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Tomohito Nishiura - The Ruined Castle

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winber1
Hard

00:16:849 (x) - add note? flows better imo.
01:15:101 (5) - delete note? to be symmetrical, and it feels better imo.

Normal

00:11:897 (6,7) - Maybe be a little confusing for not as experienced player.
00:51:509 (1) - add whistle?

Easy

Looks fine. I feel the whistle is pattern is a little weird. just cuz a finish is on a note doesn't mean you shouldn't put a whistle there.

Anyways...
Nice map!

Star~
-Lennox-
German mod go!


General

Würde dir vorschlagen das du eine andere Combo farbe nutzt anstatt das "dunkelgraue" dings da...

[Easy]

01:10:732 (1,2,3) - Nutze hier andere patterns.. die 3er formation irritiert neulinge sehr glaub mir.
01:15:975 (2) - Wird vom hitburst des vorherigen sliders ziemlich unsichtbar gemacht für newbies.

[Normal]

Nich wirklich was zu sagen außer das die diff ziemlich schwer ist für eine normal ><

[Hard]

Auch nichts zu sagen außer das du beim nächsten mal ein bisschen höheres spacing nutzen kannst/solltest ;p



Das ich deinen musikgeschmack liebe weißt du hoffentlich ja schon! :D

Schönes Lied!
Mercurial
This is it.



Suggestion

.-Easy

00.00.830 - Remove and put 3 Circles or a Backing Slider
00.03.160 - ^
00.05.490 - ^
00.07.820 - ^
01.20.198 - Spin begins at 01.20.344


.-Normal

Nothing to say.


.-Hard

01.15.101 - (5) Remove


Really Really, Nice Beatmap <3


I'll wait for ranked version n.n



Black Star.-
Suzully
Thank you for mod request~ :)

[Easy]

  • Seems fine.
    However I feel some incongruity with hitsound...
    I attached my hitsound suggestion.
    I hope it help you. :3
[Normal]

  • hmm...I can't find any issue...
[Hard]

  • Diff spread is narrow imo.
    How about making this diff harder?
  1. 00:15:975 (3) - Remove whistle?
  2. 00:21:800 (1,2,3,4) - How about flipping vertically them?(Ctrl + J)
  3. 00:25:296 (4) - Remove whistle?
Nice symmetry formation :3
Good luck! Star~!

Download: Tomohito Nishiura - The Ruined Castle (Lightgazer) [Easy].osu
LesTrucsRoses
Normal
00:06:072 (3) - Repeat this slider once more.

Very good.

Hard
00:06:363 (4) - Delete this beat.
00:07:529 (7) - Delete this beat.
00:09:859 (6) - Delete this beat.
00:11:024 (5) - Delete this beat.
00:40:150 (5) - Delete this beat.
00:56:461 (8) - Delete this beat.
01:03:451 (7) - Delete this beat.
01:07:965 - Delete this beat.
01:15:101 (5) - Delete this beat.

Well done.
theMikeAG
You've built a nice Ruined Castle here. ;)

~Easy~
00:00:830 (1) - I recommend fixing this slider to make it extra awesome.Use copy/paste and rotate and apply the same changes to 00:03:160, 00:05:490, 00:07:820, 01:01:412, 01:03:742, 01:18:014, and 01:19:470.
01:08:985 (3) - Scoot one space to the left.
01:12:480 (3) - Scoot one space down.

~Normal~
I saw no problems here.

~Hard~
00:16:121 (x) - Add a note here.

Very ambient song! Star!
Charles445
General
cursortrail should be 51x51 in dimensions

Easy
Nothing

Normal
01:00:538 (1) - Remove this and have the spinner end at 01:00:829

Hard
00:36:946 - New combo
01:13:063 (1,2,3) - Spread these out more
01:14:228 (1,2,3) - ^^


What a pleasant surprise
Elly-chan
Hard
00:06:569 - On Grid Move The Point that makes the slider curved two ticks to the RIGHT, it looks more curved symetrically that way.
00:22:383 and 00:22:529 - flip vertically so that it isn't the same as the pattern before it. More symetrical ;3
00:25:587 - On Grid Move The Point that makes the slider curved two ticks to the left, it looks more curved symetrically that way.
00:27:626 - New Combo
1:11:315 - make slider repeat once
1:22:383 - Make whistle instead of finish so you can hear it. It also sounds better lol.

