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posted
This beatmap was submitted using in-game submission on sábado, 1 de julio de 2017 at 02:10:29 p. m.

Artist: Junichi Masuda
Title: Sentou! Mew
Source: ポケットモンスター エメラルド
Tags: Pokémon Pokemon Emerald Pocket Monsters Nintendo Game Freak Go Ichinose Mewtwo Legendary ポケモン Xinely
BPM: 179
Filesize: 1475kb
Play Time: 00:45
Difficulties Available:
  1. Cup (1.31 stars, 57 notes)
  2. Nely's Rain (3.98 stars, 190 notes)
  3. Platter (2.89 stars, 174 notes)
  4. Salad (1.95 stars, 94 notes)


Download: Junichi Masuda - Sentou! Mew
Information: Scores/Beatmap Listing
---------------
Rain by Xinely
Some stuff taken from DakeDekaane's mapset

Thanks IamKwaN for give me the metadata.
posted
Cup
  1. 00:05:018 (1,2) - Aqui entiendo que pones la nota 00:05:846 (2) -

    00:10:322 (2,3) - Pero en estos patrones el ritmo no veo que necesite esa nota de 00:11:150 (3) -
    La escuche una y otra vez y no me gusta como suena... pero en cambio el sonidito de tuuum que empieza aqui 00:10:487 (1) -
    Quedaria bien un con spin parecido al que pusiste al del principio. Éste 00:06:344 (1) -
    Ya con eso compensas las partes que quedaron bacías



Salad
  1. 00:36:344 (1) - / 00:40:819 (2) - Soy yo o éstos sliders están chuequito? / Imagino que vas a decir.. asi lo quiero chueco, pero estaria bien ponerlos derechos para darle una forma estética mas bonita no? no...bueno u.u

    Me gusto mucho porque usas todos los soniditos uvu


Platter
  1. En algunas partes siento que hay hyperdashes de más como aqui
    00:10:819 (4) -
    00:11:482 (2) -
    00:12:145 (4) -
    00:27:891 (2) -
    00:30:045 (2) -
    00:30:708 (4) -
    00:31:371 (2) -
    00:32:034 (4) -

    Y al final.. no estoy seguro pero te diria lo mismo, cuando termina el kiai
Son algunas cositas que note, gran map entrenador Jusen!
posted
omg i forgot to copy the hitsound pls do for me thx~

collapsed text
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 13802
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12642,37670,45625
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Battle! Mew
TitleUnicode:戦闘!ミュウ
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:Jusenkyo
Version:Nely's Rain
Source:Pokémon Emerald
Tags:Pokémon Pocket Monsters Nintendo Game Freak Go Ichinose Mewtwo Legendary ポケモン ポケットモンスター エメラルド
BeatmapID:0
BeatmapSetID:549036

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:9.1
ApproachRate:9.1
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
514,335.195530726257,4,2,0,60,1,0
2525,-76.9230769230769,4,2,0,60,0,0
3195,331.491712707182,4,2,0,55,1,0
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29714,-66.6666666666667,4,2,0,65,0,1
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Combo2 : 255,181,214
Combo3 : 233,132,176
Combo4 : 41,87,222

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posted

Ponchiwi wrote:

Cup
  1. 00:05:018 (1,2) - Aqui entiendo que pones la nota 00:05:846 (2) - Sí, ahí puse una nota, porque el sonido es audible.

    00:10:322 (2,3) - Pero en estos patrones el ritmo no veo que necesite esa nota de 00:11:150 (3) - Lo necesito, aunque se también, hay un sonido 00:11:316 - acá, decidí mantener mis patrones, de una manera precisa y concreta, por lo tanto, dejaré la nota.
    La escuche una y otra vez y no me gusta como suena... pero en cambio el sonidito de tuuum que empieza aqui 00:10:487 (1) -
    Quedaria bien un con spin parecido al que pusiste al del principio. Éste 00:06:344 (1) -
    Ya con eso compensas las partes que quedaron vacías No entiendo muy bien lo que me trataste de explicar acá o: .



Salad
  1. 00:36:344 (1) - / 00:40:819 (2) - Soy yo o éstos sliders están chuequito? / Imagino que vas a decir.. asi lo quiero chueco, pero estaria bien ponerlos derechos para darle una forma estética mas bonita no? no...bueno u.u Están hechos de esa manera, para crear un pequeño salto, es más jugable en mi opinión, por lo tanto, lo dejaré así.

    Me gusto mucho porque usas todos los soniditos uvu


Platter
  1. En algunas partes siento que hay hyperdashes de más como aqui
    00:10:819 (4) -
    00:11:482 (2) -
    00:12:145 (4) -
    00:27:891 (2) -
    00:30:045 (2) -
    00:30:708 (4) -
    00:31:371 (2) -
    00:32:034 (4) -

    Y al final.. no estoy seguro pero te diria lo mismo, cuando termina el kia Bueno, aún no estoy seguro si quitar todos, sé que tal vez me excedí un poco, pero necesito más opiniones al respecto, por lo tanto, dejaré algunos, gracias.i
Son algunas cositas que note, gran map entrenador Jusen! Gracias por el mod Ponchis! Fue de ayuda


Thanks Xinely for make the rain.
posted
🏃
General
Add to tags
firered leafgreen emerald fire red leaf green

Reason of that song is used in that games. Studying pokemon 12 years makes me headache.. i know a bit too much

Cup
Hp is a little too high. No issues in patterning
But for some reason i can't hear anything at 00:18:775 (4) -

Salad
00:10:156 - 00:12:331 - I Think this might be a bit too fast for new and might have problems with catching 00:11:150 (1) - As 00:10:819 (3,4) - is anti flow to (1) With AR 6.5 Looks a bit easier for my guess

Platter
Hm. Slider Tick 2?
00:06:178 (4) - Near Edge dash from (3) makes this Hdash bit of difficult to complete to (1)
00:18:526 (3,4,5,6) - I would swap with C slider with hdash to (1) (If Slider tick 2)
00:34:852 (3) - Too far from (2) X355
00:44:962 (1) - Suggesting to make Hdash too it (Which won't be easy because request a bit repattering those tribles ;s)

GD Rain

00:03:195 (1) - Make it Kurai Slider
00:42:642 (7,8,9,10) - Hdash to this stream would be nice.
00:45:460 (6,7) - (6) Put where (4) is | 7 x346 to make it look better ;s (Or 6 Below/above 4 like Tetirio to make it visible on editor)
posted

MMBan wrote:

🏃
General
Add to tags
firered leafgreen emerald fire red leaf green Added, thanks.

