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Tomohito Nishiura - The Ruined Castle

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Topic Starter
Lightgazer
This beatmap was submitted using in-game submission on Mittwoch, 10. August 2011 at 20:17:24

Artist: Tomohito Nishiura
Title: The Ruined Castle
Source: Rogue Galaxy
Tags: Level-5
BPM: 103
Filesize: 3444kb
Play Time: 01:20
Difficulties Available:
  1. Easy (2,21 stars, 86 notes)
  2. Hard (4,77 stars, 219 notes)
  3. Normal (4,13 stars, 124 notes)
Download: Tomohito Nishiura - The Ruined Castle
Information: Scores/Beatmap Listing
---------------
3rd Beatmap (2nd Tomohito Nishiura map)

Theme of Leo King's Castle

"Patchlog"
21.05.11 Added Spinner/Score/Pause Designs and received first mods :D
22.05.11 Added Custom Hitsounds/Added Cursortrail
24.05.11 Offset Changed
27.05.11 Done With Adding Hitsounds
01.06.11 Added Different Volume Sounds in Normal/Added Scorebar/Combobursts
11.06.11 Added HitCircle Designs
11.07.11 New Sized BG
12.07.11 Made Sliders Neater
13.07.11 Slider Tick Rate Discussion
01.08.11 Added decrescendo (Thanks to Odaril)

Special thanks to all whos taking time for modding and Kuroneko-sHerald for the custom hitsound
- Suima -
GREAT!
I thought it hard to double click in 0.146s for normal.
Example:
0:06:062--0:06:208
0:07:227--0:07:373 etc.

Maybe you can use slider to replace it.
NotShinta
General:
Please use more hitsounds: they make the map a lot more interesting and less monotonous. This is vital.

Hard:
00:19:460 (1,2,3,4) (and copypasta) - This spacing is a bit high in comparison to the rest of the map, in my opinion.
01:05:480 (5) - Move this down a bit.
01:12:470 (6) - Space this away from (5) so it doesn't look as clustered and bad.
01:12:761 (7) - Remove this, it doesn't really fit.
01:20:043 (7) - Be sure to add a finish here, specifically. And hitsounds on the rest of the map, as I said in General.

Normal:
I'd say this is a bit too close to Hard in terms of difficulty.
00:07:227 (6,7) - Please do not variable stack on the end of sliders in a Normal, space this away.

Easy:
01:16:548 (3) - Make the start and end points symmetrical Ctrl+H will help.

Once you fix up your hitsounds, I'll mod this properly.
Topic Starter
Lightgazer

NotShinta wrote:

General:
Please use more hitsounds: they make the map a lot more interesting and less monotonous. This is vital.

Hard:
00:19:460 (1,2,3,4) (and copypasta) - This spacing is a bit high in comparison to the rest of the map, in my opinion. Funny and AIMod says theyre too close lol also it would be too boring to play without some jumps
01:05:480 (5) - Move this down a bit.Jump
01:12:470 (6) - Space this away from (5) so it doesn't look as clustered and bad.hm not sure here
01:12:761 (7) - Remove this, it doesn't really fit.changed
01:20:043 (7) - Be sure to add a finish here, specifically. And hitsounds on the rest of the map, as I said in General.

Normal:
I'd say this is a bit too close to Hard in terms of difficulty.
00:07:227 (6,7) - Please do not variable stack on the end of sliders in a Normal, space this away.Fixed

Easy:
01:16:548 (3) - Make the start and end points symmetrical Ctrl+H will help.Fixed

Once you fix up your hitsounds, I'll mod this properly.

kevin840310 wrote:

GREAT!
I thought it hard to double click in 0.146s for normal.
Example:
0:06:062--0:06:208
0:07:227--0:07:373 etc.Fixed some of them

Maybe you can use slider to replace it.

Lightgazer wrote:

Still needs hitsounds
especially a Custom Pitched Bell hitsound D, A, Bb (B Flat) would be awesome

also still working on Designs :|
but the maps general are done
Just as i said ill try to get a Costum hitsound and i would be grateful if someone could get me this one what im looking for :|
But i will add some hitsounds... For now

Thanks for modding :D
Kuroneko-sHerald
[General]
Consider to add a cursortrail.png since you have a custom cursor.

Here is a custom hitsound for you:
Download
See if it fit.

