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Tomohito Nishiura - The Ruined Castle

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Topic Starter
Lightgazer
This beatmap was submitted using in-game submission on Mittwoch, 10. August 2011 at 20:17:24

Artist: Tomohito Nishiura
Title: The Ruined Castle
Source: Rogue Galaxy
Tags: Level-5
BPM: 103
Filesize: 3444kb
Play Time: 01:20
Difficulties Available:
  1. Easy (2,21 stars, 86 notes)
  2. Hard (4,77 stars, 219 notes)
  3. Normal (4,13 stars, 124 notes)
Download: Tomohito Nishiura - The Ruined Castle
Information: Scores/Beatmap Listing
---------------
3rd Beatmap (2nd Tomohito Nishiura map)

Theme of Leo King's Castle

"Patchlog"
21.05.11 Added Spinner/Score/Pause Designs and received first mods :D
22.05.11 Added Custom Hitsounds/Added Cursortrail
24.05.11 Offset Changed
27.05.11 Done With Adding Hitsounds
01.06.11 Added Different Volume Sounds in Normal/Added Scorebar/Combobursts
11.06.11 Added HitCircle Designs
11.07.11 New Sized BG
12.07.11 Made Sliders Neater
13.07.11 Slider Tick Rate Discussion
01.08.11 Added decrescendo (Thanks to Odaril)

Special thanks to all whos taking time for modding and Kuroneko-sHerald for the custom hitsound
- Suima -
GREAT!
I thought it hard to double click in 0.146s for normal.
Example:
0:06:062--0:06:208
0:07:227--0:07:373 etc.

Maybe you can use slider to replace it.
NotShinta
General:
Please use more hitsounds: they make the map a lot more interesting and less monotonous. This is vital.

Hard:
00:19:460 (1,2,3,4) (and copypasta) - This spacing is a bit high in comparison to the rest of the map, in my opinion.
01:05:480 (5) - Move this down a bit.
01:12:470 (6) - Space this away from (5) so it doesn't look as clustered and bad.
01:12:761 (7) - Remove this, it doesn't really fit.
01:20:043 (7) - Be sure to add a finish here, specifically. And hitsounds on the rest of the map, as I said in General.

Normal:
I'd say this is a bit too close to Hard in terms of difficulty.
00:07:227 (6,7) - Please do not variable stack on the end of sliders in a Normal, space this away.

Easy:
01:16:548 (3) - Make the start and end points symmetrical Ctrl+H will help.

Once you fix up your hitsounds, I'll mod this properly.
Topic Starter
Lightgazer

NotShinta wrote:

General:
Please use more hitsounds: they make the map a lot more interesting and less monotonous. This is vital.

Hard:
00:19:460 (1,2,3,4) (and copypasta) - This spacing is a bit high in comparison to the rest of the map, in my opinion. Funny and AIMod says theyre too close lol also it would be too boring to play without some jumps
01:05:480 (5) - Move this down a bit.Jump
01:12:470 (6) - Space this away from (5) so it doesn't look as clustered and bad.hm not sure here
01:12:761 (7) - Remove this, it doesn't really fit.changed
01:20:043 (7) - Be sure to add a finish here, specifically. And hitsounds on the rest of the map, as I said in General.

Normal:
I'd say this is a bit too close to Hard in terms of difficulty.
00:07:227 (6,7) - Please do not variable stack on the end of sliders in a Normal, space this away.Fixed

Easy:
01:16:548 (3) - Make the start and end points symmetrical Ctrl+H will help.Fixed

Once you fix up your hitsounds, I'll mod this properly.

kevin840310 wrote:

GREAT!
I thought it hard to double click in 0.146s for normal.
Example:
0:06:062--0:06:208
0:07:227--0:07:373 etc.Fixed some of them

Maybe you can use slider to replace it.

Lightgazer wrote:

Still needs hitsounds
especially a Custom Pitched Bell hitsound D, A, Bb (B Flat) would be awesome

also still working on Designs :|
but the maps general are done
Just as i said ill try to get a Costum hitsound and i would be grateful if someone could get me this one what im looking for :|
But i will add some hitsounds... For now

Thanks for modding :D
Kuroneko-sHerald
[General]
Consider to add a cursortrail.png since you have a custom cursor.

Here is a custom hitsound for you:
Download
See if it fit.

I don't think that Normal hitsounds fits. My try:
SPOILER
Rename "normal-sliderslide.wav" in "soft-sliderslide.wav".
Add this hitsound on the map folder.
Download: soft-hitclap.zip
Download this edited diff and see if you like it.
ATTACH[Tomohito Nishiura - The Ruined Castle (Lightgazer) [Easy (soft)].osu]
Then, if you like it, copy and paste the timing points to the other diffs (open the .osu file and search [TimingPoints])

Oh, and remember to full submit.

[Easy]
00:07:810 (1,2) - Move down like the image?

01:20:188 - Add a spinner? (end it at 01:22:955 - and silence it)

[Normal]
00:55:577 (2,3) - Flip horizontally?
01:20:188 - Add a spinner? (end it at 01:22:955 - and silence it)

[Hard]
00:20:043 (3,4) - Move 4 grid down? (grid size level 4)
00:22:373 (3,4) - ^
00:50:334 (3,4) - ^
01:13:926 - Add a beat stacked with 01:14:800 (3,4) -
01:20:188 - Add a spinner? (end it at 01:22:955 - and silence it)

Nice map, but no star for now :?


