Naotoshi wrote:
why is xexxar popping a map of a song he is trying to rank :thinking:
im farming post count
if you agree with sergio, and sergio's mods were already responded to, what is the purpose of popping without going further into explanation.
Naotoshi wrote:
why is xexxar popping a map of a song he is trying to rank :thinking:
00:53 MrSergio: but my point is how all these streams compared to each other seem random in spacing, lol
00:53 MrSergio: not whether the spacing is hard or easy to play
00:54 imoutosan: ...I just make the spacing bigger when tune gets higher?
00:54 imoutosan: I thought this is a widly accpeted idea
00:55 MrSergio: heh... let's say it's fine then...
00:55 MrSergio: although I'm not completely convinced right now
because of xexxar mapped the same song and he always looks down on others with his habit.Naotoshi wrote:
why is xexxar popping a map of a song he is trying to rank :thinking:
if its such a waste of your time don't bother popping it because you clearly have no intention of arguing over why you think it shouldn't be bubbled other that just saying "agre with sergio"Xexxar wrote:
ok well ur attitude is exactly why i didnt even bother writing out why i think your map is bad, because you're clearly not willing to listen anyway so its a waste of both our time.
zev wrote:
Hey!, agreeing with @xexxar and mrsergio,
map is like pretty overdone, the whole kiai can be considered overmapped as the notes are barely audible. That's right. raised se volume of kiai.
intensity is all over the place.
01:23:503 (7) - this is just plain wrong, there is the biggest jump pre-kiai in your map and it's overmapped,
vocals don't really justify it cause vocals land a bit later there and it kinda fades in, and intensity is not decided by vocal here if you really listened to the song
whole kiai is overly spaced 01:33:387 (1,2,3,4,1,2,3,4,5) - I'm pretty sure the majority would agree with this, notes like these being overmapped or barely audible while playing 01:34:255 (3) - overmapped, It feels like you are trying to compensate the lack of intensity in the song with hitsounds but it's just awkward. sorry but it makes me feel like that it's more like your own feeling instead of the song intensity. I'm pretty sure it matches the intensity of the song for many other players' standard.
besides, this pattern is easier than it looks if you could play the rest parts of the map
rhythm isn't that great either.
01:24:370 (3) - rhythm choice is so odd here, there are no vocals here and skipping a beat on 01:24:544 - , but sliders like 01:23:676 (1) - really felt focused on vocals,
which breaks the rhythm in correlation with the song, the context of your rhythms really feels counterintuitive. nothing feels really emphasized consistently. and I'm not following the vocals, so there's no 'rhythm breaking' as you said
01:32:867 (1,2,3) - You new combo'd on a blue tick while nothing special happens there, you have separate vocals and a drum in the same combo it's really bad rhythm choice. oops, that's my fault
01:48:416 (3) - no beat here, why a spaced triplet? empty the rhythm here will just increase unnecessary reading difficultys
01:53:850 (2,3,4,1,2,1,2,3,4,5) - unplayable, mixing 1/3, 1/4, 1/2, 1/8 in the SAME section with plain circles should I give a replay to show it's playable?
visuals r not good.
01:52:116 (3,1) - patterns don't connect visually with each other, blanket being really noticeably off .
01:32:520 (2,3,1,2,3,1,2,3,4,1,2,3,4,5) - this looks like whack-a-mole, it's like just looks overly spaced, is making it hard to organize patterns. is non-polygon patterns illegal now? as far as I see most players can organize these patterns
and sure it looks overspaced, but for playing: not.