Reason of that song is used in that games. Studying pokemon 12 years makes me headache.. i know a bit too much

Cup
Hp is a little too high. No issues in patterning I think HP aren't too high.
But for some reason i can't hear anything at 00:18:775 (4) - Obviously there is a rather audible sound, so I'll leave that note.

Salad
00:10:156 - 00:12:331 - I Think this might be a bit too fast for new and might have problems with catching 00:11:150 (1) - As 00:10:819 (3,4) - is anti flow to (1) With AR 6.5 Looks a bit easier for my guess It could be a bit fast and a bit difficult, but I feel it is much better, since it has a lot of movement, I would like to leave it that way and hear other opinions about it.

Platter
Hm. Slider Tick 2? I could try
00:06:178 (4) - Near Edge dash from (3) makes this Hdash bit of difficult to complete to (1) I will try to look for another pattern, but for now that is the one I like and the one that fits better.
00:18:526 (3,4,5,6) - I would swap with C slider with hdash to (1) (If Slider tick 2) I really like those sliders, aside from using 2 of Slider tick, it goes much better.
00:34:852 (3) - Too far from (2) X355 Sorry, but I did not understand what you're trying to say here, move (3) or (2).
00:44:962 (1) - Suggesting to make Hdash too it (Which won't be easy because request a bit repattering those tribles ;s) The map has too many Hdashes, being a platter the introduction of hdashes, so adding another one, would bring me conflicts.



Thanks for the mod, was helpful.
posted
fixed all unless the last one. it doesnt affect so much and intentional to make a bit bigger spacing there. thanks ~

collapsed text
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 13802
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12642,37670,45625
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Battle! Mew
TitleUnicode:戦闘!ミュウ
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:Jusenkyo
Version:Nely's Rain
Source:Pokémon Emerald
Tags:Pokémon Pocket Monsters Nintendo Game Freak Go Ichinose Mewtwo Legendary ポケモン ポケットモンスター エメラルド Xinely firered leafgreen fire red leaf green
BeatmapID:1178901
BeatmapSetID:549036

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:9.1
ApproachRate:9.1
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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posted
M4M please https://osu.ppy.sh/s/550296 (Noob modding here I come)
  • Cup
  1. 00:05:018 (1) - This triple note got me into confusion. This may work.
  2. 00:10:322 (2,3) - Same as the previous suggestion.
  3. 00:11:648 (1,2,3) - Weird notes which is not following the music, try this.
  • Salad
  1. Nothing too much
  • Platter
  1. 00:01:854 - Dull stream especially at 00:02:525 (1,2,3,4,5,6,7). You could make something like this but its your choice.
  • Nely's Rain
  1. 00:05:018 (2) -x:328 y:112
  2. 00:10:322 (2) - x:112 y:144
  3. 00:42:642 (7,8,9,10) - x:200 y:224
posted

Nelly wrote:

M4M please https://osu.ppy.sh/s/550296 (Noob modding here I come)
  • Cup
  1. 00:05:018 (1) - This triple note got me into confusion. This may work.It may be confusing, but it is a fact that you are following a specific sound, therefore I prefer to have the pattern.
  2. 00:10:322 (2,3) - Same as the previous suggestion.Same as above.
  3. 00:11:648 (1,2,3) - Weird notes which is not following the music, try this. After several times of hearing the pattern, I realized that it was true, so I made some changes, something similar to what was suggested.
  • Salad
  1. Nothing too much Nice.
  • Platter
  1. 00:01:854 - Dull stream especially at 00:02:525 (1,2,3,4,5,6,7). You could make something like this but its your choice. Not a bad pattern, but rather keep mine, thanks for the suggestion.


Thanks for the mod, was helpful.
posted
nicktoonz tv show ranked when w (You trusted for M4M, dont forget)
posted
i didnt fix the last one because i think hdash already works nicely at this time. thanks nelly

collapsed text
osu file format v14

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[Metadata]
Title:Battle! Mew
TitleUnicode:戦闘!ミュウ
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:Jusenkyo
Version:Nely's Rain
Source:Pokémon Emerald
Tags:Pokémon Pocket Monsters Nintendo Game Freak Go Ichinose Mewtwo Legendary ポケモン ポケットモンスター エメラルド Xinely firered leafgreen fire red leaf green
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posted
a

[Nely's Rain]

  • Why AR9.1? AR9 is perfectly fine here & fits in spread better.
  1. 00:03:195 (1) - Consider making this a 1/2 repeater? The sliderend would represent the pitch change from 00:03:360 - and play the same as the slider you have now, but represent the change in a more noticable way for the player.
  2. 00:07:670 (3) - Maybe turn this into a repeater too? It would be consistent with notes such as 00:05:846 (1) - , whilst leaving the 1/1 sliders to prominent sounds such as 00:06:344 (2) - .
  3. 00:19:603 (2) - Same point as 00:03:195 (1) - , I think a 1/2 repeater represents this better.
  4. 00:24:410 (1) - This slider doesn't do this part justice in my opinion. Each part of this slider is on a really prominent sound, all of which I would suggest giving dashes to, keeping the only hyper going to 00:24:907 (2) - . The slider itself fits, but the spacing it provides doesn't give adequate spacing.
  5. 00:34:355 (4) - Reduce the distance to this. 00:34:189 (3) - is stronger than 00:34:355 (4) - which is paired with 00:34:686 (5) - and is very weak in general. I would wait for 00:35:018 (1) - to add any dashes/large movements here unless you were going to increase the spacing to 00:34:189 (3) - .
  6. 00:34:686 (5) - Make this slider more vertical? It is on a very delicate sound, unlike 00:34:355 (4) - which it is much stronger but has the same gradient.


[Platter]
  1. 00:28:388 (1,2,1) - I think that these hypers are unneccecary here. 00:28:388 (1,2) - is relatively low intensity and 00:28:719 (2,1) - isn't much better. 00:29:548 (7,1) - however, is much more consistent with all your previous hypers and on a very large, prominent sound.
  2. 00:33:029 (3) - Convert this to a triplet? You use a lot of triplets throughout the map and I think this is a great position for one.
  3. 00:33:360 (4,1) - This is another example of above, I would remove this hyper because it's not consistent with what you have now and would be something I would put in a Rain.
  4. 00:35:681 (3) - Another triplet here instead?
  5. 00:40:985 (3,4) - Remove the hyper between these two notes. You've got a chain of hypers here, and this is a really weak hyper. This isn't used in the Rain at all. I would maybe turn this into a dash, but I would 100% remove the hyper here.
  6. 00:41:979 (2,3) - Another pointless hyper, I'd remove this and make it a calm walk to 00:42:311 (3) - and leave the hyper until 00:42:808 (9,1) - where it is very impactful.
  7. 00:43:636 (3,4) - Same point as before.