Download: Tomohito Nishiura - The Ruined Castle (Lightgazer) [Easy (soft)].osu
- Rche -
General
don't know why the music part is so quiet...
i feel the hitsound is a bit too loud even with 45% volume...
i found Kuroneko posted his custom hitsound.
if you want to keep the normal hitsound at least lower the volume more.

Hard
00:02:567 (4,1,2,3) - I guess the new combo should be in (4). same in 00:04:897 (4).

Normal
00:02:567 (4,1,2,3) - same as hard.

I'm particularly not good at this kind of map...
anyway.
star.
Kuroneko-sHerald
[Normal]
01:11:305 (3) - Add Finish
01:13:635 (3) - ^
01:18:004 (1) - Finish on first reverse?

[Hard]
00:27:033 (3) - Add finish

Fix these few things and I'll star ;)

P.S. Don't kudosu this post.
Hushu_old
Hii, seems quite new so maybe I'll find something :3

For all difficulties:
1:20:043 - I think a slider spinner 4/1 long suit here better.

Easy:
0:38:101 - I don't think that two repeating sliders in a row look too nice, so don't repeat but duble its lenght. It also suits the quitness this time the melody has~
0:41:305 - I don't think you need a slider here. Move the fallowing slider to where the slider ended and repeat it?

Normal:
0:42:761 - I think you change from the background rythem to the melody too fast here so I would remove the slider (1) and place circles at 0:41:887, 0:42:179 and at 0:42:470. Then place a slider from 0:42:761 1/1 long after removing (2,3), new combo it also.
0:43:925 - If you've done the above it is best to make this slider double lenght and don't repeat + making it the same shape as the previous slider at 0:42:761 I suggested. (You could of also repeat it after removing (4) so that it is the same as at 0:53:247.)

Hard:
0:35:771 - I think the jump here is too big and unsuspected really... any other placing idea?
0:29:266 - ^
0:42:179 - ^, Some weird jumps for this not-intense part for no reason o.o' Maybe you could make volume louder to warn the player if you don't want to fix the spacing..?
0:59:072 - ^
1:05:480 - Even more weird jump here... If you wan't to keep it maybe make it just a little bit close so that it is not such a big jump...

Starred as I see potential in this (a big one :p)
Kuroneko-sHerald
[Normal]
01:13:344 (2) - You put finish here instead of 01:13:635 (3) - XD

Star~
Topic Starter
Lightgazer
SPOILER

Kuroneko-sHerald wrote:

[General]
Consider to add a cursortrail.png since you have a custom cursor.Ok i will think about one

Here is a custom hitsound for you:
Download
See if it fit.Perfect thanks a million!!!

I don't think that Normal hitsounds fits. My try:
[spoilerbox]Rename "normal-sliderslide.wav" in "soft-sliderslide.wav".Fixed
Add this hitsound on the map folder.
[attachment=2:8cfaa]soft-hitclap.zip[/attachment:8cfaa]
Download this edited diff and see if you like it.
[attachment=1:8cfaa]Tomohito Nishiura - The Ruined Castle (Lightgazer) [Easy (soft)].osu[/attachment:8cfaa]
Then, if you like it, copy and paste the timing points to the other diffs (open the .osu file and search [TimingPoints])

Oh, and remember to full submit.

[Easy]
00:07:810 (1,2) - Move down like the image?Fixed
[attachment=0:8cfaa]screenshot019.jpg[/attachment:8cfaa]
01:20:188 - Add a spinner? (end it at 01:22:955 - and silence it)

[Normal]
00:55:577 (2,3) - Flip horizontally?Fixed
01:20:188 - Add a spinner? (end it at 01:22:955 - and silence it)

[Hard]
00:20:043 (3,4) - Move 4 grid down? (grid size level 4)
00:22:373 (3,4) - ^
00:50:334 (3,4) - ^
01:13:926 - Add a beat stacked with 01:14:800 (3,4) -
01:20:188 - Add a spinner? (end it at 01:22:955 - and silence it)

Nice map, but no star for now :?

Kuroneko-sHerald wrote:

[Normal]
01:11:305 (3) - Add FinishFixed
01:13:635 (3) - ^Fixed
01:18:004 (1) - Finish on first reverse?Fixed

[Hard]
00:27:033 (3) - Add finishFixed

Fix these few things and I'll star ;)

P.S. Don't kudosu this post.

Kuroneko-sHerald wrote:

[Normal]
01:13:344 (2) - You put finish here instead of 01:13:635 (3) - XDops xD Fixed

Star~

SPOILER

justnobody wrote:

General
don't know why the music part is so quiet...
i feel the hitsound is a bit too loud even with 45% volume...25%now
i found Kuroneko posted his custom hitsound.
if you want to keep the normal hitsound at least lower the volume more.

Hard
00:02:567 (4,1,2,3) - I guess the new combo should be in (4). same in 00:04:897 (4).not sure here

Normal
00:02:567 (4,1,2,3) - same as hard.hm...

I'm particularly not good at this kind of map...
anyway.
star.

SPOILER

Hushu wrote:

Hii, seems quite new so maybe I'll find something :3

For all difficulties:
1:20:043 - I think a slider spinner 4/1 long suit here better.