I repeat:Xexxar wrote:
ok well ur attitude is exactly why i didnt even bother writing out why i think your map is bad, because you're clearly not willing to listen anyway so its a waste of both our time.
haven't read everything but honestly think some of this stuff really doesn't make any sense especially the above, things like these are perfectly fine lol, no need to bold it either it really doesn't make a differencezev wrote:
Hey!, agreeing with @xexxar and mrsergio,
01:53:850 (2,3,4,1,2,1,2,3,4,5) - unplayable, mixing 1/3, 1/4, 1/2, 1/8 in the SAME section with plain circles
anyway i updated to fix some 'personal fix'... it seems like there are some misunderstanding between me and mrsergio so some fixes are not acceptable to me now. changed something back to make the latter progress more clearly.Kisses wrote:
This isn't the first time xexxar and mrsergio have popped bubbles based on subjective reasons and the basis that they just personally do not like the map. I do think it would be wise to stop popping for some silly aesthetic related reasons, not many ppl like the look of your maps xexxar believe it or not.
In your mods you should really be a lot more objective, also here's a tip - don't use so many question marks in mods, it's a bad habit
Green: Agree with XexxarXexxar wrote:
[Kaedeka's Extra]
In general your map suffers from inconsistent rhythms and poor usage of aesthetics. Your map is also very center focused and can improve its usage of the total map space.There is a lot more I could complain about aesthetically and why you do dumb 1/3rd jumps on such a calm song but I'll leave this as it is. This map is very ugly and I do not believe it to be meeting the quality expected of ranked maps as is. Having explained my point I hope you are satisfied for why I am popping this map.
- 00:00:440 (1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,4,1,2,3,4,5,1,1,2,3,4,1,2,3,4,1,2) - While I understand that you're making cute little flower's / hexagons whatever, this is a pretty boring section with alot more going on then what you provide in your map. While it's not essential to change this, it can still benefit from patterns that better follow the rhythm instead of just being hexagons. For instance, it seems like you're mapping the piano-esq sound in the background but you're skipping beats such as 00:02:174 - when it is there rhythmically but 00:04:948 - isnt. Way too subjective...
- 00:13:272 - skipped rhythm makes no sense and is only done for pattern consistency. There's some truth to this. There is indeed a note, though I think the piano isn't as strong compared to others. mapping or or not mapping it, if the mapper has a good reason, this should be acceptable.
- 00:19:861 (1) - might want to stop this spinner on 00:21:249 - to avoid What?
- 00:21:942 (1,1,2,3,4) - why not make visual overlap on 1 to the stream consistent?Doesn't seem necessary. I think it will post a reading hazard actually, if 1/4 repeats and streams use the same spacing. Here it might be okay, but other places kicksliders that look like streams can easily mislead ppl because when they are spaced like this, sometimes players can mistake slider-ends for circles, especially when the numbers are covered on streams.
- why is the spacing changing between 00:22:636 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - when there is nothing rhythmically happening? The 1/4th slider choice seems out of place as well considering theres really nothing rhythmically there to warrant it except for the drum beat, but that follows a 1/1 rhythm not a 2/1 rhythm. Consistency can be boring too. Taking creative liberties with streams is what a lot of people do. Look at stream maps, many of them use different spacings even tho you could argue that the invensity remains the same. The reason is for pattern diversity and expressiveness.
- While we're on that topic, can you explain your usage of 1/4ths during this stream section completely? I don't really understand.
- 00:30:266 (1,2,3,4,5,6,7) - don't you think this curve can be visually improved. Agreed
- 00:33:214 (2) - why is this a slider? This makes a lot of sense... Why can't it be a slider is the better question.
- 00:34:255 (2,3,4) - what is the reasoning behind the placement of these notes http://puu.sh/uVq9d/ff2f34d892.jpg ? why not make them consistently spaced apart at the least. Consistent visual, I can agree with.
- 00:42:578 (4) - overmapped Agreed
- 00:48:994 (5) - why this slider design, seems random and out of place. Agreed. The slider design is unusual. A cleaner slider design can be utilized here.
- 01:01:480 (1) - is this design purely because you ran out of room for a more conventional structure? Perhaps adjusting the placement of the previous notes would allow for better slider structure. (why in general are you using intentionally inconsistent 1/1 sliders?) Not good to accuse the mapper of running out if ideas or stuff xP. Though polishing up sliders isn't a bad idea.
