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soraru - Yurayura

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Logic Agent
[General]
  1. 04:20:263 - this timing line is unsnapped, i don't know if it actually changes anything but just be sure
  2. Some of your hitsound volumes are really low, I reccomend turning them up because currently there is hardly any feedback even at 100% effects volume
[Forgotten]
  1. 00:10:634 (1) - normally i'm okay with variation near the end of a section but this 1/1 ignores the music and doesn't actually follow the vocal, so if you want to do a 1/1 slider i would put it here 00:11:365
  2. 00:20:877 (2) - two circles instead? breaks up the section and works nice with the vocals
  3. 00:22:829 (2,3) - to follow vocals shouldn't this be ctrl g'd
  4. 00:32:585 (3,6) - stack?
  5. 00:35:024 (3,4,5) - this spacing is pretty huge, I know this isn't like a traditional hard diff but still it's pretty big
  6. I feel like the rhythm of this combo is off, because the synth is much stronger than any drums you could be following. I reccomend changing it to this?
  7. 00:40:390 (2,3,4) - if you ctrl g these, it fits the synth better while having the 2 circles at the end to play with the drums
  8. 00:44:536 (4) - ctrl g? this is kinda sudden and would make it easier to deal with as a new player
  9. there's a lot of rhthyms in this map i don't agree with but ima not point them out
  10. 01:34:292 (6,2,4,2) - this looks p messy
  11. 02:43:560 - 1/1 slider here?


map looks ok
Topic Starter
Nao Tomori

Logic Agent wrote:

[General]
  1. 04:20:263 - this timing line is unsnapped, i don't know if it actually changes anything but just be sure yea yea whatever
  2. Some of your hitsound volumes are really low, I reccomend turning them up because currently there is hardly any feedback even at 100% effects volume ok, i'll look into that since a lot of people are saying this
[Forgotten]
  1. 00:10:634 (1) - normally i'm okay with variation near the end of a section but this 1/1 ignores the music and doesn't actually follow the vocal, so if you want to do a 1/1 slider i would put it here 00:11:365 changed to repeat slider
  2. 00:20:877 (2) - two circles instead? breaks up the section and works nice with the vocals meh the vocals are kind of the same with like "kono" and "mama" anyway, besides 2 circles kills my triangle
  3. 00:22:829 (2,3) - to follow vocals shouldn't this be ctrl g'd yes
  4. 00:32:585 (3,6) - stack? sure
  5. 00:35:024 (3,4,5) - this spacing is pretty huge, I know this isn't like a traditional hard diff but still it's pretty big yeah this is a bit overspaced
  6. I feel like the rhythm of this combo is off, because the synth is much stronger than any drums you could be following. I reccomend changing it to this?

    ctrl g'd on 00:36:487 (3,4) - .
  7. 00:40:390 (2,3,4) - if you ctrl g these, it fits the synth better while having the 2 circles at the end to play with the drums same thing
  8. 00:44:536 (4) - ctrl g? this is kinda sudden and would make it easier to deal with as a new player
  9. there's a lot of rhthyms in this map i don't agree with but ima not point them out :ok_hand:
  10. 01:34:292 (6,2,4,2) - this looks p messy k?
  11. 02:43:560 - 1/1 slider here? meh


map looks ok
Mafumafu
M4M~
My map for mod: https://osu.ppy.sh/s/514795

Why stack leniency 4? It seems that you actually dont need that.
You should not seperate your tags by " , " Just use space.
Convert the mp3 hitsounds to wav :D

01:34:536 (1,2,3,4,1,2,3) - The symmetric stuffs are not working well here tbh: https://puu.sh/ty9kv/1778b9182a.png
01:43:317 (3,4,1) - I feel like the jump is unexpectedly large. Though vocal here supports some kind of jump, it's still too large I guess.
02:56:487 (1,3) - Try this: https://puu.sh/ty9w6/3b8c48cb8a.png (A larger space between their sliderbodies for a better appearance)
02:58:438 (1,3) - Try some kind of blanket here
03:09:170 (3,4) - Jump is too large imo. Also as you could see here: https://puu.sh/ty9BQ/e63ddb28f1.png Please try to make the space between sldierbodies more consistent.
03:17:951 (5) - Seems you forgot an NC
03:16:731 (2,3,4,5) - Also too large jumps with antiflows.
03:23:804 (1,2,3,4) - It feels a bit strange with the distance spacing here. 03:24:536 (2,3) - There ought to be a jump to emphasize on the heavy drums on 3 but now there is a larger spacing at 03:24:780 (3,4) - .
03:25:512 (4) - You need an NC here
03:28:682 (3,4) - Try blankets with sldierbodies.
03:41:121 (5) - NC
03:45:024 (4) - NC
03:49:170 (5) - NC
03:52:829 (4) - NC
For latter sections too. Keep your NC consistent with former parts (NC every long whiteline)
03:34:780 (6,7) - Ought to be a smaller spacing.
03:37:463 (1,2,3,4) - Better blanket pls
03:47:707 (2,3) - Smaller spacing works better. It is different from 03:44:292 (3) - where there is a clap hitsound on it. Also it needs to be consistent with 03:50:390 (9,1) - .
03:55:512 (2,3) - Same
04:07:707 (3,4) - It feels really sad that you didnt blanket them. If you are not willing to make a blanket, just move it to other places.
04:12:585 (1) - Those extended sliders should end at 1/2. Because there are sounds snapped at 1/2 like 04:13:317 - while there are nothing on 1/4.
04:28:195 (1,2,3,4) - Try to use a consistent spacing among those sliders. They sound the same
04:30:634 (2,3) - And the jump is really unreasonable as well. Same for 04:31:609 (4,1,2) - . Nothing supports them
04:34:780 (3,4,5) - Blanket
05:03:804 (2,4) - I beg you, please blanket
05:15:024 (1,2,3,4) - Need improvement in shape. Make a circle with four identical sliders pls
05:21:853 (3,4) - Please place them further from each other to prevent misread.

Call me back when you think it's ready
Monstrata
Well, I completely forgot about my CBCC m4m's sorry for the super late return mod :D.