Normal
1:00:247 - add whistle

Easy
I found nothing wrong.

Good Map, Star :)
S h i o n
【Easy】
fine~

【Normal】
01:00:538 (1) - remove ?

【Hard】
AR+1 ?
00:20:053 (3,4) - remove ? not good jump , because of the spinner followed , maybe you can let the spinner instead of them ?
00:20:053 (3,4) - ↑ the same ?
00:39:276 (1) - make it easier ? quite big jump
00:48:160 (2) - remove ?

Star~ nicely done~
IceBeam
Hello.

Beatmap's folder is fine,although your skin elements merge with this BG,but maybe it's just to me.

[Easy]
The first thing I noticed is Slider Velocity.It's really high,especially for Easy,you could use 1,2 at least.
With 0.8 distance spacing and low approach rate gameplay speed looks a little disbalanced.
Well,not really major to remap it now,and it's not needed,but I hope you will pay more attention to choosing correct,balanced Slider Velocity in your future maps.

00:02:577 (2,1) - How about moving few grids up and left to make 00:03:160 (1) slider centered? Cause I think it should be symmetrical either.
00:45:393 (1) - Red ticks sound a little off rhytm,I suggest you to remove this slider,and add a note to 00:45:684 and to 00:45:975 if you want.
01:16:558 (3) - This slider isn't symmetrical.Red waypoint should perfectly allign with the middle tick.
Use this:
384,76,76558,2,0,B|328:4|256:72|256:72|184:4|128:76,1,300

[Normal]
00:11:897 (6,7) - Unstack it to avoid missclicking.
00:17:140 (1) - Increase distance? It's too close to previous object.
01:00:538 (1) - Eh,why? I think a single note 01:00:829 perfectly follows the rhytm.
01:01:412 (1) - Remove new combo.
01:16:558 (5) - Why not to flip it horizontally? :D I mean..you can use the full wide of playfield,right?

[Hard]
00:56:752 (1,2,3,4) - Objects are hidden by hitbursts,could you make them more visible? >:(
01:04:907 (1,2,3,4) - Spacing is odd here.You need to point out this jump pattern,so maybe moving new combo from 01:04:907 (1) to 01:05:198 (2) will solve it out a bit?
01:13:936 - Add a note too,like you did in 01:14:228 (1,2,3,4,5)?

Nice mapset overall,I like how you mapped Hard and those jumps were appropriate to me.
But maybe you need to may more attention to slider design,cause I've seen a lot of similar sliders through all the map (Normal and mostly Easy)

Good luck to you~
Star.
-kevincela-
Here's my mod~

[Easy]

  1. 00:17:723 (2,3) - Maybe replace this with a slider that ends where is the note 3?
  2. 00:27:043 (2,3) - ^
  3. I suggest you to make this diff simplier,since there are lots of 1/2 notes,but if you want,you can leave this as this is now
[Normal]

  1. 00:17:140 (1) - Is this anti-spacing made on purpose?I think it's better to fix this to make the map flower
  2. 00:32:868 (1) - 2 grids left to fix the spacing with the slider 2
[Hard]

  1. 00:20:198 (4) - Remove this note?
  2. 00:22:529 (4) - ^
  3. 00:27:334 (5) - One grid up to fix the spacing
  4. 00:28:499 (9) - One grid down to fix the spacing
  5. 00:48:160 (2) - Remove this niote?
  6. 00:50:490 (4) - ^
You are improving very well on mapping,in fact this map is actually really good!
Rating: 9/10
lovhin456
Hi! and sorry for the really really late mod ;~;

General;
- Everything is good here

Skin;
- Might as well add a pause-overlay
- You can use a 1x1 png for scorebar-ki, scorebar-kidanger and scorebar-kidanger2 to reduce file size

Easy;
- AR -1 ?
- The SV seems a little high for an Easy
- 00:45:684 >> You could just put a note here to make it easier

Normal;
- 00:32:868 (1,2) >> The spacing between notes doesn't seem right
- 00:41:897 >> Add a note here and start the new combo at 00:43:063
- 01:09:859 >> Add a note with whistle ?