I don't think that Normal hitsounds fits. My try:
SPOILER
Rename "normal-sliderslide.wav" in "soft-sliderslide.wav".
Add this hitsound on the map folder.
Download: soft-hitclap.zip
Download this edited diff and see if you like it.
ATTACH[Tomohito Nishiura - The Ruined Castle (Lightgazer) [Easy (soft)].osu]
Then, if you like it, copy and paste the timing points to the other diffs (open the .osu file and search [TimingPoints])

Oh, and remember to full submit.

[Easy]
00:07:810 (1,2) - Move down like the image?

01:20:188 - Add a spinner? (end it at 01:22:955 - and silence it)

[Normal]
00:55:577 (2,3) - Flip horizontally?
01:20:188 - Add a spinner? (end it at 01:22:955 - and silence it)

[Hard]
00:20:043 (3,4) - Move 4 grid down? (grid size level 4)
00:22:373 (3,4) - ^
00:50:334 (3,4) - ^
01:13:926 - Add a beat stacked with 01:14:800 (3,4) -
01:20:188 - Add a spinner? (end it at 01:22:955 - and silence it)

Nice map, but no star for now :?


Download: Tomohito Nishiura - The Ruined Castle (Lightgazer) [Easy (soft)].osu
- Rche -
General
don't know why the music part is so quiet...
i feel the hitsound is a bit too loud even with 45% volume...
i found Kuroneko posted his custom hitsound.
if you want to keep the normal hitsound at least lower the volume more.

Hard
00:02:567 (4,1,2,3) - I guess the new combo should be in (4). same in 00:04:897 (4).

Normal
00:02:567 (4,1,2,3) - same as hard.

I'm particularly not good at this kind of map...
anyway.
star.
Kuroneko-sHerald
[Normal]
01:11:305 (3) - Add Finish
01:13:635 (3) - ^
01:18:004 (1) - Finish on first reverse?

[Hard]
00:27:033 (3) - Add finish

Fix these few things and I'll star ;)

P.S. Don't kudosu this post.
Hushu_old
Hii, seems quite new so maybe I'll find something :3

For all difficulties:
1:20:043 - I think a slider spinner 4/1 long suit here better.

Easy:
0:38:101 - I don't think that two repeating sliders in a row look too nice, so don't repeat but duble its lenght. It also suits the quitness this time the melody has~
0:41:305 - I don't think you need a slider here. Move the fallowing slider to where the slider ended and repeat it?

Normal:
0:42:761 - I think you change from the background rythem to the melody too fast here so I would remove the slider (1) and place circles at 0:41:887, 0:42:179 and at 0:42:470. Then place a slider from 0:42:761 1/1 long after removing (2,3), new combo it also.
0:43:925 - If you've done the above it is best to make this slider double lenght and don't repeat + making it the same shape as the previous slider at 0:42:761 I suggested. (You could of also repeat it after removing (4) so that it is the same as at 0:53:247.)

Hard:
0:35:771 - I think the jump here is too big and unsuspected really... any other placing idea?
0:29:266 - ^
0:42:179 - ^, Some weird jumps for this not-intense part for no reason o.o' Maybe you could make volume louder to warn the player if you don't want to fix the spacing..?
0:59:072 - ^
1:05:480 - Even more weird jump here... If you wan't to keep it maybe make it just a little bit close so that it is not such a big jump...

Starred as I see potential in this (a big one :p)
Kuroneko-sHerald
[Normal]
01:13:344 (2) - You put finish here instead of 01:13:635 (3) - XD

Star~
Topic Starter
Lightgazer
SPOILER

Kuroneko-sHerald wrote:

[General]
Consider to add a cursortrail.png since you have a custom cursor.Ok i will think about one

Here is a custom hitsound for you:
Download
See if it fit.Perfect thanks a million!!!

I don't think that Normal hitsounds fits. My try:
[spoilerbox]Rename "normal-sliderslide.wav" in "soft-sliderslide.wav".Fixed
Add this hitsound on the map folder.
[attachment=2:8cfaa]soft-hitclap.zip[/attachment:8cfaa]
Download this edited diff and see if you like it.
[attachment=1:8cfaa]Tomohito Nishiura - The Ruined Castle (Lightgazer) [Easy (soft)].osu[/attachment:8cfaa]
Then, if you like it, copy and paste the timing points to the other diffs (open the .osu file and search [TimingPoints])

Oh, and remember to full submit.

