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Tomohito Nishiura - The Ruined Castle

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poisonchan
Hello :3
I started modding your map as your request on my modding queue, but I can't find anything 'urgent' wrong, just small issues that aren't really mistakes o_o'

So yeah, pretty nice map imo.
I just think you should change the name of the Normal diff to Normal+ or even Relaxing.

Pretty awesome map, take a star <3
Yomeiro
Oh hi there~
You got my riddle wrong unfortunately, but I decided to take a look at your map nonetheless...

First off all: THE SONG IS SOOOOO AMAZING, I LOVE YOU FOR THAT ONE (lol).

Uhm well... I quick checked your map just though.... Didn't find anything that would be worth of being mentioned~

Only thing I want to point out is, that you could use whistles at some points though (At Normal and Hard at least~)
Well I pointed this out to you ingame too~ with an example too~ :3

Like I already said, reallly nice song <3 Get this ranked ASAP :3

Star~
al2e10
[Hard]
01:11:024 (2,3) - the spacing is confuse for 01:11:315 (3,4). Change it by distnnce snap.
00:42:189 (1) - Remove new combo is nice.

[Normal]
00:45:101 (6) - New combo and remove 00:45:393 (1) -
00:51:509 (1) - This new combo is pointless.
01:00:538 (1) - ^

[All]
I think you should have more wistle on your map.
Because the map is match to wistle in some place.
On the other hand. Good luck. STAR.
JoJo
Star!~(>ω・)

Maybe I'll mod after your updating ? ;D
I just have a look roughly on the mapset and I guess it's good enough.
Bad network orz.So failed to chat in-game.. lol
Roddie
Hi.

Hard
  1. 01:05:198 (3, 4, 5)-Since the spacing on these is a bit farther, put a new combo on 3.
  2. 01:11:897 (4, 5, 6)-^pretty much the same thing here except you have to put a new combo on 4.

And that's it. There was really nothing I can point out about Easy and Normal. Good work!

Star!
narakucrimson
Hi! Sorry for the laaaaate mod~

[Easy]
  1. 00:38:402 (1) - Add a whistle on this repetition, it's consistent with what you do on the previos triplet of objects, and on the next triplet of objects.
  2. 01:16:558 (3) - Ok I am a symmety lover, and I can still mod unsymmetrical maps. But this slider looks like it could look a little better.
But I don't see anything more than that... It's just fine. Everything else I would mention would be being too picky imo. So have my star, man.

PD.: Don't kudosu this.
ShadowSoul
;)
Vass_Bass
Hi~

Easy
00:17:431 (1) - remove it
00:26:752 (1) - ^
01:09:567 (4) - remove one returning

Normal
AR OD = 4
00:24:130 (1) - remove new combo
00:32:868 (1) - ^
00:51:509 (1) - ^
01:00:538 (1) - ^
01:11:897 (4,4) - in that places you can do sound quiet

Hard is good
Try to use green sections with quiet sound, this will give a map more good sound
Starr
wmfchris
mod~

[Hard]
00:06:555 (5) - shift the last fix point of slider from (480,232) to up 1 grid lv 4 (480,228), so that the initial and final position of slider would be on the same level
00:10:441 (2) - up 1 grid lv4

[Normal]
00:37:529 (5,1,2) - (5,2) down 1 grid lv4, (1) down 2 grid lv 4

Not much to deal with since the sounding is standard and it's mapped in grid lv4. However it could be better if you put some variation in sound, like a forte-piano style (loud-soft) in 0:41?
winber1
Hard

00:16:849 (x) - add note? flows better imo.
01:15:101 (5) - delete note? to be symmetrical, and it feels better imo.

Normal

00:11:897 (6,7) - Maybe be a little confusing for not as experienced player.
00:51:509 (1) - add whistle?

Easy

Looks fine. I feel the whistle is pattern is a little weird. just cuz a finish is on a note doesn't mean you shouldn't put a whistle there.

Anyways...
Nice map!

Star~
-Lennox-
German mod go!


General

Würde dir vorschlagen das du eine andere Combo farbe nutzt anstatt das "dunkelgraue" dings da...

