ok then...
uhhh, this took me way longer than expected. Sorry for the delay.
In case you didn't understand something let me know.
Istoria
- 00:08:763 (1) - the pitch for this beat increases greatly so I was thinking if you could manage spacing a bit better.
I meant something like... this - 00:10:844 (3,4,1) - in slow and clam parts I usually try to avoid forced flows like this one. What I mean is the back and forth you have here, which adds useless stress on the player imo.
Why not continuing the curve and place the slider at x421 y264 example - 00:25:064 (1,2,3,4) - you mentioned this too, but I see it didn't get fixed yet, so here's an option: http://osu.ppy.sh/ss/7577022
- 00:33:041 (1,2,3,4,5,6,7,8) - again in PM you told me you followed the piano's pitch for the spacing of streams, but then... why is this grave piano note representing a high spaced stream? Not to mention it is it the most spaced one in the whole section o.O
- 00:34:428 (1,2,3) - once the song calms down I don't think that's the appropriate spacing at all. That's a cross screen jump, lol
- 00:35:815 (1,2,1,2) - same here. It looks to me this just screams "I wanted to make it stupidly hard for no reason" tbh
- 00:41:191 (4,5) - last time I point this out, but again forced flows on calm parts of the song. Something less constricting will give a better feeling, trust me
- 00:42:058 (1,2) - ^
- 00:44:139 (4) - wait, what is this following? There is no piano as for 00:43:445 (3) - , so why is this a circle only?
Check Kaedeka's diff for this rhythm, since that's how it works better - 01:12:578 (1,2,3) - spacing inconsistency. You're using same visual spacing for both a 1/2 and 1/4 snap
- 01:21:596 (2,3) - take this jump and compare it with any jump in the kiai time. It's too similar, holy.
This is a calm part, while the kiai is an intense part. Why are you using similar spacings on different sections, lol - What tells me that 01:30:613 (1,2) - is not the same as 01:31:653 (5,1) - ? They are visually the same concept, just with a different order, so I might as well consider 01:31:653 (5,1) - a 1/4 gap too .-.
- 01:33:561 (2,3,4) - 01:51:942 (1,2,3) - 01:54:717 (1,2,3) - spacing inconsistency.
Just because I pointed out only the first one when I modded before it doesn't mean that only one should get fixed.
What's more is that spacing there is still large, at least compared with 01:52:636 (1,2,3) - (new inconsistency too?) - 01:33:908 (1,2,3,4,5) - this is a one-time thing, but structure here seems to be lacking.
What I mean by that is that it doesn't seem to me these jumps have any specific rule to be like that. Ok having intensity being expressed, but the whole thing is just... there to be there and nothing else.
This happens in other parts but it is pointless to point them all out - 01:39:630 (1,2) - the famous 1/3 snaps... Actually, why is this jump so big? It is surprisingly big compared to the rest of the combo :/
It is also inconsistent with 01:42:405 (1,2,3,4,5,6) - for example, or 01:47:954 (1,2,3,4) - where spacing is increased, or even 01:53:850 (2,3,4,1) - where again spacing is increased - 01:44:833 (1,1) - I get you wanted the blanket here, but holy, that overlaps is really ugly if you ask me
- 01:51:422 (1,1) - wild NCs appear
- 01:54:197 (1,1) - ok, maybe I'm missing something but I believe these NCs are a bit too much
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Kaedeka's Extra
- 00:23:156 (7,7) - using sliders where there are no piano notes makes them feel strange when you actually use them for 00:24:890 (3,6) - . Try giving them a more rigid rule and not just "let's place one here because I like it this way"
I probably don't need to tell you how the rest of the stream sort of ignores the piano during the stream (I already did anyway) - 00:35:468 (1,2) - wait, weren't you following drums in this part? What is this following?
The slider should start from the white tick... - 00:38:243 (1,1,1,1) - just one NC is good enough. Is there a reason to break this rhythm into so many NCs?
- 00:40:324 (1,2,3,4) - again strange rhythms. The first two sliders are telling me "follow vocals" but the other two objects tell me "follow <wut>" ?.?
You can't pick up a new rhythm half way through lol - 00:51:769 (3,4) - isn't this pattern used just once in the whole map?
- 01:13:966 (1,2,3,4,5,1,2,3,1,2,3,4,5,6,7) - this is a good chance to bring out "contrast"
Contrast is a handy technique that lets you focus the player's attention onto a specific sound or rhythm. To do so you have to remove objects from notes that just are in the way. The contrast between the breaks and the actual notes will create a stronger effect on the player.
In this case, you have too many 1/2 beats, and as such you don't focus the player's attention on anything specific.