- 01:03:908 (5) - is a slider when 01:06:682 (4) - is a circle For that uh, tick on 01:04:081 -
- 01:03:734 - how come you ignored a beat? 01:07:723 (3) - what are the purpose of these anti-jumps in this section? they're not consistent, please fix. Maybe its just me, but is there actually a beat here? lol
- 01:19:515 (1) - how come 3/4 here? i dont really see what intensity change warranted that designMapper probably just wanted to emphasize the held vocal sound here. It's quite common.
- 01:24:890 (1,2,3,4,5,6) - why are using a visual pattern like this? http://puu.sh/uVrgx/1a96cb2945.jpg everything is so cluttered and not structured in a way that looks good at all. Your objects are randomly spaced apart from eachother because of awkward overlapping rules that you're following. Structure could be improved a bit yes. 3+5 and 2+4 can use the same visual spacing to make it cleaner.
- Lets count the # of distances you have use for blankets, 1 01:31:133 (2,5) - , 2 01:28:879 (7,2) - , 3 01:29:919 (3,5) - this all looks unpolished and unprofessional. Consider cleaning this up. Eh, quite subjective, but reasonable. I don't think use of different blanket distances necessarily equates to a map looking unpolished though. Consistency doesn't guarantee a polished map.
- 01:47:087 (1,3) - why are you overlapping like this? it looks poor and can be avoided easily. Agree, the overlap can be avoided without damaging the pattern.
- 01:50:729 (1,2,1,2,3) - dis is overmap Agree wit overmap.
agreement | disagreementXexxar wrote:
[Kaedeka's Extra]
In general your map suffers from inconsistent rhythms and poor usage of aesthetics. Your map is also very center focused and can improve its usage of the total map space.There is a lot more I could complain about aesthetically and why you do dumb 1/3rd jumps on such a calm song but I'll leave this as it is. This map is very ugly and I do not believe it to be meeting the quality expected of ranked maps as is. Having explained my point I hope you are satisfied for why I am popping this map.
- 00:00:440 (1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,4,1,2,3,4,5,1,1,2,3,4,1,2,3,4,1,2) - While I understand that you're making cute little flower's / hexagons whatever, this is a pretty boring section with alot more going on then what you provide in your map. While it's not essential to change this, it can still benefit from patterns that better follow the rhythm instead of just being hexagons. For instance, it seems like you're mapping the piano-esq sound in the background but you're skipping beats such as 00:02:174 - when it is there rhythmically but 00:04:948 - isnt. too subjective... that's okay from mapper's perspective.
- 00:13:272 - skipped rhythm makes no sense and is only done for pattern consistency. not so since mapper also skip at 00:02:174 - 00:04:948 - 00:07:723 - . The mapper did it all right as he not only sticks to the so-called consistency but also managed to avoid overdone on pianissimo sound.
- 00:19:861 (1) - might want to stop this spinner on 00:21:249 - to avoid I seems to have caught your idea but this is Expert diff
- 00:21:942 (1,1,2,3,4) - why not make visual overlap on 1 to the stream consistent? Not necessary. On one hand, the mapper has already succeeded making the stream consistent since 00:22:549 - is the slider end. On the other hand, the spacing is even 'more' consistent than your idea. Besides, I found no necessity to blame for the 'stream' consistency since 2147483647 maps use the same idea.
- why is the spacing changing between 00:22:636 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - when there is nothing rhythmically happening? The 1/4th slider choice seems out of place as well considering theres really nothing rhythmically there to warrant it except for the drum beat, but that follows a 1/1 rhythm not a 2/1 rhythm. Apparent crescendo. No one is ever confined to follow only rhythm changes. 1/4 sliders are nice alternative to simply death screams. No one is ever asked to imprisoned in so-called consistency.
- While we're on that topic, can you explain your usage of 1/4ths during this stream section completely? I don't really understand. people map streams in different ways and there's no necessity for all of us to reach an agreement here... variety is what makes mapping fun.