00:07:219 (3,4) - Really wish you'd make your blankets neater. If you plan on using these sorts of triangle structures, blankets really help with the visual aesthetic. Otherwise the neatness of your patterns is overshadowed by the inperfect slider shapes.
00:18:926 (3,4,5,6) - Your structure kinda gets inconsistent here in terms of the visual spacings you use.
00:29:658 (4,5,1) - Rrregular spacing
00:43:682 (1,2,3,4,5) - Really inconsistent spacing throughout.
01:08:926 (6,1) - The vocal is syncopated onto the red tick so you should put the jump on 6 instead. The downbeat isn't emphasized so the jump doesn't make much sense.
01:14:536 (5,6) - An arrangement like this makes the 1/8 slider look like two circles tbh xP.
01:18:926 (1,2,3) - irregular spacings.
01:25:512 - Weird that you don't map this drum beat tho,.
01:34:292 (6,1,2,3,4,1,2,3) - You have a good idea here, but I think its better to put the jumps on the sliders rather than on the circles. Stuff like 01:34:536 (1,2,3) - is emphasizing the wrong note
01:43:317 (3,4,1) - Quite hard to read with all these slider head/tail overlaps. This is something out of my kuroko diff tbh xd
03:22:341 (2,3) - Really big jump out of nowhere. 03:22:829 (3,4) - Same
Second Kiai is a lot better imo.
03:41:853 (6,7,8) - Spacing is visibly off
04:39:902 (1,2,3,4) - These sliders aren't parallel xd

[]

Generally your flow is pretty good. It's a bit harsh at some places though, especially when you do circle > slidertail stack patterns. It's your structure and aesthetic that could use work imo. Your style seems to emphasize structure to some extent, but you don't really transition well from one pattern to another imo, which is why you end up having different structures and visual spacings colliding sometimes. Choice of emphasis is not bad, though some places seem a bit out of place/unnecessary.

You could improve this map's aesthetic quite a bit by just being nazi and fixing small spacing errors and blankets here and there. I only pointed out some places, I don't like spamming nazi stuff but yea theres quite a few more, and it's something self-modding usually irons out.

Good luck!
Topic Starter
Nao Tomori

Regraz wrote:

M4M~
My map for mod: https://osu.ppy.sh/s/514795

Why stack leniency 4? It seems that you actually dont need that.
You should not seperate your tags by " , " Just use space.
Convert the mp3 hitsounds to wav :D

01:34:536 (1,2,3,4,1,2,3) - The symmetric stuffs are not working well here tbh: https://puu.sh/ty9kv/1778b9182a.png
01:43:317 (3,4,1) - I feel like the jump is unexpectedly large. Though vocal here supports some kind of jump, it's still too large I guess.
02:56:487 (1,3) - Try this: https://puu.sh/ty9w6/3b8c48cb8a.png (A larger space between their sliderbodies for a better appearance)
02:58:438 (1,3) - Try some kind of blanket here
03:09:170 (3,4) - Jump is too large imo. Also as you could see here: https://puu.sh/ty9BQ/e63ddb28f1.png Please try to make the space between sldierbodies more consistent.
03:17:951 (5) - Seems you forgot an NC
03:16:731 (2,3,4,5) - Also too large jumps with antiflows. i think consistently using circle stacked on slider end is fine here with vocal emphasis
03:23:804 (1,2,3,4) - It feels a bit strange with the distance spacing here. 03:24:536 (2,3) - There ought to be a jump to emphasize on the heavy drums on 3 but now there is a larger spacing at 03:24:780 (3,4) - .
03:25:512 (4) - You need an NC here
03:28:682 (3,4) - Try blankets with sldierbodies.
03:41:121 (5) - NC
03:45:024 (4) - NC
03:49:170 (5) - NC
03:52:829 (4) - NC
For latter sections too. Keep your NC consistent with former parts (NC every long whiteline)
03:34:780 (6,7) - Ought to be a smaller spacing.
03:37:463 (1,2,3,4) - Better blanket pls
03:47:707 (2,3) - Smaller spacing works better. It is different from 03:44:292 (3) - where there is a clap hitsound on it. Also it needs to be consistent with 03:50:390 (9,1) - .
03:55:512 (2,3) - Same
04:07:707 (3,4) - It feels really sad that you didnt blanket them. If you are not willing to make a blanket, just move it to other places.
04:12:585 (1) - Those extended sliders should end at 1/2. Because there are sounds snapped at 1/2 like 04:13:317 - while there are nothing on 1/4. extended string sound in bg = 3/4 slider
04:28:195 (1,2,3,4) - Try to use a consistent spacing among those sliders. They sound the same
04:30:634 (2,3) - And the jump is really unreasonable as well. Same for 04:31:609 (4,1,2) - . Nothing supports them change in strumming note in the background + its really tiny jump so its just less boring idk
04:34:780 (3,4,5) - Blanket
05:03:804 (2,4) - I beg you, please blanket
05:15:024 (1,2,3,4) - Need improvement in shape. Make a circle with four identical sliders pls
05:21:853 (3,4) - Please place them further from each other to prevent misread. dont think people will misread this tbh

Call me back when you think it's ready

Monstrata wrote:

Well, I completely forgot about my CBCC m4m's sorry for the super late return mod :D. d