Hard;
- Good

* Star ~
eldnl
[Easy]


  1. Sliders with 3 and 4 repeat are hard to read for new players, but there is nothing to do here, I think.

  1. 00:11:897 (4) Whistle
  2. 00:18:888 (4) ^
  3. 00:28:208 (4) ^
  4. 00:42:189 (3) ^
  5. 00:46:849 (3) ^
  6. 00:56:169 (2) ^
  7. 01:13:063 (1,2) Spacing, use grid level 4 for fix it.
  8. 01:19:470 (3) Whistle.
[Normal]
  1. HP Drain Rate -1
  2. Approach Rate -1
  3. Overall Difficulty -1
  4. It's a normal diff, you don't need high difficulty.

  1. 00:36:946 (4,5) Spacing.
  2. 00:38:985 (2,3) ^
[Hard]

  1. Approach Rate 6 ? As in Normal diff? I say 7.


  1. 00:21:800 (1,2,3,4) Creativity ~ or Ctrl+J :)
  2. 00:24:713 (3,4) Spacing
  3. 00:26:169 (6,1) ^
  4. 00:27:626 (6) This slider looks bad
  5. 00:52:674 (2,3) Spacing
Good job. Star.
Guzzzzm4n
Hey ~

Wow, the map is amazing. I Can't find anything wrong!

So, I hope rank that and of course ~
eldnl
KODOSU FOR MOD ! :evil:
p3n
Generell keine richtigen Fehler im mapset, dafür recht viele sachen die man schöner und harmonischer gestalten kann.

[Easy]
00:53:257 (3) - würde deutlich besser aussehen, wenn du hier auch einen "m" slider benutzt und die kurven an der (2) aus der selben combo ausrichtest:
150,287,52674,1,4
87,184,53257,2,0,B|117:145|178:145|220:187|220:187|261:147|323:147|355:192,1,300,2|0
00:54:713 (1) - zu dicht am vorherigen slider (ist 0,6x sollte aber 0,8x sein), wenn du den slider oben übernommen hast, markier (1,2,3) gleichzeitig und schieb die gruppe nach 390/235 (grid-snap deaktivieren)
01:07:237 (2,3) - nicht gut ausgerichtet, (2) nach 344/132 verschieben um die ausrichtung und das spacing zu korrigieren
01:16:558 (3) - hier das selbe wie schon bei 00:53:257 (3), 01:18:014 (1,2) sind dabei schon angepasst:
385,75,76558,2,0,B|355:33|293:33|252:73|252:73|210:31|149:31|119:70,1,300,2|0
83,117,78014,6,0,B|51:141|35:181|51:221|83:245,1,150,0|0
132,278,78888,1,0
01:18:888 (2) - spacing zu groß, falls du das obere nicht übernimmst.

Die SV könnte evtl. zum problem werden. Lass sie erstmal so und änder das nur, wenn dir ein MAT/BAT das als dringend markiert.