[Easy]

01:10:732 (1,2,3) - Nutze hier andere patterns.. die 3er formation irritiert neulinge sehr glaub mir.
01:15:975 (2) - Wird vom hitburst des vorherigen sliders ziemlich unsichtbar gemacht für newbies.

[Normal]

Nich wirklich was zu sagen außer das die diff ziemlich schwer ist für eine normal ><

[Hard]

Auch nichts zu sagen außer das du beim nächsten mal ein bisschen höheres spacing nutzen kannst/solltest ;p



Das ich deinen musikgeschmack liebe weißt du hoffentlich ja schon! :D

Schönes Lied!
Mercurial
This is it.



Suggestion

.-Easy

00.00.830 - Remove and put 3 Circles or a Backing Slider
00.03.160 - ^
00.05.490 - ^
00.07.820 - ^
01.20.198 - Spin begins at 01.20.344


.-Normal

Nothing to say.


.-Hard

01.15.101 - (5) Remove


Really Really, Nice Beatmap <3


I'll wait for ranked version n.n



Black Star.-
Suzully
Thank you for mod request~ :)

[Easy]

  • Seems fine.
    However I feel some incongruity with hitsound...
    I attached my hitsound suggestion.
    I hope it help you. :3
[Normal]

  • hmm...I can't find any issue...
[Hard]

  • Diff spread is narrow imo.
    How about making this diff harder?
  1. 00:15:975 (3) - Remove whistle?
  2. 00:21:800 (1,2,3,4) - How about flipping vertically them?(Ctrl + J)
  3. 00:25:296 (4) - Remove whistle?
Nice symmetry formation :3
Good luck! Star~!

Download: Tomohito Nishiura - The Ruined Castle (Lightgazer) [Easy].osu
LesTrucsRoses
Normal
00:06:072 (3) - Repeat this slider once more.

Very good.

Hard
00:06:363 (4) - Delete this beat.
00:07:529 (7) - Delete this beat.
00:09:859 (6) - Delete this beat.
00:11:024 (5) - Delete this beat.
00:40:150 (5) - Delete this beat.
00:56:461 (8) - Delete this beat.
01:03:451 (7) - Delete this beat.
01:07:965 - Delete this beat.
01:15:101 (5) - Delete this beat.

Well done.
theMikeAG
You've built a nice Ruined Castle here. ;)

~Easy~
00:00:830 (1) - I recommend fixing this slider to make it extra awesome.Use copy/paste and rotate and apply the same changes to 00:03:160, 00:05:490, 00:07:820, 01:01:412, 01:03:742, 01:18:014, and 01:19:470.
01:08:985 (3) - Scoot one space to the left.
01:12:480 (3) - Scoot one space down.

~Normal~
I saw no problems here.

~Hard~
00:16:121 (x) - Add a note here.

Very ambient song! Star!
Charles445
General
cursortrail should be 51x51 in dimensions

Easy
Nothing

Normal
01:00:538 (1) - Remove this and have the spinner end at 01:00:829

Hard
00:36:946 - New combo
01:13:063 (1,2,3) - Spread these out more
01:14:228 (1,2,3) - ^^


What a pleasant surprise
Elly-chan
Hard
00:06:569 - On Grid Move The Point that makes the slider curved two ticks to the RIGHT, it looks more curved symetrically that way.
00:22:383 and 00:22:529 - flip vertically so that it isn't the same as the pattern before it. More symetrical ;3
00:25:587 - On Grid Move The Point that makes the slider curved two ticks to the left, it looks more curved symetrically that way.
00:27:626 - New Combo
1:11:315 - make slider repeat once
1:22:383 - Make whistle instead of finish so you can hear it. It also sounds better lol.

Normal
1:00:247 - add whistle

Easy
I found nothing wrong.

Good Map, Star :)
S h i o n
【Easy】
fine~

【Normal】
01:00:538 (1) - remove ?

【Hard】
AR+1 ?
00:20:053 (3,4) - remove ? not good jump , because of the spinner followed , maybe you can let the spinner instead of them ?
00:20:053 (3,4) - ↑ the same ?
00:39:276 (1) - make it easier ? quite big jump
00:48:160 (2) - remove ?