[Easy]
00:07:810 (1,2) - Move down like the image?Fixed
[attachment=0:8cfaa]screenshot019.jpg[/attachment:8cfaa]
01:20:188 - Add a spinner? (end it at 01:22:955 - and silence it)

[Normal]
00:55:577 (2,3) - Flip horizontally?Fixed
01:20:188 - Add a spinner? (end it at 01:22:955 - and silence it)

[Hard]
00:20:043 (3,4) - Move 4 grid down? (grid size level 4)
00:22:373 (3,4) - ^
00:50:334 (3,4) - ^
01:13:926 - Add a beat stacked with 01:14:800 (3,4) -
01:20:188 - Add a spinner? (end it at 01:22:955 - and silence it)

Nice map, but no star for now :?

Kuroneko-sHerald wrote:

[Normal]
01:11:305 (3) - Add FinishFixed
01:13:635 (3) - ^Fixed
01:18:004 (1) - Finish on first reverse?Fixed

[Hard]
00:27:033 (3) - Add finishFixed

Fix these few things and I'll star ;)

P.S. Don't kudosu this post.

Kuroneko-sHerald wrote:

[Normal]
01:13:344 (2) - You put finish here instead of 01:13:635 (3) - XDops xD Fixed

Star~

SPOILER

justnobody wrote:

General
don't know why the music part is so quiet...
i feel the hitsound is a bit too loud even with 45% volume...25%now
i found Kuroneko posted his custom hitsound.
if you want to keep the normal hitsound at least lower the volume more.

Hard
00:02:567 (4,1,2,3) - I guess the new combo should be in (4). same in 00:04:897 (4).not sure here

Normal
00:02:567 (4,1,2,3) - same as hard.hm...

I'm particularly not good at this kind of map...
anyway.
star.

SPOILER

Hushu wrote:

Hii, seems quite new so maybe I'll find something :3

For all difficulties:
1:20:043 - I think a slider spinner 4/1 long suit here better.

Easy:
0:38:101 - I don't think that two repeating sliders in a row look too nice, so don't repeat but duble its lenght. It also suits the quitness this time the melody has~
0:41:305 - I don't think you need a slider here. Move the fallowing slider to where the slider ended and repeat it?Fixed in an other way i guess xD

Normal:
0:42:761 - I think you change from the background rythem to the melody too fast here so I would remove the slider (1) and place circles at 0:41:887, 0:42:179 and at 0:42:470. Then place a slider from 0:42:761 1/1 long after removing (2,3), new combo it also.
0:43:925 - If you've done the above it is best to make this slider double lenght and don't repeat + making it the same shape as the previous slider at 0:42:761 I suggested. (You could of also repeat it after removing (4) so that it is the same as at 0:53:247.)

Hard:
0:35:771 - I think the jump here is too big and unsuspected really... any other placing idea?
0:29:266 - ^
0:42:179 - ^, Some weird jumps for this not-intense part for no reason o.o' Maybe you could make volume louder to warn the player if you don't want to fix the spacing..?
0:59:072 - ^
1:05:480 - Even more weird jump here... If you wan't to keep it maybe make it just a little bit close so that it is not such a big jump...

Starred as I see potential in this (a big one :p)
Think about some things you said but need some time here :-/ bit confusing
Aleks719
General
I suggest to use soft-whistles. Map looks a bit boring with only one type of hitsounds.
So... Look at the picture. Find your soft finishes and add soft whistles as it the picture. Make it for all diffs.
Another things in mod are nazi and about spacing, but you are having low star priority atm... And I hope you'll fix it :P

Easy
01:06:062 (1,2,3) - too far
01:09:557 (4,1) - too close
01:12:470 (6,1) - ^

Normal
00:00:820 (1,2,3) - 0.72x , (2) - 3 grids up
00:03:150 (1,2,3) - 0.72x , (2) - 3 grids down
00:28:781 (1,1) - imo, too close for normal
01:07:227 (3) - 1 grid left, *nazi*, sorry, but it looks more symmetrically
01:12:470 (5) - make it 1/4 shorter. don't mix 1/4 and 1/2 in similar places, please (Start of diff with 1/4 sliders, middle of diff -1/2, end - not constantly x) )
01:14:800 (5) - ^

Hard
00:00:820 (1,2,3) - 0.75x , (2) - 1 grid up
00:02:567 (4,1) - too close
00:03:150 (1,2,3) - 0.75x , (2) - 1 grid right
00:19:752 (2) - prev 2.31x , next 2.16x. Make spacing constantly in this combo?
00:22:082 (2) - ^
00:50:043 (2) - ^
01:05:480 (5) - you made it specially? I guess yes.
01:07:810 (6,7) - 1 grid up
Kurai
I've made my best to mod it the quickier as I could, here is the mod ~