- 00:30:266 (1,2,3,4,5,6,7) - don't you think this curve can be visually improved. too trivial imo
- 00:33:214 (2) - why is this a slider? ...how come shall it not be a slider? I didn't catch your idea.
- 00:34:255 (2,3,4) - what is the reasoning behind the placement of these notes http://puu.sh/uVq9d/ff2f34d892.jpg ? why not make them consistently spaced apart at the least. Yeah. dozen pixel downwards may make sense
- 00:42:578 (4) - overmapped makes sense
- 00:48:994 (5) - why this slider design, seems random and out of place. maybe the mapper'd like to see a flow towards left and back to catch up with the next 3 circles
- 01:01:480 (1) - is this design purely because you ran out of room for a more conventional structure? Perhaps adjusting the placement of the previous notes would allow for better slider structure. (why in general are you using intentionally inconsistent 1/1 sliders?) well, I find such slider shapes fun, with the first 3/4 rightward and last 1/4 leftward. The forth-back slider utilized here could not only reduce the actual movement player needs to do but also indicate some changes in music. Also, the curved design feels quite in line with the vocal
- 01:03:908 (5) - is a slider when 01:06:682 (4) - is a circle 01:01:480 - to 01:07:029 - forms a full music phrase. Undoubtedly, a break between phrases is better than a break with the same length within a single phrase, and that's why that's a better choice if you map 01:04:081 - and skip 01:06:856 -
- 01:03:734 - how come you ignored a beat? 01:07:723 (3) - what are the purpose of these anti-jumps in this section? they're not consistent, please fix. You might want to grab a new pair of headphones. Or we have met a ppppppppianissimo note
- 01:19:515 (1) - how come 3/4 here? i dont really see what intensity change warranted that design extended sliders used to be common practices to emphasize something before today's 1/2s for PP. It's normal some people might not know this nowaday.
- 01:24:890 (1,2,3,4,5,6) - why are using a visual pattern like this? http://puu.sh/uVrgx/1a96cb2945.jpg everything is so cluttered and not structured in a way that looks good at all. Your objects are randomly spaced apart from eachother because of awkward overlapping rules that you're following. Agree. 3,4,5,6 are relatively ugly imo.
- Lets count the # of distances you have use for blankets, 1 01:31:133 (2,5) - , 2 01:28:879 (7,2) - , 3 01:29:919 (3,5) - this all looks unpolished and unprofessional. Consider cleaning this up. who cares when playing though I'd suggest some adjustment at 01:28:879 (7,2) -
- 01:47:087 (1,3) - why are you overlapping like this? it looks poor and can be avoided easily. yeah x=512, y=276 is better.
- 01:50:729 (1,2,1,2,3) - dis is overmap this is true
Thank you for your mod, some of your opinion really good for me but some are not. I have explained my point where and why I disagree with you.Xexxar wrote:
[Kaedeka's Extra]
In general your map suffers from inconsistent rhythms and poor usage of aesthetics. Your map is also very center focused and can improve its usage of the total map space.There is a lot more I could complain about aesthetically and why you do dumb 1/3rd jumps on such a calm song but I'll leave this as it is. This map is very ugly and I do not believe it to be meeting the quality expected of ranked maps as is. Having explained my point I hope you are satisfied for why I am popping this map.
- 00:00:440 (1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,4,1,2,3,4,5,1,1,2,3,4,1,2,3,4,1,2) - While I understand that you're making cute little flower's / hexagons whatever, this is a pretty boring section with alot more going on then what you provide in your map. While it's not essential to change this, it can still benefit from patterns that better follow the rhythm instead of just being hexagons. For instance, it seems like you're mapping the piano-esq sound in the background but you're skipping beats such as 00:02:174 - when it is there rhythmically but 00:04:948 - isnt.
