout the kiai. With 03:04:887 (1) you could ctrl + g which would make it a lot more fitting imo but you'd have to change the placement of the object after.
  2. When you cobine 01:45:333 (2,3) - and 01:45:804 (1,2,3,4) - it makes it so there is no contrast which I feel is a sin give that the music is different in these 2 parts
[]w~

That's most of what I have to say
Mint

Kisses wrote:

Apple
  1. 00:42:725 (3) - can you have a slight pause in rhythm here? The whole verse is a continuous smashing of objects and because the song actually takes a small pause at 00:42:725 it doesn't really reflect the music. A slider doesn't do justice since there are so many sliders there is no contrast at all // if i were to put a pause here it'd totally ruin this section tho, because it super dense due to the vocals at nearly every beat. therefore mapping the silence with a slider end is ok for me. using 1/1 wouldnt really help either bc the sound of (4)'s head is really strong ):
  2. 01:49:981 (3) - are you sure you want an object mapped to a 1/4 beat? iirc neither the top or this diff have any 1/4 beats (apart from this one instance). You could just extend 01:49:805 (2) by one tick // for these i cant really agree. i think the heavy 3/4 usage in the top diff is way harder than this single 1/4note, which in reality plays even easier than a triplet. patterns like these i feel still represent the music and arent necessarily harder bc people who can play this level should definitely be familiar with bursts
  3. 01:52:806 (3) - and 02:21:991 (3) - ^
    ok maybe 3 instances does justify the usage, maybe, but I still think it would be good if you omitted all 1/4 beats because of the bpm and how you've mapped the rest of the diff
[]w~

If you're happy to have me mod the other diffs let me know
i hope my reasonings are sufficient for you, let me know :)

thanks!!
ac8129464363

Kisses wrote:

Deetz
  1. The spacing of 01:17:324 (1) of 03:04:887 (1) feels a tad high with how you were naturally flowing around the playfield throughout the kiai. With 03:04:887 (1) you could ctrl + g which would make it a lot more fitting imo but you'd have to change the placement of the object after. it's a bit of a reach, but i think it's reasonable - after all, the vocal note is quite noticeably stronger
  2. When you cobine 01:45:333 (2,3) - and 01:45:804 (1,2,3,4) - it makes it so there is no contrast which I feel is a sin give that the music is different in these 2 parts sure
[]
http://puu.sh/y9CIt/7561a1d594.rar
Topic Starter
Milan-
fixed everything including what deetz said.
except for 02:29:229 (2) - in insane. i tested several times and removing a repeater ends playing too weird for me, it's not really that hard tbh (od 7 helps too)
_handholding
There are still some things I want to mention but for the most part I'm happy.

Will recheck later ~
_handholding
Made a new post because I felt like it ~

red = must change
everything else = consider + reply

Top diff
00:28:368 (1) - and 00:46:373 (1) - these 2 sliders are structured slightly different than the sliders in the rest of the map. How about a quick reshape?

02:35:702 (1,2,3,4) - you don't need to do this if you don't want to but have you ever thought about curving these like the 2 patterns before it https://osu.ppy.sh/ss/9461963 ? Consistency police like to roam osu beatmap forums

hp 5 like the 2 diffs below? might be nice since it's such a difficult map it would give players a bit of room for error on some hard parts (especially if they use HR). This is up to you though.

You're going to have to change the BG. Sorry but some members of the QAT have told me that the current BG is a bit too revealing so you're going to need to change if you want me to push it any further

Apple
03:11:948 (4) - Circle? I thought it would be cool to have this a circle pause like you did at 02:37:114 (3) - and 02:52:177 (4) - etc and that it would create a nice emphasis
[]w ~

do you have a source?
Topic Starter
Milan-

Kisses wrote:

Made a new post because I felt like it ~

red = must change
everything else = consider + reply

Top diff
00:28:368 (1) - and 00:46:373 (1) - these 2 sliders are structured slightly different than the sliders in the rest of the map. How about a quick reshape? ok