[Salad]
  1. 00:24:410 (1) - This seems a bit too hard, considering the big jump into the antiflow repeater. Maybe ctrl+g it and make the pattern more accessable?


[Cup]
  1. 00:00:514 (1) - Maybe reduce this by 1/1 or 1/2 and add a note at 00:03:195 - ? Just a circle would be good but I think it isn't a good idea to have the spinner end on such an important sound.
  2. 00:11:648 (1) - Reduce the distance going to this from 00:11:150 (3) - a bit? The gap seems a tad too big for newer players so I would suggest reducing the distance to give them some leeway whilst playing.
posted

Riari wrote:

a

[Nely's Rain]

  • Why AR9.1? AR9 is perfectly fine here & fits in spread better. imo its a bit slow to read 1/4 jumps on AR 9 but ok for spread
  1. 00:03:195 (1) - Consider making this a 1/2 repeater? The sliderend would represent the pitch change from 00:03:360 - and play the same as the slider you have now, but represent the change in a more noticable way for the player. its like my style after hard jump part (example 1/4), i will use 1/1 slider to give a bit break part w/o much movement
  2. 00:07:670 (3) - Maybe turn this into a repeater too? It would be consistent with notes such as 00:05:846 (1) - , whilst leaving the 1/1 sliders to prominent sounds such as 00:06:344 (2) - . 00:05:846 (1) - is part of 00:07:172 (1,2) - this music, also same like above about that 1/1 slider
  3. 00:19:603 (2) - Same point as 00:03:195 (1) - , I think a 1/2 repeater represents this better. ^
  4. 00:24:410 (1) - This slider doesn't do this part justice in my opinion. Each part of this slider is on a really prominent sound, all of which I would suggest giving dashes to, keeping the only hyper going to 00:24:907 (2) - . The slider itself fits, but the spacing it provides doesn't give adequate spacing. if you mean due the hdash, its for cymbal at whitetick and 00:24:907 (2) - is for the instrument
  5. 00:34:355 (4) - Reduce the distance to this. 00:34:189 (3) - is stronger than 00:34:355 (4) - which is paired with 00:34:686 (5) - and is very weak in general. I would wait for 00:35:018 (1) - to add any dashes/large movements here unless you were going to increase the spacing to 00:34:189 (3) - .
  6. 00:34:686 (5) - Make this slider more vertical? It is on a very delicate sound, unlike 00:34:355 (4) - which it is much stronger but has the same gradient.


no reply means fixed thanks riari ><

collapsed text
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Title:Battle! Mew
TitleUnicode:戦闘!ミュウ
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:Jusenkyo
Version:Nely's Rain
Source:Pokémon Emerald
Tags:Pokémon Pocket Monsters Nintendo Game Freak Go Ichinose Mewtwo Legendary ポケモン ポケットモンスター エメラルド Xinely firered leafgreen fire red leaf green
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396,128,45294,1,0,1:0:0:0:
448,132,45377,1,0,0:0:0:0:
376,144,45460,1,0,0:0:0:0:
324,156,45543,1,0,0:0:0:0:
132,152,45625,5,4,3:2:0:0:
posted

Riari wrote:

a

[Platter]
  1. 00:28:388 (1,2,1) - I think that these hypers are unneccecary here. 00:28:388 (1,2) - is relatively low intensity and 00:28:719 (2,1) - isn't much better. 00:29:548 (7,1) - however, is much more consistent with all your previous hypers and on a very large, prominent sound. I would like to make an exception, I feel it fits in a way, a bit unusual for several, but I feel like it makes a great introduction, I would like to see more comments regarding this pattern.
  2. 00:33:029 (3) - Convert this to a triplet? You use a lot of triplets throughout the map and I think this is a great position for one. Done.
  3. 00:33:360 (4,1) - This is another example of above, I would remove this hyper because it's not consistent with what you have now and would be something I would put in a Rain. Here if I agree, I have removed the hdash between these notes.
  4. 00:35:681 (3) - Another triplet here instead? I would like to vary slightly, I would like to keep the slider.
  5. 00:40:985 (3,4) - Remove the hyper between these two notes. You've got a chain of hypers here, and this is a really weak hyper. This isn't used in the Rain at all. I would maybe turn this into a dash, but I would 100% remove the hyper here. Changed to dash.
  6. 00:41:979 (2,3) - Another pointless hyper, I'd remove this and make it a calm walk to 00:42:311 (3) - and leave the hyper until 00:42:808 (9,1) - where it is very impactful.The same applies in the previous case, I want to see more comments about it, being the end of the song, I would like it to be a bit more dense.
  7. 00:43:636 (3,4) - Same point as before. Same as above.


[Salad]
  1. 00:24:410 (1) - This seems a bit too hard, considering the big jump into the antiflow repeater. Maybe ctrl+g it and make the pattern more accessable? Alright.


[Cup]
  1. 00:00:514 (1) - Maybe reduce this by 1/1 or 1/2 and add a note at 00:03:195 - ? Just a circle would be good but I think it isn't a good idea to have the spinner end on such an important sound. I would like the spinner to stay, it is very basic, and I like it more, but on the other hand, are very good suggestions, I will think a little.
  2. 00:11:648 (1) - Reduce the distance going to this from 00:11:150 (3) - a bit? The gap seems a tad too big for newer players so I would suggest reducing the distance to give them some leeway whilst playing. Distance reduced.



Thanks for the mod, was helpful, i'll do the mod soon.
posted
Hi, req via PM.
General:
  1. Your first combo colour is very close to the colour in the background (light pink) This is not advised since it can be difficult for players to see the objects clearly. It almost blends in with the background. The second combo colour is safer, but also not completely. Personally I would remove the two pink colours and just keep combo 3 and 4. If you use a BG that’s not completely pink then it would be fine. Plus, rather don’t have two pink colours after each other. Try placing a different colour between them.
  2. You can remove “pokemon” from the tags since it’s already in the source.
Nely’s Rain:
  1. You can uncheck widescreen support.
  2. 00:00:681 (3,4) – For consistency a hyperdash should be added here since you added a hyperdash here: 00:01:435 (4,5) – and the two rhythms are similar. But I think it would be better to remove the hyperdash here: 00:01:435 (4,5) – since the song actually starts getting intense here: 00:01:854 (1) – From 00:00:514 (1) – to 00:01:770 (8) – there’s still a level of calmness and it would be good to support that by not having hyperdashes. If you start with your first hyperdash here: 00:01:770 (8,1) – it’ll support the fact that the music gets more intense.
  3. 00:01:854 (1,2,3,4) – Since the patterns here are already quite difficult, I suggest making the flow of this one a bit more comfortable. Right now the flow goes to the left a lot making it a bit difficult to go from 00:01:854 (1,2,3,4) – to 00:02:189 (5) – I suggest placing 00:01:854 (1,2,3,4) – into a curved shape more and not a straight line.
  4. 00:25:404 (3) – I think you forgot to add a Normal sampleset here.
Platter:
  1. Why are you using a slidertickrate of 2 here? All the other diffs uses one, except for this diff. Also, you don’t make use of a slidertick hitsound so there’s no need to raise the slidertickrate.
  2. 00:05:183 (1) –Remove new combo here. Currently it looks inconsistent. Also, add new combo here: 00:05:846 (3) – since the strong beat is here, then remove new combo here: 00:06:344 (1) – You’ll also be consistent with: 00:09:824 (1) –
  3. 00:35:681 (3) - The placement/shape of this slider can still be improved imo. Because right now the flow from 00:35:681 (3) – to 00:36:012 (4) – is a bit uncomfortable. Try something like this:

    Basically just move the tail of (3) a bit more to the right.
  4. 00:41:979 (2,3) – The hyperdash here don’t make that much sense. There’s hardly any beat here: 00:42:311 (3) – and the music is quite calm. Highly consider removing the hyperdash.
  5. 00:43:636 (3,4) –The hyperdash here is inconsistent with 00:41:316 (4) – (there’s no hyperdash here) Also, there’s nothing really strong on the head of 00:43:968 (4) – to support the hyperdash. Be careful not to use too many hyperdashes in a Platter. This diff should be an introduction to hyperdashes.
  6. 00:41:316 (4,1) –You can place a hyperdash here to be consistent with 00:43:968 (4,1) – Both of them follow the same rhythm/beat so it would be a good idea to keep their spacings consistent too. If you don’t want to add a hyperdash here: 00:41:316 (4,1) – then you should remove the hyperdash here too: 00:43:968 (4,1) –
  7. 00:34:189 (1) –You can remove the new combo here to be consistent with the previous NC’ing patterns.
  8. 00:29:051 (1) –For consistency with 00:39:659 (3) – and 00:42:311 (3) – I think you should remove NC here.
Salad:
  1. The new combo’s in this diff can still be improved. It would be much better if the new combo’s start on the downbeat instead (the big white tick) like you did here: 00:01:854 (1) – There are a few places where you didn’t do this, I’ll point them out:
    00:03:195 (3) – Add new combo here and remove new combo here: 00:03:692 (1) –
    00:04:520 (4) – Add new combo here and remove new combo here: 00:05:018 (1) –
    00:05:846 (3) – Add new combo here and remove new combo here: 00:06:178 (1) –
    The rest of the combo’s are fine. Just the three above are inconsistent.
  2. 00:10:819 (4,1) –While testplaying, the flow from (4) to (1) felt uncomfortable. I think the reason is because the distance is a bit big and also because it’s anti-flow. You can perhaps try placing (1) here:

    That will improve flow, or you can make the distance between (4) and (1) smaller. Perhaps you can try placing 00:11:150 (1) – somewhere here: X:300
  3. 00:25:736 (1,2,3,4) –The flow here was also a bit uncomfortable. Perhaps try something like this, it felt a bit better to play:
  4. 00:23:747 (2,3) –Nazi, but since the music is exactly the same here and here: 00:23:084 (1) – , it would be effective to change these two circles into a 1/1 slider as well to support 00:23:084 (1) –
  5. 00:24:410 (1,2) –You can increase the distance between these two objects a bit since the beat on 00:24:907 (2) – is a bit strong and more emphasis would be a good idea. Try placing 00:24:907 (2) – somewhere here: X:247.
Cup:
  1. 00:12:974 (1) –Move this slider a bit to the left. While testplaying this slider is right on top of the tail of 00:12:476 (2) – which looks a bit weird. Place 00:12:974 (1) – somewhere here: X:234
  2. Your combo’s are a bit inconsistent again: New combo should be added here: 00:11:150 (3) – for consistency with 00:09:824 (1) – and also since it’s the downbeat, then remove new combo here: 00:11:648 (1) –
    00:12:476 (2) – Add new combo here and remove new combo here: 00:12:974 (1) –
    Rather add new combo here: 00:32:366 (3) – and remove it here: 00:34:023 (1) –
    00:44:299 (3) – I would actually add new combo here and remove new combo here: 00:44:962 (1) – since the stronger beat is on 00:44:299 (3) –
  3. 00:31:703 (2) –Since this pattern is a zigzag here: 00:29:714 (1,2,1) – (first left, then right, then left) this slider’s position: 00:31:703 (2) – might throw beginners off because the flow suddenly changes. Consider Ctrl+G’ing this slider: 00:31:703 (2) – to complete the zigzag pattern, so it has to go to the right.
  4. 00:37:007 (2) -^
  5. 00:25:736 (1,2) –The way these sliders are placed currently can possibly make the pattern a bit difficult. I suggest placing them vertically instead. Like this:
Just recheck the combo's in the Cup again. They get very inconsistent at times. (Remember the downbeat (big white tick))

Overall, this is a decent set. If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~
posted
shittiest m4m trade of all time incoming

Cup

00:05:018 (1,2) - I think the rhythm you've chosen here is a little wonky, imo it would be better if you deleting (2) and pushed the repeat slider onto the white ticks it might sound better.
00:10:322 (2,3) - ^

Salad

00:06:344 (2) - This section (00:05:018 (1,2,3,4,1,2,3) -) already feels super dense and I think this slider in particular contributes a lot into how difficult this section feels to land, I would angle the slider upwards more to make it a little more forgiving.
00:07:670 (1) - Ctrl-G this to create a nice parallel with 00:07:007 (3) - and to make the flow here a little less harsh.

Good luck!
posted
Nya's mod

-Nya- wrote:

Hi, req via PM. Hi, thanks for accepting!
General:
  1. Your first combo colour is very close to the colour in the background (light pink) This is not advised since it can be difficult for players to see the objects clearly. It almost blends in with the background. The second combo colour is safer, but also not completely. Personally I would remove the two pink colours and just keep combo 3 and 4. If you use a BG that’s not completely pink then it would be fine. Plus, rather don’t have two pink colours after each other. Try placing a different colour between them. I'll try to find other colors better than pink.
  2. You can remove “pokemon” from the tags since it’s already in the source. Of course, it comes in the source, but it does not come in a generalized way, that is without the accent in the letter e.
Platter:
  1. Why are you using a slidertickrate of 2 here? All the other diffs uses one, except for this diff. Also, you don’t make use of a slidertick hitsound so there’s no need to raise the slidertickrate. I did not do it for the hitsounds, but because in some sliders, the drops are so short that they make it difficult to catch them all, but I'll ask about this.
  2. 00:05:183 (1) –Remove new combo here. Currently it looks inconsistent. Also, add new combo here: 00:05:846 (3) – since the strong beat is here, then remove new combo here: 00:06:344 (1) – You’ll also be consistent with: 00:09:824 (1) – Okay, all applied.
  3. 00:35:681 (3) - The placement/shape of this slider can still be improved imo. Because right now the flow from 00:35:681 (3) – to 00:36:012 (4) – is a bit uncomfortable. Try something like this: The slider was placed that way on purpose to create a jump, to emphasize the sound in it, so I'll leave it as it is.