I know and I also have considered this kind of plan as you say. insane and ultra have done this, I do not have to repeat it, it looks boring if 3 difficult diffs are same at the beginning;
like 00:02:174, yes here is a piano sound, I think that isn't loud enough to add a circle; then about 00:04:948, what? here has sound ?- 00:13:272 - skipped rhythm makes no sense and is only done for pattern consistency.
the same with 00:02:174- 00:19:861 (1) - might want to stop this spinner on 00:21:249 - to avoid
this you have only half of the truth. if I stop here, how to show the second voice ? blank seems not good. An other spinner? crazy. let auto can pass OK ? So I choose to cover all.- 00:21:942 (1,1,2,3,4) - why not make visual overlap on 1 to the stream consistent?
meaningless question. At the end of this kickslider, I set the same distance with the next stream to let players read and catch easily.- why is the spacing changing between 00:22:636 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - when there is nothing rhythmically happening?
you are right, I'll let this part in the same spacing
The 1/4th slider choice seems out of place as well considering theres really nothing rhythmically there to warrant it except for the drum beat, but that follows a 1/1 rhythm not a 2/1 rhythm.- While we're on that topic, can you explain your usage of 1/4ths during this stream section completely? I don't really understand.
The 1/4th slider just used to let players catch where disconnected, and underline the piano, as Sergio's advice.
You say you are agree with Sergio, at last you don't understand what you agree with him. hmmm...- 00:30:266 (1,2,3,4,5,6,7) - don't you think this curve can be visually improved.
yes, thx for this pick- 00:33:214 (2) - why is this a slider?
I have a new idea at 00:33:387 (1,2,3,4), thx for this pick. I would use short sliders to reflect the drum at 00:33:041, 00:33:214, 00:33:387, 00:33:561- 00:34:255 (2,3,4) - what is the reasoning behind the placement of these notes http://puu.sh/uVq9d/ff2f34d892.jpg ? why not make them consistently spaced apart at the least.
please make clear that we are talking about extra, not hard. 00:34:255 (2) here has a loud piano but 00:34:428 (3,4) are drum, they are different, I need different spacing to let players know.- 00:42:578 (4) - overmapped
guitar chord always have 4 consecutive tones. listen carefully please- 00:48:994 (5) - why this slider design, seems random and out of place.
listen carefully please I start this slider at 00:48:994 piano and end at 00:49:515, it has a low volume sound and suitable for the end.- 01:01:480 (1) - is this design purely because you ran out of room for a more conventional structure? Perhaps adjusting the placement of the previous notes would allow for better slider structure. (why in general are you using intentionally inconsistent 1/1 sliders?)
intentionally inconsistent can give me more free composition space. when I need consistent, of cose I will.
I need 01:00:786 (1,2,3,4) completely overlapping to 00:58:705 (1,2,3,4) , then this song goes in a new part, so I let this slider flow reverse.- 01:03:908 (5) - is a slider when 01:06:682 (4) - is a circle
I know your mean, thx for this pick- 01:03:734 - how come you ignored a beat? 01:07:723 (3) - what are the purpose of these anti-jumps in this section? they're not consistent, please fix.
you are right. fixed- 01:19:515 (1) - how come 3/4 here? i dont really see what intensity change warranted that design
full of 1/2 too boring, and contrast 01:19:861, the drum here too low to snap. I want to take the vocal here- 01:24:890 (1,2,3,4,5,6) - why are using a visual pattern like this? http://puu.sh/uVrgx/1a96cb2945.jpg everything is so cluttered and not structured in a way that looks good at all. Your objects are randomly spaced apart from eachother because of awkward overlapping rules that you're following.
cluttered? so you need what? everything looks neatly arranged in regular polygons?
listen carefully on the CADENCE of the rhythms and drums, and how singer singing. maybe you can't understand even if i explained.- Lets count the # of distances you have use for blankets, 1 01:31:133 (2,5) - , 2 01:28:879 (7,2) - , 3 01:29:919 (3,5) - this all looks unpolished and unprofessional. Consider cleaning this up.