For example 01:16:740 (1,2,3,4,5,6) - seems like following vocals, but 01:16:913 (2) - is in the way and distracts my attention while playing - The rest of the map is either lack of contrast for rhythm or lack of structure for aesthetics and I honestly can't make a whole bunch of links just like that. In general it needs more thought imo
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PinkHeart's Insane
- 00:00:440 (1,3) - minor and it probably doesn't need a fix (although it would be cool to)
The first slider is ignoring a piano beat, which is quite strange: the way they are now it's the same as saying "these are the same thing" while it clear that those two sliders aren't.
Same for all the others, obviously
- 00:22:809 - this is an insane, so having such long streams might be problematic.
I would increase spacing but add some more slider repeats (and less jumps perhaps). Having the whole stream so cramped is also a bit meh - 00:44:659 - I believe you don't need this in a calm part, it's overmapped a little. Check the other diffs and see what rhythms they use
- 00:48:128 (4,5) - maybe manual stack them, since they're a bit ugly like that
- 00:59:399 (5) - what is this beat following lol. It falls on nothing I can recognize.
I'd just delete this too - 01:02:174 (3,4) - at least silence the slider end, there is no beat on that snap
- 01:04:255 (1) - same (and all the other ones too)
- 01:17:781 (4) - judging your hitsounding, this needs two circles instead. The slider is ignoring too much this time and there is no long sound there
- The first kiai time is still too cramped in fact of DS
- 01:49:341 (1) - is a Cltr G not feasible?
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Misure's Hard
- 00:09:804 (2) - since you follow the piano in this section what do you think of deleting this? It just adds distractions to the main instrument imo
- 00:18:475 (3) - since you seem to shift from piano to vocals with this I suggest increasing it by 1/2
- 00:35:816 (3,4) - small detail but you could convert these into a slider to create some contrast. By doing so the next circles will feel more important
- 01:05:122 (2,3) - I just have a small spacing change for this one: image
I suggest this because your current flow seems a little forced. By that I mean not following the slider's direction after you leave the slider itself. I could give you a screen of that but I believe it is a bit pointless. - 01:07:029 (1,2,3) - talking about aesthetics a bit here. The current design is a bit... "strange" imo, since you put together slider shapes that don't go well together: image.
I just wonder what meaning that sort of thing has, that's all. - 01:14:659 (3) - I suggest to turn this into a simple circle. As it is now it feels too dense and moreover there isn't a particular focus on anything. If you place the circle you can manage to give more importance to 01:15:006 (4) -
- 01:16:740 (1) - same reasoning here ^
- 01:49:341 (3,1) - well, I tried explaining a bit flow earlier with a screen and now it repeats. You should try to make things more natural on lower diffs
- 01:46:567 (3,1) - same ^
- 01:53:503 (1,2,1) - it's a bit cramped in here, can you manage something perhaps?
- 01:55:931 (2,3) - I believe this is a bit hard to interpret for this level. Maybe reduce the jump?
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Normal
- 00:35:468 (2,3,4,1) - minor, but you could try to spread your patterns a bit more instead of making them so cramped imo.
It helps to not bore the player (notice how the cursor barely moves) - 00:38:243 (2,3,4) - it's a calm part so I would rather go with a slider instead, with a repeat, obviously
- 00:52:809 (3) - you could delete this beat too, since there isn't such a strong beat there anyway and it will be hard for players of this level to notice what you're following
- 00:57:318 (1,2) - imo you could enforce the build up by keeping this one similar to 00:55:931 (1,2) - instead. The last one of these three patterns is the most important so you should give it importance imo
- 01:01:133 (2) - it's again a matter of contrast. If your delete this beat your will create a nice gap in rhythm that emphasizes 01:01:480 (1,2,3) - this rhythm
- 01:02:867 (3,4,1) - even here you still use a lot of not-so-great flows in fact of spontaneity. If you place the circle more to the left it is a "smoother" movement
- 01:16:740 (2,3) - imo this rhythm is ignoring a bit too much vocals. 01:16:740 - circle; 01:17:087 - 1/2 repeat slider.
Like that it works way better imo - 01:31:307 (4,5,1,2,3,1,2,3,4,1) - ahhhh, the kiai is so dense and short in spacing it is almost a mess. Is it possible to manage a little higher DS (and maybe a bit less notes)?
- 01:37:203 (1,2,3,4,1,2,3,4,1,2,3,4) - lol, speaking of intense rhythms...
- yeah, definitely the kiai is a bit too dense imo, in fact of note density rather than just DS
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uhhh, this took me way longer than expected. Sorry for the delay.
In case you didn't understand something let me know.