[Normal]
00:03:451 (2) - ein grid (lv4) nach oben (304/232) um den abstand zwischen den noten exakt so zu machen, wie er schon bei 00:00:830 (1,2,3) und allem anderen ist
00:32:868 (1) - nach 452/92 (mit gridsnap lv4) verschieben um die bewegungsrichtung und das (kosmetische) spacing zu korrigieren
00:34:325 (3) - ein grid (lv4) nach links (144/164)
00:34:616 (4) - ein grid (lv4) nach oben (188/208)
00:36:946 (4,5) - seltsamer spacingwechsel. Um das zu beheben und das dreieck zwischen (4,5,1) aufrecht zu erhalten, müsstest du den winkel von (4,5) anpassen: Endpunkt von (4) nach 132/208 verschieben (mit grid-snap grid lv4); (5) löschen; (4) an der stelle kopieren und [Strg]+J (vertikal spiegeln) sowie [Strg]+R (richtung umkehren)
00:38:985 (2,3) - ^ nur diesmal den endpunkt der (2) nach 364/164 und wieder (3) löschen, (2) kopieren, [Strg]+J, [Strg]+R
00:41:897 (X) - circle auf den leeren roten tick einfügen, sonst passt es nicht zum lied. Ich schlage vor, ihn auf die selbe stelle wie 00:43:063 (2) zu setzen (196/92). Damit änderst du zwar das spacing von 0,8x auf 0,9x für diesen circle, aber 99% der spieler werden das nicht merken, weil niemand den slider "perfekt" mittig auf dem endpunkt abschließt ;)
00:52:092 (2) - endpunkt ist nicht auf der selben höhe wie 00:52:965 (3,4). Kosmetische sache: Endpunkt (2) nach 200/200 verschieben (grid-snap grid lv4)
00:53:257 (4) - ^ ähnlich, endpunkt nach 456/200 (grid-snap grid lv4)
01:01:412 (2,3,4,5,6) - Symmetrie: 01:01:703 (3) nach 352/148, 01:02:577 (5) nach 352/236, 01:02:868 (6) nach 304/280 verschieben.
01:03:742 (1,2,3,4,5) - ^ einfacher: (1,2,3,4,5) löschen, 01:01:412 (2,3,4,5,6) an die stelle kopieren, [Strg]+H, neue combo an der selben stelle anfangen wie vorher, fertig
01:17:723 (1,2) - unschöner spalt. (1) nach 152/300, (2) nach 216/300, 0,03x spacing unterschied ist nicht der rede wert...aber optisch macht es dann mehr her

Bis auf den ungemappten roten tick eigentlich nur schönheitsfehler. Und ich persönlich finde sie nicht zu schwer für eine 4star normal.

[Hard]

00:22:383 (3,4) - [Strg]+J um nicht das exakt selbe jump-pattern 2x hintereinander zu verwenden
00:25:587 (5) - die kurve kann besser angepasst werden, ist im moment ein recht hässlicher slider
00:26:169 (6,1,2,3,4) - sieht sehr seltsam (unsymmetrisch) aus. Würde von (6) ausgehend lieber ein simples quadrat machen und dafür das spacing von (3,4,5) auf 0,7x reduzieren.
00:45:684 (3) - ist wohl ausversehen nach unten gerutscht? 256/240 um sie wieder in die reihe zu bringen.

Sehr schöne map!

~star
nimi
Hey ~

[Easy]
So.. it looks nice, but the slider velocity goes a bit too fast for an Easy, imo. consider making it slower
01:18:014 (1) - finish it at 01:18:305? if you do this, add a note on 01:18:596 (2). sounds better i suppose

[Normal]
00:41:897 (x) - add a note here?

[Hard]
00:20:344 (1) - ehh.. this spinner sounds a bit random. consider making something else instead of it >.<
00:22:674 (1) - ^
00:45:101 (1,2,3,4,5) - use this spacing http://puu.sh/2C2L ?

Well, that's all. Starr'd ^-^
wanhyrzh
sorry for late.
just not in the mood for modding...;_;
so just some suggestions~
feel free to do some or not since the mapset is OK~
SPOILER
[skin]
1.you should add a skin "approachcircle.png" since you made a cunstom "hitcircle". You can just pick it up from the templateskin.
2.I think your spinner-circle.png looks a bit weird when spins. Try to use this?


[easy]
I think AR-1 is better
00:28:791(1) add whistle?
00:33:451(1) add whistle at the start?
00:47:431(1) whistle?
00:52:092(1) ^
00:56:752(1) ^
01:01:412(1) whistle at the start?
01:17:723(3) whistle at the end?
01:20:053(3) ^

[normal]
AR -1 or -2 will be better, it's a bit too high now imo
00:10:878(4) stack it with 3 will looks better imo
00:43:645(4,5) up 1 grid if you didn't do this on purpose.