Monstrata have point out my opinions- 01:47:087 (1,3) - why are you overlapping like this? it looks poor and can be avoided easily.
yes, here is my bad. fixed- 01:50:729 (1,2,1,2,3) - dis is overmap
I don't know what your mean of "dis". and I admit that this stream has a little over. but I think here is a good place to add a stream nearly the end of this song.
Thank you for your advice, Shiirn.Shiirn wrote:
Do note that these people who are trying to improve your map and make you better at what you do are not trying to force you to follow their opinions; they're trying to bring you back to reality. A disagreeing opinion is not an attack, no matter how indignant and offended you get.
The issues with this map are conceptual, not based on each individual note. The map is treading the line of sanity as to what constitutes "the music", for the sake of having long streams and high spacing. I can tell you're trying to be special and make the map emotionally powerful for both the player and any modders. But you can do special without being stupid. This map isn't special, it's stupid. There's a difference.
For example, for 00:22:636 - to 00:33:734 - , both the top diff and kaedaka's use an overmapped stream to help with the buildup, but they both do it in completely irrational ways - imoutosan just has streams with 1/8 sliders put for small breaks with no rhythmic purpose, while kaedaka's stream has 1/8 sliders that seem to be following the chimes but don't always follow them and the stream patterns are completely off?
for kaedaka:
In the stream there, the chime sounds at:
00:24:544 -
00:25:064 -
00:25:411 -
00:25:931 -
00:26:104 -
00:26:624 -
00:26:798 -
00:27:318 -
00:27:492 -
00:28:185 -
and this pattern repeats
like i can tell you want to follow the chime because you do so fairly interestingly at 00:29:399 (7,1,2,1) - , but you literally don't do it every other time when it would actually make the section really cool and actually play pretty well.
This kind of mistake in emphasis and power is scattered all over the map in nearly every difficulty.
The problem here isn't with the map being overmapped. It's that it's being done wrong. And people are trying to help you do it right. They're not telling you to give up on the map entirely. You can fix this and make it great. It just requires admitting that help is probably a good idea.
大爷又神游了 我来改Rizia wrote:
just few thing
[PinkHeart's Insane]
00:57:838 (4,5) - 這裡有點奇怪a 改了个正常的节奏
[Istoria]
01:22:809 (2,3,4,1,2,3) - imo 這樣放也挺有趣的 01:22:809 (2,3,4) - 被遮了感覺有點不太舒服 好啊
for me, its a great mapset
tho a bit sad on no easy diff
thank you~Rizia wrote:
just few thing
[Kaedeka's Extra]
00:03:214 (1,2,3,4,5) - 比前後的ds都小呢 有原因嗎
00:11:538 (1,2,3,4,5) - same
用了一些花式的不一样的音效音量和间距
01:41:798 - 這個音太突出了 要不縮短到 01:41:711 -
我认为01:41:798这个音足够长到01:41:798
for me, its a great mapset
tho a bit sad on no easy diff
Sonnyc wrote:
Istoria.
Mind elaborating how this diff name is related with the song?
The game's translated name is Istoria of Suisou Ginka. Istoria (as 'history') means the story of the game.
Why is the hp drain 9? Well it is technically passable by a well performed play enough, but I think it is way too harsh in this map especially for the first half. The rhythm density isn't really high which causes a constant drop of the hp. After the break, a continuous stream section including spaced streams appear, and then the rhythm density drops again. Making even a small mistake makes the play instantly fail, and even if the play managed to pass the stream section barely, the loss of rhythmic density didn't really made me alive.