    Basically just move the tail of (3) a bit more to the right.
  4. 00:41:979 (2,3) – The hyperdash here don’t make that much sense. There’s hardly any beat here: 00:42:311 (3) – and the music is quite calm. Highly consider removing the hyperdash. Well, because some modders have recommended I remove this hdash, I will remove it.
  5. 00:43:636 (3,4) –The hyperdash here is inconsistent with 00:41:316 (4) – (there’s no hyperdash here) Also, there’s nothing really strong on the head of 00:43:968 (4) – to support the hyperdash. Be careful not to use too many hyperdashes in a Platter. This diff should be an introduction to hyperdashes. Okay, I made some changes to keep the consistency between the sounds.
  6. 00:41:316 (4,1) –You can place a hyperdash here to be consistent with 00:43:968 (4,1) – Both of them follow the same rhythm/beat so it would be a good idea to keep their spacings consistent too. If you don’t want to add a hyperdash here: 00:41:316 (4,1) – then you should remove the hyperdash here too: 00:43:968 (4,1) – With the changes I made I removed the hdash from those parts, so to not have as many hdashes, it looks better than before.
  7. 00:34:189 (1) –You can remove the new combo here to be consistent with the previous NC’ing patterns. I did something similar.
  8. 00:29:051 (1) –For consistency with 00:39:659 (3) – and 00:42:311 (3) – I think you should remove NC here. I will ask about these NC's, it's something different and if I do not leave the NC there, the fruits will be avoided that the player can see.
Salad:
  1. The new combo’s in this diff can still be improved. It would be much better if the new combo’s start on the downbeat instead (the big white tick) like you did here: 00:01:854 (1) – There are a few places where you didn’t do this, I’ll point them out:I will take everything into account about the NCs, I am somewhat inexperienced in that.
    00:03:195 (3) – Add new combo here and remove new combo here: 00:03:692 (1) – Applied
    00:04:520 (4) – Add new combo here and remove new combo here: 00:05:018 (1) – Applied
    00:05:846 (3) – Add new combo here and remove new combo here: 00:06:178 (1) – Applied
    The rest of the combo’s are fine. Just the three above are inconsistent.
  2. 00:10:819 (4,1) –While testplaying, the flow from (4) to (1) felt uncomfortable. I think the reason is because the distance is a bit big and also because it’s anti-flow. You can perhaps try placing (1) here:

    That will improve flow, or you can make the distance between (4) and (1) smaller. Perhaps you can try placing 00:11:150 (1) – somewhere here: X:300 I wanted to create antiflow between those notes, due to the demand in the sound that is something strong, and I think it looks pretty good, I'll leave it as it is.
  3. 00:25:736 (1,2,3,4) –The flow here was also a bit uncomfortable. Perhaps try something like this, it felt a bit better to play:
  4. 00:23:747 (2,3) –Nazi, but since the music is exactly the same here and here: 00:23:084 (1) – , it would be effective to change these two circles into a 1/1 slider as well to support 00:23:084 (1) – Ok, changed to a 1/1 slider.
  5. 00:24:410 (1,2) –You can increase the distance between these two objects a bit since the beat on 00:24:907 (2) – is a bit strong and more emphasis would be a good idea. Try placing 00:24:907 (2) – somewhere here: X:247. I remake the shape of the slider and did some vertical, feels better.
Cup:
  1. 00:12:974 (1) –Move this slider a bit to the left. While testplaying this slider is right on top of the tail of 00:12:476 (2) – which looks a bit weird. Place 00:12:974 (1) – somewhere here: X:234 I did something similar.
  2. Your combo’s are a bit inconsistent again: New combo should be added here: 00:11:150 (3) – for consistency with 00:09:824 (1) – and also since it’s the downbeat, then remove new combo here: 00:11:648 (1) –
    00:12:476 (2) – Add new combo here and remove new combo here: 00:12:974 (1) –
    Rather add new combo here: 00:32:366 (3) – and remove it here: 00:34:023 (1) –
    00:44:299 (3) – I would actually add new combo here and remove new combo here: 00:44:962 (1) – since the stronger beat is on 00:44:299 (3) –
  3. 00:31:703 (2) –Since this pattern is a zigzag here: 00:29:714 (1,2,1) – (first left, then right, then left) this slider’s position: 00:31:703 (2) – might throw beginners off because the flow suddenly changes. Consider Ctrl+G’ing this slider: 00:31:703 (2) – to complete the zigzag pattern, so it has to go to the right. It is not so confusing, it is one of my basic patterns in a cup, it is for the player to adapt to the movement.
  4. 00:37:007 (2) -^
  5. 00:25:736 (1,2) –The way these sliders are placed currently can possibly make the pattern a bit difficult. I suggest placing them vertically instead. Like this: I like these sliders, applied.
Just recheck the combo's in the Cup again. They get very inconsistent at times. (Remember the downbeat (big white tick))

Overall, this is a decent set. If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~


Thanks for the mod, was helpful.
Weber's mod

Weber wrote:

shittiest m4m trade of all time incoming m4m with whom?

Cup

00:05:018 (1,2) - I think the rhythm you've chosen here is a little wonky, imo it would be better if you deleting (2) and pushed the repeat slider onto the white ticks it might sound better.
00:10:322 (2,3) - ^ I really like the way these notes are placed, I feel they follow a specific sound, I'll leave it that way, unless someone else mentions it.

Salad

00:06:344 (2) - This section (00:05:018 (1,2,3,4,1,2,3) -) already feels super dense and I think this slider in particular contributes a lot into how difficult this section feels to land, I would angle the slider upwards more to make it a little more forgiving. Slider inclined a bit to get the jump more natural.
00:07:670 (1) - Ctrl-G this to create a nice parallel with 00:07:007 (3) - and to make the flow here a little less harsh. Consider doing this part again, it was much better, taking into account your recommendations.

I can't really play Platter+ sorry No problem, anyway thanks.

Good luck!


Thanks for the mod too, was helpful too. See yaa too.