Easy:
0:38:101 - I don't think that two repeating sliders in a row look too nice, so don't repeat but duble its lenght. It also suits the quitness this time the melody has~
0:41:305 - I don't think you need a slider here. Move the fallowing slider to where the slider ended and repeat it?Fixed in an other way i guess xD

Normal:
0:42:761 - I think you change from the background rythem to the melody too fast here so I would remove the slider (1) and place circles at 0:41:887, 0:42:179 and at 0:42:470. Then place a slider from 0:42:761 1/1 long after removing (2,3), new combo it also.
0:43:925 - If you've done the above it is best to make this slider double lenght and don't repeat + making it the same shape as the previous slider at 0:42:761 I suggested. (You could of also repeat it after removing (4) so that it is the same as at 0:53:247.)

Hard:
0:35:771 - I think the jump here is too big and unsuspected really... any other placing idea?
0:29:266 - ^
0:42:179 - ^, Some weird jumps for this not-intense part for no reason o.o' Maybe you could make volume louder to warn the player if you don't want to fix the spacing..?
0:59:072 - ^
1:05:480 - Even more weird jump here... If you wan't to keep it maybe make it just a little bit close so that it is not such a big jump...

Starred as I see potential in this (a big one :p)
Think about some things you said but need some time here :-/ bit confusing
Aleks719
General
I suggest to use soft-whistles. Map looks a bit boring with only one type of hitsounds.
So... Look at the picture. Find your soft finishes and add soft whistles as it the picture. Make it for all diffs.
Another things in mod are nazi and about spacing, but you are having low star priority atm... And I hope you'll fix it :P

Easy
01:06:062 (1,2,3) - too far
01:09:557 (4,1) - too close
01:12:470 (6,1) - ^

Normal
00:00:820 (1,2,3) - 0.72x , (2) - 3 grids up
00:03:150 (1,2,3) - 0.72x , (2) - 3 grids down
00:28:781 (1,1) - imo, too close for normal
01:07:227 (3) - 1 grid left, *nazi*, sorry, but it looks more symmetrically
01:12:470 (5) - make it 1/4 shorter. don't mix 1/4 and 1/2 in similar places, please (Start of diff with 1/4 sliders, middle of diff -1/2, end - not constantly x) )
01:14:800 (5) - ^

Hard
00:00:820 (1,2,3) - 0.75x , (2) - 1 grid up
00:02:567 (4,1) - too close
00:03:150 (1,2,3) - 0.75x , (2) - 1 grid right
00:19:752 (2) - prev 2.31x , next 2.16x. Make spacing constantly in this combo?
00:22:082 (2) - ^
00:50:043 (2) - ^
01:05:480 (5) - you made it specially? I guess yes.
01:07:810 (6,7) - 1 grid up
Kurai
I've made my best to mod it the quickier as I could, here is the mod ~

General
- As your background is mazarine, The combo colour 1 is too dark, having such a dark combo color with this kind of background will make it unreadable while playing the map.
- Offset +10ms

Easy
- Increase the Approach rate by 1 tick, it will make the map more readable, with AR2, the notes appear too slowly and even if it's an easy difficulty, it's kinda unreadable
01:10:722 (1,2,3) - Move them 1 grid up, there are a bit close from the previous slider and so it looks crowded and the player (as it's an easy difficulty, the player is a newbie) will be disturbed. (Moving the slider 1 grid down can fix the problem too)
01:11:887 (4,5,6) - Look at this pattern, the distance between (4) and (5) and the distance between (5) and (6) is not the same, it's kinda confusing (and ugly by the same way). So move (6) 1 grid down to fix the problem.
01:11:887 (4) - Add a new combo mark ? It will look nicer in my opinion
01:20:188 - Add a muted spinner who ends at 01:22:373 ? So that the map will have a nice end :3

Normal
- Increase the approach rate by 1 tick, Like the easy difficulty, it will make the map more readable
00:32:567 (1) - This slider is just 1/2 later from the end of the previous spinner, it's not enough for this kind of difficulties, so remove the reverse and move it 1/2 later ?
00:42:179 (1,2,3,4,5) - I think you wanted to make symmetry here, but the pattern is not symmetrical, if you want symmetry, move (4) and (5) on grid right and one grid up.
01:20:188 - Add a muted spinner who ends at 01:22:373 ? So that the map will have a nice end :3

Hard
00:19:460 (1,2,3,4) - This jump is a bit random, but that's just my opinion
00:21:790 (1,2,3,4) - You should avoid this kind of jumps after a spinner !
00:27:033 (3,4,5) - The distance between (3) and (4) and the distance between (4) and (5) is not the same, it's kinda confusing (and ugly by the same way). So move (5) 2 grid up to fix the problem. (don't forget to fix the spacing problem it will cause between (5) and (6) by moving (6) 2 grid up
00:28:198 (7,8,9) - Same here, move (7) and (8) 2 grid up.
00:49:752 (1,2,3,4) - You should avoid this kind of jumps after a spinner !
01:20:188 - Add a muted spinner who ends at 01:22:373 ? So that the map will have a nice end :3

Overall, it's a nice map, you've made a great job ;)
Star~
(Can I have your feedbacks about this mod, I want to improve my modding skill :))
Topic Starter
Lightgazer

KuraiPettan wrote:

I've made my best to mod it the quickier as I could, here is the mod ~

General
- As your background is mazarine, The combo colour 1 is too dark, having such a dark combo color with this kind of background will make it unreadable while playing the map.Made it Brighter
- Offset +10msum ok Fixed