00:07:219 (3,4) - Really wish you'd make your blankets neater. If you plan on using these sorts of triangle structures, blankets really help with the visual aesthetic. Otherwise the neatness of your patterns is overshadowed by the inperfect slider shapes.
00:18:926 (3,4,5,6) - Your structure kinda gets inconsistent here in terms of the visual spacings you use.
00:29:658 (4,5,1) - Rrregular spacing
00:43:682 (1,2,3,4,5) - Really inconsistent spacing throughout. think it looks even enough in the rectangle shape
01:08:926 (6,1) - The vocal is syncopated onto the red tick so you should put the jump on 6 instead. The downbeat isn't emphasized so the jump doesn't make much sense.
01:14:536 (5,6) - An arrangement like this makes the 1/8 slider look like two circles tbh xP.
01:18:926 (1,2,3) - irregular spacings.
01:25:512 - Weird that you don't map this drum beat tho,.
01:34:292 (6,1,2,3,4,1,2,3) - You have a good idea here, but I think its better to put the jumps on the sliders rather than on the circles. Stuff like 01:34:536 (1,2,3) - is emphasizing the wrong note
01:43:317 (3,4,1) - Quite hard to read with all these slider head/tail overlaps. This is something out of my kuroko diff tbh xd i think i do the circle + slider end stuff regularly enough that it isn't out of the blue or unexpected or something
03:22:341 (2,3) - Really big jump out of nowhere. 03:22:829 (3,4) - Same deep drums come in there so i put bigger spacing, nerfed a bit to make it a bit more even
Second Kiai is a lot better imo.
03:41:853 (6,7,8) - Spacing is visibly off
04:39:902 (1,2,3,4) - These sliders aren't parallel xd it's my style

[]

Generally your flow is pretty good. It's a bit harsh at some places though, especially when you do circle > slidertail stack patterns. It's your structure and aesthetic that could use work imo. Your style seems to emphasize structure to some extent, but you don't really transition well from one pattern to another imo, which is why you end up having different structures and visual spacings colliding sometimes. Choice of emphasis is not bad, though some places seem a bit out of place/unnecessary.

You could improve this map's aesthetic quite a bit by just being nazi and fixing small spacing errors and blankets here and there. I only pointed out some places, I don't like spamming nazi stuff but yea theres quite a few more, and it's something self-modding usually irons out.

Good luck!
did a lot of self nazi modding too during my timeout
defiance
nao is so cute
Gero
M4M here.

Changes/Fixes

  1. Fixed a couple of rhythms that were ignored.
  2. Fixed some patterns to increase the aesthetics.
  3. Improved the flow in some sections of the difficulty.
  4. Added some hitsounds that were missed, and replaced some files with some delay by another ones.
  5. Changed the volume in some parts to make it fit to the song.
Log
00:09 Nao Tomori: Yo
00:10 Gero: hey o/
00:24 Nao Tomori: hi
00:24 Nao Tomori: sorry, i'm back.
00:25 Nao Tomori: can we m4m?
00:28 Gero: hey sure thing
00:28 Gero: in which set do you need help?
00:28 *Nao Tomori is listening to [https://osu.ppy.sh/b/1150419 soraru - Yurayura]
00:29 Nao Tomori: this one, it's a marathon.
00:29 Gero: I'm fine with it ^^
00:35 Gero: well done, wanna do an IRC mod right now?
00:35 Nao Tomori: sure
00:36 Gero: looks great, I just saw a couple of this that could be improved and that's all
00:36 Nao Tomori: of course
00:39 Nao Tomori: btw i noticed a whole bunch of hitsound inconsistencies, i'll try and fix those..
00:39 Gero: sure, take your time with it
00:39 Gero: this going to be your first Qualify? =O
00:40 Nao Tomori: eh, this map is not even bubbled lol
00:41 Gero: ofc not I mean aim for qualify haha
00:41 Nao Tomori: hmm
00:41 Nao Tomori: i have another map that is bubbled atm, but i'm waiting for monstrata to go over it with me.
00:41 Gero: oh that's cool
00:42 Nao Tomori: this one is a bit older than that one, so i'd like to make this one ranked first too \o/
00:42 Gero: I'll help you with that, it's a good difficulty and the song is also really nice <3
00:42 Nao Tomori: cool, thanks!
00:42 Gero: btw would you mind to take a look at your objects? there's some that aren't not snapped in a proper way
00:43 Nao Tomori: oh my
00:43 Gero: 00:41:858 (1) - this for example
00:43 Gero: maybe a fully resnap might help it to avoid a possible issue after the nomination, you know
00:44 Nao Tomori: hmm idk how that happened
00:44 Gero: sometimes it happen xD
00:45 Nao Tomori: strange
00:47 Gero: you'll take care about hitsounds right? because I noticed something in here 00:31:609 (1) - probably would be a lot better to silence the end of this slider, just as you did before with this 00:18:317 - one
00:47 Gero: I think you could use 5% or either 10% in both to keep the consistency
00:47 Gero: it's a bit annoying to hear that if you ask me :c
00:50 Gero: 00:44:536 (4,5) - honestly this was a bit unpredictable while playing, I almost lost the combo in this part, I think you could move them more closer each others, otherwise use a NC in the slider to help players notice that the spacing is different here
00:50 Gero: I'd like to use the first suggestion tbh
00:51 Nao Tomori: lets see..
00:51 Nao Tomori: i fixed the first thing
00:51 Nao Tomori: the 2nd thing...
00:51 Nao Tomori: yeah i'll move it closer then.
00:52 Gero: just a bit, I don't want you to ruin your pattern
00:52 Nao Tomori: https://osu.ppy.sh/ss/7487774
00:52 Nao Tomori: this way, 2-3-4 is equally spaced
00:53 Gero: alright, it's good enough then
00:55 Gero: 00:59:292 (7) - looks really interesting and cool, but at first I really thought it was a 1/4 triple instead 1/8 which confused me a lot and probably it's unreadable for others too, could you use another kind of position for this 00:59:292 (7) - slider? I mean the rhythm is totally fine, but that overlap is totally random through
00:55 Gero: 01:14:902 (6,1) - same as above
00:55 Nao Tomori: hmm
00:56 Nao Tomori: so, the reason i did that was so that it looked like a triple
00:56 Nao Tomori: like, the idea is that the player plays it as a triple anyway
00:56 Nao Tomori: so it seems meaningless to have it look different to me.
00:56 Gero: yeah but I stopped to hold the bottom after that because I thought it was a triple and I almost lost the combo at that part
00:56 Gero: that's why it was weird for me
00:57 Nao Tomori: hmm
00:57 Nao Tomori: alright i'll make the slider end stick out a bit
00:57 Gero: sure that sounds better
00:57 Nao Tomori: https://osu.ppy.sh/ss/7487799
00:58 Gero: it's good for me
00:59 Gero: btw 01:17:951 (4) - are you sure that you want to ignore the triple in this part? I think it's a little bit inconsistent due that you mapped them before too
00:59 Gero: 00:54:536 (3,4,5) - like this one
01:00 Gero: [https://puu.sh/uuRod/f3223eb725.jpg maybe this rhythm or either a triple]
01:01 Nao Tomori: i'll use a triple there.
01:01 Gero: 01:26:731 (1) - same thing about the 1/4 end, I guess you'll fix all of them so I'll stop to mention that
01:02 Nao Tomori: ya, i fixed those random ones i missed somehow.
01:02 Nao Tomori: probably screwed up when i re copied my hitsounding
01:05 Gero: 04:34:292 (2,4) - Could you do a perfect overlap with the tail of 4 to improve the aesthetic a bit more and get a polished one
01:06 Nao Tomori: eek i dnt know how that got messed up
01:07 Gero: that's all~
01:08 Gero: take a look at the modding assistant thingy if is possible, seems like there's a hitsound file that has a delay but I can't tell which one since I'm not that good at it
01:08 Nao Tomori: ya people have been bugging me about that since forever i just too lazy to fix it xd..
01:08 Gero: tell me when you're ready, so I can nominate it~
01:08 Nao Tomori: well i'll finish up fixing hitsound in 5 mins or so
01:09 Nao Tomori: okay!
01:09 Gero: take your time, I'll be here xD
01:32 Nao Tomori: hmm i believe i fixed everything
01:33 Gero: already? could you np it once again?
01:33 *Nao Tomori is editing [https://osu.ppy.sh/b/1150419 soraru - Yurayura [Cruelty]]
01:33 Nao Tomori: regarding hitsounds, and the unrankable one at least.
01:33 Nao Tomori: unless i missed stuff, which is ofc possible
01:41 Gero: everything seems good already
01:41 Gero: are you ready? or you want to change anything before the nomination?
01:42 Nao Tomori: lemme just.. play it once to see if i notice something
01:42 Gero: alright, go ahead
01:49 Nao Tomori: alright, i fiddled with some hitsound volunes
01:49 Nao Tomori: i think it's fine now
01:50 Gero: alright then