Edit1: Sorry, I forgot to thank you for the stars, thank you very much, it is appreciated...
posted
fixed all thanks -nya-

collapsed text
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 13802
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12642,37670,45625
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Battle! Mew
TitleUnicode:戦闘!ミュウ
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:Jusenkyo
Version:Nely's Rain
Source:Pokémon Emerald
Tags:Pokémon Pocket Monsters Nintendo Game Freak Go Ichinose Mewtwo Legendary ポケモン ポケットモンスター エメラルド Xinely firered leafgreen fire red leaf green
BeatmapID:1178901
BeatmapSetID:549036

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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368,156,12476,6,0,L|428:156,1,45.4999979171754,2|0,0:0|0:0,0:0:0:0:
360,156,12642,2,0,L|312:156,1,45.4999979171754,0|0,0:0|0:0,0:0:0:0:
52,108,12808,2,0,L|172:104,1,90.9999958343508,2|2,0:0|0:0,0:0:0:0:
404,92,13139,1,0,1:0:0:0:
448,112,13222,1,0,0:0:0:0:
452,156,13305,1,0,0:0:0:0:
412,172,13388,1,0,0:0:0:0:
188,160,13471,2,0,P|136:152|76:160,1,90.9999958343508,0|0,1:0|0:0,0:0:0:0:
56,160,13719,1,0,0:0:0:0:
216,216,13802,6,0,P|296:216|336:208,1,90.9999958343508,6|0,0:0|0:0,0:0:0:0:
468,216,14134,1,2,3:0:0:0:
208,136,14299,2,0,P|140:124|84:148,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
16,152,14631,1,2,3:0:0:0:
280,208,14797,2,0,L|408:212,1,90.9999958343508,0|0,0:0|0:0,0:0:0:0:
104,192,15128,6,0,P|64:172|36:124,2,90.9999958343508,2|0|0,0:0|0:0|3:0,0:0:0:0:
364,156,15625,2,0,L|264:160,1,90.9999958343508,2|0,3:2|0:0,0:0:0:0:
140,164,15957,1,0,0:0:0:0:
392,272,16123,2,0,L|504:268,1,90.9999958343508,2|2,3:2|3:2,0:0:0:0:
196,276,16454,6,0,L|0:280,2,181.999991668702,2|2|2,3:2|3:2|3:0,0:0:0:0:
300,272,17283,1,0,0:0:0:0:
56,196,17449,2,0,L|160:204,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
384,200,17780,5,0,0:2:0:0:
128,192,17946,2,0,P|80:144|148:64,1,181.999991668702,2|0,0:0|0:0,0:0:0:0:
384,92,18443,2,0,L|293:98,1,90.9999958343508,2|0,0:0|3:0,0:0:0:0:
256,104,18692,1,0,3:0:0:0:
216,120,18775,2,0,P|210:155|216:184,1,45.4999979171754,2|0,3:0|3:0,0:0:0:0:
280,168,18940,2,0,L|352:168,1,45.4999979171754,2|0,3:0|0:0,0:0:0:0:
492,284,19106,6,0,L|300:280,1,181.999991668702,4|0,0:0|1:2,0:0:0:0:
56,228,19603,2,0,L|272:232,1,181.999991668702,2|0,0:0|0:0,0:0:0:0:
384,212,20101,2,0,L|276:208,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
44,180,20432,6,0,P|16:100|88:24,1,181.999991668702,2|0,0:0|1:0,0:0:0:0:
296,116,20929,2,0,L|92:112,1,181.999991668702,2|0,0:0|0:0,0:0:0:0:
244,40,21427,2,0,L|352:36,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
72,80,21758,6,0,L|68:292,1,181.999991668702,2|0,0:0|1:0,0:0:0:0:
332,76,22255,2,0,L|344:280,1,181.999991668702,2|0,0:0|0:0,0:0:0:0:
220,280,22753,2,0,L|104:280,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
384,164,23084,6,0,P|436:168|488:208,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
308,168,23415,2,0,L|184:172,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
372,132,23747,2,0,P|360:196|316:244,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
300,224,23996,1,0,0:0:0:0:
140,216,24078,2,0,L|68:216,1,45.4999979171754,2|0,1:2|0:0,0:0:0:0:
40,168,24244,2,0,L|100:168,1,45.4999979171754,0|0,1:2|0:0,0:0:0:0:
293,164,24410,6,0,L|385:164,2,90.9999958343508,4|2|0,0:0|0:0|1:0,0:0:0:0:
56,144,24907,2,0,L|268:144,1,181.999991668702
356,140,25404,1,0,1:0:0:0:
244,144,25570,1,0,0:0:0:0:
480,152,25736,6,0,P|424:188|400:208,2,90.9999958343508,0|0|0,1:0|0:0|0:0,0:0:0:0:
252,100,26233,2,0,L|132:100,2,90.9999958343508,0|0|0,1:0|0:0|0:0,0:0:0:0:
364,100,26730,2,0,L|456:96,1,90.9999958343508,0|0,1:0|0:0,0:0:0:0:
196,176,27062,6,0,L|84:188,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
224,256,27393,2,0,L|328:248,1,90.9999958343508,0|0,0:0|0:0,0:0:0:0:
440,220,27725,2,0,P|436:156|420:120,1,90.9999958343508,0|0,0:0|0:0,0:0:0:0:
280,148,28056,2,0,L|392:144,1,90.9999958343508,0|0,0:0|0:0,0:0:0:0:
116,56,28388,6,0,L|120:168,1,90.9999958343508,0|0,1:0|0:0,0:0:0:0:
264,56,28719,2,0,L|268:176,1,90.9999958343508,0|2,1:0|0:0,0:0:0:0:
88,264,29051,1,2,3:0:0:0:
48,248,29134,1,0,3:0:0:0:
40,200,29217,1,0,3:0:0:0:
84,176,29299,1,0,3:0:0:0:
316,260,29382,1,2,3:0:0:0:
356,244,29465,1,0,0:0:0:0:
364,196,29548,1,0,0:0:0:0:
320,172,29630,1,0,0:0:0:0:
64,172,29714,6,0,P|52:108|76:64,1,105.000004005432,6|0,0:0|0:0,0:0:0:0:
212,72,30045,1,2,3:0:0:0:
172,68,30128,1,0,0:0:0:0:
136,68,30211,1,0,0:0:0:0:
404,148,30377,2,0,L|524:120,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
364,92,30708,1,2,3:0:0:0:
404,88,30791,1,0,0:0:0:0:
440,88,30874,1,0,3:0:0:0:
172,96,31040,6,0,L|48:84,2,105.000004005432,2|0|2,0:0|0:0|3:0,0:0:0:0:
292,172,31537,2,0,L|348:176,1,52.5000020027161,0|0,0:0|0:0,0:0:0:0:
180,224,31703,2,0,B|92:200|92:200|192:136,1,210.000008010865,2|0,0:0|0:0,0:0:0:0:
304,140,32200,1,0,0:0:0:0:
44,120,32366,6,0,P|32:184|52:264,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
192,224,32697,2,0,L|76:228,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
124,200,32946,1,0,0:0:0:0:
168,172,33029,2,0,L|280:188,1,105.000004005432,2|0,3:0|0:0,0:0:0:0:
440,204,33360,2,0,L|304:232,1,105.000004005432,0|2,0:0|0:0,0:0:0:0:
176,224,33692,6,0,L|176:104,1,105.000004005432,0|0,0:0|3:0,0:0:0:0:
200,80,33940,1,0,3:0:0:0:
176,36,34023,1,2,3:0:0:0:
44,96,34189,1,0,0:0:0:0:
184,132,34355,2,0,L|324:132,1,105.000004005432,2|0,3:0|0:0,0:0:0:0:
424,52,34686,2,0,L|396:192,1,105.000004005432,2|0,3:0|0:0,0:0:0:0:
64,168,35018,6,0,P|52:104|76:60,1,105.000004005432,6|0,0:0|0:0,0:0:0:0:
212,72,35349,1,2,3:0:0:0:
172,68,35432,1,0,0:0:0:0:
136,68,35515,1,0,0:0:0:0:
404,148,35681,2,0,L|524:120,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
364,92,36012,1,2,3:0:0:0:
404,88,36095,1,0,0:0:0:0:
440,88,36178,1,0,0:0:0:0:
172,96,36344,6,0,L|48:84,2,105.000004005432,2|0|2,0:0|0:0|3:0,0:0:0:0:
292,172,36841,2,0,L|348:176,1,52.5000020027161,0|0,0:0|0:0,0:0:0:0:
180,224,37007,2,0,B|92:200|92:200|192:136,1,210.000008010865,2|2,0:0|3:0,0:0:0:0:
304,140,37504,1,0,0:0:0:0:
44,120,37670,6,0,P|32:184|52:264,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
200,220,38001,2,0,L|84:224,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
248,152,38333,2,0,L|360:168,1,105.000004005432,2|0,3:0|0:0,0:0:0:0:
164,172,38664,2,0,L|148:40,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
432,104,38996,5,0,0:0:0:0:
292,132,39161,2,0,L|248:160,2,52.5000020027161,0|0|4,0:0|0:0|3:0,0:0:0:0:
428,168,39493,1,4,3:0:0:0:
240,172,39659,1,0,0:0:0:0:
200,172,39741,1,0,0:0:0:0:
192,120,39824,1,0,0:0:0:0:
240,116,39907,1,0,0:0:0:0:
416,168,39990,1,0,3:0:0:0:
456,168,40072,1,0,0:0:0:0:
464,116,40155,1,0,0:0:0:0:
416,112,40238,1,0,0:0:0:0:
248,112,40322,6,0,P|188:100|76:172,1,181.999991668702,4|0,0:0|1:0,0:0:0:0:
244,200,40819,2,0,L|368:208,2,90.9999958343508,2|0|0,0:0|0:0|0:0,0:0:0:0:
104,224,41316,2,0,L|4:188,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
288,208,41648,5,2,0:0:0:0:
36,112,41813,2,0,L|260:112,1,181.999991668702,2|0,0:0|0:0,0:0:0:0:
360,108,42311,1,2,0:0:0:0:
400,128,42393,1,0,0:0:0:0:
404,176,42476,1,0,0:0:0:0:
372,208,42559,1,0,0:0:0:0:
212,224,42642,1,0,1:2:0:0:
180,224,42725,1,0,0:0:0:0:
148,228,42808,1,0,0:0:0:0:
116,232,42891,1,0,0:0:0:0:
360,312,42974,6,0,P|416:272|332:208,1,181.999991668702,2|0,0:0|1:2,0:0:0:0:
232,192,43471,2,0,L|141:186,2,90.9999958343508,0|2|0,0:0|0:0|0:0,0:0:0:0:
368,196,43968,2,0,L|453:226,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
220,240,44300,5,2,0:0:0:0:
488,124,44465,2,0,L|306:124,1,181.999991668702,2|0,0:0|0:0,0:0:0:0:
168,124,44962,2,0,L|112:128,2,45.4999979171754,2|0|0,0:0|0:0|0:0,0:0:0:0:
396,128,45294,1,0,1:0:0:0:
448,132,45377,1,0,0:0:0:0:
376,144,45460,1,0,0:0:0:0:
324,156,45543,1,0,0:0:0:0:
132,152,45625,5,4,3:2:0:0:
posted
m4m with Jusen
Cup