Easy
- Increase the Approach rate by 1 tick, it will make the map more readable, with AR2, the notes appear too slowly and even if it's an easy difficulty, it's kinda unreadableFixed
01:10:722 (1,2,3) - Move them 1 grid up, there are a bit close from the previous slider and so it looks crowded and the player (as it's an easy difficulty, the player is a newbie) will be disturbed. (Moving the slider 1 grid down can fix the problem too)Fixed by moving the slider
01:11:887 (4,5,6) - Look at this pattern, the distance between (4) and (5) and the distance between (5) and (6) is not the same, it's kinda confusing (and ugly by the same way). So move (6) 1 grid down to fix the problem.Fixed
01:11:887 (4) - Add a new combo mark ? It will look nicer in my opinionok
01:20:188 - Add a muted spinner who ends at 01:22:373 ? So that the map will have a nice end :3Okay Fixed

Normal
- Increase the approach rate by 1 tick, Like the easy difficulty, it will make the map more readableFixed
00:32:567 (1) - This slider is just 1/2 later from the end of the previous spinner, it's not enough for this kind of difficulties, so remove the reverse and move it 1/2 later ?Fixed
00:42:179 (1,2,3,4,5) - I think you wanted to make symmetry here, but the pattern is not symmetrical, if you want symmetry, move (4) and (5) on grid right and one grid up.Fixed
01:20:188 - Add a muted spinner who ends at 01:22:373 ? So that the map will have a nice end :3Fixed

Hard
00:19:460 (1,2,3,4) - This jump is a bit random, but that's just my opinion
00:21:790 (1,2,3,4) - You should avoid this kind of jumps after a spinner ! hm if someone else dislike them i will remove them
00:27:033 (3,4,5) - The distance between (3) and (4) and the distance between (4) and (5) is not the same, it's kinda confusing (and ugly by the same way). So move (5) 2 grid up to fix the problem. (don't forget to fix the spacing problem it will cause between (5) and (6) by moving (6) 2 grid upFixed i guess xD
00:28:198 (7,8,9) - Same here, move (7) and (8) 2 grid up.Fixed
00:49:752 (1,2,3,4) - You should avoid this kind of jumps after a spinner ! hm if someone else dislike them i will remove them
01:20:188 - Add a muted spinner who ends at 01:22:373 ? So that the map will have a nice end :3Fixed

Overall, it's a nice map, you've made a great job ;)
Star~
(Can I have your feedbacks about this mod, I want to improve my modding skill :))
Luvdic
Timing:

Offset in the Easy difficult is different than the rest (Current 830, should be 820)
Anyways, on a second thought, I think you tried to change the offset to 830, but you only changed it to the Easy difficult (I'm saying this based on kuraipettan post, and because I agree with the +10ms). So, remember to change the offset in Normal and Hard difficulty.

Only thing I could say is that maybe you could use some hack spacing (meaning to break your DS so during the gameplay they look all nice and pretty) I'm saying this because of the low DS that you're using, there are some parts where during the gameplay, they would stack in a pretty ugly manner. Example: http://osu.ppy.sh/ss/92020

Particularly with that stack, you could move 00:10:722 (3,4,5) - 2 grids down and 2 grids to the right. (Oh also, by doing this, the stack will start overlapping 00:11:305 (6), so yeah, you will have to DS hack them to make them look pretty ;D)

That's of course, if you feel like those stacks do look ugly for you, and want to do something about it.

Other than that, I really didn't found any major problems with the map. But yeah, add the hitsounds, just don't add shitty hitsounds ;D
MoodyRPG
Hi!

[Easy]

00:07:237 (3) - Add Whistle
00:09:567 (2) - Put a whistle in the end on the slider
00:11:897 (4) - Add Whistle
00:14:228 (4) - Put a whistle in the end on the slider
00:35:198 (4) - Add Whistle
00:39:859 (3) - ^
00:42:189 (3) - ^
00:45:975 (1) - Delete the Finish in the end on the slider
00:46:266 (2) - Add Whistle
01:03:160 (3) - ^
01:07:820 (3) - ^
01:12:480 (3) - ^
01:14:810 (2) - Put a whistle in the end on the slider

Star~
Thunderstorm
As you requested

Some suggestions


[Easy]

Fine


[Normal]

00:51:509 (1) - I'd suggest to move it closer to the spinner center, 'cause it may confuse no so skilled players
01:03:160 (6) - 1 grid down
01:20:053 (5) - I'd suggest to delete it and start incoming spinner at this point


[Hard]

AR OD +1?


That's all
Kanon
As mod requested,but i found i can rly help you little on this map :(

so just some suggestions no kd

EASY AR-1

HARD try add green line to increase some sliders' speed or its maybe boring to play this for some players.
poisonchan
Hello :3
I started modding your map as your request on my modding queue, but I can't find anything 'urgent' wrong, just small issues that aren't really mistakes o_o'

So yeah, pretty nice map imo.
I just think you should change the name of the Normal diff to Normal+ or even Relaxing.

Pretty awesome map, take a star <3
Yomeiro
Oh hi there~
You got my riddle wrong unfortunately, but I decided to take a look at your map nonetheless...

First off all: THE SONG IS SOOOOO AMAZING, I LOVE YOU FOR THAT ONE (lol).