02:35:702 (1,2,3,4) - you don't need to do this if you don't want to but have you ever thought about curving these like the 2 patterns before it https://osu.ppy.sh/ss/9461963 ? Consistency police like to roam osu beatmap forums i wanted to make the change in intruments more clear by using a different shape

hp 5 like the 2 diffs below? might be nice since it's such a difficult map it would give players a bit of room for error on some hard parts (especially if they use HR). This is up to you though. it'll be too easy i think, did 5.5 xd

You're going to have to change the BG. Sorry but some members of the QAT have told me that the current BG is a bit too revealing so you're going to need to change if you want me to push it any further what about now w

[]w ~

do you have a source? http://www.nicovideo.jp/watch/sm23530371 nameless meta, and romanised from the original version here http://www.nicovideo.jp/watch/sm23404002 . hope that's enough xd
thank you!
Kroytz
Hi Milan- I like this song.


Top diff
02:10:753 (3,4,1,2) - Don't you think this might be a little confusing to identify? The circles atop the slider-ends are treated the same for different snaps. You consistently put the circle on the slider-end for all the 3/4 sliders so maybe as solution: Move (4) elsewhere or curve (3) so that (4) can be blanketed? Similar to 02:11:694 (4,5) -

02:37:585 (1) - Doesn't feel so strong to me but it's fine as is.

02:40:174 (6) - NC and remove NC from 02:40:880 (1) - ? The NC in this section is kind of weird I think there could be more NCs but not needed. (Would also help a little for HP drain stuff)

02:45:116 (1) - This could be emphasized. Could stack 02:44:999 (2) - on top of 02:44:528 (3) - . Or if you don't like this suggestion at least place (2) at 269:298 for the perfect triangle since it's a little off as it is.

02:58:297 (1) - This doesn't get any emphasis. Comparing it to a previous chorus where 02:05:339 (4,1) - is more properly spaced and even in the first chorus with 01:09:557 (4,1) -

02:59:238 (1) - Same as above for exact reasons you did prior with the choruses.

03:11:595 (1) - Could try a slider like this for subtle blanket http://puu.sh/yfdWA/0d579c759d.jpg The linear slider you have is nice enough tho, this was just another idea.

03:19:009 (1) - I don't hear Finish on this?

03:28:895 (1,2,1,2) - This is so weird lol.. The other patterns are nicer

03:32:896 (1) - Kick slider could be used here as a cute sorta ending~

Good map, good set. Best of luck! :)
Mint
discussed with Kisses and decided to replace with 3/4

thanks! https://pastebin.com/HCv0BLsE
Topic Starter
Milan-

Kroytz wrote:

Hi Milan- I like this song.


Top diff
02:10:753 (3,4,1,2) - Don't you think this might be a little confusing to identify? The circles atop the slider-ends are treated the same for different snaps. You consistently put the circle on the slider-end for all the 3/4 sliders so maybe as solution: Move (4) elsewhere or curve (3) so that (4) can be blanketed? Similar to 02:11:694 (4,5) - did

02:37:585 (1) - Doesn't feel so strong to me but it's fine as is. it's fine to me xd gotta keep the triangle

02:40:174 (6) - NC and remove NC from 02:40:880 (1) - ? The NC in this section is kind of weird I think there could be more NCs but not needed. (Would also help a little for HP drain stuff) spammed ncs

02:45:116 (1) - This could be emphasized. Could stack 02:44:999 (2) - on top of 02:44:528 (3) - . Or if you don't like this suggestion at least place (2) at 269:298 for the perfect triangle since it's a little off as it is. uhm but then the short distance between 02:44:881 (1,2) - wouldnt make sense.
also tried moving (2) where u said but it ends being way more off owo


02:58:297 (1) - This doesn't get any emphasis. Comparing it to a previous chorus where 02:05:339 (4,1) - is more properly spaced and even in the first chorus with 01:09:557 (4,1) - dropped emphasis on 02:58:297 (1) - to make 02:58:650 (3) - stand out even more, i think both ways are viable and little variation between chorus is cool

02:59:238 (1) - Same as above for exact reasons you did prior with the choruses.