[hard]
00:21:800(1,2,3,4) flip them vertically, to make a mirror-shape of 00:19:470(1,2,3,4)?
00:49:762(1,2,3,4) to make the center of the triangle be the center of the screen?
01:15:101(5) better to delete it imo
Star~
Sonnyc
General:

-- I prefer you to name your difficulty's name 1 level up. (Easy to Normal, Normal to Hard, Hard to Insane)

Hard:

-- AR 7

00:15:975 (3) : Delete Whistle
00:40:441 (1,3) : Move 1 Grid Right [Nazi]
00:46:266 (4) : Delete Whistle
01:19:470 (4) : ^

Other Diffs. are good enough.
Star~
Lilac
I don't think there's really anything majorly wrong in this map in terms of the mapset and mapping. The Easy seems to be a Normal and the Normal seems to be a Hard...but I don't know...

Folder seems good.

Normal has a lot of green ticks which only seem to be increasing and decreasing the volume by 5%, kinda unnecessary. Also, I'm fearing that the hitobjects after the spinners in this difficulty appear too fast.

Other than that, good job. Pretty linear and minor overlaps kinda ruined it a bit.
Snepif
Hi ~
Don't expect much from this mod because the beatmap is really good and i'm not good ^^ So.. just suggestions

[Easy]:

Maybe AR -1?

00:03:160 (1): Move 1 grid up (grid level 4)
00:54:713 (1): Move 1 grid left (grid level 4) I know maybe these are done intentionally, but i think it would look better like this.
01:01:412 (1,2): Spacing here is wrong.. but looks like it's done intentionally?

[Normal]:


I think some slow sliders would fit better instead of some of the spinners. Not all the spinners, of course.
For example, at 00:28:791.

[Hard]:

00:22:674: I don't think that spinner really fits in there...
00:50:635: ^

Well, sorry for my extremely poor mod :S
It's a really good beatmap, it deserves a star ^^.
YGOkid8
01:01:412 (1,2) - spacing

okay i guess
kurohana
my other mod xD

[General]
good ^^

[Easy]
01:20:198- start spinner at 01:20:344

[Normal]
nothing to say ^^

[Insane]
nothing to say ^^

thanks for you requests ^^
star and good luck :D
Katsuri
Easy
01:10:732 (1,2,3) - Since, this pattern is too hard to read for a newbie player, It's the easier dificulty, then consider making it easier to read Like Stacking or replacing.

Normal
OD: 4
AR: 6
HPDR: 4

Hard
No prob~
Raging Bull
Seems alright. Pretty good job on mapping the same beat over and over and not getting too repetitive in mapping style. :3
Shiki
:) Sorry for my mistake.

[General]
Combo color 1 is too dark imo, and I can't see the approaching circle well because the background and the spinner are all dark.
Maybe delete it?

[Easy]
00:18:888 (4) - Maybe add a repeat, then move the spinner 1/2 back?
00:28:208 (4) - ^
00:46:849 (3) - ^
00:56:752 (1) - Move the spinner 1/2 back then add a note.

[Normal]
I found the hitsound too light when playing.
So how about make it around 35-40%??

[Hard]
How about AR7 OD6 ?
It's hard to get all 300s in 103bpm :P

Good mapset :D Star!~
senaya
Hello :)
Only some cosmetic stuff here, since your map looks pretty good.

[General]
Your bg is HUGE: 1,17Mb. Check this: http://puu.sh/3e2r. same quality, but smaller size.