Uhm well... I quick checked your map just though.... Didn't find anything that would be worth of being mentioned~

Only thing I want to point out is, that you could use whistles at some points though (At Normal and Hard at least~)
Well I pointed this out to you ingame too~ with an example too~ :3

Like I already said, reallly nice song <3 Get this ranked ASAP :3

Star~
al2e10
[Hard]
01:11:024 (2,3) - the spacing is confuse for 01:11:315 (3,4). Change it by distnnce snap.
00:42:189 (1) - Remove new combo is nice.

[Normal]
00:45:101 (6) - New combo and remove 00:45:393 (1) -
00:51:509 (1) - This new combo is pointless.
01:00:538 (1) - ^

[All]
I think you should have more wistle on your map.
Because the map is match to wistle in some place.
On the other hand. Good luck. STAR.
JoJo
Star!~(>ω・)

Maybe I'll mod after your updating ? ;D
I just have a look roughly on the mapset and I guess it's good enough.
Bad network orz.So failed to chat in-game.. lol
Roddie
Hi.

Hard
  1. 01:05:198 (3, 4, 5)-Since the spacing on these is a bit farther, put a new combo on 3.
  2. 01:11:897 (4, 5, 6)-^pretty much the same thing here except you have to put a new combo on 4.

And that's it. There was really nothing I can point out about Easy and Normal. Good work!

Star!
narakucrimson
Hi! Sorry for the laaaaate mod~

[Easy]
  1. 00:38:402 (1) - Add a whistle on this repetition, it's consistent with what you do on the previos triplet of objects, and on the next triplet of objects.
  2. 01:16:558 (3) - Ok I am a symmety lover, and I can still mod unsymmetrical maps. But this slider looks like it could look a little better.
But I don't see anything more than that... It's just fine. Everything else I would mention would be being too picky imo. So have my star, man.

PD.: Don't kudosu this.
ShadowSoul
;)
Vass_Bass
Hi~

Easy
00:17:431 (1) - remove it
00:26:752 (1) - ^
01:09:567 (4) - remove one returning

Normal
AR OD = 4
00:24:130 (1) - remove new combo
00:32:868 (1) - ^
00:51:509 (1) - ^
01:00:538 (1) - ^
01:11:897 (4,4) - in that places you can do sound quiet

Hard is good
Try to use green sections with quiet sound, this will give a map more good sound
Starr
wmfchris
mod~

[Hard]
00:06:555 (5) - shift the last fix point of slider from (480,232) to up 1 grid lv 4 (480,228), so that the initial and final position of slider would be on the same level
00:10:441 (2) - up 1 grid lv4

[Normal]
00:37:529 (5,1,2) - (5,2) down 1 grid lv4, (1) down 2 grid lv 4

Not much to deal with since the sounding is standard and it's mapped in grid lv4. However it could be better if you put some variation in sound, like a forte-piano style (loud-soft) in 0:41?
winber1
Hard

00:16:849 (x) - add note? flows better imo.
01:15:101 (5) - delete note? to be symmetrical, and it feels better imo.

Normal

00:11:897 (6,7) - Maybe be a little confusing for not as experienced player.
00:51:509 (1) - add whistle?

Easy

Looks fine. I feel the whistle is pattern is a little weird. just cuz a finish is on a note doesn't mean you shouldn't put a whistle there.

Anyways...
Nice map!

Star~
-Lennox-
German mod go!


General

Würde dir vorschlagen das du eine andere Combo farbe nutzt anstatt das "dunkelgraue" dings da...

[Easy]

01:10:732 (1,2,3) - Nutze hier andere patterns.. die 3er formation irritiert neulinge sehr glaub mir.
01:15:975 (2) - Wird vom hitburst des vorherigen sliders ziemlich unsichtbar gemacht für newbies.

[Normal]

Nich wirklich was zu sagen außer das die diff ziemlich schwer ist für eine normal ><

[Hard]

Auch nichts zu sagen außer das du beim nächsten mal ein bisschen höheres spacing nutzen kannst/solltest ;p



Das ich deinen musikgeschmack liebe weißt du hoffentlich ja schon! :D

Schönes Lied!
Mercurial
This is it.



Suggestion

.-Easy

00.00.830 - Remove and put 3 Circles or a Backing Slider
00.03.160 - ^
00.05.490 - ^
00.07.820 - ^
01.20.198 - Spin begins at 01.20.344


.-Normal

Nothing to say.


.-Hard

01.15.101 - (5) Remove


Really Really, Nice Beatmap <3


I'll wait for ranked version n.n



Black Star.-
Suzully
Thank you for mod request~ :)

[Easy]

  • Seems fine.
    However I feel some incongruity with hitsound...
    I attached my hitsound suggestion.
    I hope it help you. :3
[Normal]

  • hmm...I can't find any issue...
[Hard]

  • Diff spread is narrow imo.
    How about making this diff harder?
  1. 00:15:975 (3) - Remove whistle?
  2. 00:21:800 (1,2,3,4) - How about flipping vertically them?(Ctrl + J)
  3. 00:25:296 (4) - Remove whistle?
Nice symmetry formation :3
Good luck! Star~!

Download: Tomohito Nishiura - The Ruined Castle (Lightgazer) [Easy].osu
LesTrucsRoses
Normal
00:06:072 (3) - Repeat this slider once more.

Very good.