~ Bubbled #1 ~
Mafumafu
Hello!
00:47:219 (7,1) - I think this ought to be in larger spacing? For emphasis on the cymbal sound on 1.
01:18:926 (1,2,3) - I think the spacing here should be equal?
01:44:780 (2,3,4,5,6,1) - star pattern pls ;w;
02:40:390 (1,2) - Blanket?
03:15:999 (1,2,3,4,1) - I am thinkin 03:16:731 (2,3) - could be a flow break for this pattern, which is not suitable for the gameplay here.
03:34:048 (5,6,7) - Blanket...
05:21:853 (3,4) - Too close..could be misread as 1/4
Topic Starter
Nao Tomori
fixed all except 3:15 and 3:34



orz


Regraz wrote:

Hello!
00:47:219 (7,1) - I think this ought to be in larger spacing? For emphasis on the cymbal sound on 1. fixed!
01:18:926 (1,2,3) - I think the spacing here should be equal? fixed!
01:44:780 (2,3,4,5,6,1) - star pattern pls ;w; fixed!
02:40:390 (1,2) - Blanket? fixed!
03:15:999 (1,2,3,4,1) - I am thinkin 03:16:731 (2,3) - could be a flow break for this pattern, which is not suitable for the gameplay here. not changed, since it is a pattern that has movement similar to the one at 1:44.
03:34:048 (5,6,7) - Blanket... not supposed to be blanket
05:21:853 (3,4) - Too close..could be misread as 1/4 fixed!
Mafumafu
Please make the cute stars perfect ;w;
Otherwise they will be sad.
Topic Starter
Nao Tomori
Thank you Regraz and Gero!

Regraz you can be my perfect star <3
Monstrata
Discussed some things with Nao. Mainly improved visual concepts and ideas. Nothing major! Approved. Good job :D.