03:11:595 (1) - Could try a slider like this for subtle blanket http://puu.sh/yfdWA/0d579c759d.jpg The linear slider you have is nice enough tho, this was just another idea. did it but a bit more subtle

03:19:009 (1) - I don't hear Finish on this? i tried whistle but doesnt sound that strong, also it isnt normal finsh so i think it's fine uhm

03:28:895 (1,2,1,2) - This is so weird lol.. The other patterns are nicer drums are different from 03:27:953 (1,2,1,2) - that'swhy

03:32:896 (1) - Kick slider could be used here as a cute sorta ending~ oki

Good map, good set. Best of luck! :) Thanks for looking at it w
_handholding
nice catch with your first point kroytz, I actually went on to double check for any inconsistencies for snapping, NCing of patterns etc and everything seems good. I test the HP drain on the slow parts too and they feel nicely balanced.

03:32:896 (1) - I actually thought this was better as a circle but a kickslider works too I guess :v

You want to add anything else to the tags such as "utaite" or "vocaloid" etc?
Topic Starter
Milan-
utaite is already on the tags tho and i've never understood why people add vocaloid in a no vocaloid song xd
_handholding

Milan- wrote:

i've never understood why people add vocaloid in a no vocaloid song xd
idk I just saw it in another map :v

everything on my end is good. Any last minute changes or are you good to go?
Topic Starter
Milan-
nothing i can think of
good to go w
_handholding
ok, I've looked at the set/mods extensively and can't find any objective reason which makes the map lack quality. HP drain, pattern consistency etc is all there, I believe there is an audience for this kind of map out there

wow not even 9 stars bad map
Monstrata
Milked

00:15:540 - Is there a reason this note isn't clickable? I imagine just adding another stack under 2 would work.
00:29:074 (1,2,3,1,2) - This rhythm sounds kinda off to me. 00:29:309 (3) - Sounds better as two circles while 00:29:074 (1,2) - cuz of the guitar, sounds better as a slider. 00:29:545 (1,2) - same.
02:42:998 (3,4) - Slider instead? since the previous one was a slider. Kinda out of place to switch to circle jumps
02:51:236 (3,4,5) - Ctr;+G rhythm for vocals/ D:

apple's Expert

00:28:368 (1,2) - How about making this a slider? 4 clicks in a row here just seems kinda forced imo
01:07:910 (1) - Can you make this a better curve cuz you have a double blanket pattern? eh, tbh this kinda applies to other places too /shrug imo your aesthetic is still clean enough that these sliders end up standing out in a not so good way xP

deetz' Insaner

00:28:368 (1,2,3,1,2,3,1,2,3,4,5,6,7,8) - Should really be 3 sets of triplets and then a 5-plet xP. Also the notes on 00:29:898 (6,7,8) - end up not feeling any different from the rest due to the stream pattern.
00:57:906 (6,7,8) - Is this supposed to be curved? just answer yes or no.
01:17:089 (2,1) - This just feels like way too much of a spike xP. Doesn't help that 1 is a flowbreak. (Also bottom right to top left is the worst of the four corner jump movements if you're righthanded.)

Insane

00:30:368 (1) - The loop at the end kinda detracts from the slider's effect imo. :x

[]

rest looks fine, and modding assistant says this map is fine so it must be fine.
Mint

Monstrata wrote:

apple's Expert

00:28:368 (1,2) - How about making this a slider? 4 clicks in a row here just seems kinda forced imo // hm but mapping such distinct piano sounds with sliders would make it seem like any other part of the map... i think those 4 circle should be totally fine bc i switch from 3 and 2 note rhythms in the calmer alternate sections as well
01:07:910 (1) - Can you make this a better curve cuz you have a double blanket pattern? eh, tbh this kinda applies to other places too /shrug imo your aesthetic is still clean enough that these sliders end up standing out in a not so good way xP // i tried but i dont really do perfect blankets ):
thanks! https://pastebin.com/6RwRDH81
ac8129464363

