aaa sorry for being so slow end me
Cup
- Why AR5? Salad Platter Rain is 7, 8, 9 so would make more sense if it was AR6 at least when the BPM is so high!
- The NC's are a bit messy. I'd try maybe NC'ing every other big white tick, that leaves every combo with 6-8 fruits which I think is a lot more fitting than combos consisting of 3 fruits. I'd remove NC on spaces like this; 00:04:520 (1) - 00:07:172 (1) - 00:09:824 (1) - and so on
- 00:12:476 (1,2) - Feels weird that 1 is a slider when on all other places you've used a single note, you could try doing like you did here 00:07:172 (1,2) - in order to make a "buildup"
- 00:31:040 (1,2,1) - This stair-alike movement might be a bit too much?
- 00:37:670 (1,1) - eeeee this feels really really weird, especially when you've mapped this sound as a slider previously 00:32:366 (1) - . If you must keep those as spinners I'd just make them one long spinner or alternatively make the first spinner into a slider and keep the last spinner.
Salad
- 00:10:487 (3,4,1) - This sudden directionchange mixed with a dash might come surprising for Salad players and 1 isn't even that strong of a note so maybe just remove the dash or something, especially when you've used 2,0x on similar beats 00:05:515 (3,1) - 00:09:658 (4,1) -
- 00:12:145 (3,1) - This distance is also very overdone compared to similar beats (same examples as above)
- 00:27:062 (1) - I'd make this more curved to the right in order to follow the flow from the previous pattern better
- 00:44:631 (2) - I'd make this two single notes instead to better emphasise the melody on slider end
Platter
- 00:01:519 (2,1) - Is this hyperdash necessary? It isn't really that strong beat
- 00:01:854 (1) - Generally from this stream I would like to see a bit more movement. At least connect the two streams so it's a proper curve, 00:02:440 (8,1) - is placed on almost the same grid which looks weird imo. If you move 00:02:525 (1,2,3,4,5,6,7) - alltogether to x:144 it already looks much better
- 00:03:027 (7,1) - I would also nerf the distance of this hyper a bit as it's very strong compared to other hypers.
- 00:16:454 (1) - I feel like this is quite harsh
- 00:17:945 (2) - Maybe make this a 1/1 slider with a jump to the next note
- 00:33:029 (3,4,5) - Why is this a triplet? I don't hear any sound here so it feels weird as a trplet when there is an actual triplet on 00:32:946 - and considering the rest of the kiai is all 1/2, I'd just remove this triplet
- 00:37:670 (1) - Why doest this have to be a spinner? There are perfectly mappable beats here ):
Nely's Rain
This seems like a really good mapset already! GL - 00:01:184 (1,2,3,4) - This is very antiflowy, consider making it slightly curved to match the other streams, also distance here 00:01:435 (4,5) - is a lot larger than the other hypers
- 00:12:642 (2,3) - This doesn't really fit imo, 3 isn't that strong of a beat and doesn't need a hyper, especially when the melody is on slider end
- 00:21:758 (1,2) - I would probably curve these a bit cause they're quite snappy
- 00:37:007 (3) - Why suddenly 1/1? The rhythm doesn't change at all.. I can somewhat understand this 00:31:703 (3) - being a 1/1 because of the bass-ish sound but then 00:34:189 (4,5) - should also be 1/1 and then change this 00:37:007 (3) - to 1/2 because the bass is building up here and becoming more intense
- 00:42:642 (7,8,9,10) - This is a bit cramped, maybe add a tiny bit distance between the notes cause the boost of the previous hyper makes you miss the middle of the stream