irc
00:00 Monstrata: lemme look through yurayura
00:00 Monstrata: i can probably flame tonight
00:01 Nao Tomori: :o
00:01 Nao Tomori: cool
00:01 Monstrata: unless
00:01 Monstrata: you want to rank both at the same time
00:01 Nao Tomori: i was.. considering it tbh
00:01 Monstrata: xD
00:01 Nao Tomori: but i don't really have the bn-power to do that unless i get regraz to bubble the other one too
00:01 Monstrata: oh hey ur structure is better now
00:02 Nao Tomori: ya i spent a while working on it while i was silenced
00:03 Monstrata: 00:18:438 (1,2,3) - could probably be consistent imo.
00:03 Monstrata: well
00:03 Monstrata: the position of 2 kinda messes up your visuals with 00:19:902 (5) -
00:03 Nao Tomori: yea
00:04 Nao Tomori: i didn't have a way to do that sharp angle without that thing tho
00:04 Nao Tomori: didn't want a big jump
00:04 Monstrata: to be fair tho 00:19:414 (4,5,6) - the spacing here isn't consistent either
00:04 Monstrata: you can see the structural inconsistency if you look at the head of slider 4 then 5 > 6
00:05 Nao Tomori: mm
00:06 Monstrata: 00:32:097 (2,3,4) - same.
00:06 Monstrata: could be more consistent
00:06 Nao Tomori: hmm
00:06 Monstrata: when the spacing difference is that little, you don't really get any extra emphasis onto 3 anyways
00:06 Nao Tomori: 00:32:097 (2,3,4,5) -
00:06 Nao Tomori: i wanted this star pattern
00:06 Nao Tomori: so i guess move 00:31:609 (1,2) - down and right a bit
00:06 Monstrata: yep
00:07 Monstrata: you could like
00:07 Monstrata: rotate 1 and 2 a bit maybe?
00:07 Monstrata: generally wave sliders like 00:31:609 (1) - look better when they are horizontal or vertical anyways
00:08 Monstrata: 00:34:048 (1,2,4) - Potential for a triangle pattern here
00:09 Nao Tomori: hmm
00:09 Monstrata: 00:37:951 (1) - you could integrate this placement better with the sliders 00:36:487 (3,5) - to form a blanket pattern
00:10 Nao Tomori: 00:34:048 (1,2,5) -
00:10 Monstrata: generall with patterns like 00:37:219 (5,6,1) - where its curved slider > jump somewhere > jumping back to fit the blanket, people will notice blanket patterns so making it inconsistent is noticeable
00:10 Nao Tomori: i used that as the triangular pattern
00:11 Nao Tomori: hmm
00:11 Monstrata: 00:35:268 (4) - move to 162 || 219 and you can see the triangle pattern i mean
00:12 Nao Tomori: ah
00:12 Nao Tomori: yeah.
00:12 Monstrata: a lot of this is just finetuning placement so it looks more cohesive
00:12 Nao Tomori: mhm
00:14 Monstrata: 00:39:414 (7,1,2) - this looks a bit off. for this, an easy method to set up a good pattern is taking 00:39:414 (7,1) -
00:14 Monstrata: copy/paste, and ctrl+H
00:14 Monstrata: then restack using 00:39:902 (1) - as a reference point
00:14 Monstrata: then you set up a self-contained symmetry there
00:14 Monstrata: taking advantage of the fact slider 1 is perfectly horizontal
00:16 Nao Tomori: i think i used a 120 degree rotation there
00:16 Nao Tomori: but, looks like 2 slider got messed up
00:16 Nao Tomori: so i replaced it with that method
00:16 Monstrata: okay
00:16 Monstrata: yea this method is probably better cuz of the orientation.
00:16 Monstrata: http://puu.sh/uwgV0.jpg
00:17 Monstrata: lot of blank space there, so
00:17 Monstrata: symmetrical is better than rotational
00:17 Monstrata: 00:41:121 (4) - when you fix dont forget to adjust this slider too for symmetr
00:17 Monstrata: 00:43:073 (4) - stack with 00:41:853 (1) - 's tail.
00:18 Monstrata: 00:44:536 (4,7) - these aren't parallel make them parallel
00:18 Monstrata: 00:46:243 (3,4) - good job here tho. people usually forget to take the stacking mechanic into account when constructing visuals. +1
00:19 Nao Tomori: fixed fixed fixed
00:19 Nao Tomori: mm
00:19 Nao Tomori: i was considering manual stacking that thing downwards tbh
00:19 Monstrata: 00:58:438 (5) - potential for polygon pattern
00:19 Monstrata: http://puu.sh/uwh5g.jpg
00:20 Nao Tomori: actually i just did that
00:20 Monstrata: using 00:57:463 (1,2) - as a base
00:20 Monstrata: it makes no difference anyways xD
00:20 Monstrata: (the stack i mean)
00:20 Nao Tomori: hmm
00:21 Nao Tomori: ok, fixed
00:21 Monstrata: 01:02:341 (4,5,6) - kinda nazi but the spacing isn't consistent :D
00:21 Monstrata: just use Ctrl+Arrow keys to refine
00:21 Nao Tomori: kinda nazi
00:21 Nao Tomori: that's kinda nazi?
00:21 Nao Tomori: orz
00:21 Nao Tomori: fixed
00:21 Monstrata: xD
00:21 Monstrata: tbh this whole irc is kinda nazi :D
00:22 Nao Tomori: mm
00:22 Monstrata: 01:18:438 (7,1) - using different slider shapes is kinda ehh...
00:22 Nao Tomori: i suck at this kind of thing lol
00:23 Monstrata: lol. yea. well, a lot of stuff like this is usually done in the mapping phase once you get better at constructing patterns and stuff
00:23 Nao Tomori: fixed
00:24 Monstrata: 01:29:658 (3,4,5,6,1) - just wondering but do you think if you had more room
00:24 Monstrata: you'd make 1 like somewhere above 4+5?
00:25 Monstrata: example: http://puu.sh/uwho6.jpg
00:25 Nao Tomori: ideally i'd make 1 blanket 5
00:25 Monstrata: in a similar orientation to what i did? (obviously nicer)
00:25 Nao Tomori: hmm
00:25 Nao Tomori: i'd keep the vertical one
00:25 Nao Tomori: cuz i wanted to make it different from the
00:25 Nao Tomori: yura yura part
00:26 Nao Tomori: cuz yura yura = swaying or something
00:26 Monstrata: oh. uh disregard slider design, but would you put the head near there?