[Hard]
00:08:985 (4) - make this slider straight? your map tends to be symmetrical most of the time, but this one has no pair.
00:11:315 (6) - like this? http://puu.sh/3e3y
Dark_Ai
[Easy]
Nice one~ ;>

[Normal]
^ O:

[Hard]
00:42:189 - delete new combo (?)
01:05:198 - ^
01:11:897 - ^

...~ Bekommst nen Stern. Ist echt gut die Map und Lied ist auch toll ;D

Star~ !
Curisu
[HD]
00:53:548 (4) - weird slider..

only +star no kd plz
Lesjuh
Easy
Slider tick rate 1

Fix that, contact me and I'll bubble.
Jenny
Die Diffs sehen für mich in Ordnung aus, bin jetzt zwar nich so der Fan der Musik (find' ich nich so optimal für osu, aber die Maps sehen doch ganz ansehnlich aus)

Hard:
Paar kleine optische Sachen bzw. -Vorschläge:
00:10:150 (1,2,3) - vlt. für 2 nen 1.0er-distance snap verwenden und oben an die kante ziehen
00:35:198 (6,7,8) - 7 und 8 mit 0.4er-distance snap nach rechts ziehen
00:36:363 (3,4,5) - 4 und 5 mit 0.4er-snap nach links
01:02:577 (1,2,3) - könntest du spiegeln damit's von unten nach oben läuft (flip vertically und ggf. nochmal flip horizontally wenn du das lieber auch nach links hast)
01:09:567 (4,5,6) - 5 mit 1.0er-snap bisschen weiter nach links, 6 dann angleichen (etwa den selben abstand zu 4 geben)

Hoffe das hilft dir weiter, das war's von mir - stared, weil gut gemacht.
Lesjuh
Bubbled!
Daiguren
8-)
Gonzvlo
Oh god! Sorry, I'm late

The map seems fine, my only suggestion is:

General
  1. 01:20:198 (1) - The music is still decreasing when the spinner ends so I don't think is necessary to silence it completely. Soft Override - 15~20% should be enough, try it.
  2. Why the monochrome skin? The map seems 'blue-ish'
Let me know if you want to fix that, good luck o/
Sorry again.

EDIT:

Minor fixes done, including:
-Using Tick Rate: 2 for [Easy] since there's not a special reason for using '1' while the other diffs use '2' too.
-Increasing volume of the last spinner-end so it's not completely silenced.


Re-bubbled.
theowest
Correct timing: 102,96

meh.. ok.. sure.. don't use this timing. I don't care. ;__; yes i do.. cuz I want kudos.
Komeiji Yuki
Go ranked~
Shiro
Random bubble check time.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Why is there "level-5" in tags ?
  2. This is just a suggestion, but it would be very nice to add a decrescendo to the last spinner (quite continuous, not just one section that silences it).
Easy
  1. Quite nice. I'm not a big fan of the repeat sliders with two repeats as they might prove confusing, but they were rather intuitive in this case.
Normal
  1. This is too hard for a Normal. The difficulty settings themselves are too high, and there are way too many 1/4 beats. It could have been fine if there were just a few of them in sliders, but you use them quite often, and not even always in sliders, which might be too confusing or hard for a Normal, despite the low BPM.
  2. 00:23:548 (1) - This note comes in too soon after the spinner. Remember new players don't spin well and need time to readjust their aim (or find their cursor).
  3. 00:32:868 (1) - Same, except it would be simpler to shorten the spinner here.
  4. 00:33:451 (2) - This slider is hidden by the text that pops out after completing the spinner. It's not much since it is still somewhat visible under it, and the text fades away before the slider is to be hit, but it looks really bad in-game.
  5. 00:51:509 (1) - This note comes in too soon after the spinner (same as above). On top of that, it's too far from the center of the screen, which makes it too hard to catch.
  6. 01:00:829 (1) - This note comes in too soon after the spinner (same as above).
Hard
  1. It's rather sad that you use the same exact rhythm for the whole difficulty. It makes it kind of bland...
  2. 00:08:985 (4,5,6) - Due to stacking, the circles (5,6) go under the slider (4), and it looks rather bad.
  3. 01:11:315 (3) - This slider is hidden under a hitburst. It's still playable because the hitbursts fades away in time, but it looks quite bad.