Asked for more tests and changed to 8 now.
osu file format v14
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DistanceSpacing: 1.6
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Title:Azurite no Hitsugi
TitleUnicode:アズライトの棺
Artist:Ayane
ArtistUnicode:アヤネ
Creator:imoutosan
Version:Misure's Hard
Source:水葬銀貨のイストリア
Tags:suisouginka めと meto metomate uguisukagura ウグイスカグラ visual novel eroge PinkHeart KaedekaShizuru Misure
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80,132,95989,6,0,L|68:20,1,112.5,2|2,0:0|0:0,0:0:0:0:
173,153,96509,2,0,L|166:208,1,56.25,0|0,0:0|0:0,0:0:0:0:
96,272,96856,1,0,1:0:0:0:
96,272,97029,1,0,1:0:0:0:
152,348,97203,2,0,P|180:347|207:339,1,56.25,2|0,0:0|0:0,0:0:0:0:
356,264,97550,22,0,P|304:244|250:258,1,112.5,4|2,1:0|0:0,0:0:0:0:
300,344,98070,2,0,P|351:363|405:349,1,112.5,4|0,0:0|1:0,0:0:0:0:
448,264,98590,1,0,0:0:0:0:
354,152,98764,6,0,P|350:208|356:264,1,112.5,4|0,1:0|0:0,0:0:0:0:
456,164,99284,1,0,1:0:0:0:
412,80,99457,1,0,1:0:0:0:
353,152,99631,2,0,P|324:152|297:145,1,56.25,0|0,3:0|0:0,0:0:0:0:
196,66,99977,2,0,P|223:59|251:59,1,56.25,2|0,3:2|0:0,0:0:0:0:
144,144,100324,6,0,P|89:135|51:95,1,112.5,8|0,0:0|0:0,0:0:0:0:
196,66,100844,1,0,0:0:0:0:
260,136,101018,2,0,P|266:163|266:191,1,56.25,0|0,1:0|0:0,0:0:0:0:
180,244,101365,22,0,P|235:237|291:228,1,112.5,4|0,0:0|0:0,0:0:0:0:
376,180,101885,1,0,0:0:0:0:
448,244,102058,2,0,P|448:272|441:299,1,56.25,0|0,1:0|0:0,0:0:0:0:
364,356,102405,2,0,P|335:356|308:349,1,56.25,0|0,1:0|0:0,0:0:0:0:
251,274,102752,2,0,P|256:232|265:191,1,84.375,0|0,3:0|0:0,0:0:0:0:
265,191,103099,6,0,P|222:193|153:200,1,112.5,4|0,0:0|0:0,0:0:0:0:
83,267,103619,2,0,P|84:295|91:323,2,56.25,0|0|0,0:0|1:0|0:0,0:0:0:0:
152,200,104139,1,4,1:0:0:0:
104,116,104313,1,0,1:0:0:0:
452,64,105873,6,0,P|462:117|431:162,1,112.5,4|0,0:0|0:0,0:0:0:0:
344,120,106394,1,0,0:0:0:0:
250,139,106567,2,0,P|248:167|249:195,2,56.25,0|0|0,1:0|0:0|0:0,0:0:0:0:
312,244,107087,22,0,P|256:249|200:258,1,112.5,4|0,1:0|0:0,0:0:0:0:
148,340,107607,1,0,1:0:0:0:
148,340,107781,1,0,0:0:0:0:
60,300,107954,2,0,P|54:272|52:244,1,56.25,0|0,1:0|0:0,0:0:0:0:
124,180,108301,2,0,P|129:152|131:124,1,56.25,0|0,3:0|0:0,0:0:0:0:
24,36,108648,6,0,P|12:89|36:138,1,112.5,4|0,0:0|0:0,0:0:0:0:
131,124,109168,1,0,0:0:0:0:
216,172,109342,2,0,P|247:167|272:168,2,56.25,0|0|0,1:0|0:0|0:0,0:0:0:0:
200,60,109862,6,0,P|253:76|309:80,1,112.5,4|0,1:0|0:0,0:0:0:0:
396,36,110382,1,0,1:0:0:0:
476,88,110555,1,0,1:0:0:0:
380,188,110729,2,0,P|383:160|391:133,1,56.25,0|0,0:0|0:0,0:0:0:0:
479,189,111076,1,0,0:0:0:0:
479,189,111249,1,0,0:0:0:0:
431,281,111423,22,0,P|403:286|375:284,1,56.25,4|0,1:0|0:0,0:0:0:0:
220,196,111943,1,0,1:0:0:0:
220,196,112029,1,0,3:0:0:0:
220,196,112116,2,0,P|228:222|239:248,1,56.25,4|0,3:1|1:0,0:0:0:0:
328,212,112463,1,0,0:0:0:0:
296,336,112636,6,0,P|241:350|185:352,1,112.5,4|0,0:2|0:0,0:0:0:0:
92,324,113157,1,0,1:0:0:0:
92,324,113330,1,0,3:0:0:0:
132,236,113503,22,0,L|123:199,2,37.5,4|0|0,1:0|3:0|3:0,0:0:0:0:
167,208,113850,2,0,L|175:171,2,37.5,0|0|0,3:0|3:0|3:0,0:0:0:0:
207,228,114197,6,0,P|206:256|212:284,1,56.25,4|0,0:2|0:0,0:0:0:0:
300,72,114717,1,0,1:0:0:0:
300,72,114803,1,0,3:0:0:0:
300,72,114890,2,0,P|273:80|247:91,1,56.25,4|0,3:1|1:0,0:0:0:0:
284,180,115237,1,0,0:0:0:0:
160,136,115410,6,0,P|145:81|143:25,1,112.5,4|0,0:0|1:0,0:0:0:0:
259,36,115931,2,0,P|255:63|247:90,1,56.25,0|0,1:0|3:0,0:0:0:0:
48,148,116278,2,0,P|103:137|160:136,1,112.5,8|0,0:0|0:0,0:0:0:0:
256,304,116972,5,4,0:0:0:0:
256,192,117145,12,0,119572,0:0:0:0:
Kaedaka got busy with his work irl so he let me to fix his diff. Guess it looks fine now.Sonnyc wrote:
Kaedeka's Extra.so let me know when stuffs are all addressed.
- 00:00:440 (1,2,3,4,5) - 00:03:214 (1,2,3,4,5) - 00:05:989 (1,2,3,4,5) - 00:11:538 (1,2,3,4,5) - 00:14:312 (1,2,3,4) - Since the song was similar having similar pattern usage was a good thing to see but m can I ask why you've chose different spacing concepts each? Well if it was done for variety, then at least can you consider making the spacing concept of 00:11:538 (1,2,3,4,5) - to something like 00:00:440 (1,2,3,4,5) - ? Having a close spacing there felt a bit less matching the song when the song was kinda getting louder after there. Optional. changed the spacing and volume arrange of 00:11:538 (1,2,3,4,5) - .
- 00:22:636 - I think the rhythms of this stream section could be improved. Right now, I'm not really sure how each parts are meant to follow the song each part. For example, piano sounds consistently appeared after a 1/4 slider as 00:25:931 (7,1) - 00:27:318 (7,1) - 00:29:399 (7,1) - 00:30:093 (7,1) - 00:30:786 (7,1) - 00:32:174 (7,1) - was done. But the same rhythm choice also appears at 00:23:156 (7,1) - 00:23:850 (7,1) - where the music is having a different feature. This made the rhythm choice for the pianos not really effective as they weren't only used for that particular part of the song. Also keeping the piano beat expressing rhythms in mind, 00:26:451 (5,6,1) - 00:28:705 (7,8,1) - 00:31:480 (7,8,1) - were having slightly different in rhythms while the song was pretty similar with the ones I've mentioned before. So yeah, I think this section could be rhythmically improved since it feels a bit arbitrary right now imo, but if there is something that I didn't saw your point, please let me know.
changed some rhythms like 00:28:705 (7) - or 00:31:480 (7) - to follow the piano better. However kept the short slider in 00:23:850 (15,1) - to control the overall difficulty. As for difference of 00:26:451 (5,6,1) - 00:28:705 (7,8,1) - 00:31:480 (7,8,1) - , these streams are placed with slightly increasing spacing to show the tone. Rhythm differences are shown by NCs and hitsound so I think this is addressed.- 01:03:561 - Missing whistle. added