00:26 Nao Tomori: so it sways from side to side
00:26 Monstrata: just hypothetical btw. not asking for a change
00:27 Nao Tomori: http://osu.ppy.sh/ss/7497289
00:27 Nao Tomori: something like this probably
00:27 Monstrata: ah
00:27 Monstrata: okay yea
00:27 Monstrata: thats what i was thinking
00:27 Nao Tomori: i had to move 5 down to get that thouh
00:27 Monstrata: cuz 4>5>6 is rotational going in a counterclockwise movement
00:27 Monstrata: 5>6>1 breaks that by going counterclockwise
00:28 Monstrata: thats how the jump would be analyzed in terms of flow
00:28 Nao Tomori: hmm
00:28 Monstrata: well, you set up the rotation with 3>4>5>6
00:28 Nao Tomori: i wasn't thinking about the rotation but rather how the section changes from horizontal to vertical
00:29 Monstrata: hmm ic. usually jump and object transitions still follow this idea of rotational flow tho.
00:29 Monstrata: for example i could set up something like
00:29 Monstrata: http://puu.sh/uwhEW.jpg
00:30 Monstrata: 3>4>5>6>1 goes from vertical to horizontal
00:30 Monstrata: but theres still also a rotation involved thats counterclockwise
00:30 Monstrata: albeit very subtle
00:30 Nao Tomori: i see
00:30 Nao Tomori: yeah
00:30 Nao Tomori: so you think the change in flow is bad there?
00:30 Monstrata: but anyways this is more like jump pattern theory lol
00:31 Monstrata: i think if you want to improve it to something like that screenshot you did earlier
00:31 Monstrata: theres a way ou can do that
00:31 Nao Tomori: hmm
00:31 Nao Tomori: i'm not sure it's an improvement.
00:31 Monstrata: then lets continue xD
00:31 Nao Tomori: since continuing that rotational movement for one more object
00:32 Nao Tomori: though that object is supposed to be a transition in the patterning doesn't do it's job im
00:32 Nao Tomori: imo
00:32 Nao Tomori: ok =D
00:32 Monstrata: okay xD
00:32 Monstrata: mainly pointed it out for flow analysis anyways not so much to fix necessarily
00:32 Nao Tomori: i see
00:33 Monstrata: 01:32:585 (1,2,3) - similar to earlier about the symmetry thing. you could probably do something here
00:33 Nao Tomori: well i didn't think of it that way before, so it was helpful \o/
00:33 Monstrata: either deleting 2 and copypasting 1+3 to set up the pattern again
00:33 Monstrata: or moving circle 3
00:33 Nao Tomori: https://osu.ppy.sh/ss/7497299
00:33 Nao Tomori: this looks symmetrical to me o.o
00:34 Monstrata: hm
00:34 Monstrata: thats not what it looks like on my screen
00:34 Monstrata: http://puu.sh/uwhTZ.jpg
00:34 Monstrata: and im on updated version
00:34 Monstrata: unless you fixed after bubble but haven't updated yet
00:34 Nao Tomori: ok it isn't symmetrical
00:34 Nao Tomori: fixed
00:34 Monstrata: k
00:34 Monstrata: 01:34:048 (5,6) - also spacing isn't consistent with 3+4
00:35 Nao Tomori: moved 5 down
00:35 Monstrata: shouldn't you move 6 up a bit?
00:35 Monstrata: since 4>5>1 is forming a visual structure
00:36 Monstrata: http://puu.sh/uwi05.jpg
00:36 Nao Tomori: but 4 5 6 is spaced wrong
00:36 Monstrata: o right .
00:36 Monstrata: assuming you fixed 3 by moving it instead of deleting slider 2
00:36 Monstrata: okay
00:37 Nao Tomori: 01:34:048 (5,1,2) - then i can make this a triangle or something
00:37 Monstrata: 01:34:536 (1,2,3,4,1,2,3) - pretty cool
00:38 Monstrata: 01:56:975 (3,4) - these are technically off centre
00:38 Monstrata: x:256 is the center of the screen
00:38 Monstrata: so just move them one pixel left/right and ya
00:39 Nao Tomori: .
00:39 Monstrata: 01:57:951 (1,2,3) - Potential for cleaner visual structure here
00:39 Nao Tomori: fixed
00:39 Monstrata: 02:06:243 (2) - spacing here is inconsistent too
00:40 Monstrata: 02:11:365 (6) - put this higher up or something cuz the spacing is too similar for the emphasis to be that strongly felt
00:40 Monstrata: actually
00:40 Nao Tomori: hmm disagree
00:40 Monstrata: could try
00:40 Monstrata: http://puu.sh/uwifM.jpg
00:40 Monstrata: rearranging 5 instead since you want that structure with 4>6>1
00:40 Monstrata: and later too
00:40 Nao Tomori: ah
00:41 Nao Tomori: need to change 4 5 shape then
00:41 Nao Tomori: to look like a blanket
00:41 Monstrata: yea
00:42 Monstrata: for 02:12:585 (4,5,6,7) - you could make it structurally similar, then ctrl+G 7 instead .
00:42 Monstrata: http://puu.sh/uwimt.jpg
00:42 Monstrata: something like that
00:43 Monstrata: 02:15:999 (2) - 181||337 looks nicer in terms of structure. you might have to break regular spacing concept here though. but its up to you here. http://puu.sh/uwiqt.jpg looks cleaner in terms of visuals tho
00:44 Monstrata: 02:17:707 (2) - spacing looks off if you consider the slider-tail of 1 (which is what most ppl will consider)
00:44 Monstrata: visual spacing is more apparent than actual spacing
00:45 Nao Tomori: fixed all
00:45 Nao Tomori: ok i fixed this burst too
00:45 Monstrata: 02:25:146 (1,2,3) - you could like, move circle 2 down a bit, or slider 3+4 up a bit so the structure is more consistent
00:46 Monstrata: http://puu.sh/uwixL.jpg
00:46 Monstrata: 02:29:902 (3,4,5) - symmetry thing from earlier could apply here too
00:46 Nao Tomori: ya moved 2
00:47 Monstrata: 02:35:024 (1,2,3,4) - could be more parallel 1>2 is smaller than 3>4
00:47 Monstrata: slightly
00:48 Monstrata: oh hey 02:55:512 (1,2,3,4,1) - this jump pattern follows the flow analysis i talked about earlier haha
00:48 Nao Tomori: mm
00:49 Nao Tomori: ok fixed
00:49 Nao Tomori: also, yeah