Star~ nicely done~
IceBeam
Hello.

Beatmap's folder is fine,although your skin elements merge with this BG,but maybe it's just to me.

[Easy]
The first thing I noticed is Slider Velocity.It's really high,especially for Easy,you could use 1,2 at least.
With 0.8 distance spacing and low approach rate gameplay speed looks a little disbalanced.
Well,not really major to remap it now,and it's not needed,but I hope you will pay more attention to choosing correct,balanced Slider Velocity in your future maps.

00:02:577 (2,1) - How about moving few grids up and left to make 00:03:160 (1) slider centered? Cause I think it should be symmetrical either.
00:45:393 (1) - Red ticks sound a little off rhytm,I suggest you to remove this slider,and add a note to 00:45:684 and to 00:45:975 if you want.
01:16:558 (3) - This slider isn't symmetrical.Red waypoint should perfectly allign with the middle tick.
Use this:
384,76,76558,2,0,B|328:4|256:72|256:72|184:4|128:76,1,300

[Normal]
00:11:897 (6,7) - Unstack it to avoid missclicking.
00:17:140 (1) - Increase distance? It's too close to previous object.
01:00:538 (1) - Eh,why? I think a single note 01:00:829 perfectly follows the rhytm.
01:01:412 (1) - Remove new combo.
01:16:558 (5) - Why not to flip it horizontally? :D I mean..you can use the full wide of playfield,right?

[Hard]
00:56:752 (1,2,3,4) - Objects are hidden by hitbursts,could you make them more visible? >:(
01:04:907 (1,2,3,4) - Spacing is odd here.You need to point out this jump pattern,so maybe moving new combo from 01:04:907 (1) to 01:05:198 (2) will solve it out a bit?
01:13:936 - Add a note too,like you did in 01:14:228 (1,2,3,4,5)?

Nice mapset overall,I like how you mapped Hard and those jumps were appropriate to me.
But maybe you need to may more attention to slider design,cause I've seen a lot of similar sliders through all the map (Normal and mostly Easy)

Good luck to you~
Star.
-kevincela-
Here's my mod~

[Easy]

  1. 00:17:723 (2,3) - Maybe replace this with a slider that ends where is the note 3?
  2. 00:27:043 (2,3) - ^
  3. I suggest you to make this diff simplier,since there are lots of 1/2 notes,but if you want,you can leave this as this is now
[Normal]

  1. 00:17:140 (1) - Is this anti-spacing made on purpose?I think it's better to fix this to make the map flower
  2. 00:32:868 (1) - 2 grids left to fix the spacing with the slider 2
[Hard]

  1. 00:20:198 (4) - Remove this note?
  2. 00:22:529 (4) - ^
  3. 00:27:334 (5) - One grid up to fix the spacing
  4. 00:28:499 (9) - One grid down to fix the spacing
  5. 00:48:160 (2) - Remove this niote?
  6. 00:50:490 (4) - ^
You are improving very well on mapping,in fact this map is actually really good!
Rating: 9/10
lovhin456
Hi! and sorry for the really really late mod ;~;

General;
- Everything is good here

Skin;
- Might as well add a pause-overlay
- You can use a 1x1 png for scorebar-ki, scorebar-kidanger and scorebar-kidanger2 to reduce file size

Easy;
- AR -1 ?
- The SV seems a little high for an Easy
- 00:45:684 >> You could just put a note here to make it easier

Normal;
- 00:32:868 (1,2) >> The spacing between notes doesn't seem right
- 00:41:897 >> Add a note here and start the new combo at 00:43:063
- 01:09:859 >> Add a note with whistle ?

Hard;
- Good

* Star ~
eldnl
[Easy]


  1. Sliders with 3 and 4 repeat are hard to read for new players, but there is nothing to do here, I think.

  1. 00:11:897 (4) Whistle
  2. 00:18:888 (4) ^
  3. 00:28:208 (4) ^
  4. 00:42:189 (3) ^
  5. 00:46:849 (3) ^
  6. 00:56:169 (2) ^
  7. 01:13:063 (1,2) Spacing, use grid level 4 for fix it.
  8. 01:19:470 (3) Whistle.
[Normal]
  1. HP Drain Rate -1
  2. Approach Rate -1
  3. Overall Difficulty -1
  4. It's a normal diff, you don't need high difficulty.