Hard
00:06:363 (4) - Delete this beat.
00:07:529 (7) - Delete this beat.
00:09:859 (6) - Delete this beat.
00:11:024 (5) - Delete this beat.
00:40:150 (5) - Delete this beat.
00:56:461 (8) - Delete this beat.
01:03:451 (7) - Delete this beat.
01:07:965 - Delete this beat.
01:15:101 (5) - Delete this beat.

Well done.
theMikeAG
You've built a nice Ruined Castle here. ;)

~Easy~
00:00:830 (1) - I recommend fixing this slider to make it extra awesome.Use copy/paste and rotate and apply the same changes to 00:03:160, 00:05:490, 00:07:820, 01:01:412, 01:03:742, 01:18:014, and 01:19:470.
01:08:985 (3) - Scoot one space to the left.
01:12:480 (3) - Scoot one space down.

~Normal~
I saw no problems here.

~Hard~
00:16:121 (x) - Add a note here.

Very ambient song! Star!
Charles445
General
cursortrail should be 51x51 in dimensions

Easy
Nothing

Normal
01:00:538 (1) - Remove this and have the spinner end at 01:00:829

Hard
00:36:946 - New combo
01:13:063 (1,2,3) - Spread these out more
01:14:228 (1,2,3) - ^^


What a pleasant surprise
Elly-chan
Hard
00:06:569 - On Grid Move The Point that makes the slider curved two ticks to the RIGHT, it looks more curved symetrically that way.
00:22:383 and 00:22:529 - flip vertically so that it isn't the same as the pattern before it. More symetrical ;3
00:25:587 - On Grid Move The Point that makes the slider curved two ticks to the left, it looks more curved symetrically that way.
00:27:626 - New Combo
1:11:315 - make slider repeat once
1:22:383 - Make whistle instead of finish so you can hear it. It also sounds better lol.

Normal
1:00:247 - add whistle

Easy
I found nothing wrong.

Good Map, Star :)
S h i o n
【Easy】
fine~

【Normal】
01:00:538 (1) - remove ?

【Hard】
AR+1 ?
00:20:053 (3,4) - remove ? not good jump , because of the spinner followed , maybe you can let the spinner instead of them ?
00:20:053 (3,4) - ↑ the same ?
00:39:276 (1) - make it easier ? quite big jump
00:48:160 (2) - remove ?

Star~ nicely done~
IceBeam
Hello.

Beatmap's folder is fine,although your skin elements merge with this BG,but maybe it's just to me.

[Easy]
The first thing I noticed is Slider Velocity.It's really high,especially for Easy,you could use 1,2 at least.
With 0.8 distance spacing and low approach rate gameplay speed looks a little disbalanced.
Well,not really major to remap it now,and it's not needed,but I hope you will pay more attention to choosing correct,balanced Slider Velocity in your future maps.

00:02:577 (2,1) - How about moving few grids up and left to make 00:03:160 (1) slider centered? Cause I think it should be symmetrical either.
00:45:393 (1) - Red ticks sound a little off rhytm,I suggest you to remove this slider,and add a note to 00:45:684 and to 00:45:975 if you want.
01:16:558 (3) - This slider isn't symmetrical.Red waypoint should perfectly allign with the middle tick.
Use this:
384,76,76558,2,0,B|328:4|256:72|256:72|184:4|128:76,1,300

[Normal]
00:11:897 (6,7) - Unstack it to avoid missclicking.
00:17:140 (1) - Increase distance? It's too close to previous object.
01:00:538 (1) - Eh,why? I think a single note 01:00:829 perfectly follows the rhytm.
01:01:412 (1) - Remove new combo.
01:16:558 (5) - Why not to flip it horizontally? :D I mean..you can use the full wide of playfield,right?

[Hard]
00:56:752 (1,2,3,4) - Objects are hidden by hitbursts,could you make them more visible? >:(
01:04:907 (1,2,3,4) - Spacing is odd here.You need to point out this jump pattern,so maybe moving new combo from 01:04:907 (1) to 01:05:198 (2) will solve it out a bit?
01:13:936 - Add a note too,like you did in 01:14:228 (1,2,3,4,5)?

Nice mapset overall,I like how you mapped Hard and those jumps were appropriate to me.
But maybe you need to may more attention to slider design,cause I've seen a lot of similar sliders through all the map (Normal and mostly Easy)

Good luck to you~
Star.
-kevincela-
Here's my mod~

[Easy]

  1. 00:17:723 (2,3) - Maybe replace this with a slider that ends where is the note 3?
  2. 00:27:043 (2,3) - ^
  3. I suggest you to make this diff simplier,since there are lots of 1/2 notes,but if you want,you can leave this as this is now
[Normal]

  1. 00:17:140 (1) - Is this anti-spacing made on purpose?I think it's better to fix this to make the map flower
  2. 00:32:868 (1) - 2 grids left to fix the spacing with the slider 2
[Hard]

  1. 00:20:198 (4) - Remove this note?
  2. 00:22:529 (4) - ^
  3. 00:27:334 (5) - One grid up to fix the spacing
  4. 00:28:499 (9) - One grid down to fix the spacing
  5. 00:48:160 (2) - Remove this niote?
  6. 00:50:490 (4) - ^
You are improving very well on mapping,in fact this map is actually really good!
Rating: 9/10
lovhin456
Hi! and sorry for the really really late mod ;~;

General;
- Everything is good here

Skin;
- Might as well add a pause-overlay
- You can use a 1x1 png for scorebar-ki, scorebar-kidanger and scorebar-kidanger2 to reduce file size

Easy;
- AR -1 ?
- The SV seems a little high for an Easy
- 00:45:684 >> You could just put a note here to make it easier

Normal;
- 00:32:868 (1,2) >> The spacing between notes doesn't seem right
- 00:41:897 >> Add a note here and start the new combo at 00:43:063
- 01:09:859 >> Add a note with whistle ?