00:49 Monstrata: 03:19:414 (4) - try a placement like 243||8 looks a bit cleaner: http://puu.sh/uwiLe.jpg
00:50 Nao Tomori: mm
00:50 Nao Tomori: fixed
00:50 Monstrata: 03:46:243 (3,4,5,6,1,2) - rip star pattern tho ;c
00:50 Monstrata: see if you can fix that
00:51 Nao Tomori: aa
00:51 Nao Tomori: everyone likes their star patterns so much
00:51 Nao Tomori: regraz refused to bubble until i fixed this one random star pattern
00:51 Monstrata: mmmmhmmmm xD
00:53 Monstrata: 04:08:438 (4) - odd placement imo. you don't do partial overlaps very often
00:53 Monstrata: could try something like http://puu.sh/uwiZ7.jpg
00:54 Nao Tomori: ok fixed
00:54 Monstrata: 04:33:073 (3,4,5) - You could probably copy 3+4 and Ctrl+J to get a neater placement for circle 5
00:54 Nao Tomori: hmm
00:54 Monstrata: http://puu.sh/uwj4B.jpg
00:55 Monstrata: just an idea tho
00:55 Monstrata: to give some pattern justification for 5. but its not like absolutely necessary
00:55 Nao Tomori: ok fixed
00:56 Monstrata: 04:33:804 (1) - move this one pixel left to fix the stack
00:56 Monstrata: totally not nazi :D
00:56 Nao Tomori: -_
00:57 Nao Tomori: fixed that entire thing' stack
00:57 Monstrata: 04:45:756 (1,2,3) - did i go over this technique with you yet?
00:57 Monstrata: in my uh techniques diff
00:57 Nao Tomori: er
00:57 Nao Tomori: no >.>
00:57 Monstrata: o rip. okay
00:57 Monstrata: theres a way you can find the best placement for circle 3
00:57 Monstrata: Take 04:45:756 (1) - copy/paste.
00:57 Nao Tomori: i just did equal spacing from 1 body as 2
00:58 Monstrata: convert the second slider into a stream
00:58 Nao Tomori: `k
00:58 Monstrata: delete the 4 circles on either side, use the one on the center
00:58 Monstrata: and 04:46:487 (2) -
00:58 Monstrata: copy/paste stack to get the position
00:59 Nao Tomori: fixed
00:59 Monstrata: that technique is pretty good for setting up bow/arrow slider designs too
00:59 Monstrata: if you decide to try them in the future haha
00:59 Nao Tomori: mm
01:00 Nao Tomori: atm i am pretty against overlaps, but we'll see in future
01:00 Monstrata: if its done well
01:00 Monstrata: only the track will overlap slightly
01:01 Monstrata: random example: http://puu.sh/uwjoq.jpg
01:01 Nao Tomori: ya
01:01 Nao Tomori: but i don't like how those look currently :D
01:01 Monstrata: ah ic
01:01 Monstrata: ok
01:02 Monstrata: hmm
01:02 Monstrata: 04:53:317 (4) - stuff like this kinda goes against your side to side swinging movement
01:02 Nao Tomori: yea
01:02 Nao Tomori: hmm
01:03 Monstrata: 05:09:902 (2,3) - same with this
01:03 Monstrata: position 2 to the right of 05:09:170 (1) - instead and move 3 more to the right too. if you want to continue that swinging motion
01:04 Nao Tomori: yea lemme rework that section real quick
01:04 Monstrata: 05:11:853 (2,3,4) - Hmm... you'r against overlaps so uh idk about this lol. pretty hard to read especially considering AR too
01:04 Monstrata: okay
01:09 Nao Tomori: i haven't seen anyone misread that tbh
01:10 Monstrata: hmm okay
01:10 Monstrata: lemme know when you finish redoing that section and i can carry on
01:10 Nao Tomori: yeah, finished
01:11 Monstrata: 05:05:268 (1,2,3,4,5) - this pattern could be structured better. maybe a blanket patter with 3>5 or something. as well as a triangle structure between 2>3's slider-end and 5
01:12 Monstrata: 05:19:414 (2,3,5) - feels really close together. you could just highlight the 3 and scale them out a bit more i think.
01:12 Monstrata: structure is slightly inconsistent with http://puu.sh/uwk1M.jpg
01:12 Nao Tomori: hmm
01:13 Nao Tomori: 05:20:146 (5) - i could stack on 2
01:14 Nao Tomori: or
01:14 Nao Tomori: https://osu.ppy.sh/ss/7497396
01:14 Monstrata: i would just scale it out slightly, or redo the patterning here, then fix 05:18:926 (1) - to account for the new placement of 05:19:658 (3) -
01:14 Monstrata: cuz its a pretty noticeably structure extension from 05:17:707 (3,5,7) -
01:14 Monstrata: oh
01:14 Monstrata: hmmmm
01:15 Monstrata: thats not bad too. but i think linear is betterfor consistency with 05:19:902 (4,6,7) -
01:15 Monstrata: also for 05:19:902 (4,6,7) - the 4 isn't in the center. you know how to find the center right?
01:15 Monstrata: between 6 and 7
01:15 Nao Tomori: 6ea
01:16 Monstrata: 05:29:170 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - inb4 GREETINGS
01:16 Monstrata: okay ye thats all for me xD
01:17 Nao Tomori: naxess pls
01:17 Nao Tomori: i just wanted some of my inner bearizm out
01:17 Monstrata: loool
01:18 Nao Tomori: hmm
01:18 Nao Tomori: i'll update then?
01:18 Monstrata: oh
01:18 Monstrata: one last thing
01:18 Nao Tomori: or actually
01:18 Monstrata: about combo color
01:18 Nao Tomori: ugh
01:18 Nao Tomori: so many people
01:18 Monstrata: do you think the dark grey one is a bit too similar to bg? xD
01:18 Nao Tomori: complained about that
01:18 Monstrata: o xD
01:18 Nao Tomori: but if you watch the actual video of the song
01:18 Nao Tomori: there's like
01:18 Nao Tomori: light gray
01:18 Nao Tomori: and dark gray
01:19 Nao Tomori: and thats it -_
01:19 Monstrata: http://puu.sh/uwknJ.jpg
01:19 Nao Tomori: so i think it's fine
01:19 Monstrata: seems hard to read tho
01:19 Nao Tomori: hmm
01:19 Nao Tomori: ya if you're an idiot playing with 0 bg dim
01:19 Nao Tomori: not my problem /me runs
01:19 Monstrata: lemme just play with color settings and see if theres a better one
01:20 Nao Tomori: it looks fine to me at 40 dim