  1. 00:36:946 (4,5) Spacing.
  2. 00:38:985 (2,3) ^
[Hard]

  1. Approach Rate 6 ? As in Normal diff? I say 7.


  1. 00:21:800 (1,2,3,4) Creativity ~ or Ctrl+J :)
  2. 00:24:713 (3,4) Spacing
  3. 00:26:169 (6,1) ^
  4. 00:27:626 (6) This slider looks bad
  5. 00:52:674 (2,3) Spacing
Good job. Star.
Guzzzzm4n
Hey ~

Wow, the map is amazing. I Can't find anything wrong!

So, I hope rank that and of course ~
eldnl
KODOSU FOR MOD ! :evil:
p3n
Generell keine richtigen Fehler im mapset, dafür recht viele sachen die man schöner und harmonischer gestalten kann.

[Easy]
00:53:257 (3) - würde deutlich besser aussehen, wenn du hier auch einen "m" slider benutzt und die kurven an der (2) aus der selben combo ausrichtest:
150,287,52674,1,4
87,184,53257,2,0,B|117:145|178:145|220:187|220:187|261:147|323:147|355:192,1,300,2|0
00:54:713 (1) - zu dicht am vorherigen slider (ist 0,6x sollte aber 0,8x sein), wenn du den slider oben übernommen hast, markier (1,2,3) gleichzeitig und schieb die gruppe nach 390/235 (grid-snap deaktivieren)
01:07:237 (2,3) - nicht gut ausgerichtet, (2) nach 344/132 verschieben um die ausrichtung und das spacing zu korrigieren
01:16:558 (3) - hier das selbe wie schon bei 00:53:257 (3), 01:18:014 (1,2) sind dabei schon angepasst:
385,75,76558,2,0,B|355:33|293:33|252:73|252:73|210:31|149:31|119:70,1,300,2|0
83,117,78014,6,0,B|51:141|35:181|51:221|83:245,1,150,0|0
132,278,78888,1,0
01:18:888 (2) - spacing zu groß, falls du das obere nicht übernimmst.

Die SV könnte evtl. zum problem werden. Lass sie erstmal so und änder das nur, wenn dir ein MAT/BAT das als dringend markiert.

[Normal]
00:03:451 (2) - ein grid (lv4) nach oben (304/232) um den abstand zwischen den noten exakt so zu machen, wie er schon bei 00:00:830 (1,2,3) und allem anderen ist
00:32:868 (1) - nach 452/92 (mit gridsnap lv4) verschieben um die bewegungsrichtung und das (kosmetische) spacing zu korrigieren
00:34:325 (3) - ein grid (lv4) nach links (144/164)
00:34:616 (4) - ein grid (lv4) nach oben (188/208)
00:36:946 (4,5) - seltsamer spacingwechsel. Um das zu beheben und das dreieck zwischen (4,5,1) aufrecht zu erhalten, müsstest du den winkel von (4,5) anpassen: Endpunkt von (4) nach 132/208 verschieben (mit grid-snap grid lv4); (5) löschen; (4) an der stelle kopieren und [Strg]+J (vertikal spiegeln) sowie [Strg]+R (richtung umkehren)
00:38:985 (2,3) - ^ nur diesmal den endpunkt der (2) nach 364/164 und wieder (3) löschen, (2) kopieren, [Strg]+J, [Strg]+R
00:41:897 (X) - circle auf den leeren roten tick einfügen, sonst passt es nicht zum lied. Ich schlage vor, ihn auf die selbe stelle wie 00:43:063 (2) zu setzen (196/92). Damit änderst du zwar das spacing von 0,8x auf 0,9x für diesen circle, aber 99% der spieler werden das nicht merken, weil niemand den slider "perfekt" mittig auf dem endpunkt abschließt ;)
00:52:092 (2) - endpunkt ist nicht auf der selben höhe wie 00:52:965 (3,4). Kosmetische sache: Endpunkt (2) nach 200/200 verschieben (grid-snap grid lv4)
00:53:257 (4) - ^ ähnlich, endpunkt nach 456/200 (grid-snap grid lv4)
01:01:412 (2,3,4,5,6) - Symmetrie: 01:01:703 (3) nach 352/148, 01:02:577 (5) nach 352/236, 01:02:868 (6) nach 304/280 verschieben.
01:03:742 (1,2,3,4,5) - ^ einfacher: (1,2,3,4,5) löschen, 01:01:412 (2,3,4,5,6) an die stelle kopieren, [Strg]+H, neue combo an der selben stelle anfangen wie vorher, fertig
01:17:723 (1,2) - unschöner spalt. (1) nach 152/300, (2) nach 216/300, 0,03x spacing unterschied ist nicht der rede wert...aber optisch macht es dann mehr her