Hard;
- Good

* Star ~
eldnl
[Easy]


  1. Sliders with 3 and 4 repeat are hard to read for new players, but there is nothing to do here, I think.

  1. 00:11:897 (4) Whistle
  2. 00:18:888 (4) ^
  3. 00:28:208 (4) ^
  4. 00:42:189 (3) ^
  5. 00:46:849 (3) ^
  6. 00:56:169 (2) ^
  7. 01:13:063 (1,2) Spacing, use grid level 4 for fix it.
  8. 01:19:470 (3) Whistle.
[Normal]
  1. HP Drain Rate -1
  2. Approach Rate -1
  3. Overall Difficulty -1
  4. It's a normal diff, you don't need high difficulty.

  1. 00:36:946 (4,5) Spacing.
  2. 00:38:985 (2,3) ^
[Hard]

  1. Approach Rate 6 ? As in Normal diff? I say 7.


  1. 00:21:800 (1,2,3,4) Creativity ~ or Ctrl+J :)
  2. 00:24:713 (3,4) Spacing
  3. 00:26:169 (6,1) ^
  4. 00:27:626 (6) This slider looks bad
  5. 00:52:674 (2,3) Spacing
Good job. Star.
Guzzzzm4n
Hey ~

Wow, the map is amazing. I Can't find anything wrong!

So, I hope rank that and of course ~
eldnl
KODOSU FOR MOD ! :evil:
p3n
Generell keine richtigen Fehler im mapset, dafür recht viele sachen die man schöner und harmonischer gestalten kann.

[Easy]
00:53:257 (3) - würde deutlich besser aussehen, wenn du hier auch einen "m" slider benutzt und die kurven an der (2) aus der selben combo ausrichtest:
150,287,52674,1,4
87,184,53257,2,0,B|117:145|178:145|220:187|220:187|261:147|323:147|355:192,1,300,2|0
00:54:713 (1) - zu dicht am vorherigen slider (ist 0,6x sollte aber 0,8x sein), wenn du den slider oben übernommen hast, markier (1,2,3) gleichzeitig und schieb die gruppe nach 390/235 (grid-snap deaktivieren)
01:07:237 (2,3) - nicht gut ausgerichtet, (2) nach 344/132 verschieben um die ausrichtung und das spacing zu korrigieren
01:16:558 (3) - hier das selbe wie schon bei 00:53:257 (3), 01:18:014 (1,2) sind dabei schon angepasst:
385,75,76558,2,0,B|355:33|293:33|252:73|252:73|210:31|149:31|119:70,1,300,2|0
83,117,78014,6,0,B|51:141|35:181|51:221|83:245,1,150,0|0
132,278,78888,1,0
01:18:888 (2) - spacing zu groß, falls du das obere nicht übernimmst.

Die SV könnte evtl. zum problem werden. Lass sie erstmal so und änder das nur, wenn dir ein MAT/BAT das als dringend markiert.

[Normal]
00:03:451 (2) - ein grid (lv4) nach oben (304/232) um den abstand zwischen den noten exakt so zu machen, wie er schon bei 00:00:830 (1,2,3) und allem anderen ist
00:32:868 (1) - nach 452/92 (mit gridsnap lv4) verschieben um die bewegungsrichtung und das (kosmetische) spacing zu korrigieren
00:34:325 (3) - ein grid (lv4) nach links (144/164)
00:34:616 (4) - ein grid (lv4) nach oben (188/208)
00:36:946 (4,5) - seltsamer spacingwechsel. Um das zu beheben und das dreieck zwischen (4,5,1) aufrecht zu erhalten, müsstest du den winkel von (4,5) anpassen: Endpunkt von (4) nach 132/208 verschieben (mit grid-snap grid lv4); (5) löschen; (4) an der stelle kopieren und [Strg]+J (vertikal spiegeln) sowie [Strg]+R (richtung umkehren)
00:38:985 (2,3) - ^ nur diesmal den endpunkt der (2) nach 364/164 und wieder (3) löschen, (2) kopieren, [Strg]+J, [Strg]+R
00:41:897 (X) - circle auf den leeren roten tick einfügen, sonst passt es nicht zum lied. Ich schlage vor, ihn auf die selbe stelle wie 00:43:063 (2) zu setzen (196/92). Damit änderst du zwar das spacing von 0,8x auf 0,9x für diesen circle, aber 99% der spieler werden das nicht merken, weil niemand den slider "perfekt" mittig auf dem endpunkt abschließt ;)
00:52:092 (2) - endpunkt ist nicht auf der selben höhe wie 00:52:965 (3,4). Kosmetische sache: Endpunkt (2) nach 200/200 verschieben (grid-snap grid lv4)
00:53:257 (4) - ^ ähnlich, endpunkt nach 456/200 (grid-snap grid lv4)
01:01:412 (2,3,4,5,6) - Symmetrie: 01:01:703 (3) nach 352/148, 01:02:577 (5) nach 352/236, 01:02:868 (6) nach 304/280 verschieben.
01:03:742 (1,2,3,4,5) - ^ einfacher: (1,2,3,4,5) löschen, 01:01:412 (2,3,4,5,6) an die stelle kopieren, [Strg]+H, neue combo an der selben stelle anfangen wie vorher, fertig
01:17:723 (1,2) - unschöner spalt. (1) nach 152/300, (2) nach 216/300, 0,03x spacing unterschied ist nicht der rede wert...aber optisch macht es dann mehr her

Bis auf den ungemappten roten tick eigentlich nur schönheitsfehler. Und ich persönlich finde sie nicht zu schwer für eine 4star normal.