01:20 Nao Tomori: ok
01:20 Monstrata: http://puu.sh/uwksg.jpg
01:20 Monstrata: better
01:20 Monstrata: i think
01:21 Monstrata: 112/112/112 for rbg
01:21 Nao Tomori: thats darker isn't it
01:21 Monstrata: slightly darker yea
01:21 Monstrata: or do you have a reason for not making it darker?
01:21 Nao Tomori: ok changed
01:21 Nao Tomori: no i was just gonna play with it then you said the rgb lol
01:22 Monstrata: ah xD
01:22 Monstrata: k update i guess.
01:22 Monstrata: http://puu.sh/uwkyM.jpg
01:22 Monstrata: as long as yo udidnt blanket her face
01:22 Monstrata: ur fine
01:22 Nao Tomori: lool
01:23 Nao Tomori: https://osu.ppy.sh/ss/7497416
01:23 Nao Tomori: easy
01:23 Monstrata: LOL
01:23 Monstrata: ye :D
01:23 Nao Tomori: if i had an ending slow slider i would do that
01:24 Nao Tomori: updooted with the reworked 3rd kiai
01:25 Monstrata: p/4261080 flash back to when qat's dq'ed for combo colors blending with bg xD
01:26 Nao Tomori: lol
01:26 Nao Tomori: dang what is this 7 pages of discussion
01:26 Monstrata: 7 pages of discussion that concluded with me just spending 2 minutes to fix the dumb reasons :D
01:27 Nao Tomori: -_-
01:29 Nao Tomori: so basically everything was applied
01:30 Nao Tomori: oh well it doesn't beat asymmetry
01:30 Nao Tomori: i think
01:30 Monstrata: yea lo
01:30 Monstrata: yea asymmetry xd
01:30 Monstrata: well theres also toumei elegy
01:30 Monstrata: with the dumb dq's and stuff
01:30 Nao Tomori: mm
01:30 Nao Tomori: i thought toumei was just for ridiculous amount of overmapping
01:31 Monstrata: nah it was also like
01:31 Monstrata: "too many jumps on the left/bottom area of the map" > highlights a 16 note jump sequence
01:31 Nao Tomori: ..
01:31 Nao Tomori: wat
01:31 Monstrata: also the jumps were basically full screen
01:31 Nao Tomori: ya
01:32 Nao Tomori: jesus christ
01:32 Nao Tomori: 46 page
01:32 Nao Tomori: thread
01:33 Monstrata: p/3927160
01:33 Monstrata: oh there were other things too i guess lol
01:34 Nao Tomori: ar too low lol
01:34 Monstrata: it was like 9.3 or something
01:34 Nao Tomori: o
01:34 Nao Tomori: ok maybe
01:34 Monstrata: 9.5*
01:34 Nao Tomori: oh i have this diff
01:34 Nao Tomori: cool
01:36 Nao Tomori: wtf habi rebubbled it before he even responded to qat
01:36 Nao Tomori: p/4557905
01:36 Nao Tomori: lol
01:36 Monstrata: thats Habi :D
01:37 Monstrata: the pioneer of the yolo bubble
01:37 Nao Tomori: mm
01:37 Nao Tomori: quite a yolo bubble
01:38 Monstrata: yea
01:39 Monstrata: but theres nothing to prevent bn's from yolobubbling
01:39 Monstrata: tbh you can't really check unless you're the mapper
01:39 Nao Tomori: mm
01:40 Monstrata: 00:18:438 (1,2,3) - spacing still looks slightly inconsistent btw
01:40 Monstrata: if you care
01:40 Monstrata: 00:43:073 (4) - still not stacked with 00:41:853 (1) - 's slider-end
01:41 Monstrata: 01:01:121 (8,1,2) - spacing kinda inconsistent here too.
01:42 Nao Tomori: hmm
01:42 Nao Tomori: fixed
01:42 Monstrata: 02:06:243 (2,5) - any reason theyre not stacked?
01:42 Nao Tomori: aaaa
01:43 Nao Tomori: i moved 2 to make 1 2 3 even
01:43 Nao Tomori: forgot 5
01:43 Monstrata: ah
01:45 Monstrata: 03:45:024 (1) - move slider end to stack with 03:46:487 (4) -
01:46 Monstrata: 04:34:780 (3,5) - stacks
01:47 Monstrata: 05:00:634 (4,5) - you could integrate the curve of slider 5 into a blanket probably
01:47 Monstrata: http://puu.sh/uwlU0.jpg
01:47 Monstrata: just moving 5 up slightly
01:47 Nao Tomori: ya
01:48 Monstrata: 05:20:146 (5) - up and left just slightly if you look at the ring beside the circles, its slightly off http://puu.sh/uwlY9.jpg
01:48 Monstrata: k thats all
01:48 Monstrata: update when ur done fixing~
01:52 Nao Tomori: mk
01:53 Monstrata: okay sweet
01:53 Monstrata: everything looks good now
01:53 Monstrata: ready?
01:53 Monstrata: i can qualify now xD
01:53 Nao Tomori: hmm
01:54 Nao Tomori: lemme just raise the od by .2
01:54 Nao Tomori: xd
01:54 Monstrata: oh sure lol
01:54 Monstrata: for the pp xd
01:54 *Monstrata runs
01:54 Monstrata: my mentee is a filthy pp mapper already. what have i done :D
01:54 Nao Tomori: this thing is disgusting amounts of pp
01:54 Nao Tomori: smh
01:54 Nao Tomori: itst like 270 for hddt
01:54 Nao Tomori: and it's only 5.13 stars
01:54 Monstrata: damn
01:54 Monstrata: lmao
01:55 Monstrata: well, time for me to farm it :D
01:55 Monstrata: tbh i could actually probably play this on dt for pp
01:55 Nao Tomori: ya
01:55 Monstrata: but i suck at endurance so xd
01:55 Monstrata: choke every 10 seconds
01:55 Nao Tomori: mm
01:55 Monstrata: :D
01:55 Nao Tomori: yeah and it has no breaks rip
01:56 Monstrata: nah its fine, breaks make me more stressed
01:56 Monstrata: cuz then i become even more aware of my combo
01:56 Nao Tomori: gg
01:56 Monstrata: xD
01:56 Monstrata: tbh i just suck :D
01:56 Monstrata: waiting for pp inflation to finally get me into the 3k pp club
01:56 Monstrata: xd
01:56 Nao Tomori: LOL
01:56 Nao Tomori: rip
01:56 Monstrata: anyways lemme know when its updated/ready to qual
01:57 Nao Tomori: ya, should be fine now.
01:57 Monstrata: sweet
Metaku
Gratz Nao
HabiHolic
Congratz your frist ranked map!
Xinely
omg grats, its like 2 days ago you showed the song to me and its already qualified xD
diraimur
Lily Bread
grats
defiance
omg the cutie got the ranked status
Topic Starter
Nao Tomori
thanks guys!
kanor
touching story and songs :)
loop it for a long time :)
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