Bis auf den ungemappten roten tick eigentlich nur schönheitsfehler. Und ich persönlich finde sie nicht zu schwer für eine 4star normal.

[Hard]

00:22:383 (3,4) - [Strg]+J um nicht das exakt selbe jump-pattern 2x hintereinander zu verwenden
00:25:587 (5) - die kurve kann besser angepasst werden, ist im moment ein recht hässlicher slider
00:26:169 (6,1,2,3,4) - sieht sehr seltsam (unsymmetrisch) aus. Würde von (6) ausgehend lieber ein simples quadrat machen und dafür das spacing von (3,4,5) auf 0,7x reduzieren.
00:45:684 (3) - ist wohl ausversehen nach unten gerutscht? 256/240 um sie wieder in die reihe zu bringen.

Sehr schöne map!

~star
nimi
Hey ~

[Easy]
So.. it looks nice, but the slider velocity goes a bit too fast for an Easy, imo. consider making it slower
01:18:014 (1) - finish it at 01:18:305? if you do this, add a note on 01:18:596 (2). sounds better i suppose

[Normal]
00:41:897 (x) - add a note here?

[Hard]
00:20:344 (1) - ehh.. this spinner sounds a bit random. consider making something else instead of it >.<
00:22:674 (1) - ^
00:45:101 (1,2,3,4,5) - use this spacing http://puu.sh/2C2L ?

Well, that's all. Starr'd ^-^
wanhyrzh
sorry for late.
just not in the mood for modding...;_;
so just some suggestions~
feel free to do some or not since the mapset is OK~
SPOILER
[skin]
1.you should add a skin "approachcircle.png" since you made a cunstom "hitcircle". You can just pick it up from the templateskin.
2.I think your spinner-circle.png looks a bit weird when spins. Try to use this?


[easy]
I think AR-1 is better
00:28:791(1) add whistle?
00:33:451(1) add whistle at the start?
00:47:431(1) whistle?
00:52:092(1) ^
00:56:752(1) ^
01:01:412(1) whistle at the start?
01:17:723(3) whistle at the end?
01:20:053(3) ^

[normal]
AR -1 or -2 will be better, it's a bit too high now imo
00:10:878(4) stack it with 3 will looks better imo
00:43:645(4,5) up 1 grid if you didn't do this on purpose.

[hard]
00:21:800(1,2,3,4) flip them vertically, to make a mirror-shape of 00:19:470(1,2,3,4)?
00:49:762(1,2,3,4) to make the center of the triangle be the center of the screen?
01:15:101(5) better to delete it imo
Star~
Sonnyc
General:

-- I prefer you to name your difficulty's name 1 level up. (Easy to Normal, Normal to Hard, Hard to Insane)

Hard:

-- AR 7

00:15:975 (3) : Delete Whistle
00:40:441 (1,3) : Move 1 Grid Right [Nazi]
00:46:266 (4) : Delete Whistle
01:19:470 (4) : ^

Other Diffs. are good enough.
Star~
Lilac
I don't think there's really anything majorly wrong in this map in terms of the mapset and mapping. The Easy seems to be a Normal and the Normal seems to be a Hard...but I don't know...

Folder seems good.

Normal has a lot of green ticks which only seem to be increasing and decreasing the volume by 5%, kinda unnecessary. Also, I'm fearing that the hitobjects after the spinners in this difficulty appear too fast.