BPM is quite high, I'd recommend at least AR5.5 - considering the Salad is AR7 you want to avoid a large gap
  1. 00:05:018 (2) - Odd rhythm choice when the prominent synth sounds are on white ticks. Circle on the red tick followed by 1/1 slider on the white tick sounds better to me. Change at 00:10:322 (2) - also if you agree
  2. 00:27:062 (1,1,2) - Switching parity here feels strange since the strong sounds are mapped as slider tails. A better option would be to make 00:27:062 (1) - end at 00:28:056 - then move 00:28:719 (1) - back to the downbeat and add a circle. This allows you to emphasise the strong sounds better and feels more natural to play
  3. 00:32:366 (1,2,3) - This pattern fits much better since all of 00:34:023 (2,3) - have that strong drum sound however
  4. 00:41:648 (1) - Make this vertical or facing right instead - the small antiflow movement is uncomfortable to play for new players. Same applies to 00:44:299 (1) - where you could try simply Ctrl+H 00:44:299 (1) -
  5. 00:45:625 (3) - NC as you did for the other difficulties? Not strictly necessary, just something nice for the sake of consistency
Salad
  1. 00:10:819 (4,1) - I don't feel this sound is strong enough to deserve both dash and antiflow. Try using just one or the other
  2. 00:11:150 (1,2,3) - Strongest sound here is 00:11:648 (3) - and it's a sliderend - feels very artificial and untrue to the rhythm. Something like http://puu.sh/tBcyx/20908dcb45.jpg fits much better and is more interesting to play
  3. 00:14:797 (3,1) - This shouldn't be the same strength as 00:13:802 (1) - or 00:16:454 (1) - imo, the sound is quite a bit less prominent. Try reducing this
  4. 00:25:736 (1,2,3) - This is a ternary pattern with strong sounds every 3/2, so two 1/2 repeat sliders work better here
  5. 00:32:366 (1) - Feels pretty lazy to throw a spinner down right in the most intense part of the song. I'd map this normally and just keep the spinner at the end of the kiai
Platter
  1. 00:00:514 (1,2,1,2) - Spacing is too close to requiring dash for walking, and tap dashing would be unexpected and unfitting here. Reduce the spacing between these
  2. 00:03:027 (7,1) - Excessively strong hyper makes it easy to overshoot and quite difficult to catch 00:03:526 (2) - Reduce the strength here please
  3. 00:10:819 (4,1) - See below
  4. 00:12:145 (4,1,2) - Strong hdash into antiflow is a no-go in Platter diffs. The spacing here is 5.15x DS and 1/2 hypers are created at 3.3x DS, so this is well above the 1.5x limit. Please reduce the distance considerably.
  5. 00:13:139 (7,1) - Unfitting hdash, strong sound doesn't appear until 00:13:470 (3) - and since you're unable to use 1/4 hdash, a regular one will have to do here. You didn't use one at 00:07:835 (6,1) - and you already have a hdash between 00:13:636 (4,1) - which I feel is enough
  6. 00:34:022 (1,2,3,4) - Incorrect parity, the strong sounds are still on the white ticks. Move the circle to 00:34:189 - and then place the 1/2 sliders on the white ticks to follow the drums properly
  7. 00:39:659 (3) - Consider NC here to break up this long chain of fruits right after the spinner
  8. 00:40:322 (1,2,3) - Why map this rhythm differently to how you did at 00:13:802 (1,2,3) - when it's pretty much the same? Two 1/2 repeat sliders would work better here
  9. 00:42:974 (1,2,3) - ^ Except 1/2 repeat slider + 1/1 slider since 00:43:636 - is weak/skipped
Nely's Rain
  1. 00:02:525 (1,2,3,4) - Unexpected high spacing considering all the previous stream patterns were smooth curves. The tap dashing required here plays really awkwardly to me. Reducing the distance feels more fitting for easing the player into the difficulty
  2. 00:12:145 (3,1) - This doesn't feel strong enough for a hyper imo. A regular dash would work better here. Same goes for 00:12:642 (2,3) - if you're gonna map these as kicksliders, they need to be smooth since the sounds are all rather weak, low pitch synth sounds
  3. 00:33:692 (1,2,3) - Seems a bit weird, like you really want to go that way but there wasn't enough room so it ended up feeling forced. Ctrl+H 00:34:189 (4) - and make 00:33:692 (1,2,3) - a right hand curve for better flow and appearance
Good luck! (:
posted