General
- As your background is mazarine, The combo colour 1 is too dark, having such a dark combo color with this kind of background will make it unreadable while playing the map.
- Offset +10ms

Easy
- Increase the Approach rate by 1 tick, it will make the map more readable, with AR2, the notes appear too slowly and even if it's an easy difficulty, it's kinda unreadable
01:10:722 (1,2,3) - Move them 1 grid up, there are a bit close from the previous slider and so it looks crowded and the player (as it's an easy difficulty, the player is a newbie) will be disturbed. (Moving the slider 1 grid down can fix the problem too)
01:11:887 (4,5,6) - Look at this pattern, the distance between (4) and (5) and the distance between (5) and (6) is not the same, it's kinda confusing (and ugly by the same way). So move (6) 1 grid down to fix the problem.
01:11:887 (4) - Add a new combo mark ? It will look nicer in my opinion
01:20:188 - Add a muted spinner who ends at 01:22:373 ? So that the map will have a nice end :3

Normal
- Increase the approach rate by 1 tick, Like the easy difficulty, it will make the map more readable
00:32:567 (1) - This slider is just 1/2 later from the end of the previous spinner, it's not enough for this kind of difficulties, so remove the reverse and move it 1/2 later ?
00:42:179 (1,2,3,4,5) - I think you wanted to make symmetry here, but the pattern is not symmetrical, if you want symmetry, move (4) and (5) on grid right and one grid up.
01:20:188 - Add a muted spinner who ends at 01:22:373 ? So that the map will have a nice end :3

Hard
00:19:460 (1,2,3,4) - This jump is a bit random, but that's just my opinion
00:21:790 (1,2,3,4) - You should avoid this kind of jumps after a spinner !
00:27:033 (3,4,5) - The distance between (3) and (4) and the distance between (4) and (5) is not the same, it's kinda confusing (and ugly by the same way). So move (5) 2 grid up to fix the problem. (don't forget to fix the spacing problem it will cause between (5) and (6) by moving (6) 2 grid up
00:28:198 (7,8,9) - Same here, move (7) and (8) 2 grid up.
00:49:752 (1,2,3,4) - You should avoid this kind of jumps after a spinner !
01:20:188 - Add a muted spinner who ends at 01:22:373 ? So that the map will have a nice end :3

Overall, it's a nice map, you've made a great job ;)
Star~
(Can I have your feedbacks about this mod, I want to improve my modding skill :))
Topic Starter
Lightgazer

KuraiPettan wrote:

I've made my best to mod it the quickier as I could, here is the mod ~

General
- As your background is mazarine, The combo colour 1 is too dark, having such a dark combo color with this kind of background will make it unreadable while playing the map.Made it Brighter
- Offset +10msum ok Fixed

Easy
- Increase the Approach rate by 1 tick, it will make the map more readable, with AR2, the notes appear too slowly and even if it's an easy difficulty, it's kinda unreadableFixed
01:10:722 (1,2,3) - Move them 1 grid up, there are a bit close from the previous slider and so it looks crowded and the player (as it's an easy difficulty, the player is a newbie) will be disturbed. (Moving the slider 1 grid down can fix the problem too)Fixed by moving the slider
01:11:887 (4,5,6) - Look at this pattern, the distance between (4) and (5) and the distance between (5) and (6) is not the same, it's kinda confusing (and ugly by the same way). So move (6) 1 grid down to fix the problem.Fixed
01:11:887 (4) - Add a new combo mark ? It will look nicer in my opinionok
01:20:188 - Add a muted spinner who ends at 01:22:373 ? So that the map will have a nice end :3Okay Fixed

Normal
- Increase the approach rate by 1 tick, Like the easy difficulty, it will make the map more readableFixed
00:32:567 (1) - This slider is just 1/2 later from the end of the previous spinner, it's not enough for this kind of difficulties, so remove the reverse and move it 1/2 later ?Fixed
00:42:179 (1,2,3,4,5) - I think you wanted to make symmetry here, but the pattern is not symmetrical, if you want symmetry, move (4) and (5) on grid right and one grid up.Fixed
01:20:188 - Add a muted spinner who ends at 01:22:373 ? So that the map will have a nice end :3Fixed