Other than that, good job. Pretty linear and minor overlaps kinda ruined it a bit.
Snepif
Hi ~
Don't expect much from this mod because the beatmap is really good and i'm not good ^^ So.. just suggestions

[Easy]:

Maybe AR -1?

00:03:160 (1): Move 1 grid up (grid level 4)
00:54:713 (1): Move 1 grid left (grid level 4) I know maybe these are done intentionally, but i think it would look better like this.
01:01:412 (1,2): Spacing here is wrong.. but looks like it's done intentionally?

[Normal]:


I think some slow sliders would fit better instead of some of the spinners. Not all the spinners, of course.
For example, at 00:28:791.

[Hard]:

00:22:674: I don't think that spinner really fits in there...
00:50:635: ^

Well, sorry for my extremely poor mod :S
It's a really good beatmap, it deserves a star ^^.
YGOkid8
01:01:412 (1,2) - spacing

okay i guess
kurohana
my other mod xD

[General]
good ^^

[Easy]
01:20:198- start spinner at 01:20:344

[Normal]
nothing to say ^^

[Insane]
nothing to say ^^

thanks for you requests ^^
star and good luck :D
Katsuri
Easy
01:10:732 (1,2,3) - Since, this pattern is too hard to read for a newbie player, It's the easier dificulty, then consider making it easier to read Like Stacking or replacing.

Normal
OD: 4
AR: 6
HPDR: 4

Hard
No prob~
Raging Bull
Seems alright. Pretty good job on mapping the same beat over and over and not getting too repetitive in mapping style. :3
Shiki
:) Sorry for my mistake.

[General]
Combo color 1 is too dark imo, and I can't see the approaching circle well because the background and the spinner are all dark.
Maybe delete it?

[Easy]
00:18:888 (4) - Maybe add a repeat, then move the spinner 1/2 back?
00:28:208 (4) - ^
00:46:849 (3) - ^
00:56:752 (1) - Move the spinner 1/2 back then add a note.

[Normal]
I found the hitsound too light when playing.
So how about make it around 35-40%??

[Hard]
How about AR7 OD6 ?
It's hard to get all 300s in 103bpm :P

Good mapset :D Star!~
senaya
Hello :)
Only some cosmetic stuff here, since your map looks pretty good.

[General]
Your bg is HUGE: 1,17Mb. Check this: http://puu.sh/3e2r. same quality, but smaller size.

[Hard]
00:08:985 (4) - make this slider straight? your map tends to be symmetrical most of the time, but this one has no pair.
00:11:315 (6) - like this? http://puu.sh/3e3y
Dark_Ai
[Easy]
Nice one~ ;>

[Normal]
^ O:

[Hard]
00:42:189 - delete new combo (?)
01:05:198 - ^
01:11:897 - ^

...~ Bekommst nen Stern. Ist echt gut die Map und Lied ist auch toll ;D

Star~ !
Curisu
[HD]
00:53:548 (4) - weird slider..

only +star no kd plz
Lesjuh
Easy
Slider tick rate 1

Fix that, contact me and I'll bubble.
Jenny
Die Diffs sehen für mich in Ordnung aus, bin jetzt zwar nich so der Fan der Musik (find' ich nich so optimal für osu, aber die Maps sehen doch ganz ansehnlich aus)

Hard:
Paar kleine optische Sachen bzw. -Vorschläge:
00:10:150 (1,2,3) - vlt. für 2 nen 1.0er-distance snap verwenden und oben an die kante ziehen
00:35:198 (6,7,8) - 7 und 8 mit 0.4er-distance snap nach rechts ziehen
00:36:363 (3,4,5) - 4 und 5 mit 0.4er-snap nach links
01:02:577 (1,2,3) - könntest du spiegeln damit's von unten nach oben läuft (flip vertically und ggf. nochmal flip horizontally wenn du das lieber auch nach links hast)
01:09:567 (4,5,6) - 5 mit 1.0er-snap bisschen weiter nach links, 6 dann angleichen (etwa den selben abstand zu 4 geben)

Hoffe das hilft dir weiter, das war's von mir - stared, weil gut gemacht.
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