JBHyperion wrote:

m4m with Jusen
Cup

BPM is quite high, I'd recommend at least AR5.5 - considering the Salad is AR7 you want to avoid a large gap I'm not sure about that, I actually feel the variation.
  1. 00:05:018 (2) - Odd rhythm choice when the prominent synth sounds are on white ticks. Circle on the red tick followed by 1/1 slider on the white tick sounds better to me. Change at 00:10:322 (2) - also if you agree Both changed.
  2. 00:27:062 (1,1,2) - Switching parity here feels strange since the strong sounds are mapped as slider tails. A better option would be to make 00:27:062 (1) - end at 00:28:056 - then move 00:28:719 (1) - back to the downbeat and add a circle. This allows you to emphasise the strong sounds better and feels more natural to play Applied.
  3. 00:32:366 (1,2,3) - This pattern fits much better since all of 00:34:023 (2,3) - have that strong drum sound however I think so.
  4. 00:41:648 (1) - Make this vertical or facing right instead - the small antiflow movement is uncomfortable to play for new players. Same applies to 00:44:299 (1) - where you could try simply Ctrl+H 00:44:299 (1) - Both applied.
  5. 00:45:625 (3) - NC as you did for the other difficulties? Not strictly necessary, just something nice for the sake of consistency NC applied.
Salad
  1. 00:10:819 (4,1) - I don't feel this sound is strong enough to deserve both dash and antiflow. Try using just one or the other I guess if I tilt a little (4) it will be easier to get to the next note.
  2. 00:11:150 (1,2,3) - Strongest sound here is 00:11:648 (3) - and it's a sliderend - feels very artificial and untrue to the rhythm. Something like http://puu.sh/tBcyx/20908dcb45.jpg fits much better and is more interesting to play I liked your suggestion, done.
  3. 00:14:797 (3,1) - This shouldn't be the same strength as 00:13:802 (1) - or 00:16:454 (1) - imo, the sound is quite a bit less prominent. Try reducing this Distance reduced.
  4. 00:25:736 (1,2,3) - This is a ternary pattern with strong sounds every 3/2, so two 1/2 repeat sliders work better here I did something similar as you said.
  5. 00:32:366 (1) - Feels pretty lazy to throw a spinner down right in the most intense part of the song. I'd map this normally and just keep the spinner at the end of the kiai Spinner removed.
Platter
  1. 00:00:514 (1,2,1,2) - Spacing is too close to requiring dash for walking, and tap dashing would be unexpected and unfitting here. Reduce the spacing between these Space reduced.
  2. 00:03:027 (7,1) - Excessively strong hyper makes it easy to overshoot and quite difficult to catch 00:03:526 (2) - Reduce the strength here please Reduced.
  3. 00:10:819 (4,1) - See below
  4. 00:12:145 (4,1,2) - Strong hdash into antiflow is a no-go in Platter diffs. The spacing here is 5.15x DS and 1/2 hypers are created at 3.3x DS, so this is well above the 1.5x limit. Please reduce the distance considerably. Reduced to 3.4x DS.
  5. 00:13:139 (7,1) - Unfitting hdash, strong sound doesn't appear until 00:13:470 (3) - and since you're unable to use 1/4 hdash, a regular one will have to do here. You didn't use one at 00:07:835 (6,1) - and you already have a hdash between 00:13:636 (4,1) - which I feel is enough Hdash removed.
  6. 00:34:022 (1,2,3,4) - Incorrect parity, the strong sounds are still on the white ticks. Move the circle to 00:34:189 - and then place the 1/2 sliders on the white ticks to follow the drums properly I did something similar.
  7. 00:39:659 (3) - Consider NC here to break up this long chain of fruits right after the spinner Done.
  8. 00:40:322 (1,2,3) - Why map this rhythm differently to how you did at 00:13:802 (1,2,3) - when it's pretty much the same? Two 1/2 repeat sliders would work better here Because the end of the map is approaching, I want it to be dense and somewhat more varied compared to the part you mention.
  9. 00:42:974 (1,2,3) - ^ Except 1/2 repeat slider + 1/1 slider since 00:43:636 - is weak/skipped Same here.
Good luck! (:


Thanks for the mod, was helpful
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