Hard
00:19:460 (1,2,3,4) - This jump is a bit random, but that's just my opinion
00:21:790 (1,2,3,4) - You should avoid this kind of jumps after a spinner ! hm if someone else dislike them i will remove them
00:27:033 (3,4,5) - The distance between (3) and (4) and the distance between (4) and (5) is not the same, it's kinda confusing (and ugly by the same way). So move (5) 2 grid up to fix the problem. (don't forget to fix the spacing problem it will cause between (5) and (6) by moving (6) 2 grid upFixed i guess xD
00:28:198 (7,8,9) - Same here, move (7) and (8) 2 grid up.Fixed
00:49:752 (1,2,3,4) - You should avoid this kind of jumps after a spinner ! hm if someone else dislike them i will remove them
01:20:188 - Add a muted spinner who ends at 01:22:373 ? So that the map will have a nice end :3Fixed

Overall, it's a nice map, you've made a great job ;)
Star~
(Can I have your feedbacks about this mod, I want to improve my modding skill :))
Luvdic
Timing:

Offset in the Easy difficult is different than the rest (Current 830, should be 820)
Anyways, on a second thought, I think you tried to change the offset to 830, but you only changed it to the Easy difficult (I'm saying this based on kuraipettan post, and because I agree with the +10ms). So, remember to change the offset in Normal and Hard difficulty.

Only thing I could say is that maybe you could use some hack spacing (meaning to break your DS so during the gameplay they look all nice and pretty) I'm saying this because of the low DS that you're using, there are some parts where during the gameplay, they would stack in a pretty ugly manner. Example: http://osu.ppy.sh/ss/92020

Particularly with that stack, you could move 00:10:722 (3,4,5) - 2 grids down and 2 grids to the right. (Oh also, by doing this, the stack will start overlapping 00:11:305 (6), so yeah, you will have to DS hack them to make them look pretty ;D)

That's of course, if you feel like those stacks do look ugly for you, and want to do something about it.

Other than that, I really didn't found any major problems with the map. But yeah, add the hitsounds, just don't add shitty hitsounds ;D
MoodyRPG
Hi!

[Easy]

00:07:237 (3) - Add Whistle
00:09:567 (2) - Put a whistle in the end on the slider
00:11:897 (4) - Add Whistle
00:14:228 (4) - Put a whistle in the end on the slider
00:35:198 (4) - Add Whistle
00:39:859 (3) - ^
00:42:189 (3) - ^
00:45:975 (1) - Delete the Finish in the end on the slider
00:46:266 (2) - Add Whistle
01:03:160 (3) - ^
01:07:820 (3) - ^
01:12:480 (3) - ^
01:14:810 (2) - Put a whistle in the end on the slider

Star~
Thunderstorm
As you requested

Some suggestions


[Easy]

Fine


[Normal]

00:51:509 (1) - I'd suggest to move it closer to the spinner center, 'cause it may confuse no so skilled players
01:03:160 (6) - 1 grid down
01:20:053 (5) - I'd suggest to delete it and start incoming spinner at this point


[Hard]

AR OD +1?


That's all
Kanon
As mod requested,but i found i can rly help you little on this map :(

so just some suggestions no kd

EASY AR-1

HARD try add green line to increase some sliders' speed or its maybe boring to play this for some players.
poisonchan
Hello :3
I started modding your map as your request on my modding queue, but I can't find anything 'urgent' wrong, just small issues that aren't really mistakes o_o'

So yeah, pretty nice map imo.
I just think you should change the name of the Normal diff to Normal+ or even Relaxing.

Pretty awesome map, take a star <3
Yomeiro
Oh hi there~
You got my riddle wrong unfortunately, but I decided to take a look at your map nonetheless...

First off all: THE SONG IS SOOOOO AMAZING, I LOVE YOU FOR THAT ONE (lol).

Uhm well... I quick checked your map just though.... Didn't find anything that would be worth of being mentioned~

Only thing I want to point out is, that you could use whistles at some points though (At Normal and Hard at least~)
Well I pointed this out to you ingame too~ with an example too~ :3

Like I already said, reallly nice song <3 Get this ranked ASAP :3

Star~
al2e10
[Hard]
01:11:024 (2,3) - the spacing is confuse for 01:11:315 (3,4). Change it by distnnce snap.
00:42:189 (1) - Remove new combo is nice.

[Normal]
00:45:101 (6) - New combo and remove 00:45:393 (1) -
00:51:509 (1) - This new combo is pointless.
01:00:538 (1) - ^

[All]
I think you should have more wistle on your map.
Because the map is match to wistle in some place.
On the other hand. Good luck. STAR.
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