If you do make changes, remember you can ask the bubbler for a repair (that is, Gonzvlo). In the worst case, I could rebubble it myself.
Gonzvlo

Odaril wrote:

General
  1. Why is there "level-5" in tags ? Level-5 is the developer of the game~
Normal
  1. This is too hard for a Normal. The difficulty settings themselves are too high, and there are way too many 1/4 beats. It could have been fine if there were just a few of them in sliders, but you use them quite often, and not even always in sliders, which might be too confusing or hard for a Normal, despite the low BPM.

    Yeah, this diff is definitely a bit harder than the standard "Normals". However, it fits perfectly the spread of the map and that's what's important. The only issue I can see related to the difficulty level of this map is the "name", perhaps re-name it to "Medium/Average"?
I wouldn't agree with most of the suggestions, of course, that's just my point of view. Odaril has his own point of view so read all his suggestions carefully and apply them if you agree. I'll happily repair the bubble if you decide to make changes.
YGOkid8
just going to say, if bubble is popped from Odaril, it should be Odaril doing the rebubbling. in Gonzvlo's eyes (assumingly?) the map was okay. hypothetically, if MATs and BATs keep coming with mods and Gonzvlo always rebubbles them, that doesn't look really good, does it?

that's why i believe the popper should be the one to rebubble, not the original bubbler. otherwise another MAT/BAT.
Gonzvlo

YGOkid8 wrote:

just going to say, if bubble is popped from Odaril, it should be Odaril doing the rebubbling. in Gonzvlo's eyes (assumingly?) the map was okay. hypothetically, if MATs and BATs keep coming with mods and Gonzvlo always rebubbles them, that doesn't look really good, does it?

that's why i believe the popper should be the one to rebubble, not the original bubbler. otherwise another MAT/BAT.
Okay ('--')7
James2250
Guess not much I can do with this map at the moment, let me know when you have looked over all of the mods given after the bubble
Shiro
To get a decrescendo on the last spinner, copy and paste this under the [TimingPoints] section in the .osu of each diff:

80490,-100,4,2,1,14,0,0
80635,-100,4,2,1,13,0,0
80635,-100,4,2,1,12,0,0
80781,-100,4,2,1,11,0,0
80927,-100,4,2,1,10,0,0
81072,-100,4,2,1,9,0,0
81218,-100,4,2,1,8,0,0
81363,-100,4,2,1,7,0,0
81509,-100,4,2,1,6,0,0
81655,-100,4,2,1,5,0,0
81800,-100,4,2,1,4,0,0
81946,-100,4,2,1,3,0,0
82092,-100,4,2,1,2,0,0
82237,-100,4,2,1,1,0,0
82383,-100,4,2,1,0,0,0

EDIT: fixed a pattern in Normal.

Bubble repair~

EDIT2: 5% volume is the new minimum, so what I made you do is unrankable. :oops: remove the last five sections. :/

EDIT3: sections removed, rebubbled.
SapphireGhost
Just a minor non-bubble-pop-worthy thing,

[Easy]
00:36:946 (3,1) - Pattern could be confusing for new players because the first slider repeats twice and the second only repeats once.


That's really all, though. Rest of it was good and stuff so have a star.
James2250
I personally don't mind about the sliders Sapphire mentioned on Easy but take a look over them anyway

The top of one of your combo-bursts looks like it could have some of the white space off of the top unless it is meant to be like that?
http://osu.ppy.sh/ss/128129

Everything else looks good, call me back after fixes and I should be able to rank~
minyeob
Fixed some spinner new combo issues.
Waiting for James' rank lol
James2250

minyeob wrote:

Waiting for James' rank lol
And here I am~

All looks good now
Ranked~
kurohana
congratz :)
Topic Starter
Lightgazer
Thanks a lot~
James2250 and kurohana :D
-kevincela-
Gratz! :D
YGOkid8

Odaril wrote:

EDIT2: 5% volume is the new minimum, so what I made you do is unrankable.
i thought the 5% limit was only there to stop n00bs from pointlessly 0%'ing stuff, i see nothing wrong with using it correctly with silencing slider-ends, spinners, etc. but no biggie
Shohei Ohtani
THIS CASTLE.

IT IS RUINED.
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