Monstrata wrote:


deetz' Insaner

00:28:368 (1,2,3,1,2,3,1,2,3,4,5,6,7,8) - Should really be 3 sets of triplets and then a 5-plet xP. Also the notes on 00:29:898 (6,7,8) - end up not feeling any different from the rest due to the stream pattern. can't really agree on this one. i think it's fair to omit what i did, and plus this fits the new guitar thingy better
00:57:906 (6,7,8) - Is this supposed to be curved? just answer yes or no. woops, spacing was also fucked here lol
01:17:089 (2,1) - This just feels like way too much of a spike xP. Doesn't help that 1 is a flowbreak. (Also bottom right to top left is the worst of the four corner jump movements if you're righthanded.) flowbreak is the point but i reduced the spacing as multiple ppl mentioned it lol
also changed 02:22:286 (3) - fyi

http://puu.sh/yiPtR/c3d219494f.rar
Topic Starter
Milan-

Monstrata wrote:

Milked

00:15:540 - Is there a reason this note isn't clickable? I imagine just adding another stack under 2 would work. wanted to make the gap in the drums more clear, fits well as a 'section breaker' imo w
00:29:074 (1,2,3,1,2) - This rhythm sounds kinda off to me. 00:29:309 (3) - Sounds better as two circles while 00:29:074 (1,2) - cuz of the guitar, sounds better as a slider. 00:29:545 (1,2) - same. i think we're listening to different layers xd, im just mapping to the electronic/flaute? sounds
02:42:998 (3,4) - Slider instead? since the previous one was a slider. Kinda out of place to switch to circle jumpsok
02:51:236 (3,4,5) - Ctr;+G rhythm for vocals/ D: kok

Insane

00:30:368 (1) - The loop at the end kinda detracts from the slider's effect imo. :x ok

[]

rest looks fine, and modding assistant says this map is fine so it must be fine. :!:
Thank you!
Monstrata
Milked
dqs01733
yeah!
_handholding
Yehaj
Len
really thanks i wanted to see that this song get a ranked even it isnt my mapset

hope it gets ranked without disqualified! gl w
Topic Starter
Milan-
o Thank you all! w
Voli
why does every jump pattern feel so massively overdone compared to the rest of the patterns in the last diff?

patterns on strong parts like 02:05:574 (1,2,3,4,5,1,2,3) - are barely given any spacing emphasis at all and then you get these massive jump bursts 02:08:164 (1,2,1,2,1,2,1,2,1,2) - that feel super jarring on this bpm, especially if the patterns consist of notes only
Kroytz
It's a pretty consistent theme and I think it works nicely for the kind of difficulty Milan- is trying to present.

Also gratz Milan-! I like this song and hope this passes through qual w
Ascendance
really love this map, one thing on the top diff really irks me though

01:04:144 (1,1,1,1,1,1) -

01:04:144 - should definitely be the extended sound, since nothing at all is on the sound where 01:04:261 (1) - starts and you also skip over a super important sound at 01:04:379 - . It felt really awkward to play and I hope you agree!
Irreversible

Kroytz wrote:

It's a pretty consistent theme and I think it works nicely for the kind of difficulty Milan- is trying to present.

Also gratz Milan-! I like this song and hope this passes through qual w
but how is that an argument .. those spikes make no sense, is he trying to represent an easy diff with spikes every now and then? ..lol

#2017
Topic Starter
Milan-
Kroytz explains pretty well what MariahCarey asked so ye

@Ascendance, it's just mapped to the toms, like everytime where i do the same. That sound you mention isn't really important since it's just vocals l
Thank you for looking at it tho, glad you liked it!
VINXIS
01:17:089 (5) - hery this is offscreen on hr idk if u care about hr for the map tho since it is prety hard
_handholding

Mishima Yurara wrote:

01:17:089 (5) - hery this is offscreen on hr idk if u care about hr for the map tho since it is prety hard
It's actually not off screen, just covered up by the hp bar a bit https://osu.ppy.sh/ss/9555375
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