[Hard]

00:22:383 (3,4) - [Strg]+J um nicht das exakt selbe jump-pattern 2x hintereinander zu verwenden
00:25:587 (5) - die kurve kann besser angepasst werden, ist im moment ein recht hässlicher slider
00:26:169 (6,1,2,3,4) - sieht sehr seltsam (unsymmetrisch) aus. Würde von (6) ausgehend lieber ein simples quadrat machen und dafür das spacing von (3,4,5) auf 0,7x reduzieren.
00:45:684 (3) - ist wohl ausversehen nach unten gerutscht? 256/240 um sie wieder in die reihe zu bringen.

Sehr schöne map!

~star
nimi
Hey ~

[Easy]
So.. it looks nice, but the slider velocity goes a bit too fast for an Easy, imo. consider making it slower
01:18:014 (1) - finish it at 01:18:305? if you do this, add a note on 01:18:596 (2). sounds better i suppose

[Normal]
00:41:897 (x) - add a note here?

[Hard]
00:20:344 (1) - ehh.. this spinner sounds a bit random. consider making something else instead of it >.<
00:22:674 (1) - ^
00:45:101 (1,2,3,4,5) - use this spacing http://puu.sh/2C2L ?

Well, that's all. Starr'd ^-^
wanhyrzh
sorry for late.
just not in the mood for modding...;_;
so just some suggestions~
feel free to do some or not since the mapset is OK~
SPOILER
[skin]
1.you should add a skin "approachcircle.png" since you made a cunstom "hitcircle". You can just pick it up from the templateskin.
2.I think your spinner-circle.png looks a bit weird when spins. Try to use this?


[easy]
I think AR-1 is better
00:28:791(1) add whistle?
00:33:451(1) add whistle at the start?
00:47:431(1) whistle?
00:52:092(1) ^
00:56:752(1) ^
01:01:412(1) whistle at the start?
01:17:723(3) whistle at the end?
01:20:053(3) ^

[normal]
AR -1 or -2 will be better, it's a bit too high now imo
00:10:878(4) stack it with 3 will looks better imo
00:43:645(4,5) up 1 grid if you didn't do this on purpose.

[hard]
00:21:800(1,2,3,4) flip them vertically, to make a mirror-shape of 00:19:470(1,2,3,4)?
00:49:762(1,2,3,4) to make the center of the triangle be the center of the screen?
01:15:101(5) better to delete it imo
Star~
Sonnyc
General:

-- I prefer you to name your difficulty's name 1 level up. (Easy to Normal, Normal to Hard, Hard to Insane)

Hard:

-- AR 7

00:15:975 (3) : Delete Whistle
00:40:441 (1,3) : Move 1 Grid Right [Nazi]
00:46:266 (4) : Delete Whistle
01:19:470 (4) : ^

Other Diffs. are good enough.
Star~
Lilac
I don't think there's really anything majorly wrong in this map in terms of the mapset and mapping. The Easy seems to be a Normal and the Normal seems to be a Hard...but I don't know...

Folder seems good.

Normal has a lot of green ticks which only seem to be increasing and decreasing the volume by 5%, kinda unnecessary. Also, I'm fearing that the hitobjects after the spinners in this difficulty appear too fast.

Other than that, good job. Pretty linear and minor overlaps kinda ruined it a bit.
Snepif
Hi ~
Don't expect much from this mod because the beatmap is really good and i'm not good ^^ So.. just suggestions

[Easy]:

Maybe AR -1?

00:03:160 (1): Move 1 grid up (grid level 4)
00:54:713 (1): Move 1 grid left (grid level 4) I know maybe these are done intentionally, but i think it would look better like this.
01:01:412 (1,2): Spacing here is wrong.. but looks like it's done intentionally?

[Normal]:


I think some slow sliders would fit better instead of some of the spinners. Not all the spinners, of course.
For example, at 00:28:791.

[Hard]:

00:22:674: I don't think that spinner really fits in there...
00:50:635: ^

Well, sorry for my extremely poor mod :S
It's a really good beatmap, it deserves a star ^^.
YGOkid8
01:01:412 (1,2) - spacing

okay i guess
kurohana
my other mod xD

[General]
good ^^

[Easy]
01:20:198- start spinner at 01:20:344

[Normal]
nothing to say ^^

[Insane]
nothing to say ^^

thanks for you requests ^^
star and good luck :D
Katsuri
Easy
01:10:732 (1,2,3) - Since, this pattern is too hard to read for a newbie player, It's the easier dificulty, then consider making it easier to read Like Stacking or replacing.

Normal
OD: 4
AR: 6
HPDR: 4

Hard
No prob~
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